ref: 1583812848e2704977df5a7a055610e5f63c8742
parent: 03771945c7fce016919fe53d60b6faff3fe09742
author: Simon Howard <fraggle@gmail.com>
date: Tue Jan 27 16:21:56 EST 2009
Use sizeof() to calculate amounts to allocate, rather than hard-coded sizes. Subversion-branch: /branches/raven-branch Subversion-revision: 1431
--- a/src/hexen/r_data.c
+++ b/src/hexen/r_data.c
@@ -349,13 +349,13 @@
}
numtextures = numtextures1 + numtextures2;
- textures = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecolumnlump = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecolumnofs = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecomposite = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecompositesize = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturewidthmask = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- textureheight = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ textures = Z_Malloc(numtextures * sizeof(texture_t *), PU_STATIC, 0);
+ texturecolumnlump = Z_Malloc(numtextures * sizeof(short *), PU_STATIC, 0);
+ texturecolumnofs = Z_Malloc(numtextures * sizeof(short *), PU_STATIC, 0);
+ texturecomposite = Z_Malloc(numtextures * sizeof(byte *), PU_STATIC, 0);
+ texturecompositesize = Z_Malloc(numtextures * sizeof(int), PU_STATIC, 0);
+ texturewidthmask = Z_Malloc(numtextures * sizeof(int), PU_STATIC, 0);
+ textureheight = Z_Malloc(numtextures * sizeof(fixed_t), PU_STATIC, 0);
totalwidth = 0;
@@ -392,8 +392,8 @@
I_Error("R_InitTextures: Missing patch in texture %s",
texture->name);
}
- texturecolumnlump[i] = Z_Malloc(texture->width * 2, PU_STATIC, 0);
- texturecolumnofs[i] = Z_Malloc(texture->width * 2, PU_STATIC, 0);
+ texturecolumnlump[i] = Z_Malloc(texture->width * sizeof(short), PU_STATIC, 0);
+ texturecolumnofs[i] = Z_Malloc(texture->width * sizeof(short), PU_STATIC, 0);
j = 1;
while (j * 2 <= texture->width)
j <<= 1;
@@ -420,7 +420,7 @@
//
// translation table for global animation
//
- texturetranslation = Z_Malloc((numtextures + 1) * 4, PU_STATIC, 0);
+ texturetranslation = Z_Malloc((numtextures + 1) * sizeof(int), PU_STATIC, 0);
for (i = 0; i < numtextures; i++)
texturetranslation[i] = i;
}
@@ -443,7 +443,7 @@
numflats = lastflat - firstflat + 1;
// translation table for global animation
- flattranslation = Z_Malloc((numflats + 1) * 4, PU_STATIC, 0);
+ flattranslation = Z_Malloc((numflats + 1) * sizeof(int), PU_STATIC, 0);
for (i = 0; i < numflats; i++)
flattranslation[i] = i;
}
@@ -467,9 +467,9 @@
firstspritelump = W_GetNumForName("S_START") + 1;
lastspritelump = W_GetNumForName("S_END") - 1;
numspritelumps = lastspritelump - firstspritelump + 1;
- spritewidth = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
- spriteoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
- spritetopoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
+ spritewidth = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
+ spriteoffset = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
+ spritetopoffset = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
for (i = 0; i < numspritelumps; i++)
{