ref: d3d1b3b47ff80f451c6c9f8b7f1262fef6545f2b
dir: /man/2/draw-display/
.TH DRAW-DISPLAY 2 .SH NAME Display \- connection to draw device .SH SYNOPSIS .EX include "draw.m"; draw := load Draw Draw->PATH; Display: adt { image: ref Image; white: ref Image; black: ref Image; opaque: ref Image; transparent: ref Image; allocate: fn(dev: string): ref Display; startrefresh:fn(d: self ref Display); publicscreen:fn(d: self ref Display, id: int): ref Screen; newimage: fn(d: self ref Display, r: Rect, chans: Chans, repl, rgba: int): ref Image; color: fn(d: self ref Display, rgba: int): ref Image; colormix: fn(d: self ref Display, one: int, three: int): ref Image; rgb: fn(d: self ref Display, red, green, blue: int): ref Image; namedimage: fn(d: self ref Display, name: string): ref Image; open: fn(d: self ref Display, name: string): ref Image; readimage: fn(d: self ref Display, fd: ref Sys->FD): ref Image; writeimage: fn(d: self ref Display, fd: ref Sys->FD, i: ref Image): int; rgb2cmap: fn(d: self ref Display, red, green, blue: int): int; cmap2rgb: fn(d: self ref Display, c: int): (int, int, int); cmap2rgba: fn(d: self ref Display, c: int): int; }; Chans: adt { mk: fn(s: string): Chans; text: fn(c: self Chans): string; eq: fn(c: self Chans, d: Chans): int; depth: fn(c: self Chans): int; }; .EE .SH DESCRIPTION The .B Display type represents a connection to a .IR draw (3) device. This device is the external representation of a physical display, such as a CRT, and its associated memory. It contains the storage for all images, even invisible ones, so all .B Image objects must be allocated through .B Display member functions. Graphics operations that use multiple .B Image objects may not mix images from different .BR Displays . .PP The pixel channel structure of an .B Image is determined when the image is allocated (including the image allocated by the system to represent a physical display). This structure is described externally by a channel format string, described in .IR colour (6), and internally by a value of the .B Chans adt, which is used when allocating new images in the calls below. .B Draw defines a set of constants of type .B Chans for common channel types: .BR GREY1 , .BR GREY2 and .BR GREY8 for greyscale (depths 1, 2 and 8); .BR CMAP8 for 8-bit .IR rgbv (8) colour-mapped images; .BR RGB16 for 16-bit .B r5g6b5 colour images; .BR RGB24 for 24-bit colour; and .BR RGBA32 for 24-bit colour with alpha channel. .B Chans has the following operations: .TP 10 .BI Chans.mk( s ) Return the .B Chans value corresponding to the channel format string .I s (see .IR image (6) for the syntax of .IR s ). .TP 10 .IB c .depth() Return the depth in bits of .IR c . The result is 0 if .I c is invalid; in particular, .BI Chans.mk( s ).depth() is zero if .I s is invalid. .TP .IB c .text() Return the format string corresponding to .IR c . .TP .IB c .eq( d ) Return true if .I d has the same channel structure as .IR c ; return false otherwise. .PP Colours in the calls below are specified as 32-bit integers (`32-bit RGBA format') containing red, green, blue and alpha components as 8-bit values, in order from most to least significant byte. The 8-bit colour component values express illumination, ranging from 0 (no colour) to 255 (saturated). For the alpha component, 0 is fully transparent, and 255 is fully opaque. .PP .B Display itself has the following components: .PP .TP 10 .B image The visible contents of the display; draw on .B image to change the display. .TP .BR white ", " black Replicated images of a single pixel, either all ones (white) or all zeroes (black). .TP .BR opaque ", " transparent Replicated images of a single pixel, either all ones (fully opaque) or all zeroes (fully transparent). Used as mattes for basic graphical operations. .TP .BI allocate( dev ) Attach to a new display, represented by the .IR draw (3) device mounted in the specified .I dev directory. If .I dev is the empty string, .B /dev is used. The return value is .B nil if the allocation fails. .TP .IB d .startrefresh() After allocating a .B Display object, the application should spawn a process to call .BR startrefresh ; this thread will receive and process window refresh events from the device. .TP .IB d .publicscreen( id ) Create a locally addressable pointer to a public .BR Screen ; see \f2display-screen\fP(2). .TP .IB d .newimage( r\fP,\fP\ chans\fP,\fP\ repl\fP,\fP\ rgba ) Allocate an off-screen .BR Image . The arguments supply values for the .BR Image 's .BR r , .BR chans , and .BR repl , and an initial pixel value .I rgba in 32-bit RGBA format, used to paint the image when created. It can be .B Draw\->Transparent to create a fully transparent image to draw on to form an arbitrarily-shaped image or matte. If it is .BR Draw\->Nofill , the image is not initialised. The image's .B clipr is initialized to .BR r . .TP .IB d .color( rgba ) Creates a single-pixel, replicated off-screen image of the specified colour, expressed in 32-bit RGBA format. The .B Draw module defines constants for several dozen colours: .RS .IP .EX Opaque: con int 16rFFFFFFFF; Transparent: con int 16r00000000; Black: con int 16r000000FF; White: con int 16rFFFFFFFF; Red: con int 16rFF0000FF; Green: con int 16r00FF00FF; Blue: con int 16r0000FFFF; Cyan: con int 16r00FFFFFF; Magenta: con int 16rFF00FFFF; Yellow: con int 16rFFFF00FF; Grey: con int 16rEEEEEEFF; Paleyellow: con int 16rFFFFAAFF; Darkyellow: con int 16rEEEE9EFF; Darkgreen: con int 16r448844FF; Palegreen: con int 16rAAFFAAFF; Medgreen: con int 16r88CC88FF; Darkblue: con int 16r000055FF; Palebluegreen: con int 16rAAFFFFFF; Paleblue: con int 16r0000BBFF; Bluegreen: con int 16r008888FF; Greygreen: con int 16r55AAAAFF; Palegreygreen: con int 16r9EEEEEFF; Yellowgreen: con int 16r99994CFF; Medblue: con int 16r000099FF; Greyblue: con int 16r005DBBFF; Palegreyblue: con int 16r4993DDFF; Purpleblue: con int 16r8888CCFF; Notacolor: con int 16rFFFFFF00; Nofill: con Notacolor; .EE .PP The special values .BR Draw\->Opaque (fully opaque) and .BR Draw\->Transparent (fully transparent) are useful as the pixel values for .B Display.newimage when forming a matte. The special value .B Draw\->Nofill tells .B Display.newimage not to paint a new image with any colour, leaving it uninitialised. .RE .TP .IB d .colormix( one\fP,\fP\ three ) Allocate background colours. On true color displays, it returns a 1×1 replicated image whose pixel is the result of mixing the two colours in a one to three ratio; both colours are expressed in 32-bit RGBA format. On 8-bit color-mapped displays, it returns a 2×2 replicated image with one pixel coloured .I one and the other three with .I three (after translation through the colour map). This simulates a wider range of tones than can be represented by a single pixel value on a colour-mapped display. .TP .IB d .rgb( red\fP,\fP\ green\fP,\fP\ blue ) Uses the values of red, green, and blue to create a single-pixel replicated image of that colour. The values are intensities that range from 0 (no colour) to 255 (saturated). The alpha component is always 255 (fully opaque). .TP .IB d .namedimage ( name ) Returns a reference to the image published as .I name on display .I d by .B Image.name (see .IR draw-image (2)). This allows unrelated processes to share the image (eg, a window manager and client). .TP .IB d .open( name ) Read an image description from the named file and return an .B Image holding the picture. See .IR image (6) for more information about image files. .TP .IB d .readimage( fd ) Analogous to .BR open , but from an open file descriptor rather than a named file. .TP .IB d .writeimage( fd\fP,\fP\ i ) Complement of .BR readimage : write an image file representing .B i to the open file descriptor. .TP .IB d .rgb2cmap( red\fP,\fP\ green\fP,\fP\ blue ) Return the .I rgbv colour map index (see .IR colour (6)) of the colour that best matches the given colour triple. The values of the components range from 0 (no colour) to 255 (saturated). .TP .IB d .cmap2rgb( c ) Return the colour triple (red, blue, green) corresponding to colour map index .IR c . .TP .IB d .cmap2rgba( c ) Return the 32-bit RGBA representation of the colour corresponding to colour map index .IR c . The alpha component is always 255 (fully opaque). .ig .TP .IB d .cursor(\fIi\fP,\ \fIp\fP) Set the current cursor. If .I i is the image of the current display, then the graphics cursor will be set to its default value, otherwise .I i must be an image with ldepth 0 and the following rules apply: the size of the cursor will be half the horizontal height of .I i (subject to system-dependent restrictions on cursor size). The top half and the bottom half of the image are treated as two independent masks. When the cursor is drawn, pixels congruent with non-zero bits in the top half are cleared and then pixels congruent with non-zero bits in the bottom half are set. .I P gives the offset added to the mouse position when drawing the cursor image. .TP .IB d .cursorset(\fIp\fP) Set the position of the mouse cursor to .IR p . .SH BUGS The interface to .B cursor does not allow the use of colour mouse cursors, even on systems that allow them. The interface is likely to change in this respect. ..