shithub: choc

Download patch

ref: 0c0d4ed517a8a9559f96e92ef105e52eb01be1ee
parent: b365656cdb07dcf5b381073c65f74629e7761f8e
author: Simon Howard <fraggle@gmail.com>
date: Sun Apr 18 12:13:59 EDT 2010

Use DEH_String() around TXT_ definitions from dstrings.h.

Subversion-branch: /branches/raven-branch
Subversion-revision: 1901

--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -1715,7 +1715,7 @@
 
     gameaction = ga_nothing;
     savedescription[0] = 0;
-    P_SetMessage(&players[consoleplayer], TXT_GAMESAVED, true);
+    P_SetMessage(&players[consoleplayer], DEH_String(TXT_GAMESAVED), true);
 }
 
 //==========================================================================
--- a/src/heretic/p_doors.c
+++ b/src/heretic/p_doors.c
@@ -25,6 +25,7 @@
 // P_doors.c
 
 #include "doomdef.h"
+#include "deh_str.h"
 #include "p_local.h"
 #include "s_sound.h"
 #include "v_video.h"
@@ -232,7 +233,7 @@
             }
             if (!player->keys[key_blue])
             {
-                P_SetMessage(player, TXT_NEEDBLUEKEY, false);
+                P_SetMessage(player, DEH_String(TXT_NEEDBLUEKEY), false);
                 S_StartSound(NULL, sfx_plroof);
                 return;
             }
@@ -245,7 +246,7 @@
             }
             if (!player->keys[key_yellow])
             {
-                P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
+                P_SetMessage(player, DEH_String(TXT_NEEDYELLOWKEY), false);
                 S_StartSound(NULL, sfx_plroof);
                 return;
             }
@@ -258,7 +259,7 @@
             }
             if (!player->keys[key_green])
             {
-                P_SetMessage(player, TXT_NEEDGREENKEY, false);
+                P_SetMessage(player, DEH_String(TXT_NEEDGREENKEY), false);
                 S_StartSound(NULL, sfx_plroof);
                 return;
             }
--- a/src/heretic/p_inter.c
+++ b/src/heretic/p_inter.c
@@ -25,6 +25,7 @@
 // P_inter.c
 
 #include "doomdef.h"
+#include "deh_str.h"
 #include "i_system.h"
 #include "i_timer.h"
 #include "m_random.h"
@@ -580,7 +581,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_ITEMHEALTH, false);
+            P_SetMessage(player, DEH_String(TXT_ITEMHEALTH), false);
             break;
         case SPR_SHLD:         // Item_Shield1
             if (!P_GiveArmor(player, 1))
@@ -587,7 +588,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_ITEMSHIELD1, false);
+            P_SetMessage(player, DEH_String(TXT_ITEMSHIELD1), false);
             break;
         case SPR_SHD2:         // Item_Shield2
             if (!P_GiveArmor(player, 2))
@@ -594,7 +595,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_ITEMSHIELD2, false);
+            P_SetMessage(player, DEH_String(TXT_ITEMSHIELD2), false);
             break;
         case SPR_BAGH:         // Item_BagOfHolding
             if (!player->backpack)
@@ -610,7 +611,7 @@
             P_GiveAmmo(player, am_crossbow, AMMO_CBOW_WIMPY);
             P_GiveAmmo(player, am_skullrod, AMMO_SKRD_WIMPY);
             P_GiveAmmo(player, am_phoenixrod, AMMO_PHRD_WIMPY);
-            P_SetMessage(player, TXT_ITEMBAGOFHOLDING, false);
+            P_SetMessage(player, DEH_String(TXT_ITEMBAGOFHOLDING), false);
             break;
         case SPR_SPMP:         // Item_SuperMap
             if (!P_GivePower(player, pw_allmap))
@@ -617,7 +618,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_ITEMSUPERMAP, false);
+            P_SetMessage(player, DEH_String(TXT_ITEMSUPERMAP), false);
             break;
 
             // Keys
@@ -624,7 +625,7 @@
         case SPR_BKYY:         // Key_Blue
             if (!player->keys[key_blue])
             {
-                P_SetMessage(player, TXT_GOTBLUEKEY, false);
+                P_SetMessage(player, DEH_String(TXT_GOTBLUEKEY), false);
             }
             P_GiveKey(player, key_blue);
             sound = sfx_keyup;
@@ -636,7 +637,7 @@
         case SPR_CKYY:         // Key_Yellow
             if (!player->keys[key_yellow])
             {
-                P_SetMessage(player, TXT_GOTYELLOWKEY, false);
+                P_SetMessage(player, DEH_String(TXT_GOTYELLOWKEY), false);
             }
             sound = sfx_keyup;
             P_GiveKey(player, key_yellow);
@@ -648,7 +649,7 @@
         case SPR_AKYY:         // Key_Green
             if (!player->keys[key_green])
             {
-                P_SetMessage(player, TXT_GOTGREENKEY, false);
+                P_SetMessage(player, DEH_String(TXT_GOTGREENKEY), false);
             }
             sound = sfx_keyup;
             P_GiveKey(player, key_green);
@@ -662,7 +663,7 @@
         case SPR_PTN2:         // Arti_HealingPotion
             if (P_GiveArtifact(player, arti_health, special))
             {
-                P_SetMessage(player, TXT_ARTIHEALTH, false);
+                P_SetMessage(player, DEH_String(TXT_ARTIHEALTH), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -669,7 +670,7 @@
         case SPR_SOAR:         // Arti_Fly
             if (P_GiveArtifact(player, arti_fly, special))
             {
-                P_SetMessage(player, TXT_ARTIFLY, false);
+                P_SetMessage(player, DEH_String(TXT_ARTIFLY), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -676,7 +677,7 @@
         case SPR_INVU:         // Arti_Invulnerability
             if (P_GiveArtifact(player, arti_invulnerability, special))
             {
-                P_SetMessage(player, TXT_ARTIINVULNERABILITY, false);
+                P_SetMessage(player, DEH_String(TXT_ARTIINVULNERABILITY), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -683,7 +684,7 @@
         case SPR_PWBK:         // Arti_TomeOfPower
             if (P_GiveArtifact(player, arti_tomeofpower, special))
             {
-                P_SetMessage(player, TXT_ARTITOMEOFPOWER, false);
+                P_SetMessage(player, DEH_String(TXT_ARTITOMEOFPOWER), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -690,7 +691,7 @@
         case SPR_INVS:         // Arti_Invisibility
             if (P_GiveArtifact(player, arti_invisibility, special))
             {
-                P_SetMessage(player, TXT_ARTIINVISIBILITY, false);
+                P_SetMessage(player, DEH_String(TXT_ARTIINVISIBILITY), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -697,7 +698,7 @@
         case SPR_EGGC:         // Arti_Egg
             if (P_GiveArtifact(player, arti_egg, special))
             {
-                P_SetMessage(player, TXT_ARTIEGG, false);
+                P_SetMessage(player, DEH_String(TXT_ARTIEGG), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -704,7 +705,7 @@
         case SPR_SPHL:         // Arti_SuperHealth
             if (P_GiveArtifact(player, arti_superhealth, special))
             {
-                P_SetMessage(player, TXT_ARTISUPERHEALTH, false);
+                P_SetMessage(player, DEH_String(TXT_ARTISUPERHEALTH), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -711,7 +712,7 @@
         case SPR_TRCH:         // Arti_Torch
             if (P_GiveArtifact(player, arti_torch, special))
             {
-                P_SetMessage(player, TXT_ARTITORCH, false);
+                P_SetMessage(player, DEH_String(TXT_ARTITORCH), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -718,7 +719,7 @@
         case SPR_FBMB:         // Arti_FireBomb
             if (P_GiveArtifact(player, arti_firebomb, special))
             {
-                P_SetMessage(player, TXT_ARTIFIREBOMB, false);
+                P_SetMessage(player, DEH_String(TXT_ARTIFIREBOMB), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -725,7 +726,7 @@
         case SPR_ATLP:         // Arti_Teleport
             if (P_GiveArtifact(player, arti_teleport, special))
             {
-                P_SetMessage(player, TXT_ARTITELEPORT, false);
+                P_SetMessage(player, DEH_String(TXT_ARTITELEPORT), false);
                 P_SetDormantArtifact(special);
             }
             return;
@@ -736,7 +737,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOGOLDWAND1, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOGOLDWAND1), false);
             break;
         case SPR_AMG2:         // Ammo_GoldWandHefty
             if (!P_GiveAmmo(player, am_goldwand, special->health))
@@ -743,7 +744,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOGOLDWAND2, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOGOLDWAND2), false);
             break;
         case SPR_AMM1:         // Ammo_MaceWimpy
             if (!P_GiveAmmo(player, am_mace, special->health))
@@ -750,7 +751,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOMACE1, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOMACE1), false);
             break;
         case SPR_AMM2:         // Ammo_MaceHefty
             if (!P_GiveAmmo(player, am_mace, special->health))
@@ -757,7 +758,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOMACE2, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOMACE2), false);
             break;
         case SPR_AMC1:         // Ammo_CrossbowWimpy
             if (!P_GiveAmmo(player, am_crossbow, special->health))
@@ -764,7 +765,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOCROSSBOW1, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOCROSSBOW1), false);
             break;
         case SPR_AMC2:         // Ammo_CrossbowHefty
             if (!P_GiveAmmo(player, am_crossbow, special->health))
@@ -771,7 +772,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOCROSSBOW2, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOCROSSBOW2), false);
             break;
         case SPR_AMB1:         // Ammo_BlasterWimpy
             if (!P_GiveAmmo(player, am_blaster, special->health))
@@ -778,7 +779,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOBLASTER1, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOBLASTER1), false);
             break;
         case SPR_AMB2:         // Ammo_BlasterHefty
             if (!P_GiveAmmo(player, am_blaster, special->health))
@@ -785,7 +786,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOBLASTER2, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOBLASTER2), false);
             break;
         case SPR_AMS1:         // Ammo_SkullRodWimpy
             if (!P_GiveAmmo(player, am_skullrod, special->health))
@@ -792,7 +793,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOSKULLROD1, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOSKULLROD1), false);
             break;
         case SPR_AMS2:         // Ammo_SkullRodHefty
             if (!P_GiveAmmo(player, am_skullrod, special->health))
@@ -799,7 +800,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOSKULLROD2, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOSKULLROD2), false);
             break;
         case SPR_AMP1:         // Ammo_PhoenixRodWimpy
             if (!P_GiveAmmo(player, am_phoenixrod, special->health))
@@ -806,7 +807,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOPHOENIXROD1, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOPHOENIXROD1), false);
             break;
         case SPR_AMP2:         // Ammo_PhoenixRodHefty
             if (!P_GiveAmmo(player, am_phoenixrod, special->health))
@@ -813,7 +814,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_AMMOPHOENIXROD2, false);
+            P_SetMessage(player, DEH_String(TXT_AMMOPHOENIXROD2), false);
             break;
 
             // Weapons
@@ -822,7 +823,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_WPNMACE, false);
+            P_SetMessage(player, DEH_String(TXT_WPNMACE), false);
             sound = sfx_wpnup;
             break;
         case SPR_WBOW:         // Weapon_Crossbow
@@ -830,7 +831,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_WPNCROSSBOW, false);
+            P_SetMessage(player, DEH_String(TXT_WPNCROSSBOW), false);
             sound = sfx_wpnup;
             break;
         case SPR_WBLS:         // Weapon_Blaster
@@ -838,7 +839,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_WPNBLASTER, false);
+            P_SetMessage(player, DEH_String(TXT_WPNBLASTER), false);
             sound = sfx_wpnup;
             break;
         case SPR_WSKL:         // Weapon_SkullRod
@@ -846,7 +847,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_WPNSKULLROD, false);
+            P_SetMessage(player, DEH_String(TXT_WPNSKULLROD), false);
             sound = sfx_wpnup;
             break;
         case SPR_WPHX:         // Weapon_PhoenixRod
@@ -854,7 +855,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_WPNPHOENIXROD, false);
+            P_SetMessage(player, DEH_String(TXT_WPNPHOENIXROD), false);
             sound = sfx_wpnup;
             break;
         case SPR_WGNT:         // Weapon_Gauntlets
@@ -862,7 +863,7 @@
             {
                 return;
             }
-            P_SetMessage(player, TXT_WPNGAUNTLETS, false);
+            P_SetMessage(player, DEH_String(TXT_WPNGAUNTLETS), false);
             sound = sfx_wpnup;
             break;
         default:
--- a/src/heretic/sb_bar.c
+++ b/src/heretic/sb_bar.c
@@ -1055,11 +1055,11 @@
     player->cheats ^= CF_GODMODE;
     if (player->cheats & CF_GODMODE)
     {
-        P_SetMessage(player, TXT_CHEATGODON, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATGODON), false);
     }
     else
     {
-        P_SetMessage(player, TXT_CHEATGODOFF, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATGODOFF), false);
     }
     SB_state = -1;
 }
@@ -1069,11 +1069,11 @@
     player->cheats ^= CF_NOCLIP;
     if (player->cheats & CF_NOCLIP)
     {
-        P_SetMessage(player, TXT_CHEATNOCLIPON, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPON), false);
     }
     else
     {
-        P_SetMessage(player, TXT_CHEATNOCLIPOFF, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATNOCLIPOFF), false);
     }
 }
 
@@ -1106,7 +1106,7 @@
     {
         player->ammo[i] = player->maxammo[i];
     }
-    P_SetMessage(player, TXT_CHEATWEAPONS, false);
+    P_SetMessage(player, DEH_String(TXT_CHEATWEAPONS), false);
 }
 
 static void CheatPowerFunc(player_t * player, Cheat_t * cheat)
@@ -1114,12 +1114,12 @@
     if (player->powers[pw_weaponlevel2])
     {
         player->powers[pw_weaponlevel2] = 0;
-        P_SetMessage(player, TXT_CHEATPOWEROFF, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATPOWEROFF), false);
     }
     else
     {
         P_UseArtifact(player, arti_tomeofpower);
-        P_SetMessage(player, TXT_CHEATPOWERON, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATPOWERON), false);
     }
 }
 
@@ -1133,7 +1133,7 @@
     {
         player->health = player->mo->health = MAXHEALTH;
     }
-    P_SetMessage(player, TXT_CHEATHEALTH, false);
+    P_SetMessage(player, DEH_String(TXT_CHEATHEALTH), false);
 }
 
 static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
@@ -1144,7 +1144,7 @@
     player->keys[key_green] = true;
     player->keys[key_blue] = true;
     playerkeys = 7;             // Key refresh flags
-    P_SetMessage(player, TXT_CHEATKEYS, false);
+    P_SetMessage(player, DEH_String(TXT_CHEATKEYS), false);
 }
 
 static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
@@ -1152,11 +1152,11 @@
     DebugSound = !DebugSound;
     if (DebugSound)
     {
-        P_SetMessage(player, TXT_CHEATSOUNDON, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATSOUNDON), false);
     }
     else
     {
-        P_SetMessage(player, TXT_CHEATSOUNDOFF, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATSOUNDOFF), false);
     }
 }
 
@@ -1165,11 +1165,11 @@
     DisplayTicker = !DisplayTicker;
     if (DisplayTicker)
     {
-        P_SetMessage(player, TXT_CHEATTICKERON, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATTICKERON), false);
     }
     else
     {
-        P_SetMessage(player, TXT_CHEATTICKEROFF, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATTICKEROFF), false);
     }
 
     I_DisplayFPSDots(DisplayTicker);
@@ -1177,12 +1177,12 @@
 
 static void CheatArtifact1Func(player_t * player, Cheat_t * cheat)
 {
-    P_SetMessage(player, TXT_CHEATARTIFACTS1, false);
+    P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS1), false);
 }
 
 static void CheatArtifact2Func(player_t * player, Cheat_t * cheat)
 {
-    P_SetMessage(player, TXT_CHEATARTIFACTS2, false);
+    P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS2), false);
 }
 
 static void CheatArtifact3Func(player_t * player, Cheat_t * cheat)
@@ -1210,7 +1210,7 @@
                 P_GiveArtifact(player, i, NULL);
             }
         }
-        P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false);
     }
     else if (type > arti_none && type < NUMARTIFACTS
              && count > 0 && count < 10)
@@ -1218,7 +1218,7 @@
         if (gamemode == shareware
          && (type == arti_superhealth || type == arti_teleport))
         {
-            P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
+            P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false);
             return;
         }
         for (i = 0; i < count; i++)
@@ -1225,11 +1225,11 @@
         {
             P_GiveArtifact(player, type, NULL);
         }
-        P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTS3), false);
     }
     else
     {                           // Bad input
-        P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATARTIFACTSFAIL), false);
     }
 }
 
@@ -1246,7 +1246,7 @@
     if (D_ValidEpisodeMap(gamemission, gamemode, episode, map))
     {
         G_DeferedInitNew(gameskill, episode, map);
-        P_SetMessage(player, TXT_CHEATWARP, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATWARP), false);
     }
 }
 
@@ -1258,12 +1258,12 @@
     {
         if (P_UndoPlayerChicken(player))
         {
-            P_SetMessage(player, TXT_CHEATCHICKENOFF, false);
+            P_SetMessage(player, DEH_String(TXT_CHEATCHICKENOFF), false);
         }
     }
     else if (P_ChickenMorphPlayer(player))
     {
-        P_SetMessage(player, TXT_CHEATCHICKENON, false);
+        P_SetMessage(player, DEH_String(TXT_CHEATCHICKENON), false);
     }
 }
 
@@ -1270,7 +1270,7 @@
 static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
 {
     P_Massacre();
-    P_SetMessage(player, TXT_CHEATMASSACRE, false);
+    P_SetMessage(player, DEH_String(TXT_CHEATMASSACRE), false);
 }
 
 static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
@@ -1285,11 +1285,11 @@
         player->weaponowned[i] = false;
     }
     player->pendingweapon = wp_staff;
-    P_SetMessage(player, TXT_CHEATIDKFA, true);
+    P_SetMessage(player, DEH_String(TXT_CHEATIDKFA), true);
 }
 
 static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat)
 {
     P_DamageMobj(player->mo, NULL, player->mo, 10000);
-    P_SetMessage(player, TXT_CHEATIDDQD, true);
+    P_SetMessage(player, DEH_String(TXT_CHEATIDDQD), true);
 }