shithub: choc

Download patch

ref: 22fc405736dc4796958de221c07d52432f1b271b
parent: f391d85c96afa91a2302c58191ce8d401fdba2e2
parent: 64918568eee62c73cbb87aa1bd68e191f19a4af3
author: Simon Howard <fraggle@gmail.com>
date: Tue Aug 31 15:26:32 EDT 2010

Merge from trunk.

Subversion-branch: /branches/raven-branch
Subversion-revision: 1987

--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,81 @@
+2010-05-30 04:03:44 fraggle
+	
+	Add INSTALL to all distribution packages, add note in README.
+
+2010-05-30 03:56:58 fraggle
+	
+	Clarify/update install instructions.
+
+2010-05-14 19:42:32 fraggle
+	
+	Don't grab the mouse when the demo sequence advances.
+
+2010-05-03 17:47:25 fraggle
+	
+	Oops.
+
+2010-05-03 16:58:52 fraggle
+	
+	Update NEWS.
+
+2010-05-01 22:47:26 fraggle
+	
+	Further sanity checking on use of strcpy() with dehacked string
+	replacements.
+
+2010-05-01 22:20:30 fraggle
+	
+	Silence printf(DEH_String(...)) warnings, by providing a DEH_printf
+	function that checks the format string is a valid replacement.  Also
+	add DEH_fprintf and DEH_snprintf functions to use throughout the code
+	to do similar checking.
+
+2010-05-01 20:22:52 fraggle
+	
+	Fix compiler warnings with savegame and response file code.
+
+2010-04-30 20:58:30 fraggle
+	
+	Merge contents of OPL-TODO into TODO file.
+
+2010-04-30 20:38:24 fraggle
+	
+	Add textscreen Doxyfile to dist.  Add .desktop file to svn:ignore.  Add
+	opl ctags file to localvimrc.
+
+2010-04-25 00:53:03 fraggle
+	
+	Add -reject_pad_with_ff parameter to allow padding value to be
+	specified.
+
+2010-04-23 21:46:29 fraggle
+	
+	Add REJECT buffer overflow emulation, based on code from PrBoom+
+	(thanks entryway).  Fixes YDFEAR25.LMP.
+
+2010-04-22 22:38:51 fraggle
+	
+	Disable OPL debugging messages.
+
+2010-03-08 18:52:59 fraggle
+	
+	Add OPL-TODO to dist, set svn:ignore properties.
+
+2010-03-08 18:50:29 fraggle
+	
+	Use native MIDI music by default.
+
+2010-03-08 01:14:23 fraggle
+	
+	Merge opl-branch to trunk.
+	
+	OPL support still isn't perfect, and it certainly isn't complete.
+	However, for now, it's good enough.
+
+2010-02-10 20:21:21 fraggle
+	
+	Bump version number, update ChangeLog and NEWS.
+
 2010-01-31 18:21:50 fraggle
 	
 	Change Windows resource file to use PACKAGE_COPYRIGHT and
--- a/INSTALL
+++ b/INSTALL
@@ -2,14 +2,19 @@
 Chocolate Doom installation
 ===========================
 
-These are instructions for how to install Chocolate Doom on Unix-like
-Operating Systems.
+These are instructions for how to install and set up Chocolate Doom
+for play.
 
-Dependencies
-------------
+Building Chocolate Doom
+-----------------------
 
-Chocolate Doom requires the following to be installed:
+Before you can play Chocolate Doom, you need to compile a binary that
+you can run.  If you are using Windows or Mac OS X, precompiled
+binaries are available on the website for download, and you can skip
+this section.
 
+For compilation, Chocolate Doom requires the following to be installed:
+
  * A C compiler (gcc is recommended)
  * make (GNU make is recommended)
  * LibSDL (see http://www.libsdl.org/)
@@ -17,25 +22,24 @@
  * SDL_net (see http://www.libsdl.org/projects/SDL_net/)
  * Python (optional)
 
-Building Chocolate Doom
------------------------
+Follow the standard instructions for installing an autotools-based
+package:
 
-On a Unix system, follow the standard instructions for installing an 
-autotools-based package:
-
  1. Run './configure' to initialize the package.
  2. Run 'make' to compile the package.
  3. Run 'make install' to install the package.
 
-Advanced topics such as cross-compilation are beyond the scope of this 
+Advanced topics such as cross-compilation are beyond the scope of this
 document.  Please see the GNU autoconf / automake documentation for more
 information.
 
-Installing an IWAD file
------------------------
+Obtaining an IWAD file
+----------------------
 
-To play Doom, an IWAD file is needed. This contains the Doom game data.  The
-file usually has one of the following filenames:
+To play Doom, you need an IWAD file.  This file contains the game data
+that is used in gameplay (graphics, sounds, etc).  The full versions of
+the Doom games are proprietary and need to be bought.  The IWAD file
+has one of the following names:
 
    doom1.wad                   (Shareware Doom)
    doom.wad                    (Registered / Ultimate Doom)
@@ -42,59 +46,84 @@
    doom2.wad                   (Doom 2)
    tnt.wad                     (Final Doom: TNT: Evilution)
    plutonia.wad                (Final Doom: Plutonia Experiment)
+   chex.wad                    (Chex Quest)
 
-When you have this file (see the next section, "Obtaining an IWAD file", for 
-how to get this file), install it through one of the following methods:
+If you don't have a copy of the commercial version, you can download
+the shareware version (extract the file named doom1.wad):
 
- * Put the file into the /usr/share/games/doom or 
-   /usr/local/share/games/doom directories.
- * Install it into a directory and set the environment variable DOOMWADDIR to
-   be the path to that directory.
- * Install multiple IWADs into separate directories and set the environment
-   variable DOOMWADPATH to be a colon-separated list of directories to search
-   (similar to the Unix PATH environment variable).
- * Run Chocolate Doom with the '-iwad' command line parameter to specify the
-   IWAD file to use, eg.
+ * http://www.doomworld.com/idgames/index.php?id=7053
+   (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror)
 
-       chocolate-doom -iwad /root/doom2.wad
+If you have a commercial version, obtaining the IWAD file may slightly
+complicated.  The method depends on how you obtained your copy of the
+game:
 
-Obtaining an IWAD file
-----------------------
+ * There have been several CD-based versions of Doom.  Generally, the
+   IWAD files can be found on the CD and copied off directly.
 
-Obtaining the IWAD file may be a complicated process under Unix.  The method
-depends on how you obtained your copy of the game:
+ * The IWAD files might not be directly available on the CD.  Look for
+   a program named "deice.exe".  In the same directory, there should
+   be a single large file with a numbered extension (eg.
+   "resource.1"); to extract this, follow the same instructions as for
+   the floppy disk version (see below).
 
- * There have been several CD-based versions of Doom.  Generally, the IWAD
-   files can be found on the CD and copied off directly.
+ * If you have the floppy disk version of Doom, first copy the
+   contents of all the floppy disks into a directory together.  You
+   will have several large files with numbered extensions.
+   Concatenate these into a single file, eg.
 
- * The IWAD files may not be directly available on the CD.  Look for a program
-   named "deice.exe".  In the same directory, there should be a single large
-   file with a numbered extension (eg. "resource.1"); to extract this, follow
-   the same instructions as for the floppy disk version (see below).
+     (Unix instructions)
+     cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.exe
 
- * If you have the floppy disk version of Doom, first copy the contents of all
-   the floppy disks into a directory together.  You will have several large
-   files with numbered extensions.  Concatenate these into a single file, eg.
+     (Windows/DOS instructions)
+     copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se+5 doom_se.exe
 
-       cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.exe
+   The resulting file is self-extracting LHA file.  If you have a DOS
+   emulator (such as DOSbox), you can run it to extract the files;
+   alternatively, you can use the Unix LHA tool to extract the
+   archive.
 
-   The resulting file is self-extracting LHA file.  If you have a DOS emulator
-   (such as DOSbox), you can run it to extract the files; alternatively, you
-   can use the Unix LHA tool to extract the archive.
-
  * The Doom games are also available for download on Steam
-   (http://www.steampowered.com/).  To find the IWAD files, look in your Steam
-   directory, under the "steamapps/common" path.  
+   (http://www.steampowered.com/).  To find the IWAD files, look in
+   your Steam directory, under the "steamapps/common" path.
 
+Running the game
+----------------
+
+When you have an IWAD file, install it through one of the following
+methods:
+
+ * Under Mac OS X, you can specify the locations of the IWAD files
+   through the graphical launcher program.  Click the "Configure..."
+   button, and then click "Set..." for each IWAD location to choose
+   its location.
+
+ * Under Unix, put the file into the /usr/share/games/doom or
+   /usr/local/share/games/doom directories.
+
+ * Place it in a directory and set the environment variable DOOMWADDIR
+   to be the path to that directory.
+
+ * Install multiple IWADs into separate directories and set the
+   environment variable DOOMWADPATH to be a colon-separated list of
+   directories to search (similar to the Unix PATH environment
+   variable).
+
+ * Run Chocolate Doom with the '-iwad' command line parameter to
+   specify the IWAD file to use, eg.
+
+       chocolate-doom -iwad /root/doom2.wad
+
 Playing with Chex Quest
 -----------------------
 
-Chex Quest is a game based on Doom with some minor modifications that was 
-distributed with boxes of Chex cereal in 1997.  It is possible to play 
-Chex Quest using Chocolate Doom.  To do this, the following files are
-needed:
+Chex Quest is a game based on Doom with some minor modifications that
+was distributed with boxes of Chex cereal in 1997.  It is possible to
+play Chex Quest using Chocolate Doom.  To do this, the following files
+are needed:
 
  * The IWAD file 'chex.wad', from the Chex Quest CD.
+
  * The dehacked patch 'chex.deh', which can be found in the /idgames
    repository in utils/exe_edit/patches/chexdeh.zip.
 
@@ -106,30 +135,30 @@
 Installing upgrades
 -------------------
 
-Chocolate Doom requires a Doom 1.9 IWAD file.  Generally, if you install a
-recent version of Doom you should automatically have a 1.9 IWAD.  However, if
-you are installing from a very old CD version or from floppy disks, you might
-find you have an older version.  
+Chocolate Doom requires a Doom 1.9 IWAD file.  Generally, if you
+install a recent version of Doom you should automatically have a 1.9
+IWAD.  However, if you are installing from a very old CD version or
+from floppy disks, you might find you have an older version.
 
-The most obvious symptom of an out of date IWAD file is that the game will
-exit at the title screen before the demo starts, with the message "Demo is
-from a different game version!".  If this happens, your IWAD file is out of
-date and you need to upgrade.
+The most obvious symptom of an out of date IWAD file is that the game
+will exit at the title screen before the demo starts, with the message
+"Demo is from a different game version!".  If this happens, your IWAD
+file is out of date and you need to upgrade.
 
-Id Software released upgrade patches that will update your game to 1.9.  The 
-following sites have the patches:
+Id Software released upgrade patches that will update your game to
+1.9.  The following sites have the patches:
 
-  http://www.doomworld.com/files/patches.shtml 
+  http://www.doomworld.com/files/patches.shtml
   http://www.doom2.net/doom2/utils.html
   ftp://ftp.idsoftware.com/idstuff/doom2
 
-As the patches are binary patches that run as DOS executables, you will
-need a DOS emulator (such as DOSBox) to install them.  
+As the patches are binary patches that run as DOS executables, you
+will need a DOS emulator (such as DOSBox) to install them.
 
 Music support
 -------------
 
-Support for Doom's MIDI music is available through timidity:
+Support for Doom's MIDI music is available through Timidity:
 
   http://timidity.sourceforge.net/
 
--- a/NEWS
+++ b/NEWS
@@ -1,5 +1,36 @@
-1.4.0 (2010-??-??):
+1.5.0 (2010-??-??):
 
+    Big changes in this version:
+     * The DOSbox OPL emulator (DBOPL) has been imported to replace
+       the older FMOPL code.  The quality of OPL emulation is now
+       therefore much better.
+     * When running in windowed mode, it is now possible to
+       dynamically resize the window by dragging the window borders.
+     * There are now keyboard, mouse and joystick bindings to cycle
+       through available weapons, making play with joypads or mobile
+       devices (ie. without a proper keyboard) much more practical.
+     * There is now a key binding to change the multiplayer spy key
+       (usually F12).
+     * There is now a configuration file parameter to set the OPL I/O
+       port, for cards that don't use port 0x388.
+     * Up to 8 mouse buttons are now supported (including the
+       mousewheel).
+
+    Bugs fixed:
+     * It is now possible to use OPL emulation at 11025Hz sound
+       sampling rate (thanks to the new OPL emulator).
+     * The span renderer function (used for drawing floors and
+       ceilings) now behaves the same as Vanilla Doom, so screenshots
+       are pixel-perfect identical to Vanilla Doom (thanks Porsche
+       Monty).
+     * The zone memory system now aligns allocated memory to 8-byte
+       boundaries on 64-bit systems, which may fix crashes on systems
+       such as sparc64.
+     * The configure script now checks for libm, fixing compile
+       problems on Fedora Linux.
+
+1.4.0 (2010-07-10):
+
      The biggest change in this version is the addition of OPL
      emulation.  This emulates Vanilla Doom's MIDI playback when
      using a Yamaha OPL synthesizer chip, as was found on
@@ -21,6 +52,13 @@
      * Warnings are now generated for invalid dehacked replacements of
        printf format strings.  Some potential buffer overflows are
        also checked.
+     * The installation instructions (INSTALL file) have been
+       clarified and made more platform-agnostic.
+     * The mouse is no longer warped to the center of the screen when
+       the demo sequence advances.
+     * Key bindings can now be changed for the demo recording quit key
+       (normally 'q') and the multiplayer messaging keys (normally
+       't', 'g', 'i', 'b' and 'r').
 
 1.3.0 (2010-02-10):
 
--- a/README
+++ b/README
@@ -13,33 +13,37 @@
  * As far as possible, provide all the same features that are available
    using the DOS version.
 
+== Setting up gameplay ==
+
+For instructions on how to set up Chocolate Doom for play, see the
+INSTALL file.
+
 == Configuration File ==
 
 Chocolate Doom is compatible with the DOS Doom configuration file
-(normally named 'default.cfg').  Existing configuration files for
-DOS Doom should therefore simply work out of the box.  However,
-Chocolate Doom also provides some extra settings.  These are stored
-in a separate file named 'chocolate-doom.cfg'.
+(normally named 'default.cfg').  Existing configuration files for DOS
+Doom should therefore simply work out of the box.  However, Chocolate
+Doom also provides some extra settings.  These are stored in a
+separate file named 'chocolate-doom.cfg'.
 
 The configuration can be edited using the chocolate-setup tool.
 
 == Command-line options ==
 
-For a complete list of command-line options, see the CMDLINE 
-file.
+For a complete list of command-line options, see the CMDLINE file.
 
 == Playing TCs ==
 
-With Vanilla Doom there is no way to include sprites in PWAD files.  
-Chocolate Doom's '-file' command line option behaves exactly the
-same as Vanilla Doom, and trying to play TCs by adding the WAD files
-using '-file' will not work.
+With Vanilla Doom there is no way to include sprites in PWAD files.
+Chocolate Doom's '-file' command line option behaves exactly the same
+as Vanilla Doom, and trying to play TCs by adding the WAD files using
+'-file' will not work.
 
 Many Total Conversions (TCs) are distributed as a PWAD file which must
 be merged into the main IWAD.  Typically a copy of DEUSF.EXE is
 included which performs this merge.  Chocolate Doom includes a new
-option, '-merge', which will simulate this merge.  Essentially, the 
-WAD directory is merged in memory, removing the need to modify the 
+option, '-merge', which will simulate this merge.  Essentially, the
+WAD directory is merged in memory, removing the need to modify the
 IWAD on disk.
 
 To play TCs using Chocolate Doom, run like this:
@@ -53,26 +57,27 @@
 
 == Other information ==
 
- * More information, including information about how to play various classic
-   TCs, is available on the Chocolate Doom website: 
+ * More information, including information about how to play various
+   classic TCs, is available on the Chocolate Doom website:
 
      http://www.chocolate-doom.org/
 
-   You are encouraged to sign up and contribute any useful information you may
-   have regarding the port!
+   You are encouraged to sign up and contribute any useful information
+   you may have regarding the port!
 
- * Chocolate Doom is not perfect.  See the BUGS file for a list of known
-   issues. New bug reports can be submitted to the Chocolate Doom bug
-   tracker on Sourceforge.  See:
+ * Chocolate Doom is not perfect.  See the BUGS file for a list of
+   known issues. New bug reports can be submitted to the Chocolate
+   Doom bug tracker on Sourceforge.  See:
 
      http://sourceforge.net/projects/chocolate-doom
 
- * Source code patches are welcome, but please follow the style guidelines -
-   see the file named HACKING included with the source distribution.
+ * Source code patches are welcome, but please follow the style
+   guidelines - see the file named HACKING included with the source
+   distribution.
 
- * Chocolate Doom is distributed under the GNU GPL.  See the COPYING file 
-   for more information.
+ * Chocolate Doom is distributed under the GNU GPL.  See the COPYING
+   file for more information.
 
- * Please send any feedback, questions or suggestions to fraggle@gmail.com.  
-   Thanks!
+ * Please send any feedback, questions or suggestions to
+   fraggle@gmail.com.  Thanks!
 
--- a/codeblocks/config.h
+++ b/codeblocks/config.h
@@ -9,19 +9,19 @@
 #define PACKAGE_NAME "Chocolate Doom"
 
 /* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.3.0"
+#define PACKAGE_STRING "Chocolate Doom 1.4.0"
 
 /* Define to the one symbol short name of this package. */
 #define PACKAGE_TARNAME "chocolate-doom"
 
 /* Define to the version of this package. */
-#define PACKAGE_VERSION "1.3.0"
+#define PACKAGE_VERSION "1.4.0"
 
 /* Define to 1 if you have the ANSI C header files. */
 #define STDC_HEADERS 1
 
 /* Version number of package */
-#define VERSION "1.3.0"
+#define VERSION "1.4.0"
 
 /* Define to 1 if your processor stores words with the most significant byte
    first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/codeblocks/game-res.rc
+++ b/codeblocks/game-res.rc
@@ -1,8 +1,8 @@
 1 ICON "../data/doom.ico"
 
 1 VERSIONINFO
-PRODUCTVERSION 1,3,0,0
-FILEVERSION 1,3,0,0
+PRODUCTVERSION 1,4,0,0
+FILEVERSION 1,4,0,0
 FILETYPE 1
 {
  BLOCK "StringFileInfo"
@@ -9,13 +9,13 @@
  {
   BLOCK "040904E4"
   {
-   VALUE "FileVersion", "1.3.0"
-   VALUE "FileDescription", "1.3.0"
+   VALUE "FileVersion", "1.4.0"
+   VALUE "FileDescription", "1.4.0"
    VALUE "InternalName", "Chocolate-Doom"
    VALUE "CompanyName", "Chocolate-Doom"
    VALUE "LegalCopyright", "GNU General Public License"
    VALUE "ProductName", "Chocolate-Doom"
-   VALUE "ProductVersion", "1.3.0"
+   VALUE "ProductVersion", "1.4.0"
   }
  }
 }
--- a/codeblocks/setup-res.rc
+++ b/codeblocks/setup-res.rc
@@ -3,8 +3,8 @@
 CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
 
 1 VERSIONINFO
-PRODUCTVERSION 1,3,0,0
-FILEVERSION 1,3,0,0
+PRODUCTVERSION 1,4,0,0
+FILEVERSION 1,4,0,0
 FILETYPE 1
 {
  BLOCK "StringFileInfo"
@@ -11,13 +11,13 @@
  {
   BLOCK "040904E4"
   {
-   VALUE "FileVersion", "1.3.0"
+   VALUE "FileVersion", "1.4.0"
    VALUE "FileDescription", "Chocolate-Doom Setup"
    VALUE "InternalName", "chocolate-setup"
    VALUE "CompanyName", "fraggle@gmail.com"
    VALUE "LegalCopyright", "GNU General Public License"
    VALUE "ProductName", "Chocolate-Doom Setup"
-   VALUE "ProductVersion", "1.3.0"
+   VALUE "ProductVersion", "1.4.0"
   }
  }
 }
--- a/configure.in
+++ b/configure.in
@@ -1,4 +1,4 @@
-AC_INIT(Chocolate Doom, 1.3.0, fraggle@gmail.com, chocolate-doom)
+AC_INIT(Chocolate Doom, 1.4.0, fraggle@gmail.com, chocolate-doom)
 
 PACKAGE_SHORTDESC="Conservative Doom source port"
 PACKAGE_COPYRIGHT="Copyright (C) 1993-2010"
@@ -74,6 +74,7 @@
     # Check for libsamplerate.
 
     AC_CHECK_LIB(samplerate, src_new)
+    AC_CHECK_LIB(m, log)
 
     AC_CHECK_HEADERS([linux/kd.h dev/isa/spkrio.h dev/speaker/speaker.h])
     AC_CHECK_FUNCS(mmap sched_setaffinity ioperm)
--- a/msvc/config.h
+++ b/msvc/config.h
@@ -11,16 +11,16 @@
 #define PACKAGE_NAME "Chocolate Doom"
 
 /* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.3.0"
+#define PACKAGE_STRING "Chocolate Doom 1.4.0"
 
 /* Define to the one symbol short name of this package. */
 #define PACKAGE_TARNAME "chocolate-doom"
 
 /* Define to the version of this package. */
-#define PACKAGE_VERSION "1.3.0"
+#define PACKAGE_VERSION "1.4.0"
 
 /* Version number of package */
-#define VERSION "1.3.0"
+#define VERSION "1.4.0"
 
 /* Define to 1 if your processor stores words with the most significant byte
    first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/msvc/win32.rc
+++ b/msvc/win32.rc
@@ -32,8 +32,8 @@
 #endif
 
 1 VERSIONINFO
-PRODUCTVERSION 1,3,0,0
-FILEVERSION 1,3,0,0
+PRODUCTVERSION 1,4,0,0
+FILEVERSION 1,4,0,0
 FILETYPE 1
 BEGIN
 	BLOCK "StringFileInfo"
@@ -40,13 +40,13 @@
 	BEGIN
 		BLOCK "040904E4"
 		BEGIN
-			VALUE "FileVersion", "1.3.0"
-			VALUE "FileDescription", "Chocolate Doom 1.3.0"
+			VALUE "FileVersion", "1.4.0"
+			VALUE "FileDescription", "Chocolate Doom 1.4.0"
 			VALUE "InternalName", "chocolate-doom"
 			VALUE "CompanyName", "fraggle@gmail.com"
 			VALUE "LegalCopyright", "GNU General Public License"
 			VALUE "ProductName", "Chocolate Doom"
-			VALUE "ProductVersion", "1.3.0"
+			VALUE "ProductVersion", "1.4.0"
 		END
 	END
 END
--- a/opl/Makefile.am
+++ b/opl/Makefile.am
@@ -15,5 +15,5 @@
         opl_timer.c         opl_timer.h           \
         opl_win32.c                               \
         ioperm_sys.c        ioperm_sys.h          \
-        fmopl.c             fmopl.h
+        dbopl.c             dbopl.h
 
--- /dev/null
+++ b/opl/dbopl.c
@@ -1,0 +1,1602 @@
+/*
+ *  Copyright (C) 2002-2010  The DOSBox Team
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+//
+// Chocolate Doom-related discussion:
+//
+// This is the DosBox OPL emulator code (src/hardware/dbopl.cpp) r3635,
+// converted to C.  The bulk of the work was done using the minus-minus
+// script in the Chocolate Doom SVN repository, then the result tweaked
+// by hand until working.
+//
+
+
+/*
+	DOSBox implementation of a combined Yamaha YMF262 and Yamaha YM3812 emulator.
+	Enabling the opl3 bit will switch the emulator to stereo opl3 output instead of regular mono opl2
+	Except for the table generation it's all integer math
+	Can choose different types of generators, using muls and bigger tables, try different ones for slower platforms
+	The generation was based on the MAME implementation but tried to have it use less memory and be faster in general
+	MAME uses much bigger envelope tables and this will be the biggest cause of it sounding different at times
+
+	//TODO Don't delay first operator 1 sample in opl3 mode
+	//TODO Maybe not use class method pointers but a regular function pointers with operator as first parameter
+	//TODO Fix panning for the Percussion channels, would any opl3 player use it and actually really change it though?
+	//TODO Check if having the same accuracy in all frequency multipliers sounds better or not
+
+	//DUNNO Keyon in 4op, switch to 2op without keyoff.
+*/
+
+/* $Id: dbopl.cpp,v 1.10 2009-06-10 19:54:51 harekiet Exp $ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+//#include "dosbox.h"
+#include "dbopl.h"
+
+
+#define GCC_UNLIKELY(x) x
+
+#define TRUE 1
+#define FALSE 0
+
+#ifndef PI
+#define PI 3.14159265358979323846
+#endif
+
+#define OPLRATE		((double)(14318180.0 / 288.0))
+#define TREMOLO_TABLE 52
+
+//Try to use most precision for frequencies
+//Else try to keep different waves in synch
+//#define WAVE_PRECISION	1
+#ifndef WAVE_PRECISION
+//Wave bits available in the top of the 32bit range
+//Original adlib uses 10.10, we use 10.22
+#define WAVE_BITS	10
+#else
+//Need some extra bits at the top to have room for octaves and frequency multiplier
+//We support to 8 times lower rate
+//128 * 15 * 8 = 15350, 2^13.9, so need 14 bits
+#define WAVE_BITS	14
+#endif
+#define WAVE_SH		( 32 - WAVE_BITS )
+#define WAVE_MASK	( ( 1 << WAVE_SH ) - 1 )
+
+//Use the same accuracy as the waves
+#define LFO_SH ( WAVE_SH - 10 )
+//LFO is controlled by our tremolo 256 sample limit
+#define LFO_MAX ( 256 << ( LFO_SH ) )
+
+
+//Maximum amount of attenuation bits
+//Envelope goes to 511, 9 bits
+#if (DBOPL_WAVE == WAVE_TABLEMUL )
+//Uses the value directly
+#define ENV_BITS	( 9 )
+#else
+//Add 3 bits here for more accuracy and would have to be shifted up either way
+#define ENV_BITS	( 9 )
+#endif
+//Limits of the envelope with those bits and when the envelope goes silent
+#define ENV_MIN		0
+#define ENV_EXTRA	( ENV_BITS - 9 )
+#define ENV_MAX		( 511 << ENV_EXTRA )
+#define ENV_LIMIT	( ( 12 * 256) >> ( 3 - ENV_EXTRA ) )
+#define ENV_SILENT( _X_ ) ( (_X_) >= ENV_LIMIT )
+
+//Attack/decay/release rate counter shift
+#define RATE_SH		24
+#define RATE_MASK	( ( 1 << RATE_SH ) - 1 )
+//Has to fit within 16bit lookuptable
+#define MUL_SH		16
+
+//Check some ranges
+#if ENV_EXTRA > 3
+#error Too many envelope bits
+#endif
+
+static inline void Operator__SetState(Operator *self, Bit8u s );
+static inline Bit32u Chip__ForwardNoise(Chip *self);
+
+// C++'s template<> sure is useful sometimes.
+
+static Channel* Channel__BlockTemplate(Channel *self, Chip* chip,
+                                Bit32u samples, Bit32s* output,
+                                SynthMode mode );
+#define BLOCK_TEMPLATE(mode) \
+    static Channel* Channel__BlockTemplate_ ## mode(Channel *self, Chip* chip, \
+                                             Bit32u samples, Bit32s* output) \
+    { \
+       return Channel__BlockTemplate(self, chip, samples, output, mode); \
+    }
+
+BLOCK_TEMPLATE(sm2AM)
+BLOCK_TEMPLATE(sm2FM)
+BLOCK_TEMPLATE(sm3AM)
+BLOCK_TEMPLATE(sm3FM)
+BLOCK_TEMPLATE(sm3FMFM)
+BLOCK_TEMPLATE(sm3AMFM)
+BLOCK_TEMPLATE(sm3FMAM)
+BLOCK_TEMPLATE(sm3AMAM)
+BLOCK_TEMPLATE(sm2Percussion)
+BLOCK_TEMPLATE(sm3Percussion)
+
+//How much to substract from the base value for the final attenuation
+static const Bit8u KslCreateTable[16] = {
+	//0 will always be be lower than 7 * 8
+	64, 32, 24, 19, 
+	16, 12, 11, 10, 
+	 8,  6,  5,  4,
+	 3,  2,  1,  0,
+};
+
+#define M(_X_) ((Bit8u)( (_X_) * 2))
+static const Bit8u FreqCreateTable[16] = {
+	M(0.5), M(1 ), M(2 ), M(3 ), M(4 ), M(5 ), M(6 ), M(7 ),
+	M(8  ), M(9 ), M(10), M(10), M(12), M(12), M(15), M(15)
+};
+#undef M
+
+//We're not including the highest attack rate, that gets a special value
+static const Bit8u AttackSamplesTable[13] = {
+	69, 55, 46, 40,
+	35, 29, 23, 20,
+	19, 15, 11, 10,
+	9
+};
+//On a real opl these values take 8 samples to reach and are based upon larger tables
+static const Bit8u EnvelopeIncreaseTable[13] = {
+	4,  5,  6,  7,
+	8, 10, 12, 14,
+	16, 20, 24, 28,
+	32, 
+};
+
+#if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG )
+static Bit16u ExpTable[ 256 ];
+#endif
+
+#if ( DBOPL_WAVE == WAVE_HANDLER )
+//PI table used by WAVEHANDLER
+static Bit16u SinTable[ 512 ];
+#endif
+
+#if ( DBOPL_WAVE > WAVE_HANDLER )
+//Layout of the waveform table in 512 entry intervals
+//With overlapping waves we reduce the table to half it's size
+
+//	|    |//\\|____|WAV7|//__|/\  |____|/\/\|
+//	|\\//|    |    |WAV7|    |  \/|    |    |
+//	|06  |0126|17  |7   |3   |4   |4 5 |5   |
+
+//6 is just 0 shifted and masked
+
+static Bit16s WaveTable[ 8 * 512 ];
+//Distance into WaveTable the wave starts
+static const Bit16u WaveBaseTable[8] = {
+	0x000, 0x200, 0x200, 0x800,
+	0xa00, 0xc00, 0x100, 0x400,
+
+};
+//Mask the counter with this
+static const Bit16u WaveMaskTable[8] = {
+	1023, 1023, 511, 511,
+	1023, 1023, 512, 1023,
+};
+
+//Where to start the counter on at keyon
+static const Bit16u WaveStartTable[8] = {
+	512, 0, 0, 0,
+	0, 512, 512, 256,
+};
+#endif
+
+#if ( DBOPL_WAVE == WAVE_TABLEMUL )
+static Bit16u MulTable[ 384 ];
+#endif
+
+static Bit8u KslTable[ 8 * 16 ];
+static Bit8u TremoloTable[ TREMOLO_TABLE ];
+//Start of a channel behind the chip struct start
+static Bit16u ChanOffsetTable[32];
+//Start of an operator behind the chip struct start
+static Bit16u OpOffsetTable[64];
+
+//The lower bits are the shift of the operator vibrato value
+//The highest bit is right shifted to generate -1 or 0 for negation
+//So taking the highest input value of 7 this gives 3, 7, 3, 0, -3, -7, -3, 0
+static const Bit8s VibratoTable[ 8 ] = {	
+	1 - 0x00, 0 - 0x00, 1 - 0x00, 30 - 0x00, 
+	1 - 0x80, 0 - 0x80, 1 - 0x80, 30 - 0x80 
+};
+
+//Shift strength for the ksl value determined by ksl strength
+static const Bit8u KslShiftTable[4] = {
+	31,1,2,0
+};
+
+//Generate a table index and table shift value using input value from a selected rate
+static void EnvelopeSelect( Bit8u val, Bit8u *index, Bit8u *shift ) {
+	if ( val < 13 * 4 ) {				//Rate 0 - 12
+		*shift = 12 - ( val >> 2 );
+		*index = val & 3;
+	} else if ( val < 15 * 4 ) {		//rate 13 - 14
+		*shift = 0;
+		*index = val - 12 * 4;
+	} else {							//rate 15 and up
+		*shift = 0;
+		*index = 12;
+	}
+}
+
+#if ( DBOPL_WAVE == WAVE_HANDLER )
+/*
+	Generate the different waveforms out of the sine/exponetial table using handlers
+*/
+static inline Bits MakeVolume( Bitu wave, Bitu volume ) {
+	Bitu total = wave + volume;
+	Bitu index = total & 0xff;
+	Bitu sig = ExpTable[ index ];
+	Bitu exp = total >> 8;
+#if 0
+	//Check if we overflow the 31 shift limit
+	if ( exp >= 32 ) {
+		LOG_MSG( "WTF %d %d", total, exp );
+	}
+#endif
+	return (sig >> exp);
+};
+
+static Bits DB_FASTCALL WaveForm0( Bitu i, Bitu volume ) {
+	Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0
+	Bitu wave = SinTable[i & 511];
+	return (MakeVolume( wave, volume ) ^ neg) - neg;
+}
+static Bits DB_FASTCALL WaveForm1( Bitu i, Bitu volume ) {
+	Bit32u wave = SinTable[i & 511];
+	wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 );
+	return MakeVolume( wave, volume );
+}
+static Bits DB_FASTCALL WaveForm2( Bitu i, Bitu volume ) {
+	Bitu wave = SinTable[i & 511];
+	return MakeVolume( wave, volume );
+}
+static Bits DB_FASTCALL WaveForm3( Bitu i, Bitu volume ) {
+	Bitu wave = SinTable[i & 255];
+	wave |= ( ( (i ^ 256 ) & 256) - 1) >> ( 32 - 12 );
+	return MakeVolume( wave, volume );
+}
+static Bits DB_FASTCALL WaveForm4( Bitu i, Bitu volume ) {
+	//Twice as fast
+	i <<= 1;
+	Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0
+	Bitu wave = SinTable[i & 511];
+	wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 );
+	return (MakeVolume( wave, volume ) ^ neg) - neg;
+}
+static Bits DB_FASTCALL WaveForm5( Bitu i, Bitu volume ) {
+	//Twice as fast
+	i <<= 1;
+	Bitu wave = SinTable[i & 511];
+	wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 );
+	return MakeVolume( wave, volume );
+}
+static Bits DB_FASTCALL WaveForm6( Bitu i, Bitu volume ) {
+	Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0
+	return (MakeVolume( 0, volume ) ^ neg) - neg;
+}
+static Bits DB_FASTCALL WaveForm7( Bitu i, Bitu volume ) {
+	//Negative is reversed here
+	Bits neg = (( i >> 9) & 1) - 1;
+	Bitu wave = (i << 3);
+	//When negative the volume also runs backwards
+	wave = ((wave ^ neg) - neg) & 4095;
+	return (MakeVolume( wave, volume ) ^ neg) - neg;
+}
+
+static const WaveHandler WaveHandlerTable[8] = {
+	WaveForm0, WaveForm1, WaveForm2, WaveForm3,
+	WaveForm4, WaveForm5, WaveForm6, WaveForm7
+};
+
+#endif
+
+/*
+	Operator
+*/
+
+//We zero out when rate == 0
+static inline void Operator__UpdateAttack(Operator *self, const Chip* chip ) {
+	Bit8u rate = self->reg60 >> 4;
+	if ( rate ) {
+		Bit8u val = (rate << 2) + self->ksr;
+		self->attackAdd = chip->attackRates[ val ];
+		self->rateZero &= ~(1 << ATTACK);
+	} else {
+		self->attackAdd = 0;
+		self->rateZero |= (1 << ATTACK);
+	}
+}
+static inline void Operator__UpdateDecay(Operator *self, const Chip* chip ) {
+	Bit8u rate = self->reg60 & 0xf;
+	if ( rate ) {
+		Bit8u val = (rate << 2) + self->ksr;
+		self->decayAdd = chip->linearRates[ val ];
+		self->rateZero &= ~(1 << DECAY);
+	} else {
+		self->decayAdd = 0;
+		self->rateZero |= (1 << DECAY);
+	}
+}
+static inline void Operator__UpdateRelease(Operator *self, const Chip* chip ) {
+	Bit8u rate = self->reg80 & 0xf;
+	if ( rate ) {
+		Bit8u val = (rate << 2) + self->ksr;
+		self->releaseAdd = chip->linearRates[ val ];
+		self->rateZero &= ~(1 << RELEASE);
+		if ( !(self->reg20 & MASK_SUSTAIN ) ) {
+			self->rateZero &= ~( 1 << SUSTAIN );
+		}	
+	} else {
+		self->rateZero |= (1 << RELEASE);
+		self->releaseAdd = 0;
+		if ( !(self->reg20 & MASK_SUSTAIN ) ) {
+			self->rateZero |= ( 1 << SUSTAIN );
+		}	
+	}
+}
+
+static inline void Operator__UpdateAttenuation(Operator *self) {
+	Bit8u kslBase = (Bit8u)((self->chanData >> SHIFT_KSLBASE) & 0xff);
+	Bit32u tl = self->reg40 & 0x3f;
+	Bit8u kslShift = KslShiftTable[ self->reg40 >> 6 ];
+	//Make sure the attenuation goes to the right bits
+	self->totalLevel = tl << ( ENV_BITS - 7 );	//Total level goes 2 bits below max
+	self->totalLevel += ( kslBase << ENV_EXTRA ) >> kslShift;
+}
+
+static void Operator__UpdateFrequency(Operator *self) {
+	Bit32u freq = self->chanData & (( 1 << 10 ) - 1);
+	Bit32u block = (self->chanData >> 10) & 0xff;
+#ifdef WAVE_PRECISION
+	block = 7 - block;
+	self->waveAdd = ( freq * self->freqMul ) >> block;
+#else
+	self->waveAdd = ( freq << block ) * self->freqMul;
+#endif
+	if ( self->reg20 & MASK_VIBRATO ) {
+		self->vibStrength = (Bit8u)(freq >> 7);
+
+#ifdef WAVE_PRECISION
+		self->vibrato = ( self->vibStrength * self->freqMul ) >> block;
+#else
+		self->vibrato = ( self->vibStrength << block ) * self->freqMul;
+#endif
+	} else {
+		self->vibStrength = 0;
+		self->vibrato = 0;
+	}
+}
+
+static void Operator__UpdateRates(Operator *self, const Chip* chip ) {
+	//Mame seems to reverse this where enabling ksr actually lowers
+	//the rate, but pdf manuals says otherwise?
+	Bit8u newKsr = (Bit8u)((self->chanData >> SHIFT_KEYCODE) & 0xff);
+	if ( !( self->reg20 & MASK_KSR ) ) {
+		newKsr >>= 2;
+	}
+	if ( self->ksr == newKsr )
+		return;
+	self->ksr = newKsr;
+	Operator__UpdateAttack( self, chip );
+	Operator__UpdateDecay( self, chip );
+	Operator__UpdateRelease( self, chip );
+}
+
+static inline Bit32s Operator__RateForward(Operator *self, Bit32u add ) {
+	self->rateIndex += add;
+	Bit32s ret = self->rateIndex >> RATE_SH;
+	self->rateIndex = self->rateIndex & RATE_MASK;
+	return ret;
+}
+
+static Bits Operator__TemplateVolume(Operator *self, OperatorState yes) {
+	Bit32s vol = self->volume;
+	Bit32s change;
+	switch ( yes ) {
+	case OFF:
+		return ENV_MAX;
+	case ATTACK:
+		change = Operator__RateForward( self, self->attackAdd );
+		if ( !change )
+			return vol;
+		vol += ( (~vol) * change ) >> 3;
+		if ( vol < ENV_MIN ) {
+			self->volume = ENV_MIN;
+			self->rateIndex = 0;
+			Operator__SetState( self, DECAY );
+			return ENV_MIN;
+		}
+		break;
+	case DECAY:
+		vol += Operator__RateForward( self, self->decayAdd );
+		if ( GCC_UNLIKELY(vol >= self->sustainLevel) ) {
+			//Check if we didn't overshoot max attenuation, then just go off
+			if ( GCC_UNLIKELY(vol >= ENV_MAX) ) {
+				self->volume = ENV_MAX;
+				Operator__SetState( self, OFF );
+				return ENV_MAX;
+			}
+			//Continue as sustain
+			self->rateIndex = 0;
+			Operator__SetState( self, SUSTAIN );
+		}
+		break;
+	case SUSTAIN:
+		if ( self->reg20 & MASK_SUSTAIN ) {
+			return vol;
+		}
+		//In sustain phase, but not sustaining, do regular release
+	case RELEASE: 
+		vol += Operator__RateForward( self, self->releaseAdd );;
+		if ( GCC_UNLIKELY(vol >= ENV_MAX) ) {
+			self->volume = ENV_MAX;
+			Operator__SetState( self, OFF );
+			return ENV_MAX;
+		}
+		break;
+	}
+	self->volume = vol;
+	return vol;
+}
+
+#define TEMPLATE_VOLUME(mode) \
+    static Bits Operator__TemplateVolume ## mode(Operator *self) \
+    { \
+        return Operator__TemplateVolume(self, mode); \
+    }
+
+TEMPLATE_VOLUME(OFF)
+TEMPLATE_VOLUME(RELEASE)
+TEMPLATE_VOLUME(SUSTAIN)
+TEMPLATE_VOLUME(ATTACK)
+TEMPLATE_VOLUME(DECAY)
+
+static const VolumeHandler VolumeHandlerTable[5] = {
+        &Operator__TemplateVolumeOFF,
+        &Operator__TemplateVolumeRELEASE,
+        &Operator__TemplateVolumeSUSTAIN,
+        &Operator__TemplateVolumeDECAY,
+        &Operator__TemplateVolumeATTACK,
+};
+
+static inline Bitu Operator__ForwardVolume(Operator *self) {
+	return self->currentLevel + (self->volHandler)(self);
+}
+
+
+static inline Bitu Operator__ForwardWave(Operator *self) {
+	self->waveIndex += self->waveCurrent;	
+	return self->waveIndex >> WAVE_SH;
+}
+
+static void Operator__Write20(Operator *self, const Chip* chip, Bit8u val ) {
+	Bit8u change = (self->reg20 ^ val );
+	if ( !change ) 
+		return;
+	self->reg20 = val;
+	//Shift the tremolo bit over the entire register, saved a branch, YES!
+	self->tremoloMask = (Bit8s)(val) >> 7;
+	self->tremoloMask &= ~(( 1 << ENV_EXTRA ) -1);
+	//Update specific features based on changes
+	if ( change & MASK_KSR ) {
+		Operator__UpdateRates( self, chip );
+	}
+	//With sustain enable the volume doesn't change
+	if ( self->reg20 & MASK_SUSTAIN || ( !self->releaseAdd ) ) {
+		self->rateZero |= ( 1 << SUSTAIN );
+	} else {
+		self->rateZero &= ~( 1 << SUSTAIN );
+	}
+	//Frequency multiplier or vibrato changed
+	if ( change & (0xf | MASK_VIBRATO) ) {
+		self->freqMul = chip->freqMul[ val & 0xf ];
+		Operator__UpdateFrequency(self);
+	}
+}
+
+static void Operator__Write40(Operator *self, const Chip *chip, Bit8u val ) {
+	if (!(self->reg40 ^ val )) 
+		return;
+	self->reg40 = val;
+	Operator__UpdateAttenuation( self );
+}
+
+static void Operator__Write60(Operator *self, const Chip* chip, Bit8u val ) {
+	Bit8u change = self->reg60 ^ val;
+	self->reg60 = val;
+	if ( change & 0x0f ) {
+		Operator__UpdateDecay( self, chip );
+	}
+	if ( change & 0xf0 ) {
+		Operator__UpdateAttack( self, chip );
+	}
+}
+
+static void Operator__Write80(Operator *self, const Chip* chip, Bit8u val ) {
+	Bit8u change = (self->reg80 ^ val );
+	if ( !change ) 
+		return;
+	self->reg80 = val;
+	Bit8u sustain = val >> 4;
+	//Turn 0xf into 0x1f
+	sustain |= ( sustain + 1) & 0x10;
+	self->sustainLevel = sustain << ( ENV_BITS - 5 );
+	if ( change & 0x0f ) {
+		Operator__UpdateRelease( self, chip );
+	}
+}
+
+static void Operator__WriteE0(Operator *self, const Chip* chip, Bit8u val ) {
+	if ( !(self->regE0 ^ val) ) 
+		return;
+	//in opl3 mode you can always selet 7 waveforms regardless of waveformselect
+	Bit8u waveForm = val & ( ( 0x3 & chip->waveFormMask ) | (0x7 & chip->opl3Active ) );
+	self->regE0 = val;
+#if( DBOPL_WAVE == WAVE_HANDLER )
+	self->waveHandler = WaveHandlerTable[ waveForm ];
+#else
+	self->waveBase = WaveTable + WaveBaseTable[ waveForm ];
+	self->waveStart = WaveStartTable[ waveForm ] << WAVE_SH;
+	self->waveMask = WaveMaskTable[ waveForm ];
+#endif
+}
+
+static inline void Operator__SetState(Operator *self, Bit8u s ) {
+	self->state = s;
+	self->volHandler = VolumeHandlerTable[ s ];
+}
+
+static inline int Operator__Silent(Operator *self) {
+	if ( !ENV_SILENT( self->totalLevel + self->volume ) )
+		return FALSE;
+	if ( !(self->rateZero & ( 1 << self->state ) ) )
+		return FALSE;
+	return TRUE;
+}
+
+static inline void Operator__Prepare(Operator *self, const Chip* chip )  {
+	self->currentLevel = self->totalLevel + (chip->tremoloValue & self->tremoloMask);
+	self->waveCurrent = self->waveAdd;
+	if ( self->vibStrength >> chip->vibratoShift ) {
+		Bit32s add = self->vibrato >> chip->vibratoShift;
+		//Sign extend over the shift value
+		Bit32s neg = chip->vibratoSign;
+		//Negate the add with -1 or 0
+		add = ( add ^ neg ) - neg; 
+		self->waveCurrent += add;
+	}
+}
+
+static void Operator__KeyOn(Operator *self, Bit8u mask ) {
+	if ( !self->keyOn ) {
+		//Restart the frequency generator
+#if( DBOPL_WAVE > WAVE_HANDLER )
+		self->waveIndex = self->waveStart;
+#else
+		self->waveIndex = 0;
+#endif
+		self->rateIndex = 0;
+		Operator__SetState( self, ATTACK );
+	}
+	self->keyOn |= mask;
+}
+
+static void Operator__KeyOff(Operator *self, Bit8u mask ) {
+	self->keyOn &= ~mask;
+	if ( !self->keyOn ) {
+		if ( self->state != OFF ) {
+			Operator__SetState( self, RELEASE );
+		}
+	}
+}
+
+static inline Bits Operator__GetWave(Operator *self, Bitu index, Bitu vol ) {
+#if( DBOPL_WAVE == WAVE_HANDLER )
+	return self->waveHandler( index, vol << ( 3 - ENV_EXTRA ) );
+#elif( DBOPL_WAVE == WAVE_TABLEMUL )
+	return(self->waveBase[ index & self->waveMask ] * MulTable[ vol >> ENV_EXTRA ]) >> MUL_SH;
+#elif( DBOPL_WAVE == WAVE_TABLELOG )
+	Bit32s wave = self->waveBase[ index & self->waveMask ];
+	Bit32u total = ( wave & 0x7fff ) + vol << ( 3 - ENV_EXTRA );
+	Bit32s sig = ExpTable[ total & 0xff ];
+	Bit32u exp = total >> 8;
+	Bit32s neg = wave >> 16;
+	return((sig ^ neg) - neg) >> exp;
+#else
+#error "No valid wave routine"
+#endif
+}
+
+static inline Bits Operator__GetSample(Operator *self, Bits modulation ) {
+	Bitu vol = Operator__ForwardVolume(self);
+	if ( ENV_SILENT( vol ) ) {
+		//Simply forward the wave
+		self->waveIndex += self->waveCurrent;
+		return 0;
+	} else {
+		Bitu index = Operator__ForwardWave(self);
+		index += modulation;
+		return Operator__GetWave( self, index, vol );
+	}
+}
+
+static void Operator__Operator(Operator *self) {
+	self->chanData = 0;
+	self->freqMul = 0;
+	self->waveIndex = 0;
+	self->waveAdd = 0;
+	self->waveCurrent = 0;
+	self->keyOn = 0;
+	self->ksr = 0;
+	self->reg20 = 0;
+	self->reg40 = 0;
+	self->reg60 = 0;
+	self->reg80 = 0;
+	self->regE0 = 0;
+	Operator__SetState( self, OFF );
+	self->rateZero = (1 << OFF);
+	self->sustainLevel = ENV_MAX;
+	self->currentLevel = ENV_MAX;
+	self->totalLevel = ENV_MAX;
+	self->volume = ENV_MAX;
+	self->releaseAdd = 0;
+}
+
+/*
+	Channel
+*/
+
+static void Channel__Channel(Channel *self) {
+        Operator__Operator(&self->op[0]);
+        Operator__Operator(&self->op[1]);
+	self->old[0] = self->old[1] = 0;
+	self->chanData = 0;
+	self->regB0 = 0;
+	self->regC0 = 0;
+	self->maskLeft = -1;
+	self->maskRight = -1;
+	self->feedback = 31;
+	self->fourMask = 0;
+	self->synthHandler = Channel__BlockTemplate_sm2FM;
+};
+
+static inline Operator* Channel__Op( Channel *self, Bitu index ) {
+        return &( ( self + (index >> 1) )->op[ index & 1 ]);
+}
+
+static void Channel__SetChanData(Channel *self, const Chip* chip, Bit32u data ) {
+	Bit32u change = self->chanData ^ data;
+	self->chanData = data;
+	Channel__Op( self, 0 )->chanData = data;
+	Channel__Op( self, 1 )->chanData = data;
+	//Since a frequency update triggered this, always update frequency
+        Operator__UpdateFrequency(Channel__Op( self, 0 ));
+        Operator__UpdateFrequency(Channel__Op( self, 1 ));
+	if ( change & ( 0xff << SHIFT_KSLBASE ) ) {
+                Operator__UpdateAttenuation(Channel__Op( self, 0 ));
+                Operator__UpdateAttenuation(Channel__Op( self, 1 ));
+	}
+	if ( change & ( 0xff << SHIFT_KEYCODE ) ) {
+                Operator__UpdateRates(Channel__Op( self, 0 ), chip);
+                Operator__UpdateRates(Channel__Op( self, 1 ), chip);
+	}
+}
+
+static void Channel__UpdateFrequency(Channel *self, const Chip* chip, Bit8u fourOp ) {
+	//Extrace the frequency bits
+	Bit32u data = self->chanData & 0xffff;
+	Bit32u kslBase = KslTable[ data >> 6 ];
+	Bit32u keyCode = ( data & 0x1c00) >> 9;
+	if ( chip->reg08 & 0x40 ) {
+		keyCode |= ( data & 0x100)>>8;	/* notesel == 1 */
+	} else {
+		keyCode |= ( data & 0x200)>>9;	/* notesel == 0 */
+	}
+	//Add the keycode and ksl into the highest bits of chanData
+	data |= (keyCode << SHIFT_KEYCODE) | ( kslBase << SHIFT_KSLBASE );
+        Channel__SetChanData( self + 0, chip, data );
+	if ( fourOp & 0x3f ) {
+                Channel__SetChanData( self + 1, chip, data );
+	}
+}
+
+static void Channel__WriteA0(Channel *self, const Chip* chip, Bit8u val ) {
+	Bit8u fourOp = chip->reg104 & chip->opl3Active & self->fourMask;
+	//Don't handle writes to silent fourop channels
+	if ( fourOp > 0x80 )
+		return;
+	Bit32u change = (self->chanData ^ val ) & 0xff;
+	if ( change ) {
+		self->chanData ^= change;
+		Channel__UpdateFrequency( self, chip, fourOp );
+	}
+}
+
+static void Channel__WriteB0(Channel *self, const Chip* chip, Bit8u val ) {
+	Bit8u fourOp = chip->reg104 & chip->opl3Active & self->fourMask;
+	//Don't handle writes to silent fourop channels
+	if ( fourOp > 0x80 )
+		return;
+	Bitu change = (self->chanData ^ ( val << 8 ) ) & 0x1f00;
+	if ( change ) {
+		self->chanData ^= change;
+		Channel__UpdateFrequency( self, chip, fourOp );
+	}
+	//Check for a change in the keyon/off state
+	if ( !(( val ^ self->regB0) & 0x20))
+		return;
+	self->regB0 = val;
+	if ( val & 0x20 ) {
+                Operator__KeyOn( Channel__Op(self, 0), 0x1 );
+                Operator__KeyOn( Channel__Op(self, 1), 0x1 );
+		if ( fourOp & 0x3f ) {
+                        Operator__KeyOn( Channel__Op(self + 1, 0), 1 );
+                        Operator__KeyOn( Channel__Op(self + 1, 1), 1 );
+		}
+	} else {
+                Operator__KeyOff( Channel__Op(self, 0), 0x1 );
+                Operator__KeyOff( Channel__Op(self, 1), 0x1 );
+		if ( fourOp & 0x3f ) {
+                        Operator__KeyOff( Channel__Op(self + 1, 0), 1 );
+                        Operator__KeyOff( Channel__Op(self + 1, 1), 1 );
+		}
+	}
+}
+
+static void Channel__WriteC0(Channel *self, const Chip* chip, Bit8u val ) {
+	Bit8u change = val ^ self->regC0;
+	if ( !change )
+		return;
+	self->regC0 = val;
+	self->feedback = ( val >> 1 ) & 7;
+	if ( self->feedback ) {
+		//We shift the input to the right 10 bit wave index value
+		self->feedback = 9 - self->feedback;
+	} else {
+		self->feedback = 31;
+	}
+	//Select the new synth mode
+	if ( chip->opl3Active ) {
+		//4-op mode enabled for this channel
+		if ( (chip->reg104 & self->fourMask) & 0x3f ) {
+			Channel* chan0, *chan1;
+			//Check if it's the 2nd channel in a 4-op
+			if ( !(self->fourMask & 0x80 ) ) {
+				chan0 = self;
+				chan1 = self + 1;
+			} else {
+				chan0 = self - 1;
+				chan1 = self;
+			}
+
+			Bit8u synth = ( (chan0->regC0 & 1) << 0 )| (( chan1->regC0 & 1) << 1 );
+			switch ( synth ) {
+			case 0:
+				chan0->synthHandler = Channel__BlockTemplate_sm3FMFM;
+				break;
+			case 1:
+				chan0->synthHandler = Channel__BlockTemplate_sm3AMFM;
+				break;
+			case 2:
+				chan0->synthHandler = Channel__BlockTemplate_sm3FMAM ;
+				break;
+			case 3:
+				chan0->synthHandler = Channel__BlockTemplate_sm3AMAM ;
+				break;
+			}
+		//Disable updating percussion channels
+		} else if ((self->fourMask & 0x40) && ( chip->regBD & 0x20) ) {
+
+		//Regular dual op, am or fm
+		} else if ( val & 1 ) {
+			self->synthHandler = Channel__BlockTemplate_sm3AM;
+		} else {
+			self->synthHandler = Channel__BlockTemplate_sm3FM;
+		}
+		self->maskLeft = ( val & 0x10 ) ? -1 : 0;
+		self->maskRight = ( val & 0x20 ) ? -1 : 0;
+	//opl2 active
+	} else { 
+		//Disable updating percussion channels
+		if ( (self->fourMask & 0x40) && ( chip->regBD & 0x20 ) ) {
+
+		//Regular dual op, am or fm
+		} else if ( val & 1 ) {
+			self->synthHandler = Channel__BlockTemplate_sm2AM;
+		} else {
+			self->synthHandler = Channel__BlockTemplate_sm2FM;
+		}
+	}
+}
+
+static void Channel__ResetC0(Channel *self, const Chip* chip ) {
+	Bit8u val = self->regC0;
+	self->regC0 ^= 0xff;
+	Channel__WriteC0( self, chip, val );
+};
+
+static inline void Channel__GeneratePercussion(Channel *self, Chip* chip,
+                                               Bit32s* output, int opl3Mode ) {
+	Channel* chan = self;
+
+	//BassDrum
+	Bit32s mod = (Bit32u)((self->old[0] + self->old[1])) >> self->feedback;
+	self->old[0] = self->old[1];
+	self->old[1] = Operator__GetSample( Channel__Op(self, 0), mod ); 
+
+	//When bassdrum is in AM mode first operator is ignoed
+	if ( chan->regC0 & 1 ) {
+		mod = 0;
+	} else {
+		mod = self->old[0];
+	}
+	Bit32s sample = Operator__GetSample( Channel__Op(self, 1), mod ); 
+
+	//Precalculate stuff used by other outputs
+	Bit32u noiseBit = Chip__ForwardNoise(chip) & 0x1;
+	Bit32u c2 = Operator__ForwardWave(Channel__Op(self, 2));
+	Bit32u c5 = Operator__ForwardWave(Channel__Op(self, 5));
+	Bit32u phaseBit = (((c2 & 0x88) ^ ((c2<<5) & 0x80)) | ((c5 ^ (c5<<2)) & 0x20)) ? 0x02 : 0x00;
+
+	//Hi-Hat
+	Bit32u hhVol = Operator__ForwardVolume(Channel__Op(self, 2));
+	if ( !ENV_SILENT( hhVol ) ) {
+		Bit32u hhIndex = (phaseBit<<8) | (0x34 << ( phaseBit ^ (noiseBit << 1 )));
+		sample += Operator__GetWave( Channel__Op(self, 2), hhIndex, hhVol );
+	}
+	//Snare Drum
+	Bit32u sdVol = Operator__ForwardVolume( Channel__Op(self, 3) );
+	if ( !ENV_SILENT( sdVol ) ) {
+		Bit32u sdIndex = ( 0x100 + (c2 & 0x100) ) ^ ( noiseBit << 8 );
+		sample += Operator__GetWave( Channel__Op(self, 3), sdIndex, sdVol );
+	}
+	//Tom-tom
+	sample += Operator__GetSample( Channel__Op(self, 4), 0 );
+
+	//Top-Cymbal
+	Bit32u tcVol = Operator__ForwardVolume(Channel__Op(self, 5));
+	if ( !ENV_SILENT( tcVol ) ) {
+		Bit32u tcIndex = (1 + phaseBit) << 8;
+		sample += Operator__GetWave( Channel__Op(self, 5), tcIndex, tcVol );
+	}
+	sample <<= 1;
+	if ( opl3Mode ) {
+		output[0] += sample;
+		output[1] += sample;
+	} else {
+		output[0] += sample;
+	}
+}
+
+Channel* Channel__BlockTemplate(Channel *self, Chip* chip,
+                                Bit32u samples, Bit32s* output,
+                                SynthMode mode ) {
+        Bitu i;
+
+	switch( mode ) {
+	case sm2AM:
+	case sm3AM:
+		if ( Operator__Silent(Channel__Op(self, 0))
+                 && Operator__Silent(Channel__Op(self, 1))) {
+			self->old[0] = self->old[1] = 0;
+			return(self + 1);
+		}
+		break;
+	case sm2FM:
+	case sm3FM:
+		if ( Operator__Silent(Channel__Op(self, 1))) {
+			self->old[0] = self->old[1] = 0;
+			return (self + 1);
+		}
+		break;
+	case sm3FMFM:
+		if ( Operator__Silent(Channel__Op(self, 3))) {
+			self->old[0] = self->old[1] = 0;
+			return (self + 2);
+		}
+		break;
+	case sm3AMFM:
+		if ( Operator__Silent( Channel__Op(self, 0) )
+                 && Operator__Silent( Channel__Op(self, 3) )) {
+			self->old[0] = self->old[1] = 0;
+			return (self + 2);
+		}
+		break;
+	case sm3FMAM:
+		if ( Operator__Silent( Channel__Op(self, 1))
+                 && Operator__Silent( Channel__Op(self, 3))) {
+			self->old[0] = self->old[1] = 0;
+			return (self + 2);
+		}
+		break;
+	case sm3AMAM:
+		if ( Operator__Silent( Channel__Op(self, 0) )
+                 && Operator__Silent( Channel__Op(self, 2) )
+                 && Operator__Silent( Channel__Op(self, 3) )) {
+			self->old[0] = self->old[1] = 0;
+			return (self + 2);
+		}
+		break;
+
+        default:
+                abort();
+	}
+	//Init the operators with the the current vibrato and tremolo values
+        Operator__Prepare( Channel__Op( self, 0 ), chip );
+        Operator__Prepare( Channel__Op( self, 1 ), chip );
+	if ( mode > sm4Start ) {
+                Operator__Prepare( Channel__Op( self, 2 ), chip );
+                Operator__Prepare( Channel__Op( self, 3 ), chip );
+	}
+	if ( mode > sm6Start ) {
+                Operator__Prepare( Channel__Op( self, 4 ), chip );
+                Operator__Prepare( Channel__Op( self, 5 ), chip );
+	}
+	for ( i = 0; i < samples; i++ ) {
+		//Early out for percussion handlers
+		if ( mode == sm2Percussion ) {
+			Channel__GeneratePercussion( self, chip, output + i, FALSE );
+			continue;	//Prevent some unitialized value bitching
+		} else if ( mode == sm3Percussion ) {
+			Channel__GeneratePercussion( self, chip, output + i * 2, TRUE );
+			continue;	//Prevent some unitialized value bitching
+		}
+
+		//Do unsigned shift so we can shift out all bits but still stay in 10 bit range otherwise
+		Bit32s mod = (Bit32u)((self->old[0] + self->old[1])) >> self->feedback;
+		self->old[0] = self->old[1];
+		self->old[1] = Operator__GetSample( Channel__Op(self, 0), mod );
+		Bit32s sample = 0;
+		Bit32s out0 = self->old[0];
+		if ( mode == sm2AM || mode == sm3AM ) {
+			sample = out0 + Operator__GetSample( Channel__Op(self, 1), 0 );
+		} else if ( mode == sm2FM || mode == sm3FM ) {
+			sample = Operator__GetSample( Channel__Op(self, 1), out0 );
+		} else if ( mode == sm3FMFM ) {
+			Bits next = Operator__GetSample( Channel__Op(self, 1), out0 );
+			next = Operator__GetSample( Channel__Op(self, 2), next );
+			sample = Operator__GetSample( Channel__Op(self, 3), next );
+		} else if ( mode == sm3AMFM ) {
+			sample = out0;
+			Bits next = Operator__GetSample( Channel__Op(self, 1), 0 );
+			next = Operator__GetSample( Channel__Op(self, 2), next );
+			sample += Operator__GetSample( Channel__Op(self, 3), next );
+		} else if ( mode == sm3FMAM ) {
+			sample = Operator__GetSample( Channel__Op(self, 1), out0 );
+			Bits next = Operator__GetSample( Channel__Op(self, 2), 0 );
+			sample += Operator__GetSample( Channel__Op(self, 3), next );
+		} else if ( mode == sm3AMAM ) {
+			sample = out0;
+			Bits next = Operator__GetSample( Channel__Op(self, 1), 0 );
+			sample += Operator__GetSample( Channel__Op(self, 2), next );
+			sample += Operator__GetSample( Channel__Op(self, 3), 0 );
+		}
+		switch( mode ) {
+		case sm2AM:
+		case sm2FM:
+			output[ i ] += sample;
+			break;
+		case sm3AM:
+		case sm3FM:
+		case sm3FMFM:
+		case sm3AMFM:
+		case sm3FMAM:
+		case sm3AMAM:
+			output[ i * 2 + 0 ] += sample & self->maskLeft;
+			output[ i * 2 + 1 ] += sample & self->maskRight;
+			break;
+                default:
+                        abort();
+		}
+	}
+	switch( mode ) {
+	case sm2AM:
+	case sm2FM:
+	case sm3AM:
+	case sm3FM:
+		return ( self + 1 );
+	case sm3FMFM:
+	case sm3AMFM:
+	case sm3FMAM:
+	case sm3AMAM:
+		return ( self + 2 );
+	case sm2Percussion:
+	case sm3Percussion:
+		return( self + 3 );
+        default:
+                abort();
+	}
+	return 0;
+}
+
+/*
+	Chip
+*/
+
+void Chip__Chip(Chip *self) {
+        int i;
+
+        for (i=0; i<18; ++i) {
+                Channel__Channel(&self->chan[i]);
+        }
+
+	self->reg08 = 0;
+	self->reg04 = 0;
+	self->regBD = 0;
+	self->reg104 = 0;
+	self->opl3Active = 0;
+}
+
+static inline Bit32u Chip__ForwardNoise(Chip *self) {
+	self->noiseCounter += self->noiseAdd;
+	Bitu count = self->noiseCounter >> LFO_SH;
+	self->noiseCounter &= WAVE_MASK;
+	for ( ; count > 0; --count ) {
+		//Noise calculation from mame
+		self->noiseValue ^= ( 0x800302 ) & ( 0 - (self->noiseValue & 1 ) );
+		self->noiseValue >>= 1;
+	}
+	return self->noiseValue;
+}
+
+static inline Bit32u Chip__ForwardLFO(Chip *self, Bit32u samples ) {
+	//Current vibrato value, runs 4x slower than tremolo
+	self->vibratoSign = ( VibratoTable[ self->vibratoIndex >> 2] ) >> 7;
+	self->vibratoShift = ( VibratoTable[ self->vibratoIndex >> 2] & 7) + self->vibratoStrength; 
+	self->tremoloValue = TremoloTable[ self->tremoloIndex ] >> self->tremoloStrength;
+
+	//Check hom many samples there can be done before the value changes
+	Bit32u todo = LFO_MAX - self->lfoCounter;
+	Bit32u count = (todo + self->lfoAdd - 1) / self->lfoAdd;
+	if ( count > samples ) {
+		count = samples;
+		self->lfoCounter += count * self->lfoAdd;
+	} else {
+		self->lfoCounter += count * self->lfoAdd;
+		self->lfoCounter &= (LFO_MAX - 1);
+		//Maximum of 7 vibrato value * 4
+		self->vibratoIndex = ( self->vibratoIndex + 1 ) & 31;
+		//Clip tremolo to the the table size
+		if ( self->tremoloIndex + 1 < TREMOLO_TABLE  )
+			++self->tremoloIndex;
+		else
+			self->tremoloIndex = 0;
+	}
+	return count;
+}
+
+
+static void Chip__WriteBD(Chip *self, Bit8u val ) {
+	Bit8u change = self->regBD ^ val;
+	if ( !change )
+		return;
+	self->regBD = val;
+	//TODO could do this with shift and xor?
+	self->vibratoStrength = (val & 0x40) ? 0x00 : 0x01;
+	self->tremoloStrength = (val & 0x80) ? 0x00 : 0x02;
+	if ( val & 0x20 ) {
+		//Drum was just enabled, make sure channel 6 has the right synth
+		if ( change & 0x20 ) {
+			if ( self->opl3Active ) {
+				self->chan[6].synthHandler
+                                    = Channel__BlockTemplate_sm3Percussion; 
+			} else {
+				self->chan[6].synthHandler
+                                    = Channel__BlockTemplate_sm2Percussion;
+			}
+		}
+		//Bass Drum
+		if ( val & 0x10 ) {
+                        Operator__KeyOn( &self->chan[6].op[0], 0x2 );
+                        Operator__KeyOn( &self->chan[6].op[1], 0x2 );
+		} else {
+                        Operator__KeyOff( &self->chan[6].op[0], 0x2 );
+                        Operator__KeyOff( &self->chan[6].op[1], 0x2 );
+		}
+		//Hi-Hat
+		if ( val & 0x1 ) {
+                        Operator__KeyOn( &self->chan[7].op[0], 0x2 );
+		} else {
+                        Operator__KeyOff( &self->chan[7].op[0], 0x2 );
+		}
+		//Snare
+		if ( val & 0x8 ) {
+                        Operator__KeyOn( &self->chan[7].op[1], 0x2 );
+		} else {
+                        Operator__KeyOff( &self->chan[7].op[1], 0x2 );
+		}
+		//Tom-Tom
+		if ( val & 0x4 ) {
+                        Operator__KeyOn( &self->chan[8].op[0], 0x2 );
+		} else {
+                        Operator__KeyOff( &self->chan[8].op[0], 0x2 );
+		}
+		//Top Cymbal
+		if ( val & 0x2 ) {
+                        Operator__KeyOn( &self->chan[8].op[1], 0x2 );
+		} else {
+                        Operator__KeyOff( &self->chan[8].op[1], 0x2 );
+		}
+	//Toggle keyoffs when we turn off the percussion
+	} else if ( change & 0x20 ) {
+		//Trigger a reset to setup the original synth handler
+                Channel__ResetC0( &self->chan[6], self );
+                Operator__KeyOff( &self->chan[6].op[0], 0x2 );
+                Operator__KeyOff( &self->chan[6].op[1], 0x2 );
+                Operator__KeyOff( &self->chan[7].op[0], 0x2 );
+                Operator__KeyOff( &self->chan[7].op[1], 0x2 );
+                Operator__KeyOff( &self->chan[8].op[0], 0x2 );
+                Operator__KeyOff( &self->chan[8].op[1], 0x2 );
+	}
+}
+
+
+#define REGOP( _FUNC_ )															\
+	index = ( ( reg >> 3) & 0x20 ) | ( reg & 0x1f );								\
+	if ( OpOffsetTable[ index ] ) {													\
+		Operator* regOp = (Operator*)( ((char *)self ) + OpOffsetTable[ index ] );	\
+                Operator__ ## _FUNC_ (regOp, self, val); \
+	}
+
+#define REGCHAN( _FUNC_ )																\
+	index = ( ( reg >> 4) & 0x10 ) | ( reg & 0xf );										\
+	if ( ChanOffsetTable[ index ] ) {													\
+		Channel* regChan = (Channel*)( ((char *)self ) + ChanOffsetTable[ index ] );	\
+                Channel__ ## _FUNC_ (regChan, self, val); \
+	}
+
+void Chip__WriteReg(Chip *self, Bit32u reg, Bit8u val ) {
+	Bitu index;
+	switch ( (reg & 0xf0) >> 4 ) {
+	case 0x00 >> 4:
+		if ( reg == 0x01 ) {
+			self->waveFormMask = ( val & 0x20 ) ? 0x7 : 0x0; 
+		} else if ( reg == 0x104 ) {
+			//Only detect changes in lowest 6 bits
+			if ( !((self->reg104 ^ val) & 0x3f) )
+				return;
+			//Always keep the highest bit enabled, for checking > 0x80
+			self->reg104 = 0x80 | ( val & 0x3f );
+		} else if ( reg == 0x105 ) {
+                        int i;
+
+			//MAME says the real opl3 doesn't reset anything on opl3 disable/enable till the next write in another register
+			if ( !((self->opl3Active ^ val) & 1 ) )
+				return;
+			self->opl3Active = ( val & 1 ) ? 0xff : 0;
+			//Update the 0xc0 register for all channels to signal the switch to mono/stereo handlers
+			for ( i = 0; i < 18;i++ ) {
+                                Channel__ResetC0( &self->chan[i], self );
+			}
+		} else if ( reg == 0x08 ) {
+			self->reg08 = val;
+		}
+	case 0x10 >> 4:
+		break;
+	case 0x20 >> 4:
+	case 0x30 >> 4:
+		REGOP( Write20 );
+		break;
+	case 0x40 >> 4:
+	case 0x50 >> 4:
+		REGOP( Write40 );
+		break;
+	case 0x60 >> 4:
+	case 0x70 >> 4:
+		REGOP( Write60 );
+		break;
+	case 0x80 >> 4:
+	case 0x90 >> 4:
+		REGOP( Write80 );
+		break;
+	case 0xa0 >> 4:
+		REGCHAN( WriteA0 );
+		break;
+	case 0xb0 >> 4:
+		if ( reg == 0xbd ) {
+			Chip__WriteBD( self, val );
+		} else {
+			REGCHAN( WriteB0 );
+		}
+		break;
+	case 0xc0 >> 4:
+		REGCHAN( WriteC0 );
+	case 0xd0 >> 4:
+		break;
+	case 0xe0 >> 4:
+	case 0xf0 >> 4:
+		REGOP( WriteE0 );
+		break;
+	}
+}
+
+Bit32u Chip__WriteAddr(Chip *self, Bit32u port, Bit8u val ) {
+	switch ( port & 3 ) {
+	case 0:
+		return val;
+	case 2:
+		if ( self->opl3Active || (val == 0x05) )
+			return 0x100 | val;
+		else
+			return val;
+	}
+	return 0;
+}
+
+void Chip__GenerateBlock2(Chip *self, Bitu total, Bit32s* output ) {
+	while ( total > 0 ) {
+                Channel *ch;
+		int count;
+
+		Bit32u samples = Chip__ForwardLFO( self, total );
+		memset(output, 0, sizeof(Bit32s) * samples);
+		count = 0;
+		for ( ch = self->chan; ch < self->chan + 9; ) {
+			count++;
+			ch = (ch->synthHandler)( ch, self, samples, output );
+		}
+		total -= samples;
+		output += samples;
+	}
+}
+
+void Chip__GenerateBlock3(Chip *self, Bitu total, Bit32s* output  ) {
+	while ( total > 0 ) {
+                int count;
+                Channel *ch;
+
+		Bit32u samples = Chip__ForwardLFO( self, total );
+		memset(output, 0, sizeof(Bit32s) * samples *2);
+		count = 0;
+		for ( ch = self->chan; ch < self->chan + 18; ) {
+			count++;
+			ch = (ch->synthHandler)( ch, self, samples, output );
+		}
+		total -= samples;
+		output += samples * 2;
+	}
+}
+
+void Chip__Setup(Chip *self, Bit32u rate ) {
+	double original = OPLRATE;
+        Bit32u i;
+//	double original = rate;
+	double scale = original / (double)rate;
+
+	//Noise counter is run at the same precision as general waves
+	self->noiseAdd = (Bit32u)( 0.5 + scale * ( 1 << LFO_SH ) );
+	self->noiseCounter = 0;
+	self->noiseValue = 1;	//Make sure it triggers the noise xor the first time
+	//The low frequency oscillation counter
+	//Every time his overflows vibrato and tremoloindex are increased
+	self->lfoAdd = (Bit32u)( 0.5 + scale * ( 1 << LFO_SH ) );
+	self->lfoCounter = 0;
+	self->vibratoIndex = 0;
+	self->tremoloIndex = 0;
+
+	//With higher octave this gets shifted up
+	//-1 since the freqCreateTable = *2
+#ifdef WAVE_PRECISION
+	double freqScale = ( 1 << 7 ) * scale * ( 1 << ( WAVE_SH - 1 - 10));
+	for ( i = 0; i < 16; i++ ) {
+		self->freqMul[i] = (Bit32u)( 0.5 + freqScale * FreqCreateTable[ i ] );
+	}
+#else
+	Bit32u freqScale = (Bit32u)( 0.5 + scale * ( 1 << ( WAVE_SH - 1 - 10)));
+	for ( i = 0; i < 16; i++ ) {
+		self->freqMul[i] = freqScale * FreqCreateTable[ i ];
+	}
+#endif
+
+	//-3 since the real envelope takes 8 steps to reach the single value we supply
+	for ( i = 0; i < 76; i++ ) {
+		Bit8u index, shift;
+		EnvelopeSelect( i, &index, &shift );
+		self->linearRates[i] = (Bit32u)( scale * (EnvelopeIncreaseTable[ index ] << ( RATE_SH + ENV_EXTRA - shift - 3 )));
+	}
+	//Generate the best matching attack rate
+	for ( i = 0; i < 62; i++ ) {
+		Bit8u index, shift;
+		EnvelopeSelect( i, &index, &shift );
+		//Original amount of samples the attack would take
+		Bit32s original = (Bit32u)( (AttackSamplesTable[ index ] << shift) / scale);
+		 
+		Bit32s guessAdd = (Bit32u)( scale * (EnvelopeIncreaseTable[ index ] << ( RATE_SH - shift - 3 )));
+		Bit32s bestAdd = guessAdd;
+		Bit32u bestDiff = 1 << 30;
+                Bit32u passes;
+
+		for ( passes = 0; passes < 16; passes ++ ) {
+			Bit32s volume = ENV_MAX;
+			Bit32s samples = 0;
+			Bit32u count = 0;
+			while ( volume > 0 && samples < original * 2 ) {
+				count += guessAdd;
+				Bit32s change = count >> RATE_SH;
+				count &= RATE_MASK;
+				if ( GCC_UNLIKELY(change) ) { // less than 1 % 
+					volume += ( ~volume * change ) >> 3;
+				}
+				samples++;
+
+			}
+			Bit32s diff = original - samples;
+			Bit32u lDiff = labs( diff );
+			//Init last on first pass
+			if ( lDiff < bestDiff ) {
+				bestDiff = lDiff;
+				bestAdd = guessAdd;
+				if ( !bestDiff )
+					break;
+			}
+			//Below our target
+			if ( diff < 0 ) {
+				//Better than the last time
+				Bit32s mul = ((original - diff) << 12) / original;
+				guessAdd = ((guessAdd * mul) >> 12);
+				guessAdd++;
+			} else if ( diff > 0 ) {
+				Bit32s mul = ((original - diff) << 12) / original;
+				guessAdd = (guessAdd * mul) >> 12;
+				guessAdd--;
+			}
+		}
+		self->attackRates[i] = bestAdd;
+	}
+	for ( i = 62; i < 76; i++ ) {
+		//This should provide instant volume maximizing
+		self->attackRates[i] = 8 << RATE_SH;
+	}
+	//Setup the channels with the correct four op flags
+	//Channels are accessed through a table so they appear linear here
+	self->chan[ 0].fourMask = 0x00 | ( 1 << 0 );
+	self->chan[ 1].fourMask = 0x80 | ( 1 << 0 );
+	self->chan[ 2].fourMask = 0x00 | ( 1 << 1 );
+	self->chan[ 3].fourMask = 0x80 | ( 1 << 1 );
+	self->chan[ 4].fourMask = 0x00 | ( 1 << 2 );
+	self->chan[ 5].fourMask = 0x80 | ( 1 << 2 );
+
+	self->chan[ 9].fourMask = 0x00 | ( 1 << 3 );
+	self->chan[10].fourMask = 0x80 | ( 1 << 3 );
+	self->chan[11].fourMask = 0x00 | ( 1 << 4 );
+	self->chan[12].fourMask = 0x80 | ( 1 << 4 );
+	self->chan[13].fourMask = 0x00 | ( 1 << 5 );
+	self->chan[14].fourMask = 0x80 | ( 1 << 5 );
+
+	//mark the percussion channels
+	self->chan[ 6].fourMask = 0x40;
+	self->chan[ 7].fourMask = 0x40;
+	self->chan[ 8].fourMask = 0x40;
+
+	//Clear Everything in opl3 mode
+	Chip__WriteReg( self, 0x105, 0x1 );
+	for ( i = 0; i < 512; i++ ) {
+		if ( i == 0x105 )
+			continue;
+		Chip__WriteReg( self, i, 0xff );
+		Chip__WriteReg( self, i, 0x0 );
+	}
+	Chip__WriteReg( self, 0x105, 0x0 );
+	//Clear everything in opl2 mode
+	for ( i = 0; i < 255; i++ ) {
+		Chip__WriteReg( self, i, 0xff );
+		Chip__WriteReg( self, i, 0x0 );
+	}
+}
+
+static int doneTables = FALSE;
+void DBOPL_InitTables( void ) {
+        int i, oct;
+
+	if ( doneTables )
+		return;
+	doneTables = TRUE;
+#if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG )
+	//Exponential volume table, same as the real adlib
+	for ( i = 0; i < 256; i++ ) {
+		//Save them in reverse
+		ExpTable[i] = (int)( 0.5 + ( pow(2.0, ( 255 - i) * ( 1.0 /256 ) )-1) * 1024 );
+		ExpTable[i] += 1024; //or remove the -1 oh well :)
+		//Preshift to the left once so the final volume can shift to the right
+		ExpTable[i] *= 2;
+	}
+#endif
+#if ( DBOPL_WAVE == WAVE_HANDLER )
+	//Add 0.5 for the trunc rounding of the integer cast
+	//Do a PI sinetable instead of the original 0.5 PI
+	for ( i = 0; i < 512; i++ ) {
+		SinTable[i] = (Bit16s)( 0.5 - log10( sin( (i + 0.5) * (PI / 512.0) ) ) / log10(2.0)*256 );
+	}
+#endif
+#if ( DBOPL_WAVE == WAVE_TABLEMUL )
+	//Multiplication based tables
+	for ( i = 0; i < 384; i++ ) {
+		int s = i * 8;
+		//TODO maybe keep some of the precision errors of the original table?
+		double val = ( 0.5 + ( pow(2.0, -1.0 + ( 255 - s) * ( 1.0 /256 ) )) * ( 1 << MUL_SH ));
+		MulTable[i] = (Bit16u)(val);
+	}
+
+	//Sine Wave Base
+	for ( i = 0; i < 512; i++ ) {
+		WaveTable[ 0x0200 + i ] = (Bit16s)(sin( (i + 0.5) * (PI / 512.0) ) * 4084);
+		WaveTable[ 0x0000 + i ] = -WaveTable[ 0x200 + i ];
+	}
+	//Exponential wave
+	for ( i = 0; i < 256; i++ ) {
+		WaveTable[ 0x700 + i ] = (Bit16s)( 0.5 + ( pow(2.0, -1.0 + ( 255 - i * 8) * ( 1.0 /256 ) ) ) * 4085 );
+		WaveTable[ 0x6ff - i ] = -WaveTable[ 0x700 + i ];
+	}
+#endif
+#if ( DBOPL_WAVE == WAVE_TABLELOG )
+	//Sine Wave Base
+	for ( i = 0; i < 512; i++ ) {
+		WaveTable[ 0x0200 + i ] = (Bit16s)( 0.5 - log10( sin( (i + 0.5) * (PI / 512.0) ) ) / log10(2.0)*256 );
+		WaveTable[ 0x0000 + i ] = ((Bit16s)0x8000) | WaveTable[ 0x200 + i];
+	}
+	//Exponential wave
+	for ( i = 0; i < 256; i++ ) {
+		WaveTable[ 0x700 + i ] = i * 8;
+		WaveTable[ 0x6ff - i ] = ((Bit16s)0x8000) | i * 8;
+	} 
+#endif
+
+	//	|    |//\\|____|WAV7|//__|/\  |____|/\/\|
+	//	|\\//|    |    |WAV7|    |  \/|    |    |
+	//	|06  |0126|27  |7   |3   |4   |4 5 |5   |
+
+#if (( DBOPL_WAVE == WAVE_TABLELOG ) || ( DBOPL_WAVE == WAVE_TABLEMUL ))
+	for ( i = 0; i < 256; i++ ) {
+		//Fill silence gaps
+		WaveTable[ 0x400 + i ] = WaveTable[0];
+		WaveTable[ 0x500 + i ] = WaveTable[0];
+		WaveTable[ 0x900 + i ] = WaveTable[0];
+		WaveTable[ 0xc00 + i ] = WaveTable[0];
+		WaveTable[ 0xd00 + i ] = WaveTable[0];
+		//Replicate sines in other pieces
+		WaveTable[ 0x800 + i ] = WaveTable[ 0x200 + i ];
+		//double speed sines
+		WaveTable[ 0xa00 + i ] = WaveTable[ 0x200 + i * 2 ];
+		WaveTable[ 0xb00 + i ] = WaveTable[ 0x000 + i * 2 ];
+		WaveTable[ 0xe00 + i ] = WaveTable[ 0x200 + i * 2 ];
+		WaveTable[ 0xf00 + i ] = WaveTable[ 0x200 + i * 2 ];
+	} 
+#endif
+
+	//Create the ksl table
+	for ( oct = 0; oct < 8; oct++ ) {
+		int base = oct * 8;
+		for ( i = 0; i < 16; i++ ) {
+			int val = base - KslCreateTable[i];
+			if ( val < 0 )
+				val = 0;
+			//*4 for the final range to match attenuation range
+			KslTable[ oct * 16 + i ] = val * 4;
+		}
+	}
+	//Create the Tremolo table, just increase and decrease a triangle wave
+	for ( i = 0; i < TREMOLO_TABLE / 2; i++ ) {
+		Bit8u val = i << ENV_EXTRA;
+		TremoloTable[i] = val;
+		TremoloTable[TREMOLO_TABLE - 1 - i] = val;
+	}
+	//Create a table with offsets of the channels from the start of the chip
+        Chip *chip = NULL;
+	for ( i = 0; i < 32; i++ ) {
+		Bitu index = i & 0xf;
+		if ( index >= 9 ) {
+			ChanOffsetTable[i] = 0;
+			continue;
+		}
+		//Make sure the four op channels follow eachother
+		if ( index < 6 ) {
+			index = (index % 3) * 2 + ( index / 3 );
+		}
+		//Add back the bits for highest ones
+		if ( i >= 16 )
+			index += 9;
+		Bitu blah = (Bitu) ( &(chip->chan[ index ]) );
+		ChanOffsetTable[i] = blah;
+	}
+	//Same for operators
+	for ( i = 0; i < 64; i++ ) {
+		if ( i % 8 >= 6 || ( (i / 8) % 4 == 3 ) ) {
+			OpOffsetTable[i] = 0;
+			continue;
+		}
+		Bitu chNum = (i / 8) * 3 + (i % 8) % 3;
+		//Make sure we use 16 and up for the 2nd range to match the chanoffset gap
+		if ( chNum >= 12 )
+			chNum += 16 - 12;
+		Bitu opNum = ( i % 8 ) / 3;
+		Channel* chan = NULL;
+		Bitu blah = (Bitu) ( &(chan->op[opNum]) );
+		OpOffsetTable[i] = ChanOffsetTable[ chNum ] + blah;
+	}
+#if 0
+	//Stupid checks if table's are correct
+	for ( Bitu i = 0; i < 18; i++ ) {
+		Bit32u find = (Bit16u)( &(chip->chan[ i ]) );
+		for ( Bitu c = 0; c < 32; c++ ) {
+			if ( ChanOffsetTable[c] == find ) {
+				find = 0;
+				break;
+			}
+		}
+		if ( find ) {
+			find = find;
+		}
+	}
+	for ( Bitu i = 0; i < 36; i++ ) {
+		Bit32u find = (Bit16u)( &(chip->chan[ i / 2 ].op[i % 2]) );
+		for ( Bitu c = 0; c < 64; c++ ) {
+			if ( OpOffsetTable[c] == find ) {
+				find = 0;
+				break;
+			}
+		}
+		if ( find ) {
+			find = find;
+		}
+	}
+#endif
+}
+
+/*
+
+Bit32u Handler::WriteAddr( Bit32u port, Bit8u val ) {
+	return chip.WriteAddr( port, val );
+
+}
+void Handler::WriteReg( Bit32u addr, Bit8u val ) {
+	chip.WriteReg( addr, val );
+}
+
+void Handler::Generate( MixerChannel* chan, Bitu samples ) {
+	Bit32s buffer[ 512 * 2 ];
+	if ( GCC_UNLIKELY(samples > 512) )
+		samples = 512;
+	if ( !chip.opl3Active ) {
+		chip.GenerateBlock2( samples, buffer );
+		chan->AddSamples_m32( samples, buffer );
+	} else {
+		chip.GenerateBlock3( samples, buffer );
+		chan->AddSamples_s32( samples, buffer );
+	}
+}
+
+void Handler::Init( Bitu rate ) {
+	InitTables();
+	chip.Setup( rate );
+}
+*/
+
--- /dev/null
+++ b/opl/dbopl.h
@@ -1,0 +1,203 @@
+/*
+ *  Copyright (C) 2002-2010  The DOSBox Team
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include <inttypes.h>
+
+//Use 8 handlers based on a small logatirmic wavetabe and an exponential table for volume
+#define WAVE_HANDLER	10
+//Use a logarithmic wavetable with an exponential table for volume
+#define WAVE_TABLELOG	11
+//Use a linear wavetable with a multiply table for volume
+#define WAVE_TABLEMUL	12
+
+//Select the type of wave generator routine
+#define DBOPL_WAVE WAVE_TABLEMUL
+
+typedef struct _Chip Chip;
+typedef struct _Operator Operator;
+typedef struct _Channel Channel;
+
+typedef uintptr_t       Bitu;
+typedef intptr_t        Bits;
+typedef uint32_t        Bit32u;
+typedef int32_t         Bit32s;
+typedef uint16_t        Bit16u;
+typedef int16_t         Bit16s;
+typedef uint8_t         Bit8u;
+typedef int8_t          Bit8s;
+
+#if (DBOPL_WAVE == WAVE_HANDLER)
+typedef Bits ( DB_FASTCALL *WaveHandler) ( Bitu i, Bitu volume );
+#endif
+
+#define DB_FASTCALL
+
+typedef Bits (*VolumeHandler)(Operator *self);
+typedef Channel* (*SynthHandler)(Channel *self, Chip* chip, Bit32u samples, Bit32s* output );
+
+//Different synth modes that can generate blocks of data
+typedef enum {
+	sm2AM,
+	sm2FM,
+	sm3AM,
+	sm3FM,
+	sm4Start,
+	sm3FMFM,
+	sm3AMFM,
+	sm3FMAM,
+	sm3AMAM,
+	sm6Start,
+	sm2Percussion,
+	sm3Percussion,
+} SynthMode;
+
+//Shifts for the values contained in chandata variable
+enum {
+	SHIFT_KSLBASE = 16,
+	SHIFT_KEYCODE = 24,
+};
+
+//Masks for operator 20 values
+enum {
+        MASK_KSR = 0x10,
+        MASK_SUSTAIN = 0x20,
+        MASK_VIBRATO = 0x40,
+        MASK_TREMOLO = 0x80,
+};
+
+typedef enum {
+        OFF,
+        RELEASE,
+        SUSTAIN,
+        DECAY,
+        ATTACK,
+} OperatorState;
+
+struct _Operator {
+	VolumeHandler volHandler;
+
+#if (DBOPL_WAVE == WAVE_HANDLER)
+	WaveHandler waveHandler;	//Routine that generate a wave 
+#else
+	Bit16s* waveBase;
+	Bit32u waveMask;
+	Bit32u waveStart;
+#endif
+	Bit32u waveIndex;			//WAVE_BITS shifted counter of the frequency index
+	Bit32u waveAdd;				//The base frequency without vibrato
+	Bit32u waveCurrent;			//waveAdd + vibratao
+
+	Bit32u chanData;			//Frequency/octave and derived data coming from whatever channel controls this
+	Bit32u freqMul;				//Scale channel frequency with this, TODO maybe remove?
+	Bit32u vibrato;				//Scaled up vibrato strength
+	Bit32s sustainLevel;		//When stopping at sustain level stop here
+	Bit32s totalLevel;			//totalLevel is added to every generated volume
+	Bit32u currentLevel;		//totalLevel + tremolo
+	Bit32s volume;				//The currently active volume
+	
+	Bit32u attackAdd;			//Timers for the different states of the envelope
+	Bit32u decayAdd;
+	Bit32u releaseAdd;
+	Bit32u rateIndex;			//Current position of the evenlope
+
+	Bit8u rateZero;				//Bits for the different states of the envelope having no changes
+	Bit8u keyOn;				//Bitmask of different values that can generate keyon
+	//Registers, also used to check for changes
+	Bit8u reg20, reg40, reg60, reg80, regE0;
+	//Active part of the envelope we're in
+	Bit8u state;
+	//0xff when tremolo is enabled
+	Bit8u tremoloMask;
+	//Strength of the vibrato
+	Bit8u vibStrength;
+	//Keep track of the calculated KSR so we can check for changes
+	Bit8u ksr;
+};
+
+struct _Channel {
+	Operator op[2];
+	SynthHandler synthHandler;
+	Bit32u chanData;		//Frequency/octave and derived values
+	Bit32s old[2];			//Old data for feedback
+
+	Bit8u feedback;			//Feedback shift
+	Bit8u regB0;			//Register values to check for changes
+	Bit8u regC0;
+	//This should correspond with reg104, bit 6 indicates a Percussion channel, bit 7 indicates a silent channel
+	Bit8u fourMask;
+	Bit8s maskLeft;		//Sign extended values for both channel's panning
+	Bit8s maskRight;
+
+};
+
+struct _Chip {
+	//This is used as the base counter for vibrato and tremolo
+	Bit32u lfoCounter;
+	Bit32u lfoAdd;
+	
+
+	Bit32u noiseCounter;
+	Bit32u noiseAdd;
+	Bit32u noiseValue;
+
+	//Frequency scales for the different multiplications
+	Bit32u freqMul[16];
+	//Rates for decay and release for rate of this chip
+	Bit32u linearRates[76];
+	//Best match attack rates for the rate of this chip
+	Bit32u attackRates[76];
+
+	//18 channels with 2 operators each
+	Channel chan[18];
+
+	Bit8u reg104;
+	Bit8u reg08;
+	Bit8u reg04;
+	Bit8u regBD;
+	Bit8u vibratoIndex;
+	Bit8u tremoloIndex;
+	Bit8s vibratoSign;
+	Bit8u vibratoShift;
+	Bit8u tremoloValue;
+	Bit8u vibratoStrength;
+	Bit8u tremoloStrength;
+	//Mask for allowed wave forms
+	Bit8u waveFormMask;
+	//0 or -1 when enabled
+	Bit8s opl3Active;
+
+};
+
+/*
+struct Handler : public Adlib::Handler {
+	DBOPL::Chip chip;
+	virtual Bit32u WriteAddr( Bit32u port, Bit8u val );
+	virtual void WriteReg( Bit32u addr, Bit8u val );
+	virtual void Generate( MixerChannel* chan, Bitu samples );
+	virtual void Init( Bitu rate );
+};
+*/
+
+
+void Chip__Setup(Chip *self, Bit32u rate );
+void DBOPL_InitTables( void );
+void Chip__Chip(Chip *self);
+void Chip__WriteReg(Chip *self, Bit32u reg, Bit8u val );
+void Chip__GenerateBlock2(Chip *self, Bitu total, Bit32s* output );
+
+
--- a/opl/fmopl.c
+++ /dev/null
@@ -1,1155 +1,0 @@
-/* This file is derived from fmopl.cpp from ScummVM.
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * LGPL licensed version of MAMEs fmopl (V0.37a modified) by
- * Tatsuyuki Satoh. Included from LGPL'ed AdPlug.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <stdarg.h>
-#include <math.h>
-
-#include "fmopl.h"
-
-#define PI 3.1415926539
-
-#define CLIP(value, min, max)                      \
-    ( (value) < (min) ? (min) :                    \
-      (value) > (max) ? (max) : (value) )
-
-/* -------------------- preliminary define section --------------------- */
-/* attack/decay rate time rate */
-#define OPL_ARRATE     141280  /* RATE 4 =  2826.24ms @ 3.6MHz */
-#define OPL_DRRATE    1956000  /* RATE 4 = 39280.64ms @ 3.6MHz */
-
-#define FREQ_BITS 24			/* frequency turn          */
-
-/* counter bits = 20 , octerve 7 */
-#define FREQ_RATE   (1<<(FREQ_BITS-20))
-#define TL_BITS    (FREQ_BITS+2)
-
-/* final output shift , limit minimum and maximum */
-#define OPL_OUTSB   (TL_BITS+3-16)		/* OPL output final shift 16bit */
-#define OPL_MAXOUT (0x7fff<<OPL_OUTSB)
-#define OPL_MINOUT (-0x8000<<OPL_OUTSB)
-
-/* -------------------- quality selection --------------------- */
-
-/* sinwave entries */
-/* used static memory = SIN_ENT * 4 (byte) */
-#define SIN_ENT_SHIFT 11
-#define SIN_ENT (1<<SIN_ENT_SHIFT)
-
-/* output level entries (envelope,sinwave) */
-/* envelope counter lower bits */
-static int ENV_BITS;
-/* envelope output entries */
-static int EG_ENT;
-
-/* used dynamic memory = EG_ENT*4*4(byte)or EG_ENT*6*4(byte) */
-/* used static  memory = EG_ENT*4 (byte)                     */
-static int EG_OFF;								 /* OFF */
-static int EG_DED;
-static int EG_DST;								 /* DECAY START */
-static int EG_AED;
-#define EG_AST   0                       /* ATTACK START */
-
-#define EG_STEP (96.0/EG_ENT) /* OPL is 0.1875 dB step  */
-
-/* LFO table entries */
-#define VIB_ENT 512
-#define VIB_SHIFT (32-9)
-#define AMS_ENT 512
-#define AMS_SHIFT (32-9)
-
-#define VIB_RATE_SHIFT 8
-#define VIB_RATE (1<<VIB_RATE_SHIFT)
-
-/* -------------------- local defines , macros --------------------- */
-
-/* register number to channel number , slot offset */
-#define SLOT1 0
-#define SLOT2 1
-
-/* envelope phase */
-#define ENV_MOD_RR  0x00
-#define ENV_MOD_DR  0x01
-#define ENV_MOD_AR  0x02
-
-/* -------------------- tables --------------------- */
-static const int slot_array[32] = {
-	 0, 2, 4, 1, 3, 5,-1,-1,
-	 6, 8,10, 7, 9,11,-1,-1,
-	12,14,16,13,15,17,-1,-1,
-	-1,-1,-1,-1,-1,-1,-1,-1
-};
-
-static uint32_t KSL_TABLE[8 * 16];
-
-static const double KSL_TABLE_SEED[8 * 16] = {
-	/* OCT 0 */
-	0.000, 0.000, 0.000, 0.000,
-	0.000, 0.000, 0.000, 0.000,
-	0.000, 0.000, 0.000, 0.000,
-	0.000, 0.000, 0.000, 0.000,
-	/* OCT 1 */
-	0.000, 0.000, 0.000, 0.000,
-	0.000, 0.000, 0.000, 0.000,
-	0.000, 0.750, 1.125, 1.500,
-	1.875, 2.250, 2.625, 3.000,
-	/* OCT 2 */
-	0.000, 0.000, 0.000, 0.000,
-	0.000, 1.125, 1.875, 2.625,
-	3.000, 3.750, 4.125, 4.500,
-	4.875, 5.250, 5.625, 6.000,
-	/* OCT 3 */
-	0.000, 0.000, 0.000, 1.875,
-	3.000, 4.125, 4.875, 5.625,
-	6.000, 6.750, 7.125, 7.500,
-	7.875, 8.250, 8.625, 9.000,
-	/* OCT 4 */
-	0.000, 0.000, 3.000, 4.875,
-	6.000, 7.125, 7.875, 8.625,
-	9.000, 9.750, 10.125, 10.500,
-	10.875, 11.250, 11.625, 12.000,
-	/* OCT 5 */
-	0.000, 3.000, 6.000, 7.875,
-	9.000, 10.125, 10.875, 11.625,
-	12.000, 12.750, 13.125, 13.500,
-	13.875, 14.250, 14.625, 15.000,
-	/* OCT 6 */
-	0.000, 6.000, 9.000, 10.875,
-	12.000, 13.125, 13.875, 14.625,
-	15.000, 15.750, 16.125, 16.500,
-	16.875, 17.250, 17.625, 18.000,
-	/* OCT 7 */
-	0.000, 9.000, 12.000, 13.875,
-	15.000, 16.125, 16.875, 17.625,
-	18.000, 18.750, 19.125, 19.500,
-	19.875, 20.250, 20.625, 21.000
-};
-
-/* sustain level table (3db per step) */
-/* 0 - 15: 0, 3, 6, 9,12,15,18,21,24,27,30,33,36,39,42,93 (dB)*/
-
-static int SL_TABLE[16];
-
-static const uint32_t SL_TABLE_SEED[16] = {
-	0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 31
-};
-
-#define TL_MAX (EG_ENT * 2) /* limit(tl + ksr + envelope) + sinwave */
-/* TotalLevel : 48 24 12  6  3 1.5 0.75 (dB) */
-/* TL_TABLE[ 0      to TL_MAX          ] : plus  section */
-/* TL_TABLE[ TL_MAX to TL_MAX+TL_MAX-1 ] : minus section */
-static int *TL_TABLE;
-
-/* pointers to TL_TABLE with sinwave output offset */
-static int **SIN_TABLE;
-
-/* LFO table */
-static int *AMS_TABLE;
-static int *VIB_TABLE;
-
-/* envelope output curve table */
-/* attack + decay + OFF */
-//static int ENV_CURVE[2*EG_ENT+1];
-//static int ENV_CURVE[2 * 4096 + 1];   // to keep it static ...
-static int *ENV_CURVE;
-
-
-/* multiple table */
-#define ML(a) (int)(a * 2)
-static const uint32_t MUL_TABLE[16]= {
-/* 1/2, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15 */
-	ML(0.50), ML(1.00), ML(2.00),  ML(3.00), ML(4.00), ML(5.00), ML(6.00), ML(7.00),
-	ML(8.00), ML(9.00), ML(10.00), ML(10.00),ML(12.00),ML(12.00),ML(15.00),ML(15.00)
-};
-#undef ML
-
-/* dummy attack / decay rate ( when rate == 0 ) */
-static int RATE_0[16]=
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-
-/* -------------------- static state --------------------- */
-
-/* lock level of common table */
-static int num_lock = 0;
-
-/* work table */
-static void *cur_chip = NULL;	/* current chip point */
-/* currenct chip state */
-/* static OPLSAMPLE  *bufL,*bufR; */
-static OPL_CH *S_CH;
-static OPL_CH *E_CH;
-static OPL_SLOT *SLOT7_1, *SLOT7_2, *SLOT8_1, *SLOT8_2;
-
-static int outd[1];
-static int ams;
-static int vib;
-static int *ams_table;
-static int *vib_table;
-static int amsIncr;
-static int vibIncr;
-static int feedback2;		/* connect for SLOT 2 */
-
-/* --------------------- rebuild tables ------------------- */
-
-#define ARRAYSIZE(x) (sizeof(x) / sizeof(*x))
-#define SC_KSL(mydb) ((uint32_t) (mydb / (EG_STEP / 2)))
-#define SC_SL(db) (int)(db * ((3 / EG_STEP) * (1 << ENV_BITS))) + EG_DST
-
-void OPLBuildTables(int ENV_BITS_PARAM, int EG_ENT_PARAM) {
-	int i;
-
-	ENV_BITS = ENV_BITS_PARAM;
-	EG_ENT = EG_ENT_PARAM;
-	EG_OFF = ((2 * EG_ENT)<<ENV_BITS);  /* OFF          */
-	EG_DED = EG_OFF;
-	EG_DST = (EG_ENT << ENV_BITS);     /* DECAY  START */
-	EG_AED = EG_DST;
-	//EG_STEP = (96.0/EG_ENT);
-
-	for (i = 0; i < ARRAYSIZE(KSL_TABLE_SEED); i++)
-		KSL_TABLE[i] = SC_KSL(KSL_TABLE_SEED[i]);
-
-	for (i = 0; i < ARRAYSIZE(SL_TABLE_SEED); i++)
-		SL_TABLE[i] = SC_SL(SL_TABLE_SEED[i]);
-}
-
-#undef SC_KSL
-#undef SC_SL
-
-/* --------------------- subroutines  --------------------- */
-
-/* status set and IRQ handling */
-static inline void OPL_STATUS_SET(FM_OPL *OPL, int flag) {
-	/* set status flag */
-	OPL->status |= flag;
-	if(!(OPL->status & 0x80)) {
-		if(OPL->status & OPL->statusmask) {	/* IRQ on */
-			OPL->status |= 0x80;
-			/* callback user interrupt handler (IRQ is OFF to ON) */
-			if(OPL->IRQHandler)
-				(OPL->IRQHandler)(OPL->IRQParam,1);
-		}
-	}
-}
-
-/* status reset and IRQ handling */
-static inline void OPL_STATUS_RESET(FM_OPL *OPL, int flag) {
-	/* reset status flag */
-	OPL->status &= ~flag;
-	if((OPL->status & 0x80)) {
-		if (!(OPL->status & OPL->statusmask)) {
-			OPL->status &= 0x7f;
-			/* callback user interrupt handler (IRQ is ON to OFF) */
-			if(OPL->IRQHandler) (OPL->IRQHandler)(OPL->IRQParam,0);
-		}
-	}
-}
-
-/* IRQ mask set */
-static inline void OPL_STATUSMASK_SET(FM_OPL *OPL, int flag) {
-	OPL->statusmask = flag;
-	/* IRQ handling check */
-	OPL_STATUS_SET(OPL,0);
-	OPL_STATUS_RESET(OPL,0);
-}
-
-/* ----- key on  ----- */
-static inline void OPL_KEYON(OPL_SLOT *SLOT) {
-	/* sin wave restart */
-	SLOT->Cnt = 0;
-	/* set attack */
-	SLOT->evm = ENV_MOD_AR;
-	SLOT->evs = SLOT->evsa;
-	SLOT->evc = EG_AST;
-	SLOT->eve = EG_AED;
-}
-
-/* ----- key off ----- */
-static inline void OPL_KEYOFF(OPL_SLOT *SLOT) {
-	if( SLOT->evm > ENV_MOD_RR) {
-		/* set envelope counter from envleope output */
-
-		// WORKAROUND: The Kyra engine does something very strange when
-		// starting a new song. For each channel:
-		//
-		// * The release rate is set to "fastest".
-		// * Any note is keyed off.
-		// * A very low-frequency note is keyed on.
-		//
-		// Usually, what happens next is that the real notes is keyed
-		// on immediately, in which case there's no problem.
-		//
-		// However, if the note is again keyed off (because the channel
-		// begins on a rest rather than a note), the envelope counter
-		// was moved from the very lowest point on the attack curve to
-		// the very highest point on the release curve.
-		//
-		// Again, this might not be a problem, if the release rate is
-		// still set to "fastest". But in many cases, it had already
-		// been increased. And, possibly because of inaccuracies in the
-		// envelope generator, that would cause the note to "fade out"
-		// for quite a long time.
-		//
-		// What we really need is a way to find the correct starting
-		// point for the envelope counter, and that may be what the
-		// commented-out line below is meant to do. For now, simply
-		// handle the pathological case.
-
-		if (SLOT->evm == ENV_MOD_AR && SLOT->evc == EG_AST)
-			SLOT->evc = EG_DED;
-		else if( !(SLOT->evc & EG_DST) )
-			//SLOT->evc = (ENV_CURVE[SLOT->evc>>ENV_BITS]<<ENV_BITS) + EG_DST;
-			SLOT->evc = EG_DST;
-		SLOT->eve = EG_DED;
-		SLOT->evs = SLOT->evsr;
-		SLOT->evm = ENV_MOD_RR;
-	}
-}
-
-/* ---------- calcrate Envelope Generator & Phase Generator ---------- */
-
-/* return : envelope output */
-static inline uint32_t OPL_CALC_SLOT(OPL_SLOT *SLOT) {
-	/* calcrate envelope generator */
-	if((SLOT->evc += SLOT->evs) >= SLOT->eve) {
-		switch( SLOT->evm ) {
-		case ENV_MOD_AR: /* ATTACK -> DECAY1 */
-			/* next DR */
-			SLOT->evm = ENV_MOD_DR;
-			SLOT->evc = EG_DST;
-			SLOT->eve = SLOT->SL;
-			SLOT->evs = SLOT->evsd;
-			break;
-		case ENV_MOD_DR: /* DECAY -> SL or RR */
-			SLOT->evc = SLOT->SL;
-			SLOT->eve = EG_DED;
-			if(SLOT->eg_typ) {
-				SLOT->evs = 0;
-			} else {
-				SLOT->evm = ENV_MOD_RR;
-				SLOT->evs = SLOT->evsr;
-			}
-			break;
-		case ENV_MOD_RR: /* RR -> OFF */
-			SLOT->evc = EG_OFF;
-			SLOT->eve = EG_OFF + 1;
-			SLOT->evs = 0;
-			break;
-		}
-	}
-	/* calcrate envelope */
-	return SLOT->TLL + ENV_CURVE[SLOT->evc>>ENV_BITS] + (SLOT->ams ? ams : 0);
-}
-
-/* set algorythm connection */
-static void set_algorythm(OPL_CH *CH) {
-	int *carrier = &outd[0];
-	CH->connect1 = CH->CON ? carrier : &feedback2;
-	CH->connect2 = carrier;
-}
-
-/* ---------- frequency counter for operater update ---------- */
-static inline void CALC_FCSLOT(OPL_CH *CH, OPL_SLOT *SLOT) {
-	int ksr;
-
-	/* frequency step counter */
-	SLOT->Incr = CH->fc * SLOT->mul;
-	ksr = CH->kcode >> SLOT->KSR;
-
-	if( SLOT->ksr != ksr ) {
-		SLOT->ksr = ksr;
-		/* attack , decay rate recalcration */
-		SLOT->evsa = SLOT->AR[ksr];
-		SLOT->evsd = SLOT->DR[ksr];
-		SLOT->evsr = SLOT->RR[ksr];
-	}
-	SLOT->TLL = SLOT->TL + (CH->ksl_base>>SLOT->ksl);
-}
-
-/* set multi,am,vib,EG-TYP,KSR,mul */
-static inline void set_mul(FM_OPL *OPL, int slot, int v) {
-	OPL_CH   *CH   = &OPL->P_CH[slot>>1];
-	OPL_SLOT *SLOT = &CH->SLOT[slot & 1];
-
-	SLOT->mul    = MUL_TABLE[v & 0x0f];
-	SLOT->KSR    = (v & 0x10) ? 0 : 2;
-	SLOT->eg_typ = (v & 0x20) >> 5;
-	SLOT->vib    = (v & 0x40);
-	SLOT->ams    = (v & 0x80);
-	CALC_FCSLOT(CH, SLOT);
-}
-
-/* set ksl & tl */
-static inline void set_ksl_tl(FM_OPL *OPL, int slot, int v) {
-	OPL_CH   *CH   = &OPL->P_CH[slot>>1];
-	OPL_SLOT *SLOT = &CH->SLOT[slot & 1];
-	int ksl = v >> 6; /* 0 / 1.5 / 3 / 6 db/OCT */
-
-	SLOT->ksl = ksl ? 3-ksl : 31;
-	SLOT->TL  = (int)((v & 0x3f) * (0.75 / EG_STEP)); /* 0.75db step */
-
-	if(!(OPL->mode & 0x80)) {	/* not CSM latch total level */
-		SLOT->TLL = SLOT->TL + (CH->ksl_base >> SLOT->ksl);
-	}
-}
-
-/* set attack rate & decay rate  */
-static inline void set_ar_dr(FM_OPL *OPL, int slot, int v) {
-	OPL_CH   *CH   = &OPL->P_CH[slot>>1];
-	OPL_SLOT *SLOT = &CH->SLOT[slot & 1];
-	int ar = v >> 4;
-	int dr = v & 0x0f;
-
-	SLOT->AR = ar ? &OPL->AR_TABLE[ar << 2] : RATE_0;
-	SLOT->evsa = SLOT->AR[SLOT->ksr];
-	if(SLOT->evm == ENV_MOD_AR)
-		SLOT->evs = SLOT->evsa;
-
-	SLOT->DR = dr ? &OPL->DR_TABLE[dr<<2] : RATE_0;
-	SLOT->evsd = SLOT->DR[SLOT->ksr];
-	if(SLOT->evm == ENV_MOD_DR)
-		SLOT->evs = SLOT->evsd;
-}
-
-/* set sustain level & release rate */
-static inline void set_sl_rr(FM_OPL *OPL, int slot, int v) {
-	OPL_CH   *CH   = &OPL->P_CH[slot>>1];
-	OPL_SLOT *SLOT = &CH->SLOT[slot & 1];
-	int sl = v >> 4;
-	int rr = v & 0x0f;
-
-	SLOT->SL = SL_TABLE[sl];
-	if(SLOT->evm == ENV_MOD_DR)
-		SLOT->eve = SLOT->SL;
-	SLOT->RR = &OPL->DR_TABLE[rr<<2];
-	SLOT->evsr = SLOT->RR[SLOT->ksr];
-	if(SLOT->evm == ENV_MOD_RR)
-		SLOT->evs = SLOT->evsr;
-}
-
-/* operator output calcrator */
-
-#define OP_OUT(slot,env,con)   slot->wavetable[((slot->Cnt + con)>>(24-SIN_ENT_SHIFT)) & (SIN_ENT-1)][env]
-/* ---------- calcrate one of channel ---------- */
-static inline void OPL_CALC_CH(OPL_CH *CH) {
-	uint32_t env_out;
-	OPL_SLOT *SLOT;
-
-	feedback2 = 0;
-	/* SLOT 1 */
-	SLOT = &CH->SLOT[SLOT1];
-	env_out=OPL_CALC_SLOT(SLOT);
-	if(env_out < (uint32_t)(EG_ENT - 1)) {
-		/* PG */
-		if(SLOT->vib)
-			SLOT->Cnt += (SLOT->Incr * vib) >> VIB_RATE_SHIFT;
-		else
-			SLOT->Cnt += SLOT->Incr;
-		/* connection */
-		if(CH->FB) {
-			int feedback1 = (CH->op1_out[0] + CH->op1_out[1]) >> CH->FB;
-			CH->op1_out[1] = CH->op1_out[0];
-			*CH->connect1 += CH->op1_out[0] = OP_OUT(SLOT, env_out, feedback1);
-		} else {
-			*CH->connect1 += OP_OUT(SLOT, env_out, 0);
-		}
-	} else {
-		CH->op1_out[1] = CH->op1_out[0];
-		CH->op1_out[0] = 0;
-	}
-	/* SLOT 2 */
-	SLOT = &CH->SLOT[SLOT2];
-	env_out=OPL_CALC_SLOT(SLOT);
-	if(env_out < (uint32_t)(EG_ENT - 1)) {
-		/* PG */
-		if(SLOT->vib)
-			SLOT->Cnt += (SLOT->Incr * vib) >> VIB_RATE_SHIFT;
-		else
-			SLOT->Cnt += SLOT->Incr;
-		/* connection */
-		outd[0] += OP_OUT(SLOT, env_out, feedback2);
-	}
-}
-
-/* ---------- calcrate rythm block ---------- */
-#define WHITE_NOISE_db 6.0
-static inline void OPL_CALC_RH(FM_OPL *OPL, OPL_CH *CH) {
-	uint32_t env_tam, env_sd, env_top, env_hh;
-	// This code used to do int(OPL->rnd.getRandomBit() * (WHITE_NOISE_db / EG_STEP)),
-	// but EG_STEP = 96.0/EG_ENT, and WHITE_NOISE_db=6.0. So, that's equivalent to
-	// int(OPL->rnd.getRandomBit() * EG_ENT/16). We know that EG_ENT is 4096, or 1024,
-	// or 128, so we can safely avoid any FP ops.
-	int whitenoise = (rand() & 1) * (EG_ENT>>4);
-
-	int tone8;
-
-	OPL_SLOT *SLOT;
-	int env_out;
-
-	/* BD : same as FM serial mode and output level is large */
-	feedback2 = 0;
-	/* SLOT 1 */
-	SLOT = &CH[6].SLOT[SLOT1];
-	env_out = OPL_CALC_SLOT(SLOT);
-	if(env_out < EG_ENT-1) {
-		/* PG */
-		if(SLOT->vib)
-			SLOT->Cnt += (SLOT->Incr * vib) >> VIB_RATE_SHIFT;
-		else
-			SLOT->Cnt += SLOT->Incr;
-		/* connection */
-		if(CH[6].FB) {
-			int feedback1 = (CH[6].op1_out[0] + CH[6].op1_out[1]) >> CH[6].FB;
-			CH[6].op1_out[1] = CH[6].op1_out[0];
-			feedback2 = CH[6].op1_out[0] = OP_OUT(SLOT, env_out, feedback1);
-		}
-		else {
-			feedback2 = OP_OUT(SLOT, env_out, 0);
-		}
-	} else {
-		feedback2 = 0;
-		CH[6].op1_out[1] = CH[6].op1_out[0];
-		CH[6].op1_out[0] = 0;
-	}
-	/* SLOT 2 */
-	SLOT = &CH[6].SLOT[SLOT2];
-	env_out = OPL_CALC_SLOT(SLOT);
-	if(env_out < EG_ENT-1) {
-		/* PG */
-		if(SLOT->vib)
-			SLOT->Cnt += (SLOT->Incr * vib) >> VIB_RATE_SHIFT;
-		else
-			SLOT->Cnt += SLOT->Incr;
-		/* connection */
-		outd[0] += OP_OUT(SLOT, env_out, feedback2) * 2;
-	}
-
-	// SD  (17) = mul14[fnum7] + white noise
-	// TAM (15) = mul15[fnum8]
-	// TOP (18) = fnum6(mul18[fnum8]+whitenoise)
-	// HH  (14) = fnum7(mul18[fnum8]+whitenoise) + white noise
-	env_sd = OPL_CALC_SLOT(SLOT7_2) + whitenoise;
-	env_tam =OPL_CALC_SLOT(SLOT8_1);
-	env_top = OPL_CALC_SLOT(SLOT8_2);
-	env_hh = OPL_CALC_SLOT(SLOT7_1) + whitenoise;
-
-	/* PG */
-	if(SLOT7_1->vib)
-		SLOT7_1->Cnt += (SLOT7_1->Incr * vib) >> (VIB_RATE_SHIFT-1);
-	else
-		SLOT7_1->Cnt += 2 * SLOT7_1->Incr;
-	if(SLOT7_2->vib)
-		SLOT7_2->Cnt += (CH[7].fc * vib) >> (VIB_RATE_SHIFT-3);
-	else
-		SLOT7_2->Cnt += (CH[7].fc * 8);
-	if(SLOT8_1->vib)
-		SLOT8_1->Cnt += (SLOT8_1->Incr * vib) >> VIB_RATE_SHIFT;
-	else
-		SLOT8_1->Cnt += SLOT8_1->Incr;
-	if(SLOT8_2->vib)
-		SLOT8_2->Cnt += ((CH[8].fc * 3) * vib) >> (VIB_RATE_SHIFT-4);
-	else
-		SLOT8_2->Cnt += (CH[8].fc * 48);
-
-	tone8 = OP_OUT(SLOT8_2,whitenoise,0 );
-
-	/* SD */
-	if(env_sd < (uint32_t)(EG_ENT - 1))
-		outd[0] += OP_OUT(SLOT7_1, env_sd, 0) * 8;
-	/* TAM */
-	if(env_tam < (uint32_t)(EG_ENT - 1))
-		outd[0] += OP_OUT(SLOT8_1, env_tam, 0) * 2;
-	/* TOP-CY */
-	if(env_top < (uint32_t)(EG_ENT - 1))
-		outd[0] += OP_OUT(SLOT7_2, env_top, tone8) * 2;
-	/* HH */
-	if(env_hh  < (uint32_t)(EG_ENT-1))
-		outd[0] += OP_OUT(SLOT7_2, env_hh, tone8) * 2;
-}
-
-/* ----------- initialize time tabls ----------- */
-static void init_timetables(FM_OPL *OPL, int ARRATE, int DRRATE) {
-	int i;
-	double rate;
-
-	/* make attack rate & decay rate tables */
-	for (i = 0; i < 4; i++)
-		OPL->AR_TABLE[i] = OPL->DR_TABLE[i] = 0;
-	for (i = 4; i <= 60; i++) {
-		rate = OPL->freqbase;						/* frequency rate */
-		if(i < 60)
-			rate *= 1.0 + (i & 3) * 0.25;		/* b0-1 : x1 , x1.25 , x1.5 , x1.75 */
-		rate *= 1 << ((i >> 2) - 1);						/* b2-5 : shift bit */
-		rate *= (double)(EG_ENT << ENV_BITS);
-		OPL->AR_TABLE[i] = (int)(rate / ARRATE);
-		OPL->DR_TABLE[i] = (int)(rate / DRRATE);
-	}
-	for (i = 60; i < 76; i++) {
-		OPL->AR_TABLE[i] = EG_AED-1;
-		OPL->DR_TABLE[i] = OPL->DR_TABLE[60];
-	}
-}
-
-/* ---------- generic table initialize ---------- */
-static int OPLOpenTable(void) {
-	int s,t;
-	double rate;
-	int i,j;
-	double pom;
-
-	/* allocate dynamic tables */
-	if((TL_TABLE = (int *)malloc(TL_MAX * 2 * sizeof(int))) == NULL)
-		return 0;
-
-	if((SIN_TABLE = (int **)malloc(SIN_ENT * 4 * sizeof(int *))) == NULL) {
-		free(TL_TABLE);
-		return 0;
-	}
-
-	if((AMS_TABLE = (int *)malloc(AMS_ENT * 2 * sizeof(int))) == NULL) {
-		free(TL_TABLE);
-		free(SIN_TABLE);
-		return 0;
-	}
-
-	if((VIB_TABLE = (int *)malloc(VIB_ENT * 2 * sizeof(int))) == NULL) {
-		free(TL_TABLE);
-		free(SIN_TABLE);
-		free(AMS_TABLE);
-		return 0;
-	}
-	/* make total level table */
-	for (t = 0; t < EG_ENT - 1 ; t++) {
-		rate = ((1 << TL_BITS) - 1) / pow(10.0, EG_STEP * t / 20);	/* dB -> voltage */
-		TL_TABLE[         t] =  (int)rate;
-		TL_TABLE[TL_MAX + t] = -TL_TABLE[t];
-	}
-	/* fill volume off area */
-	for (t = EG_ENT - 1; t < TL_MAX; t++) {
-		TL_TABLE[t] = TL_TABLE[TL_MAX + t] = 0;
-	}
-
-	/* make sinwave table (total level offet) */
-	/* degree 0 = degree 180                   = off */
-	SIN_TABLE[0] = SIN_TABLE[SIN_ENT /2 ] = &TL_TABLE[EG_ENT - 1];
-	for (s = 1;s <= SIN_ENT / 4; s++) {
-		pom = sin(2 * PI * s / SIN_ENT); /* sin     */
-		pom = 20 * log10(1 / pom);	   /* decibel */
-		j = (int) (pom / EG_STEP);         /* TL_TABLE steps */
-
-		/* degree 0   -  90    , degree 180 -  90 : plus section */
-		SIN_TABLE[          s] = SIN_TABLE[SIN_ENT / 2 - s] = &TL_TABLE[j];
-		/* degree 180 - 270    , degree 360 - 270 : minus section */
-		SIN_TABLE[SIN_ENT / 2 + s] = SIN_TABLE[SIN_ENT - s] = &TL_TABLE[TL_MAX + j];
-	}
-	for (s = 0;s < SIN_ENT; s++) {
-		SIN_TABLE[SIN_ENT * 1 + s] = s < (SIN_ENT / 2) ? SIN_TABLE[s] : &TL_TABLE[EG_ENT];
-		SIN_TABLE[SIN_ENT * 2 + s] = SIN_TABLE[s % (SIN_ENT / 2)];
-		SIN_TABLE[SIN_ENT * 3 + s] = (s / (SIN_ENT / 4)) & 1 ? &TL_TABLE[EG_ENT] : SIN_TABLE[SIN_ENT * 2 + s];
-	}
-
-
-	ENV_CURVE = (int *)malloc(sizeof(int) * (2*EG_ENT+1));
-
-	/* envelope counter -> envelope output table */
-	for (i=0; i < EG_ENT; i++) {
-		/* ATTACK curve */
-		pom = pow(((double)(EG_ENT - 1 - i) / EG_ENT), 8) * EG_ENT;
-		/* if( pom >= EG_ENT ) pom = EG_ENT-1; */
-		ENV_CURVE[i] = (int)pom;
-		/* DECAY ,RELEASE curve */
-		ENV_CURVE[(EG_DST >> ENV_BITS) + i]= i;
-	}
-	/* off */
-	ENV_CURVE[EG_OFF >> ENV_BITS]= EG_ENT - 1;
-	/* make LFO ams table */
-	for (i=0; i < AMS_ENT; i++) {
-		pom = (1.0 + sin(2 * PI * i / AMS_ENT)) / 2; /* sin */
-		AMS_TABLE[i]         = (int)((1.0 / EG_STEP) * pom); /* 1dB   */
-		AMS_TABLE[AMS_ENT + i] = (int)((4.8 / EG_STEP) * pom); /* 4.8dB */
-	}
-	/* make LFO vibrate table */
-	for (i=0; i < VIB_ENT; i++) {
-		/* 100cent = 1seminote = 6% ?? */
-		pom = (double)VIB_RATE * 0.06 * sin(2 * PI * i / VIB_ENT); /* +-100sect step */
-		VIB_TABLE[i]         = (int)(VIB_RATE + (pom * 0.07)); /* +- 7cent */
-		VIB_TABLE[VIB_ENT + i] = (int)(VIB_RATE + (pom * 0.14)); /* +-14cent */
-	}
-	return 1;
-}
-
-static void OPLCloseTable(void) {
-	free(TL_TABLE);
-	free(SIN_TABLE);
-	free(AMS_TABLE);
-	free(VIB_TABLE);
-	free(ENV_CURVE);
-}
-
-/* CSM Key Controll */
-static inline void CSMKeyControll(OPL_CH *CH) {
-	OPL_SLOT *slot1 = &CH->SLOT[SLOT1];
-	OPL_SLOT *slot2 = &CH->SLOT[SLOT2];
-	/* all key off */
-	OPL_KEYOFF(slot1);
-	OPL_KEYOFF(slot2);
-	/* total level latch */
-	slot1->TLL = slot1->TL + (CH->ksl_base>>slot1->ksl);
-	slot1->TLL = slot1->TL + (CH->ksl_base>>slot1->ksl);
-	/* key on */
-	CH->op1_out[0] = CH->op1_out[1] = 0;
-	OPL_KEYON(slot1);
-	OPL_KEYON(slot2);
-}
-
-/* ---------- opl initialize ---------- */
-static void OPL_initalize(FM_OPL *OPL) {
-	int fn;
-
-	/* frequency base */
-	OPL->freqbase = (OPL->rate) ? ((double)OPL->clock / OPL->rate) / 72 : 0;
-	/* Timer base time */
-	OPL->TimerBase = 1.0/((double)OPL->clock / 72.0 );
-	/* make time tables */
-	init_timetables(OPL, OPL_ARRATE, OPL_DRRATE);
-	/* make fnumber -> increment counter table */
-	for( fn=0; fn < 1024; fn++) {
-		OPL->FN_TABLE[fn] = (uint32_t)(OPL->freqbase * fn * FREQ_RATE * (1<<7) / 2);
-	}
-	/* LFO freq.table */
-	OPL->amsIncr = (int)(OPL->rate ? (double)AMS_ENT * (1 << AMS_SHIFT) / OPL->rate * 3.7 * ((double)OPL->clock/3600000) : 0);
-	OPL->vibIncr = (int)(OPL->rate ? (double)VIB_ENT * (1 << VIB_SHIFT) / OPL->rate * 6.4 * ((double)OPL->clock/3600000) : 0);
-}
-
-/* ---------- write a OPL registers ---------- */
-void OPLWriteReg(FM_OPL *OPL, int r, int v) {
-	OPL_CH *CH;
-	int slot;
-	uint32_t block_fnum;
-
-	switch(r & 0xe0) {
-	case 0x00: /* 00-1f:controll */
-		switch(r & 0x1f) {
-		case 0x01:
-			/* wave selector enable */
-			if(OPL->type&OPL_TYPE_WAVESEL) {
-				OPL->wavesel = v & 0x20;
-				if(!OPL->wavesel) {
-					/* preset compatible mode */
-					int c;
-					for(c=0; c<OPL->max_ch; c++) {
-						OPL->P_CH[c].SLOT[SLOT1].wavetable = &SIN_TABLE[0];
-						OPL->P_CH[c].SLOT[SLOT2].wavetable = &SIN_TABLE[0];
-					}
-				}
-			}
-			return;
-		case 0x02:	/* Timer 1 */
-			OPL->T[0] = (256-v) * 4;
-			break;
-		case 0x03:	/* Timer 2 */
-			OPL->T[1] = (256-v) * 16;
-			return;
-		case 0x04:	/* IRQ clear / mask and Timer enable */
-			if(v & 0x80) {	/* IRQ flag clear */
-				OPL_STATUS_RESET(OPL, 0x7f);
-			} else {	/* set IRQ mask ,timer enable*/
-				uint8_t st1 = v & 1;
-				uint8_t st2 = (v >> 1) & 1;
-				/* IRQRST,T1MSK,t2MSK,EOSMSK,BRMSK,x,ST2,ST1 */
-				OPL_STATUS_RESET(OPL, v & 0x78);
-				OPL_STATUSMASK_SET(OPL,((~v) & 0x78) | 0x01);
-				/* timer 2 */
-				if(OPL->st[1] != st2) {
-					double interval = st2 ? (double)OPL->T[1] * OPL->TimerBase : 0.0;
-					OPL->st[1] = st2;
-					if (OPL->TimerHandler) (OPL->TimerHandler)(OPL->TimerParam + 1, interval);
-				}
-				/* timer 1 */
-				if(OPL->st[0] != st1) {
-					double interval = st1 ? (double)OPL->T[0] * OPL->TimerBase : 0.0;
-					OPL->st[0] = st1;
-					if (OPL->TimerHandler) (OPL->TimerHandler)(OPL->TimerParam + 0, interval);
-				}
-			}
-			return;
-		}
-		break;
-	case 0x20:	/* am,vib,ksr,eg type,mul */
-		slot = slot_array[r&0x1f];
-		if(slot == -1)
-			return;
-		set_mul(OPL,slot,v);
-		return;
-	case 0x40:
-		slot = slot_array[r&0x1f];
-		if(slot == -1)
-			return;
-		set_ksl_tl(OPL,slot,v);
-		return;
-	case 0x60:
-		slot = slot_array[r&0x1f];
-		if(slot == -1)
-			return;
-		set_ar_dr(OPL,slot,v);
-		return;
-	case 0x80:
-		slot = slot_array[r&0x1f];
-		if(slot == -1)
-			return;
-		set_sl_rr(OPL,slot,v);
-		return;
-	case 0xa0:
-		switch(r) {
-		case 0xbd:
-			/* amsep,vibdep,r,bd,sd,tom,tc,hh */
-			{
-			uint8_t rkey = OPL->rythm ^ v;
-			OPL->ams_table = &AMS_TABLE[v & 0x80 ? AMS_ENT : 0];
-			OPL->vib_table = &VIB_TABLE[v & 0x40 ? VIB_ENT : 0];
-			OPL->rythm  = v & 0x3f;
-			if(OPL->rythm & 0x20) {
-				/* BD key on/off */
-				if(rkey & 0x10) {
-					if(v & 0x10) {
-						OPL->P_CH[6].op1_out[0] = OPL->P_CH[6].op1_out[1] = 0;
-						OPL_KEYON(&OPL->P_CH[6].SLOT[SLOT1]);
-						OPL_KEYON(&OPL->P_CH[6].SLOT[SLOT2]);
-					} else {
-						OPL_KEYOFF(&OPL->P_CH[6].SLOT[SLOT1]);
-						OPL_KEYOFF(&OPL->P_CH[6].SLOT[SLOT2]);
-					}
-				}
-				/* SD key on/off */
-				if(rkey & 0x08) {
-					if(v & 0x08)
-						OPL_KEYON(&OPL->P_CH[7].SLOT[SLOT2]);
-					else
-						OPL_KEYOFF(&OPL->P_CH[7].SLOT[SLOT2]);
-				}/* TAM key on/off */
-				if(rkey & 0x04) {
-					if(v & 0x04)
-						OPL_KEYON(&OPL->P_CH[8].SLOT[SLOT1]);
-					else
-						OPL_KEYOFF(&OPL->P_CH[8].SLOT[SLOT1]);
-				}
-				/* TOP-CY key on/off */
-				if(rkey & 0x02) {
-					if(v & 0x02)
-						OPL_KEYON(&OPL->P_CH[8].SLOT[SLOT2]);
-					else
-						OPL_KEYOFF(&OPL->P_CH[8].SLOT[SLOT2]);
-				}
-				/* HH key on/off */
-				if(rkey & 0x01) {
-					if(v & 0x01)
-						OPL_KEYON(&OPL->P_CH[7].SLOT[SLOT1]);
-					else
-						OPL_KEYOFF(&OPL->P_CH[7].SLOT[SLOT1]);
-				}
-			}
-			}
-			return;
-
-		default:
-			break;
-		}
-		/* keyon,block,fnum */
-		if((r & 0x0f) > 8)
-			return;
-		CH = &OPL->P_CH[r & 0x0f];
-		if(!(r&0x10)) {	/* a0-a8 */
-			block_fnum  = (CH->block_fnum & 0x1f00) | v;
-		} else {	/* b0-b8 */
-			int keyon = (v >> 5) & 1;
-			block_fnum = ((v & 0x1f) << 8) | (CH->block_fnum & 0xff);
-			if(CH->keyon != keyon) {
-				if((CH->keyon=keyon)) {
-					CH->op1_out[0] = CH->op1_out[1] = 0;
-					OPL_KEYON(&CH->SLOT[SLOT1]);
-					OPL_KEYON(&CH->SLOT[SLOT2]);
-				} else {
-					OPL_KEYOFF(&CH->SLOT[SLOT1]);
-					OPL_KEYOFF(&CH->SLOT[SLOT2]);
-				}
-			}
-		}
-		/* update */
-		if(CH->block_fnum != block_fnum) {
-			int blockRv = 7 - (block_fnum >> 10);
-			int fnum = block_fnum & 0x3ff;
-			CH->block_fnum = block_fnum;
-			CH->ksl_base = KSL_TABLE[block_fnum >> 6];
-			CH->fc = OPL->FN_TABLE[fnum] >> blockRv;
-			CH->kcode = CH->block_fnum >> 9;
-			if((OPL->mode & 0x40) && CH->block_fnum & 0x100)
-				CH->kcode |=1;
-			CALC_FCSLOT(CH,&CH->SLOT[SLOT1]);
-			CALC_FCSLOT(CH,&CH->SLOT[SLOT2]);
-		}
-		return;
-	case 0xc0:
-		/* FB,C */
-		if((r & 0x0f) > 8)
-			return;
-		CH = &OPL->P_CH[r&0x0f];
-		{
-			int feedback = (v >> 1) & 7;
-			CH->FB = feedback ? (8 + 1) - feedback : 0;
-			CH->CON = v & 1;
-			set_algorythm(CH);
-		}
-		return;
-	case 0xe0: /* wave type */
-		slot = slot_array[r & 0x1f];
-		if(slot == -1)
-			return;
-		CH = &OPL->P_CH[slot>>1];
-		if(OPL->wavesel) {
-			CH->SLOT[slot&1].wavetable = &SIN_TABLE[(v & 0x03) * SIN_ENT];
-		}
-		return;
-	}
-}
-
-/* lock/unlock for common table */
-static int OPL_LockTable(void) {
-	num_lock++;
-	if(num_lock>1)
-		return 0;
-	/* first time */
-	cur_chip = NULL;
-	/* allocate total level table (128kb space) */
-	if(!OPLOpenTable()) {
-		num_lock--;
-		return -1;
-	}
-	return 0;
-}
-
-static void OPL_UnLockTable(void) {
-	if(num_lock)
-		num_lock--;
-	if(num_lock)
-		return;
-	/* last time */
-	cur_chip = NULL;
-	OPLCloseTable();
-}
-
-/*******************************************************************************/
-/*		YM3812 local section                                                   */
-/*******************************************************************************/
-
-/* ---------- update one of chip ----------- */
-void YM3812UpdateOne(FM_OPL *OPL, int16_t *buffer, int length, int interleave) {
-	int i;
-	int data;
-	int16_t *buf = buffer;
-	uint32_t amsCnt = OPL->amsCnt;
-	uint32_t vibCnt = OPL->vibCnt;
-	uint8_t rythm = OPL->rythm & 0x20;
-	OPL_CH *CH, *R_CH;
-
-
-	if((void *)OPL != cur_chip) {
-		cur_chip = (void *)OPL;
-		/* channel pointers */
-		S_CH = OPL->P_CH;
-		E_CH = &S_CH[9];
-		/* rythm slot */
-		SLOT7_1 = &S_CH[7].SLOT[SLOT1];
-		SLOT7_2 = &S_CH[7].SLOT[SLOT2];
-		SLOT8_1 = &S_CH[8].SLOT[SLOT1];
-		SLOT8_2 = &S_CH[8].SLOT[SLOT2];
-		/* LFO state */
-		amsIncr = OPL->amsIncr;
-		vibIncr = OPL->vibIncr;
-		ams_table = OPL->ams_table;
-		vib_table = OPL->vib_table;
-	}
-	R_CH = rythm ? &S_CH[6] : E_CH;
-	for(i = 0; i < length; i++) {
-		/*            channel A         channel B         channel C      */
-		/* LFO */
-		ams = ams_table[(amsCnt += amsIncr) >> AMS_SHIFT];
-		vib = vib_table[(vibCnt += vibIncr) >> VIB_SHIFT];
-		outd[0] = 0;
-		/* FM part */
-		for(CH=S_CH; CH < R_CH; CH++)
-			OPL_CALC_CH(CH);
-		/* Rythn part */
-		if(rythm)
-			OPL_CALC_RH(OPL, S_CH);
-		/* limit check */
-		data = CLIP(outd[0], OPL_MINOUT, OPL_MAXOUT);
-		/* store to sound buffer */
-		buf[i << interleave] = data >> OPL_OUTSB;
-	}
-
-	OPL->amsCnt = amsCnt;
-	OPL->vibCnt = vibCnt;
-}
-
-/* ---------- reset a chip ---------- */
-void OPLResetChip(FM_OPL *OPL) {
-	int c,s;
-	int i;
-
-	/* reset chip */
-	OPL->mode = 0;	/* normal mode */
-	OPL_STATUS_RESET(OPL, 0x7f);
-	/* reset with register write */
-	OPLWriteReg(OPL, 0x01,0); /* wabesel disable */
-	OPLWriteReg(OPL, 0x02,0); /* Timer1 */
-	OPLWriteReg(OPL, 0x03,0); /* Timer2 */
-	OPLWriteReg(OPL, 0x04,0); /* IRQ mask clear */
-	for(i = 0xff; i >= 0x20; i--)
-		OPLWriteReg(OPL,i,0);
-	/* reset OPerator parameter */
-	for(c = 0; c < OPL->max_ch ;c++ ) {
-		OPL_CH *CH = &OPL->P_CH[c];
-		/* OPL->P_CH[c].PAN = OPN_CENTER; */
-		for(s = 0; s < 2; s++ ) {
-			/* wave table */
-			CH->SLOT[s].wavetable = &SIN_TABLE[0];
-			/* CH->SLOT[s].evm = ENV_MOD_RR; */
-			CH->SLOT[s].evc = EG_OFF;
-			CH->SLOT[s].eve = EG_OFF + 1;
-			CH->SLOT[s].evs = 0;
-		}
-	}
-}
-
-/* ----------  Create a virtual YM3812 ----------       */
-/* 'rate'  is sampling rate and 'bufsiz' is the size of the  */
-FM_OPL *OPLCreate(int type, int clock, int rate) {
-	char *ptr;
-	FM_OPL *OPL;
-	int state_size;
-	int max_ch = 9; /* normaly 9 channels */
-
-	if( OPL_LockTable() == -1)
-		return NULL;
-	/* allocate OPL state space */
-	state_size  = sizeof(FM_OPL);
-	state_size += sizeof(OPL_CH) * max_ch;
-
-	/* allocate memory block */
-	ptr = (char *)calloc(state_size, 1);
-	if(ptr == NULL)
-		return NULL;
-
-	/* clear */
-	memset(ptr, 0, state_size);
-	OPL       = (FM_OPL *)ptr; ptr += sizeof(FM_OPL);
-	OPL->P_CH = (OPL_CH *)ptr; ptr += sizeof(OPL_CH) * max_ch;
-
-	/* set channel state pointer */
-	OPL->type  = type;
-	OPL->clock = clock;
-	OPL->rate  = rate;
-	OPL->max_ch = max_ch;
-
-	/* init grobal tables */
-	OPL_initalize(OPL);
-
-	/* reset chip */
-	OPLResetChip(OPL);
-	return OPL;
-}
-
-/* ----------  Destroy one of vietual YM3812 ----------       */
-void OPLDestroy(FM_OPL *OPL) {
-	OPL_UnLockTable();
-	free(OPL);
-}
-
-/* ----------  Option handlers ----------       */
-void OPLSetTimerHandler(FM_OPL *OPL, OPL_TIMERHANDLER TimerHandler,int channelOffset) {
-	OPL->TimerHandler   = TimerHandler;
-	OPL->TimerParam = channelOffset;
-}
-
-void OPLSetIRQHandler(FM_OPL *OPL, OPL_IRQHANDLER IRQHandler, int param) {
-	OPL->IRQHandler     = IRQHandler;
-	OPL->IRQParam = param;
-}
-
-void OPLSetUpdateHandler(FM_OPL *OPL, OPL_UPDATEHANDLER UpdateHandler,int param) {
-	OPL->UpdateHandler = UpdateHandler;
-	OPL->UpdateParam = param;
-}
-
-/* ---------- YM3812 I/O interface ---------- */
-int OPLWrite(FM_OPL *OPL,int a,int v) {
-	if(!(a & 1)) {	/* address port */
-		OPL->address = v & 0xff;
-	} else {	/* data port */
-		if(OPL->UpdateHandler)
-			OPL->UpdateHandler(OPL->UpdateParam,0);
-		OPLWriteReg(OPL, OPL->address,v);
-	}
-	return OPL->status >> 7;
-}
-
-unsigned char OPLRead(FM_OPL *OPL,int a) {
-	if(!(a & 1)) {	/* status port */
-		return OPL->status & (OPL->statusmask | 0x80);
-	}
-
-	return 0;
-}
-
-int OPLTimerOver(FM_OPL *OPL, int c) {
-	if(c) {	/* Timer B */
-		OPL_STATUS_SET(OPL, 0x20);
-	} else {	/* Timer A */
-		OPL_STATUS_SET(OPL, 0x40);
-		/* CSM mode key,TL controll */
-		if(OPL->mode & 0x80) {	/* CSM mode total level latch and auto key on */
-			int ch;
-			if(OPL->UpdateHandler)
-				OPL->UpdateHandler(OPL->UpdateParam,0);
-			for(ch = 0; ch < 9; ch++)
-				CSMKeyControll(&OPL->P_CH[ch]);
-		}
-	}
-	/* reload timer */
-	if (OPL->TimerHandler)
-		(OPL->TimerHandler)(OPL->TimerParam + c, (double)OPL->T[c] * OPL->TimerBase);
-	return OPL->status >> 7;
-}
-
-FM_OPL *makeAdlibOPL(int rate) {
-	// We need to emulate one YM3812 chip
-	int env_bits = FMOPL_ENV_BITS_HQ;
-	int eg_ent = FMOPL_EG_ENT_HQ;
-
-	OPLBuildTables(env_bits, eg_ent);
-	return OPLCreate(OPL_TYPE_YM3812, 3579545, rate);
-}
-
--- a/opl/fmopl.h
+++ /dev/null
@@ -1,167 +1,0 @@
-/* This file is derived from fmopl.h from ScummVM.
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * LGPL licensed version of MAMEs fmopl (V0.37a modified) by
- * Tatsuyuki Satoh. Included from LGPL'ed AdPlug.
- */
-
-
-#ifndef OPL_FMOPL_H
-#define OPL_FMOPL_H
-
-#include "inttypes.h"
-
-enum {
-	FMOPL_ENV_BITS_HQ = 16,
-	FMOPL_ENV_BITS_MQ = 8,
-	FMOPL_ENV_BITS_LQ = 8,
-	FMOPL_EG_ENT_HQ = 4096,
-	FMOPL_EG_ENT_MQ = 1024,
-	FMOPL_EG_ENT_LQ = 128
-};
-
-typedef void (*OPL_TIMERHANDLER)(int channel,double interval_Sec);
-typedef void (*OPL_IRQHANDLER)(int param,int irq);
-typedef void (*OPL_UPDATEHANDLER)(int param,int min_interval_us);
-
-#define OPL_TYPE_WAVESEL   0x01  /* waveform select    */
-
-/* Saving is necessary for member of the 'R' mark for suspend/resume */
-/* ---------- OPL one of slot  ---------- */
-typedef struct fm_opl_slot {
-	int TL;		/* total level     :TL << 8				*/
-	int TLL;	/* adjusted now TL						*/
-	uint8_t KSR;	/* key scale rate  :(shift down bit)	*/
-	int *AR;	/* attack rate     :&AR_TABLE[AR<<2]	*/
-	int *DR;	/* decay rate      :&DR_TABLE[DR<<2]	*/
-	int SL;		/* sustain level   :SL_TABLE[SL]		*/
-	int *RR;	/* release rate    :&DR_TABLE[RR<<2]	*/
-	uint8_t ksl;	/* keyscale level  :(shift down bits)	*/
-	uint8_t ksr;	/* key scale rate  :kcode>>KSR			*/
-	unsigned int mul;	/* multiple        :ML_TABLE[ML]		*/
-	unsigned int Cnt;	/* frequency count						*/
-	unsigned int Incr;	/* frequency step						*/
-
-	/* envelope generator state */
-	uint8_t eg_typ;/* envelope type flag					*/
-	uint8_t evm;	/* envelope phase						*/
-	int evc;	/* envelope counter						*/
-	int eve;	/* envelope counter end point			*/
-	int evs;	/* envelope counter step				*/
-	int evsa;	/* envelope step for AR :AR[ksr]		*/
-	int evsd;	/* envelope step for DR :DR[ksr]		*/
-	int evsr;	/* envelope step for RR :RR[ksr]		*/
-
-	/* LFO */
-	uint8_t ams;		/* ams flag                            */
-	uint8_t vib;		/* vibrate flag                        */
-	/* wave selector */
-	int **wavetable;
-} OPL_SLOT;
-
-/* ---------- OPL one of channel  ---------- */
-typedef struct fm_opl_channel {
-	OPL_SLOT SLOT[2];
-	uint8_t CON;			/* connection type					*/
-	uint8_t FB;			/* feed back       :(shift down bit)*/
-	int *connect1;		/* slot1 output pointer				*/
-	int *connect2;		/* slot2 output pointer				*/
-	int op1_out[2];		/* slot1 output for selfeedback		*/
-
-	/* phase generator state */
-	unsigned int block_fnum;	/* block+fnum						*/
-	uint8_t kcode;		/* key code        : KeyScaleCode	*/
-	unsigned int fc;			/* Freq. Increment base				*/
-	unsigned int ksl_base;		/* KeyScaleLevel Base step			*/
-	uint8_t keyon;		/* key on/off flag					*/
-} OPL_CH;
-
-/* OPL state */
-typedef struct fm_opl_f {
-	uint8_t type;			/* chip type                         */
-	int clock;			/* master clock  (Hz)                */
-	int rate;			/* sampling rate (Hz)                */
-	double freqbase;	/* frequency base                    */
-	double TimerBase;	/* Timer base time (==sampling time) */
-	uint8_t address;		/* address register                  */
-	uint8_t status;		/* status flag                       */
-	uint8_t statusmask;	/* status mask                       */
-	unsigned int mode;			/* Reg.08 : CSM , notesel,etc.       */
-
-	/* Timer */
-	int T[2];			/* timer counter                     */
-	uint8_t st[2];		/* timer enable                      */
-
-	/* FM channel slots */
-	OPL_CH *P_CH;		/* pointer of CH                     */
-	int	max_ch;			/* maximum channel                   */
-
-	/* Rythm sention */
-	uint8_t rythm;		/* Rythm mode , key flag */
-
-	/* time tables */
-	int AR_TABLE[76];	/* atttack rate tables				*/
-	int DR_TABLE[76];	/* decay rate tables				*/
-	unsigned int FN_TABLE[1024];/* fnumber -> increment counter		*/
-
-	/* LFO */
-	int *ams_table;
-	int *vib_table;
-	int amsCnt;
-	int amsIncr;
-	int vibCnt;
-	int vibIncr;
-
-	/* wave selector enable flag */
-	uint8_t wavesel;
-
-	/* external event callback handler */
-	OPL_TIMERHANDLER  TimerHandler;		/* TIMER handler   */
-	int TimerParam;						/* TIMER parameter */
-	OPL_IRQHANDLER    IRQHandler;		/* IRQ handler    */
-	int IRQParam;						/* IRQ parameter  */
-	OPL_UPDATEHANDLER UpdateHandler;	/* stream update handler   */
-	int UpdateParam;					/* stream update parameter */
-} FM_OPL;
-
-/* ---------- Generic interface section ---------- */
-#define OPL_TYPE_YM3526 (0)
-#define OPL_TYPE_YM3812 (OPL_TYPE_WAVESEL)
-
-void OPLBuildTables(int ENV_BITS_PARAM, int EG_ENT_PARAM);
-
-FM_OPL *OPLCreate(int type, int clock, int rate);
-void OPLDestroy(FM_OPL *OPL);
-void OPLSetTimerHandler(FM_OPL *OPL, OPL_TIMERHANDLER TimerHandler, int channelOffset);
-void OPLSetIRQHandler(FM_OPL *OPL, OPL_IRQHANDLER IRQHandler, int param);
-void OPLSetUpdateHandler(FM_OPL *OPL, OPL_UPDATEHANDLER UpdateHandler, int param);
-
-void OPLResetChip(FM_OPL *OPL);
-int OPLWrite(FM_OPL *OPL, int a, int v);
-unsigned char OPLRead(FM_OPL *OPL, int a);
-int OPLTimerOver(FM_OPL *OPL, int c);
-void OPLWriteReg(FM_OPL *OPL, int r, int v);
-void YM3812UpdateOne(FM_OPL *OPL, int16_t *buffer, int length, int interleave);
-
-// Factory method
-FM_OPL *makeAdlibOPL(int rate);
-
-#endif
-
--- a/opl/opl_sdl.c
+++ b/opl/opl_sdl.c
@@ -33,7 +33,7 @@
 #include "SDL.h"
 #include "SDL_mixer.h"
 
-#include "fmopl.h"
+#include "dbopl.h"
 
 #include "opl.h"
 #include "opl_internal.h"
@@ -42,6 +42,14 @@
 
 #define MAX_SOUND_SLICE_TIME 100 /* ms */
 
+typedef struct
+{
+    unsigned int rate;        // Number of times the timer is advanced per sec.
+    unsigned int enabled;     // Non-zero if timer is enabled.
+    unsigned int value;       // Last value that was set.
+    unsigned int expire_time; // Calculated time that timer will expire.
+} opl_timer_t;
+
 // When the callback mutex is locked using OPL_Lock, callback functions
 // are not invoked.
 
@@ -70,12 +78,21 @@
 
 // OPL software emulator structure.
 
-static FM_OPL *opl_emulator = NULL;
+static Chip opl_chip;
 
 // Temporary mixing buffer used by the mixing callback.
 
-static int16_t *mix_buffer = NULL;
+static int32_t *mix_buffer = NULL;
 
+// Register number that was written.
+
+static int register_num = 0;
+
+// Timers; DBOPL does not do timer stuff itself.
+
+static opl_timer_t timer1 = { 12500, 0, 0, 0 };
+static opl_timer_t timer2 = { 3125, 0, 0, 0 };
+
 // SDL parameters.
 
 static int sdl_was_initialized = 0;
@@ -153,14 +170,14 @@
 
     assert(nsamples < mixing_freq);
 
-    YM3812UpdateOne(opl_emulator, mix_buffer, nsamples, 0);
+    Chip__GenerateBlock2(&opl_chip, nsamples, mix_buffer);
 
     // Mix into the destination buffer, doubling up into stereo.
 
     for (i=0; i<nsamples; ++i)
     {
-        buffer[i * 2] = mix_buffer[i];
-        buffer[i * 2 + 1] = mix_buffer[i];
+        buffer[i * 2] = (int16_t) (mix_buffer[i] * 2);
+        buffer[i * 2 + 1] = (int16_t) (mix_buffer[i] * 2);
     }
 }
 
@@ -179,7 +196,7 @@
     buffer = (int16_t *) byte_buffer;
     buffer_len = buffer_bytes / 4;
 
-    // Repeatedly call the FMOPL update function until the buffer is
+    // Repeatedly call the OPL emulator update function until the buffer is
     // full.
 
     while (filled < buffer_len)
@@ -235,11 +252,13 @@
         sdl_was_initialized = 0;
     }
 
-    if (opl_emulator != NULL)
+/*
+    if (opl_chip != NULL)
     {
-        OPLDestroy(opl_emulator);
-        opl_emulator = NULL;
+        OPLDestroy(opl_chip);
+        opl_chip = NULL;
     }
+    */
 
     if (callback_mutex != NULL)
     {
@@ -254,29 +273,6 @@
     }
 }
 
-// Callback when a timer expires.
-
-static void TimerOver(void *data)
-{
-    int channel = (int) data;
-
-    OPLTimerOver(opl_emulator, channel);
-}
-
-// Callback invoked when the emulator code wants to set a timer.
-
-static void TimerHandler(int channel, double interval_seconds)
-{
-    unsigned int interval_samples;
-
-    interval_samples = (int) (interval_seconds * mixing_freq);
-
-    SDL_LockMutex(callback_queue_mutex);
-    OPL_Queue_Push(callback_queue, TimerOver, (void *) channel,
-                   current_time - pause_offset + interval_samples);
-    SDL_UnlockMutex(callback_queue_mutex);
-}
-
 static unsigned int GetSliceSize(void)
 {
     int limit;
@@ -360,21 +356,14 @@
 
     // Mix buffer:
 
-    mix_buffer = malloc(mixing_freq * 2);
+    mix_buffer = malloc(mixing_freq * sizeof(uint32_t));
 
     // Create the emulator structure:
 
-    opl_emulator = makeAdlibOPL(mixing_freq);
+    DBOPL_InitTables();
+    Chip__Chip(&opl_chip);
+    Chip__Setup(&opl_chip, mixing_freq);
 
-    if (opl_emulator == NULL)
-    {
-        fprintf(stderr, "Failed to initialize software OPL emulator!\n");
-        OPL_SDL_Shutdown();
-        return 0;
-    }
-
-    OPLSetTimerHandler(opl_emulator, TimerHandler, 0);
-
     callback_mutex = SDL_CreateMutex();
     callback_queue_mutex = SDL_CreateMutex();
 
@@ -386,21 +375,90 @@
 
 static unsigned int OPL_SDL_PortRead(opl_port_t port)
 {
-    if (opl_emulator != NULL)
+    unsigned int result = 0;
+
+    if (timer1.enabled && current_time > timer1.expire_time)
     {
-        return OPLRead(opl_emulator, port);
+        result |= 0x80;   // Either have expired
+        result |= 0x40;   // Timer 1 has expired
     }
-    else
+
+    if (timer2.enabled && current_time > timer2.expire_time)
     {
-        return 0;
+        result |= 0x80;   // Either have expired
+        result |= 0x20;   // Timer 2 has expired
     }
+
+    return result;
 }
 
+static void OPLTimer_CalculateEndTime(opl_timer_t *timer)
+{
+    int tics;
+
+    // If the timer is enabled, calculate the time when the timer
+    // will expire.
+
+    if (timer->enabled)
+    {
+        tics = 0x100 - timer->value;
+        timer->expire_time = current_time
+                           + (tics * opl_sample_rate) / timer->rate;
+    }
+}
+
+static void WriteRegister(unsigned int reg_num, unsigned int value)
+{
+    switch (reg_num)
+    {
+        case OPL_REG_TIMER1:
+            timer1.value = value;
+            OPLTimer_CalculateEndTime(&timer1);
+            break;
+
+        case OPL_REG_TIMER2:
+            timer2.value = value;
+            OPLTimer_CalculateEndTime(&timer2);
+            break;
+
+        case OPL_REG_TIMER_CTRL:
+            if (value & 0x80)
+            {
+                timer1.enabled = 0;
+                timer2.enabled = 0;
+            }
+            else
+            {
+                if ((value & 0x40) == 0)
+                {
+                    timer1.enabled = (value & 0x01) != 0;
+                    OPLTimer_CalculateEndTime(&timer1);
+                }
+
+                if ((value & 0x20) == 0)
+                {
+                    timer1.enabled = (value & 0x02) != 0;
+                    OPLTimer_CalculateEndTime(&timer2);
+                }
+            }
+
+            break;
+
+        default:
+            Chip__WriteReg(&opl_chip, reg_num, value);
+            break;
+    }
+}
+
 static void OPL_SDL_PortWrite(opl_port_t port, unsigned int value)
 {
-    if (opl_emulator != NULL)
+    if (port == OPL_REGISTER_PORT)
     {
-        OPLWrite(opl_emulator, port, value);
+        register_num = value;
+    }
+    else if (port == OPL_DATA_PORT)
+    {
+        WriteRegister(register_num, value);
     }
 }
 
--- a/pkg/config.make.in
+++ b/pkg/config.make.in
@@ -22,6 +22,7 @@
 DOC_FILES = README       \
             COPYING      \
             ChangeLog    \
+            INSTALL      \
             NEWS         \
             BUGS         \
             CMDLINE      \
--- a/pkg/osx/GNUmakefile
+++ b/pkg/osx/GNUmakefile
@@ -6,6 +6,10 @@
 
 include ../config.make
 
+# Build so that the package will work on older versions.
+
+export MACOSX_DEPLOYMENT_TARGET=10.4
+
 STAGING_DIR=staging
 DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg
 
--- a/rpm.spec.in
+++ b/rpm.spec.in
@@ -49,10 +49,11 @@
 %files
 %doc %{_mandir}/man5/*
 %doc %{_mandir}/man6/*
-%doc NEWS
-%doc AUTHORS
 %doc README
 %doc README.OPL
+%doc INSTALL
+%doc NEWS
+%doc AUTHORS
 %doc COPYING
 %doc CMDLINE
 %doc BUGS
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -358,6 +358,12 @@
     M_BindWeaponControls();
     M_BindMapControls();
     M_BindMenuControls();
+    M_BindChatControls(MAXPLAYERS);
+
+    key_multi_msgplayer[0] = HUSTR_KEYGREEN;
+    key_multi_msgplayer[1] = HUSTR_KEYINDIGO;
+    key_multi_msgplayer[2] = HUSTR_KEYBROWN;
+    key_multi_msgplayer[3] = HUSTR_KEYRED;
 
 #ifdef FEATURE_MULTIPLAYER
     NET_BindVariables();
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -176,14 +176,37 @@
     &key_weapon8
 };
 
+// Set to -1 or +1 to switch to the previous or next weapon.
+
+static int next_weapon = 0;
+
+// Used for prev/next weapon keys.
+
+static const struct
+{
+    weapontype_t weapon;
+    weapontype_t weapon_num;
+} weapon_order_table[] = {
+    { wp_fist,            wp_fist },
+    { wp_chainsaw,        wp_fist },
+    { wp_pistol,          wp_pistol },
+    { wp_shotgun,         wp_shotgun },
+    { wp_supershotgun,    wp_shotgun },
+    { wp_chaingun,        wp_chaingun },
+    { wp_missile,         wp_missile },
+    { wp_plasma,          wp_plasma },
+    { wp_bfg,             wp_bfg }
+};
+
 #define SLOWTURNTICS	6 
  
 #define NUMKEYS		256 
+#define MAX_JOY_BUTTONS 20
 
 static boolean  gamekeydown[NUMKEYS]; 
 static int      turnheld;		// for accelerative turning 
  
-static boolean  mousearray[4]; 
+static boolean  mousearray[MAX_MOUSE_BUTTONS + 1];
 static boolean *mousebuttons = &mousearray[1];  // allow [-1]
 
 // mouse values are used once 
@@ -197,8 +220,6 @@
 static boolean  dclickstate2;
 static int      dclicks2;
 
-#define MAX_JOY_BUTTONS 20
-
 // joystick values are repeated 
 static int      joyxmove;
 static int      joyymove;
@@ -337,8 +358,64 @@
 		 
     return sum; 
 } 
- 
 
+static boolean WeaponSelectable(weapontype_t weapon)
+{
+    // Can't select a weapon if we don't own it.
+
+    if (!players[consoleplayer].weaponowned[weapon])
+    {
+        return false;
+    }
+
+    // Can't select the fist if we have the chainsaw, unless
+    // we also have the berserk pack.
+
+    if (weapon == wp_fist
+     && players[consoleplayer].weaponowned[wp_chainsaw]
+     && !players[consoleplayer].powers[pw_strength])
+    {
+        return false;
+    }
+
+    return true;
+}
+
+static int G_NextWeapon(int direction)
+{
+    weapontype_t weapon;
+    int i;
+
+    // Find index in the table.
+
+    if (players[consoleplayer].pendingweapon == wp_nochange)
+    {
+        weapon = players[consoleplayer].readyweapon;
+    }
+    else
+    {
+        weapon = players[consoleplayer].pendingweapon;
+    }
+
+    for (i=0; i<arrlen(weapon_order_table); ++i)
+    {
+        if (weapon_order_table[i].weapon == weapon)
+        {
+            break;
+        }
+    }
+
+    // Switch weapon.
+
+    do
+    {
+        i += direction;
+        i = (i + arrlen(weapon_order_table)) % arrlen(weapon_order_table);
+    } while (!WeaponSelectable(weapon_order_table[i].weapon));
+
+    return weapon_order_table[i].weapon_num;
+}
+
 //
 // G_BuildTiccmd
 // Builds a ticcmd from all of the available inputs
@@ -465,20 +542,34 @@
 	dclicks = 0;                   
     } 
 
-    // chainsaw overrides 
+    // If the previous or next weapon button is pressed, the
+    // next_weapon variable is set to change weapons when
+    // we generate a ticcmd.  Choose a new weapon.
 
-    for (i=0; i<arrlen(weapon_keys); ++i)
+    if (next_weapon != 0)
     {
-        int key = *weapon_keys[i];
+        i = G_NextWeapon(next_weapon);
+        cmd->buttons |= BT_CHANGE;
+        cmd->buttons |= i << BT_WEAPONSHIFT;
+        next_weapon = 0;
+    }
+    else
+    {
+        // Check weapon keys.
 
-        if (gamekeydown[key])
+        for (i=0; i<arrlen(weapon_keys); ++i)
         {
-	    cmd->buttons |= BT_CHANGE; 
-	    cmd->buttons |= i<<BT_WEAPONSHIFT; 
-	    break; 
+            int key = *weapon_keys[i];
+
+            if (gamekeydown[key])
+            {
+                cmd->buttons |= BT_CHANGE;
+                cmd->buttons |= i<<BT_WEAPONSHIFT;
+                break;
+            }
         }
     }
-    
+
     // mouse
     if (mousebuttons[mousebforward]) 
     {
@@ -657,7 +748,6 @@
         players[consoleplayer].message = "Press escape to quit.";
     }
 } 
- 
 
 static void SetJoyButtons(unsigned int buttons_mask)
 {
@@ -665,10 +755,54 @@
 
     for (i=0; i<MAX_JOY_BUTTONS; ++i)
     {
-        joybuttons[i] = (buttons_mask & (1 << i)) != 0;
+        int button_on = (buttons_mask & (1 << i)) != 0;
+
+        // Detect button press:
+
+        if (!joybuttons[i] && button_on)
+        {
+            // Weapon cycling:
+
+            if (i == joybprevweapon)
+            {
+                next_weapon = -1;
+            }
+            else if (i == joybnextweapon)
+            {
+                next_weapon = 1;
+            }
+        }
+
+        joybuttons[i] = button_on;
     }
 }
- 
+
+static void SetMouseButtons(unsigned int buttons_mask)
+{
+    int i;
+
+    for (i=0; i<MAX_MOUSE_BUTTONS; ++i)
+    {
+        unsigned int button_on = (buttons_mask & (1 << i)) != 0;
+
+        // Detect button press:
+
+        if (!mousebuttons[i] && button_on)
+        {
+            if (i == mousebprevweapon)
+            {
+                next_weapon = -1;
+            }
+            else if (i == mousebnextweapon)
+            {
+                next_weapon = 1;
+            }
+        }
+
+	mousebuttons[i] = button_on;
+    }
+}
+
 //
 // G_Responder  
 // Get info needed to make ticcmd_ts for the players.
@@ -677,7 +811,7 @@
 { 
     // allow spy mode changes even during the demo
     if (gamestate == GS_LEVEL && ev->type == ev_keydown 
-     && ev->data1 == KEY_F12 && (singledemo || !deathmatch) )
+     && ev->data1 == key_spy && (singledemo || !deathmatch) )
     {
 	// spy mode 
 	do 
@@ -737,6 +871,18 @@
         testcontrols_mousespeed = abs(ev->data2);
     }
 
+    // If the next/previous weapon keys are pressed, set the next_weapon
+    // variable to change weapons when the next ticcmd is generated.
+
+    if (ev->type == ev_keydown && ev->data1 == key_prevweapon)
+    {
+        next_weapon = -1;
+    }
+    else if (ev->type == ev_keydown && ev->data1 == key_nextweapon)
+    {
+        next_weapon = 1;
+    }
+
     switch (ev->type) 
     { 
       case ev_keydown: 
@@ -757,9 +903,7 @@
 	return false;   // always let key up events filter down 
 		 
       case ev_mouse: 
-	mousebuttons[0] = ev->data1 & 1; 
-	mousebuttons[1] = ev->data1 & 2; 
-	mousebuttons[2] = ev->data1 & 4; 
+        SetMouseButtons(ev->data1);
 	mousex = ev->data2*(mouseSensitivity+5)/10; 
 	mousey = ev->data3*(mouseSensitivity+5)/10; 
 	return true;    // eat events 
@@ -1784,7 +1928,7 @@
 { 
     byte *demo_start;
 
-    if (gamekeydown['q'])           // press q to end demo recording 
+    if (gamekeydown[key_demo_quit])           // press q to end demo recording 
 	G_CheckDemoStatus (); 
 
     demo_start = demo_p;
--- a/src/doom/hu_stuff.c
+++ b/src/doom/hu_stuff.c
@@ -529,14 +529,6 @@
     int			i;
     int			numplayers;
     
-    static char		destination_keys[MAXPLAYERS] =
-    {
-	HUSTR_KEYGREEN,
-	HUSTR_KEYINDIGO,
-	HUSTR_KEYBROWN,
-	HUSTR_KEYRED
-    };
-    
     static int		num_nobrainers = 0;
 
     numplayers = 0;
@@ -565,7 +557,7 @@
 	    message_counter = HU_MSGTIMEOUT;
 	    eatkey = true;
 	}
-	else if (netgame && ev->data2 == HU_INPUTTOGGLE)
+	else if (netgame && ev->data2 == key_multi_msg)
 	{
 	    eatkey = chat_on = true;
 	    HUlib_resetIText(&w_chat);
@@ -575,7 +567,7 @@
 	{
 	    for (i=0; i<MAXPLAYERS ; i++)
 	    {
-		if (ev->data2 == destination_keys[i])
+		if (ev->data2 == key_multi_msgplayer[i])
 		{
 		    if (playeringame[i] && i!=consoleplayer)
 		    {
--- a/src/doom/r_draw.c
+++ b/src/doom/r_draw.c
@@ -597,51 +597,57 @@
 // Draws the actual span.
 void R_DrawSpan (void) 
 { 
-    fixed_t		xfrac;
-    fixed_t		yfrac; 
-    byte*		dest; 
-    int			count;
-    int			spot; 
-	 
-#ifdef RANGECHECK 
+    unsigned int position, step;
+    byte *dest;
+    int count;
+    int spot;
+    unsigned int xtemp, ytemp;
+
+#ifdef RANGECHECK
     if (ds_x2 < ds_x1
 	|| ds_x1<0
-	|| ds_x2>=SCREENWIDTH  
+	|| ds_x2>=SCREENWIDTH
 	|| (unsigned)ds_y>SCREENHEIGHT)
     {
 	I_Error( "R_DrawSpan: %i to %i at %i",
 		 ds_x1,ds_x2,ds_y);
     }
-//	dscount++; 
-#endif 
+//	dscount++;
+#endif
 
-    
-    xfrac = ds_xfrac; 
-    yfrac = ds_yfrac; 
-	 
+    // Pack position and step variables into a single 32-bit integer,
+    // with x in the top 16 bits and y in the bottom 16 bits.  For
+    // each 16-bit part, the top 6 bits are the integer part and the
+    // bottom 10 bits are the fractional part of the pixel position.
+
+    position = ((ds_xfrac << 10) & 0xffff0000)
+             | ((ds_yfrac >> 6)  & 0x0000ffff);
+    step = ((ds_xstep << 10) & 0xffff0000)
+         | ((ds_ystep >> 6)  & 0x0000ffff);
+
     dest = ylookup[ds_y] + columnofs[ds_x1];
 
     // We do not check for zero spans here?
-    count = ds_x2 - ds_x1; 
+    count = ds_x2 - ds_x1;
 
-    do 
+    do
     {
-	// Current texture index in u,v.
-	spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
+	// Calculate current texture index in u,v.
+        ytemp = (position >> 4) & 0x0fc0;
+        xtemp = (position >> 26);
+        spot = xtemp | ytemp;
 
 	// Lookup pixel from flat texture tile,
 	//  re-index using light/colormap.
 	*dest++ = ds_colormap[ds_source[spot]];
 
-	// Next step in u,v.
-	xfrac += ds_xstep; 
-	yfrac += ds_ystep;
-	
-    } while (count--); 
-} 
+        position += step;
 
+    } while (count--);
+}
 
 
+
 // UNUSED.
 // Loop unrolled by 4.
 #if 0
@@ -718,18 +724,18 @@
 //
 // Again..
 //
-void R_DrawSpanLow (void) 
-{ 
-    fixed_t		xfrac;
-    fixed_t		yfrac; 
-    byte*		dest; 
-    int			count;
-    int			spot; 
-	 
-#ifdef RANGECHECK 
+void R_DrawSpanLow (void)
+{
+    unsigned int position, step;
+    unsigned int xtemp, ytemp;
+    byte *dest;
+    int count;
+    int spot;
+
+#ifdef RANGECHECK
     if (ds_x2 < ds_x1
 	|| ds_x1<0
-	|| ds_x2>=SCREENWIDTH  
+	|| ds_x2>=SCREENWIDTH
 	|| (unsigned)ds_y>SCREENHEIGHT)
     {
 	I_Error( "R_DrawSpan: %i to %i at %i",
@@ -736,31 +742,36 @@
 		 ds_x1,ds_x2,ds_y);
     }
 //	dscount++; 
-#endif 
-	 
-    xfrac = ds_xfrac; 
-    yfrac = ds_yfrac; 
-    
-    count = (ds_x2 - ds_x1); 
+#endif
 
+    position = ((ds_xfrac << 10) & 0xffff0000)
+             | ((ds_yfrac >> 6)  & 0x0000ffff);
+    step = ((ds_xstep << 10) & 0xffff0000)
+         | ((ds_ystep >> 6)  & 0x0000ffff);
+
+    count = (ds_x2 - ds_x1);
+
     // Blocky mode, need to multiply by 2.
     ds_x1 <<= 1;
     ds_x2 <<= 1;
-    
+
     dest = ylookup[ds_y] + columnofs[ds_x1];
-  
-    do 
-    { 
-	spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
+
+    do
+    {
+	// Calculate current texture index in u,v.
+        ytemp = (position >> 4) & 0x0fc0;
+        xtemp = (position >> 26);
+        spot = xtemp | ytemp;
+
 	// Lowres/blocky mode does it twice,
 	//  while scale is adjusted appropriately.
-	*dest++ = ds_colormap[ds_source[spot]]; 
 	*dest++ = ds_colormap[ds_source[spot]];
-	
-	xfrac += ds_xstep; 
-	yfrac += ds_ystep; 
+	*dest++ = ds_colormap[ds_source[spot]];
 
-    } while (count--); 
+	position += step;
+
+    } while (count--);
 }
 
 //
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -748,6 +748,7 @@
     M_BindBaseControls();
     M_BindHereticControls();
     M_BindWeaponControls();
+    M_BindChatControls(MAXPLAYERS);
 
     M_BindMenuControls();
     M_BindMapControls();
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -156,6 +156,7 @@
     M_BindMapControls();
     M_BindMenuControls();
     M_BindWeaponControls();
+    M_BindChatControls(MAXPLAYERS);
     M_BindHereticControls();
     M_BindHexenControls();
 
--- a/src/i_scale.c
+++ b/src/i_scale.c
@@ -56,11 +56,11 @@
 // stretch_tables[1] : 40% / 60%
 // All other combinations can be reached from these two tables.
 
-static byte *stretch_tables[2];
+static byte *stretch_tables[2] = { NULL, NULL };
 
 // 50%/50% stretch table, for 800x600 squash mode
 
-static byte *half_stretch_table;
+static byte *half_stretch_table = NULL;
 
 // Called to set the source and destination buffers before doing the
 // scale.
@@ -367,6 +367,11 @@
 
 static void I_InitStretchTables(byte *palette)
 {
+    if (stretch_tables[0] != NULL)
+    {
+        return;
+    }
+
     // We only actually need two lookup tables:
     //
     // mix 0%   =  just write line 1
@@ -388,6 +393,11 @@
 
 static void I_InitSquashTable(byte *palette)
 {
+    if (half_stretch_table != NULL)
+    {
+        return;
+    }
+
     printf("I_InitSquashTable: Generating lookup table..");
     fflush(stdout);
     half_stretch_table = GenerateStretchTable(palette, 50);
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -25,7 +25,6 @@
 //
 //-----------------------------------------------------------------------------
 
-
 #include "config.h"
 
 #include <stdio.h>
@@ -42,6 +41,7 @@
 #include "deh_str.h"
 #include "i_sound.h"
 #include "i_system.h"
+#include "i_swap.h"
 #include "m_argv.h"
 #include "w_wad.h"
 #include "z_zone.h"
@@ -49,6 +49,7 @@
 #include "doomtype.h"
 
 #define LOW_PASS_FILTER
+//#define DEBUG_DUMP_WAVS
 #define MAX_SOUND_SLICE_TIME 70 /* ms */
 #define NUM_CHANNELS 16
 
@@ -288,6 +289,56 @@
     }
 }
 
+#ifdef DEBUG_DUMP_WAVS
+
+// Debug code to dump resampled sound effects to WAV files for analysis.
+
+static void WriteWAV(char *filename, byte *data,
+                     uint32_t length, int samplerate)
+{
+    FILE *wav;
+    unsigned int i;
+    unsigned short s;
+
+    wav = fopen(filename, "wb");
+
+    // Header
+
+    fwrite("RIFF", 1, 4, wav);
+    i = LONG(36 + samplerate);
+    fwrite(&i, 4, 1, wav);
+    fwrite("WAVE", 1, 4, wav);
+
+    // Subchunk 1
+
+    fwrite("fmt ", 1, 4, wav);
+    i = LONG(16);
+    fwrite(&i, 4, 1, wav);           // Length
+    s = SHORT(1);
+    fwrite(&s, 2, 1, wav);           // Format (PCM)
+    s = SHORT(2);
+    fwrite(&s, 2, 1, wav);           // Channels (2=stereo)
+    i = LONG(samplerate);
+    fwrite(&i, 4, 1, wav);           // Sample rate
+    i = LONG(samplerate * 2 * 2);
+    fwrite(&i, 4, 1, wav);           // Byte rate (samplerate * stereo * 16 bit)
+    s = SHORT(2 * 2);
+    fwrite(&s, 2, 1, wav);           // Block align (stereo * 16 bit)
+    s = SHORT(16);
+    fwrite(&s, 2, 1, wav);           // Bits per sample (16 bit)
+
+    // Data subchunk
+
+    fwrite("data", 1, 4, wav);
+    i = LONG(length);
+    fwrite(&i, 4, 1, wav);           // Data length
+    fwrite(data, 1, length, wav);    // Data
+
+    fclose(wav);
+}
+
+#endif
+
 // Generic sound expansion function for any sample rate.
 // Returns number of clipped samples (always 0).
 
@@ -313,7 +364,7 @@
     chunk = AllocateChunk(sfxinfo, expanded_length);
 
     // If we can, use the standard / optimized SDL conversion routines.
-    
+
     if (samplerate <= mixer_freq
      && ConvertibleRatio(samplerate, mixer_freq)
      && SDL_BuildAudioCVT(&convertor,
@@ -379,9 +430,12 @@
             rc = 1.0f / (3.14f * samplerate);
             alpha = dt / (rc + dt);
 
-            for (i=1; i<expanded_length; ++i) 
+            // Both channels are processed in parallel, hence [i-2]:
+
+            for (i=2; i<expanded_length * 2; ++i)
             {
-                expanded[i] = (Sint16) (alpha * expanded[i] + (1 - alpha) * expanded[i-1]);
+                expanded[i] = (Sint16) (alpha * expanded[i]
+                                      + (1 - alpha) * expanded[i-2]);
             }
         }
 #endif /* #ifdef LOW_PASS_FILTER */
@@ -431,6 +485,16 @@
     // Sample rate conversion
 
     ExpandSoundData(sfxinfo, data + 8, samplerate, length);
+
+#ifdef DEBUG_DUMP_WAVS
+    {
+        char filename[16];
+
+        sprintf(filename, "%s.wav", DEH_String(S_sfx[sound].name));
+        WriteWAV(filename, sound_chunks[sound].abuf,
+                 sound_chunks[sound].alen, mixer_freq);
+    }
+#endif
 
     // don't need the original lump any more
   
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -56,6 +56,10 @@
 extern music_module_t music_sdl_module;
 extern music_module_t music_opl_module;
 
+// For OPL module:
+
+extern int opl_io_port;
+
 // DOS-specific options: These are unused but should be maintained
 // so that the config file can be shared between chocolate
 // doom and doom.exe
@@ -408,6 +412,7 @@
     M_BindVariable("snd_sbdma",         &snd_sbdma);
     M_BindVariable("snd_mport",         &snd_mport);
     M_BindVariable("snd_samplerate",    &snd_samplerate);
+    M_BindVariable("opl_io_port",       &opl_io_port);
 #ifdef FEATURE_SOUND
     M_BindVariable("use_libsamplerate", &use_libsamplerate);
 #endif
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -144,8 +144,6 @@
 static SDL_Color palette[256];
 static boolean palette_to_set;
 
-static int windowwidth, windowheight;
-
 // display has been set up?
 
 static boolean initialized = false;
@@ -155,6 +153,10 @@
 static boolean nomouse = false;
 int usemouse = 1;
 
+// Bit mask of mouse button state.
+
+static unsigned int mouse_button_state = 0;
+
 // Disallow mouse and joystick movement to cause forward/backward
 // motion.  Specified with the '-novert' command line parameter.
 // This is an int to allow saving to config file
@@ -235,6 +237,12 @@
 
 static screen_mode_t *screen_mode;
 
+// Window resize state.
+
+static boolean need_resize = false;
+static unsigned int resize_w, resize_h;
+static unsigned int last_resize_time;
+
 // If true, keyboard mapping is ignored, like in Vanilla Doom.
 // The sensible thing to do is to disable this if you have a non-US
 // keyboard.
@@ -261,6 +269,8 @@
 
 int usegamma = 0;
 
+static void ApplyWindowResize(unsigned int w, unsigned int h);
+
 static boolean MouseShouldBeGrabbed()
 {
     // never grab the mouse when in screensaver mode
@@ -524,29 +534,56 @@
 
 }
 
-static int MouseButtonState(void)
+static void UpdateMouseButtonState(unsigned int button, boolean on)
 {
-    Uint8 state;
-    int result = 0;
+    event_t event;
 
-#if SDL_VERSION_ATLEAST(1, 3, 0)
-    state = SDL_GetMouseState(0, NULL, NULL);
-#else
-    state = SDL_GetMouseState(NULL, NULL);
-#endif
+    if (button < SDL_BUTTON_LEFT || button > MAX_MOUSE_BUTTONS)
+    {
+        return;
+    }
 
     // Note: button "0" is left, button "1" is right,
     // button "2" is middle for Doom.  This is different
     // to how SDL sees things.
 
-    if (state & SDL_BUTTON(1))
-        result |= 1;
-    if (state & SDL_BUTTON(3))
-        result |= 2;
-    if (state & SDL_BUTTON(2))
-        result |= 4;
+    switch (button)
+    {
+        case SDL_BUTTON_LEFT:
+            button = 0;
+            break;
 
-    return result;
+        case SDL_BUTTON_RIGHT:
+            button = 1;
+            break;
+
+        case SDL_BUTTON_MIDDLE:
+            button = 2;
+            break;
+
+        default:
+            // SDL buttons are indexed from 1.
+            --button;
+            break;
+    }
+
+    // Turn bit representing this button on or off.
+
+    if (on)
+    {
+        mouse_button_state |= (1 << button);
+    }
+    else
+    {
+        mouse_button_state &= ~(1 << button);
+    }
+
+    // Post an event with the new button state.
+
+    event.type = ev_mouse;
+    event.data1 = mouse_button_state;
+    event.data2 = event.data3 = 0;
+    D_PostEvent(&event);
 }
 
 static int AccelerateMouse(int val)
@@ -692,7 +729,7 @@
                 /*
             case SDL_MOUSEMOTION:
                 event.type = ev_mouse;
-                event.data1 = MouseButtonState();
+                event.data1 = mouse_button_state;
                 event.data2 = AccelerateMouse(sdlevent.motion.xrel);
                 event.data3 = -AccelerateMouse(sdlevent.motion.yrel);
                 D_PostEvent(&event);
@@ -702,10 +739,7 @@
             case SDL_MOUSEBUTTONDOWN:
 		if (usemouse && !nomouse)
 		{
-                    event.type = ev_mouse;
-                    event.data1 = MouseButtonState();
-                    event.data2 = event.data3 = 0;
-                    D_PostEvent(&event);
+                    UpdateMouseButtonState(sdlevent.button.button, true);
 		}
                 break;
 
@@ -712,10 +746,7 @@
             case SDL_MOUSEBUTTONUP:
 		if (usemouse && !nomouse)
 		{
-                    event.type = ev_mouse;
-                    event.data1 = MouseButtonState();
-                    event.data2 = event.data3 = 0;
-                    D_PostEvent(&event);
+                    UpdateMouseButtonState(sdlevent.button.button, false);
 		}
                 break;
 
@@ -733,6 +764,13 @@
                 palette_to_set = true;
                 break;
 
+            case SDL_RESIZABLE:
+                need_resize = true;
+                resize_w = sdlevent.resize.w;
+                resize_h = sdlevent.resize.h;
+                last_resize_time = SDL_GetTicks();
+                break;
+
             default:
                 break;
         }
@@ -777,7 +815,7 @@
     if (x != 0 || y != 0) 
     {
         ev.type = ev_mouse;
-        ev.data1 = MouseButtonState();
+        ev.data1 = mouse_button_state;
         ev.data2 = AccelerateMouse(x);
 
         if (!novert)
@@ -976,7 +1014,6 @@
     static int	lasttic;
     int		tics;
     int		i;
-    // UNUSED static unsigned char *bigscreen=0;
 
     if (!initialized)
         return;
@@ -983,7 +1020,14 @@
 
     if (noblit)
         return;
-    
+
+    if (need_resize && SDL_GetTicks() > last_resize_time + 500)
+    {
+        ApplyWindowResize(resize_w, resize_h);
+        need_resize = false;
+        palette_to_set = true;
+    }
+
     UpdateGrab();
 
     // Don't update the screen if the window isn't visible.
@@ -1692,11 +1736,96 @@
     }
 }
 
+static void SetVideoMode(screen_mode_t *mode, int w, int h)
+{
+    byte *doompal;
+    int flags = 0;
+
+    doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE);
+
+    // Generate lookup tables before setting the video mode.
+
+    if (mode != NULL && mode->InitMode != NULL)
+    {
+        mode->InitMode(doompal);
+    }
+
+    // Set the video mode.
+
+    flags |= SDL_SWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
+
+    if (fullscreen)
+    {
+        flags |= SDL_FULLSCREEN;
+    }
+    else
+    {
+        flags |= SDL_RESIZABLE;
+    }
+
+    screen = SDL_SetVideoMode(w, h, 8, flags);
+
+    if (screen == NULL)
+    {
+        I_Error("Error setting video mode: %s\n", SDL_GetError());
+    }
+
+    // If mode was not set, it must be set now that we know the
+    // screen size.
+
+    if (mode == NULL)
+    {
+        mode = I_FindScreenMode(screen->w, screen->h);
+
+        if (mode == NULL)
+        {
+            I_Error("I_InitGraphics: Unable to find a screen mode small "
+                    "enough for %ix%i", screen->w, screen->h);
+        }
+
+        // Generate lookup tables before setting the video mode.
+
+        if (mode->InitMode != NULL)
+        {
+            mode->InitMode(doompal);
+        }
+    }
+
+    // Save screen mode.
+
+    screen_mode = mode;
+}
+
+static void ApplyWindowResize(unsigned int w, unsigned int h)
+{
+    screen_mode_t *mode;
+
+    // Find the biggest screen mode that will fall within these
+    // dimensions, falling back to the smallest mode possible if
+    // none is found.
+
+    mode = I_FindScreenMode(w, h);
+
+    if (mode == NULL)
+    {
+        mode = I_FindScreenMode(SCREENWIDTH, SCREENHEIGHT);
+    }
+
+    // Reset mode to resize window.
+
+    printf("Resize to %ix%i\n", mode->width, mode->height);
+    SetVideoMode(mode, mode->width, mode->height);
+
+    // Save settings.
+
+    screen_width = mode->width;
+    screen_height = mode->height;
+}
+
 void I_InitGraphics(void)
 {
     SDL_Event dummy;
     byte *doompal;
-    int flags = 0;
     char *env;
 
     // Pass through the XSCREENSAVER_WINDOW environment variable to 
@@ -1727,72 +1856,55 @@
 
     CheckCommandLine();
 
-    doompal = W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE);
+    // Set up title and icon.  Windows cares about the ordering; this
+    // has to be done before the call to SDL_SetVideoMode.
 
+    I_InitWindowTitle();
+#if !SDL_VERSION_ATLEAST(1, 3, 0)
+    I_InitWindowIcon();
+#endif
+
+    //
+    // Enter into graphics mode.
+    //
+    // When in screensaver mode, run full screen and auto detect
+    // screen dimensions (don't change video mode)
+    //
+
     if (screensaver_mode)
     {
-        windowwidth = 0;
-        windowheight = 0;
+        SetVideoMode(NULL, 0, 0);
     }
     else
     {
+        int w, h;
+
         if (autoadjust_video_settings)
         {
             I_AutoAdjustSettings();
         }
 
-        windowwidth = screen_width;
-        windowheight = screen_height;
+        w = screen_width;
+        h = screen_height;
 
-        screen_mode = I_FindScreenMode(windowwidth, windowheight);
+        screen_mode = I_FindScreenMode(w, h);
 
         if (screen_mode == NULL)
         {
             I_Error("I_InitGraphics: Unable to find a screen mode small "
-                    "enough for %ix%i", windowwidth, windowheight);
+                    "enough for %ix%i", w, h);
         }
 
-        if (windowwidth != screen_mode->width
-         || windowheight != screen_mode->height)
+        if (w != screen_mode->width || h != screen_mode->height)
         {
             printf("I_InitGraphics: %s (%ix%i within %ix%i)\n",
-                   WindowBoxType(screen_mode, windowwidth, windowheight),
-                   screen_mode->width, screen_mode->height,
-                   windowwidth, windowheight);
+                   WindowBoxType(screen_mode, w, h),
+                   screen_mode->width, screen_mode->height, w, h);
         }
 
-        // Generate lookup tables before setting the video mode.
-
-        if (screen_mode->InitMode != NULL)
-        {
-            screen_mode->InitMode(doompal);
-        }
+        SetVideoMode(screen_mode, w, h);
     }
 
-    // Set up title and icon.  Windows cares about the ordering; this
-    // has to be done before the call to SDL_SetVideoMode.
-
-    I_InitWindowTitle();
-#if !SDL_VERSION_ATLEAST(1, 3, 0)
-    I_InitWindowIcon();
-#endif
-
-    // Set the video mode.
-
-    flags |= SDL_SWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
-
-    if (fullscreen)
-    {
-        flags |= SDL_FULLSCREEN;
-    }
-
-    screen = SDL_SetVideoMode(windowwidth, windowheight, 8, flags);
-
-    if (screen == NULL)
-    {
-        I_Error("Error setting video mode: %s\n", SDL_GetError());
-    }
-
     // Start with a clear black screen
     // (screen will be flipped after we set the palette)
 
@@ -1811,6 +1923,7 @@
 
     // Set the palette
 
+    doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE);
     I_SetPalette(doompal);
     SDL_SetColors(screen, palette, 0, 256);
 
@@ -1819,26 +1932,6 @@
     UpdateFocus();
     UpdateGrab();
 
-    // In screensaver mode, now find a screen_mode to use.
-
-    if (screensaver_mode)
-    {
-        screen_mode = I_FindScreenMode(screen->w, screen->h);
-
-        if (screen_mode == NULL)
-        {
-            I_Error("I_InitGraphics: Unable to find a screen mode small "
-                    "enough for %ix%i", screen->w, screen->h);
-        }
-
-        // Generate lookup tables before setting the video mode.
-
-        if (screen_mode->InitMode != NULL)
-        {
-            screen_mode->InitMode(doompal);
-        }
-    }
-    
     // On some systems, it takes a second or so for the screen to settle
     // after changing modes.  We include the option to add a delay when
     // setting the screen mode, so that the game doesn't start immediately
@@ -1854,12 +1947,12 @@
     // Likewise if the screen pitch is not the same as the width
     // If we have to multiply, drawing is done to a separate 320x200 buf
 
-    native_surface = !SDL_MUSTLOCK(screen) 
+    native_surface = !SDL_MUSTLOCK(screen)
                   && screen_mode == &mode_scale_1x
                   && screen->pitch == SCREENWIDTH
                   && aspect_ratio_correct;
 
-    // If not, allocate a buffer and copy from that buffer to the 
+    // If not, allocate a buffer and copy from that buffer to the
     // screen when we do an update
 
     if (native_surface)
--- a/src/i_video.h
+++ b/src/i_video.h
@@ -43,7 +43,9 @@
 
 #define SCREENHEIGHT_4_3 240
 
-typedef struct 
+#define MAX_MOUSE_BUTTONS 8
+
+typedef struct
 {
     // Screen width and height
 
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -60,6 +60,7 @@
 typedef enum 
 {
     DEFAULT_INT,
+    DEFAULT_INT_HEX,
     DEFAULT_STRING,
     DEFAULT_FLOAT,
     DEFAULT_KEY,
@@ -99,14 +100,19 @@
     char *filename;
 } default_collection_t;
 
+#define CONFIG_VARIABLE_GENERIC(name, type) \
+    { #name, NULL, type, 0, 0, false }
+
 #define CONFIG_VARIABLE_KEY(name) \
-    { #name, NULL, DEFAULT_KEY, 0, 0, false }
+    CONFIG_VARIABLE_GENERIC(name, DEFAULT_KEY)
 #define CONFIG_VARIABLE_INT(name) \
-    { #name, NULL, DEFAULT_INT, 0, 0, false }
+    CONFIG_VARIABLE_GENERIC(name, DEFAULT_INT)
+#define CONFIG_VARIABLE_INT_HEX(name) \
+    CONFIG_VARIABLE_GENERIC(name, DEFAULT_INT_HEX)
 #define CONFIG_VARIABLE_FLOAT(name) \
-    { #name, NULL, DEFAULT_FLOAT, 0, 0, false }
+    CONFIG_VARIABLE_GENERIC(name, DEFAULT_FLOAT)
 #define CONFIG_VARIABLE_STRING(name) \
-    { #name, NULL, DEFAULT_STRING, 0, 0, false }
+    CONFIG_VARIABLE_GENERIC(name, DEFAULT_STRING)
 
 //! @begin_config_file default.cfg
 
@@ -574,7 +580,7 @@
 
     //!
     // Mouse acceleration threshold.  When the speed of mouse movement
-    // exceeds this threshold value, the speed is multiplied by an 
+    // exceeds this threshold value, the speed is multiplied by an
     // acceleration factor (mouse_acceleration).
     //
 
@@ -581,7 +587,7 @@
     CONFIG_VARIABLE_INT(mouse_threshold),
 
     //!
-    // Sound output sample rate, in Hz.  Typical values to use are 
+    // Sound output sample rate, in Hz.  Typical values to use are
     // 11025, 22050, 44100 and 48000.
     //
 
@@ -588,6 +594,13 @@
     CONFIG_VARIABLE_INT(snd_samplerate),
 
     //!
+    // The I/O port to use to access the OPL chip.  Only relevant when
+    // using native OPL music playback.
+    //
+
+    CONFIG_VARIABLE_INT_HEX(opl_io_port),
+
+    //!
     // If non-zero, the ENDOOM screen is displayed when exiting the
     // game.  If zero, the ENDOOM screen is not displayed.
     //
@@ -682,6 +695,18 @@
     CONFIG_VARIABLE_INT(joyb_straferight),
 
     //!
+    // Joystick button to cycle to the previous weapon.
+    //
+
+    CONFIG_VARIABLE_INT(joyb_prevweapon),
+
+    //!
+    // Joystick button to cycle to the next weapon.
+    //
+
+    CONFIG_VARIABLE_INT(joyb_nextweapon),
+
+    //!
     // Mouse button to strafe left.
     //
 
@@ -706,6 +731,18 @@
     CONFIG_VARIABLE_INT(mouseb_backward),
 
     //!
+    // Mouse button to cycle to the previous weapon.
+    //
+
+    CONFIG_VARIABLE_INT(mouseb_prevweapon),
+
+    //!
+    // Mouse button to cycle to the next weapon.
+    //
+
+    CONFIG_VARIABLE_INT(mouseb_nextweapon),
+
+    //!
     // If non-zero, double-clicking a mouse button acts like pressing
     // the "use" key to use an object in-game, eg. a door or switch.
     //
@@ -858,6 +895,12 @@
     CONFIG_VARIABLE_KEY(key_menu_gamma),
 
     //!
+    // Keyboard shortcut to switch view in multiplayer.
+    //
+
+    CONFIG_VARIABLE_KEY(key_spy),
+
+    //!
     // Keyboard shortcut to increase the screen size.
     //
 
@@ -990,10 +1033,82 @@
     CONFIG_VARIABLE_KEY(key_weapon8),
 
     //!
+    // Key to cycle to the previous weapon.
+    //
+
+    CONFIG_VARIABLE_KEY(key_prevweapon),
+
+    //!
+    // Key to cycle to the next weapon.
+    //
+
+    CONFIG_VARIABLE_KEY(key_nextweapon),
+
+    //!
     // Key to re-display last message.
     //
 
     CONFIG_VARIABLE_KEY(key_message_refresh),
+
+    //!
+    // Key to quit the game when recording a demo.
+    //
+
+    CONFIG_VARIABLE_KEY(key_demo_quit),
+
+    //!
+    // Key to send a message during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msg),
+
+    //!
+    // Key to send a message to player 1 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer1),
+
+    //!
+    // Key to send a message to player 2 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer2),
+
+    //!
+    // Key to send a message to player 3 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer3),
+
+    //!
+    // Key to send a message to player 4 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer4),
+
+    //!
+    // Key to send a message to player 5 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer5),
+
+    //!
+    // Key to send a message to player 6 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer6),
+
+    //!
+    // Key to send a message to player 7 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer7),
+
+    //!
+    // Key to send a message to player 8 during multiplayer games.
+    //
+
+    CONFIG_VARIABLE_KEY(key_multi_msgplayer8)
 };
 
 static default_collection_t extra_defaults =
@@ -1115,6 +1230,10 @@
 	        fprintf(f, "%i", * (int *) defaults[i].location);
                 break;
 
+            case DEFAULT_INT_HEX:
+	        fprintf(f, "0x%x", * (int *) defaults[i].location);
+                break;
+
             case DEFAULT_FLOAT:
                 fprintf(f, "%f", * (float *) defaults[i].location);
                 break;
@@ -1204,6 +1323,7 @@
                 break;
 
             case DEFAULT_INT:
+            case DEFAULT_INT_HEX:
                 * (int *) def->location = ParseIntParameter(strparm);
                 break;
 
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -22,6 +22,8 @@
 //
 //-----------------------------------------------------------------------------
 
+#include <stdio.h>
+
 #include "doomtype.h"
 #include "doomkeys.h"
 
@@ -80,9 +82,20 @@
 int mousebbackward = -1;
 int mousebuse = -1;
 
+int mousebprevweapon = -1;
+int mousebnextweapon = -1;
+
+
 int key_message_refresh = KEY_ENTER;
 int key_pause = KEY_PAUSE;
+int key_demo_quit = 'q';
+int key_spy = KEY_F12;
 
+// Multiplayer chat keys:
+
+int key_multi_msg = 't';
+int key_multi_msgplayer[8];
+
 // Weapon selection keys:
 
 int key_weapon1 = '1';
@@ -93,8 +106,10 @@
 int key_weapon6 = '6';
 int key_weapon7 = '7';
 int key_weapon8 = '8';
+int key_prevweapon = 0;
+int key_nextweapon = 0;
 
-// Map cotnrols keys:
+// Map control keys:
 
 int key_map_north     = KEY_UPARROW;
 int key_map_south     = KEY_DOWNARROW;
@@ -150,6 +165,9 @@
 
 int joybjump = -1;
 
+int joybprevweapon = -1;
+int joybnextweapon = -1;
+
 // Control whether if a mouse button is double clicked, it acts like 
 // "use" has been pressed
 
@@ -182,7 +200,7 @@
     M_BindVariable("joyb_speed",         &joybspeed),
 
     // Extra controls that are not in the Vanilla versions:
-  
+
     M_BindVariable("joyb_strafeleft",    &joybstrafeleft);
     M_BindVariable("joyb_straferight",   &joybstraferight);
     M_BindVariable("mouseb_strafeleft",  &mousebstrafeleft);
@@ -226,6 +244,15 @@
     M_BindVariable("key_weapon6",        &key_weapon6);
     M_BindVariable("key_weapon7",        &key_weapon7);
     M_BindVariable("key_weapon8",        &key_weapon8);
+
+    M_BindVariable("key_prevweapon",     &key_prevweapon);
+    M_BindVariable("key_nextweapon",     &key_nextweapon);
+
+    M_BindVariable("joyb_prevweapon",    &joybprevweapon);
+    M_BindVariable("joyb_nextweapon",    &joybnextweapon);
+
+    M_BindVariable("mouseb_prevweapon",  &mousebprevweapon);
+    M_BindVariable("mouseb_nextweapon",  &mousebnextweapon);
 }
 
 void M_BindMapControls(void)
@@ -270,6 +297,22 @@
 
     M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
     M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
+    M_BindVariable("key_demo_quit",      &key_demo_quit);
+    M_BindVariable("key_spy",            &key_spy);
+}
+
+void M_BindChatControls(unsigned int num_players)
+{
+    char name[20];
+    int i;
+
+    M_BindVariable("key_multi_msg",     &key_multi_msg);
+
+    for (i=0; i<num_players; ++i)
+    {
+        sprintf(name, "key_multi_msgplayer%i", i + 1);
+        M_BindVariable(name, &key_multi_msgplayer[i]);
+    }
 }
 
 #ifdef _WIN32_WCE
--- a/src/m_controls.h
+++ b/src/m_controls.h
@@ -52,6 +52,9 @@
 extern int key_message_refresh;
 extern int key_pause;
 
+extern int key_multi_msg;
+extern int key_multi_msgplayer[8];
+
 extern int key_weapon1;
 extern int key_weapon2;
 extern int key_weapon3;
@@ -61,6 +64,11 @@
 extern int key_weapon7;
 extern int key_weapon8;
 
+extern int key_demo_quit;
+extern int key_spy;
+extern int key_prevweapon;
+extern int key_nextweapon;
+
 extern int key_map_north;
 extern int key_map_south;
 extern int key_map_east;
@@ -125,6 +133,9 @@
 extern int mousebbackward;
 extern int mousebuse;
 
+extern int mousebprevweapon;
+extern int mousebnextweapon;
+
 extern int joybfire;
 extern int joybstrafe;
 extern int joybuse;
@@ -135,8 +146,11 @@
 extern int joybstrafeleft;
 extern int joybstraferight;
 
+extern int joybprevweapon;
+extern int joybnextweapon;
+
 extern int dclick_use;
- 
+
 void M_BindBaseControls(void);
 void M_BindHereticControls(void);
 void M_BindHexenControls(void);
@@ -143,6 +157,7 @@
 void M_BindWeaponControls(void);
 void M_BindMapControls(void);
 void M_BindMenuControls(void);
+void M_BindChatControls(unsigned int num_players);
 
 void M_ApplyPlatformDefaults(void);
 
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -425,6 +425,8 @@
 
     AddJoystickControl(button_table, "Strafe Left", &joybstrafeleft);
     AddJoystickControl(button_table, "Strafe Right", &joybstraferight);
+    AddJoystickControl(button_table, "Previous weapon", &joybprevweapon);
+    AddJoystickControl(button_table, "Next weapon", &joybnextweapon);
 
     if (gamemission == hexen)
     {
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -47,7 +47,7 @@
                            &key_weapon1, &key_weapon2, &key_weapon3,
                            &key_weapon4, &key_weapon5, &key_weapon6,
                            &key_weapon7, &key_weapon8,
-                           NULL };
+                           &key_prevweapon, &key_nextweapon, NULL };
 
 static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
                            &key_menu_left, &key_menu_right, &key_menu_back,
@@ -55,10 +55,12 @@
 
 static int *shortcuts[] = { &key_menu_help, &key_menu_save, &key_menu_load,
                             &key_menu_volume, &key_menu_detail, &key_menu_qsave,
-                            &key_menu_endgame, &key_menu_messages,
+                            &key_menu_endgame, &key_menu_messages, &key_spy,
                             &key_menu_qload, &key_menu_quit, &key_menu_gamma,
                             &key_menu_incscreen, &key_menu_decscreen, 
-                            &key_message_refresh, NULL };
+                            &key_message_refresh, &key_multi_msg,
+                            &key_multi_msgplayer[0], &key_multi_msgplayer[1],
+                            &key_multi_msgplayer[2], &key_multi_msgplayer[3] };
 
 static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
                            &key_map_west, &key_map_zoomin, &key_map_zoomout,
@@ -220,6 +222,8 @@
     AddKeyControl(table, "Weapon 6", &key_weapon6);
     AddKeyControl(table, "Weapon 7", &key_weapon7);
     AddKeyControl(table, "Weapon 8", &key_weapon8);
+    AddKeyControl(table, "Previous weapon",       &key_prevweapon);
+    AddKeyControl(table, "Next weapon",           &key_nextweapon);
 }
 
 static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
@@ -260,14 +264,15 @@
     AddKeyControl(table, "Quick load",            &key_menu_qload);
     AddKeyControl(table, "Quit game",             &key_menu_quit);
     AddKeyControl(table, "Toggle gamma",          &key_menu_gamma);
+    AddKeyControl(table, "Multiplayer spy",       &key_spy);
 
     AddKeyControl(table, "Increase screen size",  &key_menu_incscreen);
     AddKeyControl(table, "Decrease screen size",  &key_menu_decscreen);
 
     AddKeyControl(table, "Display last message",  &key_message_refresh);
+    AddKeyControl(table, "Finish recording demo", &key_demo_quit);
 
     AddSectionLabel(table, "Map", true);
-
     AddKeyControl(table, "Toggle map",            &key_map_toggle);
     AddKeyControl(table, "Zoom in",               &key_map_zoomin);
     AddKeyControl(table, "Zoom out",              &key_map_zoomout);
@@ -280,6 +285,20 @@
     AddKeyControl(table, "Toggle grid",           &key_map_grid);
     AddKeyControl(table, "Mark location",         &key_map_mark);
     AddKeyControl(table, "Clear all marks",       &key_map_clearmark);
+
+    AddSectionLabel(table, "Multiplayer", true);
+
+    AddKeyControl(table, "Send message",          &key_multi_msg);
+    AddKeyControl(table, "- to green",            &key_multi_msgplayer[0]);
+    AddKeyControl(table, "- to indigo",           &key_multi_msgplayer[1]);
+    AddKeyControl(table, "- to brown",            &key_multi_msgplayer[2]);
+    AddKeyControl(table, "- to red",              &key_multi_msgplayer[3]);
+
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Map - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
 
     scrollpane = TXT_NewScrollPane(0, 13, table);
 
--- a/src/setup/keyboard.h
+++ b/src/setup/keyboard.h
@@ -22,59 +22,6 @@
 #ifndef SETUP_KEYBOARD_H 
 #define SETUP_KEYBOARD_H 
 
-// Menu keys:
-
-extern int key_menu_activate;
-extern int key_menu_up;
-extern int key_menu_down;
-extern int key_menu_left;
-extern int key_menu_right;
-extern int key_menu_back;
-extern int key_menu_forward;
-extern int key_menu_confirm;
-extern int key_menu_abort;
-
-extern int key_menu_help;
-extern int key_menu_save;
-extern int key_menu_load;
-extern int key_menu_volume;
-extern int key_menu_detail;
-extern int key_menu_qsave;
-extern int key_menu_endgame;
-extern int key_menu_messages;
-extern int key_menu_qload;
-extern int key_menu_quit;
-extern int key_menu_gamma;
-
-extern int key_menu_incscreen;
-extern int key_menu_decscreen;
-
-// Automap keys:
-
-extern int key_map_north;
-extern int key_map_south;
-extern int key_map_east;
-extern int key_map_west;
-extern int key_map_zoomin;
-extern int key_map_zoomout;
-extern int key_map_toggle;
-extern int key_map_maxzoom;
-extern int key_map_follow;
-extern int key_map_grid;
-extern int key_map_mark;
-extern int key_map_clearmark;
-
-// Weapon keys:
-
-extern int key_weapon1;
-extern int key_weapon2;
-extern int key_weapon3;
-extern int key_weapon4;
-extern int key_weapon5;
-extern int key_weapon6;
-extern int key_weapon7;
-extern int key_weapon8;
-
 void ConfigKeyboard(void);
 void BindKeyboardVariables(void);
 
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -46,6 +46,64 @@
 #include "multiplayer.h"
 #include "sound.h"
 
+static const int cheat_sequence[] =
+{
+    KEY_UPARROW, KEY_UPARROW, KEY_DOWNARROW, KEY_DOWNARROW,
+    KEY_LEFTARROW, KEY_RIGHTARROW, KEY_LEFTARROW, KEY_RIGHTARROW,
+    'b', 'a', KEY_ENTER, 0
+};
+
+static unsigned int cheat_sequence_index = 0;
+
+// I think these are good "sensible" defaults:
+
+static void SensibleDefaults(void)
+{
+#if 0
+    // TODO for raven-branch
+    key_up = 'w';
+    key_down = 's';
+    key_strafeleft = 'a';
+    key_straferight = 'd';
+    mousebprevweapon = 4;
+    mousebnextweapon = 3;
+    snd_musicdevice = 3;
+    joybspeed = 29;
+    vanilla_savegame_limit = 0;
+    vanilla_keyboard_mapping = 0;
+    vanilla_demo_limit = 0;
+    show_endoom = 0;
+    dclick_use = 0;
+    novert = 1;
+#endif
+}
+
+static int MainMenuKeyPress(txt_window_t *window, int key, void *user_data)
+{
+    if (key == cheat_sequence[cheat_sequence_index])
+    {
+        ++cheat_sequence_index;
+
+        if (cheat_sequence[cheat_sequence_index] == 0)
+        {
+            SensibleDefaults();
+            cheat_sequence_index = 0;
+
+            window = TXT_NewWindow(NULL);
+            TXT_AddWidget(window, TXT_NewLabel("    \x01    "));
+            TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
+
+            return 1;
+        }
+    }
+    else
+    {
+        cheat_sequence_index = 0;
+    }
+
+    return 0;
+}
+
 static void DoQuit(void *widget, void *dosave)
 {
     if (dosave != NULL)
@@ -174,6 +232,8 @@
     quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
     TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
     TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
+
+    TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
 }
 
 //
--- a/src/setup/mouse.c
+++ b/src/setup/mouse.c
@@ -36,7 +36,7 @@
 
 static int novert = 0;
 static int mouseSensitivity = 5;
-static float mouse_acceleration = 1.0;
+static float mouse_acceleration = 2.0;
 static int mouse_threshold = 10;
 static int grabmouse = 1;
 
@@ -48,7 +48,9 @@
     &mousebstraferight,
     &mousebbackward,
     &mousebuse,
-    &mousebjump
+    &mousebjump,
+    &mousebprevweapon,
+    &mousebnextweapon
 };
 
 static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
@@ -103,6 +105,9 @@
     {
         AddMouseControl(buttons_table, "Jump", &mousebjump);
     }
+
+    AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
+    AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
 }
 
 void ConfigMouse(void)
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -29,6 +29,7 @@
 #include "d_iwad.h"
 #include "m_config.h"
 #include "doom/d_englsh.h"
+#include "m_controls.h"
 
 #include "multiplayer.h"
 #include "mode.h"
@@ -862,6 +863,40 @@
     {
         sprintf(buf, "chatmacro%i", i);
         M_BindVariable(buf, &chat_macros[i]);
+    }
+
+    switch (gamemission)
+    {
+        case doom:
+            M_BindChatControls(4);
+            key_multi_msgplayer[0] = 'g';
+            key_multi_msgplayer[1] = 'i';
+            key_multi_msgplayer[2] = 'b';
+            key_multi_msgplayer[3] = 'r';
+            break;
+
+        case heretic:
+            M_BindChatControls(4);
+            key_multi_msgplayer[0] = 'g';
+            key_multi_msgplayer[1] = 'y';
+            key_multi_msgplayer[2] = 'r';
+            key_multi_msgplayer[3] = 'b';
+            break;
+
+        case hexen:
+            M_BindChatControls(8);
+            key_multi_msgplayer[0] = 'b';
+            key_multi_msgplayer[1] = 'r';
+            key_multi_msgplayer[2] = 'y';
+            key_multi_msgplayer[3] = 'g';
+            key_multi_msgplayer[4] = 'j';
+            key_multi_msgplayer[5] = 'w';
+            key_multi_msgplayer[6] = 'h';
+            key_multi_msgplayer[7] = 'p';
+            break;
+
+        default:
+            break;
     }
 }
 
--- a/src/setup/sound.c
+++ b/src/setup/sound.c
@@ -69,6 +69,7 @@
 int snd_sfxdevice = SNDDEVICE_SB;
 int snd_musicdevice = SNDDEVICE_GENMIDI;
 int snd_samplerate = 22050;
+int opl_io_port = 0x388;
 
 static int numChannels = 8;
 static int sfxVolume = 15;
--- a/src/setup/txt_keyinput.c
+++ b/src/setup/txt_keyinput.c
@@ -111,7 +111,7 @@
 
     if (*key_input->variable == 0)
     {
-        strcpy(buf, "");
+        strcpy(buf, "(none)");
     }
     else
     {
--- a/src/setup/txt_mouseinput.c
+++ b/src/setup/txt_mouseinput.c
@@ -91,7 +91,7 @@
             strcpy(buf, "MID");
             break;
         default:
-            sprintf(buf, "BUTTON #%i", button);
+            sprintf(buf, "BUTTON #%i", button + 1);
             break;
     }
 }
@@ -153,7 +153,7 @@
 static void TXT_MouseInputMousePress(TXT_UNCAST_ARG(widget), int x, int y, int b)
 {
     TXT_CAST_ARG(txt_mouse_input_t, widget);
-            
+
     // Clicking is like pressing enter
 
     if (b == TXT_MOUSE_LEFT)
--- a/src/z_zone.c
+++ b/src/z_zone.c
@@ -41,6 +41,7 @@
 //  because it will get overwritten automatically if needed.
 // 
  
+#define MEM_ALIGN sizeof(void *)
 #define ZONEID	0x1d4a11
 
 typedef struct memblock_s
@@ -201,7 +202,7 @@
     memblock_t*	base;
     void *result;
 
-    size = (size + 3) & ~3;
+    size = (size + MEM_ALIGN - 1) & ~(MEM_ALIGN - 1);
     
     // scan through the block list,
     // looking for the first free block