ref: 0a9fe2c29ce378116ecdfd7efaa7387da923e1e1
parent: b30d12e14b364fb009869201788f2f21ae63bad6
author: Simon Howard <fraggle@gmail.com>
date: Thu Sep 22 09:20:49 EDT 2005
Update bugs/todo lists Subversion-branch: /trunk/chocolate-doom Subversion-revision: 121
--- a/BUGS
+++ b/BUGS
@@ -1,17 +1,10 @@
-* Mouse does not move properly.
-
- Under MSDOS, the mouse moved according to the acceleration settings
- in the mouse driver. Under SDL, the mouse is measured more directly,
- and acceleration effects are not included. As a result, the mouse
- moves slower under chocolate doom (it may be harder to quickly "whip"
- the player round for example). This needs some investigation to see
- how mouse acceleration was typically performed under DOS.
-
* Sound may not set volumes correctly.
It is possible that volume of sound effects does not scale properly
- with distance from the sound source. This needs further investigation.
+ with distance from the sound source. It is also possible that sound
+ effects are cut off at the wrong distance. This needs further
+ investigation.
* Music plays back differently.
@@ -20,4 +13,10 @@
works well but some patches are different. By closer examination
of which MIDI instruments are used by doom.exe, it may be possible
to get a closer conversion.
+
+* Savegames may be incompatible on some architectures.
+
+ Savegames may not be compatible with DOS doom.exe on 64-bit or
+ big-endian systems. On 64-bit systems savegames may be entirely
+ nonfunctional.
--- a/TODO
+++ b/TODO
@@ -4,4 +4,5 @@
* ENDOOM
* Setup utility
* Short-circuit Zone memory
+* Savegame fixes for 64-bit machines