ref: 55b0f32c737cb2781056309517c21b69d1893e3d
parent: 9c38ec686f1a4592f52ee56d7ed4336299c8c5c9
author: Simon Howard <fraggle@gmail.com>
date: Tue Sep 6 18:50:09 EDT 2005
Bugs list; update TODO Subversion-branch: /trunk/chocolate-doom Subversion-revision: 81
--- /dev/null
+++ b/BUGS
@@ -1,0 +1,23 @@
+
+* Mouse does not move properly.
+
+ Under MSDOS, the mouse moved according to the acceleration settings
+ in the mouse driver. Under SDL, the mouse is measured more directly,
+ and acceleration effects are not included. As a result, the mouse
+ moves slower under chocolate doom (it may be harder to quickly "whip"
+ the player round for example). This needs some investigation to see
+ how mouse acceleration was typically performed under DOS.
+
+* Sound may not set volumes correctly.
+
+ It is possible that volume of sound effects does not scale properly
+ with distance from the sound source. This needs further investigation.
+
+* Music plays back differently.
+
+ The DOS music code was not in the Doom source release as Doom used
+ a proprietary sound library. The mus <-> mid conversion mostly
+ works well but some patches are different. By closer examination
+ of which MIDI instruments are used by doom.exe, it may be possible
+ to get a closer conversion.
+
--- a/TODO
+++ b/TODO
@@ -1,11 +1,9 @@
To do:
-* Address any remaining problems with audio(?)
-* Music
-* Startup messages
+* Separate config file for chocolate-doom specific settings. eg.
+ fullscreen, vertical disable, etc.
* Dehacked support
* ENDOOM
-* Check quit messages selected correctly
* Setup utility
* Short-circuit Zone memory