shithub: choc

Download patch

ref: 55b0f32c737cb2781056309517c21b69d1893e3d
parent: 9c38ec686f1a4592f52ee56d7ed4336299c8c5c9
author: Simon Howard <fraggle@gmail.com>
date: Tue Sep 6 18:50:09 EDT 2005

Bugs list; update TODO

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 81

--- /dev/null
+++ b/BUGS
@@ -1,0 +1,23 @@
+
+* Mouse does not move properly. 
+
+  Under MSDOS, the mouse moved according to the acceleration settings
+  in the mouse driver.  Under SDL, the mouse is measured more directly,
+  and acceleration effects are not included.  As a result, the mouse
+  moves slower under chocolate doom (it may be harder to quickly "whip"
+  the player round for example). This needs some investigation to see
+  how mouse acceleration was typically performed under DOS.
+
+* Sound may not set volumes correctly.
+
+  It is possible that volume of sound effects does not scale properly 
+  with distance from the sound source.  This needs further investigation.
+
+* Music plays back differently.
+
+  The DOS music code was not in the Doom source release as Doom used
+  a proprietary sound library.  The mus <-> mid conversion mostly 
+  works well but some patches are different.  By closer examination 
+  of which MIDI instruments are used by doom.exe, it may be possible
+  to get a closer conversion.
+
--- a/TODO
+++ b/TODO
@@ -1,11 +1,9 @@
 To do:
 
-* Address any remaining problems with audio(?)
-* Music
-* Startup messages
+* Separate config file for chocolate-doom specific settings.  eg. 
+  fullscreen, vertical disable, etc.
 * Dehacked support
 * ENDOOM
-* Check quit messages selected correctly
 * Setup utility
 * Short-circuit Zone memory