ref: 1c6affdddcbb9f09b97bdc9081281af7d6771421
parent: 5a04f3310ecb84e01130ebd4ce3717dd75676074
author: Fabian Greffrath <fabian@greffrath.com>
date: Mon Jun 24 06:08:04 EDT 2019
append WAD name to default savegame name if savegamedir is empty Apparently, if we have no configuration directory, i.e. on Windows, we have no savegame directory as well, c.f. M_GetSaveGameDir(). In this case, all savegames for all IWADs will be saved into the same directory and there is still risk of mixing them up. Thus, append the name of the WAD file if savegamedir is empty. NB: This does only work if the savegame slot is selected by pressing a joystick button. You are still expected to unambigiously name your savegames if playing with a keyboard. Fixes #1180, thanks @Zodomaniac.
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -636,7 +636,7 @@
static void SetDefaultSaveName(int slot)
{
// map from IWAD or PWAD?
- if (W_IsIWADLump(maplumpinfo))
+ if (W_IsIWADLump(maplumpinfo) && strcmp(savegamedir, ""))
{
M_snprintf(savegamestrings[itemOn], SAVESTRINGSIZE,
"%s", maplumpinfo->name);
@@ -644,7 +644,7 @@
else
{
M_snprintf(savegamestrings[itemOn], SAVESTRINGSIZE,
- "%s (%s)", maplumpinfo->name
+ "%s (%s)", maplumpinfo->name,
W_WadNameForLump(maplumpinfo));
}
M_ForceUppercase(savegamestrings[itemOn]);