shithub: choc

Download patch

ref: 52619cdce58266cc5f2cec54c5cbc257500e6010
parent: e1188317dbd09738abdcd41e585a6d1a7ac1f79a
author: Simon Howard <fraggle@soulsphere.org>
date: Fri Jan 1 16:46:00 EST 2016

Remove old software scaling routines.

As per reasoning in my comment on #450, remove the software scaling
routines. Scaling is now done entirely using hardware scaling by
rendering to an intermediate texture.

The software scaling routines have been around for a long time now
and have done their job well. But with the advent of the SDL2 port
I think it's right to leave them behind. Chocolate Doom's goal from
its inception has been to support modern hardware, and all modern
hardware can do scaling in hardware more efficiently and with
more flexibility than the software routines.

--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -65,7 +65,6 @@
 i_cdmus.c            i_cdmus.h             \
 i_endoom.c           i_endoom.h            \
 i_joystick.c         i_joystick.h          \
-i_scale.c            i_scale.h             \
                      i_swap.h              \
 i_sound.c            i_sound.h             \
 i_timer.c            i_timer.h             \
--- a/src/heretic/f_finale.c
+++ b/src/heretic/f_finale.c
@@ -21,7 +21,6 @@
 #include "deh_str.h"
 #include "i_swap.h"
 #include "i_video.h"
-#include "i_scale.h"
 #include "s_sound.h"
 #include "v_video.h"
 
@@ -317,7 +316,6 @@
                 lumpname = DEH_String("E2PAL");
                 palette = W_CacheLumpName(lumpname, PU_STATIC);
                 I_SetPalette(palette);
-                I_ResetScaleTables(palette);
                 W_ReleaseLumpName(lumpname);
                 V_DrawRawScreen(W_CacheLumpName(DEH_String("E2END"), PU_CACHE));
             }
@@ -332,7 +330,6 @@
                 lumpname = DEH_String("PLAYPAL");
                 palette = W_CacheLumpName(lumpname, PU_STATIC);
                 I_SetPalette(palette);
-                I_ResetScaleTables(palette);
                 W_ReleaseLumpName(lumpname);
                 underwawa = false;
             }
--- a/src/i_scale.c
+++ /dev/null
@@ -1,1391 +1,0 @@
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005-2014 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// DESCRIPTION:
-//     Screen scale-up code: 
-//         1x,2x,3x,4x pixel doubling
-//         Aspect ratio-correcting stretch functions
-//
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "doomtype.h"
-
-#include "i_video.h"
-#include "m_argv.h"
-#include "z_zone.h"
-
-// Should be I_VideoBuffer
-
-static byte *src_buffer;
-
-// Destination buffer, ie. screen->pixels.
-
-static byte *dest_buffer;
-
-// Pitch of destination buffer, ie. screen->pitch.
-
-static int dest_pitch;
-
-// Lookup tables used for aspect ratio correction stretching code.
-// stretch_tables[0] : 20% / 80%
-// stretch_tables[1] : 40% / 60%
-// All other combinations can be reached from these two tables.
-
-static byte *stretch_tables[2] = { NULL, NULL };
-
-// 50%/50% stretch table, for 800x600 squash mode
-
-static byte *half_stretch_table = NULL;
-
-// Called to set the source and destination buffers before doing the
-// scale.
-
-void I_InitScale(byte *_src_buffer, byte *_dest_buffer, int _dest_pitch)
-{
-    src_buffer = _src_buffer;
-    dest_buffer = _dest_buffer;
-    dest_pitch = _dest_pitch;
-}
-
-//
-// Pixel doubling scale-up functions.
-//
-
-// 1x scale doesn't really do any scaling: it just copies the buffer
-// a line at a time for when pitch != SCREENWIDTH (!native_surface)
-
-static boolean I_Scale1x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-    int w = x2 - x1;
-    
-    // Need to byte-copy from buffer into the screen buffer
-
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
-
-    for (y=y1; y<y2; ++y)
-    {
-        memcpy(screenp, bufp, w);
-        screenp += dest_pitch;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_scale_1x = {
-    SCREENWIDTH, SCREENHEIGHT,
-    NULL,
-    I_Scale1x,
-    false,
-};
-
-// 2x scale (640x400)
-
-static boolean I_Scale2x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp, *screenp2;
-    int x, y;
-    int multi_pitch;
-
-    multi_pitch = dest_pitch * 2;
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 2;
-    screenp2 = screenp + dest_pitch;
-
-    for (y=y1; y<y2; ++y)
-    {
-        byte *sp, *sp2, *bp;
-        sp = screenp;
-        sp2 = screenp2;
-        bp = bufp;
-
-        for (x=x1; x<x2; ++x)
-        {
-            *sp++ = *bp;  *sp++ = *bp;
-            *sp2++ = *bp; *sp2++ = *bp;
-            ++bp;
-        }
-        screenp += multi_pitch;
-        screenp2 += multi_pitch;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_scale_2x = {
-    SCREENWIDTH * 2, SCREENHEIGHT * 2,
-    NULL,
-    I_Scale2x,
-    false,
-};
-
-// 3x scale (960x600)
-
-static boolean I_Scale3x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp, *screenp2, *screenp3;
-    int x, y;
-    int multi_pitch;
-
-    multi_pitch = dest_pitch * 3;
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 3;
-    screenp2 = screenp + dest_pitch;
-    screenp3 = screenp + dest_pitch * 2;
-
-    for (y=y1; y<y2; ++y)
-    {
-        byte *sp, *sp2, *sp3, *bp;
-        sp = screenp;
-        sp2 = screenp2;
-        sp3 = screenp3;
-        bp = bufp;
-
-        for (x=x1; x<x2; ++x)
-        {
-            *sp++ = *bp;  *sp++ = *bp;  *sp++ = *bp;
-            *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp;
-            *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp;
-            ++bp;
-        }
-        screenp += multi_pitch;
-        screenp2 += multi_pitch;
-        screenp3 += multi_pitch;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_scale_3x = {
-    SCREENWIDTH * 3, SCREENHEIGHT * 3,
-    NULL,
-    I_Scale3x,
-    false,
-};
-
-// 4x scale (1280x800)
-
-static boolean I_Scale4x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp, *screenp2, *screenp3, *screenp4;
-    int x, y;
-    int multi_pitch;
-
-    multi_pitch = dest_pitch * 4;
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 4;
-    screenp2 = screenp + dest_pitch;
-    screenp3 = screenp + dest_pitch * 2;
-    screenp4 = screenp + dest_pitch * 3;
-
-    for (y=y1; y<y2; ++y)
-    {
-        byte *sp, *sp2, *sp3, *sp4, *bp;
-        sp = screenp;
-        sp2 = screenp2;
-        sp3 = screenp3;
-        sp4 = screenp4;
-        bp = bufp;
-
-        for (x=x1; x<x2; ++x)
-        {
-            *sp++ = *bp;  *sp++ = *bp;  *sp++ = *bp;  *sp++ = *bp;
-            *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp;
-            *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp;
-            *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp;
-            ++bp;
-        }
-        screenp += multi_pitch;
-        screenp2 += multi_pitch;
-        screenp3 += multi_pitch;
-        screenp4 += multi_pitch;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_scale_4x = {
-    SCREENWIDTH * 4, SCREENHEIGHT * 4,
-    NULL,
-    I_Scale4x,
-    false,
-};
-
-// 5x scale (1600x1000)
-
-static boolean I_Scale5x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp, *screenp2, *screenp3, *screenp4, *screenp5;
-    int x, y;
-    int multi_pitch;
-
-    multi_pitch = dest_pitch * 5;
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 5;
-    screenp2 = screenp + dest_pitch;
-    screenp3 = screenp + dest_pitch * 2;
-    screenp4 = screenp + dest_pitch * 3;
-    screenp5 = screenp + dest_pitch * 4;
-
-    for (y=y1; y<y2; ++y)
-    {
-        byte *sp, *sp2, *sp3, *sp4, *sp5, *bp;
-        sp = screenp;
-        sp2 = screenp2;
-        sp3 = screenp3;
-        sp4 = screenp4;
-        sp5 = screenp5;
-        bp = bufp;
-
-        for (x=x1; x<x2; ++x)
-        {
-            *sp++ = *bp;  *sp++ = *bp;  *sp++ = *bp;  *sp++ = *bp;  *sp++ = *bp;
-            *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp;
-            *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp;
-            *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp;
-            *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp;
-            ++bp;
-        }
-        screenp += multi_pitch;
-        screenp2 += multi_pitch;
-        screenp3 += multi_pitch;
-        screenp4 += multi_pitch;
-        screenp5 += multi_pitch;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_scale_5x = {
-    SCREENWIDTH * 5, SCREENHEIGHT * 5,
-    NULL,
-    I_Scale5x,
-    false,
-};
-
-
-// Search through the given palette, finding the nearest color that matches
-// the given color.
-
-static int FindNearestColor(byte *palette, int r, int g, int b)
-{
-    byte *col;
-    int best;
-    int best_diff;
-    int diff;
-    int i;
-
-    best = 0;
-    best_diff = INT_MAX;
-
-    for (i=0; i<256; ++i)
-    {
-        col = palette + i * 3;
-        diff = (r - col[0]) * (r - col[0])
-             + (g - col[1]) * (g - col[1])
-             + (b - col[2]) * (b - col[2]);
-
-        if (diff == 0)
-        {
-            return i;
-        }
-        else if (diff < best_diff)
-        {
-            best = i;
-            best_diff = diff;
-        }
-    }
-
-    return best;
-}
-
-// Create a stretch table.  This is a lookup table for blending colors.
-// pct specifies the bias between the two colors: 0 = all y, 100 = all x.
-// NB: This is identical to the lookup tables used in other ports for
-// translucency.
-
-static byte *GenerateStretchTable(byte *palette, int pct)
-{
-    byte *result;
-    int x, y;
-    int r, g, b;
-    byte *col1;
-    byte *col2;
-
-    result = Z_Malloc(256 * 256, PU_STATIC, NULL);
-
-    for (x=0; x<256; ++x)
-    {
-        for (y=0; y<256; ++y)
-        {
-            col1 = palette + x * 3;
-            col2 = palette + y * 3;
-            r = (((int) col1[0]) * pct + ((int) col2[0]) * (100 - pct)) / 100;
-            g = (((int) col1[1]) * pct + ((int) col2[1]) * (100 - pct)) / 100;
-            b = (((int) col1[2]) * pct + ((int) col2[2]) * (100 - pct)) / 100;
-            result[x * 256 + y] = FindNearestColor(palette, r, g, b);
-        }
-    }
-
-    return result;
-}
-
-// Called at startup to generate the lookup tables for aspect ratio
-// correcting scale up.
-
-static void I_InitStretchTables(byte *palette)
-{
-    if (stretch_tables[0] != NULL)
-    {
-        return;
-    }
-
-    // We only actually need two lookup tables:
-    //
-    // mix 0%   =  just write line 1
-    // mix 20%  =  stretch_tables[0]
-    // mix 40%  =  stretch_tables[1]
-    // mix 60%  =  stretch_tables[1] used backwards
-    // mix 80%  =  stretch_tables[0] used backwards
-    // mix 100% =  just write line 2
-
-    printf("I_InitStretchTables: Generating lookup tables..");
-    fflush(stdout);
-    stretch_tables[0] = GenerateStretchTable(palette, 20);
-    printf(".."); fflush(stdout);
-    stretch_tables[1] = GenerateStretchTable(palette, 40);
-    puts("");
-}
-
-// Create 50%/50% table for 800x600 squash mode
-
-static void I_InitSquashTable(byte *palette)
-{
-    if (half_stretch_table != NULL)
-    {
-        return;
-    }
-
-    printf("I_InitSquashTable: Generating lookup table..");
-    fflush(stdout);
-    half_stretch_table = GenerateStretchTable(palette, 50);
-    puts("");
-}
-
-// Destroy the scaling lookup tables. This should only ever be called
-// if switching to a completely different palette from the normal one
-// (in which case the mappings no longer make any sense).
-
-void I_ResetScaleTables(byte *palette)
-{
-    if (stretch_tables[0] != NULL)
-    {
-        Z_Free(stretch_tables[0]);
-        Z_Free(stretch_tables[1]);
-
-        printf("I_ResetScaleTables: Regenerating lookup tables..\n");
-        stretch_tables[0] = GenerateStretchTable(palette, 20);
-        stretch_tables[1] = GenerateStretchTable(palette, 40);
-    }
-
-    if (half_stretch_table != NULL)
-    {
-        Z_Free(half_stretch_table);
-
-        printf("I_ResetScaleTables: Regenerating lookup table..\n");
-
-        half_stretch_table = GenerateStretchTable(palette, 50);
-    }
-}
-
-
-// 
-// Aspect ratio correcting scale up functions.
-//
-// These double up pixels to stretch the screen when using a 4:3
-// screen mode.
-//
-
-static inline void WriteBlendedLine1x(byte *dest, byte *src1, byte *src2, 
-                               byte *stretch_table)
-{
-    int x;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        *dest = stretch_table[*src1 * 256 + *src2];
-        ++dest;
-        ++src1;
-        ++src2;
-    }
-} 
-
-// 1x stretch (320x240)
-
-static boolean I_Stretch1x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    // Need to byte-copy from buffer into the screen buffer
-
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
-
-    // For every 5 lines of src_buffer, 6 lines are written to dest_buffer
-    // (200 -> 240)
-
-    for (y=0; y<SCREENHEIGHT; y += 5)
-    {
-        // 100% line 0
-        memcpy(screenp, bufp, SCREENWIDTH);
-        screenp += dest_pitch;
-
-        // 20% line 0, 80% line 1
-        WriteBlendedLine1x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 40% line 1, 60% line 2
-        WriteBlendedLine1x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 60% line 2, 40% line 3
-        WriteBlendedLine1x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 80% line 3, 20% line 4
-        WriteBlendedLine1x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 4
-        memcpy(screenp, bufp, SCREENWIDTH);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_stretch_1x = {
-    SCREENWIDTH, SCREENHEIGHT_4_3,
-    I_InitStretchTables,
-    I_Stretch1x,
-    true,
-};
-
-static inline void WriteLine2x(byte *dest, byte *src)
-{
-    int x;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        dest[0] = *src;
-        dest[1] = *src;
-        dest += 2;
-        ++src;
-    }
-}
-
-static inline void WriteBlendedLine2x(byte *dest, byte *src1, byte *src2, 
-                               byte *stretch_table)
-{
-    int x;
-    int val;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        val = stretch_table[*src1 * 256 + *src2];
-        dest[0] = val;
-        dest[1] = val;
-        dest += 2;
-        ++src1;
-        ++src2;
-    }
-} 
-
-// 2x stretch (640x480)
-
-static boolean I_Stretch2x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    // Need to byte-copy from buffer into the screen buffer
-
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
-
-    // For every 5 lines of src_buffer, 12 lines are written to dest_buffer.
-    // (200 -> 480)
-
-    for (y=0; y<SCREENHEIGHT; y += 5)
-    {
-        // 100% line 0
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 40% line 0, 60% line 1
-        WriteBlendedLine2x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 1
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 80% line 1, 20% line 2
-        WriteBlendedLine2x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 2
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 2
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 20% line 2, 80% line 3
-        WriteBlendedLine2x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 3
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 60% line 3, 40% line 4
-        WriteBlendedLine2x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 4
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 4
-        WriteLine2x(screenp, bufp);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_stretch_2x = {
-    SCREENWIDTH * 2, SCREENHEIGHT_4_3 * 2,
-    I_InitStretchTables,
-    I_Stretch2x,
-    false,
-};
-
-static inline void WriteLine3x(byte *dest, byte *src)
-{
-    int x;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        dest[0] = *src;
-        dest[1] = *src;
-        dest[2] = *src;
-        dest += 3;
-        ++src;
-    }
-}
-
-static inline void WriteBlendedLine3x(byte *dest, byte *src1, byte *src2, 
-                               byte *stretch_table)
-{
-    int x;
-    int val;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        val = stretch_table[*src1 * 256 + *src2];
-        dest[0] = val;
-        dest[1] = val;
-        dest[2] = val;
-        dest += 3;
-        ++src1;
-        ++src2;
-    }
-} 
-
-// 3x stretch (960x720)
-
-static boolean I_Stretch3x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    // Need to byte-copy from buffer into the screen buffer
-
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
-
-    // For every 5 lines of src_buffer, 18 lines are written to dest_buffer.
-    // (200 -> 720)
-
-    for (y=0; y<SCREENHEIGHT; y += 5)
-    {
-        // 100% line 0
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 60% line 0, 40% line 1
-        WriteBlendedLine3x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 1
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 1
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 1
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 20% line 1, 80% line 2
-        WriteBlendedLine3x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 2
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 2
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 80% line 2, 20% line 3
-        WriteBlendedLine3x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 3
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 3
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 3
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 40% line 3, 60% line 4
-        WriteBlendedLine3x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 4
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 4
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 4
-        WriteLine3x(screenp, bufp);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_stretch_3x = {
-    SCREENWIDTH * 3, SCREENHEIGHT_4_3 * 3,
-    I_InitStretchTables,
-    I_Stretch3x,
-    false,
-};
-
-static inline void WriteLine4x(byte *dest, byte *src)
-{
-    int x;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        dest[0] = *src;
-        dest[1] = *src;
-        dest[2] = *src;
-        dest[3] = *src;
-        dest += 4;
-        ++src;
-    }
-}
-
-static inline void WriteBlendedLine4x(byte *dest, byte *src1, byte *src2, 
-                               byte *stretch_table)
-{
-    int x;
-    int val;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        val = stretch_table[*src1 * 256 + *src2];
-        dest[0] = val;
-        dest[1] = val;
-        dest[2] = val;
-        dest[3] = val;
-        dest += 4;
-        ++src1;
-        ++src2;
-    }
-} 
-
-// 4x stretch (1280x960)
-
-static boolean I_Stretch4x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    // Need to byte-copy from buffer into the screen buffer
-
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
-
-    // For every 5 lines of src_buffer, 24 lines are written to dest_buffer.
-    // (200 -> 960)
-
-    for (y=0; y<SCREENHEIGHT; y += 5)
-    {
-        // 100% line 0
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 90% line 0, 20% line 1
-        WriteBlendedLine4x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 1
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 1
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 1
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 1
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 60% line 1, 40% line 2
-        WriteBlendedLine4x(screenp, bufp + SCREENWIDTH, bufp, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 2
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 2
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 2
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 2
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 40% line 2, 60% line 3
-        WriteBlendedLine4x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[1]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 3
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 3
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 3
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 3
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 20% line 3, 80% line 4
-        WriteBlendedLine4x(screenp, bufp, bufp + SCREENWIDTH, stretch_tables[0]);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-
-        // 100% line 4
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 4
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 4
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 4
-        WriteLine4x(screenp, bufp);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_stretch_4x = {
-    SCREENWIDTH * 4, SCREENHEIGHT_4_3 * 4,
-    I_InitStretchTables,
-    I_Stretch4x,
-    false,
-};
-
-static inline void WriteLine5x(byte *dest, byte *src)
-{
-    int x;
-
-    for (x=0; x<SCREENWIDTH; ++x)
-    {
-        dest[0] = *src;
-        dest[1] = *src;
-        dest[2] = *src;
-        dest[3] = *src;
-        dest[4] = *src;
-        dest += 5;
-        ++src;
-    }
-}
-
-// 5x stretch (1600x1200)
-
-static boolean I_Stretch5x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    // Need to byte-copy from buffer into the screen buffer
-
-    bufp = src_buffer + y1 * SCREENWIDTH + x1;
-    screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
-
-    // For every 1 line of src_buffer, 6 lines are written to dest_buffer.
-    // (200 -> 1200)
-
-    for (y=0; y<SCREENHEIGHT; y += 1)
-    {
-        // 100% line 0
-        WriteLine5x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine5x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine5x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine5x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine5x(screenp, bufp);
-        screenp += dest_pitch;
-
-        // 100% line 0
-        WriteLine5x(screenp, bufp);
-        screenp += dest_pitch; bufp += SCREENWIDTH;
-    }
-
-    // test hack for Porsche Monty... scan line simulation:
-    // See here: http://www.doomworld.com/vb/post/962612
-
-    if (M_CheckParm("-scanline") > 0)
-    {
-        screenp = (byte *) dest_buffer + 2 * dest_pitch;
-
-        for (y=0; y<1198; y += 3)
-        {
-            memset(screenp, 0, 1600);
-
-            screenp += dest_pitch * 3;
-        }
-    }
-
-    return true;
-}
-
-screen_mode_t mode_stretch_5x = {
-    SCREENWIDTH * 5, SCREENHEIGHT_4_3 * 5,
-    I_InitStretchTables,
-    I_Stretch5x,
-    false,
-};
-
-//
-// Aspect ratio correcting "squash" functions. 
-//
-// These do the opposite of the "stretch" functions above: while the
-// stretch functions increase the vertical dimensions, the squash
-// functions decrease the horizontal dimensions for the same result.
-//
-// The same blend tables from the stretch functions are reused; as 
-// a result, the dimensions are *slightly* wrong (eg. 320x200 should
-// squash to 266x200, but actually squashes to 256x200).
-//
-
-// 
-// 1x squashed scale (256x200)
-//
-
-static inline void WriteSquashedLine1x(byte *dest, byte *src)
-{
-    int x;
-
-    for (x=0; x<SCREENWIDTH; )
-    {
-        // Draw in blocks of 5
-
-        // 80% pixel 0,   20% pixel 1
-
-        *dest++ = stretch_tables[0][src[1] * 256 + src[0]];
-
-        // 60% pixel 1,   40% pixel 2
-
-        *dest++ = stretch_tables[1][src[2] * 256 + src[1]];
-
-        // 40% pixel 2,   60% pixel 3
-
-        *dest++ = stretch_tables[1][src[2] * 256 + src[3]];
-
-        // 20% pixel 3,   80% pixel 4
-
-        *dest++ = stretch_tables[0][src[3] * 256 + src[4]];
-
-        x += 5;
-        src += 5;
-    }
-}
-
-// 1x squashed (256x200)
-
-static boolean I_Squash1x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    bufp = src_buffer;
-    screenp = (byte *) dest_buffer;
-
-    for (y=0; y<SCREENHEIGHT; ++y) 
-    {
-        WriteSquashedLine1x(screenp, bufp);
-
-        screenp += dest_pitch;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_squash_1x = {
-    SCREENWIDTH_4_3, SCREENHEIGHT,
-    I_InitStretchTables,
-    I_Squash1x,
-    true,
-};
-
-
-//
-// 2x squashed scale (512x400)
-//
-
-#define DRAW_PIXEL2 \
-      *dest++ = *dest2++ = c;
-
-static inline void WriteSquashedLine2x(byte *dest, byte *src)
-{
-    byte *dest2;
-    int x, c;
-
-    dest2 = dest + dest_pitch;
-
-    for (x=0; x<SCREENWIDTH; )
-    {
-        // Draw in blocks of 5
-
-        // 100% pixel 0
-
-        c = src[0];
-        DRAW_PIXEL2;
-
-        // 60% pixel 0, 40% pixel 1
-
-        c = stretch_tables[1][src[1] * 256 + src[0]];
-        DRAW_PIXEL2;
-
-        // 100% pixel 1
-
-        c = src[1];
-        DRAW_PIXEL2;
-
-        // 20% pixel 1, 80% pixel 2
-
-        c = stretch_tables[0][src[1] * 256 + src[2]];
-        DRAW_PIXEL2;
-
-        // 80% pixel 2, 20% pixel 3
-
-        c = stretch_tables[0][src[3] * 256 + src[2]];
-        DRAW_PIXEL2;
-
-        // 100% pixel 3
-
-        c = src[3];
-        DRAW_PIXEL2;
-
-        // 40% pixel 3, 60% pixel 4
-
-        c = stretch_tables[1][src[3] * 256 + src[4]];
-        DRAW_PIXEL2;
-
-        // 100% pixel 4
-
-        c = src[4];
-        DRAW_PIXEL2;
-
-        x += 5;
-        src += 5;
-    }
-}
-
-// 2x squash (512x400)
-
-static boolean I_Squash2x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    bufp = src_buffer;
-    screenp = (byte *) dest_buffer;
-
-    for (y=0; y<SCREENHEIGHT; ++y) 
-    {
-        WriteSquashedLine2x(screenp, bufp);
-
-        screenp += dest_pitch * 2;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_squash_2x = {
-    SCREENWIDTH_4_3 * 2, SCREENHEIGHT * 2,
-    I_InitStretchTables,
-    I_Squash2x,
-    false,
-};
-
-
-#define DRAW_PIXEL3 \
-        *dest++ = *dest2++ = *dest3++ = c
-
-static inline void WriteSquashedLine3x(byte *dest, byte *src)
-{
-    byte *dest2, *dest3;
-    int x, c;
-
-    dest2 = dest + dest_pitch;
-    dest3 = dest + dest_pitch * 2;
-
-    for (x=0; x<SCREENWIDTH; )
-    {
-        // Every 2 pixels is expanded to 5 pixels
-
-        // 100% pixel 0 x2
-
-        c = src[0];
-
-        DRAW_PIXEL3;
-        DRAW_PIXEL3;
-
-        // 50% pixel 0, 50% pixel 1
-
-        c = half_stretch_table[src[0] * 256 + src[1]];
-
-        DRAW_PIXEL3;
-
-        // 100% pixel 1
-
-        c = src[1];
-
-        DRAW_PIXEL3;
-        DRAW_PIXEL3;
-
-        x += 2;
-        src += 2;
-    }
-}
-
-
-//
-// 3x scale squashed (800x600)
-//
-// This is a special case that uses the half_stretch_table (50%) rather
-// than the normal stretch_tables(20,40%), to scale up to 800x600 
-// exactly.
-//
-
-static boolean I_Squash3x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    bufp = src_buffer;
-    screenp = (byte *) dest_buffer;
-
-    for (y=0; y<SCREENHEIGHT; ++y) 
-    {
-        WriteSquashedLine3x(screenp, bufp);
-
-        screenp += dest_pitch * 3;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_squash_3x = {
-    800, 600,
-    I_InitSquashTable,
-    I_Squash3x,
-    false,
-};
-
-#define DRAW_PIXEL4 \
-        *dest++ = *dest2++ = *dest3++ = *dest4++ = c;
-      
-static inline void WriteSquashedLine4x(byte *dest, byte *src)
-{
-    int x;
-    int c;
-    byte *dest2, *dest3, *dest4;
-
-    dest2 = dest + dest_pitch;
-    dest3 = dest + dest_pitch * 2;
-    dest4 = dest + dest_pitch * 3;
-
-    for (x=0; x<SCREENWIDTH; )
-    {
-        // Draw in blocks of 5
-
-        // 100% pixel 0  x3
-
-        c = src[0];
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-
-        // 20% pixel 0,  80% pixel 1
-
-        c = stretch_tables[0][src[0] * 256 + src[1]];
-        DRAW_PIXEL4;
-
-        // 100% pixel 1 x2
-
-        c = src[1];
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-
-        // 40% pixel 1, 60% pixel 2
-
-        c = stretch_tables[1][src[1] * 256 + src[2]];
-        DRAW_PIXEL4;
-
-        // 100% pixel 2 x2
-
-        c = src[2];
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-
-        // 60% pixel 2, 40% pixel 3
-
-        c = stretch_tables[1][src[3] * 256 + src[2]];
-        DRAW_PIXEL4;
-
-        // 100% pixel 3 x2
-
-        c = src[3];
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-
-        // 80% pixel 3, 20% pixel 4
-
-        c = stretch_tables[0][src[4] * 256 + src[3]];
-        DRAW_PIXEL4;
-
-        // 100% pixel 4
-
-        c = src[4];
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-        DRAW_PIXEL4;
-
-        x += 5;
-        src += 5;
-    }
-}
-
-//
-// 4x squashed (1024x800)
-//
-
-static boolean I_Squash4x(int x1, int y1, int x2, int y2)
-{
-    byte *bufp, *screenp;
-    int y;
-
-    // Only works with full screen update
-
-    if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
-    {
-        return false;
-    }    
-
-    bufp = src_buffer;
-    screenp = (byte *) dest_buffer;
-
-    for (y=0; y<SCREENHEIGHT; ++y) 
-    {
-        WriteSquashedLine4x(screenp, bufp);
-
-        screenp += dest_pitch * 4;
-        bufp += SCREENWIDTH;
-    }
-
-    return true;
-}
-
-screen_mode_t mode_squash_4x = {
-    SCREENWIDTH_4_3 * 4, SCREENHEIGHT * 4,
-    I_InitStretchTables,
-    I_Squash4x,
-    false,
-};
-
-// We used to have mode_squash_5x here as well, but it got removed.
-// 5x squashing gives 1280x1000, which is very close to the 4x stretched
-// 1280x960. The difference is that 1280x1000 is the wrong aspect ratio.
-// It was ultimately decided that it was better to use the right aspect
-// ratio and have slightly larger borders than to have slightly smaller
-// windowboxing borders. It also means that the aspect ratio is correct
-// when running at 1280x1024. See bug #460 for more details, or this
-// post: http://www.doomworld.com/vb/post/1316735
-
--- a/src/i_scale.h
+++ /dev/null
@@ -1,53 +1,0 @@
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005-2014 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// DESCRIPTION:
-//      Pixel-doubling scale up functions.
-//
-
-
-#ifndef __I_SCALE__
-#define __I_SCALE__
-
-#include "doomtype.h"
-
-void I_InitScale(byte *_src_buffer, byte *_dest_buffer, int _dest_pitch);
-void I_ResetScaleTables(byte *palette);
-
-// Scaled modes (direct multiples of 320x200)
-
-extern screen_mode_t mode_scale_1x;
-extern screen_mode_t mode_scale_2x;
-extern screen_mode_t mode_scale_3x;
-extern screen_mode_t mode_scale_4x;
-extern screen_mode_t mode_scale_5x;
-
-// Vertically stretched modes (320x200 -> multiples of 320x240)
-
-extern screen_mode_t mode_stretch_1x;
-extern screen_mode_t mode_stretch_2x;
-extern screen_mode_t mode_stretch_3x;
-extern screen_mode_t mode_stretch_4x;
-extern screen_mode_t mode_stretch_5x;
-
-// Horizontally squashed modes (320x200 -> multiples of 256x200)
-
-extern screen_mode_t mode_squash_1x;
-extern screen_mode_t mode_squash_2x;
-extern screen_mode_t mode_squash_3x;
-extern screen_mode_t mode_squash_4x;
-// we don't do 5x.
-
-#endif /* #ifndef __I_SCALE__ */
-
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -39,7 +39,6 @@
 #include "i_swap.h"
 #include "i_timer.h"
 #include "i_video.h"
-#include "i_scale.h"
 #include "m_argv.h"
 #include "m_config.h"
 #include "m_misc.h"
@@ -93,39 +92,6 @@
     '{', '|', '}', '~', 127
 };
 
-#if 0 // obsolete software scaling routines
-
-// Non aspect ratio-corrected modes (direct multiples of 320x200)
-
-static screen_mode_t *screen_modes[] = {
-    &mode_scale_1x,
-    &mode_scale_2x,
-    &mode_scale_3x,
-    &mode_scale_4x,
-    &mode_scale_5x,
-};
-
-// Aspect ratio corrected modes (4:3 ratio)
-
-static screen_mode_t *screen_modes_corrected[] = {
-
-    // Vertically stretched modes (320x200 -> 320x240 and multiples)
-
-    &mode_stretch_1x,
-    &mode_stretch_2x,
-    &mode_stretch_3x,
-    &mode_stretch_4x,
-    &mode_stretch_5x,
-
-    // Horizontally squashed modes (320x200 -> 256x200 and multiples)
-
-    &mode_squash_1x,
-    &mode_squash_2x,
-    &mode_squash_3x,
-    &mode_squash_4x,
-};
-#endif
-
 // SDL video driver name
 
 char *video_driver = "";
@@ -271,10 +237,6 @@
 
 static SDL_Cursor *cursors[2];
 
-// The screen mode and scale functions being used
-
-static screen_mode_t *screen_mode;
-
 // Window resize state.
 
 static boolean need_resize = false;
@@ -307,10 +269,6 @@
 
 int usegamma = 0;
 
-#if 0 // obsolete software scaling routines
-static void ApplyWindowResize(unsigned int w, unsigned int h);
-#endif
-
 static boolean MouseShouldBeGrabbed()
 {
     // never grab the mouse when in screensaver mode
@@ -862,40 +820,6 @@
 
 }
 
-#if 0 // obsolete software scaling routines
-// Update a small portion of the screen
-//
-// Does stretching and buffer blitting if neccessary
-//
-// Return true if blit was successful.
-
-static boolean BlitArea(int x1, int y1, int x2, int y2)
-{
-    int x_offset, y_offset;
-    boolean result;
-
-    x_offset = (screenbuffer->w - screen_mode->width) / 2;
-    y_offset = (screenbuffer->h - screen_mode->height) / 2;
-
-    if (SDL_LockSurface(screenbuffer) >= 0)
-    {
-        I_InitScale(I_VideoBuffer,
-                    (byte *) screenbuffer->pixels
-                                + (y_offset * screenbuffer->pitch)
-                                + x_offset,
-                    screenbuffer->pitch);
-        result = screen_mode->DrawScreen(x1, y1, x2, y2);
-      	SDL_UnlockSurface(screenbuffer);
-    }
-    else
-    {
-        result = false;
-    }
-
-    return result;
-}
-#endif
-
 static void CreateUpscaledTexture(int w, int h)
 {
     const int actualheight = aspect_ratio_correct ?
@@ -984,10 +908,6 @@
 void I_FinishUpdate (void)
 {
     static int lasttic;
-#if 0 // obsolete software scaling routines
-    SDL_Rect dst_rect;
-    int screen_w, screen_h;
-#endif
     int tics;
     int i;
 
@@ -999,9 +919,6 @@
 
     if (need_resize && SDL_GetTicks() > last_resize_time + 1000/TICRATE)
     {
-#if 0 // obsolete software scaling reoutines
-        ApplyWindowResize(resize_w, resize_h);
-#endif
         CreateUpscaledTexture(resize_w, resize_h);
         screen_width = resize_w;
         screen_height = resize_h;
@@ -1035,12 +952,6 @@
 	    I_VideoBuffer[ (SCREENHEIGHT-1)*SCREENWIDTH + i] = 0x0;
     }
 
-#if 0 // obsolete software scaling routines
-    // draw to screen
-
-    BlitArea(0, 0, SCREENWIDTH, SCREENHEIGHT);
-#endif
-
     if (palette_to_set)
     {
         SDL_SetPaletteColors(screenbuffer->format->palette, palette, 0, 256);
@@ -1047,21 +958,6 @@
         palette_to_set = false;
     }
 
-#if 0 // obsolete software scaling routines
-    // Blit from the fake 8-bit screen buffer to the real screen
-    // before doing a screen flip.
-
-    // Center the buffer within the full screen space.
-
-    SDL_GetWindowSize(screen, &screen_w, &screen_h);
-    dst_rect.x = (screen_w - screenbuffer->w) / 2;
-    dst_rect.y = (screen_h - screenbuffer->h) / 2;
-
-    SDL_BlitSurface(screenbuffer, NULL,
-                    SDL_GetWindowSurface(screen), &dst_rect);
-    SDL_UpdateWindowSurface(screen);
-#endif
-
     // Blit from the paletted 8-bit screen buffer to the intermediate
     // 32-bit RGBA buffer that we can load into the texture.
 
@@ -1189,230 +1085,6 @@
     SDL_FreeSurface(surface);
 }
 
-#if 0 // obsolete software scaling routines
-// Pick the modes list to use:
-
-static void GetScreenModes(screen_mode_t ***modes_list, int *num_modes)
-{
-    if (aspect_ratio_correct)
-    {
-        *modes_list = screen_modes_corrected;
-        *num_modes = arrlen(screen_modes_corrected);
-    }
-    else
-    {
-        *modes_list = screen_modes;
-        *num_modes = arrlen(screen_modes);
-    }
-}
-
-// Find which screen_mode_t to use for the given width and height.
-
-static screen_mode_t *I_FindScreenMode(int w, int h)
-{
-    screen_mode_t **modes_list;
-    screen_mode_t *best_mode;
-    int modes_list_length;
-    int num_pixels;
-    int best_num_pixels;
-    int i;
-
-    // Special case: 320x200 and 640x400 are available even if aspect 
-    // ratio correction is turned on.  These modes have non-square
-    // pixels.
-
-    if (fullscreen)
-    {
-        if (w == SCREENWIDTH && h == SCREENHEIGHT)
-        {
-            return &mode_scale_1x;
-        }
-        else if (w == SCREENWIDTH*2 && h == SCREENHEIGHT*2)
-        {
-            return &mode_scale_2x;
-        }
-    }
-
-    GetScreenModes(&modes_list, &modes_list_length);
-
-    // Find the biggest screen_mode_t in the list that fits within these 
-    // dimensions
-
-    best_mode = NULL;
-    best_num_pixels = 0;
-
-    for (i=0; i<modes_list_length; ++i) 
-    {
-        // Will this fit within the dimensions? If not, ignore.
-
-        if (modes_list[i]->width > w || modes_list[i]->height > h)
-        {
-            continue;
-        }
-
-        num_pixels = modes_list[i]->width * modes_list[i]->height;
-
-        if (num_pixels > best_num_pixels)
-        {
-            // This is a better mode than the current one
-
-            best_mode = modes_list[i];
-            best_num_pixels = num_pixels;
-        }
-    }
-
-    return best_mode;
-}
-
-// Adjust to an appropriate fullscreen mode.
-// Returns true if successful.
-
-static boolean AutoAdjustFullscreen(void)
-{
-    SDL_DisplayMode mode_info;
-    screen_mode_t *screen_mode;
-    int diff, best_diff, best_mode_index;
-    int display = 0;
-    int i;
-
-    // Find the best mode that matches the mode specified in the
-    // configuration file
-
-    best_mode_index = -1;
-    best_diff = INT_MAX;
-
-    for (i = 0; i < SDL_GetNumDisplayModes(display); ++i)
-    {
-        if (SDL_GetDisplayMode(display, i, &mode_info) != 0)
-        {
-            continue;
-        }
-
-        //printf("%ix%i?\n", w, h);
-
-        // What screen_mode_t would be used for this video mode?
-
-        screen_mode = I_FindScreenMode(mode_info.w, mode_info.h);
-
-        // Never choose a screen mode that we cannot run in, or
-        // is poor quality for fullscreen
-
-        if (screen_mode == NULL || screen_mode->poor_quality)
-        {
-        //    printf("\tUnsupported / poor quality\n");
-            continue;
-        }
-
-        // Do we have the exact mode?
-        // If so, no autoadjust needed
-
-        if (screen_width == mode_info.w && screen_height == mode_info.h)
-        {
-        //    printf("\tExact mode!\n");
-            return true;
-        }
-
-        // Is this mode better than the current mode?
-
-        diff = (screen_width - mode_info.w) * (screen_width - mode_info.w)
-             + (screen_height - mode_info.h) * (screen_height - mode_info.h);
-
-        if (diff < best_diff)
-        {
-        //    printf("\tA valid mode\n");
-            best_mode_index = i;
-            best_diff = diff;
-        }
-    }
-
-    if (best_mode_index < 0)
-    {
-        // Unable to find a valid mode!
-
-        return false;
-    }
-
-    SDL_GetDisplayMode(display, best_mode_index, &mode_info);
-
-    printf("I_InitGraphics: %ix%i mode not supported on this machine.\n",
-           screen_width, screen_height);
-
-    screen_width = mode_info.w;
-    screen_height = mode_info.h;
-
-    return true;
-}
-
-// Auto-adjust to a valid windowed mode.
-
-static void AutoAdjustWindowed(void)
-{
-    screen_mode_t *best_mode;
-
-    // Find a screen_mode_t to fit within the current settings
-
-    best_mode = I_FindScreenMode(screen_width, screen_height);
-
-    if (best_mode == NULL)
-    {
-        // Nothing fits within the current settings.
-        // Pick the closest to 320x200 possible.
-
-        best_mode = I_FindScreenMode(SCREENWIDTH, SCREENHEIGHT_4_3);
-    }
-
-    // Switch to the best mode if necessary.
-
-    if (best_mode->width != screen_width || best_mode->height != screen_height)
-    {
-        printf("I_InitGraphics: Cannot run at specified mode: %ix%i\n",
-               screen_width, screen_height);
-
-        screen_width = best_mode->width;
-        screen_height = best_mode->height;
-    }
-}
-
-// If the video mode set in the configuration file is not available,
-// try to choose a different mode.
-
-static void I_AutoAdjustSettings(void)
-{
-    int old_screen_w, old_screen_h;
-
-    old_screen_w = screen_width;
-    old_screen_h = screen_height;
-
-    // If we are running fullscreen, try to autoadjust to a valid fullscreen
-    // mode.  If this is impossible, switch to windowed.
-
-    if (fullscreen && !AutoAdjustFullscreen())
-    {
-        fullscreen = 0;
-    }
-
-    // If we are running windowed, pick a valid window size.
-
-    if (!fullscreen)
-    {
-        AutoAdjustWindowed();
-    }
-
-    // Have the settings changed?  Show a message.
-
-    if (screen_width != old_screen_w || screen_height != old_screen_h)
-    {
-        printf("I_InitGraphics: Auto-adjusted to %ix%i.\n",
-               screen_width, screen_height);
-
-        printf("NOTE: Your video settings have been adjusted.  "
-               "To disable this behavior,\n"
-               "set autoadjust_video_settings to 0 in your "
-               "configuration file.\n");
-    }
-}
-#endif
-
 // Set video size to a particular scale factor (1x, 2x, 3x, etc.)
 
 static void SetScaleFactor(int factor)
@@ -1684,30 +1356,8 @@
     }
 }
 
-#if 0 // obsolete software scaling routines
-static char *WindowBoxType(screen_mode_t *mode, int w, int h)
+static void SetVideoMode(int w, int h)
 {
-    if (mode->width != w && mode->height != h) 
-    {
-        return "Windowboxed";
-    }
-    else if (mode->width == w) 
-    {
-        return "Letterboxed";
-    }
-    else if (mode->height == h)
-    {
-        return "Pillarboxed";
-    }
-    else
-    {
-        return "...";
-    }
-}
-#endif
-
-static void SetVideoMode(screen_mode_t *mode, int w, int h)
-{
     byte *doompal;
     int flags = 0;
 
@@ -1730,13 +1380,6 @@
         screen = NULL;
     }
 
-    // Generate lookup tables before setting the video mode.
-
-    if (mode != NULL && mode->InitMode != NULL)
-    {
-        mode->InitMode(doompal);
-    }
-
     // Set the video mode.
 
     flags = 0;
@@ -1814,32 +1457,6 @@
     SDL_RenderClear(renderer);
     SDL_RenderPresent(renderer);
 
-#if 0 // obsolete software scaling routines
-    // If mode was not set, it must be set now that we know the
-    // screen size.
-
-    if (mode == NULL)
-    {
-        int screen_w, screen_h;
-
-        SDL_GetWindowSize(screen, &screen_w, &screen_h);
-        mode = I_FindScreenMode(screen_w, screen_h);
-
-        if (mode == NULL)
-        {
-            I_Error("I_InitGraphics: Unable to find a screen mode small "
-                    "enough for %ix%i", screen_w, screen_h);
-        }
-
-        // Generate lookup tables before setting the video mode.
-
-        if (mode->InitMode != NULL)
-        {
-            mode->InitMode(doompal);
-        }
-    }
-#endif
-
     // Create the 8-bit paletted and the 32-bit RGBA screenbuffer surfaces.
 
     screenbuffer = SDL_CreateRGBSurface(0,
@@ -1870,40 +1487,8 @@
     // Initially create the upscaled texture for rendering to screen
 
     CreateUpscaledTexture(w, h);
-
-    // Save screen mode.
-
-    screen_mode = mode;
 }
 
-#if 0 // obsolete software scaling routines
-static void ApplyWindowResize(unsigned int w, unsigned int h)
-{
-    screen_mode_t *mode;
-
-    // Find the biggest screen mode that will fall within these
-    // dimensions, falling back to the smallest mode possible if
-    // none is found.
-
-    mode = I_FindScreenMode(w, h);
-
-    if (mode == NULL)
-    {
-        mode = I_FindScreenMode(SCREENWIDTH, SCREENHEIGHT);
-    }
-
-    // Reset mode to resize window.
-
-    printf("Resize to %ix%i\n", mode->width, mode->height);
-    SetVideoMode(mode, mode->width, mode->height);
-
-    // Save settings.
-
-    screen_width = mode->width;
-    screen_height = mode->height;
-}
-#endif
-
 void I_InitGraphics(void)
 {
     SDL_Event dummy;
@@ -1953,40 +1538,14 @@
 
     if (screensaver_mode)
     {
-        SetVideoMode(NULL, 0, 0);
+        SetVideoMode(0, 0);
     }
     else
     {
-        int w, h;
-
-#if 0 // obsolete software scaling routines
-        if (autoadjust_video_settings)
-        {
-            I_AutoAdjustSettings();
-        }
-#endif
-
-        w = screen_width;
-        h = screen_height;
-
-#if 0 // obsolete software scaling routines
-        screen_mode = I_FindScreenMode(w, h);
-
-        if (screen_mode == NULL)
-        {
-            I_Error("I_InitGraphics: Unable to find a screen mode small "
-                    "enough for %ix%i", w, h);
-        }
-
-        if (w != screen_mode->width || h != screen_mode->height)
-        {
-            printf("I_InitGraphics: %s (%ix%i within %ix%i)\n",
-                   WindowBoxType(screen_mode, w, h),
-                   screen_mode->width, screen_mode->height, w, h);
-        }
-#endif
-
-        SetVideoMode(screen_mode, w, h);
+        // SDL2-TODO: sanity check screen_width/screen_height against
+        // screen modes listed as available by LibSDL, and auto-adjust
+        // when the selected mode is not available.
+        SetVideoMode(screen_width, screen_height);
     }
 
     // Start with a clear black screen