ref: 56412813c70ba44a6f6a74cee5bf460ca6a31402
parent: 08e0b1471b357ae22a632d1752919d973db8983e
author: Simon Howard <fraggle@gmail.com>
date: Mon Feb 8 16:14:30 EST 2010
Add Heretic implementation of HHE "Text" section, add DEH_String() around appropriate strings to allow string replacements. Subversion-branch: /branches/raven-branch Subversion-revision: 1867
--- a/src/heretic/Makefile.am
+++ b/src/heretic/Makefile.am
@@ -59,6 +59,7 @@
FEATURE_DEHACKED_SOURCE_FILES = \
deh_ammo.c \
deh_frame.c \
+deh_htext.c \
deh_htic.c \
deh_sound.c \
deh_thing.c \
--- a/src/heretic/am_map.c
+++ b/src/heretic/am_map.c
@@ -27,6 +27,7 @@
#include <stdio.h>
#include "doomdef.h"
+#include "deh_str.h"
#include "i_video.h"
#include "m_controls.h"
#include "p_local.h"
@@ -408,7 +409,7 @@
sprintf(namebuf, "AMMNUM%d", i);
marknums[i] = W_CacheLumpName(namebuf, PU_STATIC);
}*/
- maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
+ maplump = W_CacheLumpName(DEH_String("AUTOPAGE"), PU_STATIC);
}
/*void AM_unloadPics(void)
@@ -1473,6 +1474,7 @@
void AM_Drawer(void)
{
+ char *level_name;
int numepisodes;
if (!automapactive)
@@ -1505,7 +1507,8 @@
if (gameepisode <= numepisodes && gamemap < 10)
{
- MN_DrTextA(LevelNames[(gameepisode - 1) * 9 + gamemap - 1], 20, 145);
+ level_name = LevelNames[(gameepisode - 1) * 9 + gamemap - 1];
+ MN_DrTextA(DEH_String(level_name), 20, 145);
}
// I_Update();
// V_MarkRect(f_x, f_y, f_w, f_h);
--- a/src/heretic/ct_chat.c
+++ b/src/heretic/ct_chat.c
@@ -29,6 +29,7 @@
#include <ctype.h>
#include "doomdef.h"
#include "doomkeys.h"
+#include "deh_str.h"
#include "p_local.h"
#include "s_sound.h"
#include "v_video.h"
@@ -115,7 +116,7 @@
memset(plr_lastmsg[i], 0, MESSAGESIZE);
memset(chat_msg[i], 0, MESSAGESIZE);
}
- FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1;
return;
}
@@ -300,7 +301,7 @@
CT_AddChar(i, 0); // set the end of message character
if (numplayers > 2)
{
- strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
+ strcpy(plr_lastmsg[i], DEH_String(CT_FromPlrText[i]));
strcat(plr_lastmsg[i], chat_msg[i]);
}
else
@@ -320,13 +321,13 @@
if (numplayers > 1)
{
P_SetMessage(&players[consoleplayer],
- "-MESSAGE SENT-", true);
+ DEH_String("-MESSAGE SENT-"), true);
S_StartSound(NULL, sfx_chat);
}
else
{
P_SetMessage(&players[consoleplayer],
- "THERE ARE NO OTHER PLAYERS IN THE GAME!",
+ DEH_String("THERE ARE NO OTHER PLAYERS IN THE GAME!"),
true);
S_StartSound(NULL, sfx_chat);
}
@@ -376,7 +377,7 @@
x += patch->width;
}
}
- V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE));
+ V_DrawPatch(x, 10, W_CacheLumpName(DEH_String("FONTA59"), PU_CACHE));
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -185,12 +185,12 @@
{
if (!netgame)
{
- V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED",
+ V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName(DEH_String("PAUSED"),
PU_CACHE));
}
else
{
- V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE));
+ V_DrawPatch(160, 70, W_CacheLumpName(DEH_String("PAUSED"), PU_CACHE));
}
}
// Handle player messages
@@ -316,7 +316,7 @@
V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE));
if (demosequence == 1)
{
- V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE));
+ V_DrawPatch(4, 160, W_CacheLumpName(DEH_String("ADVISOR"), PU_CACHE));
}
UpdateState |= I_FULLSCRN;
}
@@ -348,28 +348,28 @@
case 0:
pagetic = 210;
gamestate = GS_DEMOSCREEN;
- pagename = "TITLE";
+ pagename = DEH_String("TITLE");
S_StartSong(mus_titl, false);
break;
case 1:
pagetic = 140;
gamestate = GS_DEMOSCREEN;
- pagename = "TITLE";
+ pagename = DEH_String("TITLE");
break;
case 2:
BorderNeedRefresh = true;
UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo("demo1");
+ G_DeferedPlayDemo(DEH_String("demo1"));
break;
case 3:
pagetic = 200;
gamestate = GS_DEMOSCREEN;
- pagename = "CREDIT";
+ pagename = DEH_String("CREDIT");
break;
case 4:
BorderNeedRefresh = true;
UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo("demo2");
+ G_DeferedPlayDemo(DEH_String("demo2"));
break;
case 5:
pagetic = 200;
@@ -376,17 +376,17 @@
gamestate = GS_DEMOSCREEN;
if (gamemode == shareware)
{
- pagename = "ORDER";
+ pagename = DEH_String("ORDER");
}
else
{
- pagename = "CREDIT";
+ pagename = DEH_String("CREDIT");
}
break;
case 6:
BorderNeedRefresh = true;
UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo("demo3");
+ G_DeferedPlayDemo(DEH_String("demo3"));
break;
}
}
@@ -639,7 +639,7 @@
// Blit main screen
textScreen = TXT_GetScreenData();
- loading = W_CacheLumpName("LOADING", PU_CACHE);
+ loading = W_CacheLumpName(DEH_String("LOADING"), PU_CACHE);
memcpy(textScreen, loading, 4000);
// Print version string
@@ -699,7 +699,7 @@
// haleyjd: moved up, removed WATCOMC code
void CleanExit(void)
{
- printf("Exited from HERETIC.\n");
+ printf(DEH_String("Exited from HERETIC.\n"));
exit(1);
}
@@ -783,7 +783,7 @@
return;
}
- endoom_data = W_CacheLumpName("ENDTEXT", PU_STATIC);
+ endoom_data = W_CacheLumpName(DEH_String("ENDTEXT"), PU_STATIC);
I_Endoom(endoom_data);
}
@@ -848,7 +848,7 @@
//
// init subsystems
//
- printf("V_Init: allocate screens.\n");
+ printf(DEH_String("V_Init: allocate screens.\n"));
V_Init();
// Check for -CDROM
@@ -873,7 +873,7 @@
if (cdrom)
{
- M_SetConfigDir("c:\\heretic.cd\\");
+ M_SetConfigDir(DEH_String("c:\\heretic.cd"));
}
else
{
@@ -881,7 +881,7 @@
}
// Load defaults before initing other systems
- printf("M_LoadDefaults: Load system defaults.\n");
+ printf(DEH_String("M_LoadDefaults: Load system defaults.\n"));
D_BindVariables();
M_SetConfigFilenames("heretic.cfg", PROGRAM_PREFIX "heretic.cfg");
M_LoadDefaults();
@@ -888,7 +888,7 @@
I_AtExit(M_SaveDefaults, false);
- printf("Z_Init: Init zone memory allocation daemon.\n");
+ printf(DEH_String("Z_Init: Init zone memory allocation daemon.\n"));
Z_Init();
#ifdef FEATURE_DEHACKED
@@ -896,7 +896,7 @@
DEH_Init();
#endif
- printf("W_Init: Init WADfiles.\n");
+ printf(DEH_String("W_Init: Init WADfiles.\n"));
iwadfile = D_FindIWAD(IWAD_MASK_HERETIC, &gamemission);
@@ -933,12 +933,12 @@
}
if (p && p < myargc - 1)
{
- sprintf(file, "%s.lmp", myargv[p + 1]);
+ sprintf(file, DEH_String("%s.lmp"), myargv[p + 1]);
D_AddFile(file);
- printf("Playing demo %s.lmp.\n", myargv[p + 1]);
+ printf(DEH_String("Playing demo %s.lmp.\n"), myargv[p + 1]);
}
- if (W_CheckNumForName("E2M1") == -1)
+ if (W_CheckNumForName(DEH_String("E2M1")) == -1)
{
gamemode = shareware;
gamedescription = "Heretic (shareware)";
@@ -966,54 +966,54 @@
//
smsg[0] = 0;
if (deathmatch)
- status("DeathMatch...");
+ status(DEH_String("DeathMatch..."));
if (nomonsters)
- status("No Monsters...");
+ status(DEH_String("No Monsters..."));
if (respawnparm)
- status("Respawning...");
+ status(DEH_String("Respawning..."));
if (autostart)
{
char temp[64];
- sprintf(temp, "Warp to Episode %d, Map %d, Skill %d ",
+ sprintf(temp, DEH_String("Warp to Episode %d, Map %d, Skill %d "),
startepisode, startmap, startskill + 1);
status(temp);
}
wadprintf(); // print the added wadfiles
- tprintf("MN_Init: Init menu system.\n", 1);
+ tprintf(DEH_String("MN_Init: Init menu system.\n"), 1);
MN_Init();
CT_Init();
- tprintf("R_Init: Init Heretic refresh daemon.", 1);
- hprintf("Loading graphics");
+ tprintf(DEH_String("R_Init: Init Heretic refresh daemon."), 1);
+ hprintf(DEH_String("Loading graphics"));
R_Init();
tprintf("\n", 0);
- tprintf("P_Init: Init Playloop state.\n", 1);
- hprintf("Init game engine.");
+ tprintf(DEH_String("P_Init: Init Playloop state.\n"), 1);
+ hprintf(DEH_String("Init game engine."));
P_Init();
IncThermo();
- tprintf("I_Init: Setting up machine state.\n", 1);
+ tprintf(DEH_String("I_Init: Setting up machine state.\n"), 1);
I_CheckIsScreensaver();
I_InitTimer();
I_InitJoystick();
IncThermo();
- tprintf("S_Init: Setting up sound.\n", 1);
+ tprintf(DEH_String("S_Init: Setting up sound.\n"), 1);
S_Init();
//IO_StartupTimer();
S_Start();
- tprintf("D_CheckNetGame: Checking network game status.\n", 1);
- hprintf("Checking network game status.");
+ tprintf(DEH_String("D_CheckNetGame: Checking network game status.\n"), 1);
+ hprintf(DEH_String("Checking network game status."));
D_CheckNetGame();
IncThermo();
// haleyjd: removed WATCOMC
- tprintf("SB_Init: Loading patches.\n", 1);
+ tprintf(DEH_String("SB_Init: Loading patches.\n"), 1);
SB_Init();
IncThermo();
--- /dev/null
+++ b/src/heretic/deh_htext.c
@@ -1,0 +1,903 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2005-2010 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+//
+// Parses Text substitution sections in dehacked files
+//
+//-----------------------------------------------------------------------------
+
+#include <stdio.h>
+#include <string.h>
+
+#include "doomtype.h"
+#include "dstrings.h"
+
+#include "z_zone.h"
+
+#include "deh_defs.h"
+#include "deh_io.h"
+#include "deh_main.h"
+
+//
+// Ok, Greg, the action pointers thing was bad enough, but this really
+// takes the biscuit. Why does HHE's text replacement address strings
+// by offset??!! The dehacked way was much nicer, why change it?
+//
+// Anyway, this is the Heretic 1.0 string table, which can be seen in
+// HHE. This is the string and its offset from the start of the
+// text section. Not all the strings are here; this is a redacted list
+// that contains just the strings we support.
+//
+
+static const struct
+{
+ unsigned int offset;
+ char *string;
+}
+string_table[] =
+{
+ { 0, NULL },
+ { 4, NULL },
+ { 64, NULL },
+ { 104, NULL },
+ { 160, NULL },
+ { 200, NULL },
+ { 220, NULL },
+ { 228, "PLAYPAL" },
+ { 236, NULL },
+ { 244, NULL },
+ { 252, NULL },
+ { 272, NULL },
+ { 288, NULL },
+ { 296, NULL },
+ { 316, NULL },
+ { 332, NULL },
+ { 372, NULL },
+ { 436, NULL },
+ { 504, NULL },
+ { 536, NULL },
+ { 544, NULL },
+ { 560, NULL },
+ { 576, NULL },
+ { 584, "ENDTEXT" },
+ { 592, NULL },
+ { 612, NULL },
+ { 640, NULL },
+ { 664, NULL },
+ { 712, NULL },
+ { 744, NULL },
+ { 764, NULL },
+ { 808, NULL },
+ { 820, NULL },
+ { 828, NULL },
+ { 840, NULL },
+ { 876, NULL },
+ { 884, NULL },
+ { 908, NULL },
+ { 952, NULL },
+ { 992, NULL },
+ { 1028, NULL },
+ { 1036, NULL },
+ { 1048, NULL },
+ { 1088, NULL },
+ { 1128, NULL },
+ { 1160, NULL },
+ { 1192, NULL },
+ { 1212, NULL },
+ { 1240, "E1M1: THE DOCKS" },
+ { 1260, "E1M2: THE DUNGEONS" },
+ { 1280, "E1M3: THE GATEHOUSE" },
+ { 1304, "E1M4: THE GUARD TOWER" },
+ { 1328, "E1M5: THE CITADEL" },
+ { 1348, "E1M6: THE CATHEDRAL" },
+ { 1372, "E1M7: THE CRYPTS" },
+ { 1392, "E1M8: HELL'S MAW" },
+ { 1412, "E1M9: THE GRAVEYARD" },
+ { 1436, "E2M1: THE CRATER" },
+ { 1456, "E2M2: THE LAVA PITS" },
+ { 1480, "E2M3: THE RIVER OF FIRE" },
+ { 1508, "E2M4: THE ICE GROTTO" },
+ { 1532, "E2M5: THE CATACOMBS" },
+ { 1556, "E2M6: THE LABYRINTH" },
+ { 1580, "E2M7: THE GREAT HALL" },
+ { 1604, "E2M8: THE PORTALS OF CHAOS" },
+ { 1632, "E2M9: THE GLACIER" },
+ { 1652, "E3M1: THE STOREHOUSE" },
+ { 1676, "E3M2: THE CESSPOOL" },
+ { 1696, "E3M3: THE CONFLUENCE" },
+ { 1720, "E3M4: THE AZURE FORTRESS" },
+ { 1748, "E3M5: THE OPHIDIAN LAIR" },
+ { 1776, "E3M6: THE HALLS OF FEAR" },
+ { 1804, "E3M7: THE CHASM" },
+ { 1824, "E3M8: D'SPARIL'S KEEP" },
+ { 1848, "E3M9: THE AQUIFER" },
+ { 1868, "AUTOPAGE" },
+ { 1880, "FOLLOW MODE ON" },
+ { 1896, "FOLLOW MODE OFF" },
+ { 1912, "GREEN: " },
+ { 1936, "YELLOW: " },
+ { 1948, "RED: " },
+ { 1956, "BLUE: " },
+ { 1964, "FONTA_S" },
+ { 1972, "-MESSAGE SENT-" },
+ { 1988, "THERE ARE NO OTHER PLAYERS IN THE GAME!" },
+ { 2028, "FONTA59" },
+ { 2036, "PAUSED" },
+ { 2044, NULL },
+ { 2056, NULL },
+ { 2072, "ADVISOR" },
+ { 2080, "TITLE" },
+ { 2088, "demo1" },
+ { 2096, "CREDIT" },
+ { 2104, "demo2" },
+ { 2112, "ORDER" },
+ { 2120, "demo3" },
+ { 2128, NULL },
+ { 2140, NULL },
+ { 2168, "hticsav%c.hsg" },
+ { 2184, "heretic.wad" },
+ { 2196, NULL },
+ { 2212, NULL },
+ { 2228, NULL },
+ { 2240, "heretic.cfg" },
+ { 2252, NULL },
+ { 2264, NULL },
+ { 2284, NULL },
+ { 2304, "Exited from HERETIC.\n" },
+ { 2328, NULL },
+ { 2340, NULL },
+ { 2352, NULL },
+ { 2364, NULL },
+ { 2372, NULL },
+ { 2388, NULL },
+ { 2404, NULL },
+ { 2412, "c:\\heretic.cd" },
+ { 2428, NULL },
+ { 2436, NULL },
+ { 2444, NULL },
+ { 2464, NULL },
+ { 2496, NULL },
+ { 2508, NULL },
+ { 2520, NULL },
+ { 2528, "Playing demo %s.lmp.\n" },
+ { 2552, NULL },
+ { 2564, NULL },
+ { 2572, NULL },
+ { 2584, NULL },
+ { 2592, "V_Init: allocate screens.\n" },
+ { 2620, "M_LoadDefaults: Load system defaults.\n" },
+ { 2660, "Z_Init: Init zone memory allocation daemon.\n" },
+ { 2708, "W_Init: Init WADfiles.\n" },
+ { 2732, "E2M1" },
+ { 2740, "LOADING" },
+ { 2748, "DeathMatch..." },
+ { 2764, "No Monsters..." },
+ { 2780, "Respawning..." },
+ { 2796, "Warp to Episode %d, Map %d, Skill %d " },
+ { 2836, "MN_Init: Init menu system.\n" },
+ { 2864, "R_Init: Init Heretic refresh daemon." },
+ { 2904, "Loading graphics" },
+ { 2924, "P_Init: Init Playloop state." },
+ { 2956, "Init game engine." },
+ { 2976, "I_Init: Setting up machine state.\n" },
+ { 3012, "D_CheckNetGame: Checking network game status.\n" },
+ { 3060, "Checking network game status." },
+ { 3092, "SB_Init: Loading patches.\n" },
+ { 3120, NULL },
+ { 3128, NULL },
+ { 3140, NULL },
+ { 3184, NULL },
+ { 3220, NULL },
+ { 3256, NULL },
+ { 3280, NULL },
+ { 3304, NULL },
+ { 3320, NULL },
+ { 3352, "PLAYER 1 HAS LEFT THE GAME" },
+ { 3380, NULL },
+ { 3432, NULL },
+ { 3464, NULL },
+ { 3508, NULL },
+ { 3548, NULL },
+ { 3600, NULL },
+ { 3624, NULL },
+ { 3664, NULL },
+ { 3696, NULL },
+ { 3736, "NET GAME" },
+ { 3748, "SAVE GAME" },
+ { 3760, "Only %i deathmatch spots, 4 required" },
+ { 3800, "version %i" },
+ { 3812, NULL },
+ { 3828, NULL },
+ { 3856, NULL },
+ { 3872, NULL },
+ { 3896, "GAME SAVED" },
+ { 3908, "SKY1" },
+ { 3916, "SKY2" },
+ { 3924, "SKY3" },
+ { 3932, NULL },
+ { 3940, NULL },
+ { 3976, NULL },
+ { 3996, NULL },
+ { 4016, E1TEXT },
+ { 4536, E2TEXT },
+ { 5068, E3TEXT },
+ { 5632, "FLOOR25" },
+ { 5640, "FLATHUH1" },
+ { 5652, "FLTWAWA2" },
+ { 5664, "FONTA_S" },
+ { 5672, "FINAL1" },
+ { 5680, "FINAL2" },
+ { 5688, "E2PAL" },
+ { 5696, "E2END" },
+ { 5704, "PLAYPAL" },
+ { 5712, "ORDER" },
+ { 5720, "IMPX" },
+ { 5728, "ACLO" },
+ { 5736, "PTN1" },
+ { 5744, "SHLD" },
+ { 5752, "SHD2" },
+ { 5760, "BAGH" },
+ { 5768, "SPMP" },
+ { 5776, "INVS" },
+ { 5784, "PTN2" },
+ { 5792, "SOAR" },
+ { 5800, "INVU" },
+ { 5808, "PWBK" },
+ { 5816, "EGGC" },
+ { 5824, "EGGM" },
+ { 5832, "FX01" },
+ { 5840, "SPHL" },
+ { 5848, "TRCH" },
+ { 5856, "FBMB" },
+ { 5864, "XPL1" },
+ { 5872, "ATLP" },
+ { 5880, "PPOD" },
+ { 5888, "AMG1" },
+ { 5896, "SPSH" },
+ { 5904, "LVAS" },
+ { 5912, "SLDG" },
+ { 5920, "SKH1" },
+ { 5928, "SKH2" },
+ { 5936, "SKH3" },
+ { 5944, "SKH4" },
+ { 5952, "CHDL" },
+ { 5960, "SRTC" },
+ { 5968, "SMPL" },
+ { 5976, "STGS" },
+ { 5984, "STGL" },
+ { 5992, "STCS" },
+ { 6000, "STCL" },
+ { 6008, "KFR1" },
+ { 6016, "BARL" },
+ { 6024, "BRPL" },
+ { 6032, "MOS1" },
+ { 6040, "MOS2" },
+ { 6048, "WTRH" },
+ { 6056, "HCOR" },
+ { 6064, "KGZ1" },
+ { 6072, "KGZB" },
+ { 6080, "KGZG" },
+ { 6088, "KGZY" },
+ { 6096, "VLCO" },
+ { 6104, "VFBL" },
+ { 6112, "VTFB" },
+ { 6120, "SFFI" },
+ { 6128, "TGLT" },
+ { 6136, "TELE" },
+ { 6144, "STFF" },
+ { 6152, "PUF3" },
+ { 6160, "PUF4" },
+ { 6168, "BEAK" },
+ { 6176, "WGNT" },
+ { 6184, "GAUN" },
+ { 6192, "PUF1" },
+ { 6200, "WBLS" },
+ { 6208, "BLSR" },
+ { 6216, "FX18" },
+ { 6224, "FX17" },
+ { 6232, "WMCE" },
+ { 6240, "MACE" },
+ { 6248, "FX02" },
+ { 6256, "WSKL" },
+ { 6264, "HROD" },
+ { 6272, "FX00" },
+ { 6280, "FX20" },
+ { 6288, "FX21" },
+ { 6296, "FX22" },
+ { 6304, "FX23" },
+ { 6312, "GWND" },
+ { 6320, "PUF2" },
+ { 6328, "WPHX" },
+ { 6336, "PHNX" },
+ { 6344, "FX04" },
+ { 6352, "FX08" },
+ { 6360, "FX09" },
+ { 6368, "WBOW" },
+ { 6376, "CRBW" },
+ { 6384, "FX03" },
+ { 6392, "BLOD" },
+ { 6400, "PLAY" },
+ { 6408, "FDTH" },
+ { 6416, "BSKL" },
+ { 6424, "CHKN" },
+ { 6432, "MUMM" },
+ { 6440, "FX15" },
+ { 6448, "BEAS" },
+ { 6456, "FRB1" },
+ { 6464, "SNKE" },
+ { 6472, "SNFX" },
+ { 6480, "HEAD" },
+ { 6488, "FX05" },
+ { 6496, "FX06" },
+ { 6504, "FX07" },
+ { 6512, "CLNK" },
+ { 6520, "WZRD" },
+ { 6528, "FX11" },
+ { 6536, "FX10" },
+ { 6544, "KNIG" },
+ { 6552, "SPAX" },
+ { 6560, "RAXE" },
+ { 6568, "SRCR" },
+ { 6576, "FX14" },
+ { 6584, "SOR2" },
+ { 6592, "SDTH" },
+ { 6600, "FX16" },
+ { 6608, "MNTR" },
+ { 6616, "FX12" },
+ { 6624, "FX13" },
+ { 6632, "AKYY" },
+ { 6640, "BKYY" },
+ { 6648, "CKYY" },
+ { 6656, "AMG2" },
+ { 6664, "AMM1" },
+ { 6672, "AMM2" },
+ { 6680, "AMC1" },
+ { 6688, "AMC2" },
+ { 6696, "AMS1" },
+ { 6704, "AMS2" },
+ { 6712, "AMP1" },
+ { 6720, "AMP2" },
+ { 6728, "AMB1" },
+ { 6736, "AMB2" },
+ { 6768, "PLAYPAL" },
+ { 6776, "MAPE1" },
+ { 6784, "MAPE2" },
+ { 6792, "MAPE3" },
+ { 6800, "IN_X" },
+ { 6808, "IN_YAH" },
+ { 6816, "FONTB16" },
+ { 6824, "FONTB_S" },
+ { 6832, "FONTB13" },
+ { 6840, "FONTB15" },
+ { 6848, "FONTB05" },
+ { 6856, "FACEA0" },
+ { 6864, "FACEB0" },
+ { 6872, NULL },
+ { 6896, NULL },
+ { 6940, "FLOOR16" },
+ { 6948, "FINISHED" },
+ { 6960, "NOW ENTERING:" },
+ { 6976, "KILLS" },
+ { 6984, "ITEMS" },
+ { 6992, "SECRETS" },
+ { 7000, "TIME" },
+ { 7008, "BONUS" },
+ { 7016, "SECRET" },
+ { 7024, "TOTAL" },
+ { 7032, "VICTIMS" },
+ { 7044, "NEW GAME" },
+ { 7056, "OPTIONS" },
+ { 7064, "GAME FILES" },
+ { 7076, "INFO" },
+ { 7084, "QUIT GAME" },
+ { 7096, "CITY OF THE DAMNED" },
+ { 7116, "HELL'S MAW" },
+ { 7128, "THE DOME OF D'SPARIL" },
+ { 7152, "LOAD GAME" },
+ { 7164, "SAVE GAME" },
+ { 7176, "THOU NEEDETH A WET-NURSE" },
+ { 7204, "YELLOWBELLIES-R-US" },
+ { 7224, "BRINGEST THEM ONETH" },
+ { 7244, "THOU ART A SMITE-MEISTER" },
+ { 7272, "BLACK PLAGUE POSSESSES THEE" },
+ { 7300, "END GAME" },
+ { 7312, "MESSAGES : " },
+ { 7324, "MOUSE SENSITIVITY" },
+ { 7344, "MORE..." },
+ { 7352, "SCREEN SIZE" },
+ { 7364, "SFX VOLUME" },
+ { 7376, "MUSIC VOLUME" },
+ { 7392, "M_SKL00" },
+ { 7400, "FONTA_S" },
+ { 7408, "FONTB_S" },
+ { 7416, "ARE YOU SURE YOU WANT TO QUIT?" },
+ { 7448, "ARE YOU SURE YOU WANT TO END THE GAME?" },
+ { 7488, "DO YOU WANT TO QUICKSAVE THE GAME NAMED" },
+ { 7528, "DO YOU WANT TO QUICKLOAD THE GAME NAMED" },
+ { 7572, "M_SLCTR1" },
+ { 7584, "M_SLCTR2" },
+ { 7596, "M_HTIC" },
+ { 7604, NULL },
+ { 7632, "hticsav%d.hsg" },
+ { 7652, "M_FSLOT" },
+ { 7668, "MESSAGES ON" },
+ { 7680, "MESSAGES OFF" },
+ { 7696, "YOU CAN'T START A NEW GAME FROM WITHIN A NETGAME!" },
+ { 7748, "ONLY AVAILABLE IN THE REGISTERED VERSION" },
+ { 7792, "PLAYPAL" },
+ { 7800, "QUICKSAVING...." },
+ { 7816, "QUICKLOADING...." },
+ { 7836, "CHOOSE A QUICKSAVE SLOT" },
+ { 7860, "CHOOSE A QUICKLOAD SLOT" },
+ { 7884, "TITLE" },
+ { 7892, "M_SLDLT" },
+ { 7900, "M_SLDMD1" },
+ { 7912, "M_SLDMD2" },
+ { 7924, "M_SLDRT" },
+ { 7932, "M_SLDKB" },
+ { 7940, NULL },
+ { 7968, NULL },
+ { 7992, NULL },
+ { 8020, NULL },
+ { 8028, NULL },
+ { 8056, NULL },
+ { 8076, NULL },
+ { 8088, NULL },
+ { 8104, NULL },
+ { 8116, NULL },
+ { 8128, NULL },
+ { 8136, NULL },
+ { 8148, NULL },
+ { 8164, NULL },
+ { 8180, NULL },
+ { 8192, NULL },
+ { 8204, NULL },
+ { 8220, NULL },
+ { 8232, NULL },
+ { 8248, NULL },
+ { 8264, NULL },
+ { 8276, NULL },
+ { 8292, NULL },
+ { 8308, NULL },
+ { 8320, NULL },
+ { 8328, NULL },
+ { 8340, NULL },
+ { 8352, NULL },
+ { 8364, NULL },
+ { 8376, NULL },
+ { 8392, NULL },
+ { 8408, NULL },
+ { 8424, NULL },
+ { 8436, NULL },
+ { 8448, NULL },
+ { 8460, NULL },
+ { 8472, NULL },
+ { 8488, NULL },
+ { 8504, NULL },
+ { 8520, NULL },
+ { 8536, NULL },
+ { 8548, NULL },
+ { 8560, NULL },
+ { 8572, NULL },
+ { 8584, NULL },
+ { 8596, NULL },
+ { 8612, NULL },
+ { 8624, NULL },
+ { 8648, NULL },
+ { 8660, NULL },
+ { 8668, NULL },
+ { 8680, NULL },
+ { 8708, NULL },
+ { 8720, NULL },
+ { 8728, NULL },
+ { 8740, NULL },
+ { 8752, NULL },
+ { 8764, NULL },
+ { 8788, NULL },
+ { 8800, NULL },
+ { 8812, NULL },
+ { 8824, NULL },
+ { 8848, NULL },
+ { 8880, NULL },
+ { 8888, NULL },
+ { 8896, NULL },
+ { 8916, NULL },
+ { 8968, "HRTIC00.pcx" },
+ { 8980, NULL },
+ { 9016, "SCREEN SHOT" },
+ { 9028, "YOU NEED A BLUE KEY TO OPEN THIS DOOR" },
+ { 9068, "YOU NEED A YELLOW KEY TO OPEN THIS DOOR" },
+ { 9108, "YOU NEED A GREEN KEY TO OPEN THIS DOOR" },
+ { 9148, NULL },
+ { 9172, NULL },
+ { 9220, NULL },
+ { 9244, "CRYSTAL VIAL" },
+ { 9260, "SILVER SHIELD" },
+ { 9276, "ENCHANTED SHIELD" },
+ { 9296, "BAG OF HOLDING" },
+ { 9312, "MAP SCROLL" },
+ { 9324, "BLUE KEY" },
+ { 9336, "YELLOW KEY" },
+ { 9348, "GREEN KEY" },
+ { 9360, "QUARTZ FLASK" },
+ { 9376, "WINGS OF WRATH" },
+ { 9392, "RING OF INVINCIBILITY" },
+ { 9416, "TOME OF POWER" },
+ { 9432, "SHADOWSPHERE" },
+ { 9448, "MORPH OVUM" },
+ { 9460, "MYSTIC URN" },
+ { 9472, "TORCH" },
+ { 9480, "TIME BOMB OF THE ANCIENTS" },
+ { 9508, "CHAOS DEVICE" },
+ { 9524, "WAND CRYSTAL" },
+ { 9540, "CRYSTAL GEODE" },
+ { 9556, "MACE SPHERES" },
+ { 9572, "PILE OF MACE SPHERES" },
+ { 9596, "ETHEREAL ARROWS" },
+ { 9612, "QUIVER OF ETHEREAL ARROWS" },
+ { 9640, "CLAW ORB" },
+ { 9652, "ENERGY ORB" },
+ { 9664, "LESSER RUNES" },
+ { 9680, "GREATER RUNES" },
+ { 9696, "FLAME ORB" },
+ { 9708, "INFERNO ORB" },
+ { 9720, "FIREMACE" },
+ { 9732, "ETHEREAL CROSSBOW" },
+ { 9752, "DRAGON CLAW" },
+ { 9764, "HELLSTAFF" },
+ { 9776, "PHOENIX ROD" },
+ { 9788, "GAUNTLETS OF THE NECROMANCER" },
+ { 9820, NULL },
+ { 9860, NULL },
+ { 9892, NULL },
+ { 9940, NULL },
+ { 9972, NULL },
+ { 10012, NULL },
+ { 10052, NULL },
+ { 10080, NULL },
+ { 10088, "FLTWAWA1" },
+ { 10100, "FLTFLWW1" },
+ { 10112, "FLTLAVA1" },
+ { 10124, "FLATHUH1" },
+ { 10136, "FLTSLUD1" },
+ { 10152, NULL },
+ { 10192, NULL },
+ { 10236, NULL },
+ { 10248, NULL },
+ { 10284, NULL },
+ { 10320, NULL },
+ { 10360, NULL },
+ { 10392, NULL },
+ { 10444, "PLAYPAL" },
+ { 10452, NULL },
+ { 10488, NULL },
+ { 10508, NULL },
+ { 10556, NULL },
+ { 10596, "PNAMES" },
+ { 10604, "TEXTURE1" },
+ { 10616, "TEXTURE2" },
+ { 10628, "S_END" },
+ { 10636, "S_START" },
+ { 10644, NULL },
+ { 10684, NULL },
+ { 10728, "F_START" },
+ { 10736, "F_END" },
+ { 10744, "COLORMAP" },
+ { 10756, "\nR_InitTextures " },
+ { 10776, "R_InitFlats\n" },
+ { 10792, "R_InitSpriteLumps " },
+ { 10812, NULL },
+ { 10844, NULL },
+ { 10880, NULL },
+ { 10912, NULL },
+ { 10948, "TINTTAB" },
+ { 10956, NULL },
+ { 10984, "FLOOR04" },
+ { 10992, "FLAT513" },
+ { 11000, "bordt" },
+ { 11008, "bordb" },
+ { 11016, "bordl" },
+ { 11024, "bordr" },
+ { 11032, "bordtl" },
+ { 11040, "bordtr" },
+ { 11048, "bordbr" },
+ { 11056, "bordbl" },
+ { 11064, "R_InitData " },
+ { 11076, "R_InitPointToAngle\n" },
+ { 11096, "R_InitTables " },
+ { 11112, "R_InitPlanes\n" },
+ { 11128, "R_InitLightTables " },
+ { 11148, "R_InitSkyMap\n" },
+ { 11164, "F_SKY1" },
+ { 11172, NULL },
+ { 11200, NULL },
+ { 11232, NULL },
+ { 11272, NULL },
+ { 11312, NULL },
+ { 11348, NULL },
+ { 11380, NULL },
+ { 11404, NULL },
+ { 11436, NULL },
+ { 11492, NULL },
+ { 11548, NULL },
+ { 11616, NULL },
+ { 11684, NULL },
+ { 11748, NULL },
+ { 11792, NULL },
+ { 11840, NULL },
+ { 11896, NULL },
+ { 11936, NULL },
+ { 11980, NULL },
+ { 12028, NULL },
+ { 12072, NULL },
+ { 12120, "LTFACE" },
+ { 12128, "RTFACE" },
+ { 12136, "BARBACK" },
+ { 12144, "INVBAR" },
+ { 12152, "CHAIN" },
+ { 12160, "STATBAR" },
+ { 12168, "LIFEBAR" },
+ { 12176, "LIFEGEM2" },
+ { 12188, "LIFEGEM0" },
+ { 12200, "LTFCTOP" },
+ { 12208, "RTFCTOP" },
+ { 12216, "ARTIBOX" },
+ { 12224, "SELECTBOX" },
+ { 12236, "INVGEML1" },
+ { 12248, "INVGEML2" },
+ { 12260, "INVGEMR1" },
+ { 12272, "INVGEMR2" },
+ { 12284, "BLACKSQ" },
+ { 12292, "ARMCLEAR" },
+ { 12304, "CHAINBACK" },
+ { 12320, "NEGNUM" },
+ { 12328, "FONTB16" },
+ { 12336, "SMALLIN0" },
+ { 12348, "PLAYPAL" },
+ { 12356, "SPINBK0" },
+ { 12364, "SPFLY0" },
+ { 12372, "LAME" },
+ { 12408, "NAME" },
+ { 12416, "MO.T" },
+ { 12424, "MO.X" },
+ { 12432, "MO.Y" },
+ { 12448, "DIST" },
+ { 12456, "------" },
+ { 12472, "GOD1" },
+ { 12480, "GOD2" },
+ { 12488, "useartia" },
+ { 12500, "ykeyicon" },
+ { 12512, "gkeyicon" },
+ { 12524, "bkeyicon" },
+ { 12536, "GOD MODE ON" },
+ { 12548, "GOD MODE OFF" },
+ { 12564, "NO CLIPPING ON" },
+ { 12580, "NO CLIPPING OFF" },
+ { 12596, "ALL WEAPONS" },
+ { 12608, "POWER OFF" },
+ { 12620, "POWER ON" },
+ { 12632, "FULL HEALTH" },
+ { 12644, "ALL KEYS" },
+ { 12656, "SOUND DEBUG ON" },
+ { 12672, "SOUND DEBUG OFF" },
+ { 12688, "TICKER ON" },
+ { 12700, "TICKER OFF" },
+ { 12712, "CHOOSE AN ARTIFACT ( A - J )" },
+ { 12744, "HOW MANY ( 1 - 9 )" },
+ { 12764, "YOU GOT IT" },
+ { 12776, "BAD INPUT" },
+ { 12788, "LEVEL WARP" },
+ { 12800, "CHICKEN OFF" },
+ { 12812, "CHICKEN ON" },
+ { 12824, "MASSACRE" },
+ { 12836, "CHEATER - YOU DON'T DESERVE WEAPONS" },
+ { 12872, "TRYING TO CHEAT, EH? NOW YOU DIE!" },
+ { 12908, "Bad V_DrawPatch" },
+ { 12924, NULL },
+ { 12960, NULL },
+ { 12968, NULL },
+ { 12976, NULL },
+ { 13020, NULL },
+ { 13048, NULL },
+ { 13076, NULL },
+ { 13104, NULL },
+ { 13136, NULL },
+ { 13168, NULL },
+ { 13196, NULL },
+ { 13240, NULL },
+ { 13272, NULL },
+ { 13296, NULL },
+ { 13312, NULL },
+ { 13324, NULL },
+ { 13364, NULL },
+ { 13408, NULL },
+ { 13460, NULL },
+ { 13492, NULL },
+ { 13516, NULL },
+ { 13560, NULL },
+ { 13612, NULL },
+ { 13664, NULL },
+ { 13700, NULL },
+ { 13744, NULL },
+ { 13796, NULL },
+ { 13848, NULL },
+ { 13884, NULL },
+ { 13940, NULL },
+ { 13996, NULL },
+ { 14040, NULL },
+ { 14084, NULL },
+ { 14140, NULL },
+ { 14148, NULL },
+ { 14164, NULL },
+ { 14184, NULL },
+ { 14192, NULL },
+ { 14212, NULL },
+ { 14256, NULL },
+ { 14272, NULL },
+ { 14284, NULL },
+ { 14300, NULL },
+ { 14312, NULL },
+ { 14324, NULL },
+ { 14348, NULL },
+ { 14360, NULL },
+ { 14372, NULL },
+ { 14380, NULL },
+ { 14392, NULL },
+ { 14432, NULL },
+ { 14444, NULL },
+ { 14472, NULL },
+ { 14496, NULL },
+ { 14516, NULL },
+ { 14536, NULL },
+ { 14548, NULL },
+ { 14560, NULL },
+ { 14572, NULL },
+ { 14580, NULL },
+ { 14588, NULL },
+ { 14596, NULL },
+ { 14604, NULL },
+ { 14612, NULL },
+ { 14620, NULL },
+ { 14636, NULL },
+ { 14660, NULL },
+ { 14704, NULL },
+ { 14748, NULL },
+ { 14760, NULL },
+ { 14768, NULL },
+};
+
+static boolean GetStringByOffset(unsigned int offset, char **result)
+{
+ int i;
+
+ for (i=0; i<arrlen(string_table); ++i)
+ {
+ if (string_table[i].offset == offset)
+ {
+ *result = string_table[i].string;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// Given a string length, find the maximum length of a
+// string that can replace it.
+
+static int MaxStringLength(int len)
+{
+ // Enough bytes for the string and the NUL terminator
+
+ len += 1;
+
+ // All strings in doom.exe are on 4-byte boundaries, so we may be able
+ // to support a slightly longer string.
+ // Extend up to the next 4-byte boundary
+
+ len += (4 - (len % 4)) % 4;
+
+ // Less one for the NUL terminator.
+
+ return len - 1;
+}
+
+static void *DEH_TextStart(deh_context_t *context, char *line)
+{
+ char *repl_text;
+ char *orig_text;
+ int orig_offset, repl_len;
+ int i;
+
+ if (sscanf(line, "Text %i %i", &orig_offset, &repl_len) != 2)
+ {
+ DEH_Warning(context, "Parse error on section start");
+ return NULL;
+ }
+
+ repl_text = Z_Malloc(repl_len + 1, PU_STATIC, NULL);
+
+ // read in the "to" text
+
+ for (i=0; i<repl_len; ++i)
+ {
+ int c;
+
+ c = DEH_GetChar(context);
+
+ repl_text[i] = c;
+ }
+ repl_text[repl_len] = '\0';
+
+ // Find the string to replace:
+
+ if (!GetStringByOffset(orig_offset, &orig_text))
+ {
+ DEH_Error(context, "Unknown string offset: %i", orig_offset);
+ }
+
+ // We don't support all strings, but at least recognise them:
+
+ else if (orig_text == NULL)
+ {
+ DEH_Warning(context, "Unsupported string replacement: %i", orig_offset);
+ }
+
+ // Only allow string replacements that are possible in Vanilla Doom.
+ // Chocolate Doom is unforgiving!
+
+ else if (!deh_allow_long_strings
+ && repl_len > MaxStringLength(strlen(orig_text)))
+ {
+ DEH_Error(context, "Replacement string is longer than the maximum "
+ "possible in heretic.exe");
+ }
+ else
+ {
+ // Success.
+
+ DEH_AddStringReplacement(orig_text, repl_text);
+
+ return NULL;
+ }
+
+ // Failure.
+
+ Z_Free(repl_text);
+
+ return NULL;
+}
+
+static void DEH_TextParseLine(deh_context_t *context, char *line, void *tag)
+{
+ // not used
+}
+
+deh_section_t deh_section_heretic_text =
+{
+ "Text",
+ NULL,
+ DEH_TextStart,
+ DEH_TextParseLine,
+ NULL,
+ NULL,
+};
+
--- a/src/heretic/deh_htic.c
+++ b/src/heretic/deh_htic.c
@@ -44,8 +44,8 @@
extern deh_section_t deh_section_pointer;
// deh_sound.c
extern deh_section_t deh_section_sound;
-// deh_text.c:
-extern deh_section_t deh_section_text;
+// deh_htext.c:
+extern deh_section_t deh_section_heretic_text;
// deh_thing.c:
extern deh_section_t deh_section_thing;
// deh_weapon.c:
@@ -61,7 +61,7 @@
&deh_section_frame,
// &deh_section_pointer, TODO
&deh_section_sound,
-// &deh_section_text, TODO
+ &deh_section_heretic_text,
&deh_section_thing,
&deh_section_weapon,
NULL
--- a/src/heretic/f_finale.c
+++ b/src/heretic/f_finale.c
@@ -26,6 +26,7 @@
#include <ctype.h>
#include "doomdef.h"
+#include "deh_str.h"
#include "i_swap.h"
#include "i_video.h"
#include "s_sound.h"
@@ -72,23 +73,23 @@
switch (gameepisode)
{
case 1:
- finaleflat = "FLOOR25";
+ finaleflat = DEH_String("FLOOR25");
finaletext = e1text;
break;
case 2:
- finaleflat = "FLATHUH1";
+ finaleflat = DEH_String("FLATHUH1");
finaletext = e2text;
break;
case 3:
- finaleflat = "FLTWAWA2";
+ finaleflat = DEH_String("FLTWAWA2");
finaletext = e3text;
break;
case 4:
- finaleflat = "FLOOR28";
+ finaleflat = DEH_String("FLOOR28");
finaletext = e4text;
break;
case 5:
- finaleflat = "FLOOR08";
+ finaleflat = DEH_String("FLOOR08");
finaletext = e5text;
break;
}
@@ -95,7 +96,7 @@
finalestage = 0;
finalecount = 0;
- FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1;
// S_ChangeMusic(mus_victor, true);
S_StartSong(mus_cptd, true);
@@ -277,8 +278,8 @@
{
return;
}
- p1 = W_CacheLumpName("FINAL1", PU_LEVEL);
- p2 = W_CacheLumpName("FINAL2", PU_LEVEL);
+ p1 = W_CacheLumpName(DEH_String("FINAL1"), PU_LEVEL);
+ p2 = W_CacheLumpName(DEH_String("FINAL2"), PU_LEVEL);
if (finalecount < 70)
{
memcpy(I_VideoBuffer, p1, SCREENHEIGHT * SCREENWIDTH);
@@ -319,8 +320,8 @@
{
underwawa = true;
memset((byte *) 0xa0000, 0, SCREENWIDTH * SCREENHEIGHT);
- I_SetPalette(W_CacheLumpName("E2PAL", PU_CACHE));
- V_DrawRawScreen(W_CacheLumpName("E2END", PU_CACHE));
+ I_SetPalette(W_CacheLumpName(DEH_String("E2PAL"), PU_CACHE));
+ V_DrawRawScreen(W_CacheLumpName(DEH_String("E2END"), PU_CACHE));
}
paused = false;
MenuActive = false;
@@ -328,7 +329,7 @@
break;
case 2:
- V_DrawRawScreen(W_CacheLumpName("TITLE", PU_CACHE));
+ V_DrawRawScreen(W_CacheLumpName(DEH_String("TITLE"), PU_CACHE));
//D_StartTitle(); // go to intro/demo mode.
}
}
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -28,6 +28,7 @@
#include <string.h>
#include "doomdef.h"
#include "doomkeys.h"
+#include "deh_str.h"
#include "i_timer.h"
#include "i_system.h"
#include "m_controls.h"
@@ -862,11 +863,11 @@
{
if (netgame)
{
- strcpy(savedescription, "NET GAME");
+ strcpy(savedescription, DEH_String("NET GAME"));
}
else
{
- strcpy(savedescription, "SAVE GAME");
+ strcpy(savedescription, DEH_String("SAVE GAME"));
}
}
savegameslot =
@@ -1320,7 +1321,7 @@
save_p = savebuffer + SAVESTRINGSIZE;
// Skip the description field
memset(vcheck, 0, sizeof(vcheck));
- sprintf(vcheck, "version %i", HERETIC_VERSION);
+ sprintf(vcheck, DEH_String("version %i"), HERETIC_VERSION);
if (strcmp((char *) save_p, vcheck) != 0)
{ // Bad version
return;
@@ -1449,11 +1450,11 @@
// Set the sky map
if (episode > 5)
{
- skytexture = R_TextureNumForName("SKY1");
+ skytexture = R_TextureNumForName(DEH_String("SKY1"));
}
else
{
- skytexture = R_TextureNumForName(skyLumpNames[episode - 1]);
+ skytexture = R_TextureNumForName(DEH_String(skyLumpNames[episode - 1]));
}
//
@@ -1694,7 +1695,7 @@
SV_Open(name);
SV_Write(description, SAVESTRINGSIZE);
memset(verString, 0, sizeof(verString));
- sprintf(verString, "version %i", HERETIC_VERSION);
+ sprintf(verString, DEH_String("version %i"), HERETIC_VERSION);
SV_Write(verString, VERSIONSIZE);
SV_WriteByte(gameskill);
SV_WriteByte(gameepisode);
--- a/src/heretic/in_lude.c
+++ b/src/heretic/in_lude.c
@@ -30,6 +30,7 @@
*/
#include "doomdef.h"
+#include "deh_str.h"
#include "s_sound.h"
#include "i_system.h"
#include "i_video.h"
@@ -161,7 +162,7 @@
void IN_Start(void)
{
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ I_SetPalette(W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE));
IN_LoadPics();
IN_InitStats();
intermission = true;
@@ -308,26 +309,26 @@
switch (gameepisode)
{
case 1:
- callback("MAPE1", 0, &patchINTERPIC);
+ callback(DEH_String("MAPE1"), 0, &patchINTERPIC);
break;
case 2:
- callback("MAPE2", 0, &patchINTERPIC);
+ callback(DEH_String("MAPE2"), 0, &patchINTERPIC);
break;
case 3:
- callback("MAPE3", 0, &patchINTERPIC);
+ callback(DEH_String("MAPE3"), 0, &patchINTERPIC);
break;
default:
break;
}
- callback("IN_X", 0, &patchBEENTHERE);
- callback("IN_YAH", 0, &patchGOINGTHERE);
- callback("FONTB13", 0, &FontBNegative);
+ callback(DEH_String("IN_X"), 0, &patchBEENTHERE);
+ callback(DEH_String("IN_YAH"), 0, &patchGOINGTHERE);
+ callback(DEH_String("FONTB13"), 0, &FontBNegative);
- callback("FONTB15", 0, &FontBSlash);
- callback("FONTB05", 0, &FontBPercent);
+ callback(DEH_String("FONTB15"), 0, &FontBSlash);
+ callback(DEH_String("FONTB05"), 0, &FontBPercent);
- FontBLumpBase = W_GetNumForName("FONTB16");
+ FontBLumpBase = W_GetNumForName(DEH_String("FONTB16"));
for (i = 0; i < 10; i++)
{
@@ -355,9 +356,9 @@
void IN_LoadPics(void)
{
- FontBLump = W_GetNumForName("FONTB_S") + 1;
- patchFaceOkayBase = W_GetNumForName("FACEA0");
- patchFaceDeadBase = W_GetNumForName("FACEB0");
+ FontBLump = W_GetNumForName(DEH_String("FONTB_S")) + 1;
+ patchFaceOkayBase = W_GetNumForName(DEH_String("FACEA0"));
+ patchFaceDeadBase = W_GetNumForName(DEH_String("FACEB0"));
IN_LoadUnloadPics(LoadLumpCallback);
}
@@ -580,7 +581,7 @@
byte *src;
byte *dest;
- src = W_CacheLumpName("FLOOR16", PU_CACHE);
+ src = W_CacheLumpName(DEH_String("FLOOR16"), PU_CACHE);
dest = I_VideoBuffer;
for (y = 0; y < SCREENHEIGHT; y++)
@@ -612,8 +613,8 @@
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
- x = 160 - MN_TextAWidth("FINISHED") / 2;
- MN_DrTextA("FINISHED", x, 25);
+ x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
+ MN_DrTextA(DEH_String("FINISHED"), x, 25);
if (prevmap == 9)
{
@@ -660,8 +661,8 @@
int i;
int x;
- x = 160 - MN_TextAWidth("NOW ENTERING:") / 2;
- MN_DrTextA("NOW ENTERING:", x, 10);
+ x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2;
+ MN_DrTextA(DEH_String("NOW ENTERING:"), x, 10);
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 20);
@@ -698,15 +699,15 @@
int x;
static int sounds;
- IN_DrTextB("KILLS", 50, 65);
- IN_DrTextB("ITEMS", 50, 90);
- IN_DrTextB("SECRETS", 50, 115);
+ IN_DrTextB(DEH_String("KILLS"), 50, 65);
+ IN_DrTextB(DEH_String("ITEMS"), 50, 90);
+ IN_DrTextB(DEH_String("SECRETS"), 50, 115);
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
- x = 160 - MN_TextAWidth("FINISHED") / 2;
- MN_DrTextA("FINISHED", x, 25);
+ x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
+ MN_DrTextA(DEH_String("FINISHED"), x, 25);
if (intertime < 30)
{
@@ -757,13 +758,13 @@
if (gamemode != retail || gameepisode <= 3)
{
- IN_DrTextB("TIME", 85, 160);
+ IN_DrTextB(DEH_String("TIME"), 85, 160);
IN_DrawTime(155, 160, hours, minutes, seconds);
}
else
{
- x = 160 - MN_TextAWidth("NOW ENTERING:") / 2;
- MN_DrTextA("NOW ENTERING:", x, 160);
+ x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2;
+ MN_DrTextA(DEH_String("NOW ENTERING:"), x, 160);
x = 160 -
MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
7) / 2;
@@ -787,14 +788,14 @@
static int sounds;
- IN_DrTextB("KILLS", 95, 35);
- IN_DrTextB("BONUS", 155, 35);
- IN_DrTextB("SECRET", 232, 35);
+ IN_DrTextB(DEH_String("KILLS"), 95, 35);
+ IN_DrTextB(DEH_String("BONUS"), 155, 35);
+ IN_DrTextB(DEH_String("SECRET"), 232, 35);
x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
7) / 2;
IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
- x = 160 - MN_TextAWidth("FINISHED") / 2;
- MN_DrTextA("FINISHED", x, 25);
+ x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
+ MN_DrTextA(DEH_String("FINISHED"), x, 25);
ypos = 50;
for (i = 0; i < MAXPLAYERS; i++)
@@ -845,8 +846,8 @@
xpos = 90;
ypos = 55;
- IN_DrTextB("TOTAL", 265, 30);
- MN_DrTextA("VICTIMS", 140, 8);
+ IN_DrTextB(DEH_String("TOTAL"), 265, 30);
+ MN_DrTextA(DEH_String("VICTIMS"), 140, 8);
for (i = 0; i < 7; i++)
{
MN_DrTextA(KillersText[i], 10, 80 + 9 * i);
--- a/src/heretic/mn_menu.c
+++ b/src/heretic/mn_menu.c
@@ -25,6 +25,8 @@
// MN_menu.c
#include <ctype.h>
+
+#include "deh_str.h"
#include "doomdef.h"
#include "doomkeys.h"
#include "i_system.h"
@@ -73,7 +75,7 @@
{
ItemType_t type;
char *text;
- boolean(*func) (int option);
+ boolean(*func) (int option);
int option;
MenuType_t menu;
} MenuItem_t;
@@ -305,7 +307,7 @@
InitFonts();
MenuActive = false;
messageson = true;
- SkullBaseLump = W_GetNumForName("M_SKL00");
+ SkullBaseLump = W_GetNumForName(DEH_String("M_SKL00"));
if (gamemode == retail)
{ // Add episodes 4 and 5 to the menu
@@ -322,8 +324,8 @@
static void InitFonts(void)
{
- FontABaseLump = W_GetNumForName("FONTA_S") + 1;
- FontBBaseLump = W_GetNumForName("FONTB_S") + 1;
+ FontABaseLump = W_GetNumForName(DEH_String("FONTA_S")) + 1;
+ FontBBaseLump = W_GetNumForName(DEH_String("FONTB_S")) + 1;
}
//---------------------------------------------------------------------------
@@ -476,6 +478,7 @@
int x;
int y;
MenuItem_t *item;
+ char *message;
char *selName;
if (MenuActive == false)
@@ -482,8 +485,9 @@
{
if (askforquit)
{
- MN_DrTextA(QuitEndMsg[typeofask - 1], 160 -
- MN_TextAWidth(QuitEndMsg[typeofask - 1]) / 2, 80);
+ message = DEH_String(QuitEndMsg[typeofask - 1]);
+
+ MN_DrTextA(message, 160 - MN_TextAWidth(message) / 2, 80);
if (typeofask == 3)
{
MN_DrTextA(SlotText[quicksave - 1], 160 -
@@ -525,13 +529,13 @@
{
if (item->type != ITT_EMPTY && item->text)
{
- MN_DrTextB(item->text, x, y);
+ MN_DrTextB(DEH_String(item->text), x, y);
}
y += ITEM_HEIGHT;
item++;
}
y = CurrentMenu->y + (CurrentItPos * ITEM_HEIGHT) + SELECTOR_YOFFSET;
- selName = MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2";
+ selName = DEH_String(MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2");
V_DrawPatch(x + SELECTOR_XOFFSET, y,
W_CacheLumpName(selName, PU_CACHE));
}
@@ -548,7 +552,7 @@
int frame;
frame = (MenuTime / 3) % 18;
- V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
+ V_DrawPatch(88, 0, W_CacheLumpName(DEH_String("M_HTIC"), PU_CACHE));
V_DrawPatch(40, 10, W_CacheLumpNum(SkullBaseLump + (17 - frame),
PU_CACHE));
V_DrawPatch(232, 10, W_CacheLumpNum(SkullBaseLump + frame, PU_CACHE));
@@ -597,7 +601,11 @@
static void DrawLoadMenu(void)
{
- MN_DrTextB("LOAD GAME", 160 - MN_TextBWidth("LOAD GAME") / 2, 10);
+ char *title;
+
+ title = DEH_String("LOAD GAME");
+
+ MN_DrTextB(title, 160 - MN_TextBWidth(title) / 2, 10);
if (!slottextloaded)
{
MN_LoadSlotText();
@@ -613,7 +621,11 @@
static void DrawSaveMenu(void)
{
- MN_DrTextB("SAVE GAME", 160 - MN_TextBWidth("SAVE GAME") / 2, 10);
+ char *title;
+
+ title = DEH_String("SAVE GAME");
+
+ MN_DrTextB(title, 160 - MN_TextBWidth(title) / 2, 10);
if (!slottextloaded)
{
MN_LoadSlotText();
@@ -675,7 +687,7 @@
y = menu->y;
for (i = 0; i < 6; i++)
{
- V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
+ V_DrawPatch(x, y, W_CacheLumpName(DEH_String("M_FSLOT"), PU_CACHE));
if (SlotStatus[i])
{
MN_DrTextA(SlotText[i], x + 5, y + 5);
@@ -796,11 +808,11 @@
messageson ^= 1;
if (messageson)
{
- P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
+ P_SetMessage(&players[consoleplayer], DEH_String("MESSAGES ON"), true);
}
else
{
- P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
+ P_SetMessage(&players[consoleplayer], DEH_String("MESSAGES OFF"), true);
}
S_StartSound(NULL, sfx_chat);
return true;
@@ -1460,7 +1472,7 @@
if (CurrentMenu->items[i].text)
{
if (toupper(charTyped)
- == toupper(CurrentMenu->items[i].text[0]))
+ == toupper(DEH_String(CurrentMenu->items[i].text)[0]))
{
CurrentItPos = i;
return (true);
@@ -1628,13 +1640,13 @@
x = menu->x + 24;
y = menu->y + 2 + (item * ITEM_HEIGHT);
- V_DrawPatch(x - 32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
+ V_DrawPatch(x - 32, y, W_CacheLumpName(DEH_String("M_SLDLT"), PU_CACHE));
for (x2 = x, count = width; count--; x2 += 8)
{
- V_DrawPatch(x2, y, W_CacheLumpName(count & 1 ? "M_SLDMD1"
- : "M_SLDMD2", PU_CACHE));
+ V_DrawPatch(x2, y, W_CacheLumpName(DEH_String(count & 1 ? "M_SLDMD1"
+ : "M_SLDMD2"), PU_CACHE));
}
- V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
+ V_DrawPatch(x2, y, W_CacheLumpName(DEH_String("M_SLDRT"), PU_CACHE));
V_DrawPatch(x + 4 + slot * 8, y + 7,
- W_CacheLumpName("M_SLDKB", PU_CACHE));
+ W_CacheLumpName(DEH_String("M_SLDKB"), PU_CACHE));
}
--- a/src/heretic/p_spec.c
+++ b/src/heretic/p_spec.c
@@ -25,6 +25,7 @@
// P_Spec.c
#include "doomdef.h"
+#include "deh_str.h"
#include "i_system.h"
#include "i_timer.h"
#include "m_random.h"
@@ -204,18 +205,12 @@
int type;
} TerrainTypeDefs[] =
{
- {
- "FLTWAWA1", FLOOR_WATER},
- {
- "FLTFLWW1", FLOOR_WATER},
- {
- "FLTLAVA1", FLOOR_LAVA},
- {
- "FLATHUH1", FLOOR_LAVA},
- {
- "FLTSLUD1", FLOOR_SLUDGE},
- {
- "END", -1}
+ { "FLTWAWA1", FLOOR_WATER },
+ { "FLTFLWW1", FLOOR_WATER },
+ { "FLTLAVA1", FLOOR_LAVA },
+ { "FLATHUH1", FLOOR_LAVA },
+ { "FLTSLUD1", FLOOR_SLUDGE },
+ { "END", -1 }
};
mobj_t LavaInflictor;
@@ -266,28 +261,33 @@
void P_InitPicAnims(void)
{
+ char *startname;
+ char *endname;
int i;
lastanim = anims;
for (i = 0; animdefs[i].istexture != -1; i++)
{
+ startname = DEH_String(animdefs[i].startname);
+ endname = DEH_String(animdefs[i].endname);
+
if (animdefs[i].istexture)
{ // Texture animation
- if (R_CheckTextureNumForName(animdefs[i].startname) == -1)
+ if (R_CheckTextureNumForName(startname) == -1)
{ // Texture doesn't exist
continue;
}
- lastanim->picnum = R_TextureNumForName(animdefs[i].endname);
- lastanim->basepic = R_TextureNumForName(animdefs[i].startname);
+ lastanim->picnum = R_TextureNumForName(endname);
+ lastanim->basepic = R_TextureNumForName(startname);
}
else
{ // Flat animation
- if (W_CheckNumForName(animdefs[i].startname) == -1)
+ if (W_CheckNumForName(startname) == -1)
{ // Flat doesn't exist
continue;
}
- lastanim->picnum = R_FlatNumForName(animdefs[i].endname);
- lastanim->basepic = R_FlatNumForName(animdefs[i].startname);
+ lastanim->picnum = R_FlatNumForName(endname);
+ lastanim->basepic = R_FlatNumForName(startname);
}
lastanim->istexture = animdefs[i].istexture;
lastanim->numpics = lastanim->picnum - lastanim->basepic + 1;
@@ -294,7 +294,7 @@
if (lastanim->numpics < 2)
{
I_Error("P_InitPicAnims: bad cycle from %s to %s",
- animdefs[i].startname, animdefs[i].endname);
+ startname, endname);
}
lastanim->speed = animdefs[i].speed;
lastanim++;
@@ -1132,7 +1132,7 @@
int episode;
episode = 1;
- if (W_CheckNumForName("texture2") >= 0)
+ if (W_CheckNumForName(DEH_String("texture2")) >= 0)
episode = 2;
//
--- a/src/heretic/p_switch.c
+++ b/src/heretic/p_switch.c
@@ -23,6 +23,7 @@
//-----------------------------------------------------------------------------
#include "doomdef.h"
+#include "deh_str.h"
#include "i_system.h"
#include "p_local.h"
#include "s_sound.h"
@@ -129,9 +130,9 @@
if (alphSwitchList[i].episode <= episode)
{
switchlist[index++] =
- R_TextureNumForName(alphSwitchList[i].name1);
+ R_TextureNumForName(DEH_String(alphSwitchList[i].name1));
switchlist[index++] =
- R_TextureNumForName(alphSwitchList[i].name2);
+ R_TextureNumForName(DEH_String(alphSwitchList[i].name2));
}
}
}
--- a/src/heretic/p_user.c
+++ b/src/heretic/p_user.c
@@ -27,6 +27,7 @@
#include <stdlib.h>
#include "doomdef.h"
+#include "deh_str.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
@@ -394,7 +395,7 @@
{
if (player == &players[consoleplayer])
{
- I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
+ I_SetPalette(W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE));
inv_ptr = 0;
curpos = 0;
newtorch = 0;
--- a/src/heretic/r_data.c
+++ b/src/heretic/r_data.c
@@ -316,12 +316,17 @@
int offset, maxoff, maxoff2;
int numtextures1, numtextures2;
int *directory;
+ char *texture1, *texture2, *pnames;
+ texture1 = DEH_String("TEXTURE1");
+ texture2 = DEH_String("TEXTURE2");
+ pnames = DEH_String("PNAMES");
+
//
// load the patch names from pnames.lmp
//
name[8] = 0;
- names = W_CacheLumpName("PNAMES", PU_STATIC);
+ names = W_CacheLumpName(pnames, PU_STATIC);
nummappatches = LONG(*((int *) names));
name_p = names + 4;
patchlookup = Z_Malloc(nummappatches * sizeof(*patchlookup), PU_STATIC, NULL);
@@ -330,21 +335,21 @@
strncpy(name, name_p + i * 8, 8);
patchlookup[i] = W_CheckNumForName(name);
}
- W_ReleaseLumpName("PNAMES");
+ W_ReleaseLumpName(pnames);
//
// load the map texture definitions from textures.lmp
//
- maptex = maptex1 = W_CacheLumpName("TEXTURE1", PU_STATIC);
+ maptex = maptex1 = W_CacheLumpName(texture1, PU_STATIC);
numtextures1 = LONG(*maptex);
- maxoff = W_LumpLength(W_GetNumForName("TEXTURE1"));
+ maxoff = W_LumpLength(W_GetNumForName(texture1));
directory = maptex + 1;
- if (W_CheckNumForName("TEXTURE2") != -1)
+ if (W_CheckNumForName(texture2) != -1)
{
- maptex2 = W_CacheLumpName("TEXTURE2", PU_STATIC);
+ maptex2 = W_CacheLumpName(texture2, PU_STATIC);
numtextures2 = LONG(*maptex2);
- maxoff2 = W_LumpLength(W_GetNumForName("TEXTURE2"));
+ maxoff2 = W_LumpLength(W_GetNumForName(texture2));
}
else
{
@@ -358,8 +363,11 @@
// Init the startup thermometer at this point...
//
{
+ int start, end;
int spramount;
- spramount = W_GetNumForName("S_END") - W_GetNumForName("S_START") + 1;
+ start = W_GetNumForName(DEH_String("S_START"));
+ end = W_GetNumForName(DEH_String("S_END"));
+ spramount = end - start + 1;
InitThermo(spramount + numtextures + 6);
}
@@ -427,10 +435,10 @@
Z_Free(patchlookup);
- W_ReleaseLumpName("TEXTURE1");
+ W_ReleaseLumpName(texture1);
if (maptex2)
{
- W_ReleaseLumpName("TEXTURE2");
+ W_ReleaseLumpName(texture2);
}
//
@@ -463,8 +471,8 @@
{
int i;
- firstflat = W_GetNumForName("F_START") + 1;
- lastflat = W_GetNumForName("F_END") - 1;
+ firstflat = W_GetNumForName(DEH_String("F_START")) + 1;
+ lastflat = W_GetNumForName(DEH_String("F_END")) - 1;
numflats = lastflat - firstflat + 1;
// translation table for global animation
@@ -489,8 +497,8 @@
int i;
patch_t *patch;
- firstspritelump = W_GetNumForName("S_START") + 1;
- lastspritelump = W_GetNumForName("S_END") - 1;
+ firstspritelump = W_GetNumForName(DEH_String("S_START")) + 1;
+ lastspritelump = W_GetNumForName(DEH_String("S_END")) - 1;
numspritelumps = lastspritelump - firstspritelump + 1;
spritewidth = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
spriteoffset = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
@@ -527,7 +535,7 @@
// load in the light tables
// 256 byte align tables
//
- lump = W_GetNumForName("COLORMAP");
+ lump = W_GetNumForName(DEH_String("COLORMAP"));
length = W_LumpLength(lump);
colormaps = Z_Malloc(length, PU_STATIC, 0);
W_ReadLump(lump, colormaps);
--- a/src/heretic/r_draw.c
+++ b/src/heretic/r_draw.c
@@ -24,6 +24,7 @@
// R_draw.c
#include "doomdef.h"
+#include "deh_str.h"
#include "r_local.h"
#include "i_video.h"
#include "v_video.h"
@@ -386,11 +387,11 @@
if (gamemode == shareware)
{
- src = W_CacheLumpName("FLOOR04", PU_CACHE);
+ src = W_CacheLumpName(DEH_String("FLOOR04"), PU_CACHE);
}
else
{
- src = W_CacheLumpName("FLAT513", PU_CACHE);
+ src = W_CacheLumpName(DEH_String("FLAT513"), PU_CACHE);
}
dest = I_VideoBuffer;
@@ -409,24 +410,26 @@
}
for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16)
{
- V_DrawPatch(x, viewwindowy - 4, W_CacheLumpName("bordt", PU_CACHE));
- V_DrawPatch(x, viewwindowy + viewheight, W_CacheLumpName("bordb",
- PU_CACHE));
+ V_DrawPatch(x, viewwindowy - 4,
+ W_CacheLumpName(DEH_String("bordt"), PU_CACHE));
+ V_DrawPatch(x, viewwindowy + viewheight,
+ W_CacheLumpName(DEH_String("bordb"), PU_CACHE));
}
for (y = viewwindowy; y < viewwindowy + viewheight; y += 16)
{
- V_DrawPatch(viewwindowx - 4, y, W_CacheLumpName("bordl", PU_CACHE));
- V_DrawPatch(viewwindowx + viewwidth, y, W_CacheLumpName("bordr",
- PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, y,
+ W_CacheLumpName(DEH_String("bordl"), PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, y,
+ W_CacheLumpName(DEH_String("bordr"), PU_CACHE));
}
- V_DrawPatch(viewwindowx - 4, viewwindowy - 4, W_CacheLumpName("bordtl",
- PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, viewwindowy - 4,
+ W_CacheLumpName(DEH_String("bordtl"), PU_CACHE));
V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4,
- W_CacheLumpName("bordtr", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordtr"), PU_CACHE));
V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight,
- W_CacheLumpName("bordbr", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordbr"), PU_CACHE));
V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight,
- W_CacheLumpName("bordbl", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordbl"), PU_CACHE));
}
/*
@@ -450,11 +453,11 @@
if (gamemode == shareware)
{
- src = W_CacheLumpName("FLOOR04", PU_CACHE);
+ src = W_CacheLumpName(DEH_String("FLOOR04"), PU_CACHE);
}
else
{
- src = W_CacheLumpName("FLAT513", PU_CACHE);
+ src = W_CacheLumpName(DEH_String("FLAT513"), PU_CACHE);
}
dest = I_VideoBuffer;
@@ -476,20 +479,20 @@
for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16)
{
V_DrawPatch(x, viewwindowy - 4,
- W_CacheLumpName("bordt", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordt"), PU_CACHE));
}
- V_DrawPatch(viewwindowx - 4, viewwindowy, W_CacheLumpName("bordl",
- PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, viewwindowy,
+ W_CacheLumpName(DEH_String("bordl"), PU_CACHE));
V_DrawPatch(viewwindowx + viewwidth, viewwindowy,
- W_CacheLumpName("bordr", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordr"), PU_CACHE));
V_DrawPatch(viewwindowx - 4, viewwindowy + 16,
- W_CacheLumpName("bordl", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordl"), PU_CACHE));
V_DrawPatch(viewwindowx + viewwidth, viewwindowy + 16,
- W_CacheLumpName("bordr", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordr"), PU_CACHE));
V_DrawPatch(viewwindowx - 4, viewwindowy - 4,
- W_CacheLumpName("bordtl", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordtl"), PU_CACHE));
V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4,
- W_CacheLumpName("bordtr", PU_CACHE));
+ W_CacheLumpName(DEH_String("bordtr"), PU_CACHE));
}
}
--- a/src/heretic/r_plane.c
+++ b/src/heretic/r_plane.c
@@ -25,6 +25,7 @@
#include <stdlib.h>
#include "doomdef.h"
+#include "deh_str.h"
#include "i_system.h"
#include "r_local.h"
@@ -90,7 +91,7 @@
void R_InitSkyMap(void)
{
- skyflatnum = R_FlatNumForName("F_SKY1");
+ skyflatnum = R_FlatNumForName(DEH_String("F_SKY1"));
skytexturemid = 200 * FRACUNIT;
skyiscale = FRACUNIT;
}
--- a/src/heretic/r_things.c
+++ b/src/heretic/r_things.c
@@ -25,6 +25,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "doomdef.h"
+#include "deh_str.h"
#include "i_swap.h"
#include "i_system.h"
#include "r_local.h"
@@ -154,7 +155,7 @@
void R_InitSpriteDefs(char **namelist)
{
char **check;
- int i, l, intname, frame, rotation;
+ int i, l, frame, rotation;
int start, end;
// count the number of sprite names
@@ -176,17 +177,16 @@
// Just compare 4 characters as ints
for (i = 0; i < numsprites; i++)
{
- spritename = namelist[i];
+ spritename = DEH_String(namelist[i]);
memset(sprtemp, -1, sizeof(sprtemp));
maxframe = -1;
- intname = *(int *) namelist[i];
//
// scan the lumps, filling in the frames for whatever is found
//
for (l = start + 1; l < end; l++)
- if (*(int *) lumpinfo[l].name == intname)
+ if (!strncasecmp(lumpinfo[l].name, spritename, 4))
{
frame = lumpinfo[l].name[4] - 'A';
rotation = lumpinfo[l].name[5] - '0';
@@ -209,7 +209,7 @@
if (gamemode == shareware)
continue;
I_Error("R_InitSprites: No lumps found for sprite %s",
- namelist[i]);
+ spritename);
}
maxframe++;
@@ -219,7 +219,7 @@
{
case -1: // no rotations were found for that frame at all
I_Error("R_InitSprites: No patches found for %s frame %c",
- namelist[i], frame + 'A');
+ spritename, frame + 'A');
case 0: // only the first rotation is needed
break;
@@ -228,7 +228,7 @@
if (sprtemp[frame].lump[rotation] == -1)
I_Error
("R_InitSprites: Sprite %s frame %c is missing rotations",
- namelist[i], frame + 'A');
+ spritename, frame + 'A');
}
}
--- a/src/heretic/sb_bar.c
+++ b/src/heretic/sb_bar.c
@@ -25,6 +25,7 @@
// SB_bar.c
#include "doomdef.h"
+#include "deh_str.h"
#include "i_video.h"
#include "m_cheat.h"
#include "m_misc.h"
@@ -196,53 +197,53 @@
int i;
int startLump;
- PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC);
- PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC);
- PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC);
- PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
- PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC);
+ PatchLTFACE = W_CacheLumpName(DEH_String("LTFACE"), PU_STATIC);
+ PatchRTFACE = W_CacheLumpName(DEH_String("RTFACE"), PU_STATIC);
+ PatchBARBACK = W_CacheLumpName(DEH_String("BARBACK"), PU_STATIC);
+ PatchINVBAR = W_CacheLumpName(DEH_String("INVBAR"), PU_STATIC);
+ PatchCHAIN = W_CacheLumpName(DEH_String("CHAIN"), PU_STATIC);
if (deathmatch)
{
- PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
+ PatchSTATBAR = W_CacheLumpName(DEH_String("STATBAR"), PU_STATIC);
}
else
{
- PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC);
+ PatchSTATBAR = W_CacheLumpName(DEH_String("LIFEBAR"), PU_STATIC);
}
if (!netgame)
{ // single player game uses red life gem
- PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC);
+ PatchLIFEGEM = W_CacheLumpName(DEH_String("LIFEGEM2"), PU_STATIC);
}
else
{
- PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0")
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName(DEH_String("LIFEGEM0"))
+ consoleplayer, PU_STATIC);
}
- PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC);
- PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC);
- PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
- PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC);
- PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC);
- PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC);
- PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC);
- PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC);
- PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC);
- PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
- startLump = W_GetNumForName("IN0");
+ PatchLTFCTOP = W_CacheLumpName(DEH_String("LTFCTOP"), PU_STATIC);
+ PatchRTFCTOP = W_CacheLumpName(DEH_String("RTFCTOP"), PU_STATIC);
+ PatchSELECTBOX = W_CacheLumpName(DEH_String("SELECTBOX"), PU_STATIC);
+ PatchINVLFGEM1 = W_CacheLumpName(DEH_String("INVGEML1"), PU_STATIC);
+ PatchINVLFGEM2 = W_CacheLumpName(DEH_String("INVGEML2"), PU_STATIC);
+ PatchINVRTGEM1 = W_CacheLumpName(DEH_String("INVGEMR1"), PU_STATIC);
+ PatchINVRTGEM2 = W_CacheLumpName(DEH_String("INVGEMR2"), PU_STATIC);
+ PatchBLACKSQ = W_CacheLumpName(DEH_String("BLACKSQ"), PU_STATIC);
+ PatchARMCLEAR = W_CacheLumpName(DEH_String("ARMCLEAR"), PU_STATIC);
+ PatchCHAINBACK = W_CacheLumpName(DEH_String("CHAINBACK"), PU_STATIC);
+ startLump = W_GetNumForName(DEH_String("IN0"));
for (i = 0; i < 10; i++)
{
PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
}
- PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
- FontBNumBase = W_GetNumForName("FONTB16");
- startLump = W_GetNumForName("SMALLIN0");
+ PatchNEGATIVE = W_CacheLumpName(DEH_String("NEGNUM"), PU_STATIC);
+ FontBNumBase = W_GetNumForName(DEH_String("FONTB16"));
+ startLump = W_GetNumForName(DEH_String("SMALLIN0"));
for (i = 0; i < 10; i++)
{
PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
}
- playpalette = W_GetNumForName("PLAYPAL");
- spinbooklump = W_GetNumForName("SPINBK0");
- spinflylump = W_GetNumForName("SPFLY0");
+ playpalette = W_GetNumForName(DEH_String("PLAYPAL"));
+ spinbooklump = W_GetNumForName(DEH_String("SPINBK0"));
+ spinflylump = W_GetNumForName(DEH_String("SPFLY0"));
}
//---------------------------------------------------------------------------
@@ -311,7 +312,7 @@
{
if (val < -9)
{
- V_DrawPatch(x + 1, y + 1, W_CacheLumpName("LAME", PU_CACHE));
+ V_DrawPatch(x + 1, y + 1, W_CacheLumpName(DEH_String("LAME"), PU_CACHE));
}
else
{
@@ -458,7 +459,7 @@
if (leveltime & 16)
{
- MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
+ MN_DrTextA(DEH_String("*** SOUND DEBUG INFO ***"), xPos[0], 20);
}
S_GetChannelInfo(&s);
if (s.channelCount == 0)
@@ -466,13 +467,13 @@
return;
}
x = 0;
- MN_DrTextA("NAME", xPos[x++], 30);
- MN_DrTextA("MO.T", xPos[x++], 30);
- MN_DrTextA("MO.X", xPos[x++], 30);
- MN_DrTextA("MO.Y", xPos[x++], 30);
- MN_DrTextA("ID", xPos[x++], 30);
- MN_DrTextA("PRI", xPos[x++], 30);
- MN_DrTextA("DIST", xPos[x++], 30);
+ MN_DrTextA(DEH_String("NAME"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("MO.T"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("MO.X"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("MO.Y"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("ID"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("PRI"), xPos[x++], 30);
+ MN_DrTextA(DEH_String("DIST"), xPos[x++], 30);
for (i = 0; i < s.channelCount; i++)
{
c = &s.chan[i];
@@ -480,7 +481,7 @@
y = 40 + i * 10;
if (c->mo == NULL)
{ // Channel is unused
- MN_DrTextA("------", xPos[0], y);
+ MN_DrTextA(DEH_String("------"), xPos[0], y);
continue;
}
sprintf(text, "%s", c->name);
@@ -570,8 +571,10 @@
V_DrawPatch(0, 158, PatchBARBACK);
if (players[consoleplayer].cheats & CF_GODMODE)
{
- V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE));
- V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE));
+ V_DrawPatch(16, 167,
+ W_CacheLumpName(DEH_String("GOD1"), PU_CACHE));
+ V_DrawPatch(287, 167,
+ W_CacheLumpName(DEH_String("GOD2"), PU_CACHE));
}
oldhealth = -1;
}
@@ -776,8 +779,10 @@
if (ArtifactFlash)
{
V_DrawPatch(180, 161, PatchBLACKSQ);
- V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia")
- + ArtifactFlash - 1, PU_CACHE));
+
+ temp = W_GetNumForName(DEH_String("useartia")) + ArtifactFlash - 1;
+
+ V_DrawPatch(182, 161, W_CacheLumpNum(temp, PU_CACHE));
ArtifactFlash--;
oldarti = -1; // so that the correct artifact fills in after the flash
UpdateState |= I_STATBAR;
@@ -789,7 +794,7 @@
if (CPlayer->readyArtifact > 0)
{
V_DrawPatch(179, 160,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ W_CacheLumpName(DEH_String(patcharti[CPlayer->readyArtifact]),
PU_CACHE));
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
}
@@ -839,15 +844,15 @@
{
if (CPlayer->keys[key_yellow])
{
- V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE));
+ V_DrawPatch(153, 164, W_CacheLumpName(DEH_String("ykeyicon"), PU_CACHE));
}
if (CPlayer->keys[key_green])
{
- V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE));
+ V_DrawPatch(153, 172, W_CacheLumpName(DEH_String("gkeyicon"), PU_CACHE));
}
if (CPlayer->keys[key_blue])
{
- V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE));
+ V_DrawPatch(153, 180, W_CacheLumpName(DEH_String("bkeyicon"), PU_CACHE));
}
oldkeys = playerkeys;
UpdateState |= I_STATBAR;
@@ -861,7 +866,7 @@
{
DrINumber(temp, 109, 162);
V_DrawPatch(111, 172,
- W_CacheLumpName(ammopic[CPlayer->readyweapon - 1],
+ W_CacheLumpName(DEH_String(ammopic[CPlayer->readyweapon - 1]),
PU_CACHE));
}
oldammo = temp;
@@ -887,6 +892,7 @@
void DrawInventoryBar(void)
{
+ char *patch;
int i;
int x;
@@ -899,10 +905,9 @@
if (CPlayer->inventorySlotNum > x + i
&& CPlayer->inventory[x + i].type != arti_none)
{
- V_DrawPatch(50 + i * 31, 160,
- W_CacheLumpName(patcharti
- [CPlayer->inventory[x + i].type],
- PU_CACHE));
+ patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]);
+
+ V_DrawPatch(50 + i * 31, 160, W_CacheLumpName(patch, PU_CACHE));
DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 182);
}
}
@@ -921,6 +926,7 @@
void DrawFullScreenStuff(void)
{
+ char *patch;
int i;
int x;
int temp;
@@ -950,10 +956,9 @@
{
if (CPlayer->readyArtifact > 0)
{
- V_DrawTLPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE));
- V_DrawPatch(286, 170,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact],
- PU_CACHE));
+ patch = DEH_String(patcharti[CPlayer->readyArtifact]);
+ V_DrawTLPatch(286, 170, W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE));
+ V_DrawPatch(286, 170, W_CacheLumpName(patch, PU_CACHE));
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
}
}
@@ -962,15 +967,14 @@
x = inv_ptr - curpos;
for (i = 0; i < 7; i++)
{
- V_DrawTLPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
+ V_DrawTLPatch(50 + i * 31, 168,
+ W_CacheLumpName(DEH_String("ARTIBOX"), PU_CACHE));
if (CPlayer->inventorySlotNum > x + i
&& CPlayer->inventory[x + i].type != arti_none)
{
+ patch = DEH_String(patcharti[CPlayer->inventory[x + i].type]);
V_DrawPatch(50 + i * 31, 168,
- W_CacheLumpName(patcharti
- [CPlayer->inventory[x + i].type],
- PU_CACHE));
+ W_CacheLumpName(patch, PU_CACHE));
DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31,
190);
}