ref: 078673f73060130fdebe54bb928973097f5923a6
parent: dd78c0873ec4756cc1bc430cf22ebe542ac3a23b
author: Toni Spets <toni.spets@iki.fi>
date: Sun Aug 12 07:56:53 EDT 2018
doom: Don't skip joy events when menu is closed Fixes #1015.
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1385,71 +1385,73 @@
{
// Simulate key presses from joystick events to interact with the menu.
- if (ev->data3 < 0)
- {
- key = key_menu_up;
- joywait = I_GetTime() + 5;
- }
- else if (ev->data3 > 0)
- {
- key = key_menu_down;
- joywait = I_GetTime() + 5;
- }
-
- if (ev->data2 < 0)
- {
- key = key_menu_left;
- joywait = I_GetTime() + 2;
- }
- else if (ev->data2 > 0)
- {
- key = key_menu_right;
- joywait = I_GetTime() + 2;
- }
-
-#define JOY_BUTTON_MAPPED(x) ((x) >= 0)
-#define JOY_BUTTON_PRESSED(x) (JOY_BUTTON_MAPPED(x) && (ev->data1 & (1 << (x))) != 0)
-
- if (JOY_BUTTON_PRESSED(joybfire))
+ if (menuactive)
{
- // Simulate a 'Y' keypress when Doom show a Y/N dialog with Fire button.
- if (messageToPrint && messageNeedsInput)
+ if (ev->data3 < 0)
{
- key = key_menu_confirm;
+ key = key_menu_up;
+ joywait = I_GetTime() + 5;
}
- // Simulate pressing "Enter" when we are supplying a save slot name
- else if (saveStringEnter)
+ else if (ev->data3 > 0)
{
- key = KEY_ENTER;
+ key = key_menu_down;
+ joywait = I_GetTime() + 5;
}
- else
+ if (ev->data2 < 0)
{
- // if selecting a save slot via joypad, set a flag
- if (currentMenu == &SaveDef)
- {
- joypadSave = true;
- }
- key = key_menu_forward;
+ key = key_menu_left;
+ joywait = I_GetTime() + 2;
}
- joywait = I_GetTime() + 5;
- }
- if (JOY_BUTTON_PRESSED(joybuse))
- {
- // Simulate a 'N' keypress when Doom show a Y/N dialog with Use button.
- if (messageToPrint && messageNeedsInput)
+ else if (ev->data2 > 0)
{
- key = key_menu_abort;
+ key = key_menu_right;
+ joywait = I_GetTime() + 2;
}
- // If user was entering a save name, back out
- else if (saveStringEnter)
+
+#define JOY_BUTTON_MAPPED(x) ((x) >= 0)
+#define JOY_BUTTON_PRESSED(x) (JOY_BUTTON_MAPPED(x) && (ev->data1 & (1 << (x))) != 0)
+
+ if (JOY_BUTTON_PRESSED(joybfire))
{
- key = KEY_ESCAPE;
+ // Simulate a 'Y' keypress when Doom show a Y/N dialog with Fire button.
+ if (messageToPrint && messageNeedsInput)
+ {
+ key = key_menu_confirm;
+ }
+ // Simulate pressing "Enter" when we are supplying a save slot name
+ else if (saveStringEnter)
+ {
+ key = KEY_ENTER;
+ }
+ else
+ {
+ // if selecting a save slot via joypad, set a flag
+ if (currentMenu == &SaveDef)
+ {
+ joypadSave = true;
+ }
+ key = key_menu_forward;
+ }
+ joywait = I_GetTime() + 5;
}
- else
+ if (JOY_BUTTON_PRESSED(joybuse))
{
- key = key_menu_back;
+ // Simulate a 'N' keypress when Doom show a Y/N dialog with Use button.
+ if (messageToPrint && messageNeedsInput)
+ {
+ key = key_menu_abort;
+ }
+ // If user was entering a save name, back out
+ else if (saveStringEnter)
+ {
+ key = KEY_ESCAPE;
+ }
+ else
+ {
+ key = key_menu_back;
+ }
+ joywait = I_GetTime() + 5;
}
- joywait = I_GetTime() + 5;
}
if (JOY_BUTTON_PRESSED(joybmenu))
{