ref: 16e404d5f80e9f6dd343eb47d421fc69b3d82728
parent: be45b255275fb26c264361ccd28dd8f8999858a4
parent: 211c7f396a34571a0f8a33dc8ba9f6573c9b4903
author: Simon Howard <fraggle@soulsphere.org>
date: Sun Jul 26 08:42:44 EDT 2020
Merge pull request #1303 from mfrancis95/resolve896 Add separate savegame directories for Freedoom (resolve #896)
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -928,7 +928,7 @@
// Get the IWAD name used for savegames.
//
-const char *D_SaveGameIWADName(GameMission_t gamemission)
+const char *D_SaveGameIWADName(GameMission_t gamemission, GameVariant_t gamevariant)
{
size_t i;
@@ -938,6 +938,22 @@
// Note that we match on gamemission rather than on IWAD name.
// This ensures that doom1.wad and doom.wad saves are stored
// in the same place.
+
+ if (gamevariant == freedoom)
+ {
+ if (gamemission == doom)
+ {
+ return "freedoom1.wad";
+ }
+ else if (gamemission == doom2)
+ {
+ return "freedoom2.wad";
+ }
+ }
+ else if (gamevariant == freedm && gamemission == doom2)
+ {
+ return "freedm.wad";
+ }
for (i=0; i<arrlen(iwads); ++i)
{
--- a/src/d_iwad.h
+++ b/src/d_iwad.h
@@ -44,7 +44,7 @@
char *D_TryFindWADByName(const char *filename);
char *D_FindIWAD(int mask, GameMission_t *mission);
const iwad_t **D_FindAllIWADs(int mask);
-const char *D_SaveGameIWADName(GameMission_t gamemission);
+const char *D_SaveGameIWADName(GameMission_t gamemission, GameVariant_t gamevariant);
const char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode);
const char *D_SuggestGameName(GameMission_t mission, GameMode_t mode);
void D_CheckCorrectIWAD(GameMission_t mission);
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -1567,8 +1567,7 @@
}
// auto-loaded files per IWAD
-
- autoload_dir = M_GetAutoloadDir(D_SaveGameIWADName(gamemission));
+ autoload_dir = M_GetAutoloadDir(D_SaveGameIWADName(gamemission, gamevariant));
DEH_AutoLoadPatches(autoload_dir);
W_AutoLoadWADs(autoload_dir);
free(autoload_dir);
@@ -1681,7 +1680,7 @@
// we've finished loading Dehacked patches.
D_SetGameDescription();
- savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission));
+ savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission, gamevariant));
// Check for -file in shareware
if (modifiedgame && (gamevariant != freedoom))