ref: 52d99f42430a2c3faec4ac0bb824a691605b98f7
parent: d6ee8cc99d2a6012f248da2c847e05222846686b
author: Jonathan Dowland <jon@dow.land>
date: Thu Feb 28 22:12:51 EST 2019
remove redundant else blocks As Simon points out, they are not needed; since if M_StringJoin fails it will terminate the program.
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1216,9 +1216,6 @@
{
net_player_name = NET_GetRandomPetName();
}
-
- if (net_player_name == NULL)
- net_player_name = "Player";
}
void NET_Init(void)
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -1100,11 +1100,6 @@
{
net_player_name = NET_GetRandomPetName();
}
-
- if (net_player_name == NULL)
- {
- net_player_name = M_StringDuplicate("player");
- }
}
void MultiplayerConfig(TXT_UNCAST_ARG(widget), void *user_data)