shithub: choc

Download patch

ref: 31e5261c981d89b2e83191c01e57a252cd94f2ae
parent: f3904bd8d42f662436a204a3e73a0d2a0091899f
author: Simon Howard <fraggle@gmail.com>
date: Wed Nov 27 21:50:45 EST 2013

Fix Heretic demo desync caused by r1228 (thanks marineController).

Subversion-branch: /branches/v2-branch
Subversion-revision: 2755

--- a/src/heretic/p_pspr.c
+++ b/src/heretic/p_pspr.c
@@ -1070,9 +1070,17 @@
     }
     player->ammo[am_mace] -= USE_MACE_AMMO_1;
     pmo = player->mo;
+
+    // Vanilla bug here:
+    // Original code here looks like:
+    //   (pmo->flags2 & MF2_FEETARECLIPPED != 0)
+    // C's operator precedence interprets this as:
+    //   (pmo->flags2 & (MF2_FEETARECLIPPED != 0))
+    // Which simplifies to:
+    //   (pmo->flags2 & 1)
     ball = P_SpawnMobj(pmo->x, pmo->y, pmo->z + 28 * FRACUNIT
-                       - FOOTCLIPSIZE * ((pmo->flags2 & MF2_FEETARECLIPPED) !=
-                                         0), MT_MACEFX2);
+                       - FOOTCLIPSIZE * (pmo->flags2 & 1), MT_MACEFX2);
+
     ball->momz = 2 * FRACUNIT + ((player->lookdir) << (FRACBITS - 5));
     angle = pmo->angle;
     ball->target = pmo;
--- a/src/heretic/p_user.c
+++ b/src/heretic/p_user.c
@@ -988,11 +988,18 @@
             break;
         case arti_firebomb:
             angle = player->mo->angle >> ANGLETOFINESHIFT;
+
+            // Vanilla bug here:
+            // Original code here looks like:
+            //   (player->mo->flags2 & MF2_FEETARECLIPPED != 0),
+            // Which under C's operator precedence is:
+            //   (player->mo->flags2 & (MF2_FEETARECLIPPED != 0)),
+            // Which simplifies to:
+            //   (player->mo->flags2 & 1),
             mo = P_SpawnMobj(player->mo->x + 24 * finecosine[angle],
                              player->mo->y + 24 * finesine[angle],
                              player->mo->z -
-                             15 * FRACUNIT *
-                             (player->mo->flags2 & MF2_FEETARECLIPPED) != 0,
+                             15 * FRACUNIT * (player->mo->flags2 & 1),
                              MT_FIREBOMB);
             mo->target = player->mo;
             break;