ref: 1821d8bdd335307de1455ad4342c58ad4841b123
parent: 9d814494e521de5d75dc10d032da67cc28f9820a
parent: 7d51bb2262cec4b754d714e5f54c9a16ddf87117
author: Fabian Greffrath <fabian@greffrath.com>
date: Mon Aug 24 15:16:53 EDT 2015
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom
--- a/man/Makefile.am
+++ b/man/Makefile.am
@@ -1,4 +1,5 @@
MANPAGE_GEN_FILES = environ.man \
+ iwad_paths.man \
doom.template \
heretic.template \
hexen.template \
--- a/man/doom.template
+++ b/man/doom.template
@@ -10,6 +10,8 @@
to behave as similar to the original DOS version of Doom as is possible.
.br
@content
+.SH IWAD SEARCH PATHS
+@include iwad_paths.man
.SH ENVIRONMENT
This section describes environment variables that control Chocolate Doom's
behavior.
--- a/man/environ.man
+++ b/man/environ.man
@@ -1,9 +1,6 @@
.TP
\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
-These environment variables provide paths to search for Doom .WAD files when
-looking for a game IWAD file or a PWAD file specified with the `\-file' option.
-\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
-while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
+See the section, \fBIWAD SEARCH PATHS\fR above.
.TP
\fBPCSOUND_DRIVER\fR
When running in PC speaker sound effect mode, this environment variable
--- a/man/heretic.template
+++ b/man/heretic.template
@@ -11,6 +11,8 @@
possible.
.br
@content
+.SH IWAD SEARCH PATHS
+@include iwad_paths.man
.SH ENVIRONMENT
This section describes environment variables that control Chocolate Heretic's
behavior.
--- a/man/hexen.template
+++ b/man/hexen.template
@@ -11,6 +11,8 @@
possible.
.br
@content
+.SH IWAD SEARCH PATHS
+@include iwad_paths.man
.SH ENVIRONMENT
This section describes environment variables that control Chocolate Hexen's
behavior.
--- /dev/null
+++ b/man/iwad_paths.man
@@ -1,0 +1,48 @@
+To play, an IWAD file is needed. This is a large file containing all of the
+levels, graphics, sound effects, music and other material that make up the
+game. IWAD files are named according to the game; the standard names are:
+.TP
+\fBdoom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad\fR
+Doom, Doom II, Final Doom
+.TP
+\fBheretic.wad, heretic1.wad, hexen.wad, strife1.wad\fR
+Heretic, Hexen and Strife (commercial Doom engine games).
+.TP
+\fBhacx.wad, chex.wad\fR
+Hacx and Chex Quest - more obscure games based on the Doom engine.
+.TP
+\fBfreedm.wad, freedoom1.wad, freedoom2.wad\fR
+The Freedoom open content IWAD files.
+.LP
+The following directory paths are searched in order to find an IWAD:
+.TP
+\fBCurrent working directory\fR
+Any IWAD files found in the current working directory will be used in
+preference to IWADs found in any other directories.
+.TP
+\fBDOOMWADDIR\fR
+This environment variable can be set to contain a path to a single directory
+in which to look for IWAD files. This environment variable is supported by
+most Doom source ports.
+.TP
+\fBDOOMWADPATH\fR
+This environment variable, if set, can contain a colon-separated list of
+directories in which to look for IWAD files, or alternatively full paths to
+specific IWAD files.
+.TP
+\fB$HOME/.local/share/games/doom\fR
+Writeable directory in the user's home directory. The path can be overridden
+using the \fBXDG_DATA_HOME\fR environment variable (see the XDG Base Directory
+Specification).
+.TP
+\fB/usr/local/share/games/doom, /usr/share/games/doom\fR
+System-wide locations that can be accessed by all users. The path
+\fB/usr/share/games/doom\fR is a standard path that is supported by most
+Doom source ports. These paths can be overridden using the \fBXDG_DATA_DIRS\fR
+environment variable (see the XDG Base Directory Specification).
+.LP
+The above can be overridden on a one-time basis by using the \fB\-iwad\fR
+command line parameter to provide the path to an IWAD file to use. This
+parameter can also be used to specify the name of a particular IWAD to use
+from one of the above paths. For example, '\fB-iwad doom.wad\fR' will search
+the above paths for the file \fBdoom.wad\fR to use.
--- a/man/strife.template
+++ b/man/strife.template
@@ -13,6 +13,8 @@
@content
+.SH IWAD SEARCH PATHS
+@include iwad_paths.man
.SH ENVIRONMENT
This section describes environment variables that control Chocolate Strife's
behavior.
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -509,47 +509,29 @@
return mission;
}
-//
-// Add directories from the list in the DOOMWADPATH environment variable.
-//
-
-static void AddDoomWadPath(void)
+// Add IWAD directories parsed from splitting a path string containing
+// paths separated by PATH_SEPARATOR. 'suffix' is a string to concatenate
+// to the end of the paths before adding them.
+static void AddIWADPath(char *path, char *suffix)
{
- char *doomwadpath;
- char *p;
+ char *left, *p;
- // Check the DOOMWADPATH environment variable.
+ path = M_StringDuplicate(path);
- doomwadpath = getenv("DOOMWADPATH");
-
- if (doomwadpath == NULL)
- {
- return;
- }
-
- doomwadpath = M_StringDuplicate(doomwadpath);
-
- // Add the initial directory
-
- AddIWADDir(doomwadpath);
-
// Split into individual dirs within the list.
+ left = path;
- p = doomwadpath;
-
for (;;)
{
- p = strchr(p, PATH_SEPARATOR);
-
+ p = strchr(left, PATH_SEPARATOR);
if (p != NULL)
{
- // Break at the separator and store the right hand side
+ // Break at the separator and use the left hand side
// as another iwad dir
-
*p = '\0';
- p += 1;
- AddIWADDir(p);
+ AddIWADDir(M_StringJoin(left, suffix, NULL));
+ left = p + 1;
}
else
{
@@ -556,9 +538,68 @@
break;
}
}
+
+ AddIWADDir(M_StringJoin(left, suffix, NULL));
+
+ free(path);
}
+// Add standard directories where IWADs are located on Unix systems.
+// To respect the freedesktop.org specification we support overriding
+// using standard environment variables. See the XDG Base Directory
+// Specification:
+// <http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html>
+static void AddXdgDirs(void)
+{
+ char *env, *tmp_env;
+ // Quote:
+ // > $XDG_DATA_HOME defines the base directory relative to which
+ // > user specific data files should be stored. If $XDG_DATA_HOME
+ // > is either not set or empty, a default equal to
+ // > $HOME/.local/share should be used.
+ env = getenv("XDG_DATA_HOME");
+ tmp_env = NULL;
+
+ if (env == NULL)
+ {
+ char *homedir = getenv("HOME");
+ if (homedir == NULL)
+ {
+ homedir = "/";
+ }
+
+ tmp_env = M_StringJoin(homedir, "/.local/share", NULL);
+ env = tmp_env;
+ }
+
+ // We support $XDG_DATA_HOME/games/doom (which will usually be
+ // ~/.local/share/games/doom) as a user-writeable extension to
+ // the usual /usr/share/games/doom location.
+ AddIWADDir(M_StringJoin(env, "/games/doom", NULL));
+ free(tmp_env);
+
+ // Quote:
+ // > $XDG_DATA_DIRS defines the preference-ordered set of base
+ // > directories to search for data files in addition to the
+ // > $XDG_DATA_HOME base directory. The directories in $XDG_DATA_DIRS
+ // > should be seperated with a colon ':'.
+ // >
+ // > If $XDG_DATA_DIRS is either not set or empty, a value equal to
+ // > /usr/local/share/:/usr/share/ should be used.
+ env = getenv("XDG_DATA_DIRS");
+ if (env == NULL)
+ {
+ // (Trailing / omitted from paths, as it is added below)
+ env = "/usr/local/share:/usr/share";
+ }
+
+ // The "standard" location for IWADs on Unix that is supported by most
+ // source ports is /usr/share/games/doom - we support this through the
+ // XDG_DATA_DIRS mechanism, through which it can be overridden.
+ AddIWADPath(env, "/games/doom");
+}
+
//
// Build a list of IWAD files
//
@@ -565,7 +606,7 @@
static void BuildIWADDirList(void)
{
- char *doomwaddir;
+ char *env;
if (iwad_dirs_built)
{
@@ -573,22 +614,22 @@
}
// Look in the current directory. Doom always does this.
-
AddIWADDir(".");
// Add DOOMWADDIR if it is in the environment
+ env = getenv("DOOMWADDIR");
+ if (env != NULL)
+ {
+ AddIWADDir(env);
+ }
- doomwaddir = getenv("DOOMWADDIR");
-
- if (doomwaddir != NULL)
+ // Add dirs from DOOMWADPATH:
+ env = getenv("DOOMWADPATH");
+ if (env != NULL)
{
- AddIWADDir(doomwaddir);
- }
+ AddIWADPath(env, "");
+ }
- // Add dirs from DOOMWADPATH
-
- AddDoomWadPath();
-
#ifdef _WIN32
// Search the registry and find where IWADs have been installed.
@@ -603,12 +644,7 @@
CheckSteamGUSPatches();
#else
-
- // Standard places where IWAD files are installed under Unix.
-
- AddIWADDir("/usr/share/games/doom");
- AddIWADDir("/usr/local/share/games/doom");
-
+ AddXdgDirs();
#endif
// Don't run this function again.