ref: 331aed42b4490388d0d60867a731b7b7e63e8f3e
parent: 5b967edaf6e407b03455631734ee2e33e88304c8
author: Fabian Greffrath <fabian@greffrath.com>
date: Tue Apr 6 07:25:59 EDT 2021
add mouse button bindings for turning left/right
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -354,7 +354,9 @@
if (joyxmove < 0
|| joyxmove > 0
|| gamekeydown[key_right]
- || gamekeydown[key_left])
+ || gamekeydown[key_left]
+ || mousebuttons[mousebturnright]
+ || mousebuttons[mousebturnleft])
turnheld += ticdup;
else
turnheld = 0;
@@ -381,6 +383,10 @@
side += sidemove[speed];
if (joyxmove < 0)
side -= sidemove[speed];
+ if (mousebuttons[mousebturnright])
+ side += sidemove[speed];
+ if (mousebuttons[mousebturnleft])
+ side -= sidemove[speed];
}
else
@@ -393,6 +399,10 @@
cmd->angleturn -= angleturn[tspeed];
if (joyxmove < 0)
cmd->angleturn += angleturn[tspeed];
+ if (mousebuttons[mousebturnright])
+ cmd->angleturn -= angleturn[tspeed];
+ if (mousebuttons[mousebturnleft])
+ cmd->angleturn += angleturn[tspeed];
}
if (gamekeydown[key_up])
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -320,7 +320,8 @@
// use two stage accelerative turning on the keyboard and joystick
//
if (joyxmove < 0 || joyxmove > 0
- || gamekeydown[key_right] || gamekeydown[key_left])
+ || gamekeydown[key_right] || gamekeydown[key_left]
+ || mousebuttons[mousebturnright] || mousebuttons[mousebturnleft])
turnheld += ticdup;
else
turnheld = 0;
@@ -359,6 +360,10 @@
side += sidemove[speed];
if (joyxmove < 0)
side -= sidemove[speed];
+ if (mousebuttons[mousebturnright])
+ side += sidemove[speed];
+ if (mousebuttons[mousebturnleft])
+ side -= sidemove[speed];
}
else
{
@@ -369,6 +374,10 @@
if (joyxmove > 0)
cmd->angleturn -= angleturn[tspeed];
if (joyxmove < 0)
+ cmd->angleturn += angleturn[tspeed];
+ if (mousebuttons[mousebturnright])
+ cmd->angleturn -= angleturn[tspeed];
+ if (mousebuttons[mousebturnleft])
cmd->angleturn += angleturn[tspeed];
}
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -238,7 +238,8 @@
// use two stage accelerative turning on the keyboard and joystick
//
if (joyxmove < 0 || joyxmove > 0
- || gamekeydown[key_right] || gamekeydown[key_left])
+ || gamekeydown[key_right] || gamekeydown[key_left]
+ || mousebuttons[mousebturnright] || mousebuttons[mousebturnleft])
turnheld += ticdup;
else
turnheld = 0;
@@ -285,6 +286,14 @@
{
side -= sidemove[pClass][speed];
}
+ if (mousebuttons[mousebturnright])
+ {
+ side += sidemove[pClass][speed];
+ }
+ if (mousebuttons[mousebturnleft])
+ {
+ side -= sidemove[pClass][speed];
+ }
}
else
{
@@ -295,6 +304,10 @@
if (joyxmove > 0)
cmd->angleturn -= angleturn[tspeed];
if (joyxmove < 0)
+ cmd->angleturn += angleturn[tspeed];
+ if (mousebuttons[mousebturnright])
+ cmd->angleturn -= angleturn[tspeed];
+ if (mousebuttons[mousebturnleft])
cmd->angleturn += angleturn[tspeed];
}
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -1033,6 +1033,18 @@
CONFIG_VARIABLE_INT(mouseb_straferight),
//!
+ // Mouse button to turn left.
+ //
+
+ CONFIG_VARIABLE_INT(mouseb_turnleft),
+
+ //!
+ // Mouse button to turn right.
+ //
+
+ CONFIG_VARIABLE_INT(mouseb_turnright),
+
+ //!
// Mouse button to "use" an object, eg. a door or switch.
//
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -112,6 +112,8 @@
int mousebstrafeleft = -1;
int mousebstraferight = -1;
+int mousebturnleft = -1;
+int mousebturnright = -1;
int mousebbackward = -1;
int mousebuse = -1;
@@ -246,6 +248,8 @@
M_BindIntVariable("joyb_straferight", &joybstraferight);
M_BindIntVariable("mouseb_strafeleft", &mousebstrafeleft);
M_BindIntVariable("mouseb_straferight", &mousebstraferight);
+ M_BindIntVariable("mouseb_turnleft", &mousebturnleft);
+ M_BindIntVariable("mouseb_turnright", &mousebturnright);
M_BindIntVariable("mouseb_use", &mousebuse);
M_BindIntVariable("mouseb_backward", &mousebbackward);
M_BindIntVariable("dclick_use", &dclick_use);
--- a/src/m_controls.h
+++ b/src/m_controls.h
@@ -141,6 +141,8 @@
extern int mousebstrafeleft;
extern int mousebstraferight;
+extern int mousebturnleft;
+extern int mousebturnright;
extern int mousebbackward;
extern int mousebuse;
--- a/src/setup/mouse.c
+++ b/src/setup/mouse.c
@@ -48,7 +48,9 @@
&mousebprevweapon,
&mousebnextweapon,
&mousebinvleft,
- &mousebinvright
+ &mousebinvright,
+ &mousebturnleft,
+ &mousebturnright,
};
static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
@@ -102,8 +104,10 @@
AddMouseControl(buttons_table, "Move backward", &mousebbackward);
AddMouseControl(buttons_table, "Strafe right", &mousebstraferight);
AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
- AddMouseControl(buttons_table, "Strafe on", &mousebstrafe);
+ AddMouseControl(buttons_table, "Turn left", &mousebturnright);
AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
+ AddMouseControl(buttons_table, "Turn right", &mousebturnright);
+ AddMouseControl(buttons_table, "Strafe on", &mousebstrafe);
if (gamemission == heretic)
{
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -405,7 +405,9 @@
if (joyxmove < 0
|| joyxmove > 0
|| gamekeydown[key_right]
- || gamekeydown[key_left])
+ || gamekeydown[key_left]
+ || mousebuttons[mousebturnright]
+ || mousebuttons[mousebturnleft])
turnheld += ticdup;
else
turnheld = 0;
@@ -432,6 +434,10 @@
side += sidemove[speed];
if (joyxmove < 0)
side -= sidemove[speed];
+ if (mousebuttons[mousebturnright])
+ side += sidemove[speed];
+ if (mousebuttons[mousebturnleft])
+ side -= sidemove[speed];
}
else
@@ -444,6 +450,10 @@
cmd->angleturn -= angleturn[tspeed];
if (joyxmove < 0)
cmd->angleturn += angleturn[tspeed];
+ if (mousebuttons[mousebturnright])
+ cmd->angleturn -= angleturn[tspeed];
+ if (mousebuttons[mousebturnleft])
+ cmd->angleturn += angleturn[tspeed];
}
if (gamekeydown[key_up])