ref: 5705be4c622af4a4027a711c5dbbb42d9ce0ea8a
parent: c06b2c5f8e22d7cf54a502df5042de87d6d2218e
author: Simon Howard <fraggle@soulsphere.org>
date: Sat Nov 3 08:37:00 EDT 2018
doom: Bump tempstring[] size to 90 bytes. tempstring[] is currently 80 bytes which means that the quickload message gets truncated for long savegame names. I believe this was always an issue (even in Vanilla?) but recent changes to use safe string functions (commit 040ca1cfb5a3e1be7) surfaced the bug. This fixes #1069.
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -691,7 +691,7 @@
//
// M_QuickSave
//
-char tempstring[80];
+static char tempstring[90];
void M_QuickSaveResponse(int key)
{
@@ -721,8 +721,9 @@
quickSaveSlot = -2; // means to pick a slot now
return;
}
- DEH_snprintf(tempstring, 80, QSPROMPT, savegamestrings[quickSaveSlot]);
- M_StartMessage(tempstring,M_QuickSaveResponse,true);
+ DEH_snprintf(tempstring, sizeof(tempstring),
+ QSPROMPT, savegamestrings[quickSaveSlot]);
+ M_StartMessage(tempstring, M_QuickSaveResponse, true);
}
@@ -753,8 +754,9 @@
M_StartMessage(DEH_String(QSAVESPOT),NULL,false);
return;
}
- DEH_snprintf(tempstring, 80, QLPROMPT, savegamestrings[quickSaveSlot]);
- M_StartMessage(tempstring,M_QuickLoadResponse,true);
+ DEH_snprintf(tempstring, sizeof(tempstring),
+ QLPROMPT, savegamestrings[quickSaveSlot]);
+ M_StartMessage(tempstring, M_QuickLoadResponse, true);
}
@@ -1930,9 +1932,9 @@
y = SCREENHEIGHT/2 - M_StringHeight(messageString) / 2;
while (messageString[start] != '\0')
{
- int foundnewline = 0;
+ boolean foundnewline = false;
- for (i = 0; i < strlen(messageString + start); i++)
+ for (i = 0; messageString[start + i] != '\0'; i++)
{
if (messageString[start + i] == '\n')
{
@@ -1943,7 +1945,7 @@
string[i] = '\0';
}
- foundnewline = 1;
+ foundnewline = true;
start += i + 1;
break;
}