shithub: choc

Download patch

ref: 5e30a15fd98148cd9c090465d09ff264c18516c4
parent: 9db0c9c6444dcb2aa4541466caf6b184030683ca
author: James Haley <haleyjd@hotmail.com>
date: Wed Feb 8 20:54:14 EST 2012

Two Strife bugs knocked out:
* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
  see a nice infinite horizon if you resize the screen while looking at
  the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
  Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
  done *after* the border redraws.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2496

--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -294,18 +294,6 @@
     if (gamestate == GS_LEVEL && !automapactive && gametic)
         R_RenderPlayerView (&players[displayplayer]);
 
-    if (gamestate == GS_LEVEL && gametic)
-    {
-        HU_Drawer ();
-        if(ST_DrawExternal()) 
-            popupactivestate = true;
-        else if(popupactivestate)
-        {
-            popupactivestate = false;
-            menuactivestate = 1;
-        }
-    }
-
     // clean up border stuff
     if (gamestate != oldgamestate && gamestate != GS_LEVEL)
         I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE));
@@ -344,6 +332,19 @@
     viewactivestate = viewactive;
     inhelpscreensstate = inhelpscreens;
     oldgamestate = wipegamestate = gamestate;
+
+    // haleyjd 20120208: [STRIFE] Rogue moved this down to below border drawing
+    if (gamestate == GS_LEVEL && gametic)
+    {
+        HU_Drawer ();
+        if(ST_DrawExternal()) 
+            popupactivestate = true;
+        else if(popupactivestate)
+        {
+            popupactivestate = false;
+            menuactivestate = 1;
+        }
+    }
 
     // draw pause pic
     if (paused)
--- a/src/strife/r_main.c
+++ b/src/strife/r_main.c
@@ -740,7 +740,8 @@
     // planes
     for (i=0 ; i<viewheight ; i++)
     {
-	dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2;
+	//dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2;
+        dy = ((i - centery)<<FRACBITS) + FRACUNIT/2;
 	dy = abs(dy);
 	yslope[i] = FixedDiv ( (viewwidth<<detailshift)/2*FRACUNIT, dy);
     }