ref: 3228ddb99f72d00c089fc7a87d1edfec2c4519fc
parent: 4c9a85fa61a4298b342a76d4ac128c036b199055
author: James Haley <haleyjd@hotmail.com>
date: Tue Sep 14 12:42:09 EDT 2010
Fully implemented all finale code, including "intermission" speeches by Macil and all three endings. Subversion-branch: /branches/strife-branch Subversion-revision: 2086
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -262,6 +262,7 @@
WI_Drawer ();
break;
*/
+
case GS_FINALE:
F_Drawer ();
break;
@@ -268,6 +269,9 @@
case GS_DEMOSCREEN:
D_PageDrawer ();
+ break;
+
+ default:
break;
}
--- a/src/strife/d_main.h
+++ b/src/strife/d_main.h
@@ -54,6 +54,7 @@
extern gameaction_t gameaction;
extern boolean isregistered; // villsa [STRIFE]
+extern boolean isdemoversion; // haleyjd [STRIFE]
extern boolean stonecold; // villsa [STRIFE]
extern boolean workparm; // villsa [STRIFE]
--- a/src/strife/doomdef.h
+++ b/src/strife/doomdef.h
@@ -55,7 +55,7 @@
typedef enum
{
GS_LEVEL,
- GS_INTERMISSION,
+ GS_UNKNOWN,
GS_FINALE,
GS_DEMOSCREEN,
} gamestate_t;
@@ -234,19 +234,19 @@
tk_quest30,
tk_quest31,
tk_quest32, // most likely unused
- tk_numquests,
+ tk_numquests
} questtype_t;
// haleyjd 09/12/10: [STRIFE]
// flag values for each quest.
enum
-{
+{ // Name Flag from bitnum Purpose, if known
QF_QUEST1 = (1 << tk_quest1),
QF_QUEST2 = (1 << tk_quest2),
QF_QUEST3 = (1 << tk_quest3),
QF_QUEST4 = (1 << tk_quest4),
QF_QUEST5 = (1 << tk_quest5),
- QF_QUEST6 = (1 << tk_quest6),
+ QF_QUEST6 = (1 << tk_quest6), // Destroyed the Power Coupling
QF_QUEST7 = (1 << tk_quest7),
QF_QUEST8 = (1 << tk_quest8),
QF_QUEST9 = (1 << tk_quest9),
@@ -265,14 +265,14 @@
QF_QUEST22 = (1 << tk_quest22),
QF_QUEST23 = (1 << tk_quest23),
QF_QUEST24 = (1 << tk_quest24),
- QF_QUEST25 = (1 << tk_quest25),
+ QF_QUEST25 = (1 << tk_quest25), // Destroyed the Converter
QF_QUEST26 = (1 << tk_quest26),
QF_QUEST27 = (1 << tk_quest27),
QF_QUEST28 = (1 << tk_quest28),
- QF_QUEST29 = (1 << tk_quest29),
+ QF_QUEST29 = (1 << tk_quest29), // Destroyed the Mines Transmitter
QF_QUEST30 = (1 << tk_quest30),
QF_QUEST31 = (1 << tk_quest31),
- QF_QUEST32 = (1 << tk_quest32), // note seems to be unused
+ QF_QUEST32 = (1 << tk_quest32), // Note: seems to be unused
QF_ALLQUESTS = (QF_QUEST31 + (QF_QUEST31 - 1)) // does not include bit 32!
};
--- a/src/strife/f_finale.c
+++ b/src/strife/f_finale.c
@@ -2,7 +2,9 @@
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1996 Rogue Entertainment / Velocity, Inc.
// Copyright(C) 2005 Simon Howard
+// Copyright(C) 2010 James Haley, Samuel Villareal
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@ -22,6 +24,8 @@
// DESCRIPTION:
// Game completion, final screen animation.
//
+// [STRIFE] Module marked finished 2010-09-13 22:56
+//
//-----------------------------------------------------------------------------
@@ -45,6 +49,8 @@
#include "doomstat.h"
#include "r_state.h"
+#include "p_dialog.h" // [STRIFE]
+
typedef enum
{
F_STAGE_TEXT,
@@ -67,6 +73,8 @@
int slideshow_tics;
int slideshow_state;
+// haleyjd 09/13/10: [STRIFE] All this is unused.
+/*
#define TEXTSPEED 3
#define TEXTWAIT 250
@@ -109,6 +117,7 @@
char* finaletext;
char* finaleflat;
+*/
void F_StartCast (void);
void F_CastTicker (void);
@@ -115,9 +124,53 @@
boolean F_CastResponder (event_t *ev);
void F_CastDrawer (void);
+// [STRIFE] - Slideshow states enumeration
+enum
+{
+ // Exit states
+ SLIDE_EXITHACK = -99, // Hacky exit - start a new dialog
+ SLIDE_EXIT = -1, // Exit to next finale state
+ SLIDE_CHOCO = -2, // haleyjd: This state is Choco-specific... see below.
+
+ // Unknown
+ SLIDE_UNKNOWN = 0, // Dunno what it's for, possibly unused
+
+ // MAP03 - Macil's Programmer exposition
+ SLIDE_PROGRAMMER1 = 1,
+ SLIDE_PROGRAMMER2,
+ SLIDE_PROGRAMMER3,
+ SLIDE_PROGRAMMER4, // Next state = -99
+
+ // MAP10 - Macil's Sigil exposition
+ SLIDE_SIGIL1 = 5,
+ SLIDE_SIGIL2,
+ SLIDE_SIGIL3,
+ SLIDE_SIGIL4, // Next state = -99
+
+ // MAP29 - Endings
+ // Good Ending
+ SLIDE_GOODEND1 = 10,
+ SLIDE_GOODEND2,
+ SLIDE_GOODEND3,
+ SLIDE_GOODEND4, // Next state = -1
+
+ // Bad Ending
+ SLIDE_BADEND1 = 14,
+ SLIDE_BADEND2,
+ SLIDE_BADEND3, // Next state = -1
+
+ // Blah Ending
+ SLIDE_BLAHEND1 = 17,
+ SLIDE_BLAHEND2,
+ SLIDE_BLAHEND3 // Next state = -1
+};
+
//
// F_StartFinale
//
+// [STRIFE]
+// haleyjd 09/13/10: Modified to drive slideshow sequences.
+//
void F_StartFinale (void)
{
patch_t *panel;
@@ -135,132 +188,307 @@
panel = (patch_t *)W_CacheLumpName(slideshow_panel, PU_CACHE);
V_DrawPatch(0, 0, panel);
- // haleyjd: NOT FINISHED
-#if 0
switch(gamemap)
{
- case 3:
- slideshow_state = 1;
+ case 3: // Macil's exposition on the Programmer
+ slideshow_state = SLIDE_PROGRAMMER1;
break;
- case 9:
- slideshow_state = -99;
+ case 9: // Super hack for death of Programmer
+ slideshow_state = SLIDE_EXITHACK;
break;
- case 10:
- slideshow_state = 5;
+ case 10: // Macil's exposition on the Sigil
+ slideshow_state = SLIDE_SIGIL1;
break;
- case 29:
+ case 29: // Endings
if(!netgame)
{
- if(players[0].health < 0)
- slideshow_state = 17;
+ if(players[0].health <= 0) // Bad ending
+ slideshow_state = SLIDE_BADEND1; // - Humanity goes extinct
else
{
+ if((players[0].questflags & QF_QUEST25) && // Converter destroyed
+ (players[0].questflags & QF_QUEST27)) // ????
+ {
+ // Good ending - You get the hot babe.
+ slideshow_state = SLIDE_GOODEND1;
+ }
+ else
+ {
+ // Blah ending - You win the battle, but fail at life.
+ slideshow_state = SLIDE_BLAHEND1;
+ }
}
}
+ break;
+ case 34: // For the demo version ending
+ slideshow_state = SLIDE_EXIT;
+ break;
}
-#endif
- // Find the right screen and set the text and background
-
- for (i=0; i<arrlen(textscreens); ++i)
- {
- textscreen_t *screen = &textscreens[i];
-
- // Hack for Chex Quest
-
- if (gameversion == exe_chex && screen->mission == doom)
- {
- screen->level = 5;
- }
-
- if (gamemission == screen->mission
- && (gamemission != doom || gameepisode == screen->episode)
- && gamemap == screen->level)
- {
- finaletext = screen->text;
- finaleflat = screen->background;
- }
- }
-
- // Do dehacked substitutions of strings
-
- finaletext = DEH_String(finaletext);
- finaleflat = DEH_String(finaleflat);
-
+ S_ChangeMusic(mus_dark, 1);
+ slideshow_tics = 7;
finalestage = F_STAGE_TEXT;
finalecount = 0;
-
}
-
-
+//
+// F_Responder
+//
+// [STRIFE] Verified unmodified
+//
boolean F_Responder (event_t *event)
{
if (finalestage == F_STAGE_CAST)
- return F_CastResponder (event);
-
+ return F_CastResponder (event);
+
return false;
}
+//
+// F_WaitTicker
+//
+// [STRIFE] New function
+// haleyjd 09/13/10: This is called from G_Ticker if gamestate is 1, but we
+// have no idea for what it's supposed to be. It may in fact be unused.
+// STRIFE-TODO: Determine if this is really used or not!
+//
+void F_WaitTicker(void)
+{
+ if(++finalecount >= 250)
+ {
+ gamestate = GS_FINALE;
+ finalestage = 0;
+ finalecount = 0;
+ }
+}
+//
+// F_DoSlideShow
//
+// [STRIFE] New function
+// haleyjd 09/13/10: Handles slideshow states. Begging to be tabulated!
+//
+static void F_DoSlideShow(void)
+{
+ patch_t *patch;
+
+ switch(slideshow_state)
+ {
+ case SLIDE_UNKNOWN: // state #0, seems to be unused
+ slideshow_tics = 700;
+ slideshow_state = SLIDE_EXIT;
+ // falls through into state 1, so above is pointless? ...
+
+ case SLIDE_PROGRAMMER1: // state #1
+ slideshow_panel = DEH_String("SS2F1");
+ I_StartVoice(DEH_String("MAC10"));
+ slideshow_state = SLIDE_PROGRAMMER2;
+ slideshow_tics = 315;
+ break;
+ case SLIDE_PROGRAMMER2: // state #2
+ slideshow_panel = DEH_String("SS2F2");
+ I_StartVoice(DEH_String("MAC11"));
+ slideshow_state = SLIDE_PROGRAMMER3;
+ slideshow_tics = 350;
+ break;
+ case SLIDE_PROGRAMMER3: // state #3
+ slideshow_panel = DEH_String("SS2F3");
+ I_StartVoice(DEH_String("MAC12"));
+ slideshow_state = SLIDE_PROGRAMMER4;
+ slideshow_tics = 420;
+ break;
+ case SLIDE_PROGRAMMER4: // state #4
+ slideshow_panel = DEH_String("SS2F4");
+ I_StartVoice(DEH_String("MAC13"));
+ slideshow_state = SLIDE_EXITHACK; // End of slides
+ slideshow_tics = 595;
+ break;
+
+ case SLIDE_SIGIL1: // state #5
+ slideshow_panel = DEH_String("SS3F1");
+ I_StartVoice("MAC16");
+ slideshow_state = SLIDE_SIGIL2;
+ slideshow_tics = 350;
+ break;
+ case SLIDE_SIGIL2: // state #6
+ slideshow_panel = DEH_String("SS3F2");
+ I_StartVoice("MAC17");
+ slideshow_state = SLIDE_SIGIL3;
+ slideshow_tics = 420;
+ break;
+ case SLIDE_SIGIL3: // state #7
+ slideshow_panel = DEH_String("SS3F3");
+ I_StartVoice(DEH_String("MAC18"));
+ slideshow_tics = 420;
+ slideshow_state = SLIDE_SIGIL4;
+ break;
+ case SLIDE_SIGIL4: // state #8
+ slideshow_panel = DEH_String("SS3F4");
+ I_StartVoice(DEH_String("MAC19"));
+ slideshow_tics = 385;
+ slideshow_state = SLIDE_EXITHACK; // End of slides
+ break;
+
+ case SLIDE_GOODEND1: // state #10
+ slideshow_panel = DEH_String("SS4F2");
+ S_StartMusic(mus_happy);
+ I_StartVoice(DEH_String("RIE01"));
+ slideshow_state = SLIDE_GOODEND2;
+ slideshow_tics = 455;
+ break;
+ case SLIDE_GOODEND2: // state #11
+ slideshow_panel = DEH_String("SS4F2");
+ I_StartVoice(DEH_String("BBX01"));
+ slideshow_state = SLIDE_GOODEND3;
+ slideshow_tics = 385;
+ break;
+ case SLIDE_GOODEND3: // state #12
+ slideshow_panel = DEH_String("SS4F3");
+ I_StartVoice(DEH_String("BBX02"));
+ slideshow_state = SLIDE_GOODEND4;
+ slideshow_tics = 490;
+ break;
+ case SLIDE_GOODEND4: // state #13
+ slideshow_panel = DEH_String("SS4F4");
+ slideshow_state = SLIDE_EXIT; // Go to end credits
+ slideshow_tics = 980;
+ break;
+
+ case SLIDE_BADEND1: // state #14
+ S_StartMusic(mus_sad);
+ slideshow_panel = DEH_String("SS5F1");
+ I_StartVoice(DEH_String("SS501b"));
+ slideshow_state = SLIDE_BADEND2;
+ slideshow_tics = 385;
+ break;
+ case SLIDE_BADEND2: // state #15
+ slideshow_panel = DEH_String("SS5F2");
+ I_StartVoice(DEH_String("SS502b"));
+ slideshow_state = SLIDE_BADEND3;
+ slideshow_tics = 350;
+ break;
+ case SLIDE_BADEND3: // state #16
+ slideshow_panel = DEH_String("SS5F3");
+ I_StartVoice(DEH_String("SS503b"));
+ slideshow_state = SLIDE_EXIT; // Go to end credits
+ slideshow_tics = 385;
+ break;
+
+ case SLIDE_BLAHEND1: // state #17
+ S_StartMusic(mus_end);
+ slideshow_panel = DEH_String("SS6F1");
+ I_StartVoice(DEH_String("SS601A"));
+ slideshow_state = SLIDE_BLAHEND2;
+ slideshow_tics = 280;
+ break;
+ case SLIDE_BLAHEND2: // state #18
+ S_StartMusic(mus_end);
+ slideshow_panel = DEH_String("SS6F2");
+ I_StartVoice(DEH_String("SS602A"));
+ slideshow_state = SLIDE_BLAHEND3;
+ slideshow_tics = 280;
+ break;
+ case SLIDE_BLAHEND3: // state #19
+ S_StartMusic(mus_end);
+ slideshow_panel = DEH_String("SS6F3");
+ I_StartVoice(DEH_String("SS603A"));
+ slideshow_state = SLIDE_EXIT; // Go to credits
+ slideshow_tics = 315;
+ break;
+
+ case SLIDE_EXITHACK: // state -99: super hack state
+ gamestate = GS_LEVEL;
+ P_DialogStartP1();
+ break;
+ case SLIDE_EXIT: // state -1: proceed to next finale stage
+ finalecount = 0;
+ finalestage = F_STAGE_ARTSCREEN;
+ wipegamestate = -1;
+ S_StartMusic(mus_fast);
+ slideshow_state = SLIDE_CHOCO; // haleyjd: see below...
+ break;
+ case SLIDE_CHOCO:
+ // haleyjd 09/14/10: This wouldn't be necessary except that Choco
+ // doesn't support the V_MarkRect dirty rectangles system. This
+ // just so happens to have hidden the fact that the ending
+ // does a screenfade every ~19 seconds due to remaining stuck in
+ // SLIDE_EXIT state above, UNLESS the menus were active - the
+ // V_MarkRect calls in the menu system cause it to be visible.
+ // This means that in order to get the same behavior as the vanilla
+ // EXE, I need different code. So, come to this state and only set
+ // wipegamestate if menuactive is true.
+ finalecount = 0;
+ finalestage = F_STAGE_ARTSCREEN;
+ if(menuactive)
+ wipegamestate = -1;
+ S_StartMusic(mus_fast);
+ slideshow_state = SLIDE_CHOCO; // remain here.
+ break;
+ default:
+ break;
+ }
+
+ finalecount = 0;
+ patch = (patch_t *)W_CacheLumpName(DEH_String("PANEL0"), PU_CACHE);
+ V_DrawPatch(0, 0, patch);
+}
+
+//
// F_Ticker
//
+// [STRIFE] Modifications for new finales
+// haleyjd 09/13/10: Calls F_DoSlideShow
+//
void F_Ticker (void)
{
- size_t i;
-
+ size_t i;
+
// check for skipping
- if ( (gamemode == commercial)
- && ( finalecount > 50) )
+ if (finalecount > 50) // [STRIFE] No commercial check
{
- // go on to the next level
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (players[i].cmd.buttons)
- break;
-
- if (i < MAXPLAYERS)
- {
- if (gamemap == 30)
- F_StartCast ();
- else
- gameaction = ga_worlddone;
- }
+ // go on to the next level
+ for (i=0 ; i<MAXPLAYERS ; i++)
+ if (players[i].cmd.buttons)
+ break;
+
+ if (i < MAXPLAYERS)
+ finalecount = slideshow_tics; // [STRIFE]
}
// advance animation
finalecount++;
-
+
if (finalestage == F_STAGE_CAST)
- {
- F_CastTicker ();
- return;
- }
-
+ F_CastTicker ();
+ else if(finalecount > slideshow_tics) // [STRIFE] Advance slideshow
+ F_DoSlideShow();
+
+ // [STRIFE]: Rest is unused
+ /*
if ( gamemode == commercial)
- return;
-
+ return;
+
if (finalestage == F_STAGE_TEXT
- && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
+ && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
{
- finalecount = 0;
- finalestage = F_STAGE_ARTSCREEN;
- wipegamestate = -1; // force a wipe
- if (gameepisode == 3)
- S_StartMusic (mus_logo); // villsa [STRIFE] TODO - fix music
+ finalecount = 0;
+ finalestage = F_STAGE_ARTSCREEN;
+ wipegamestate = -1; // force a wipe
+ if (gameepisode == 3)
+ S_StartMusic (mus_logo);
}
+ */
}
+// haleyjd 09/13/10: Not present in Strife: Cast drawing functions
+#include "hu_stuff.h"
+extern patch_t *hu_font[HU_FONTSIZE];
+/*
//
// F_TextWrite
//
-
-#include "hu_stuff.h"
-extern patch_t *hu_font[HU_FONTSIZE];
-
-
void F_TextWrite (void)
{
byte* src;
@@ -328,6 +556,7 @@
}
}
+*/
//
// Final DOOM 2 animation
@@ -336,31 +565,31 @@
//
typedef struct
{
- char *name;
- mobjtype_t type;
+ int isindemo; // [STRIFE] Changed from name, which is in mobjinfo
+ mobjtype_t type;
} castinfo_t;
-// villsa [STRIFE] TODO - proper cast fix
-castinfo_t castorder[] = {
- {CC_ZOMBIE, MT_PLAYER},
- {CC_SHOTGUN, MT_PLAYER},
- {CC_HEAVY, MT_PLAYER},
- {CC_IMP, MT_PLAYER},
- {CC_DEMON, MT_PLAYER},
- {CC_LOST, MT_PLAYER},
- {CC_CACO, MT_PLAYER},
- {CC_HELL, MT_PLAYER},
- {CC_BARON, MT_PLAYER},
- {CC_ARACH, MT_PLAYER},
- {CC_PAIN, MT_PLAYER},
- {CC_REVEN, MT_PLAYER},
- {CC_MANCU, MT_PLAYER},
- {CC_ARCH, MT_PLAYER},
- {CC_SPIDER, MT_PLAYER},
- {CC_CYBER, MT_PLAYER},
- {CC_HERO, MT_PLAYER},
-
- {NULL,0}
+// haleyjd: [STRIFE] A new cast order was defined, however it is unused in any
+// of the released versions of Strife, even including the demo version :(
+castinfo_t castorder[] = {
+ { 1, MT_PLAYER },
+ { 1, MT_BEGGAR1 },
+ { 1, MT_PEASANT2_A },
+ { 1, MT_REBEL1 },
+ { 1, MT_GUARD1 },
+ { 1, MT_CRUSADER },
+ { 1, MT_RLEADER2 },
+ { 0, MT_SENTINEL },
+ { 0, MT_STALKER },
+ { 0, MT_PROGRAMMER },
+ { 0, MT_REAVER },
+ { 0, MT_PGUARD },
+ { 0, MT_INQUISITOR },
+ { 0, MT_PRIEST },
+ { 0, MT_SPECTRE_A },
+ { 0, MT_BISHOP },
+ { 0, MT_ENTITY },
+ { 1, NUMMOBJTYPES }
};
int castnum;
@@ -371,25 +600,33 @@
int castonmelee;
boolean castattacking;
+extern gamestate_t wipegamestate;
//
// F_StartCast
//
-extern gamestate_t wipegamestate;
-
-
+// haleyjd 09/13/10: [STRIFE] Heavily modified, yet unused.
+// Evidence suggests this was meant to be started from a menu item.
+// See m_menu.c for more info.
+//
void F_StartCast (void)
{
- wipegamestate = -1; // force a screen wipe
+ usergame = false;
+ gameaction = ga_nothing;
+ viewactive = false;
+ automapactive = false;
castnum = 0;
+ gamestate = GS_FINALE;
caststate = &states[mobjinfo[castorder[castnum].type].seestate];
casttics = caststate->tics;
+ if(casttics > 50)
+ casttics = 50;
+ wipegamestate = -1; // force a screen wipe
castdeath = false;
finalestage = F_STAGE_CAST;
castframes = 0;
castonmelee = 0;
castattacking = false;
- S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music
}
@@ -396,107 +633,99 @@
//
// F_CastTicker
//
+// [STRIFE] Heavily modified, but unused.
+// haleyjd 09/13/10: Yeah, I bothered translating this even though it isn't
+// going to be seen, in part because I hope some Strife port or another will
+// pick it up and finish it, adding it as the optional menu item it was
+// meant to be, or just adding it as part of the ending sequence.
+//
void F_CastTicker (void)
{
- int st;
- int sfx = sfx_swish; // villsa [STRIFE] TODO - fix me!
-
+ int st;
+
if (--casttics > 0)
- return; // not time to change state yet
-
+ return; // not time to change state yet
+
if (caststate->tics == -1 || caststate->nextstate == S_NULL)
{
- // switch from deathstate to next monster
- castnum++;
- castdeath = false;
- if (castorder[castnum].name == NULL)
- castnum = 0;
- if (mobjinfo[castorder[castnum].type].seesound)
- S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound);
- caststate = &states[mobjinfo[castorder[castnum].type].seestate];
- castframes = 0;
+ // switch from deathstate to next monster
+ castnum++;
+ castdeath = false;
+ if (isdemoversion)
+ {
+ // [STRIFE] Demo version had a shorter cast
+ if(!castorder[castnum].isindemo)
+ castnum = 0;
+ }
+ // [STRIFE] Break on type == NUMMOBJTYPES rather than name == NULL
+ if (castorder[castnum].type == NUMMOBJTYPES)
+ castnum = 0;
+ if (mobjinfo[castorder[castnum].type].seesound)
+ S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound);
+ caststate = &states[mobjinfo[castorder[castnum].type].seestate];
+ castframes = 0;
}
else
{
- // just advance to next state in animation
- if (caststate == &states[S_PLAY_05]) // villsa [STRIFE] TODO - update later
- goto stopattack; // Oh, gross hack!
- st = caststate->nextstate;
- caststate = &states[st];
- castframes++;
-
- // sound hacks....
- /*switch (st)
- {
- // villsa [STRIFE] TODO - fix sounds
- case S_PLAY_ATK1: sfx = sfx_swish; break;
- case S_POSS_ATK2: sfx = sfx_swish; break;
- case S_SPOS_ATK2: sfx = sfx_swish; break;
- case S_VILE_ATK2: sfx = sfx_swish; break;
- case S_SKEL_FIST2: sfx = sfx_swish; break;
- case S_SKEL_FIST4: sfx = sfx_swish; break;
- case S_SKEL_MISS2: sfx = sfx_swish; break;
- case S_FATT_ATK8:
- case S_FATT_ATK5:
- case S_FATT_ATK2: sfx = sfx_swish; break;
- case S_CPOS_ATK2:
- case S_CPOS_ATK3:
- case S_CPOS_ATK4: sfx = sfx_swish; break;
- case S_TROO_ATK3: sfx = sfx_swish; break;
- case S_SARG_ATK2: sfx = sfx_swish; break;
- case S_BOSS_ATK2:
- case S_BOS2_ATK2:
- case S_HEAD_ATK2: sfx = sfx_swish; break;
- case S_SKULL_ATK2: sfx = sfx_swish; break;
- case S_SPID_ATK2:
- case S_SPID_ATK3: sfx = sfx_swish; break;
- case S_BSPI_ATK2: sfx = sfx_plasma; break;
- case S_CYBER_ATK2:
- case S_CYBER_ATK4:
- case S_CYBER_ATK6: sfx = sfx_rlaunc; break;
- case S_PAIN_ATK3: sfx = sfx_swish; break;
- default: sfx = 0; break;
- }*/
-
- if (sfx)
- S_StartSound (NULL, sfx);
+ int sfx = 0;
+
+ // just advance to next state in animation
+ if (caststate == &states[S_PLAY_05]) // villsa [STRIFE] - updated
+ goto stopattack; // Oh, gross hack!
+ st = caststate->nextstate;
+ caststate = &states[st];
+ castframes++;
+
+ if (st != mobjinfo[castorder[castnum].type].meleestate &&
+ st != mobjinfo[castorder[castnum].type].missilestate)
+ {
+ if (st == S_PLAY_05)
+ sfx = sfx_rifle;
+ else
+ sfx = 0;
+ }
+ else
+ sfx = mobjinfo[castorder[castnum].type].attacksound;
+
+ if (sfx)
+ S_StartSound (NULL, sfx);
}
-
- if (castframes == 12)
+
+ if (!castdeath && castframes == 12)
{
- // go into attack frame
- castattacking = true;
- if (castonmelee)
- caststate=&states[mobjinfo[castorder[castnum].type].meleestate];
- else
- caststate=&states[mobjinfo[castorder[castnum].type].missilestate];
- castonmelee ^= 1;
- if (caststate == &states[S_NULL])
- {
- if (castonmelee)
- caststate=
- &states[mobjinfo[castorder[castnum].type].meleestate];
- else
- caststate=
- &states[mobjinfo[castorder[castnum].type].missilestate];
- }
+ // go into attack frame
+ castattacking = true;
+ if (castonmelee)
+ caststate=&states[mobjinfo[castorder[castnum].type].meleestate];
+ else
+ caststate=&states[mobjinfo[castorder[castnum].type].missilestate];
+ castonmelee ^= 1;
+ if (caststate == &states[S_NULL])
+ {
+ if (castonmelee)
+ caststate = &states[mobjinfo[castorder[castnum].type].meleestate];
+ else
+ caststate = &states[mobjinfo[castorder[castnum].type].missilestate];
+ }
}
-
+
if (castattacking)
{
- if (castframes == 24
- || caststate == &states[mobjinfo[castorder[castnum].type].seestate] )
- {
- stopattack:
- castattacking = false;
- castframes = 0;
- caststate = &states[mobjinfo[castorder[castnum].type].seestate];
- }
+ if (castframes == 24
+ || caststate == &states[mobjinfo[castorder[castnum].type].seestate] )
+ {
+stopattack:
+ castattacking = false;
+ castframes = 0;
+ caststate = &states[mobjinfo[castorder[castnum].type].seestate];
+ }
}
-
+
casttics = caststate->tics;
- if (casttics == -1)
- casttics = 15;
+ if (casttics > 50) // [STRIFE] Cap tics
+ casttics = 50;
+ else if (casttics == -1)
+ casttics = 15;
}
@@ -503,28 +732,37 @@
//
// F_CastResponder
//
-
+// [STRIFE] This still exists in Strife but is never used.
+// It was used at some point in development, however, as they made
+// numerous modifications to the cast call system.
+//
boolean F_CastResponder (event_t* ev)
{
if (ev->type != ev_keydown)
- return false;
-
+ return false;
+
if (castdeath)
- return true; // already in dying frames
-
+ return true; // already in dying frames
+
// go into death frame
castdeath = true;
caststate = &states[mobjinfo[castorder[castnum].type].deathstate];
casttics = caststate->tics;
+ if(casttics > 50) // [STRIFE] Upper bound on casttics
+ casttics = 50;
castframes = 0;
castattacking = false;
if (mobjinfo[castorder[castnum].type].deathsound)
- S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound);
-
+ S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound);
+
return true;
}
-
+//
+// F_CastPrint
+//
+// [STRIFE] Verified unmodified, and unused.
+//
void F_CastPrint (char* text)
{
char* ch;
@@ -575,11 +813,14 @@
}
-
+// haleyjd 09/13/10: [STRIFE] Unfortunately they removed whatever was
+// partway finished of this function from the binary, as there is no
+// trace of it. This means we cannot know for sure what the cast call
+// would have looked like. :(
+/*
//
// F_CastDrawer
//
-
void F_CastDrawer (void)
{
spritedef_t* sprdef;
@@ -605,11 +846,15 @@
else
V_DrawPatch(160, 170, patch);
}
+*/
-
+#ifdef STRIFE_DEMO_CODE
//
// F_DrawPatchCol
//
+// [STRIFE] Verified unmodified, but not present in 1.2
+// It WAS present in the demo version, however...
+//
void
F_DrawPatchCol
( int x,
@@ -640,66 +885,61 @@
column = (column_t *)( (byte *)column + column->length + 4 );
}
}
+#endif
-
//
-// F_BunnyScroll
+// F_DrawMap34End
//
-void F_BunnyScroll (void)
+// [STRIFE] Modified from F_BunnyScroll
+// * In 1.2 and up this just causes a weird black screen.
+// * In the demo version, it was an actual scroll between two screens.
+// I have implemented both code segments, though only the black screen
+// one will currently be used, as full demo version support isn't looking
+// likely right now.
+//
+void F_DrawMap34End (void)
{
signed int scrolled;
- int x;
- patch_t* p1;
- patch_t* p2;
- char name[10];
- int stage;
- static int laststage;
-
- p1 = W_CacheLumpName (DEH_String("PFUB2"), PU_LEVEL);
- p2 = W_CacheLumpName (DEH_String("PFUB1"), PU_LEVEL);
+ int x;
+ patch_t* p1;
+ patch_t* p2;
+ char name[10];
+ int stage;
+ static int laststage;
+ p1 = W_CacheLumpName (DEH_String("credit"), PU_LEVEL);
+ p2 = W_CacheLumpName (DEH_String("vellogo"), PU_LEVEL);
+
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
-
- scrolled = (320 - ((signed int) finalecount-230)/2);
+
+
+ scrolled = (320 - ((signed int) finalecount-430)/2);
if (scrolled > 320)
- scrolled = 320;
+ scrolled = 320;
if (scrolled < 0)
- scrolled = 0;
-
+ scrolled = 0;
+
+#ifdef STRIFE_DEMO_CODE
for ( x=0 ; x<SCREENWIDTH ; x++)
{
- if (x+scrolled < 320)
- F_DrawPatchCol (x, p1, x+scrolled);
- else
- F_DrawPatchCol (x, p2, x+scrolled - 320);
+ if (x+scrolled < 320)
+ F_DrawPatchCol (x, p1, x+scrolled);
+ else
+ F_DrawPatchCol (x, p2, x+scrolled - 320);
}
-
- if (finalecount < 1130)
- return;
- if (finalecount < 1180)
+#else
+ // wtf this is supposed to do, I have no idea!
+ x = 1;
+ do
{
- V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
- (SCREENHEIGHT - 8 * 8) / 2,
- W_CacheLumpName(DEH_String("END0"), PU_CACHE));
- laststage = 0;
- return;
+ x += 11;
}
-
- stage = (finalecount-1180) / 5;
- if (stage > 6)
- stage = 6;
- if (stage > laststage)
- {
- S_StartSound (NULL, sfx_swish); // villsa [STRIFE] TODO - fix sounds
- laststage = stage;
- }
-
- DEH_snprintf(name, 10, "END%i", stage);
- V_DrawPatch((SCREENWIDTH - 13 * 8) / 2,
- (SCREENHEIGHT - 8 * 8) / 2,
- W_CacheLumpName (name,PU_CACHE));
+ while(x < 320);
+#endif
}
+// haleyjd 09/13/10: [STRIFE] Unused.
+/*
static void F_ArtScreenDrawer(void)
{
char *lumpname;
@@ -737,24 +977,42 @@
V_DrawPatch (0, 0, W_CacheLumpName(lumpname, PU_CACHE));
}
}
+*/
//
// F_Drawer
//
+// [STRIFE]
+// haleyjd 09/13/10: Modified for slideshow, demo version, etc.
+//
void F_Drawer (void)
{
switch (finalestage)
{
- case F_STAGE_CAST:
- F_CastDrawer();
- break;
- case F_STAGE_TEXT:
- F_TextWrite();
- break;
- case F_STAGE_ARTSCREEN:
- F_ArtScreenDrawer();
- break;
+ case F_STAGE_CAST:
+ // Cast didn't have a drawer in any released version
+ //F_CastDrawer();
+ break;
+ case F_STAGE_TEXT:
+ // Draw slideshow panel
+ {
+ patch_t *slide = W_CacheLumpName(slideshow_panel, PU_CACHE);
+ V_DrawPatch(0, 0, slide);
+ }
+ break;
+ case F_STAGE_ARTSCREEN:
+ if(gamemap <= 29)
+ {
+ // draw credits
+ patch_t *credits = W_CacheLumpName(DEH_String("CREDIT"), PU_CACHE);
+ V_DrawPatch(0, 0, credits);
+ }
+ else if(gamemap == 34)
+ {
+ // demo version - does nothing meaningful in the final version
+ F_DrawMap34End();
+ }
+ break;
}
}
-
--- a/src/strife/f_finale.h
+++ b/src/strife/f_finale.h
@@ -41,6 +41,9 @@
// Called by main loop.
void F_Ticker (void);
+// haleyjd: [STRIFE] Called from G_Ticker as well...
+void F_WaitTicker(void);
+
// Called by main loop.
void F_Drawer (void);
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1145,6 +1145,9 @@
WI_Ticker ();
break;
*/
+ case GS_UNKNOWN: // STRIFE-TODO: What is this? is it ever used??
+ F_WaitTicker();
+ break;
case GS_FINALE:
F_Ticker ();
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -1228,6 +1228,17 @@
}
//
+// P_DialogStartP1
+//
+// [STRIFE] New function
+// haleyjd 09/13/10: This is a hack used by the finale system.
+//
+void P_DialogStartP1(void)
+{
+ P_DialogStart(&players[0]);
+}
+
+//
// P_DialogStart
//
// villsa [STRIFE] New function
--- a/src/strife/p_dialog.h
+++ b/src/strife/p_dialog.h
@@ -76,6 +76,7 @@
void P_DialogStart(player_t *player);
void P_DialogDoChoice(int choice);
boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type);
+void P_DialogStartP1(void);
mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv);
#endif
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -670,9 +670,9 @@
if(gamemap == 29 && !netgame)
{
- // villsa [STRIFE] TODO
- //F_StartSlideShow();
- //return;
+ // haleyjd 09/13/10: [STRIFE] Give player the bad ending.
+ F_StartFinale();
+ return;
}
// villsa [STRIFE] spit out inventory items when killed