ref: 0d3b41b4a00e11b09583069b8f7f72a11400d737
parent: fd1d07746f16e03cb7f07c0b57a8b373d0e144e9
author: Simon Howard <fraggle@gmail.com>
date: Sun Dec 24 18:53:15 EST 2006
Javadoc-style self-documenting system for command line options. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 806
--- a/man/Makefile.am
+++ b/man/Makefile.am
@@ -1,5 +1,5 @@
-MANPAGE_GEN_FILES=chocolate-doom-options.in head foot Makefile doom-options.in
+MANPAGE_GEN_FILES=header footer
man_MANS=chocolate-doom.6
@@ -6,9 +6,5 @@
EXTRA_DIST = $(man_MANS) $(MANPAGE_GEN_FILES)
chocolate-doom.6: $(MANPAGE_GEN_FILES)
- cp head $@
- echo .SH DOOM OPTIONS >> $@
- awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < doom-options.in >>$@
- echo .SH CHOCOLATE DOOM OPTIONS >> $@
- awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < chocolate-doom-options.in >>$@
- sed "s/AUTHORS/`cat ../AUTHORS`/" < foot >> $@
+ ./docgen > $@
+
--- a/man/chocolate-doom-options.in
+++ /dev/null
@@ -1,14 +1,0 @@
--1 Sets screenmultiply to 1
--2 Sets screenmultiply to 2, doubling up the screen by 2x.
--extraconfig <file> Specifies a configuration file to use for Chocolate Doom-specific settings. The default is 'chocolate-doom.cfg'
--fullscreen Runs the game fullscreen.
--nofullscreen Runs the game in a window
--window runs the game in a window
--gameversion <ver> Emulates a specific release of Doom 1.9. Valid values are "1.9", "ultimate" and "final".
--grabmouse Grabs the mouse during play
--nograbmouse Does not grab the mouse during play
--iwad <file> Specifies an IWAD file to use. If unspecified, chocolate doom will look for doom2.wad, doom.wad, tnt.wad, plutonia.wad, in /usr/share/games/doom, and the current directory.
--longtics When recording demos, records in the the modified "Doom v1.91" format to avoid losing turning resolution.
--merge <file> Loads a PWAD but simulates merging it into the main IWAD
--novert Turns on novert
--nonovert Turns off novert
--- /dev/null
+++ b/man/docgen
@@ -1,0 +1,154 @@
+#!/usr/bin/env python
+
+import re
+import glob
+
+class Category:
+ def __init__(self, description):
+ self.description = description
+ self.params = []
+
+ def add_param(self, param):
+ self.params.append(param)
+
+ def format(self):
+ result = ".SH " + self.description.upper() + "\n"
+
+ for p in self.params:
+ result += ".TP\n"
+ result += p.format()
+
+ return result
+
+categories = {
+ None: Category("General options"),
+ "video": Category("Display options"),
+ "demo": Category("Demo options"),
+ "net": Category("Networking options"),
+ "mod": Category("Dehacked and WAD merging"),
+ "compat": Category("Compatibility"),
+}
+
+class Parameter:
+ def __init__(self):
+ self.text = ""
+ self.name = ""
+ self.args = None
+ self.platform = None
+ self.category = None
+
+ def add_text(self, text):
+ if len(text) <= 0:
+ pass
+ elif text[0] == "@":
+ match = re.match('@(\S+)\s+(.*)', text)
+
+ if not match:
+ raise "Malformed option line: %s" % text
+
+ option_type = match.group(1)
+ data = match.group(2)
+
+ if option_type == "arg":
+ self.args = data
+ elif option_type == "platform":
+ self.platform = data
+ elif option_type == "category":
+ self.category = data
+ else:
+ raise "Unknown option type '%s'" % option_type
+
+ else:
+ self.text += text + " "
+
+ def format(self):
+ result = self.name
+
+ if self.args:
+ result += " " + self.args
+
+ result = '\\fB' + result + '\\fR'
+
+ result += "\n"
+
+ if self.platform:
+ result += "[%s only] " % self.platform
+
+ result += self.text + "\n"
+
+ return result
+
+def process_file(file):
+ f = open(file)
+
+ try:
+ param = None
+ waiting_for_checkparm = False
+
+ for line in f:
+ line = line.rstrip()
+
+ # Currently reading a doc comment?
+
+ if param:
+ # End of doc comment
+
+ if not re.match('\s*//', line):
+ waiting_for_checkparm = True
+
+ # Waiting for the M_CheckParm call that contains the
+ # name of the parameter we are documenting?
+
+ if waiting_for_checkparm:
+ match = re.search('M_CheckParm\s*\(\s*"(.*?)"\s*\)', line)
+
+ if match:
+ # Found the name! Finished documenting this
+ # parameter.
+
+ param.name = match.group(1)
+ categories[param.category].add_param(param)
+ param = None
+
+ else:
+ # More documentation text
+
+ munged_line = re.sub('\s*\/\/\s*', '', line, 1)
+ munged_line = re.sub('\s*$', '', munged_line)
+ param.add_text(munged_line)
+
+ # Check for start of a doc comment
+
+ if re.search("//!", line):
+ param = Parameter()
+ waiting_for_checkparm = False
+ finally:
+ f.close()
+
+def print_file_contents(file):
+ f = open(file)
+
+ try:
+ for line in f:
+ print line.rstrip()
+
+ finally:
+ f.close()
+
+# Process all C source files.
+
+files = glob.glob("../src/*.c")
+
+for file in files:
+ process_file(file)
+
+print_file_contents("header")
+
+print categories[None].format()
+
+for c in categories:
+ if c != None:
+ print categories[c].format()
+
+print_file_contents("footer")
+
--- a/man/doom-options.in
+++ /dev/null
@@ -1,30 +1,0 @@
--deathmatch start a deathmatch game
--altdeath start a deathmatch game (alternative mode)
--timer x exit a deathmatch level after x minutes
--avg austin virtual gaming (same as -timer 20)
--cdrom use C:\\DOOMDATA for configuration data
--config x use x as the configuration file
--devparm developer mode: F1 saves a PCX screenshot in the current working directory
--dup put two network commands in each network packet
--episode e start playing on episode e (from 1-4)
--extratic send two packets per tic for network redundancy
--fast monsters move faster
--file f... add the PWADs f...
--loadgame s load the save in slot s
--maxdemo x set the maximum byte size of the recorded demo
--nodes define the number of players in a network game
-# <not implemented yet> -nodraw no drawing of the screen is performed
--nomonsters disable all monsters
--respawn monsters respawn after being killed
--nomusic disable music
--nosfx disable sound effects
--nosound equivalent to -nomusic -nosfx
--playdemo x play demo from file x.lmp
--record record a demo to file x.lmp
--recordfrom x y start recording y.lmp from save slot x
--skill x set the game skill (0-5; 5 being hardest)
--statcopy x register a stats driver at memory location x
--timedemo x play x.lmp at double speed and display the redraw count
--warp [x y|zz] start the game at level ExMy or MAPyy
--wart x y load PWAD ExMy.WAD and warp to level ExMy
--turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.
--- a/man/foot
+++ /dev/null
@@ -1,7 +1,0 @@
-.\" this section from foot
-.SH AUTHOR
-Chocolate Doom is written and maintained by
-AUTHORS.
-The manpage was written by Jon Dowland <jon@alcopop.org>.
-.SH COPYRIGHT
-Copyright \(co 2006 Simon Howard.
--- /dev/null
+++ b/man/footer
@@ -1,0 +1,7 @@
+.\" this section from foot
+.SH AUTHOR
+Chocolate Doom is written and maintained by
+Simon Howard.
+.SH COPYRIGHT
+Copyright \(co 2006 Simon Howard.
+
--- a/man/head
+++ /dev/null
@@ -1,18 +1,0 @@
-.\" this section from head
-.TH chocolate\-doom 6
-.SH NAME
-chocolate\-doom \- historically compatible doom engine
-.SH SYNOPSIS
-.B chocolate\-doom
-[\fIDOOM OPTIONS\fR]
-[\fICHOCOLATE\-DOOM OPTIONS\fR]
-.SH DESCRIPTION
-.PP
-Chocolate Doom is a modern doom engine designed to behave
-as similar to the original doom game as is possible.
-.br
-Command-line arguments are divided up into \fBDOOM
-OPTIONS\fR, a subset of the original doom's command line
-arguments, and \fBCHOCOLATE\-DOOM OPTIONS\fR which are
-specific to this engine.
-.\" this section generated from vanilla-doom-options.in
--- /dev/null
+++ b/man/header
@@ -1,0 +1,12 @@
+.\" this section from head
+.TH chocolate\-doom 6
+.SH NAME
+chocolate\-doom \- historically compatible doom engine
+.SH SYNOPSIS
+.B chocolate\-doom
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Doom is a modern doom engine designed to behave
+as similar to the original doom game as is possible.
+.br
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -465,6 +465,12 @@
// Check for the -iwad parameter
+ //!
+ // Specify an IWAD file to use.
+ //
+ // @arg <file>
+ //
+
iwadparm = M_CheckParm("-iwad");
if (iwadparm)
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -833,6 +833,14 @@
int p;
int i;
+ //!
+ // @arg <version>
+ // @category compat
+ //
+ // Emulate a specific version of Doom. Valid values are "1.9",
+ // "ultimate" and "final".
+ //
+
p = M_CheckParm("-gameversion");
if (p > 0)
@@ -929,6 +937,9 @@
FindResponseFile ();
+ // Undocumented "search for IWADs" parameter used by the setup
+ // tool.
+
if (M_CheckParm("-findiwads") > 0)
{
D_FindInstalledIWADs();
@@ -941,6 +952,13 @@
printf (DEH_String("Z_Init: Init zone memory allocation daemon. \n"));
Z_Init ();
+ //!
+ // @category net
+ //
+ // Start a dedicated server, routing packets but not participating
+ // in the game itself.
+ //
+
if (M_CheckParm("-dedicated") > 0)
{
printf("Dedicated server mode.\n");
@@ -949,7 +967,13 @@
// Never returns
}
- // Query network servers?
+ //!
+ // @arg <address>
+ // @category net
+ //
+ // Query the status of the server running on the given IP
+ // address.
+ //
p = M_CheckParm("-query");
@@ -958,6 +982,12 @@
NET_QueryAddress(myargv[p+1]);
}
+ //!
+ // @category net
+ //
+ // Search the local LAN for running servers.
+ //
+
if (M_CheckParm("-search"))
NET_LANQuery();
@@ -978,15 +1008,50 @@
setbuf (stdout, NULL);
modifiedgame = false;
+
+ //!
+ // Disable monsters.
+ //
nomonsters = M_CheckParm ("-nomonsters");
+
+ //!
+ // Monsters respawn after being killed.
+ //
+
respawnparm = M_CheckParm ("-respawn");
+
+ //!
+ // Monsters move faster.
+ //
+
fastparm = M_CheckParm ("-fast");
+
+ //!
+ // Developer mode. F1 saves a screenshot in the current working
+ // directory.
+ //
+
devparm = M_CheckParm ("-devparm");
+
+ //!
+ // @category net
+ //
+ // Start a deathmatch game.
+ //
+
+ if (M_CheckParm ("-deathmatch"))
+ deathmatch = 1;
+
+ //!
+ // @category net
+ //
+ // Start a deathmatch 2.0 game. Weapons do not stay in place and
+ // all items respawn after 30 seconds.
+ //
+
if (M_CheckParm ("-altdeath"))
deathmatch = 2;
- else if (M_CheckParm ("-deathmatch"))
- deathmatch = 1;
if (devparm)
printf(DEH_String(D_DEVSTR));
@@ -995,7 +1060,13 @@
M_SetConfigDir();
- // turbo option
+ //!
+ // @arg <x>
+ //
+ // Turbo mode. The player's speed is multiplied by x%. If unspecified,
+ // x defaults to 200. Values are rounded up to 10 and down to 400.
+ //
+
if ( (p=M_CheckParm ("-turbo")) )
{
int scale = 200;
@@ -1030,6 +1101,14 @@
// Merged PWADs are loaded first, because they are supposed to be
// modified IWADs.
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of deutex's -merge option, merging a PWAD
+ // into the main IWAD. Multiple files may be specified.
+ //
+
p = M_CheckParm("-merge");
if (p > 0)
@@ -1045,6 +1124,13 @@
// NWT's -merge option:
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of NWT's -merge option. Multiple files
+ // may be specified.
+
p = M_CheckParm("-nwtmerge");
if (p > 0)
@@ -1058,6 +1144,14 @@
// Add flats
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of NWT's -af option, merging flats into
+ // the main IWAD directory. Multiple files may be specified.
+ //
+
p = M_CheckParm("-af");
if (p > 0)
@@ -1069,7 +1163,13 @@
}
}
- // Add sprites
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Simulates the behavior of NWT's -as option, merging sprites
+ // into the main IWAD directory. Multiple files may be specified.
+ //
p = M_CheckParm("-as");
@@ -1082,7 +1182,12 @@
}
}
- // Add sprites AND flats
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Equivalent to "-af <files> -as <files>".
+ //
p = M_CheckParm("-aa");
@@ -1097,7 +1202,11 @@
#endif
- // Load normal PWADs
+ //!
+ // @arg <files>
+ //
+ // Load the specified PWAD files.
+ //
p = M_CheckParm ("-file");
if (p)
@@ -1145,12 +1254,29 @@
}
D_AddFile (file);
}
-
+
+ //!
+ // @arg <demo>
+ // @category demo
+ //
+ // Play back the demo named demo.lmp.
+ //
+
p = M_CheckParm ("-playdemo");
if (!p)
+ {
+ //!
+ // @arg <demo>
+ // @category demo
+ //
+ // Play back the demo named demo.lmp, determining the framerate
+ // of the screen.
+ //
p = M_CheckParm ("-timedemo");
+ }
+
if (p && p < myargc-1)
{
if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp"))
@@ -1221,8 +1347,15 @@
startmap = 1;
autostart = false;
-
+ //!
+ // @arg <skill>
+ //
+ // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of
+ // 0 disables all monsters.
+ //
+
p = M_CheckParm ("-skill");
+
if (p && p < myargc-1)
{
startskill = myargv[p+1][0]-'1';
@@ -1229,7 +1362,14 @@
autostart = true;
}
+ //!
+ // @arg <n>
+ //
+ // Start playing on episode n (1-4)
+ //
+
p = M_CheckParm ("-episode");
+
if (p && p < myargc-1)
{
startepisode = myargv[p+1][0]-'0';
@@ -1239,7 +1379,15 @@
timelimit = 0;
+ //!
+ // @arg <n>
+ // @category net
+ //
+ // For multiplayer games: exit each level after n minutes.
+ //
+
p = M_CheckParm ("-timer");
+
if (p && p < myargc-1 && deathmatch)
{
timelimit = atoi(myargv[p+1]);
@@ -1246,7 +1394,14 @@
printf("timer: %i\n", timelimit);
}
+ //!
+ // @category net
+ //
+ // Austin Virtual Gaming: end levels after 20 minutes.
+ //
+
p = M_CheckParm ("-avg");
+
if (p && p < myargc-1 && deathmatch)
{
printf(DEH_String("Austin Virtual Gaming: Levels will end "
@@ -1254,7 +1409,15 @@
timelimit = 20;
}
+ //!
+ // @arg [<x> <y> | <xy>]
+ //
+ // Start a game immediately, warping to ExMy (Doom 1) or MAPxy
+ // (Doom 2)
+ //
+
p = M_CheckParm ("-warp");
+
if (p && p < myargc-1)
{
if (gamemode == commercial)
@@ -1275,6 +1438,7 @@
autostart = true;
}
+ // Undocumented:
// Invoked by setup to test the controls.
p = M_CheckParm("-testcontrols");
@@ -1291,6 +1455,12 @@
// We do this here and save the slot number, so that the network code
// can override it or send the load slot to other players.
+ //!
+ // @arg <s>
+ //
+ // Load the game in slot s.
+ //
+
p = M_CheckParm ("-loadgame");
if (p && p < myargc-1)
@@ -1303,9 +1473,22 @@
startloadgame = -1;
}
+ //!
+ // @category video
+ //
+ // Disable vertical mouse movement.
+ //
+
if (M_CheckParm("-novert"))
novert = true;
- else if (M_CheckParm("-nonovert"))
+
+ //!
+ // @category video
+ //
+ // Enable vertical mouse movement.
+ //
+
+ if (M_CheckParm("-nonovert"))
novert = false;
if (W_CheckNumForName("SS_START") >= 0
@@ -1372,7 +1555,13 @@
if (gamemode == commercial && W_CheckNumForName("map01") < 0)
storedemo = true;
- // start the apropriate game based on parms
+ //!
+ // @arg <x>
+ // @category demo
+ //
+ // Record a demo named x.lmp.
+ //
+
p = M_CheckParm ("-record");
if (p && p < myargc-1)
@@ -1380,7 +1569,7 @@
G_RecordDemo (myargv[p+1]);
autostart = true;
}
-
+
p = M_CheckParm ("-playdemo");
if (p && p < myargc-1)
{
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -248,6 +248,12 @@
{
net_addr_t *addr = NULL;
+ //!
+ // @category net
+ //
+ // Start a multiplayer server, listening for connections.
+ //
+
if (M_CheckParm("-server") > 0)
{
NET_SV_Init();
@@ -259,6 +265,13 @@
}
else
{
+ //!
+ // @category net
+ //
+ // Automatically search the local LAN for a multiplayer
+ // server and join it.
+ //
+
i = M_CheckParm("-autojoin");
if (i > 0)
@@ -270,6 +283,14 @@
I_Error("No server found on local LAN");
}
}
+
+ //!
+ // @arg <address>
+ // @category net
+ //
+ // Connect to a multiplayer server running on the given
+ // address.
+ //
i = M_CheckParm("-connect");
@@ -292,11 +313,23 @@
drone = true;
}
+ //!
+ // @category net
+ //
+ // Run as the left screen in three screen mode.
+ //
+
if (M_CheckParm("-left") > 0)
{
viewangleoffset = ANG90;
drone = true;
}
+
+ //!
+ // @category net
+ //
+ // Run as the right screen in three screen mode.
+ //
if (M_CheckParm("-right") > 0)
{
--- a/src/deh_main.c
+++ b/src/deh_main.c
@@ -339,6 +339,13 @@
InitialiseSections();
+ //!
+ // @arg <files>
+ // @category mod
+ //
+ // Load the given dehacked patch(es)
+ //
+
p = M_CheckParm("-deh");
if (p > 0)
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1800,6 +1800,14 @@
strcpy (demoname, name);
strcat (demoname, ".lmp");
maxsize = 0x20000;
+
+ //!
+ // @arg <size>
+ // @category demo
+ //
+ // Specify the demo buffer size (KiB)
+ //
+
i = M_CheckParm ("-maxdemo");
if (i && i<myargc-1)
maxsize = atoi(myargv[i+1])*1024;
@@ -1814,8 +1822,12 @@
{
int i;
- // Check for the longtics parameter, to record hires angle
- // turns in demos
+ //!
+ // @category demo
+ //
+ // Record a high resolution "Doom 1.91" demo.
+ //
+
longtics = M_CheckParm("-longtics") != 0;
// If not recording a longtics demo, record in low res
@@ -1921,8 +1933,17 @@
// G_TimeDemo
//
void G_TimeDemo (char* name)
-{
+{
+ //!
+ // Disable rendering the screen entirely.
+ //
+
nodrawers = M_CheckParm ("-nodraw");
+
+ //!
+ // Disable blitting the screen.
+ //
+
noblit = M_CheckParm ("-noblit");
timingdemo = true;
singletics = true;
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -453,12 +453,37 @@
channels_playing[i] = sfx_None;
}
- nomusicparm = M_CheckParm("-nomusic") > 0
- || M_CheckParm("-nosound") > 0
- || snd_musicdevice < SNDDEVICE_ADLIB;
- nosfxparm = M_CheckParm("-nosfx") > 0
- || M_CheckParm("-nosound") > 0
- || snd_sfxdevice < SNDDEVICE_SB;
+ //!
+ // Disable music playback.
+ //
+
+ nomusicparm = M_CheckParm("-nomusic") > 0;
+
+ if (snd_musicdevice < SNDDEVICE_ADLIB)
+ {
+ nomusicparm = true;
+ }
+
+ //!
+ // Disable sound effects.
+ //
+
+ nosfxparm = M_CheckParm("-nosfx") > 0;
+
+ if (snd_sfxdevice < SNDDEVICE_SB)
+ {
+ nosfxparm = true;
+ }
+
+ //!
+ // Disable sound effects and music.
+ //
+
+ if (M_CheckParm("-nosound") > 0)
+ {
+ nosfxparm = true;
+ nomusicparm = true;
+ }
// If music or sound is going to play, we need to at least
// initialise SDL
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -75,6 +75,12 @@
{
int p;
+ //!
+ // @arg <mb>
+ //
+ // Specify the heap size, in MiB (default 16).
+ //
+
p = M_CheckParm("-mb");
if (p > 0)
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -866,13 +866,24 @@
static void CheckCommandLine(void)
{
- // mouse grabbing
+ //!
+ // @category video
+ //
+ // Grab the mouse when running in windowed mode.
+ //
if (M_CheckParm("-grabmouse"))
{
grabmouse = true;
}
- else if (M_CheckParm("-nograbmouse"))
+
+ //!
+ // @category video
+ //
+ // Don't grab the mouse when running in windowed mode.
+ //
+
+ if (M_CheckParm("-nograbmouse"))
{
grabmouse = false;
}
@@ -880,32 +891,78 @@
// default to fullscreen mode, allow override with command line
// nofullscreen because we love prboom
+ //!
+ // @category video
+ //
+ // Run in a window.
+ //
+
if (M_CheckParm("-window") || M_CheckParm("-nofullscreen"))
{
fullscreen = FULLSCREEN_OFF;
}
- else if (M_CheckParm("-fullscreen"))
+
+ //!
+ // @category video
+ //
+ // Run in fullscreen mode.
+ //
+
+ if (M_CheckParm("-fullscreen"))
{
fullscreen = FULLSCREEN_ON;
}
+ //!
+ // @category video
+ //
+ // Disable the mouse.
+ //
+
nomouse = M_CheckParm("-nomouse") > 0;
- // scale-by-2 mode
+ // 2x, 3x, 4x scale mode
+ //!
+ // @category video
+ //
+ // Don't scale up the screen.
+ //
+
if (M_CheckParm("-1"))
{
screenmultiply = 1;
}
- else if (M_CheckParm("-2"))
+
+ //!
+ // @category video
+ //
+ // Double up the screen to 2x its size.
+ //
+
+ if (M_CheckParm("-2"))
{
screenmultiply = 2;
}
- else if (M_CheckParm("-3"))
+
+ //!
+ // @category video
+ //
+ // Double up the screen to 3x its size.
+ //
+
+ if (M_CheckParm("-3"))
{
screenmultiply = 3;
}
- else if (M_CheckParm("-4"))
+
+ //!
+ // @category video
+ //
+ // Double up the screen to 4x its size.
+ //
+
+ if (M_CheckParm("-4"))
{
screenmultiply = 4;
}
@@ -1061,6 +1118,13 @@
#ifdef _WIN32
// Allow -gdi as a shortcut for using the windib driver.
+
+ //!
+ // @category video
+ // @platform windows
+ //
+ // Use the Windows GDI driver instead of DirectX.
+ //
if (M_CheckParm("-gdi") > 0)
{
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -616,6 +616,14 @@
int i;
// check for a custom default file
+
+ //!
+ // @arg <file>
+ //
+ // Load configuration from the specified file, instead of
+ // default.cfg.
+ //
+
i = M_CheckParm ("-config");
if (i && i<myargc-1)
@@ -631,6 +639,11 @@
printf("saving config in %s\n", doom_defaults.filename);
+ //!
+ // Load extra configuration from the specified file, instead
+ // of chocolate-doom.cfg.
+ //
+
i = M_CheckParm("-extraconfig");
if (i && i<myargc-1)
@@ -681,8 +694,12 @@
else
{
#ifdef _WIN32
- // when given the -cdrom option, save config+savegames in
- // c:\doomdata. This only applies under Windows.
+ //!
+ // @platform windows
+ //
+ // Save configuration data and savegames in c:\doomdata,
+ // allowing play from CD.
+ //
if (M_CheckParm("-cdrom") > 0)
{
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -390,11 +390,25 @@
settings.nomonsters = nomonsters;
settings.timelimit = timelimit;
+ //!
+ // @category net
+ //
+ // Use original game sync code.
+ //
+
if (M_CheckParm("-oldsync") > 0)
settings.new_sync = 0;
else
settings.new_sync = 1;
+ //!
+ // @category net
+ // @arg <n>
+ //
+ // Send n extra tics in every packet as insurance against dropped
+ // packets.
+ //
+
i = M_CheckParm("-extratics");
if (i > 0)
@@ -401,6 +415,14 @@
settings.extratics = atoi(myargv[i+1]);
else
settings.extratics = 1;
+
+ //!
+ // @category net
+ // @arg <n>
+ //
+ // Reduce the resolution of the game by a factor of n, reducing
+ // the amount of network bandwidth needed.
+ //
i = M_CheckParm("-dup");
--- a/src/net_sdl.c
+++ b/src/net_sdl.c
@@ -161,6 +161,14 @@
{
int p;
+ //!
+ // @category net
+ // @arg <n>
+ //
+ // Use the specified UDP port for communications, instead of
+ // the default (2342).
+ //
+
p = M_CheckParm("-port");
if (p > 0)
port = atoi(myargv[p+1]);
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -1379,6 +1379,13 @@
// what base address we are going to use.
// Allow a spechit value to be specified on the command line.
+ //!
+ // @category compat
+ // @arg <n>
+ //
+ // Use the specified magic value when emulating spechit overruns.
+ //
+
p = M_CheckParm("-spechit");
if (p > 0)