ref: 530888d2e243f27bd36aa71a68570195276c4173
parent: 6e8d5f118991efdc040f367b208f32219457bb39
author: Simon Howard <fraggle@gmail.com>
date: Sat Jul 26 19:51:25 EDT 2008
In chex mode, always warp to an episode 1 level, and display the level title in the automap for the equivalent episode 1 level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1159
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -53,6 +53,7 @@
#define HU_TITLE2 (mapnames2[gamemap-1])
#define HU_TITLEP (mapnamesp[gamemap-1])
#define HU_TITLET (mapnamest[gamemap-1])
+#define HU_TITLE_CHEX (mapnames[gamemap - 1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
@@ -395,7 +396,15 @@
s = "Unknown level";
break;
}
-
+
+ // Chex.exe always uses the episode 1 level title
+ // eg. E2M1 gives the title for E1M1
+
+ if (gameversion == exe_chex)
+ {
+ s = HU_TITLE_CHEX;
+ }
+
// dehacked substitution to get modified level name
s = DEH_String(s);
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -624,6 +624,13 @@
map = buf[1] - '0';
}
+ // Chex.exe always warps to episode 1.
+
+ if (gameversion == exe_chex)
+ {
+ epsd = 1;
+ }
+
// Catch invalid maps.
if (epsd < 1)
return false;
@@ -630,7 +637,7 @@
if (map < 1)
return false;
-
+
// Ohmygod - this is not going to work.
if ((gamemode == retail)
&& ((epsd > 4) || (map > 9)))