shithub: choc

Download patch

ref: 4fcb2575e748bdff1f219da8051844c31254f19a
parent: 2e941b777d32cdfc5d023f5e127da580edabadc3
author: Simon Howard <fraggle@gmail.com>
date: Sun Sep 4 10:51:19 EDT 2005

Display the correct quit messages according to which game is being played.
Remove "language" variable (do this through gettext, if ever)

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 66

--- a/src/doomstat.c
+++ b/src/doomstat.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: doomstat.c 59 2005-08-31 21:21:18Z fraggle $
+// $Id: doomstat.c 66 2005-09-04 14:51:19Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.5  2005/09/04 14:51:19  fraggle
+// Display the correct quit messages according to which game is being played.
+// Remove "language" variable (do this through gettext, if ever)
+//
 // Revision 1.4  2005/08/31 21:21:18  fraggle
 // Better IWAD detection and identification. Support '-iwad' to specify
 // the IWAD to use.
@@ -42,7 +46,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: doomstat.c 59 2005-08-31 21:21:18Z fraggle $";
+rcsid[] = "$Id: doomstat.c 66 2005-09-04 14:51:19Z fraggle $";
 
 
 #include "doomstat.h"
@@ -52,9 +56,6 @@
 GameMode_t gamemode = indetermined;
 GameMission_t	gamemission = doom;
 char *gamedescription;
-
-// Language.
-Language_t   language = english;
 
 // Set if homebrew PWAD stuff has been added.
 boolean	modifiedgame;
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: doomstat.h 59 2005-08-31 21:21:18Z fraggle $
+// $Id: doomstat.h 66 2005-09-04 14:51:19Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -70,11 +70,6 @@
 
 
 // -------------------------------------------
-// Language.
-extern  Language_t   language;
-
-
-// -------------------------------------------
 // Selected skill type, map etc.
 //
 
@@ -297,6 +292,10 @@
 //-----------------------------------------------------------------------------
 //
 // $Log$
+// Revision 1.5  2005/09/04 14:51:19  fraggle
+// Display the correct quit messages according to which game is being played.
+// Remove "language" variable (do this through gettext, if ever)
+//
 // Revision 1.4  2005/08/31 21:21:18  fraggle
 // Better IWAD detection and identification. Support '-iwad' to specify
 // the IWAD to use.
--- a/src/dstrings.c
+++ b/src/dstrings.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: dstrings.c 18 2005-07-23 18:56:07Z fraggle $
+// $Id: dstrings.c 66 2005-09-04 14:51:19Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.4  2005/09/04 14:51:19  fraggle
+// Display the correct quit messages according to which game is being played.
+// Remove "language" variable (do this through gettext, if ever)
+//
 // Revision 1.3  2005/07/23 18:56:07  fraggle
 // Remove unneccessary pragmas
 //
@@ -38,17 +42,13 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: dstrings.c 18 2005-07-23 18:56:07Z fraggle $";
+rcsid[] = "$Id: dstrings.c 66 2005-09-04 14:51:19Z fraggle $";
 
 
 #include "dstrings.h"
 
-
-
-char* endmsg[] =
+char *doom1_endmsg[] =
 {
-  // DOOM1
-  QUITMSG,
   "please don't leave, there's more\ndemons to toast!",
   "let's beat it -- this is turning\ninto a bloodbath!",
   "i wouldn't leave if i were you. \ndos is much worse.",
@@ -56,7 +56,10 @@
   "don't leave yet -- there's a\ndemon around that corner!",
   "ya know, next time you come in here\ni'm gonna toast ya.",
   "go ahead and leave. see if i care.",
+};
 
+char *doom2_endmsg[] =
+{
   // QuitDOOM II messages
   "you want to quit?\nthen, thou hast lost an eighth!",
   "don't go now, there's a \ndimensional shambler waiting \nat the dos prompt!",
@@ -65,7 +68,16 @@
   "look, bud. you leave now\nand you forfeit your body count!",
   "just leave. when you come\nback, i'll be waiting with a bat.",
   "you're lucky i don't smack\nyou for thinking about leaving.",
+};
 
+#if 0
+
+// UNUSED messages included in the source release
+
+char* endmsg[] =
+{
+  // DOOM1
+  QUITMSG,
   // FinalDOOM?
   "fuck you, pussy!\nget the fuck out!",
   "you quit and i'll jizz\nin your cystholes!",
@@ -79,6 +91,7 @@
   "THIS IS NO MESSAGE!\nPage intentionally left blank."
 };
 
+#endif
 
   
 
--- a/src/dstrings.h
+++ b/src/dstrings.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: dstrings.h 18 2005-07-23 18:56:07Z fraggle $
+// $Id: dstrings.h 66 2005-09-04 14:51:19Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -23,6 +23,10 @@
 //
 //
 // $Log$
+// Revision 1.4  2005/09/04 14:51:19  fraggle
+// Display the correct quit messages according to which game is being played.
+// Remove "language" variable (do this through gettext, if ever)
+//
 // Revision 1.3  2005/07/23 18:56:07  fraggle
 // Remove unneccessary pragmas
 //
@@ -69,9 +73,11 @@
 // Not done in french?
 
 // QuitDOOM messages
-#define NUM_QUITMESSAGES   15
+// 7 per each game type
+#define NUM_QUITMESSAGES   7
 
-extern char* endmsg[];
+extern char *doom1_endmsg[];
+extern char *doom2_endmsg[];
 
 
 #endif
@@ -78,6 +84,10 @@
 //-----------------------------------------------------------------------------
 //
 // $Log$
+// Revision 1.4  2005/09/04 14:51:19  fraggle
+// Display the correct quit messages according to which game is being played.
+// Remove "language" variable (do this through gettext, if ever)
+//
 // Revision 1.3  2005/07/23 18:56:07  fraggle
 // Remove unneccessary pragmas
 //
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: m_menu.c 45 2005-08-06 18:37:47Z fraggle $
+// $Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.5  2005/09/04 14:51:19  fraggle
+// Display the correct quit messages according to which game is being played.
+// Remove "language" variable (do this through gettext, if ever)
+//
 // Revision 1.4  2005/08/06 18:37:46  fraggle
 // Fix low resolution mode
 //
@@ -42,7 +46,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: m_menu.c 45 2005-08-06 18:37:47Z fraggle $";
+rcsid[] = "$Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $";
 
 #include <unistd.h>
 #include <sys/types.h>
@@ -1112,18 +1116,32 @@
 }
 
 
+static char *M_SelectEndMessage(void)
+{
+    char **endmsg;
 
+    if (gamemission == doom)
+    {
+        // Doom 1
 
+        endmsg = doom1_endmsg;
+    }
+    else
+    {
+        // Doom 2
+        
+        endmsg = doom2_endmsg;
+    }
+
+    return endmsg[gametic % NUM_QUITMESSAGES];
+}
+
+
 void M_QuitDOOM(int choice)
 {
-  // We pick index 0 which is language sensitive,
-  //  or one at random, between 1 and maximum number.
-  if (language != english )
-    sprintf(endstring,"%s\n\n"DOSY, endmsg[0] );
-  else
-    sprintf(endstring,"%s\n\n"DOSY, endmsg[ (gametic%(NUM_QUITMESSAGES-2))+1 ]);
+    sprintf(endstring, "%s\n\n" DOSY, M_SelectEndMessage());
   
-  M_StartMessage(endstring,M_QuitResponse,true);
+    M_StartMessage(endstring,M_QuitResponse,true);
 }