ref: 439d4f5ea9417cf6a4ef8eb10c9133778d10c4a8
parent: 20c58f5fc3032e41baac99ae66ab49491e817be2
author: Fabian Greffrath <fabian@greffrath.com>
date: Sun Mar 19 12:31:38 EDT 2017
video: do not ignore 0x0 max texture dimensions If max texture dimensions are reported as 0x0, do not merely ignore this but create an actual 0x0 texture instead.
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -564,18 +564,17 @@
SDL_GetError());
}
- while (rinfo.max_texture_width > 0 &&
- *w_upscale * SCREENWIDTH > rinfo.max_texture_width)
+ while (*w_upscale * SCREENWIDTH > rinfo.max_texture_width)
{
--*w_upscale;
}
- while (rinfo.max_texture_height > 0 &&
- *h_upscale * SCREENHEIGHT > rinfo.max_texture_height)
+ while (*h_upscale * SCREENHEIGHT > rinfo.max_texture_height)
{
--*h_upscale;
}
- if (*w_upscale < 1 || *h_upscale < 1)
+ if ((*w_upscale < 1 && rinfo.max_texture_width > 0) ||
+ (*h_upscale < 1 && rinfo.max_texture_height > 0))
{
I_Error("CreateUpscaledTexture: Can't create a texture big enough for "
"the whole screen! Maximum texture size %dx%d",