ref: b4805f6e847e719e08e5f75e09b4f6010f7b43b6
parent: 3328441c9a52aa745de12517f6f5e82f5bf9bc37
author: Iliyas Jorio <iliyas@jor.io>
date: Wed Feb 2 15:44:31 EST 2022
Fix escape key behavior in pause/continue menus
--- a/src/pause.cpp
+++ b/src/pause.cpp
@@ -39,8 +39,6 @@
using std::min;
using std::max;
-const char kEscapeKey = 0x1B;
-
struct FRGBColor
{
float red, green, blue;
@@ -760,7 +758,7 @@
return true;
}
- if( inKey == kEscapeKey )
+ if( inSDLKey == SDLK_ESCAPE )
{
*item = kContinue;
return true;
@@ -911,7 +909,7 @@
SDLU_GetMouse( &p );
trigger = SDLU_Button();
- if( inKey == kEscapeKey )
+ if( inSDLKey == SDLK_ESCAPE )
{
*item = kResume;
trigger = true;