ref: 2c7e16c3e4fcebf4eae907eb76da33dc86c8ea63
parent: 0cdea860dcb7f3f151c896ece8418e38b8b1803f
author: Simon Howard <fraggle@soulsphere.org>
date: Tue Jan 24 18:02:56 EST 2017
Remove doomfeatures.h and "features" compiles. This was an idea I had a while back to allow slimmed-down compiles that would remove certain chocolatey features. As far as I know, nobody's ever used it, it isn't regularly tested, and it hasn't been kept up to date as development has progressed. Given this, and considering that it makes the Makefiles much more complicated to read, let's just get rid of it.
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -53,9 +53,9 @@
# Source files used by the game binaries (chocolate-doom, etc.)
GAME_SOURCE_FILES=\
+aes_prng.c aes_prng.h \
d_event.c d_event.h \
doomkeys.h \
- doomfeatures.h \
doomtype.h \
d_iwad.c d_iwad.h \
d_loop.c d_loop.h \
@@ -62,20 +62,39 @@
d_mode.c d_mode.h \
d_ticcmd.h \
deh_str.c deh_str.h \
+gusconf.c gusconf.h \
i_cdmus.c i_cdmus.h \
i_endoom.c i_endoom.h \
i_input.c i_input.h \
i_joystick.c i_joystick.h \
i_swap.h \
+i_oplmusic.c \
+i_pcsound.c \
+i_sdlmusic.c \
+i_sdlsound.c \
i_sound.c i_sound.h \
i_timer.c i_timer.h \
i_video.c i_video.h \
i_videohr.c i_videohr.h \
+midifile.c midifile.h \
+mus2mid.c mus2mid.h \
m_bbox.c m_bbox.h \
m_cheat.c m_cheat.h \
m_config.c m_config.h \
m_controls.c m_controls.h \
m_fixed.c m_fixed.h \
+net_client.c net_client.h \
+net_common.c net_common.h \
+net_dedicated.c net_dedicated.h \
+net_defs.h \
+net_gui.c net_gui.h \
+net_io.c net_io.h \
+net_loop.c net_loop.h \
+net_packet.c net_packet.h \
+net_query.c net_query.h \
+net_sdl.c net_sdl.h \
+net_server.c net_server.h \
+net_structrw.c net_structrw.h \
sha1.c sha1.h \
memio.c memio.h \
tables.c tables.h \
@@ -89,11 +108,10 @@
w_file_stdc.c \
w_file_posix.c \
w_file_win32.c \
+w_merge.c w_merge.h \
z_zone.c z_zone.h
-# source files needed for FEATURE_DEHACKED
-
-FEATURE_DEHACKED_SOURCE_FILES = \
+DEHACKED_SOURCE_FILES = \
deh_defs.h \
deh_io.c deh_io.h \
deh_main.c deh_main.h \
@@ -100,49 +118,10 @@
deh_mapping.c deh_mapping.h \
deh_text.c
-# source files needed for FEATURE_MULTIPLAYER
-
-FEATURE_MULTIPLAYER_SOURCE_FILES= \
-aes_prng.c aes_prng.h \
-net_client.c net_client.h \
-net_common.c net_common.h \
-net_dedicated.c net_dedicated.h \
-net_defs.h \
-net_gui.c net_gui.h \
-net_io.c net_io.h \
-net_loop.c net_loop.h \
-net_packet.c net_packet.h \
-net_query.c net_query.h \
-net_sdl.c net_sdl.h \
-net_server.c net_server.h \
-net_structrw.c net_structrw.h
-
-# source files needed for FEATURE_WAD_MERGE
-
-FEATURE_WAD_MERGE_SOURCE_FILES = \
-w_merge.c w_merge.h
-
-# source files needed for FEATURE_SOUND
-
-FEATURE_SOUND_SOURCE_FILES = \
-gusconf.c gusconf.h \
-i_pcsound.c \
-i_sdlsound.c \
-i_sdlmusic.c \
-i_oplmusic.c \
-midifile.c midifile.h \
-mus2mid.c mus2mid.h
-
# Some games support dehacked patches, some don't:
-SOURCE_FILES = $(COMMON_SOURCE_FILES) \
- $(GAME_SOURCE_FILES) \
- $(FEATURE_WAD_MERGE_SOURCE_FILES) \
- $(FEATURE_SOUND_SOURCE_FILES) \
- $(FEATURE_MULTIPLAYER_SOURCE_FILES)
-
-SOURCE_FILES_WITH_DEH = $(SOURCE_FILES) \
- $(FEATURE_DEHACKED_SOURCE_FILES)
+SOURCE_FILES = $(COMMON_SOURCE_FILES) $(GAME_SOURCE_FILES)
+SOURCE_FILES_WITH_DEH = $(SOURCE_FILES) $(DEHACKED_SOURCE_FILES)
EXTRA_LIBS = \
$(top_builddir)/textscreen/libtextscreen.a \
--- a/src/d_loop.c
+++ b/src/d_loop.c
@@ -19,8 +19,6 @@
#include <stdlib.h>
#include <string.h>
-#include "doomfeatures.h"
-
#include "d_event.h"
#include "d_loop.h"
#include "d_ticcmd.h"
@@ -183,14 +181,11 @@
memset(&cmd, 0, sizeof(ticcmd_t));
loop_interface->BuildTiccmd(&cmd, maketic);
-#ifdef FEATURE_MULTIPLAYER
-
if (net_client_connected)
{
NET_CL_SendTiccmd(&cmd, maketic);
}
-#endif
ticdata[maketic % BACKUPTICS].cmds[localplayer] = cmd;
ticdata[maketic % BACKUPTICS].ingame[localplayer] = true;
@@ -218,15 +213,11 @@
if (singletics)
return;
-#ifdef FEATURE_MULTIPLAYER
-
// Run network subsystems
NET_CL_Run();
NET_SV_Run();
-#endif
-
// check time
nowtime = GetAdjustedTime() / ticdup;
newtics = nowtime - lasttime;
@@ -452,8 +443,6 @@
player_class = connect_data->player_class;
-#ifdef FEATURE_MULTIPLAYER
-
//!
// @category net
//
@@ -535,7 +524,6 @@
result = true;
}
-#endif
return result;
}
@@ -548,10 +536,8 @@
//
void D_QuitNetGame (void)
{
-#ifdef FEATURE_MULTIPLAYER
NET_SV_Shutdown();
NET_CL_Disconnect();
-#endif
}
static int GetLowTic(void)
@@ -560,7 +546,6 @@
lowtic = maketic;
-#ifdef FEATURE_MULTIPLAYER
if (net_client_connected)
{
if (drone || recvtic < lowtic)
@@ -568,7 +553,6 @@
lowtic = recvtic;
}
}
-#endif
return lowtic;
}
--- a/src/deh_main.h
+++ b/src/deh_main.h
@@ -19,7 +19,6 @@
#define DEH_MAIN_H
#include "doomtype.h"
-#include "doomfeatures.h"
#include "deh_str.h"
#include "sha1.h"
--- a/src/deh_str.h
+++ b/src/deh_str.h
@@ -20,12 +20,8 @@
#include <stdio.h>
-#include "doomfeatures.h"
-
// Used to do dehacked text substitutions throughout the program
-#ifdef FEATURE_DEHACKED
-
char *DEH_String(char *s);
void DEH_printf(char *fmt, ...);
void DEH_fprintf(FILE *fstream, char *fmt, ...);
@@ -33,7 +29,8 @@
void DEH_AddStringReplacement(char *from_text, char *to_text);
-#else
+#if 0
+// Static macro versions of the functions above
#define DEH_String(x) (x)
#define DEH_printf printf
--- a/src/doom/Makefile.am
+++ b/src/doom/Makefile.am
@@ -2,8 +2,18 @@
noinst_LIBRARIES=libdoom.a
-SOURCE_FILES= \
+libdoom_a_SOURCES = \
am_map.c am_map.h \
+deh_ammo.c \
+deh_bexstr.c \
+deh_cheat.c \
+deh_doom.c \
+deh_frame.c \
+deh_misc.c deh_misc.h \
+deh_ptr.c \
+deh_sound.c \
+deh_thing.c \
+deh_weapon.c \
d_englsh.h \
d_items.c d_items.h \
d_main.c d_main.h \
@@ -60,19 +70,4 @@
st_lib.c st_lib.h \
st_stuff.c st_stuff.h \
wi_stuff.c wi_stuff.h
-
-FEATURE_DEHACKED_SOURCE_FILES = \
-deh_ammo.c \
-deh_bexstr.c \
-deh_cheat.c \
-deh_doom.c \
-deh_frame.c \
-deh_misc.c deh_misc.h \
-deh_ptr.c \
-deh_sound.c \
-deh_thing.c \
-deh_weapon.c
-
-libdoom_a_SOURCES = $(SOURCE_FILES) \
- $(FEATURE_DEHACKED_SOURCE_FILES)
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -31,7 +31,6 @@
#include "doomstat.h"
#include "dstrings.h"
-#include "doomfeatures.h"
#include "sounds.h"
#include "d_iwad.h"
@@ -377,9 +376,7 @@
key_multi_msgplayer[2] = HUSTR_KEYBROWN;
key_multi_msgplayer[3] = HUSTR_KEYRED;
-#ifdef FEATURE_MULTIPLAYER
NET_BindVariables();
-#endif
M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
M_BindIntVariable("sfx_volume", &sfxVolume);
@@ -1232,7 +1229,6 @@
DEH_printf("Z_Init: Init zone memory allocation daemon. \n");
Z_Init ();
-#ifdef FEATURE_MULTIPLAYER
//!
// @category net
//
@@ -1289,8 +1285,6 @@
exit(0);
}
-#endif
-
//!
// @vanilla
//
@@ -1507,7 +1501,6 @@
DEH_AddStringReplacement("M_GDLOW", "M_MSGOFF");
}
-#ifdef FEATURE_DEHACKED
// Load Dehacked patches specified on the command line with -deh.
// Note that there's a very careful and deliberate ordering to how
// Dehacked patches are loaded. The order we use is:
@@ -1515,7 +1508,6 @@
// 2. Command line dehacked patches specified with -deh.
// 3. PWAD dehacked patches in DEHACKED lumps.
DEH_ParseCommandLine();
-#endif
// Load PWAD files.
modifiedgame = W_ParseCommandLine();
@@ -1674,10 +1666,8 @@
I_InitSound(true);
I_InitMusic();
-#ifdef FEATURE_MULTIPLAYER
printf ("NET_Init: Init network subsystem.\n");
NET_Init ();
-#endif
// Initial netgame startup. Connect to server etc.
D_ConnectNetGame();
--- a/src/doom/d_net.c
+++ b/src/doom/d_net.c
@@ -19,8 +19,6 @@
#include <stdlib.h>
-#include "doomfeatures.h"
-
#include "d_main.h"
#include "m_argv.h"
#include "m_menu.h"
--- a/src/doom/deh_misc.h
+++ b/src/doom/deh_misc.h
@@ -18,8 +18,6 @@
#ifndef DEH_MISC_H
#define DEH_MISC_H
-#include "doomfeatures.h"
-
#define DEH_DEFAULT_INITIAL_HEALTH 100
#define DEH_DEFAULT_INITIAL_BULLETS 50
#define DEH_DEFAULT_MAX_HEALTH 200
@@ -37,28 +35,26 @@
#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40
#define DEH_DEFAULT_SPECIES_INFIGHTING 0
-#ifdef FEATURE_DEHACKED
-
-extern int deh_initial_health;
-extern int deh_initial_bullets;
-extern int deh_max_health;
-extern int deh_max_armor;
-extern int deh_green_armor_class;
-extern int deh_blue_armor_class;
-extern int deh_max_soulsphere;
-extern int deh_soulsphere_health;
-extern int deh_megasphere_health;
-extern int deh_god_mode_health;
-extern int deh_idfa_armor;
-extern int deh_idfa_armor_class;
-extern int deh_idkfa_armor;
-extern int deh_idkfa_armor_class;
-extern int deh_bfg_cells_per_shot;
-extern int deh_species_infighting;
+extern int deh_initial_health;
+extern int deh_initial_bullets;
+extern int deh_max_health;
+extern int deh_max_armor;
+extern int deh_green_armor_class;
+extern int deh_blue_armor_class;
+extern int deh_max_soulsphere;
+extern int deh_soulsphere_health;
+extern int deh_megasphere_health;
+extern int deh_god_mode_health;
+extern int deh_idfa_armor;
+extern int deh_idfa_armor_class;
+extern int deh_idkfa_armor;
+extern int deh_idkfa_armor_class;
+extern int deh_bfg_cells_per_shot;
+extern int deh_species_infighting;
-#else
+#if 0
-// If dehacked is disabled, hard coded values
+// To compile without dehacked, it's possible to use these:
#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH
#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS
--- a/src/doom/deh_sound.c
+++ b/src/doom/deh_sound.c
@@ -18,7 +18,6 @@
#include <stdio.h>
#include <stdlib.h>
-#include "doomfeatures.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_main.h"
--- a/src/doom/s_sound.c
+++ b/src/doom/s_sound.c
@@ -21,7 +21,6 @@
#include "i_sound.h"
#include "i_system.h"
-#include "doomfeatures.h"
#include "deh_str.h"
#include "doomstat.h"
--- a/src/doomfeatures.h
+++ /dev/null
@@ -1,40 +1,0 @@
-//
-// Copyright(C) 2005-2014 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// DESCRIPTION:
-// List of features which can be enabled/disabled to slim down the
-// program.
-//
-
-#ifndef DOOM_FEATURES_H
-#define DOOM_FEATURES_H
-
-// Enables wad merging (the '-merge' command line parameter)
-
-#define FEATURE_WAD_MERGE 1
-
-// Enables dehacked support ('-deh')
-
-#define FEATURE_DEHACKED 1
-
-// Enables multiplayer support (network games)
-
-#define FEATURE_MULTIPLAYER 1
-
-// Enables sound output
-
-#define FEATURE_SOUND 1
-
-#endif /* #ifndef DOOM_FEATURES_H */
-
-
--- a/src/heretic/Makefile.am
+++ b/src/heretic/Makefile.am
@@ -5,10 +5,17 @@
noinst_LIBRARIES=libheretic.a
-SOURCE_FILES= \
+libheretic_a_SOURCES = \
am_data.h \
am_map.c am_map.h \
ct_chat.c ct_chat.h \
+deh_ammo.c \
+deh_frame.c \
+deh_htext.c \
+deh_htic.c deh_htic.h \
+deh_sound.c \
+deh_thing.c \
+deh_weapon.c \
d_main.c \
d_net.c \
doomdata.h \
@@ -52,16 +59,4 @@
sb_bar.c \
sounds.c sounds.h \
s_sound.c s_sound.h
-
-FEATURE_DEHACKED_SOURCE_FILES = \
-deh_ammo.c \
-deh_frame.c \
-deh_htext.c \
-deh_htic.c deh_htic.h \
-deh_sound.c \
-deh_thing.c \
-deh_weapon.c
-
-libheretic_a_SOURCES=$(SOURCE_FILES) \
- $(FEATURE_DEHACKED_SOURCE_FILES)
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -19,8 +19,6 @@
#include <stdio.h>
#include <stdlib.h>
-#include "doomfeatures.h"
-
#include "txt_main.h"
#include "txt_io.h"
@@ -757,9 +755,7 @@
M_BindMenuControls();
M_BindMapControls();
-#ifdef FEATURE_MULTIPLAYER
NET_BindVariables();
-#endif
M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
M_BindIntVariable("sfx_volume", &snd_MaxVolume);
@@ -975,10 +971,8 @@
D_AddFile(iwadfile);
W_CheckCorrectIWAD(heretic);
-#ifdef FEATURE_DEHACKED
// Load dehacked patches specified on the command line.
DEH_ParseCommandLine();
-#endif
// Load PWAD files.
W_ParseCommandLine();
@@ -1084,10 +1078,8 @@
I_InitSound(false);
I_InitMusic();
-#ifdef FEATURE_MULTIPLAYER
tprintf("NET_Init: Init network subsystem.\n", 1);
NET_Init ();
-#endif
D_ConnectNetGame();
--- a/src/heretic/d_net.c
+++ b/src/heretic/d_net.c
@@ -19,8 +19,6 @@
#include <stdlib.h>
-#include "doomfeatures.h"
-
#include "i_system.h"
#include "i_timer.h"
#include "i_video.h"
--- a/src/heretic/deh_sound.c
+++ b/src/heretic/deh_sound.c
@@ -18,7 +18,6 @@
#include <stdio.h>
#include <stdlib.h>
-#include "doomfeatures.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_main.h"
--- a/src/hexen/Makefile.am
+++ b/src/hexen/Makefile.am
@@ -2,7 +2,7 @@
noinst_LIBRARIES=libhexen.a
-SOURCE_FILES= \
+libhexen_a_SOURCES = \
a_action.c \
am_data.h \
am_map.c am_map.h \
@@ -58,4 +58,3 @@
textdefs.h \
xddefs.h
-libhexen_a_SOURCES=$(SOURCE_FILES)
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -19,8 +19,6 @@
#include <stdlib.h>
-#include "doomfeatures.h"
-
#include "m_argv.h"
#include "i_system.h"
#include "i_timer.h"
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -23,7 +23,6 @@
#include <time.h>
#include "config.h"
-#include "doomfeatures.h"
#include "h2def.h"
#include "ct_chat.h"
@@ -153,9 +152,7 @@
key_multi_msgplayer[6] = CT_KEY_PLAYER7;
key_multi_msgplayer[7] = CT_KEY_PLAYER8;
-#ifdef FEATURE_MULTIPLAYER
NET_BindVariables();
-#endif
M_BindIntVariable("graphical_startup", &graphical_startup);
M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
@@ -448,10 +445,8 @@
I_InitSound(false);
I_InitMusic();
-#ifdef FEATURE_MULTIPLAYER
ST_Message("NET_Init: Init networking subsystem.\n");
NET_Init();
-#endif
D_ConnectNetGame();
S_Init();
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -21,7 +21,6 @@
#include "SDL_mixer.h"
#include "config.h"
-#include "doomfeatures.h"
#include "doomtype.h"
#include "gusconf.h"
@@ -91,10 +90,8 @@
static sound_module_t *sound_modules[] =
{
-#ifdef FEATURE_SOUND
&sound_sdl_module,
&sound_pcsound_module,
-#endif
NULL,
};
@@ -102,10 +99,8 @@
static music_module_t *music_modules[] =
{
-#ifdef FEATURE_SOUND
&music_sdl_module,
&music_opl_module,
-#endif
NULL,
};
@@ -459,9 +454,7 @@
M_BindStringVariable("gus_patch_path", &gus_patch_path);
M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
-#ifdef FEATURE_SOUND
M_BindIntVariable("use_libsamplerate", &use_libsamplerate);
M_BindFloatVariable("libsamplerate_scale", &libsamplerate_scale);
-#endif
}
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -31,7 +31,6 @@
#include "doomtype.h"
#include "doomkeys.h"
-#include "doomfeatures.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_misc.h"
@@ -862,8 +861,6 @@
CONFIG_VARIABLE_INT_HEX(opl_io_port),
-#ifdef FEATURE_SOUND
-
//!
// Controls whether libsamplerate support is used for performing
// sample rate conversions of sound effects. Support for this
@@ -914,8 +911,6 @@
CONFIG_VARIABLE_INT(gus_ram_kb),
-#endif
-
//!
// @game doom strife
//
@@ -946,8 +941,6 @@
CONFIG_VARIABLE_INT(vanilla_keyboard_mapping),
-#ifdef FEATURE_MULTIPLAYER
-
//!
// Name to use in network games for identification. This is only
// used on the "waiting" screen while waiting for the game to start.
@@ -954,8 +947,6 @@
//
CONFIG_VARIABLE_STRING(player_name),
-
-#endif
//!
// If this is non-zero, the mouse will be "grabbed" when running
--- a/src/setup/Makefile.am
+++ b/src/setup/Makefile.am
@@ -5,7 +5,7 @@
noinst_LIBRARIES = libsetup.a
-SOURCE_FILES = \
+libsetup_a_SOURCES = \
compatibility.c compatibility.h \
display.c display.h \
joystick.c joystick.h \
@@ -20,8 +20,6 @@
txt_joybinput.c txt_joybinput.h \
txt_keyinput.c txt_keyinput.h \
txt_mouseinput.c txt_mouseinput.h
-
-libsetup_a_SOURCES = $(SOURCE_FILES)
EXTRA_DIST= \
setup_icon.c
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -17,7 +17,6 @@
#include <string.h>
#include "doomtype.h"
-#include "doomfeatures.h"
#include "textscreen.h"
@@ -1137,9 +1136,7 @@
char buf[15];
int i;
-#ifdef FEATURE_MULTIPLAYER
M_BindStringVariable("player_name", &net_player_name);
-#endif
for (i=0; i<10; ++i)
{
--- a/src/strife/Makefile.am
+++ b/src/strife/Makefile.am
@@ -4,8 +4,17 @@
noinst_LIBRARIES=libstrife.a
-SOURCE_FILES= \
+libstrife_a_SOURCES = \
am_map.c am_map.h \
+deh_ammo.c \
+deh_cheat.c \
+deh_strife.c \
+deh_frame.c \
+deh_misc.c deh_misc.h \
+deh_ptr.c \
+deh_sound.c \
+deh_thing.c \
+deh_weapon.c \
d_englsh.h \
d_items.c d_items.h \
d_main.c d_main.h \
@@ -63,18 +72,4 @@
st_lib.c st_lib.h \
st_stuff.c st_stuff.h \
wi_stuff.c wi_stuff.h
-
-FEATURE_DEHACKED_SOURCE_FILES = \
-deh_ammo.c \
-deh_cheat.c \
-deh_strife.c \
-deh_frame.c \
-deh_misc.c deh_misc.h \
-deh_ptr.c \
-deh_sound.c \
-deh_thing.c \
-deh_weapon.c
-
-libstrife_a_SOURCES = $(SOURCE_FILES) \
- $(FEATURE_DEHACKED_SOURCE_FILES)
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -31,7 +31,6 @@
#include "doomstat.h"
#include "dstrings.h"
-#include "doomfeatures.h"
#include "sounds.h"
#include "txt_main.h"
@@ -425,9 +424,7 @@
key_multi_msgplayer[6] = '7';
key_multi_msgplayer[7] = '8';
-#ifdef FEATURE_MULTIPLAYER
NET_BindVariables();
-#endif
// haleyjd 08/29/10: [STRIFE]
// * Added voice volume
@@ -1517,7 +1514,6 @@
//DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); [STRIFE] removed
Z_Init ();
-#ifdef FEATURE_MULTIPLAYER
//!
// @category net
//
@@ -1574,8 +1570,6 @@
exit(0);
}
-#endif
-
//!
// @vanilla
//
@@ -1733,10 +1727,8 @@
D_AddFile(iwadfile);
W_CheckCorrectIWAD(strife);
-#ifdef FEATURE_DEHACKED
// Load dehacked patches specified on the command line.
DEH_ParseCommandLine();
-#endif
// Load PWAD files.
modifiedgame = W_ParseCommandLine();
@@ -1837,11 +1829,9 @@
I_InitSound(true);
I_InitMusic();
-#ifdef FEATURE_MULTIPLAYER
if(devparm) // [STRIFE]
printf ("NET_Init: Init network subsystem.\n");
NET_Init();
-#endif
D_ConnectNetGame();
// haleyjd 20110210: Create Strife hub save folders
--- a/src/strife/d_net.c
+++ b/src/strife/d_net.c
@@ -19,8 +19,6 @@
#include <stdlib.h>
-#include "doomfeatures.h"
-
#include "d_main.h"
#include "m_argv.h"
#include "m_menu.h"
--- a/src/strife/deh_misc.h
+++ b/src/strife/deh_misc.h
@@ -18,8 +18,6 @@
#ifndef DEH_MISC_H
#define DEH_MISC_H
-#include "doomfeatures.h"
-
#define DEH_DEFAULT_INITIAL_HEALTH 100
#define DEH_DEFAULT_INITIAL_BULLETS 50
#define DEH_DEFAULT_MAX_HEALTH 200
@@ -37,28 +35,26 @@
#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40
#define DEH_DEFAULT_SPECIES_INFIGHTING 0
-#ifdef FEATURE_DEHACKED
-
-extern int deh_initial_health;
-extern int deh_initial_bullets;
-extern int deh_max_health;
-extern int deh_max_armor;
-extern int deh_green_armor_class;
-extern int deh_blue_armor_class;
-extern int deh_max_soulsphere;
-extern int deh_soulsphere_health;
-extern int deh_megasphere_health;
-extern int deh_god_mode_health;
-extern int deh_idfa_armor;
-extern int deh_idfa_armor_class;
-extern int deh_idkfa_armor;
-extern int deh_idkfa_armor_class;
-extern int deh_bfg_cells_per_shot;
-extern int deh_species_infighting;
+extern int deh_initial_health;
+extern int deh_initial_bullets;
+extern int deh_max_health;
+extern int deh_max_armor;
+extern int deh_green_armor_class;
+extern int deh_blue_armor_class;
+extern int deh_max_soulsphere;
+extern int deh_soulsphere_health;
+extern int deh_megasphere_health;
+extern int deh_god_mode_health;
+extern int deh_idfa_armor;
+extern int deh_idfa_armor_class;
+extern int deh_idkfa_armor;
+extern int deh_idkfa_armor_class;
+extern int deh_bfg_cells_per_shot;
+extern int deh_species_infighting;
-#else
+#if 0
-// If dehacked is disabled, hard coded values
+// To compile without dehacked, it's possible to use these:
#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH
#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS
--- a/src/strife/deh_sound.c
+++ b/src/strife/deh_sound.c
@@ -18,7 +18,6 @@
#include <stdio.h>
#include <stdlib.h>
-#include "doomfeatures.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_main.h"
--- a/src/strife/s_sound.c
+++ b/src/strife/s_sound.c
@@ -22,7 +22,6 @@
#include "i_sound.h"
#include "i_system.h"
-#include "doomfeatures.h"
#include "deh_str.h"
#include "doomstat.h"
--- a/src/w_main.c
+++ b/src/w_main.c
@@ -17,7 +17,6 @@
//
#include "config.h"
-#include "doomfeatures.h"
#include "d_iwad.h"
#include "i_system.h"
#include "m_argv.h"
@@ -33,8 +32,6 @@
boolean modifiedgame = false;
int p;
-#ifdef FEATURE_WAD_MERGE
-
// Merged PWADs are loaded first, because they are supposed to be
// modified IWADs.
@@ -165,8 +162,6 @@
W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS);
}
}
-
-#endif
//!
// @arg <files>