ref: 91cc5b95f08b79cefba27608f1ad94874ba34064
parent: a1f4b88d0fd4e5d3b1b537f69db56fc282a2964f
author: Roberto E. Vargas Caballero <k0ga@shike2.com>
date: Fri Jan 22 11:53:21 EST 2016
Move no architecture types to cc.h These types are going to be repeated all the time in all the different architectures, so it is a better idea putting them in a cc.h
--- a/cc1/arch/z80/arch.h
+++ b/cc1/arch/z80/arch.h
@@ -30,8 +30,4 @@
#define L_ULONG L_UINT32
#define L_LLONG L_INT64
#define L_ULLONG L_UINT64
-#define L_BOOL 'B'
-#define L_FLOAT 'J'
-#define L_DOUBLE 'D'
-#define L_LDOUBLE 'H'
#define L_ENUM L_INT
--- a/inc/cc.h
+++ b/inc/cc.h
@@ -24,8 +24,13 @@
#define L_UINT16 'N'
#define L_UINT32 'Z'
#define L_UINT64 'O'
-#define L_ELLIPSIS 'E'
+#define L_BOOL 'B'
+#define L_FLOAT 'J'
+#define L_DOUBLE 'D'
+#define L_LDOUBLE 'H'
+
+#define L_ELLIPSIS 'E'
#define L_VOID '0'
#define L_POINTER 'P'
#define L_FUNCTION 'F'
@@ -40,6 +45,8 @@
#define L_FIELD 'M'
#define L_AUTO 'A'
#define L_EXTERN 'X'
+#define L_LABEL 'L'
+
#define L_NAME '"'
extern void die(const char *fmt, ...);