ref: 4daa401522b664eda7bfb632f98abac220eb8f18
parent: 78a2c03136b13b219d2fd081ac8f3ad2b3e1cef1
author: Simon Howard <fraggle@gmail.com>
date: Fri Jan 5 18:41:17 EST 2007
Make the WADs input box wider. Rename labels in the start multiplayer game dialog. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 819
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -466,7 +466,7 @@
for (i=0; i<NUM_WADS; ++i)
{
- TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
+ TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60));
}
}
@@ -505,8 +505,8 @@
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
- TXT_NewSeparator("Monsters"),
- TXT_NewInvertedCheckBox("Monsters", &nomonsters),
+ TXT_NewSeparator("Monster options"),
+ TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
TXT_NewCheckBox("Fast monsters", &fast),
TXT_NewCheckBox("Respawning monsters", &respawn),
TXT_NewSeparator("Advanced"),