ref: d4f4b292ca9c8665ef938036340ff32bf5128755
dir: /man/2/spree-gather/
.TH SPREE-GATHER 2 .SH NAME Gatherengine \- module interface for pre-assembled groups. .SH SYNOPSIS .EX implement Gatherengine; include "spree.m"; include "spree/gather.m"; Clique, Member: import Spree; init: fn(m: Spree, c: ref Clique, argv: list of string, archived: int): string; clienttype: fn(): string; maxmembers: fn(): int; propose: fn(members: array of string): string; start: fn(members: array of ref Member, archived: int); command: fn(member: ref Member, c: string): string; archive: fn(); readfile: fn(f: int, offset: big, n: int): array of byte; .EE .SH DESCRIPTION When implementing a .IR spree (2) engine, it is common to have the requirement that a certain number of members are grouped together before actually starting the engine. .I Spree provides no support for this directly; instead the .I gather module acts as an intermediate layer: engines that wish this functionality should implement the .B Gatherengine interface. The .I gather module also provides facilities for the automatic suspension and resumption of players, clique archival, and members that watch but do not participate. .PP .B Init is called first, with .IR m , the .I spree module, and .IR c , the new clique. .I Argv gives a list of arguments to the engine (the first being the name of the engine itself); .I archived is non-zero if the engine has been restored from an archive. If .B init returns a non-nil string, it is taken to describe an error, and the engine will be discarded. .B Maxmembers should return the maximum number of members that the engine can accept; .B clienttype should return the kind of client that is expected by the engine (e.g. .B cards for a card game engine). .PP .B Propose proposes that a clique consisting of .I members (the names of the proposed members) be started. It returns an error string: if this is non-nil, then the clique is not started, otherwise the proposed members are accepted into the clique, and .B start is called, where .I members is the array of actual members (corresponding to the members passed to .BR propose ), and .I archived is non-zero if the clique is being restored from an archive (same as passed to .BR init ). .PP Once a clique has been successfully started, .B command is called when a member sends a command to the engine; .I member has sent the command, and .I c is the command itself. .B Command should return a non-nil error string if the command fails. .PP When a clique is being archived, .B archive will be called to request the engine to store all its internal state into the object hierarchy (this is the moment, for instance, to call .BR cardlib->archive ). .SH "SEE ALSO" .IR spree (2) ,