ref: 4b45eb2d1d0afd2db83912ef20b51694619a15c4
parent: 3ec49f4028e6b0c62cec13437323bd15257da041
author: Simon Howard <fraggle@soulsphere.org>
date: Sun Jun 5 18:56:20 EDT 2016
TODO: Update TODO file. I doubt/hope anybody pays much attention to this file nowadays, but it still has some interesting ideas. Bring it up to date by removing items which have now been resolved (including all the outstanding OPL bugs, thanks to Nuke.YKT's efforts). Reformat slightly and add a link to the bugtracker.
--- a/TODO
+++ b/TODO
@@ -1,4 +1,6 @@
-To do:
+This is Chocolate Doom's "to do" list. Note that this is kind of an arbitrary
+and unstructured wish list of features and improvements. The bug tracker
+(http://chocolate-doom.org/bugs) has more feature requests.
* Multiplayer:
- Use UPnP to automatically configure port forwarding for NATted
@@ -14,16 +16,17 @@
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
- Port to every OS and architecture under the sun
+ - Port to Emscripten and release a web-based version.
+* Video capture mode
+ - Real-time recording of gameplay
+ - Batch conversion of demos into videos
+* Heretic/Hexen/Strife:
+ - Merge r_draw.c to common version and delete duplicates
+ - Heretic v1.2 emulation (if possible)
+ - Hexen v1.0 emulation (if possible/necessary)
+ - Strife v1.2 emulation (for demo IWAD support)
+ - Screensaver mode
-Heretic/Hexen:
- * Frequency shifted sounds.
- * Check for endianness assumptions - mostly done now
- * Structure packing macros for structures read from disk
- * Merge r_draw.c to common version and delete duplicate
- * Heretic v1.2 emulation (if possible)
- * Hexen v1.0 emulation (if possible/necessary)
- * Screensaver mode
-
Crazy pie in the sky ideas:
* Automatic WAD installer - download and run TCs from a list automatically
@@ -31,26 +34,6 @@
* Textscreen interface to the Compet-N database: menu driven system to
automatically download and play speedruns.
* DWANGO-like interface for finding players and setting up games.
-* Video capture mode?
-
-== OPL TODO list ==
-
-Needs research:
-
- * Strategy when no more voices are available is still wrong
- * Scale levels don't exactly match Vanilla (off-by-one?)
-
-Bad MIDIs:
-
- * doom2.wad MAP01
- * gothicdm MAP05
- * tnt.wad MAP30
- * Alien Vendetta (title screen, MAP01, etc)
-
-Other tasks:
-
- * Get a better software OPL emulator
- * DMXOPTIONS opl3/phase option support.
# vim: tw=70