ref: 2016bb4f4b3c00b6d037727d0a5f4e7e6847fc0b
parent: fe1629972adbd40f9e33a514879aea06450e97e1
author: Samuel Villareal <svkaiser@gmail.com>
date: Sun Sep 12 23:25:23 EDT 2010
+ Fix for flaming death in P_KillMobj + Attackdistance fix for A_FireMauler1 Subversion-branch: /branches/strife-branch Subversion-revision: 2081
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -727,7 +727,7 @@
}
// villsa [STRIFE] some modifications to setting states
- if(target->state != &states[S_BLST_23]) // 1860 / 20
+ if(target->state != &states[S_BURN_23])
{
if(target->health == -6666)
P_SetMobjState(target, S_DISR_00); // 373
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -727,7 +727,7 @@
damage = 5*(P_Random ()%3+1);
angle = player->mo->angle;
angle += (P_Random()-P_Random())<<19;
- P_LineAttack(player->mo, angle, MISSILERANGE,
+ P_LineAttack(player->mo, angle, (2112*FRACUNIT),
bulletslope + ((P_Random()-P_Random())<<5), damage);
}
}