ref: 383693bad415070e20b66d105d9a6147fd27a39a
parent: 31a58552ffc647d2c87b557441d3725c6fba2b37
author: Simon Howard <fraggle@gmail.com>
date: Thu Oct 20 19:05:52 EDT 2011
Fix bug with Hexen savedir set to "(null)" by setup tool (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2447
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -259,12 +259,12 @@
static void InitConfig(void)
{
+ M_SetConfigDir(NULL);
InitBindings();
SetChatMacroDefaults();
SetPlayerNameDefault();
- M_SetConfigDir(NULL);
M_LoadDefaults();
}
--- a/src/setup/mode.c
+++ b/src/setup/mode.c
@@ -128,6 +128,20 @@
{
M_BindVariable("savedir", &savedir);
M_BindVariable("messageson", &showMessages);
+
+ // Hexen has a variable to control the savegame directory
+ // that is used.
+
+ savedir = M_GetSaveGameDir("hexen.wad");
+
+ // On Windows, hexndata\ is the default.
+
+ if (!strcmp(savedir, ""))
+ {
+ free(savedir);
+ savedir = malloc(10);
+ sprintf(savedir, "hexndata%c", DIR_SEPARATOR);
+ }
}
if (gamemission == strife)