ref: 5160ceb4512b8bb5839df898a4aff0c6779578c5
parent: dcf2c6a09c97c284b6cdff8c791cce8fe03fd69d
author: James Haley <haleyjd@hotmail.com>
date: Fri Feb 20 15:01:02 EST 2015
Strife sound priority fix The Strife binary has another priority check in the first loop inside S_GetChannel. TODO: Does DOS Doom have this as well? Find out. Resolves issue #506.
--- a/src/strife/s_sound.c
+++ b/src/strife/s_sound.c
@@ -277,7 +277,7 @@
channel_t* c;
// Find an open channel
- for (cnum=0 ; cnum<snd_channels ; cnum++)
+ for (cnum=0 ; cnum<snd_channels ; cnum++)
{
if (!channels[cnum].sfxinfo)
{
@@ -286,6 +286,11 @@
else if (origin && channels[cnum].origin == origin &&
(isvoice || cnum != i_voicehandle)) // haleyjd
{
+ // haleyjd 20150220: [STRIFE] missing sound channel priority check
+ // Is a higher priority sound by same origin already playing?
+ if(!isvoice && sfxinfo->priority > channels[cnum].sfxinfo->priority)
+ return -1;
+
S_StopChannel(cnum);
break;
}