shithub: choc

Download patch

ref: 5e95f6d6b0515b0b853c89681516c955160c2ef9
parent: d91c6811001a66418757efed10ae9ff503a500be
author: Samuel Villareal <svkaiser@gmail.com>
date: Mon Aug 30 23:33:46 EDT 2010

+ Stripped out all doom states/sprites and added strife states/sprites.
  All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out

Subversion-branch: /branches/strife-branch
Subversion-revision: 1984

--- a/src/strife/d_items.c
+++ b/src/strife/d_items.c
@@ -42,88 +42,119 @@
 // atkstate, i.e. attack/fire/hit frame
 // flashstate, muzzle flash
 //
+
+// villsa [STRIFE] TODO - set ammo
 weaponinfo_t	weaponinfo[NUMWEAPONS] =
 {
     {
 	// fist
 	am_noammo,
-	S_PUNCHUP,
-	S_PUNCHDOWN,
-	S_PUNCH,
-	S_PUNCH1,
-	S_NULL
+	S_PNCH_03,
+	S_PNCH_02,
+	S_PNCH_01,
+	S_PNCH_04,
+	S_NULL,
+        1
     },	
     {
-	// pistol
+	// electric bow
 	am_clip,
-	S_PISTOLUP,
-	S_PISTOLDOWN,
-	S_PISTOL,
-	S_PISTOL1,
-	S_PISTOLFLASH
+	S_XBOW_02,
+	S_XBOW_01,
+	S_XBOW_00,
+	S_XBOW_03,
+	S_NULL,
+        1
     },	
     {
-	// shotgun
+	// rifle
 	am_shell,
-	S_SGUNUP,
-	S_SGUNDOWN,
-	S_SGUN,
-	S_SGUN1,
-	S_SGUNFLASH1
+	S_RIFG_02,
+	S_RIFG_01,
+	S_RIFG_00,
+	S_RIFF_00,
+	S_NULL,
+        1
     },
     {
-	// chaingun
+	// missile launcher
 	am_clip,
-	S_CHAINUP,
-	S_CHAINDOWN,
-	S_CHAIN,
-	S_CHAIN1,
-	S_CHAINFLASH1
+	S_MMIS_02,
+	S_MMIS_01,
+	S_MMIS_00,
+	S_MMIS_03,
+	S_NULL,
+        0
     },
     {
-	// missile launcher
+	// grenade launcher
 	am_misl,
-	S_MISSILEUP,
-	S_MISSILEDOWN,
-	S_MISSILE,
-	S_MISSILE1,
-	S_MISSILEFLASH1
+	S_GREN_02,
+	S_GREN_01,
+	S_GREN_00,
+	S_GREN_03,
+	103,
+        0
     },
     {
-	// plasma rifle
+	// flame thrower
 	am_cell,
-	S_PLASMAUP,
-	S_PLASMADOWN,
-	S_PLASMA,
-	S_PLASMA1,
-	S_PLASMAFLASH1
+	S_FLMT_03,
+	S_FLMT_02,
+	S_FLMT_00,
+	S_FLMF_00,
+	S_NULL,
+        1
     },
     {
-	// bfg 9000
+	// mauler
 	am_cell,
-	S_BFGUP,
-	S_BFGDOWN,
-	S_BFG,
-	S_BFG1,
-	S_BFGFLASH1
+	S_BLST_05,
+	S_BLST_04,
+	S_BLST_00,
+	S_BLSF_00,
+	S_NULL,
+        0
     },
     {
-	// chainsaw
+	// sigil
 	am_noammo,
-	S_SAWUP,
-	S_SAWDOWN,
-	S_SAW,
-	S_SAW1,
-	S_NULL
+	S_SIGH_06,
+	S_SIGH_05,
+	S_SIGH_00,
+	S_SIGH_07,
+	S_SIGF_00,
+        0
     },
     {
-	// super shotgun
+	// poison bow
 	am_shell,
-	S_DSGUNUP,
-	S_DSGUNDOWN,
-	S_DSGUN,
-	S_DSGUN1,
-	S_DSGUNFLASH1
+	S_XBOW_15,
+	S_XBOW_14,
+	S_XBOW_13,
+	S_XBOW_16,
+	S_NULL,
+        1
+    },
+    {
+	// wp grenade launcher
+	am_shell,
+	S_GREN_10,
+	S_GREN_09,
+	S_GREN_08,
+	S_GREN_11,
+	S_GREF_03,
+        0
+    },
+    {
+	// torpedo
+	am_shell,
+	S_BLST_18,
+	S_BLST_17,
+	S_BLST_13,
+	S_BLST_19,
+	S_NULL,
+        0
     },	
 };
 
--- a/src/strife/d_items.h
+++ b/src/strife/d_items.h
@@ -41,6 +41,7 @@
     int		readystate;
     int		atkstate;
     int		flashstate;
+    boolean     unknown;    // villsa [STRIFE] TODO - identify unknown variable
 
 } weaponinfo_t;
 
--- a/src/strife/deh_frame.c
+++ b/src/strife/deh_frame.c
@@ -41,8 +41,8 @@
   DEH_MAPPING("Sprite subnumber", frame)
   DEH_MAPPING("Duration",         tics)
   DEH_MAPPING("Next frame",       nextstate)
-  DEH_MAPPING("Unknown 1",        misc1)
-  DEH_MAPPING("Unknown 2",        misc2)
+  //DEH_MAPPING("Unknown 1",        misc1)  // villsa [STRIFE] unused
+  //DEH_MAPPING("Unknown 2",        misc2)  // villsa [STRIFE] unused
   DEH_UNSUPPORTED_MAPPING("Codep frame")
 DEH_END_MAPPING
 
--- a/src/strife/deh_thing.c
+++ b/src/strife/deh_thing.c
@@ -58,7 +58,7 @@
   DEH_MAPPING("Missile damage",      damage)
   DEH_MAPPING("Action sound",        activesound)
   DEH_MAPPING("Bits",                flags)
-  DEH_MAPPING("Respawn frame",       raisestate)
+  //DEH_MAPPING("Respawn frame",       raisestate)  // villsa [STRIFE] unused
 DEH_END_MAPPING
 
 static void *DEH_ThingStart(deh_context_t *context, char *line)
--- a/src/strife/doomdef.h
+++ b/src/strife/doomdef.h
@@ -109,17 +109,20 @@
 // The defined weapons,
 //  including a marker indicating
 //  user has not changed weapon.
+// villsa [STRIFE]
 typedef enum
 {
     wp_fist,
-    wp_pistol,
-    wp_shotgun,
-    wp_chaingun,
+    wp_elecbow,
+    wp_rifle,
     wp_missile,
-    wp_plasma,
-    wp_bfg,
-    wp_chainsaw,
-    wp_supershotgun,
+    wp_hegrenade,
+    wp_flame,
+    wp_mauler,
+    wp_sigil,
+    wp_poisonbow,
+    wp_wpgrenade,
+    wp_torpedo,
 
     NUMWEAPONS,
     
--- a/src/strife/f_finale.c
+++ b/src/strife/f_finale.c
@@ -369,7 +369,7 @@
 void F_CastTicker (void)
 {
     int		st;
-    int		sfx;
+    int		sfx = sfx_swish;    // villsa [STRIFE] TODO - fix me!
 	
     if (--casttics > 0)
 	return;			// not time to change state yet
@@ -389,7 +389,7 @@
     else
     {
 	// just advance to next state in animation
-	if (caststate == &states[S_PLAY_ATK1])
+	if (caststate == &states[S_PLAY_05])    // villsa [STRIFE] TODO - update later
 	    goto stopattack;	// Oh, gross hack!
 	st = caststate->nextstate;
 	caststate = &states[st];
@@ -396,7 +396,7 @@
 	castframes++;
 	
 	// sound hacks....
-	switch (st)
+	/*switch (st)
 	{
             // villsa [STRIFE] TODO - fix sounds
 	  case S_PLAY_ATK1:	sfx = sfx_swish; break;
@@ -426,7 +426,7 @@
 	  case S_CYBER_ATK6:	sfx = sfx_rlaunc; break;
 	  case S_PAIN_ATK3:	sfx = sfx_swish; break;
 	  default: sfx = 0; break;
-	}
+	}*/
 		
 	if (sfx)
 	    S_StartSound (NULL, sfx);
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1031,9 +1031,9 @@
     p->usedown = p->attackdown = true;	// don't do anything immediately 
     p->playerstate = PST_LIVE;       
     p->health = deh_initial_health;     // Use dehacked value
-    p->readyweapon = p->pendingweapon = wp_pistol; 
+    p->readyweapon = p->pendingweapon = wp_fist; // villsa [STRIFE] default to fists
     p->weaponowned[wp_fist] = true; 
-    p->weaponowned[wp_pistol] = true; 
+    //p->weaponowned[wp_pistol] = true; // villsa [STRIFE]
     p->ammo[am_clip] = deh_initial_bullets; 
 	 
     for (i=0 ; i<NUMAMMO ; i++) 
@@ -1592,7 +1592,7 @@
 	respawnmonsters = false;
 
     // STRIFE-TODO: (broken) Strife skill level mobjinfo/states tweaking
-    if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) )
+    /*if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) )
     { 
 	for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++) 
 	    states[i].tics >>= 1; 
@@ -1607,7 +1607,7 @@
 	mobjinfo[MT_BRUISERSHOT].speed = 15*FRACUNIT; 
 	mobjinfo[MT_HEADSHOT].speed = 10*FRACUNIT; 
 	mobjinfo[MT_TROOPSHOT].speed = 10*FRACUNIT; 
-    } 
+    } */
 	 
 			 
     // force players to be initialized upon first level load         
--- a/src/strife/info.c
+++ b/src/strife/info.c
@@ -37,1098 +37,1716 @@
 
 #include "p_mobj.h"
 
-char *sprnames[] = {
-    "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
-    "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
-    "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
-    "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
-    "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
-    "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
-    "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
-    "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
-    "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
-    "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
-    "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
-    "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
-    "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
-    "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL
+// villsa [STRIFE]
+char *sprnames[NUMSPRITES+1] =
+{
+    "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG", 
+    "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH", 
+    "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY", 
+    "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3", 
+    "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW", 
+    "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD", 
+    "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT", 
+    "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1", 
+    "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1", 
+    "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST", 
+    "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH", 
+    "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2", 
+    "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX", 
+    "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM", 
+    "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR", 
+    "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK", 
+    "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC", 
+    "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL", 
+    "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG", 
+    "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND", 
+    "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR", 
+    "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE", 
+    "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED", 
+    "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP", 
+    "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL", 
+    "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL", 
+    "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS", 
+    "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1", 
+    "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN", 
+    "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB", 
+    "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP", 
+    "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT", 
+    "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL
 };
 
 
 // Doesn't work with g++, needs actionf_p1
-void  A_Light0();
+// villsa [STRIFE]
+void A_Look();
+void A_RandomWalk();
+void A_FriendLook();
+void A_Listen();
+void A_Chase();
+void A_FaceTarget();
+void A_PeasantPunch();
+void A_ReavShoot();
+void A_BulletAttack();
+void A_CheckTargetVisible();
+void A_SentinelAttack();
+void A_StalkerThink();
+void A_StalkerSetLook();
+void A_StalkerDrop();
+void A_StalkerScratch();
+void A_FloatWeave();
+void A_ReavAttack();
+void A_TemplarMauler();
+void A_CrusaderAttack();
+void A_CrusaderLeft();
+void A_CrusaderRight();
+void A_CheckTargetVisible2();
+void A_InqFlyCheck();
+void A_InqGrenade();
+void A_InqTakeOff();
+void A_InqFly();
+void A_FireSigilWeapon();
+void A_ProgrammerAttack();
+void A_Sigil_A_Action();
+void A_SpectreEAttack();
+void A_SpectreCAttack();
+void A_AlertSpectreC();
+void A_Sigil_E_Action();
+void A_SigilTrail();
+void A_SpectreDAttack();
+void A_FireSigilEOffshoot();
+void A_ShadowOff();
+void A_ModifyVisibility();
+void A_ShadowOn();
+void A_SetTLOptions();
+void A_BossMeleeAtk();
+void A_BishopAttack();
+void A_FireHookShot();
+void A_FireChainShot();
+void A_MissileSmoke();
+void A_SpawnSparkPuff();
+void A_Tracer();
+void A_ProgrammerMelee();
+void A_Scream();
+void A_XScream();
+void A_Pain();
+void A_PeasantCrash();
+void A_Fall();
+void A_HideZombie();
+void A_MerchantPain();
+void A_ProgrammerDie();
+void A_InqTossArm();
+void A_SpawnSpectreB();
+void A_SpawnSpectreD();
+void A_SpawnSpectreE();
+void A_SpawnEntity();
+void A_EntityDeath();
+void A_SpawnZombie();
+void A_ZombieInSpecialSector();
+void A_CrystalExplode();
+void A_DeathMsg();
+void A_ExtraLightOff();
+void A_DeathExplode4();
+void A_DeathExplode5();
+void A_DeathExplode1();
+void A_DeathExplode2();
+void A_DeathExplode3();
+void A_RaiseAlarm();
+void A_MissileTick();
+void A_SpawnGrenadeFire();
+void A_NodeChunk();
+void A_HeadChunk();
+void A_BurnSpread();
+void A_AcolyteSpecial();
+void A_BossDeath();
+void A_InqChase();
+void A_StalkerChase();
+void A_PlayerScream();
+void A_TeleportBeacon();
+void A_BodyParts();
+void A_ClaxonBlare();
+void A_ActiveSound();
+void A_ClearSoundTarget();
+void A_DropBurnFlesh();
+void A_FlameDeath();
+void A_ClearForceField();
 void A_WeaponReady();
+void A_ReFire();
+void A_CheckReload();
 void A_Lower();
 void A_Raise();
+void A_GunFlash();
 void A_Punch();
-void A_ReFire();
-void A_FirePistol();
+void A_FireFlameThrower();
+void A_FireMissile();
+void A_FireMauler2();
+void A_FireGrenade();
+void A_FireElectricBolt();
+void A_FirePoisonBolt();
+void A_FireRifle();
+void A_FireMauler1();
+void A_SigilSound();
+void A_FireSigil();
+void A_GunFlashThinker();
+void A_Light0();
 void A_Light1();
-void A_FireShotgun();
 void A_Light2();
-void A_FireShotgun2();
-void A_CheckReload();
-void A_OpenShotgun2();
-void A_LoadShotgun2();
-void A_CloseShotgun2();
-void A_FireCGun();
-void A_GunFlash();
-void A_FireMissile();
-void A_Saw();
-void A_FirePlasma();
-void A_BFGsound();
-void A_FireBFG();
-void A_BFGSpray();
-void A_Explode();
-void A_Pain();
-void A_PlayerScream();
-void A_Fall();
-void A_XScream();
-void A_Look();
-void A_Chase();
-void A_FaceTarget();
-void A_PosAttack();
-void A_Scream();
-void A_SPosAttack();
-void A_VileChase();
-void A_VileStart();
-void A_VileTarget();
-void A_VileAttack();
-void A_StartFire();
-void A_Fire();
-void A_FireCrackle();
-void A_Tracer();
-void A_SkelWhoosh();
-void A_SkelFist();
-void A_SkelMissile();
-void A_FatRaise();
-void A_FatAttack1();
-void A_FatAttack2();
-void A_FatAttack3();
-void A_BossDeath();
-void A_CPosAttack();
-void A_CPosRefire();
-void A_TroopAttack();
-void A_SargAttack();
-void A_HeadAttack();
-void A_BruisAttack();
-void A_SkullAttack();
-void A_Metal();
-void A_SpidRefire();
-void A_BabyMetal();
-void A_BspiAttack();
-void A_Hoof();
-void A_CyberAttack();
-void A_PainAttack();
-void A_PainDie();
-void A_KeenDie();
-void A_BrainPain();
-void A_BrainScream();
-void A_BrainDie();
-void A_BrainAwake();
-void A_BrainSpit();
-void A_SpawnSound();
-void A_SpawnFly();
-void A_BrainExplode();
+void A_SigilShock();
+void A_TorpedoExplode();
+void A_MaulerSound();
 
+// villsa [STRIFE]
+state_t states[NUMSTATES] =
+{
 
-state_t	states[NUMSTATES] = {
-    {SPR_TROO,0,-1,{NULL},S_NULL,0,0},	// S_NULL
-    {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0},	// S_LIGHTDONE
-    {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0},	// S_PUNCH
-    {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0},	// S_PUNCHDOWN
-    {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0},	// S_PUNCHUP
-    {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},		// S_PUNCH1
-    {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0},	// S_PUNCH2
-    {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},		// S_PUNCH3
-    {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},		// S_PUNCH4
-    {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0},	// S_PUNCH5
-    {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
-    {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0},	// S_PISTOLDOWN
-    {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0},	// S_PISTOLUP
-    {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},	// S_PISTOL1
-    {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
-    {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},	// S_PISTOL3
-    {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0},	// S_PISTOL4
-    {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0},	// S_PISTOLFLASH
-    {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0},	// S_SGUN
-    {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0},	// S_SGUNDOWN
-    {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0},	// S_SGUNUP
-    {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},	// S_SGUN1
-    {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0},	// S_SGUN2
-    {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},	// S_SGUN3
-    {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},	// S_SGUN4
-    {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},	// S_SGUN5
-    {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},	// S_SGUN6
-    {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},	// S_SGUN7
-    {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},	// S_SGUN8
-    {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0},	// S_SGUN9
-    {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0},	// S_SGUNFLASH1
-    {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0},	// S_SGUNFLASH2
-    {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0},	// S_DSGUN
-    {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0},	// S_DSGUNDOWN
-    {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0},	// S_DSGUNUP
-    {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0},	// S_DSGUN1
-    {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0},	// S_DSGUN2
-    {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0},	// S_DSGUN3
-    {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0},	// S_DSGUN4
-    {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0},	// S_DSGUN5
-    {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0},	// S_DSGUN6
-    {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0},	// S_DSGUN7
-    {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0},	// S_DSGUN8
-    {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0},	// S_DSGUN9
-    {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0},	// S_DSGUN10
-    {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},	// S_DSNR1
-    {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},	// S_DSNR2
-    {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0},	// S_DSGUNFLASH1
-    {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0},	// S_DSGUNFLASH2
-    {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0},	// S_CHAIN
-    {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0},	// S_CHAINDOWN
-    {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0},	// S_CHAINUP
-    {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0},	// S_CHAIN1
-    {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0},	// S_CHAIN2
-    {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0},	// S_CHAIN3
-    {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0},	// S_CHAINFLASH1
-    {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0},	// S_CHAINFLASH2
-    {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0},	// S_MISSILE
-    {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0},	// S_MISSILEDOWN
-    {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0},	// S_MISSILEUP
-    {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0},	// S_MISSILE1
-    {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0},	// S_MISSILE2
-    {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0},	// S_MISSILE3
-    {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0},	// S_MISSILEFLASH1
-    {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},	// S_MISSILEFLASH2
-    {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0},	// S_MISSILEFLASH3
-    {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0},	// S_MISSILEFLASH4
-    {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0},	// S_SAW
-    {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0},	// S_SAWB
-    {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0},	// S_SAWDOWN
-    {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0},	// S_SAWUP
-    {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0},	// S_SAW1
-    {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0},	// S_SAW2
-    {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0},	// S_SAW3
-    {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0},	// S_PLASMA
-    {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0},	// S_PLASMADOWN
-    {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0},	// S_PLASMAUP
-    {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0},	// S_PLASMA1
-    {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0},	// S_PLASMA2
-    {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0},	// S_PLASMAFLASH1
-    {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0},	// S_PLASMAFLASH2
-    {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0},	// S_BFG
-    {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0},	// S_BFGDOWN
-    {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0},	// S_BFGUP
-    {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0},	// S_BFG1
-    {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0},	// S_BFG2
-    {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0},	// S_BFG3
-    {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0},	// S_BFG4
-    {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0},	// S_BFGFLASH1
-    {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0},	// S_BFGFLASH2
-    {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0},	// S_BLOOD1
-    {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0},	// S_BLOOD2
-    {SPR_BLUD,0,8,{NULL},S_NULL,0,0},	// S_BLOOD3
-    {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},	// S_PUFF1
-    {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},	// S_PUFF2
-    {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},	// S_PUFF3
-    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	// S_PUFF4
-    {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},	// S_TBALL1
-    {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},	// S_TBALL2
-    {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},	// S_TBALLX1
-    {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},	// S_TBALLX2
-    {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},	// S_TBALLX3
-    {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},	// S_RBALL1
-    {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},	// S_RBALL2
-    {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},	// S_RBALLX1
-    {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},	// S_RBALLX2
-    {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},	// S_RBALLX3
-    {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},	// S_PLASBALL
-    {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},	// S_PLASBALL2
-    {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},	// S_PLASEXP
-    {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},	// S_PLASEXP2
-    {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},	// S_PLASEXP3
-    {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},	// S_PLASEXP4
-    {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},	// S_PLASEXP5
-    {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},	// S_ROCKET
-    {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},	// S_BFGSHOT
-    {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},	// S_BFGSHOT2
-    {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},	// S_BFGLAND
-    {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},	// S_BFGLAND2
-    {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0},	// S_BFGLAND3
-    {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},	// S_BFGLAND4
-    {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},	// S_BFGLAND5
-    {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},	// S_BFGLAND6
-    {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},	// S_BFGEXP
-    {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},	// S_BFGEXP2
-    {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},	// S_BFGEXP3
-    {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},	// S_BFGEXP4
-    {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0},	// S_EXPLODE1
-    {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},	// S_EXPLODE2
-    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	// S_EXPLODE3
-    {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},	// S_TFOG
-    {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},	// S_TFOG01
-    {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},	// S_TFOG02
-    {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},	// S_TFOG2
-    {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},	// S_TFOG3
-    {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},	// S_TFOG4
-    {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},	// S_TFOG5
-    {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},	// S_TFOG6
-    {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},	// S_TFOG7
-    {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},	// S_TFOG8
-    {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},	// S_TFOG9
-    {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},	// S_TFOG10
-    {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},	// S_IFOG
-    {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},	// S_IFOG01
-    {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},	// S_IFOG02
-    {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},	// S_IFOG2
-    {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},	// S_IFOG3
-    {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},	// S_IFOG4
-    {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},	// S_IFOG5
-    {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},	// S_PLAY
-    {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},	// S_PLAY_RUN1
-    {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},	// S_PLAY_RUN2
-    {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},	// S_PLAY_RUN3
-    {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},	// S_PLAY_RUN4
-    {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},	// S_PLAY_ATK1
-    {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},	// S_PLAY_ATK2
-    {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},	// S_PLAY_PAIN
-    {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0},	// S_PLAY_PAIN2
-    {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},	// S_PLAY_DIE1
-    {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0},	// S_PLAY_DIE2
-    {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0},	// S_PLAY_DIE3
-    {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},	// S_PLAY_DIE4
-    {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},	// S_PLAY_DIE5
-    {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},	// S_PLAY_DIE6
-    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_PLAY_DIE7
-    {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},	// S_PLAY_XDIE1
-    {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0},	// S_PLAY_XDIE2
-    {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0},	// S_PLAY_XDIE3
-    {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},	// S_PLAY_XDIE4
-    {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},	// S_PLAY_XDIE5
-    {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},	// S_PLAY_XDIE6
-    {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},	// S_PLAY_XDIE7
-    {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},	// S_PLAY_XDIE8
-    {SPR_PLAY,22,-1,{NULL},S_NULL,0,0},	// S_PLAY_XDIE9
-    {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0},	// S_POSS_STND
-    {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0},	// S_POSS_STND2
-    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0},	// S_POSS_RUN1
-    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0},	// S_POSS_RUN2
-    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0},	// S_POSS_RUN3
-    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0},	// S_POSS_RUN4
-    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0},	// S_POSS_RUN5
-    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0},	// S_POSS_RUN6
-    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0},	// S_POSS_RUN7
-    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0},	// S_POSS_RUN8
-    {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0},	// S_POSS_ATK1
-    {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0},	// S_POSS_ATK2
-    {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},	// S_POSS_ATK3
-    {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},	// S_POSS_PAIN
-    {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0},	// S_POSS_PAIN2
-    {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},	// S_POSS_DIE1
-    {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0},	// S_POSS_DIE2
-    {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0},	// S_POSS_DIE3
-    {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},	// S_POSS_DIE4
-    {SPR_POSS,11,-1,{NULL},S_NULL,0,0},	// S_POSS_DIE5
-    {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},	// S_POSS_XDIE1
-    {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0},	// S_POSS_XDIE2
-    {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0},	// S_POSS_XDIE3
-    {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},	// S_POSS_XDIE4
-    {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},	// S_POSS_XDIE5
-    {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},	// S_POSS_XDIE6
-    {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},	// S_POSS_XDIE7
-    {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},	// S_POSS_XDIE8
-    {SPR_POSS,20,-1,{NULL},S_NULL,0,0},	// S_POSS_XDIE9
-    {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},	// S_POSS_RAISE1
-    {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},	// S_POSS_RAISE2
-    {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},	// S_POSS_RAISE3
-    {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},	// S_POSS_RAISE4
-    {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0},	// S_SPOS_STND
-    {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0},	// S_SPOS_STND2
-    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0},	// S_SPOS_RUN1
-    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0},	// S_SPOS_RUN2
-    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0},	// S_SPOS_RUN3
-    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0},	// S_SPOS_RUN4
-    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0},	// S_SPOS_RUN5
-    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0},	// S_SPOS_RUN6
-    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0},	// S_SPOS_RUN7
-    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0},	// S_SPOS_RUN8
-    {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0},	// S_SPOS_ATK1
-    {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0},	// S_SPOS_ATK2
-    {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},	// S_SPOS_ATK3
-    {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},	// S_SPOS_PAIN
-    {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0},	// S_SPOS_PAIN2
-    {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},	// S_SPOS_DIE1
-    {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0},	// S_SPOS_DIE2
-    {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0},	// S_SPOS_DIE3
-    {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},	// S_SPOS_DIE4
-    {SPR_SPOS,11,-1,{NULL},S_NULL,0,0},	// S_SPOS_DIE5
-    {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},	// S_SPOS_XDIE1
-    {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0},	// S_SPOS_XDIE2
-    {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0},	// S_SPOS_XDIE3
-    {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},	// S_SPOS_XDIE4
-    {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},	// S_SPOS_XDIE5
-    {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},	// S_SPOS_XDIE6
-    {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},	// S_SPOS_XDIE7
-    {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},	// S_SPOS_XDIE8
-    {SPR_SPOS,20,-1,{NULL},S_NULL,0,0},	// S_SPOS_XDIE9
-    {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},	// S_SPOS_RAISE1
-    {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},	// S_SPOS_RAISE2
-    {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},	// S_SPOS_RAISE3
-    {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},	// S_SPOS_RAISE4
-    {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},	// S_SPOS_RAISE5
-    {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0},	// S_VILE_STND
-    {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0},	// S_VILE_STND2
-    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0},	// S_VILE_RUN1
-    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0},	// S_VILE_RUN2
-    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0},	// S_VILE_RUN3
-    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0},	// S_VILE_RUN4
-    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0},	// S_VILE_RUN5
-    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0},	// S_VILE_RUN6
-    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0},	// S_VILE_RUN7
-    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0},	// S_VILE_RUN8
-    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0},	// S_VILE_RUN9
-    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0},	// S_VILE_RUN10
-    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0},	// S_VILE_RUN11
-    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0},	// S_VILE_RUN12
-    {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0},	// S_VILE_ATK1
-    {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0},	// S_VILE_ATK2
-    {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0},	// S_VILE_ATK3
-    {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0},	// S_VILE_ATK4
-    {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0},	// S_VILE_ATK5
-    {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0},	// S_VILE_ATK6
-    {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0},	// S_VILE_ATK7
-    {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0},	// S_VILE_ATK8
-    {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0},	// S_VILE_ATK9
-    {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0},	// S_VILE_ATK10
-    {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0},	// S_VILE_ATK11
-    {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},	// S_VILE_HEAL1
-    {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},	// S_VILE_HEAL2
-    {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0},	// S_VILE_HEAL3
-    {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},	// S_VILE_PAIN
-    {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0},	// S_VILE_PAIN2
-    {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},	// S_VILE_DIE1
-    {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0},	// S_VILE_DIE2
-    {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0},	// S_VILE_DIE3
-    {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},	// S_VILE_DIE4
-    {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},	// S_VILE_DIE5
-    {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},	// S_VILE_DIE6
-    {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},	// S_VILE_DIE7
-    {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},	// S_VILE_DIE8
-    {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},	// S_VILE_DIE9
-    {SPR_VILE,25,-1,{NULL},S_NULL,0,0},	// S_VILE_DIE10
-    {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0},	// S_FIRE1
-    {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0},	// S_FIRE2
-    {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0},	// S_FIRE3
-    {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0},	// S_FIRE4
-    {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0},	// S_FIRE5
-    {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0},	// S_FIRE6
-    {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0},	// S_FIRE7
-    {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0},	// S_FIRE8
-    {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0},	// S_FIRE9
-    {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0},	// S_FIRE10
-    {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0},	// S_FIRE11
-    {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0},	// S_FIRE12
-    {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0},	// S_FIRE13
-    {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0},	// S_FIRE14
-    {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0},	// S_FIRE15
-    {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0},	// S_FIRE16
-    {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0},	// S_FIRE17
-    {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0},	// S_FIRE18
-    {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0},	// S_FIRE19
-    {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0},	// S_FIRE20
-    {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0},	// S_FIRE21
-    {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0},	// S_FIRE22
-    {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0},	// S_FIRE23
-    {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0},	// S_FIRE24
-    {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0},	// S_FIRE25
-    {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0},	// S_FIRE26
-    {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0},	// S_FIRE27
-    {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0},	// S_FIRE28
-    {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0},	// S_FIRE29
-    {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0},	// S_FIRE30
-    {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0},	// S_SMOKE1
-    {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0},	// S_SMOKE2
-    {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0},	// S_SMOKE3
-    {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0},	// S_SMOKE4
-    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	// S_SMOKE5
-    {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0},	// S_TRACER
-    {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0},	// S_TRACER2
-    {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},	// S_TRACEEXP1
-    {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},	// S_TRACEEXP2
-    {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},	// S_TRACEEXP3
-    {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0},	// S_SKEL_STND
-    {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0},	// S_SKEL_STND2
-    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0},	// S_SKEL_RUN1
-    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0},	// S_SKEL_RUN2
-    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0},	// S_SKEL_RUN3
-    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0},	// S_SKEL_RUN4
-    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0},	// S_SKEL_RUN5
-    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0},	// S_SKEL_RUN6
-    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0},	// S_SKEL_RUN7
-    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0},	// S_SKEL_RUN8
-    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0},	// S_SKEL_RUN9
-    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0},	// S_SKEL_RUN10
-    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0},	// S_SKEL_RUN11
-    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0},	// S_SKEL_RUN12
-    {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0},	// S_SKEL_FIST1
-    {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0},	// S_SKEL_FIST2
-    {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0},	// S_SKEL_FIST3
-    {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0},	// S_SKEL_FIST4
-    {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0},	// S_SKEL_MISS1
-    {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0},	// S_SKEL_MISS2
-    {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0},	// S_SKEL_MISS3
-    {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0},	// S_SKEL_MISS4
-    {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},	// S_SKEL_PAIN
-    {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0},	// S_SKEL_PAIN2
-    {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},	// S_SKEL_DIE1
-    {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},	// S_SKEL_DIE2
-    {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0},	// S_SKEL_DIE3
-    {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0},	// S_SKEL_DIE4
-    {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},	// S_SKEL_DIE5
-    {SPR_SKEL,16,-1,{NULL},S_NULL,0,0},	// S_SKEL_DIE6
-    {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},	// S_SKEL_RAISE1
-    {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},	// S_SKEL_RAISE2
-    {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},	// S_SKEL_RAISE3
-    {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},	// S_SKEL_RAISE4
-    {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},	// S_SKEL_RAISE5
-    {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},	// S_SKEL_RAISE6
-    {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},	// S_FATSHOT1
-    {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},	// S_FATSHOT2
-    {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},	// S_FATSHOTX1
-    {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},	// S_FATSHOTX2
-    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	// S_FATSHOTX3
-    {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0},	// S_FATT_STND
-    {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0},	// S_FATT_STND2
-    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0},	// S_FATT_RUN1
-    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0},	// S_FATT_RUN2
-    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0},	// S_FATT_RUN3
-    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0},	// S_FATT_RUN4
-    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0},	// S_FATT_RUN5
-    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0},	// S_FATT_RUN6
-    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0},	// S_FATT_RUN7
-    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0},	// S_FATT_RUN8
-    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0},	// S_FATT_RUN9
-    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0},	// S_FATT_RUN10
-    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0},	// S_FATT_RUN11
-    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0},	// S_FATT_RUN12
-    {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0},	// S_FATT_ATK1
-    {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0},	// S_FATT_ATK2
-    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0},	// S_FATT_ATK3
-    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0},	// S_FATT_ATK4
-    {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0},	// S_FATT_ATK5
-    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0},	// S_FATT_ATK6
-    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0},	// S_FATT_ATK7
-    {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0},	// S_FATT_ATK8
-    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0},	// S_FATT_ATK9
-    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0},	// S_FATT_ATK10
-    {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},	// S_FATT_PAIN
-    {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0},	// S_FATT_PAIN2
-    {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},	// S_FATT_DIE1
-    {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0},	// S_FATT_DIE2
-    {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0},	// S_FATT_DIE3
-    {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},	// S_FATT_DIE4
-    {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},	// S_FATT_DIE5
-    {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},	// S_FATT_DIE6
-    {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},	// S_FATT_DIE7
-    {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},	// S_FATT_DIE8
-    {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},	// S_FATT_DIE9
-    {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0},	// S_FATT_DIE10
-    {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},	// S_FATT_RAISE1
-    {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},	// S_FATT_RAISE2
-    {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},	// S_FATT_RAISE3
-    {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},	// S_FATT_RAISE4
-    {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},	// S_FATT_RAISE5
-    {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},	// S_FATT_RAISE6
-    {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},	// S_FATT_RAISE7
-    {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},	// S_FATT_RAISE8
-    {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0},	// S_CPOS_STND
-    {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0},	// S_CPOS_STND2
-    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0},	// S_CPOS_RUN1
-    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0},	// S_CPOS_RUN2
-    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0},	// S_CPOS_RUN3
-    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0},	// S_CPOS_RUN4
-    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0},	// S_CPOS_RUN5
-    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0},	// S_CPOS_RUN6
-    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0},	// S_CPOS_RUN7
-    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0},	// S_CPOS_RUN8
-    {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0},	// S_CPOS_ATK1
-    {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0},	// S_CPOS_ATK2
-    {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0},	// S_CPOS_ATK3
-    {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0},	// S_CPOS_ATK4
-    {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},	// S_CPOS_PAIN
-    {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0},	// S_CPOS_PAIN2
-    {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},	// S_CPOS_DIE1
-    {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0},	// S_CPOS_DIE2
-    {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0},	// S_CPOS_DIE3
-    {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},	// S_CPOS_DIE4
-    {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},	// S_CPOS_DIE5
-    {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},	// S_CPOS_DIE6
-    {SPR_CPOS,13,-1,{NULL},S_NULL,0,0},	// S_CPOS_DIE7
-    {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},	// S_CPOS_XDIE1
-    {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0},	// S_CPOS_XDIE2
-    {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0},	// S_CPOS_XDIE3
-    {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},	// S_CPOS_XDIE4
-    {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},	// S_CPOS_XDIE5
-    {SPR_CPOS,19,-1,{NULL},S_NULL,0,0},	// S_CPOS_XDIE6
-    {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},	// S_CPOS_RAISE1
-    {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},	// S_CPOS_RAISE2
-    {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},	// S_CPOS_RAISE3
-    {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},	// S_CPOS_RAISE4
-    {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},	// S_CPOS_RAISE5
-    {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},	// S_CPOS_RAISE6
-    {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},	// S_CPOS_RAISE7
-    {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0},	// S_TROO_STND
-    {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0},	// S_TROO_STND2
-    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0},	// S_TROO_RUN1
-    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0},	// S_TROO_RUN2
-    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0},	// S_TROO_RUN3
-    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0},	// S_TROO_RUN4
-    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0},	// S_TROO_RUN5
-    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0},	// S_TROO_RUN6
-    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0},	// S_TROO_RUN7
-    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0},	// S_TROO_RUN8
-    {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0},	// S_TROO_ATK1
-    {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0},	// S_TROO_ATK2
-    {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0},	// S_TROO_ATK3
-    {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},	// S_TROO_PAIN
-    {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0},	// S_TROO_PAIN2
-    {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},	// S_TROO_DIE1
-    {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0},	// S_TROO_DIE2
-    {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},	// S_TROO_DIE3
-    {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0},	// S_TROO_DIE4
-    {SPR_TROO,12,-1,{NULL},S_NULL,0,0},	// S_TROO_DIE5
-    {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},	// S_TROO_XDIE1
-    {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0},	// S_TROO_XDIE2
-    {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},	// S_TROO_XDIE3
-    {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0},	// S_TROO_XDIE4
-    {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},	// S_TROO_XDIE5
-    {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},	// S_TROO_XDIE6
-    {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},	// S_TROO_XDIE7
-    {SPR_TROO,20,-1,{NULL},S_NULL,0,0},	// S_TROO_XDIE8
-    {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},	// S_TROO_RAISE1
-    {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},	// S_TROO_RAISE2
-    {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},	// S_TROO_RAISE3
-    {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},	// S_TROO_RAISE4
-    {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},	// S_TROO_RAISE5
-    {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0},	// S_SARG_STND
-    {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0},	// S_SARG_STND2
-    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0},	// S_SARG_RUN1
-    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0},	// S_SARG_RUN2
-    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0},	// S_SARG_RUN3
-    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0},	// S_SARG_RUN4
-    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0},	// S_SARG_RUN5
-    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0},	// S_SARG_RUN6
-    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0},	// S_SARG_RUN7
-    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0},	// S_SARG_RUN8
-    {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0},	// S_SARG_ATK1
-    {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0},	// S_SARG_ATK2
-    {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0},	// S_SARG_ATK3
-    {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},	// S_SARG_PAIN
-    {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0},	// S_SARG_PAIN2
-    {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},	// S_SARG_DIE1
-    {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0},	// S_SARG_DIE2
-    {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},	// S_SARG_DIE3
-    {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0},	// S_SARG_DIE4
-    {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},	// S_SARG_DIE5
-    {SPR_SARG,13,-1,{NULL},S_NULL,0,0},	// S_SARG_DIE6
-    {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},	// S_SARG_RAISE1
-    {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},	// S_SARG_RAISE2
-    {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},	// S_SARG_RAISE3
-    {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},	// S_SARG_RAISE4
-    {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},	// S_SARG_RAISE5
-    {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},	// S_SARG_RAISE6
-    {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0},	// S_HEAD_STND
-    {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0},	// S_HEAD_RUN1
-    {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0},	// S_HEAD_ATK1
-    {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0},	// S_HEAD_ATK2
-    {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0},	// S_HEAD_ATK3
-    {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},	// S_HEAD_PAIN
-    {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0},	// S_HEAD_PAIN2
-    {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},	// S_HEAD_PAIN3
-    {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},	// S_HEAD_DIE1
-    {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0},	// S_HEAD_DIE2
-    {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},	// S_HEAD_DIE3
-    {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},	// S_HEAD_DIE4
-    {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0},	// S_HEAD_DIE5
-    {SPR_HEAD,11,-1,{NULL},S_NULL,0,0},	// S_HEAD_DIE6
-    {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},	// S_HEAD_RAISE1
-    {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},	// S_HEAD_RAISE2
-    {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},	// S_HEAD_RAISE3
-    {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},	// S_HEAD_RAISE4
-    {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},	// S_HEAD_RAISE5
-    {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},	// S_HEAD_RAISE6
-    {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},	// S_BRBALL1
-    {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},	// S_BRBALL2
-    {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},	// S_BRBALLX1
-    {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},	// S_BRBALLX2
-    {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},	// S_BRBALLX3
-    {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0},	// S_BOSS_STND
-    {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0},	// S_BOSS_STND2
-    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0},	// S_BOSS_RUN1
-    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0},	// S_BOSS_RUN2
-    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0},	// S_BOSS_RUN3
-    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0},	// S_BOSS_RUN4
-    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0},	// S_BOSS_RUN5
-    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0},	// S_BOSS_RUN6
-    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0},	// S_BOSS_RUN7
-    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0},	// S_BOSS_RUN8
-    {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0},	// S_BOSS_ATK1
-    {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0},	// S_BOSS_ATK2
-    {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0},	// S_BOSS_ATK3
-    {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},	// S_BOSS_PAIN
-    {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0},	// S_BOSS_PAIN2
-    {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},	// S_BOSS_DIE1
-    {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0},	// S_BOSS_DIE2
-    {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},	// S_BOSS_DIE3
-    {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0},	// S_BOSS_DIE4
-    {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},	// S_BOSS_DIE5
-    {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},	// S_BOSS_DIE6
-    {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0},	// S_BOSS_DIE7
-    {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},	// S_BOSS_RAISE1
-    {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},	// S_BOSS_RAISE2
-    {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},	// S_BOSS_RAISE3
-    {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},	// S_BOSS_RAISE4
-    {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},	// S_BOSS_RAISE5
-    {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},	// S_BOSS_RAISE6
-    {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},	// S_BOSS_RAISE7
-    {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0},	// S_BOS2_STND
-    {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0},	// S_BOS2_STND2
-    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0},	// S_BOS2_RUN1
-    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0},	// S_BOS2_RUN2
-    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0},	// S_BOS2_RUN3
-    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0},	// S_BOS2_RUN4
-    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0},	// S_BOS2_RUN5
-    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0},	// S_BOS2_RUN6
-    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0},	// S_BOS2_RUN7
-    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0},	// S_BOS2_RUN8
-    {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0},	// S_BOS2_ATK1
-    {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0},	// S_BOS2_ATK2
-    {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0},	// S_BOS2_ATK3
-    {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},	// S_BOS2_PAIN
-    {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0},	// S_BOS2_PAIN2
-    {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},	// S_BOS2_DIE1
-    {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0},	// S_BOS2_DIE2
-    {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},	// S_BOS2_DIE3
-    {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0},	// S_BOS2_DIE4
-    {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},	// S_BOS2_DIE5
-    {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},	// S_BOS2_DIE6
-    {SPR_BOS2,14,-1,{NULL},S_NULL,0,0},	// S_BOS2_DIE7
-    {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},	// S_BOS2_RAISE1
-    {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},	// S_BOS2_RAISE2
-    {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},	// S_BOS2_RAISE3
-    {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},	// S_BOS2_RAISE4
-    {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},	// S_BOS2_RAISE5
-    {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},	// S_BOS2_RAISE6
-    {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},	// S_BOS2_RAISE7
-    {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0},	// S_SKULL_STND
-    {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0},	// S_SKULL_STND2
-    {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0},	// S_SKULL_RUN1
-    {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0},	// S_SKULL_RUN2
-    {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0},	// S_SKULL_ATK1
-    {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0},	// S_SKULL_ATK2
-    {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0},	// S_SKULL_ATK3
-    {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0},	// S_SKULL_ATK4
-    {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},	// S_SKULL_PAIN
-    {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0},	// S_SKULL_PAIN2
-    {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0},	// S_SKULL_DIE1
-    {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0},	// S_SKULL_DIE2
-    {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0},	// S_SKULL_DIE3
-    {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0},	// S_SKULL_DIE4
-    {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},	// S_SKULL_DIE5
-    {SPR_SKUL,10,6,{NULL},S_NULL,0,0},	// S_SKULL_DIE6
-    {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0},	// S_SPID_STND
-    {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0},	// S_SPID_STND2
-    {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0},	// S_SPID_RUN1
-    {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0},	// S_SPID_RUN2
-    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0},	// S_SPID_RUN3
-    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0},	// S_SPID_RUN4
-    {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0},	// S_SPID_RUN5
-    {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0},	// S_SPID_RUN6
-    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0},	// S_SPID_RUN7
-    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0},	// S_SPID_RUN8
-    {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0},	// S_SPID_RUN9
-    {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0},	// S_SPID_RUN10
-    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0},	// S_SPID_RUN11
-    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0},	// S_SPID_RUN12
-    {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0},	// S_SPID_ATK1
-    {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},	// S_SPID_ATK2
-    {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},	// S_SPID_ATK3
-    {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},	// S_SPID_ATK4
-    {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},	// S_SPID_PAIN
-    {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0},	// S_SPID_PAIN2
-    {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0},	// S_SPID_DIE1
-    {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0},	// S_SPID_DIE2
-    {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},	// S_SPID_DIE3
-    {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},	// S_SPID_DIE4
-    {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},	// S_SPID_DIE5
-    {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},	// S_SPID_DIE6
-    {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},	// S_SPID_DIE7
-    {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},	// S_SPID_DIE8
-    {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},	// S_SPID_DIE9
-    {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},	// S_SPID_DIE10
-    {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0},	// S_SPID_DIE11
-    {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0},	// S_BSPI_STND
-    {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0},	// S_BSPI_STND2
-    {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},	// S_BSPI_SIGHT
-    {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0},	// S_BSPI_RUN1
-    {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0},	// S_BSPI_RUN2
-    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0},	// S_BSPI_RUN3
-    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0},	// S_BSPI_RUN4
-    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0},	// S_BSPI_RUN5
-    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0},	// S_BSPI_RUN6
-    {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0},	// S_BSPI_RUN7
-    {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0},	// S_BSPI_RUN8
-    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0},	// S_BSPI_RUN9
-    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0},	// S_BSPI_RUN10
-    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0},	// S_BSPI_RUN11
-    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0},	// S_BSPI_RUN12
-    {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0},	// S_BSPI_ATK1
-    {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0},	// S_BSPI_ATK2
-    {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},	// S_BSPI_ATK3
-    {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0},	// S_BSPI_ATK4
-    {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},	// S_BSPI_PAIN
-    {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0},	// S_BSPI_PAIN2
-    {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0},	// S_BSPI_DIE1
-    {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0},	// S_BSPI_DIE2
-    {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},	// S_BSPI_DIE3
-    {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},	// S_BSPI_DIE4
-    {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},	// S_BSPI_DIE5
-    {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},	// S_BSPI_DIE6
-    {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0},	// S_BSPI_DIE7
-    {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},	// S_BSPI_RAISE1
-    {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},	// S_BSPI_RAISE2
-    {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},	// S_BSPI_RAISE3
-    {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},	// S_BSPI_RAISE4
-    {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},	// S_BSPI_RAISE5
-    {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},	// S_BSPI_RAISE6
-    {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},	// S_BSPI_RAISE7
-    {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},	// S_ARACH_PLAZ
-    {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0},	// S_ARACH_PLAZ2
-    {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},	// S_ARACH_PLEX
-    {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},	// S_ARACH_PLEX2
-    {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},	// S_ARACH_PLEX3
-    {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},	// S_ARACH_PLEX4
-    {SPR_APBX,32772,5,{NULL},S_NULL,0,0},	// S_ARACH_PLEX5
-    {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0},	// S_CYBER_STND
-    {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0},	// S_CYBER_STND2
-    {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0},	// S_CYBER_RUN1
-    {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0},	// S_CYBER_RUN2
-    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0},	// S_CYBER_RUN3
-    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0},	// S_CYBER_RUN4
-    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0},	// S_CYBER_RUN5
-    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0},	// S_CYBER_RUN6
-    {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0},	// S_CYBER_RUN7
-    {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0},	// S_CYBER_RUN8
-    {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0},	// S_CYBER_ATK1
-    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0},	// S_CYBER_ATK2
-    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0},	// S_CYBER_ATK3
-    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0},	// S_CYBER_ATK4
-    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0},	// S_CYBER_ATK5
-    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0},	// S_CYBER_ATK6
-    {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0},	// S_CYBER_PAIN
-    {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},	// S_CYBER_DIE1
-    {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0},	// S_CYBER_DIE2
-    {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},	// S_CYBER_DIE3
-    {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},	// S_CYBER_DIE4
-    {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},	// S_CYBER_DIE5
-    {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0},	// S_CYBER_DIE6
-    {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},	// S_CYBER_DIE7
-    {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},	// S_CYBER_DIE8
-    {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},	// S_CYBER_DIE9
-    {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0},	// S_CYBER_DIE10
-    {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0},	// S_PAIN_STND
-    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0},	// S_PAIN_RUN1
-    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0},	// S_PAIN_RUN2
-    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0},	// S_PAIN_RUN3
-    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0},	// S_PAIN_RUN4
-    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0},	// S_PAIN_RUN5
-    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0},	// S_PAIN_RUN6
-    {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0},	// S_PAIN_ATK1
-    {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0},	// S_PAIN_ATK2
-    {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0},	// S_PAIN_ATK3
-    {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0},	// S_PAIN_ATK4
-    {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},	// S_PAIN_PAIN
-    {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0},	// S_PAIN_PAIN2
-    {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},	// S_PAIN_DIE1
-    {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0},	// S_PAIN_DIE2
-    {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},	// S_PAIN_DIE3
-    {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},	// S_PAIN_DIE4
-    {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0},	// S_PAIN_DIE5
-    {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},	// S_PAIN_DIE6
-    {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},	// S_PAIN_RAISE1
-    {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},	// S_PAIN_RAISE2
-    {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},	// S_PAIN_RAISE3
-    {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},	// S_PAIN_RAISE4
-    {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},	// S_PAIN_RAISE5
-    {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},	// S_PAIN_RAISE6
-    {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0},	// S_SSWV_STND
-    {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0},	// S_SSWV_STND2
-    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0},	// S_SSWV_RUN1
-    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0},	// S_SSWV_RUN2
-    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0},	// S_SSWV_RUN3
-    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0},	// S_SSWV_RUN4
-    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0},	// S_SSWV_RUN5
-    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0},	// S_SSWV_RUN6
-    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0},	// S_SSWV_RUN7
-    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0},	// S_SSWV_RUN8
-    {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0},	// S_SSWV_ATK1
-    {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0},	// S_SSWV_ATK2
-    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0},	// S_SSWV_ATK3
-    {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0},	// S_SSWV_ATK4
-    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0},	// S_SSWV_ATK5
-    {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0},	// S_SSWV_ATK6
-    {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},	// S_SSWV_PAIN
-    {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0},	// S_SSWV_PAIN2
-    {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},	// S_SSWV_DIE1
-    {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0},	// S_SSWV_DIE2
-    {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0},	// S_SSWV_DIE3
-    {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},	// S_SSWV_DIE4
-    {SPR_SSWV,12,-1,{NULL},S_NULL,0,0},	// S_SSWV_DIE5
-    {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},	// S_SSWV_XDIE1
-    {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0},	// S_SSWV_XDIE2
-    {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0},	// S_SSWV_XDIE3
-    {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},	// S_SSWV_XDIE4
-    {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},	// S_SSWV_XDIE5
-    {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},	// S_SSWV_XDIE6
-    {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},	// S_SSWV_XDIE7
-    {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},	// S_SSWV_XDIE8
-    {SPR_SSWV,21,-1,{NULL},S_NULL,0,0},	// S_SSWV_XDIE9
-    {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},	// S_SSWV_RAISE1
-    {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},	// S_SSWV_RAISE2
-    {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},	// S_SSWV_RAISE3
-    {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},	// S_SSWV_RAISE4
-    {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},	// S_SSWV_RAISE5
-    {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},	// S_KEENSTND
-    {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},	// S_COMMKEEN
-    {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},	// S_COMMKEEN2
-    {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0},	// S_COMMKEEN3
-    {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},	// S_COMMKEEN4
-    {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},	// S_COMMKEEN5
-    {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},	// S_COMMKEEN6
-    {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},	// S_COMMKEEN7
-    {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},	// S_COMMKEEN8
-    {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},	// S_COMMKEEN9
-    {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},	// S_COMMKEEN10
-    {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
-    {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},		// S_COMMKEEN12
-    {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},	// S_KEENPAIN
-    {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0},	// S_KEENPAIN2
-    {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},		// S_BRAIN
-    {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0},	// S_BRAIN_PAIN
-    {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0},	// S_BRAIN_DIE1
-    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},	// S_BRAIN_DIE2
-    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},	// S_BRAIN_DIE3
-    {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0},	// S_BRAIN_DIE4
-    {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0},	// S_BRAINEYE
-    {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0},	// S_BRAINEYESEE
-    {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0},	// S_BRAINEYE1
-    {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0},	// S_SPAWN1
-    {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0},	// S_SPAWN2
-    {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0},	// S_SPAWN3
-    {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0},	// S_SPAWN4
-    {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0},	// S_SPAWNFIRE1
-    {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0},	// S_SPAWNFIRE2
-    {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0},	// S_SPAWNFIRE3
-    {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0},	// S_SPAWNFIRE4
-    {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0},	// S_SPAWNFIRE5
-    {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0},	// S_SPAWNFIRE6
-    {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0},	// S_SPAWNFIRE7
-    {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0},		// S_SPAWNFIRE8
-    {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},	// S_BRAINEXPLODE1
-    {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},	// S_BRAINEXPLODE2
-    {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0},	// S_BRAINEXPLODE3
-    {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},	// S_ARM1
-    {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},	// S_ARM1A
-    {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},	// S_ARM2
-    {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},	// S_ARM2A
-    {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},	// S_BAR1
-    {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},	// S_BAR2
-    {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},	// S_BEXP
-    {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0},	// S_BEXP2
-    {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},	// S_BEXP3
-    {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0},	// S_BEXP4
-    {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},	// S_BEXP5
-    {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},	// S_BBAR1
-    {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},	// S_BBAR2
-    {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},	// S_BBAR3
-    {SPR_BON1,0,6,{NULL},S_BON1A,0,0},	// S_BON1
-    {SPR_BON1,1,6,{NULL},S_BON1B,0,0},	// S_BON1A
-    {SPR_BON1,2,6,{NULL},S_BON1C,0,0},	// S_BON1B
-    {SPR_BON1,3,6,{NULL},S_BON1D,0,0},	// S_BON1C
-    {SPR_BON1,2,6,{NULL},S_BON1E,0,0},	// S_BON1D
-    {SPR_BON1,1,6,{NULL},S_BON1,0,0},	// S_BON1E
-    {SPR_BON2,0,6,{NULL},S_BON2A,0,0},	// S_BON2
-    {SPR_BON2,1,6,{NULL},S_BON2B,0,0},	// S_BON2A
-    {SPR_BON2,2,6,{NULL},S_BON2C,0,0},	// S_BON2B
-    {SPR_BON2,3,6,{NULL},S_BON2D,0,0},	// S_BON2C
-    {SPR_BON2,2,6,{NULL},S_BON2E,0,0},	// S_BON2D
-    {SPR_BON2,1,6,{NULL},S_BON2,0,0},	// S_BON2E
-    {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0},	// S_BKEY
-    {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},	// S_BKEY2
-    {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0},	// S_RKEY
-    {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},	// S_RKEY2
-    {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0},	// S_YKEY
-    {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},	// S_YKEY2
-    {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},	// S_BSKULL
-    {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},	// S_BSKULL2
-    {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},	// S_RSKULL
-    {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},	// S_RSKULL2
-    {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},	// S_YSKULL
-    {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},	// S_YSKULL2
-    {SPR_STIM,0,-1,{NULL},S_NULL,0,0},	// S_STIM
-    {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},	// S_MEDI
-    {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},	// S_SOUL
-    {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},	// S_SOUL2
-    {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},	// S_SOUL3
-    {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},	// S_SOUL4
-    {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},	// S_SOUL5
-    {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},	// S_SOUL6
-    {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},	// S_PINV
-    {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},	// S_PINV2
-    {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},	// S_PINV3
-    {SPR_PINV,32771,6,{NULL},S_PINV,0,0},	// S_PINV4
-    {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},	// S_PSTR
-    {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},	// S_PINS
-    {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},	// S_PINS2
-    {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},	// S_PINS3
-    {SPR_PINS,32771,6,{NULL},S_PINS,0,0},	// S_PINS4
-    {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},	// S_MEGA
-    {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},	// S_MEGA2
-    {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},	// S_MEGA3
-    {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},	// S_MEGA4
-    {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},	// S_SUIT
-    {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},	// S_PMAP
-    {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},	// S_PMAP2
-    {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},	// S_PMAP3
-    {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},	// S_PMAP4
-    {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},	// S_PMAP5
-    {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},	// S_PMAP6
-    {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},	// S_PVIS
-    {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},	// S_PVIS2
-    {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},	// S_CLIP
-    {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},	// S_AMMO
-    {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},	// S_ROCK
-    {SPR_BROK,0,-1,{NULL},S_NULL,0,0},	// S_BROK
-    {SPR_CELL,0,-1,{NULL},S_NULL,0,0},	// S_CELL
-    {SPR_CELP,0,-1,{NULL},S_NULL,0,0},	// S_CELP
-    {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},	// S_SHEL
-    {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},	// S_SBOX
-    {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},	// S_BPAK
-    {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},	// S_BFUG
-    {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},	// S_MGUN
-    {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},	// S_CSAW
-    {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},	// S_LAUN
-    {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},	// S_PLAS
-    {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},	// S_SHOT
-    {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},	// S_SHOT2
-    {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},	// S_COLU
-    {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},	// S_STALAG
-    {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0},	// S_BLOODYTWITCH
-    {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0},	// S_BLOODYTWITCH2
-    {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},	// S_BLOODYTWITCH3
-    {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},	// S_BLOODYTWITCH4
-    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_DEADTORSO
-    {SPR_PLAY,18,-1,{NULL},S_NULL,0,0},	// S_DEADBOTTOM
-    {SPR_POL2,0,-1,{NULL},S_NULL,0,0},	// S_HEADSONSTICK
-    {SPR_POL5,0,-1,{NULL},S_NULL,0,0},	// S_GIBS
-    {SPR_POL4,0,-1,{NULL},S_NULL,0,0},	// S_HEADONASTICK
-    {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},	// S_HEADCANDLES
-    {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},	// S_HEADCANDLES2
-    {SPR_POL1,0,-1,{NULL},S_NULL,0,0},	// S_DEADSTICK
-    {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},	// S_LIVESTICK
-    {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},	// S_LIVESTICK2
-    {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},	// S_MEAT2
-    {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},	// S_MEAT3
-    {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},	// S_MEAT4
-    {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},	// S_MEAT5
-    {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},	// S_STALAGTITE
-    {SPR_COL1,0,-1,{NULL},S_NULL,0,0},	// S_TALLGRNCOL
-    {SPR_COL2,0,-1,{NULL},S_NULL,0,0},	// S_SHRTGRNCOL
-    {SPR_COL3,0,-1,{NULL},S_NULL,0,0},	// S_TALLREDCOL
-    {SPR_COL4,0,-1,{NULL},S_NULL,0,0},	// S_SHRTREDCOL
-    {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},	// S_CANDLESTIK
-    {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},	// S_CANDELABRA
-    {SPR_COL6,0,-1,{NULL},S_NULL,0,0},	// S_SKULLCOL
-    {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},	// S_TORCHTREE
-    {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},	// S_BIGTREE
-    {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},	// S_TECHPILLAR
-    {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},	// S_EVILEYE
-    {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},	// S_EVILEYE2
-    {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},	// S_EVILEYE3
-    {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},	// S_EVILEYE4
-    {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},	// S_FLOATSKULL
-    {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},	// S_FLOATSKULL2
-    {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0},	// S_FLOATSKULL3
-    {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},	// S_HEARTCOL
-    {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},	// S_HEARTCOL2
-    {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0},	// S_BLUETORCH
-    {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0},	// S_BLUETORCH2
-    {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0},	// S_BLUETORCH3
-    {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},	// S_BLUETORCH4
-    {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},	// S_GREENTORCH
-    {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},	// S_GREENTORCH2
-    {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},	// S_GREENTORCH3
-    {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0},	// S_GREENTORCH4
-    {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},	// S_REDTORCH
-    {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},	// S_REDTORCH2
-    {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},	// S_REDTORCH3
-    {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},	// S_REDTORCH4
-    {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},	// S_BTORCHSHRT
-    {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},	// S_BTORCHSHRT2
-    {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},	// S_BTORCHSHRT3
-    {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0},	// S_BTORCHSHRT4
-    {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},	// S_GTORCHSHRT
-    {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},	// S_GTORCHSHRT2
-    {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},	// S_GTORCHSHRT3
-    {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0},	// S_GTORCHSHRT4
-    {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},	// S_RTORCHSHRT
-    {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},	// S_RTORCHSHRT2
-    {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},	// S_RTORCHSHRT3
-    {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0},	// S_RTORCHSHRT4
-    {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},	// S_HANGNOGUTS
-    {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},	// S_HANGBNOBRAIN
-    {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKDN
-    {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},	// S_HANGTSKULL
-    {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKUP
-    {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},	// S_HANGTNOBRAIN
-    {SPR_POB1,0,-1,{NULL},S_NULL,0,0},	// S_COLONGIBS
-    {SPR_POB2,0,-1,{NULL},S_NULL,0,0},	// S_SMALLPOOL
-    {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},		// S_BRAINSTEM
-    {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},	// S_TECHLAMP
-    {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},	// S_TECHLAMP2
-    {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},	// S_TECHLAMP3
-    {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},	// S_TECHLAMP4
-    {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0},	// S_TECH2LAMP
-    {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0},	// S_TECH2LAMP2
-    {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0},	// S_TECH2LAMP3
-    {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}	// S_TECH2LAMP4
+/*S_NULL*/      { SPR_PLAY, 0, -1, { NULL }, S_NULL },      //00
+/*S_PNCH_00*/       { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL },       //01
+/*S_WAVE_00*/       { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 },        //02
+/*S_WAVE_01*/       { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 },        //03
+/*S_WAVE_02*/       { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 },        //04
+/*S_WAVE_03*/       { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 },        //05
+/*S_RBPY_00*/       { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 },        //06
+/*S_RBPY_01*/       { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 },        //07
+/*S_RBPY_02*/       { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 },        //08
+/*S_RBPY_03*/       { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 },        //09
+/*S_TRGT_00*/       { SPR_TRGT, 0, -1, { NULL }, S_NULL },      //10
+/*S_TRGT_01*/       { SPR_TRGT, 1, -1, { NULL }, S_NULL },      //11
+/*S_TRGT_02*/       { SPR_TRGT, 2, -1, { NULL }, S_NULL },      //12
+/*S_PNCH_01*/       { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 },       //13
+/*S_PNCH_02*/       { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 },     //14
+/*S_PNCH_03*/       { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 },     //15
+/*S_PNCH_04*/       { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 },        //16
+/*S_PNCH_05*/       { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 },     //17
+/*S_PNCH_06*/       { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 },        //18
+/*S_PNCH_07*/       { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 },        //19
+/*S_PNCH_08*/       { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 },        //20
+/*S_XBOW_00*/       { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 },       //21
+/*S_XBOW_01*/       { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 },     //22
+/*S_XBOW_02*/       { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 },     //23
+/*S_XBOW_03*/       { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 },       //24
+/*S_XBOW_04*/       { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 },      //25
+/*S_XBOW_05*/       { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 },        //26
+/*S_XBOW_06*/       { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 },        //27
+/*S_XBOW_07*/       { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 },        //28
+/*S_XBOW_08*/       { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 },        //29
+/*S_XBOW_09*/       { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 },       //30
+/*S_XBOW_10*/       { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 },       //31
+/*S_XBOW_11*/       { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 },       //32
+/*S_XBOW_12*/       { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 },       //33
+/*S_XBOW_13*/       { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 },       //34
+/*S_XBOW_14*/       { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 },     //35
+/*S_XBOW_15*/       { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 },     //36
+/*S_XBOW_16*/       { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 },        //37
+/*S_XBOW_17*/       { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 },        //38
+/*S_XBOW_18*/       { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 },        //39
+/*S_XBOW_19*/       { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 },        //40
+/*S_XBOW_20*/       { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 },        //41
+/*S_XBOW_21*/       { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 },        //42
+/*S_XBOW_22*/       { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 },       //43
+/*S_MMIS_00*/       { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 },       //44
+/*S_MMIS_01*/       { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 },     //45
+/*S_MMIS_02*/       { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 },     //46
+/*S_MMIS_03*/       { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 },       //47
+/*S_MMIS_04*/       { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 },        //48
+/*S_MMIS_05*/       { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 },        //49
+/*S_MMIS_06*/       { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 },        //50
+/*S_MMIS_07*/       { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 },        //51
+/*S_MMIS_08*/       { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 },        //52
+/*S_MMIS_09*/       { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 },        //53
+/*S_RIFG_00*/       { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 },       //54
+/*S_RIFG_01*/       { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 },     //55
+/*S_RIFG_02*/       { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 },     //56
+/*S_RIFF_00*/       { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 },     //57
+/*S_RIFF_01*/       { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 },     //58
+/*S_RIFG_03*/       { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 },     //59
+/*S_RIFG_04*/       { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 },        //60
+/*S_RIFG_05*/       { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 },        //61
+/*S_FLMT_00*/       { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 },       //62
+/*S_FLMT_01*/       { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 },       //63
+/*S_FLMT_02*/       { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 },     //64
+/*S_FLMT_03*/       { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 },     //65
+/*S_FLMF_00*/       { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 },      //66
+/*S_FLMF_01*/       { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 },        //67
+/*S_BLST_00*/       { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 },       //68
+/*S_BLST_01*/       { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 },       //69
+/*S_BLST_02*/       { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 },       //70
+/*S_BLST_03*/       { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 },       //71
+/*S_BLST_04*/       { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 },     //72
+/*S_BLST_05*/       { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 },     //73
+/*S_BLSF_00*/       { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 },       //74
+/*S_BLST_06*/       { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 },        //75
+/*S_BLST_07*/       { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 },        //76
+/*S_BLST_08*/       { SPR_BLST, 3, 2, { NULL }, S_BLST_09 },        //77
+/*S_BLST_09*/       { SPR_BLST, 4, 2, { NULL }, S_BLST_10 },        //78
+/*S_BLST_10*/       { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 },        //79
+/*S_BLST_11*/       { SPR_BLST, 7, 7, { NULL }, S_BLST_12 },        //80
+/*S_BLST_12*/       { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 },       //81
+/*S_BLST_13*/       { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 },       //82
+/*S_BLST_14*/       { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 },       //83
+/*S_BLST_15*/       { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 },      //84
+/*S_BLST_16*/       { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 },      //85
+/*S_BLST_17*/       { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 },     //86
+/*S_BLST_18*/       { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 },     //87
+/*S_BLST_19*/       { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 },      //88
+/*S_BLST_20*/       { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 },       //89
+/*S_BLSF_01*/       { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 },      //90
+/*S_BLST_21*/       { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 },        //91
+/*S_BLST_22*/       { SPR_BLST, 2, 2, { NULL }, S_BLST_23 },        //92
+/*S_BLST_23*/       { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 },        //93
+/*S_BLST_24*/       { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 },        //94
+/*S_GREN_00*/       { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 },       //95
+/*S_GREN_01*/       { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 },     //96
+/*S_GREN_02*/       { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 },     //97
+/*S_GREN_03*/       { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 },       //98
+/*S_GREN_04*/       { SPR_GREN, 1, 10, { NULL }, S_GREN_05 },       //99
+/*S_GREN_05*/       { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 },       //100
+/*S_GREN_06*/       { SPR_GREN, 2, 10, { NULL }, S_GREN_07 },       //101
+/*S_GREN_07*/       { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 },        //102
+/*S_GREF_00*/       { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 },        //103
+/*S_GREF_01*/       { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 },       //104
+/*S_GREF_02*/       { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 },        //105
+/*S_GREN_08*/       { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 },       //106
+/*S_GREN_09*/       { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 },     //107
+/*S_GREN_10*/       { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 },     //108
+/*S_GREN_11*/       { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 },       //109
+/*S_GREN_12*/       { SPR_GREN, 4, 10, { NULL }, S_GREN_13 },       //110
+/*S_GREN_13*/       { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 },       //111
+/*S_GREN_14*/       { SPR_GREN, 5, 10, { NULL }, S_GREN_15 },       //112
+/*S_GREN_15*/       { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 },        //113
+/*S_GREF_03*/       { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 },        //114
+/*S_GREF_04*/       { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 },       //115
+/*S_GREF_05*/       { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 },        //116
+/*S_SIGH_00*/       { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 },       //117
+/*S_SIGH_01*/       { SPR_SIGH, 32769, -1, { NULL }, S_NULL },      //118
+/*S_SIGH_02*/       { SPR_SIGH, 32770, -1, { NULL }, S_NULL },      //119
+/*S_SIGH_03*/       { SPR_SIGH, 32771, -1, { NULL }, S_NULL },      //120
+/*S_SIGH_04*/       { SPR_SIGH, 32772, -1, { NULL }, S_NULL },      //121
+/*S_SIGH_05*/       { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 },     //122
+/*S_SIGH_06*/       { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 },     //123
+/*S_SIGH_07*/       { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 },       //124
+/*S_SIGH_08*/       { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 },      //125
+/*S_SIGH_09*/       { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 },        //126
+/*S_SIGH_10*/       { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 },       //127
+/*S_SIGF_00*/       { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 },        //128
+/*S_SIGF_01*/       { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 },        //129
+/*S_SIGF_02*/       { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 },        //130
+/*S_POW1_00*/       { SPR_POW1, 0, 4, { NULL }, S_POW1_01 },        //131
+/*S_POW1_01*/       { SPR_POW1, 1, 4, { NULL }, S_POW1_02 },        //132
+/*S_POW1_02*/       { SPR_POW1, 2, 4, { NULL }, S_POW1_03 },        //133
+/*S_POW1_03*/       { SPR_POW1, 3, 4, { NULL }, S_POW1_04 },        //134
+/*S_POW1_04*/       { SPR_POW1, 4, 4, { NULL }, S_NULL },       //135
+/*S_POW1_05*/       { SPR_POW1, 5, 4, { NULL }, S_POW1_06 },        //136
+/*S_POW1_06*/       { SPR_POW1, 6, 4, { NULL }, S_POW1_07 },        //137
+/*S_POW1_07*/       { SPR_POW1, 7, 4, { NULL }, S_POW1_08 },        //138
+/*S_POW1_08*/       { SPR_POW1, 8, 4, { NULL }, S_POW1_09 },        //139
+/*S_POW1_09*/       { SPR_POW1, 9, 4, { NULL }, S_NULL },       //140
+/*S_POW2_00*/       { SPR_POW2, 0, 4, { NULL }, S_POW2_01 },        //141
+/*S_POW2_01*/       { SPR_POW2, 1, 4, { NULL }, S_POW2_02 },        //142
+/*S_POW2_02*/       { SPR_POW2, 2, 4, { NULL }, S_POW2_03 },        //143
+/*S_POW2_03*/       { SPR_POW2, 3, 4, { NULL }, S_NULL },       //144
+/*S_POW3_00*/       { SPR_POW3, 0, 3, { NULL }, S_POW3_01 },        //145
+/*S_POW3_01*/       { SPR_POW3, 1, 3, { NULL }, S_POW3_02 },        //146
+/*S_POW3_02*/       { SPR_POW3, 2, 3, { NULL }, S_POW3_03 },        //147
+/*S_POW3_03*/       { SPR_POW3, 3, 3, { NULL }, S_POW3_04 },        //148
+/*S_POW3_04*/       { SPR_POW3, 4, 3, { NULL }, S_POW3_05 },        //149
+/*S_POW3_05*/       { SPR_POW3, 5, 3, { NULL }, S_POW3_06 },        //150
+/*S_POW3_06*/       { SPR_POW3, 6, 3, { NULL }, S_POW3_07 },        //151
+/*S_POW3_07*/       { SPR_POW3, 7, 3, { NULL }, S_NULL },       //152
+/*S_ZAP1_00*/       { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 },     //153
+/*S_ZAP1_01*/       { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 },        //154
+/*S_ZAP1_02*/       { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 },        //155
+/*S_ZAP1_03*/       { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 },        //156
+/*S_ZAP1_04*/       { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 },        //157
+/*S_ZAP1_05*/       { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 },        //158
+/*S_ZAP1_06*/       { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 },        //159
+/*S_ZAP1_07*/       { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 },        //160
+/*S_ZAP1_08*/       { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 },        //161
+/*S_ZAP1_09*/       { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 },        //162
+/*S_ZAP1_10*/       { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 },        //163
+/*S_ZAP1_11*/       { SPR_ZAP1, 0, 1, { NULL }, S_NULL },       //164
+/*S_SPRY_00*/       { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 },        //165
+/*S_SPRY_01*/       { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 },        //166
+/*S_SPRY_02*/       { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 },        //167
+/*S_SPRY_03*/       { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 },        //168
+/*S_SPRY_04*/       { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 },        //169
+/*S_SPRY_05*/       { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 },        //170
+/*S_SPRY_06*/       { SPR_SPRY, 6, 2, { NULL }, S_NULL },       //171
+/*S_BLOD_00*/       { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 },        //172
+/*S_BLOD_01*/       { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 },        //173
+/*S_BLOD_02*/       { SPR_BLOD, 0, 8, { NULL }, S_NULL },       //174
+/*S_PUFY_00*/       { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 },        //175
+/*S_PUFY_01*/       { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 },        //176
+/*S_PUFY_02*/       { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 },        //177
+/*S_PUFY_03*/       { SPR_PUFY, 3, 4, { NULL }, S_NULL },       //178
+/*S_SHT1_00*/       { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 },        //179
+/*S_SHT1_01*/       { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 },        //180
+/*S_SHT2_00*/       { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 },        //181
+/*S_SHT2_01*/       { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 },        //182
+/*S_GRIN_00*/       { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 },       //183
+/*S_GRIN_01*/       { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 },       //184
+/*S_GRAP_00*/       { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 },       //185
+/*S_GRAP_01*/       { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 },       //186
+/*S_UBAM_00*/       { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 },       //187
+/*S_UBAM_01*/       { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 },       //188
+/*S_BNG2_00*/       { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 },     //189
+/*S_BNG2_01*/       { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 },        //190
+/*S_BNG2_02*/       { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 },        //191
+/*S_BNG2_03*/       { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 },        //192
+/*S_BNG2_04*/       { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 },        //193
+/*S_BNG2_05*/       { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 },        //194
+/*S_BNG2_06*/       { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 },        //195
+/*S_BNG2_07*/       { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 },        //196
+/*S_BNG2_08*/       { SPR_BNG2, 32776, 4, { NULL }, S_NULL },       //197
+/*S_BNG4_00*/       { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 },     //198
+/*S_BNG4_01*/       { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 },        //199
+/*S_BNG4_02*/       { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 },        //200
+/*S_BNG4_03*/       { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 },        //201
+/*S_BNG4_04*/       { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 },        //202
+/*S_BNG4_05*/       { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 },        //203
+/*S_BNG4_06*/       { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 },        //204
+/*S_BNG4_07*/       { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 },        //205
+/*S_BNG4_08*/       { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 },        //206
+/*S_BNG4_09*/       { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 },        //207
+/*S_BNG4_10*/       { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 },        //208
+/*S_BNG4_11*/       { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 },        //209
+/*S_BNG4_12*/       { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 },        //210
+/*S_BNG4_13*/       { SPR_BNG4, 32781, 3, { NULL }, S_NULL },       //211
+/*S_BNG3_00*/       { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 },     //212
+/*S_BNG3_01*/       { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 },        //213
+/*S_BNG3_02*/       { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 },        //214
+/*S_BNG3_03*/       { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 },        //215
+/*S_BNG3_04*/       { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 },        //216
+/*S_BNG3_05*/       { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 },        //217
+/*S_BNG3_06*/       { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 },        //218
+/*S_BNG3_07*/       { SPR_BNG3, 32775, 3, { NULL }, S_NULL },       //219
+/*S_BNG3_08*/       { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL },     //220
+/*S_BNG3_09*/       { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 },     //221
+/*S_BNG3_10*/       { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 },       //222
+/*S_FLBE_00*/       { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 },        //223
+/*S_FLBE_01*/       { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 },       //224
+/*S_FLBE_02*/       { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 },     //225
+/*S_FLBE_03*/       { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 },       //226
+/*S_FLBE_04*/       { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 },     //227
+/*S_FLBE_05*/       { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 },       //228
+/*S_FLBE_06*/       { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 },        //229
+/*S_FLBE_07*/       { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 },        //230
+/*S_FLBE_08*/       { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 },        //231
+/*S_FLBE_09*/       { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 },        //232
+/*S_FLBE_10*/       { SPR_FLBE, 32778, 2, { NULL }, S_NULL },       //233
+/*S_XPRK_00*/       { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL },      //234
+/*S_OCLW_00*/       { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 },     //235
+/*S_CCLW_00*/       { SPR_CCLW, 0, 6, { NULL }, S_NULL },       //236
+/*S_TEND_00*/       { SPR_TEND, 0, 20, { NULL }, S_NULL },      //237
+/*S_MICR_00*/       { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 },      //238
+/*S_MISS_00*/       { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 },      //239
+/*S_MISS_01*/       { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 },        //240
+/*S_AROW_00*/       { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 },      //241
+/*S_ARWP_00*/       { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 },      //242
+/*S_AROW_01*/       { SPR_AROW, 0, 1, { NULL }, S_NULL },       //243
+/*S_TORP_00*/       { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 },        //244
+/*S_TORP_01*/       { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 },        //245
+/*S_TORP_02*/       { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 },        //246
+/*S_TORP_03*/       { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 },        //247
+/*S_THIT_00*/       { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 },        //248
+/*S_THIT_01*/       { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 },        //249
+/*S_THIT_02*/       { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 },        //250
+/*S_THIT_03*/       { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 },        //251
+/*S_THIT_04*/       { SPR_THIT, 32772, 8, { NULL }, S_NULL },       //252
+/*S_TWAV_00*/       { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 },        //253
+/*S_TWAV_01*/       { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 },        //254
+/*S_TWAV_02*/       { SPR_TWAV, 32770, 9, { NULL }, S_NULL },       //255
+/*S_MISL_00*/       { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 },        //256
+/*S_MISL_01*/       { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 },     //257
+/*S_MISL_02*/       { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 },        //258
+/*S_MISL_03*/       { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 },        //259
+/*S_MISL_04*/       { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 },        //260
+/*S_MISL_05*/       { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 },        //261
+/*S_MISL_06*/       { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 },        //262
+/*S_MISL_07*/       { SPR_MISL, 32774, 2, { NULL }, S_NULL },       //263
+/*S_TFOG_00*/       { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 },        //264
+/*S_TFOG_01*/       { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 },        //265
+/*S_TFOG_02*/       { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 },        //266
+/*S_TFOG_03*/       { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 },        //267
+/*S_TFOG_04*/       { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 },        //268
+/*S_TFOG_05*/       { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 },        //269
+/*S_TFOG_06*/       { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 },        //270
+/*S_TFOG_07*/       { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 },        //271
+/*S_TFOG_08*/       { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 },        //272
+/*S_TFOG_09*/       { SPR_TFOG, 32769, 6, { NULL }, S_NULL },       //273
+/*S_IFOG_00*/       { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 },        //274
+/*S_IFOG_01*/       { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 },        //275
+/*S_IFOG_02*/       { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 },        //276
+/*S_IFOG_03*/       { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 },        //277
+/*S_IFOG_04*/       { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 },        //278
+/*S_IFOG_05*/       { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 },        //279
+/*S_IFOG_06*/       { SPR_IFOG, 32772, 6, { NULL }, S_NULL },       //280
+/*S_SHRD_00*/       { SPR_SHRD, 0, 128, { NULL }, S_NULL },     //281
+/*S_SHRD_01*/       { SPR_SHRD, 1, 128, { NULL }, S_NULL },     //282
+/*S_SHRD_02*/       { SPR_SHRD, 2, 128, { NULL }, S_NULL },     //283
+/*S_SHRD_03*/       { SPR_SHRD, 3, 128, { NULL }, S_NULL },     //284
+/*S_SHRD_04*/       { SPR_SHRD, 4, 128, { NULL }, S_NULL },     //285
+/*S_SHRD_05*/       { SPR_SHRD, 5, 128, { NULL }, S_NULL },     //286
+/*S_PLAY_00*/       { SPR_PLAY, 0, -1, { NULL }, S_NULL },      //287
+/*S_PLAY_01*/       { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 },        //288
+/*S_PLAY_02*/       { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 },        //289
+/*S_PLAY_03*/       { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 },        //290
+/*S_PLAY_04*/       { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 },        //291
+/*S_PLAY_05*/       { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 },       //292
+/*S_PLAY_06*/       { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 },        //293
+/*S_PLAY_07*/       { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 },     //294
+/*S_PLAY_08*/       { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 },       //295
+/*S_PLAY_09*/       { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 },        //296
+/*S_PLAY_10*/       { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 },      //297
+/*S_PLAY_11*/       { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 },      //298
+/*S_PLAY_12*/       { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 },        //299
+/*S_PLAY_13*/       { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 },       //300
+/*S_PLAY_14*/       { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 },       //301
+/*S_PLAY_15*/       { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 },       //302
+/*S_PLAY_16*/       { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 },       //303
+/*S_PLAY_17*/       { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 },       //304
+/*S_PLAY_18*/       { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 },     //305
+/*S_RGIB_00*/       { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 },     //306
+/*S_RGIB_01*/       { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 },       //307
+/*S_RGIB_02*/       { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 },      //308
+/*S_RGIB_03*/       { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 },     //309
+/*S_RGIB_04*/       { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 },     //310
+/*S_RGIB_05*/       { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 },     //311
+/*S_RGIB_06*/       { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 },     //312
+/*S_RGIB_07*/       { SPR_RGIB, 7, 1400, { NULL }, S_NULL },        //313
+/*S_MRYS_00*/       { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 },       //314
+/*S_MRNO_00*/       { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 },        //315
+/*S_MRNO_01*/       { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 },        //316
+/*S_MRNO_02*/       { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 },       //317
+/*S_MRNO_03*/       { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 },        //318
+/*S_MRNO_04*/       { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 },        //319
+/*S_MRST_00*/       { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 },       //320
+/*S_MRLK_00*/       { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 },      //321
+/*S_MRLK_01*/       { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 },       //322
+/*S_MRBD_00*/       { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 },        //323
+/*S_MRBD_01*/       { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 },        //324
+/*S_MRBD_02*/       { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 },        //325
+/*S_MRBD_03*/       { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 },        //326
+/*S_MRBD_04*/       { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 },        //327
+/*S_MRBD_05*/       { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 },        //328
+/*S_MRBD_06*/       { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 },        //329
+/*S_MRBD_07*/       { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 },        //330
+/*S_MRBD_08*/       { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 },        //331
+/*S_MRBD_09*/       { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 },        //332
+/*S_MRPN_00*/       { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 },        //333
+/*S_MRPN_01*/       { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 },      //334
+/*S_MRPN_02*/       { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 },        //335
+/*S_MRPN_03*/       { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 },      //336
+/*S_MRPN_04*/       { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 },        //337
+/*S_MRPN_05*/       { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 },        //338
+/*S_MRPN_06*/       { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 },      //339
+/*S_MRGT_00*/       { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 },        //340
+/*S_MRGT_01*/       { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 },        //341
+/*S_MRGT_02*/       { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 },        //342
+/*S_MRGT_03*/       { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 },        //343
+/*S_MRGT_04*/       { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 },        //344
+/*S_MRGT_05*/       { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 },        //345
+/*S_MRGT_06*/       { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 },        //346
+/*S_MRGT_07*/       { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 },        //347
+/*S_MRGT_08*/       { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 },        //348
+/*S_BURN_00*/       { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 },        //349
+/*S_BURN_01*/       { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 },     //350
+/*S_BURN_02*/       { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 },        //351
+/*S_BURN_03*/       { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 },      //352
+/*S_BURN_04*/       { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 },     //353
+/*S_BURN_05*/       { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 },        //354
+/*S_BURN_06*/       { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 },        //355
+/*S_BURN_07*/       { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 },        //356
+/*S_BURN_08*/       { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 },     //357
+/*S_BURN_09*/       { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 },        //358
+/*S_BURN_10*/       { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 },       //359
+/*S_BURN_11*/       { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 },       //360
+/*S_BURN_12*/       { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 },        //361
+/*S_BURN_13*/       { SPR_BURN, 13, 3, { NULL }, S_BURN_14 },       //362
+/*S_BURN_14*/       { SPR_BURN, 14, 5, { NULL }, S_BURN_15 },       //363
+/*S_BURN_15*/       { SPR_BURN, 15, 5, { NULL }, S_BURN_16 },       //364
+/*S_BURN_16*/       { SPR_BURN, 16, 5, { NULL }, S_BURN_17 },       //365
+/*S_BURN_17*/       { SPR_BURN, 15, 5, { NULL }, S_BURN_18 },       //366
+/*S_BURN_18*/       { SPR_BURN, 16, 5, { NULL }, S_BURN_19 },       //367
+/*S_BURN_19*/       { SPR_BURN, 17, 7, { NULL }, S_BURN_20 },       //368
+/*S_BURN_20*/       { SPR_BURN, 18, 7, { NULL }, S_BURN_21 },       //369
+/*S_BURN_21*/       { SPR_BURN, 19, 7, { NULL }, S_BURN_22 },       //370
+/*S_BURN_22*/       { SPR_BURN, 20, 7, { NULL }, S_BURN_23 },       //371
+/*S_BURN_23*/       { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL },      //372
+/*S_DISR_00*/       { SPR_DISR, 0, 5, { NULL }, S_DISR_01 },        //373
+/*S_DISR_01*/       { SPR_DISR, 1, 5, { NULL }, S_DISR_02 },        //374
+/*S_DISR_02*/       { SPR_DISR, 2, 5, { NULL }, S_DISR_03 },        //375
+/*S_DISR_03*/       { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 },      //376
+/*S_DISR_04*/       { SPR_DISR, 4, 5, { NULL }, S_DISR_05 },        //377
+/*S_DISR_05*/       { SPR_DISR, 5, 5, { NULL }, S_DISR_06 },        //378
+/*S_DISR_06*/       { SPR_DISR, 6, 4, { NULL }, S_DISR_07 },        //379
+/*S_DISR_07*/       { SPR_DISR, 7, 4, { NULL }, S_DISR_08 },        //380
+/*S_DISR_08*/       { SPR_DISR, 8, 4, { NULL }, S_DISR_09 },        //381
+/*S_DISR_09*/       { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 },        //382
+/*S_PEAS_00*/       { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 },       //383
+/*S_PEAS_01*/       { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 },        //384
+/*S_PEAS_02*/       { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 },        //385
+/*S_PEAS_03*/       { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 },        //386
+/*S_PEAS_04*/       { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 },        //387
+/*S_PEAS_05*/       { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 },        //388
+/*S_PEAS_06*/       { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 },        //389
+/*S_PEAS_07*/       { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 },        //390
+/*S_PEAS_08*/       { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 },        //391
+/*S_PEAS_09*/       { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 },       //392
+/*S_PEAS_10*/       { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 },      //393
+/*S_PEAS_11*/       { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 },        //394
+/*S_PEAS_12*/       { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 },       //395
+/*S_PEAS_13*/       { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 },     //396
+/*S_PEAS_14*/       { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 },        //397
+/*S_PEAS_15*/       { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 },     //398
+/*S_PEAS_16*/       { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 },        //399
+/*S_PEAS_17*/       { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 },        //400
+/*S_PEAS_18*/       { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 },        //401
+/*S_PEAS_19*/       { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 },        //402
+/*S_PEAS_20*/       { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 },      //403
+/*S_PEAS_21*/       { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 },       //404
+/*S_PEAS_22*/       { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 },       //405
+/*S_PEAS_23*/       { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 },       //406
+/*S_PEAS_24*/       { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 },        //407
+/*S_GIBS_00*/       { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 },        //408
+/*S_GIBS_01*/       { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 },      //409
+/*S_GIBS_02*/       { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 },     //410
+/*S_GIBS_03*/       { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 },        //411
+/*S_GIBS_04*/       { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 },        //412
+/*S_GIBS_05*/       { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 },        //413
+/*S_GIBS_06*/       { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 },        //414
+/*S_GIBS_07*/       { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 },       //415
+/*S_GIBS_08*/       { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 },       //416
+/*S_GIBS_09*/       { SPR_GIBS, 21, 1400, { NULL }, S_NULL },       //417
+/*S_PEAS_25*/       { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 },     //418
+/*S_AGRD_00*/       { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 },     //419
+/*S_ARMR_00*/       { SPR_ARMR, 0, -1, { NULL }, S_NULL },      //420
+/*S_ARMR_01*/       { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL },      //421
+/*S_PLAY_19*/       { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 },     //422
+/*S_SACR_00*/       { SPR_SACR, 0, -1, { NULL }, S_NULL },      //423
+/*S_TNK1_00*/       { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 },       //424
+/*S_TNK1_01*/       { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 },       //425
+/*S_TNK1_02*/       { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 },       //426
+/*S_TNK2_00*/       { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 },       //427
+/*S_TNK2_01*/       { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 },       //428
+/*S_TNK2_02*/       { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 },       //429
+/*S_TNK3_00*/       { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 },       //430
+/*S_TNK3_01*/       { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 },       //431
+/*S_TNK3_02*/       { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 },       //432
+/*S_TNK4_00*/       { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 },       //433
+/*S_TNK4_01*/       { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 },       //434
+/*S_TNK4_02*/       { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 },       //435
+/*S_TNK5_00*/       { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 },       //436
+/*S_TNK5_01*/       { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 },       //437
+/*S_TNK5_02*/       { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 },       //438
+/*S_TNK6_00*/       { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 },       //439
+/*S_TNK6_01*/       { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 },       //440
+/*S_TNK6_02*/       { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 },       //441
+/*S_NEAL_00*/       { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 },      //442
+/*S_NEAL_01*/       { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 },      //443
+/*S_NEAL_02*/       { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 },      //444
+/*S_NEAL_03*/       { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 },      //445
+/*S_NEAL_04*/       { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 },     //446
+/*S_NEAL_05*/       { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 },        //447
+/*S_NEAL_06*/       { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 },     //448
+/*S_NEAL_07*/       { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 },        //449
+/*S_NEAL_08*/       { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 },        //450
+/*S_NEAL_09*/       { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 },        //451
+/*S_NEAL_10*/       { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 },      //452
+/*S_NEAL_11*/       { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 },        //453
+/*S_NEAL_12*/       { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 },        //454
+/*S_NEAL_13*/       { SPR_NEAL, 9, -1, { NULL }, S_NULL },      //455
+/*S_BEGR_00*/       { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 },     //456
+/*S_BEGR_01*/       { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 },        //457
+/*S_BEGR_02*/       { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 },        //458
+/*S_BEGR_03*/       { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 },        //459
+/*S_BEGR_04*/       { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 },        //460
+/*S_BEGR_05*/       { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 },        //461
+/*S_BEGR_06*/       { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 },        //462
+/*S_BEGR_07*/       { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 },        //463
+/*S_BEGR_08*/       { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 },      //464
+/*S_BEGR_09*/       { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 },     //465
+/*S_BEGR_10*/       { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 },        //466
+/*S_BEGR_11*/       { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 },      //467
+/*S_BEGR_12*/       { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 },     //468
+/*S_BEGR_13*/       { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 },        //469
+/*S_BEGR_14*/       { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 },        //470
+/*S_BEGR_15*/       { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 },        //471
+/*S_BEGR_16*/       { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 },      //472
+/*S_BEGR_17*/       { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 },        //473
+/*S_BEGR_18*/       { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 },       //474
+/*S_BEGR_19*/       { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 },       //475
+/*S_BEGR_20*/       { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 },       //476
+/*S_BEGR_21*/       { SPR_BEGR, 13, -1, { NULL }, S_NULL },     //477
+/*S_BEGR_22*/       { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 },     //478
+/*S_HMN1_00*/       { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 },       //479
+/*S_HMN1_01*/       { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 },       //480
+/*S_HMN1_02*/       { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 },       //481
+/*S_HMN1_03*/       { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 },        //482
+/*S_HMN1_04*/       { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 },        //483
+/*S_HMN1_05*/       { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 },        //484
+/*S_HMN1_06*/       { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 },        //485
+/*S_HMN1_07*/       { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 },        //486
+/*S_HMN1_08*/       { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 },        //487
+/*S_HMN1_09*/       { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 },        //488
+/*S_HMN1_10*/       { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 },        //489
+/*S_HMN1_11*/       { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 },     //490
+/*S_HMN1_12*/       { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 },     //491
+/*S_HMN1_13*/       { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 },     //492
+/*S_HMN1_14*/       { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 },     //493
+/*S_HMN1_15*/       { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 },     //494
+/*S_HMN1_16*/       { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 },     //495
+/*S_HMN1_17*/       { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 },     //496
+/*S_HMN1_18*/       { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 },     //497
+/*S_HMN1_19*/       { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 },       //498
+/*S_HMN1_20*/       { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 },     //499
+/*S_HMN1_21*/       { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 },     //500
+/*S_HMN1_22*/       { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 },       //501
+/*S_HMN1_23*/       { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 },     //502
+/*S_HMN1_24*/       { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 },        //503
+/*S_HMN1_25*/       { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 },        //504
+/*S_HMN1_26*/       { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 },      //505
+/*S_HMN1_27*/       { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 },        //506
+/*S_HMN1_28*/       { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 },       //507
+/*S_HMN1_29*/       { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 },       //508
+/*S_HMN1_30*/       { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 },       //509
+/*S_HMN1_31*/       { SPR_HMN1, 13, -1, { NULL }, S_NULL },     //510
+/*S_RGIB_08*/       { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 },     //511
+/*S_RGIB_09*/       { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 },       //512
+/*S_RGIB_10*/       { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 },      //513
+/*S_RGIB_11*/       { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 },     //514
+/*S_RGIB_12*/       { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 },     //515
+/*S_RGIB_13*/       { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 },     //516
+/*S_RGIB_14*/       { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 },        //517
+/*S_RGIB_15*/       { SPR_RGIB, 7, 1400, { NULL }, S_NULL },        //518
+/*S_LEDR_00*/       { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 },        //519
+/*S_LEDR_01*/       { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 },        //520
+/*S_LEDR_02*/       { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 },        //521
+/*S_LEAD_00*/       { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 },        //522
+/*S_LEAD_01*/       { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 },        //523
+/*S_LEAD_02*/       { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 },        //524
+/*S_LEAD_03*/       { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 },        //525
+/*S_LEAD_04*/       { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 },     //526
+/*S_LEAD_05*/       { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 },     //527
+/*S_LEAD_06*/       { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 },     //528
+/*S_LEAD_07*/       { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 },     //529
+/*S_LEAD_08*/       { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 },     //530
+/*S_LEAD_09*/       { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 },     //531
+/*S_LEAD_10*/       { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 },     //532
+/*S_LEAD_11*/       { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 },     //533
+/*S_LEAD_12*/       { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 },        //534
+/*S_LEAD_13*/       { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 },      //535
+/*S_LEAD_14*/       { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 },        //536
+/*S_LEAD_15*/       { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 },       //537
+/*S_LEAD_16*/       { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 },     //538
+/*S_LEAD_17*/       { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 },        //539
+/*S_LEAD_18*/       { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 },      //540
+/*S_LEAD_19*/       { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 },        //541
+/*S_LEAD_20*/       { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 },        //542
+/*S_LEAD_21*/       { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 },        //543
+/*S_LEAD_22*/       { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 },        //544
+/*S_LEAD_23*/       { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 },        //545
+/*S_LEAD_24*/       { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 },       //546
+/*S_LEAD_25*/       { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 },     //547
+/*S_LEAD_26*/       { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 },       //548
+/*S_LEAD_27*/       { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 },       //549
+/*S_LEAD_28*/       { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 },       //550
+/*S_LEAD_29*/       { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 },       //551
+/*S_LEAD_30*/       { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 },       //552
+/*S_LEAD_31*/       { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 },       //553
+/*S_LEAD_32*/       { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 },       //554
+/*S_LEAD_33*/       { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 },       //555
+/*S_LEAD_34*/       { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 },       //556
+/*S_LEAD_35*/       { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 },       //557
+/*S_LEAD_36*/       { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 },        //558
+/*S_LEAD_37*/       { SPR_LEAD, 23, -1, { NULL }, S_NULL },     //559
+/*S_PUFY_04*/       { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 },        //560
+/*S_PUFY_05*/       { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 },        //561
+/*S_PUFY_06*/       { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 },        //562
+/*S_PUFY_07*/       { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 },        //563
+/*S_PUFY_08*/       { SPR_PUFY, 3, 4, { NULL }, S_NULL },       //564
+/*S_MICR_01*/       { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 },        //565
+/*S_MICR_02*/       { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 },        //566
+/*S_ROB1_00*/       { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 },     //567
+/*S_ROB1_01*/       { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 },     //568
+/*S_ROB1_02*/       { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 },     //569
+/*S_ROB1_03*/       { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 },     //570
+/*S_ROB1_04*/       { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 },     //571
+/*S_ROB1_05*/       { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 },     //572
+/*S_ROB1_06*/       { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 },     //573
+/*S_ROB1_07*/       { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 },     //574
+/*S_ROB1_08*/       { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 },     //575
+/*S_ROB1_09*/       { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 },     //576
+/*S_ROB1_10*/       { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 },        //577
+/*S_ROB1_11*/       { SPR_ROB1, 8, 8, { A_ReavAttack }, S_ROB1_12 },        //578
+/*S_ROB1_12*/       { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 },        //579
+/*S_ROB1_13*/       { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 },        //580
+/*S_ROB1_14*/       { SPR_ROB1, 32774, 11, { A_ReavShoot }, S_ROB1_02 },        //581
+/*S_ROB1_15*/       { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 },        //582
+/*S_ROB1_16*/       { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 },      //583
+/*S_ROB1_17*/       { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 },        //584
+/*S_ROB1_18*/       { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 },        //585
+/*S_ROB1_19*/       { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 },        //586
+/*S_ROB1_20*/       { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 },      //587
+/*S_ROB1_21*/       { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 },        //588
+/*S_ROB1_22*/       { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 },        //589
+/*S_ROB1_23*/       { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 },        //590
+/*S_ROB1_24*/       { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 },     //591
+/*S_ROB1_25*/       { SPR_ROB1, 17, -1, { NULL }, S_NULL },     //592
+/*S_ROB1_26*/       { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 },     //593
+/*S_ROB1_27*/       { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 },       //594
+/*S_ROB1_28*/       { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 },     //595
+/*S_ROB1_29*/       { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 },      //596
+/*S_ROB1_30*/       { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 },     //597
+/*S_ROB1_31*/       { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 },     //598
+/*S_ROB1_32*/       { SPR_ROB1, 17, -1, { NULL }, S_NULL },     //599
+/*S_AGRD_01*/       { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 },        //600
+/*S_AGRD_02*/       { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 },     //601
+/*S_AGRD_03*/       { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 },        //602
+/*S_AGRD_04*/       { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 },        //603
+/*S_AGRD_05*/       { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 },        //604
+/*S_AGRD_06*/       { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 },        //605
+/*S_AGRD_07*/       { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 },        //606
+/*S_AGRD_08*/       { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 },        //607
+/*S_AGRD_09*/       { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 },        //608
+/*S_AGRD_10*/       { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 },        //609
+/*S_AGRD_11*/       { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 },        //610
+/*S_AGRD_12*/       { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 },      //611
+/*S_AGRD_13*/       { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 },      //612
+/*S_AGRD_14*/       { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 },     //613
+/*S_AGRD_15*/       { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 },     //614
+/*S_AGRD_16*/       { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 },     //615
+/*S_AGRD_17*/       { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 },        //616
+/*S_AGRD_18*/       { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 },      //617
+/*S_AGRD_19*/       { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 },      //618
+/*S_AGRD_20*/       { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 },      //619
+/*S_AGRD_21*/       { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 },     //620
+/*S_AGRD_22*/       { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 },     //621
+/*S_AGRD_23*/       { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 },     //622
+/*S_AGRD_24*/       { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 },        //623
+/*S_AGRD_25*/       { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 },        //624
+/*S_AGRD_26*/       { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 },        //625
+/*S_AGRD_27*/       { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 },        //626
+/*S_AGRD_28*/       { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 },     //627
+/*S_AGRD_29*/       { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 },       //628
+/*S_AGRD_30*/       { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 },       //629
+/*S_AGRD_31*/       { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 },        //630
+/*S_GIBS_10*/       { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 },      //631
+/*S_GIBS_11*/       { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 },     //632
+/*S_GIBS_12*/       { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 },     //633
+/*S_GIBS_13*/       { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 },     //634
+/*S_GIBS_14*/       { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 },       //635
+/*S_GIBS_15*/       { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 },     //636
+/*S_GIBS_16*/       { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 },        //637
+/*S_GIBS_17*/       { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 },        //638
+/*S_GIBS_18*/       { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 },        //639
+/*S_GIBS_19*/       { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 },        //640
+/*S_GIBS_20*/       { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 },       //641
+/*S_GIBS_21*/       { SPR_GIBS, 11, 1400, { NULL }, S_NULL },       //642
+/*S_PGRD_00*/       { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 },        //643
+/*S_PGRD_01*/       { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 },       //644
+/*S_PGRD_02*/       { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 },       //645
+/*S_PGRD_03*/       { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 },       //646
+/*S_PGRD_04*/       { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 },     //647
+/*S_PGRD_05*/       { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 },     //648
+/*S_PGRD_06*/       { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 },     //649
+/*S_PGRD_07*/       { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 },     //650
+/*S_PGRD_08*/       { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 },     //651
+/*S_PGRD_09*/       { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 },     //652
+/*S_PGRD_10*/       { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 },     //653
+/*S_PGRD_11*/       { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 },     //654
+/*S_PGRD_12*/       { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 },        //655
+/*S_PGRD_13*/       { SPR_PGRD, 5, 8, { A_ReavAttack }, S_PGRD_04 },        //656
+/*S_PGRD_14*/       { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 },        //657
+/*S_PGRD_15*/       { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 },     //658
+/*S_PGRD_16*/       { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 },        //659
+/*S_PGRD_17*/       { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 },      //660
+/*S_PGRD_18*/       { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 },     //661
+/*S_PGRD_19*/       { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 },        //662
+/*S_PGRD_20*/       { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 },     //663
+/*S_PGRD_21*/       { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 },      //664
+/*S_PGRD_22*/       { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 },        //665
+/*S_PGRD_23*/       { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 },        //666
+/*S_PGRD_24*/       { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 },        //667
+/*S_PGRD_25*/       { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 },       //668
+/*S_PGRD_26*/       { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 },       //669
+/*S_PGRD_27*/       { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 },       //670
+/*S_PGRD_28*/       { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 },       //671
+/*S_PGRD_29*/       { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 },       //672
+/*S_PGRD_30*/       { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 },       //673
+/*S_PGRD_31*/       { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 },       //674
+/*S_PGRD_32*/       { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 },       //675
+/*S_PGRD_33*/       { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 },       //676
+/*S_PGRD_34*/       { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 },       //677
+/*S_PGRD_35*/       { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 },       //678
+/*S_PGRD_36*/       { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 },       //679
+/*S_PGRD_37*/       { SPR_PGRD, 27, -1, { NULL }, S_NULL },     //680
+/*S_ROB2_00*/       { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 },        //681
+/*S_ROB2_01*/       { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 },     //682
+/*S_ROB2_02*/       { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 },     //683
+/*S_ROB2_03*/       { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 },     //684
+/*S_ROB2_04*/       { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 },     //685
+/*S_ROB2_05*/       { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 },     //686
+/*S_ROB2_06*/       { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 },     //687
+/*S_ROB2_07*/       { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 },     //688
+/*S_ROB2_08*/       { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 },     //689
+/*S_ROB2_09*/       { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 },        //690
+/*S_ROB2_10*/       { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 },        //691
+/*S_ROB2_11*/       { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 },      //692
+/*S_ROB2_12*/       { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 },      //693
+/*S_ROB2_13*/       { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 },      //694
+/*S_ROB2_14*/       { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 },      //695
+/*S_ROB2_15*/       { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 },     //696
+/*S_ROB2_16*/       { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 },     //697
+/*S_ROB2_17*/       { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 },     //698
+/*S_ROB2_18*/       { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 },       //699
+/*S_ROB2_19*/       { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 },      //700
+/*S_ROB2_20*/       { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 },        //701
+/*S_ROB2_21*/       { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 },     //702
+/*S_ROB2_22*/       { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 },     //703
+/*S_ROB2_23*/       { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 },     //704
+/*S_ROB2_24*/       { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 },      //705
+/*S_ROB2_25*/       { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 },        //706
+/*S_ROB2_26*/       { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 },        //707
+/*S_ROB2_27*/       { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 },        //708
+/*S_ROB2_28*/       { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 },        //709
+/*S_ROB2_29*/       { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL },      //710
+/*S_MLDR_00*/       { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 },     //711
+/*S_MLDR_01*/       { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 },     //712
+/*S_MLDR_02*/       { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 },     //713
+/*S_MLDR_03*/       { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 },     //714
+/*S_MLDR_04*/       { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 },     //715
+/*S_MLDR_05*/       { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 },     //716
+/*S_MLDR_06*/       { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 },     //717
+/*S_MLDR_07*/       { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 },     //718
+/*S_MLDR_08*/       { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 },     //719
+/*S_MLDR_09*/       { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 },        //720
+/*S_MLDR_10*/       { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 },      //721
+/*S_MLDR_11*/       { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 },      //722
+/*S_MLDR_12*/       { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 },        //723
+/*S_MLDR_13*/       { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 },        //724
+/*S_MLDR_14*/       { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 },     //725
+/*S_MLDR_15*/       { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 },     //726
+/*S_MLDR_16*/       { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 },        //727
+/*S_MLDR_17*/       { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 },        //728
+/*S_MLDR_18*/       { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 },      //729
+/*S_MLDR_19*/       { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 },        //730
+/*S_MLDR_20*/       { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 },     //731
+/*S_MLDR_21*/       { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 },        //732
+/*S_MLDR_22*/       { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 },     //733
+/*S_MLDR_23*/       { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 },        //734
+/*S_MLDR_24*/       { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 },     //735
+/*S_MLDR_25*/       { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 },        //736
+/*S_MLDR_26*/       { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 },     //737
+/*S_MLDR_27*/       { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL },       //738
+/*S_ORCL_00*/       { SPR_ORCL, 0, -1, { NULL }, S_NULL },      //739
+/*S_ORCL_01*/       { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 },        //740
+/*S_ORCL_02*/       { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 },        //741
+/*S_ORCL_03*/       { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 },        //742
+/*S_ORCL_04*/       { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 },        //743
+/*S_ORCL_05*/       { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 },        //744
+/*S_ORCL_06*/       { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 },        //745
+/*S_ORCL_07*/       { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 },        //746
+/*S_ORCL_08*/       { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 },        //747
+/*S_ORCL_09*/       { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 },        //748
+/*S_ORCL_10*/       { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 },       //749
+/*S_ORCL_11*/       { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 },     //750
+/*S_ORCL_12*/       { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 },       //751
+/*S_ORCL_13*/       { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 },        //752
+/*S_ORCL_14*/       { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 },       //753
+/*S_ORCL_15*/       { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 },       //754
+/*S_ORCL_16*/       { SPR_ORCL, 16, -1, { NULL }, S_NULL },     //755
+/*S_PRST_00*/       { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 },     //756
+/*S_PRST_01*/       { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 },       //757
+/*S_PRST_02*/       { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 },     //758
+/*S_PRST_03*/       { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 },        //759
+/*S_PRST_04*/       { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 },     //760
+/*S_PRST_05*/       { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 },        //761
+/*S_PRST_06*/       { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 },     //762
+/*S_PRST_07*/       { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 },        //763
+/*S_PRST_08*/       { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 },     //764
+/*S_PRST_09*/       { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 },        //765
+/*S_PRST_10*/       { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 },        //766
+/*S_PRST_11*/       { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 },      //767
+/*S_PRST_12*/       { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 },        //768
+/*S_PRST_13*/       { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 },        //769
+/*S_PRST_14*/       { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 },      //770
+/*S_PRST_15*/       { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 },        //771
+/*S_PDED_00*/       { SPR_PDED, 0, 6, { NULL }, S_PDED_01 },        //772
+/*S_PDED_01*/       { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 },        //773
+/*S_PDED_02*/       { SPR_PDED, 2, 6, { NULL }, S_PDED_03 },        //774
+/*S_PDED_03*/       { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 },      //775
+/*S_PDED_04*/       { SPR_PDED, 4, 6, { NULL }, S_PDED_05 },        //776
+/*S_PDED_05*/       { SPR_PDED, 5, 5, { NULL }, S_PDED_06 },        //777
+/*S_PDED_06*/       { SPR_PDED, 6, 5, { NULL }, S_PDED_07 },        //778
+/*S_PDED_07*/       { SPR_PDED, 7, 5, { NULL }, S_PDED_08 },        //779
+/*S_PDED_08*/       { SPR_PDED, 8, 5, { NULL }, S_PDED_09 },        //780
+/*S_PDED_09*/       { SPR_PDED, 9, 5, { NULL }, S_PDED_10 },        //781
+/*S_PDED_10*/       { SPR_PDED, 8, 5, { NULL }, S_PDED_11 },        //782
+/*S_PDED_11*/       { SPR_PDED, 9, 5, { NULL }, S_PDED_12 },        //783
+/*S_PDED_12*/       { SPR_PDED, 8, 5, { NULL }, S_PDED_14 },        //784
+/*S_PDED_13*/       { SPR_PDED, 9, 5, { NULL }, S_PDED_14 },        //785
+/*S_PDED_14*/       { SPR_PDED, 10, 5, { NULL }, S_PDED_15 },       //786
+/*S_PDED_15*/       { SPR_PDED, 11, 5, { NULL }, S_PDED_16 },       //787
+/*S_PDED_16*/       { SPR_PDED, 12, 4, { NULL }, S_PDED_17 },       //788
+/*S_PDED_17*/       { SPR_PDED, 13, 4, { NULL }, S_PDED_18 },       //789
+/*S_PDED_18*/       { SPR_PDED, 14, 4, { NULL }, S_PDED_19 },       //790
+/*S_PDED_19*/       { SPR_PDED, 15, 4, { NULL }, S_PDED_20 },       //791
+/*S_PDED_20*/       { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 },        //792
+/*S_PDED_21*/       { SPR_PDED, 17, 4, { NULL }, S_PDED_22 },       //793
+/*S_PDED_22*/       { SPR_PDED, 18, 4, { NULL }, S_PDED_23 },       //794
+/*S_PDED_23*/       { SPR_PDED, 19, -1, { NULL }, S_NULL },     //795
+/*S_ALN1_00*/       { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 },     //796
+/*S_ALN1_01*/       { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 },       //797
+/*S_ALN1_02*/       { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 },     //798
+/*S_ALN1_03*/       { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 },     //799
+/*S_ALN1_04*/       { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 },        //800
+/*S_ALN1_05*/       { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 },     //801
+/*S_ALN1_06*/       { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 },     //802
+/*S_ALN1_07*/       { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 },     //803
+/*S_ALN1_08*/       { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 },        //804
+/*S_ALN1_09*/       { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 },     //805
+/*S_ALN1_10*/       { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 },     //806
+/*S_ALN1_11*/       { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 },     //807
+/*S_ALN1_12*/       { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 },        //808
+/*S_ALN1_13*/       { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 },        //809
+/*S_ALN1_14*/       { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 },      //810
+/*S_ALN1_15*/       { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 },        //811
+/*S_ALN1_16*/       { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 },        //812
+/*S_ALN1_17*/       { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 },      //813
+/*S_ALN1_18*/       { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 },        //814
+/*S_ALN1_19*/       { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 },      //815
+/*S_AL1P_00*/       { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 },     //816
+/*S_AL1P_01*/       { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 },        //817
+/*S_AL1P_02*/       { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 },     //818
+/*S_AL1P_03*/       { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 },        //819
+/*S_AL1P_04*/       { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 },        //820
+/*S_AL1P_05*/       { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 },     //821
+/*S_AL1P_06*/       { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 },        //822
+/*S_AL1P_07*/       { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 },     //823
+/*S_AL1P_08*/       { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 },        //824
+/*S_AL1P_09*/       { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 },        //825
+/*S_AL1P_10*/       { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 },        //826
+/*S_AL1P_11*/       { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 },        //827
+/*S_AL1P_12*/       { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 },        //828
+/*S_AL1P_13*/       { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 },     //829
+/*S_AL1P_14*/       { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 },        //830
+/*S_AL1P_15*/       { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 },        //831
+/*S_AL1P_16*/       { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 },        //832
+/*S_AL1P_17*/       { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL },        //833
+/*S_NODE_00*/       { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 },        //834
+/*S_NODE_01*/       { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 },        //835
+/*S_NODE_02*/       { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 },        //836
+/*S_NODE_03*/       { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 },        //837
+/*S_NODE_04*/       { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 },        //838
+/*S_NODE_05*/       { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 },        //839
+/*S_NODE_06*/       { SPR_NODE, 32774, 6, { NULL }, S_NULL },       //840
+/*S_MTHD_00*/       { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 },        //841
+/*S_MTHD_01*/       { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 },        //842
+/*S_MTHD_02*/       { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 },        //843
+/*S_MTHD_03*/       { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 },        //844
+/*S_MTHD_04*/       { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 },        //845
+/*S_MTHD_05*/       { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 },        //846
+/*S_MTHD_06*/       { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 },        //847
+/*S_MTHD_07*/       { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 },        //848
+/*S_MTHD_08*/       { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 },        //849
+/*S_MTHD_09*/       { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 },        //850
+/*S_MTHD_10*/       { SPR_MTHD, 32778, 5, { NULL }, S_NULL },       //851
+/*S_ALN1_20*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 },        //852
+/*S_ALN1_21*/       { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 },        //853
+/*S_ALN1_22*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 },        //854
+/*S_ALN1_23*/       { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 },        //855
+/*S_ALN1_24*/       { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 },        //856
+/*S_ALN1_25*/       { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 },        //857
+/*S_ALN1_26*/       { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 },        //858
+/*S_ALN1_27*/       { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 },        //859
+/*S_ALN1_28*/       { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 },        //860
+/*S_ALN1_29*/       { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 },        //861
+/*S_ALN1_30*/       { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 },        //862
+/*S_ALN1_31*/       { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 },        //863
+/*S_ALN1_32*/       { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 },        //864
+/*S_ALN1_33*/       { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 },       //865
+/*S_ALN1_34*/       { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 },     //866
+/*S_ALN1_35*/       { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 },     //867
+/*S_ALN1_36*/       { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 },        //868
+/*S_ALN1_37*/       { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 },     //869
+/*S_ALN1_38*/       { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 },     //870
+/*S_ALN1_39*/       { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 },     //871
+/*S_ALN1_40*/       { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 },        //872
+/*S_ALN1_41*/       { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 },     //873
+/*S_ALN1_42*/       { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 },     //874
+/*S_ALN1_43*/       { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 },     //875
+/*S_ALN1_44*/       { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 },       //876
+/*S_ALN1_45*/       { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 },        //877
+/*S_ALN1_46*/       { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 },      //878
+/*S_ALN1_47*/       { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 },        //879
+/*S_ALN1_48*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 },        //880
+/*S_ALN1_49*/       { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 },        //881
+/*S_ALN1_50*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 },        //882
+/*S_ALN1_51*/       { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 },      //883
+/*S_ALN1_52*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 },        //884
+/*S_ALN1_53*/       { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 },        //885
+/*S_ALN1_54*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 },        //886
+/*S_ALN1_55*/       { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 },        //887
+/*S_ALN1_56*/       { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 },        //888
+/*S_ALN1_57*/       { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 },        //889
+/*S_MNAM_00*/       { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 },      //890
+/*S_MNAM_01*/       { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 },       //891
+/*S_MNAM_02*/       { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 },        //892
+/*S_MNAM_03*/       { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 },        //893
+/*S_MNAM_04*/       { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 },        //894
+/*S_MNAM_05*/       { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 },        //895
+/*S_MNAM_06*/       { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 },        //896
+/*S_MNAM_07*/       { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 },        //897
+/*S_MNAM_08*/       { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 },        //898
+/*S_MNAM_09*/       { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 },        //899
+/*S_MNAM_10*/       { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 },        //900
+/*S_MNAM_11*/       { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 },        //901
+/*S_MNAL_00*/       { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 },      //902
+/*S_MNAL_01*/       { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 },        //903
+/*S_MNAL_02*/       { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 },     //904
+/*S_MNAL_03*/       { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 },     //905
+/*S_MNAL_04*/       { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 },        //906
+/*S_MNAL_05*/       { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 },     //907
+/*S_MNAL_06*/       { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 },     //908
+/*S_MNAL_07*/       { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 },     //909
+/*S_MNAL_08*/       { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 },        //910
+/*S_MNAL_09*/       { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 },     //911
+/*S_MNAL_10*/       { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 },     //912
+/*S_MNAL_11*/       { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 },     //913
+/*S_MNAL_12*/       { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 },        //914
+/*S_MNAL_13*/       { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 },        //915
+/*S_MNAL_14*/       { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 },      //916
+/*S_MNAL_15*/       { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 },        //917
+/*S_MNAL_16*/       { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 },        //918
+/*S_MNAL_17*/       { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 },       //919
+/*S_MNAL_18*/       { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 },        //920
+/*S_MNAL_19*/       { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 },      //921
+/*S_MNAL_20*/       { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 },     //922
+/*S_MNAL_21*/       { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 },        //923
+/*S_MNAL_22*/       { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 },     //924
+/*S_MNAL_23*/       { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 },     //925
+/*S_MNAL_24*/       { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 },     //926
+/*S_MNAL_25*/       { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 },        //927
+/*S_MNAL_26*/       { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL },      //928
+/*S_MNAL_27*/       { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 },     //929
+/*S_MNAL_28*/       { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 },        //930
+/*S_MNAL_29*/       { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 },     //931
+/*S_MNAL_30*/       { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 },     //932
+/*S_MNAL_31*/       { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 },        //933
+/*S_MNAL_32*/       { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 },     //934
+/*S_MNAL_33*/       { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 },        //935
+/*S_MNAL_34*/       { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 },        //936
+/*S_MNAL_35*/       { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 },      //937
+/*S_MNAL_36*/       { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 },        //938
+/*S_MNAL_37*/       { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 },        //939
+/*S_MNAL_38*/       { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 },        //940
+/*S_MNAL_39*/       { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 },        //941
+/*S_MNAL_40*/       { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 },      //942
+/*S_MDTH_00*/       { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 },        //943
+/*S_MDTH_01*/       { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 },     //944
+/*S_MDTH_02*/       { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 },      //945
+/*S_MDTH_03*/       { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 },     //946
+/*S_MDTH_04*/       { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 },     //947
+/*S_MDTH_05*/       { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 },     //948
+/*S_MDTH_06*/       { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 },     //949
+/*S_MDTH_07*/       { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 },     //950
+/*S_MDTH_08*/       { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 },     //951
+/*S_MDTH_09*/       { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 },     //952
+/*S_MDTH_10*/       { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 },     //953
+/*S_MDTH_11*/       { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 },     //954
+/*S_MDTH_12*/       { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 },     //955
+/*S_MDTH_13*/       { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 },     //956
+/*S_MDTH_14*/       { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL },        //957
+/*S_NEST_00*/       { SPR_NEST, 0, -1, { NULL }, S_NULL },      //958
+/*S_PODD_00*/       { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 },     //959
+/*S_PODD_01*/       { SPR_PODD, 0, 360, { NULL }, S_PODD_02 },      //960
+/*S_PODD_02*/       { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 },      //961
+/*S_PODD_03*/       { SPR_PODD, 2, 9, { NULL }, S_PODD_04 },        //962
+/*S_PODD_04*/       { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 },       //963
+/*S_PODD_05*/       { SPR_PODD, 4, -1, { NULL }, S_NULL },      //964
+/*S_ZAP6_00*/       { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 },        //965
+/*S_ZAP6_01*/       { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 },        //966
+/*S_ZAP6_02*/       { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 },        //967
+/*S_ZOT3_00*/       { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 },        //968
+/*S_ZOT3_01*/       { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 },        //969
+/*S_ZOT3_02*/       { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 },        //970
+/*S_ZOT3_03*/       { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 },        //971
+/*S_ZOT3_04*/       { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 },        //972
+/*S_ZAP6_03*/       { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 },        //973
+/*S_ZAP6_04*/       { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 },        //974
+/*S_ZAP6_05*/       { SPR_ZAP6, 32770, 5, { NULL }, S_NULL },       //975
+/*S_ZAP7_00*/       { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 },        //976
+/*S_ZAP7_01*/       { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 },        //977
+/*S_ZAP7_02*/       { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 },        //978
+/*S_ZAP7_03*/       { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 },        //979
+/*S_ZAP7_04*/       { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 },        //980
+/*S_ZOT1_00*/       { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 },        //981
+/*S_ZOT1_01*/       { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 },        //982
+/*S_ZOT1_02*/       { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 },        //983
+/*S_ZOT1_03*/       { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 },        //984
+/*S_ZOT1_04*/       { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 },        //985
+/*S_ZAP5_00*/       { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 },       //986
+/*S_ZAP5_01*/       { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 },        //987
+/*S_ZAP5_02*/       { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 },       //988
+/*S_ZAP5_03*/       { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 },       //989
+/*S_ZOT2_00*/       { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 },        //990
+/*S_ZOT2_01*/       { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 },        //991
+/*S_ZOT2_02*/       { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 },        //992
+/*S_ZOT2_03*/       { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 },        //993
+/*S_ZOT2_04*/       { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 },        //994
+/*S_SEWR_00*/       { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 },     //995
+/*S_SEWR_01*/       { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 },        //996
+/*S_SEWR_02*/       { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 },     //997
+/*S_SEWR_03*/       { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 },        //998
+/*S_SEWR_04*/       { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 },        //999
+/*S_SEWR_05*/       { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 },        //1000
+/*S_SEWR_06*/       { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 },      //1001
+/*S_SEWR_07*/       { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 },      //1002
+/*S_SEWR_08*/       { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 },     //1003
+/*S_SEWR_09*/       { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 },        //1004
+/*S_SEWR_10*/       { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 },     //1005
+/*S_SEWR_11*/       { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 },     //1006
+/*S_SEWR_12*/       { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 },        //1007
+/*S_SEWR_13*/       { SPR_SEWR, 9, 5, { NULL }, S_NULL },       //1008
+/*S_SPID_00*/       { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 },        //1009
+/*S_SPID_01*/       { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 },     //1010
+/*S_SPID_02*/       { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 },     //1011
+/*S_SPID_03*/       { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 },      //1012
+/*S_SPID_04*/       { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 },     //1013
+/*S_SPID_05*/       { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 },     //1014
+/*S_SPID_06*/       { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 },     //1015
+/*S_SPID_07*/       { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 },      //1016
+/*S_SPID_08*/       { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 },     //1017
+/*S_SPID_09*/       { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 },        //1018
+/*S_SPID_10*/       { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 },       //1019
+/*S_SPID_11*/       { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 },       //1020
+/*S_SPID_12*/       { SPR_SPID, 8, 3, { NULL }, S_SPID_13 },        //1021
+/*S_SPID_13*/       { SPR_SPID, 7, 3, { NULL }, S_SPID_14 },        //1022
+/*S_SPID_14*/       { SPR_SPID, 6, 3, { NULL }, S_SPID_15 },        //1023
+/*S_SPID_15*/       { SPR_SPID, 5, 3, { NULL }, S_SPID_16 },        //1024
+/*S_SPID_16*/       { SPR_SPID, 4, 3, { NULL }, S_SPID_17 },        //1025
+/*S_SPID_17*/       { SPR_SPID, 3, 3, { NULL }, S_SPID_09 },        //1026
+/*S_SPID_18*/       { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 },      //1027
+/*S_SPID_19*/       { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 },     //1028
+/*S_SPID_20*/       { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 },        //1029
+/*S_SPID_21*/       { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 },        //1030
+/*S_SPID_22*/       { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 },     //1031
+/*S_SPID_23*/       { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 },        //1032
+/*S_SPID_24*/       { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 },     //1033
+/*S_SPID_25*/       { SPR_SPID, 14, 4, { NULL }, S_SPID_26 },       //1034
+/*S_SPID_26*/       { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 },       //1035
+/*S_SPID_27*/       { SPR_SPID, 16, 4, { NULL }, S_SPID_28 },       //1036
+/*S_SPID_28*/       { SPR_SPID, 17, 4, { NULL }, S_SPID_29 },       //1037
+/*S_SPID_29*/       { SPR_SPID, 18, 4, { NULL }, S_SPID_30 },       //1038
+/*S_SPID_30*/       { SPR_SPID, 19, 4, { NULL }, S_SPID_31 },       //1039
+/*S_SPID_31*/       { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 },     //1040
+/*S_SPID_32*/       { SPR_SPID, 21, 4, { NULL }, S_SPID_33 },       //1041
+/*S_SPID_33*/       { SPR_SPID, 22, 4, { NULL }, S_SPID_34 },       //1042
+/*S_SPID_34*/       { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 },        //1043
+/*S_SPID_35*/       { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 },        //1044
+/*S_SPID_36*/       { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 },        //1045
+/*S_SPID_37*/       { SPR_SPID, 32794, 4, { NULL }, S_NULL },       //1046
+/*S_ROB3_00*/       { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 },     //1047
+/*S_ROB3_01*/       { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 },     //1048
+/*S_ROB3_02*/       { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 },      //1049
+/*S_ROB3_03*/       { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 },     //1050
+/*S_ROB3_04*/       { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 },     //1051
+/*S_ROB3_05*/       { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 },     //1052
+/*S_ROB3_06*/       { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 },     //1053
+/*S_ROB3_07*/       { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 },     //1054
+/*S_ROB3_08*/       { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 },      //1055
+/*S_ROB3_09*/       { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 },       //1056
+/*S_ROB3_10*/       { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 },       //1057
+/*S_ROB3_11*/       { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 },        //1058
+/*S_ROB3_12*/       { SPR_ROB3, 32774, 8, { A_ReavShoot }, S_ROB3_13 },     //1059
+/*S_ROB3_13*/       { SPR_ROB3, 6, 8, { A_ReavShoot }, S_ROB3_02 },     //1060
+/*S_ROB3_14*/       { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 },      //1061
+/*S_ROB3_15*/       { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 },        //1062
+/*S_ROB3_16*/       { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 },      //1063
+/*S_ROB3_17*/       { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 },        //1064
+/*S_ROB3_18*/       { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 },        //1065
+/*S_ROB3_19*/       { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 },        //1066
+/*S_ROB3_20*/       { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 },        //1067
+/*S_ROB3_21*/       { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 },       //1068
+/*S_ROB3_22*/       { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 },        //1069
+/*S_ROB3_23*/       { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 },     //1070
+/*S_ROB3_24*/       { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 },     //1071
+/*S_ROB3_25*/       { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 },      //1072
+/*S_ROB3_26*/       { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 },        //1073
+/*S_ROB3_27*/       { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 },        //1074
+/*S_ROB3_28*/       { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 },        //1075
+/*S_ROB3_29*/       { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 },        //1076
+/*S_ROB3_30*/       { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 },        //1077
+/*S_ROB3_31*/       { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 },     //1078
+/*S_ROB3_32*/       { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 },     //1079
+/*S_ROB3_33*/       { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 },     //1080
+/*S_ROB3_34*/       { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 },        //1081
+/*S_ROB3_35*/       { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 },        //1082
+/*S_ROB3_36*/       { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 },        //1083
+/*S_ROB3_37*/       { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 },     //1084
+/*S_RBB3_00*/       { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 },        //1085
+/*S_RBB3_01*/       { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 },     //1086
+/*S_RBB3_02*/       { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 },     //1087
+/*S_RBB3_03*/       { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 },     //1088
+/*S_RBB3_04*/       { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL },       //1089
+/*S_RBB3_05*/       { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 },        //1090
+/*S_RBB3_06*/       { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 },        //1091
+/*S_RBB3_07*/       { SPR_RBB3, 7, -1, { NULL }, S_NULL },      //1092
+/*S_PRGR_00*/       { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 },      //1093
+/*S_PRGR_01*/       { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 },        //1094
+/*S_PRGR_02*/       { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 },      //1095
+/*S_PRGR_03*/       { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 },        //1096
+/*S_PRGR_04*/       { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 },        //1097
+/*S_PRGR_05*/       { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 },        //1098
+/*S_PRGR_06*/       { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 },        //1099
+/*S_PRGR_07*/       { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 },        //1100
+/*S_PRGR_08*/       { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 },     //1101
+/*S_PRGR_09*/       { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 },     //1102
+/*S_PRGR_10*/       { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 },        //1103
+/*S_PRGR_11*/       { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 },        //1104
+/*S_PRGR_12*/       { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 },        //1105
+/*S_PRGR_13*/       { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 },       //1106
+/*S_PRGR_14*/       { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 },        //1107
+/*S_PRGR_15*/       { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 },        //1108
+/*S_PRGR_16*/       { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 },        //1109
+/*S_PRGR_17*/       { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 },      //1110
+/*S_PRGR_18*/       { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 },     //1111
+/*S_PRGR_19*/       { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 },       //1112
+/*S_PRGR_20*/       { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 },     //1113
+/*S_PRGR_21*/       { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 },        //1114
+/*S_PRGR_22*/       { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 },     //1115
+/*S_PRGR_23*/       { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 },      //1116
+/*S_PRGR_24*/       { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 },     //1117
+/*S_PRGR_25*/       { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 },     //1118
+/*S_PRGR_26*/       { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 },        //1119
+/*S_PRGR_27*/       { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 },        //1120
+/*S_PRGR_28*/       { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 },        //1121
+/*S_PRGR_29*/       { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 },        //1122
+/*S_PRGR_30*/       { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 },        //1123
+/*S_PRGR_31*/       { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 },        //1124
+/*S_PRGR_32*/       { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 },       //1125
+/*S_PRGR_33*/       { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL },       //1126
+/*S_BASE_00*/       { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 },     //1127
+/*S_BASE_01*/       { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 },        //1128
+/*S_BASE_02*/       { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 },        //1129
+/*S_BASE_03*/       { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 },        //1130
+/*S_BASE_04*/       { SPR_BASE, 4, 5, { NULL }, S_BASE_05 },        //1131
+/*S_BASE_05*/       { SPR_BASE, 5, 5, { NULL }, S_BASE_06 },        //1132
+/*S_BASE_06*/       { SPR_BASE, 6, 5, { NULL }, S_BASE_07 },        //1133
+/*S_BASE_07*/       { SPR_BASE, 7, -1, { NULL }, S_NULL },      //1134
+/*S_FRBL_00*/       { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 },        //1135
+/*S_FRBL_01*/       { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 },        //1136
+/*S_FRBL_02*/       { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 },       //1137
+/*S_FRBL_03*/       { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 },        //1138
+/*S_FRBL_04*/       { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 },        //1139
+/*S_FRBL_05*/       { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 },        //1140
+/*S_FRBL_06*/       { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 },        //1141
+/*S_FRBL_07*/       { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 },        //1142
+/*S_FRBL_08*/       { SPR_FRBL, 32776, 5, { NULL }, S_NULL },       //1143
+/*S_KLAX_00*/       { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 },        //1144
+/*S_KLAX_01*/       { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 },       //1145
+/*S_KLAX_02*/       { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 },       //1146
+/*S_TURT_00*/       { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 },        //1147
+/*S_TURT_01*/       { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 },     //1148
+/*S_TURT_02*/       { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 },      //1149
+/*S_TURT_03*/       { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 },        //1150
+/*S_TURT_04*/       { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 },        //1151
+/*S_BALL_00*/       { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 },        //1152
+/*S_BALL_01*/       { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 },        //1153
+/*S_BALL_02*/       { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 },        //1154
+/*S_BALL_03*/       { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 },        //1155
+/*S_BALL_04*/       { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 },        //1156
+/*S_TURT_05*/       { SPR_TURT, 2, -1, { NULL }, S_NULL },      //1157
+/*S_PSTN_00*/       { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 },        //1158
+/*S_PSTN_01*/       { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 },        //1159
+/*S_PSTN_02*/       { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 },        //1160
+/*S_PSTN_03*/       { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 },      //1161
+/*S_PSTN_04*/       { SPR_PSTN, 32770, 4, { A_DeathMsg }, S_PSTN_05 },      //1162
+/*S_PSTN_05*/       { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 },        //1163
+/*S_PSTN_06*/       { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 },     //1164
+/*S_PSTN_07*/       { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 },        //1165
+/*S_PSTN_08*/       { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 },        //1166
+/*S_PSTN_09*/       { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 },        //1167
+/*S_PSTN_10*/       { SPR_PSTN, 8, -1, { NULL }, S_NULL },      //1168
+/*S_SECR_00*/       { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 },        //1169
+/*S_SECR_01*/       { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 },        //1170
+/*S_SECR_02*/       { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 },        //1171
+/*S_SECR_03*/       { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 },        //1172
+/*S_SECR_04*/       { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 },        //1173
+/*S_SECR_05*/       { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 },      //1174
+/*S_SECR_06*/       { SPR_SECR, 32774, 5, { A_DeathMsg }, S_SECR_07 },      //1175
+/*S_SECR_07*/       { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 },     //1176
+/*S_SECR_08*/       { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 },        //1177
+/*S_SECR_09*/       { SPR_SECR, 9, 5, { NULL }, S_SECR_10 },        //1178
+/*S_SECR_10*/       { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 },       //1179
+/*S_SECR_11*/       { SPR_SECR, 11, 5, { NULL }, S_SECR_12 },       //1180
+/*S_SECR_12*/       { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 },       //1181
+/*S_SECR_13*/       { SPR_SECR, 13, 5, { NULL }, S_SECR_14 },       //1182
+/*S_SECR_14*/       { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 },       //1183
+/*S_SECR_15*/       { SPR_SECR, 15, -1, { NULL }, S_NULL },     //1184
+/*S_XPRK_01*/       { SPR_XPRK, 0, -1, { NULL }, S_NULL },      //1185
+/*S_XPRK_02*/       { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 },       //1186
+/*S_TARG_00*/       { SPR_TARG, 0, -1, { NULL }, S_NULL },      //1187
+/*S_RING_00*/       { SPR_RING, 0, -1, { NULL }, S_NULL },      //1188
+/*S_EARS_00*/       { SPR_EARS, 0, -1, { NULL }, S_NULL },      //1189
+/*S_COMM_00*/       { SPR_COMM, 0, -1, { NULL }, S_NULL },      //1190
+/*S_BOOM_00*/       { SPR_BOOM, 32768, 1, { A_DeathExplode4 }, S_BOOM_01 },     //1191
+/*S_BOOM_01*/       { SPR_BOOM, 32769, 3, { A_DeathMsg }, S_BOOM_02 },      //1192
+/*S_BOOM_02*/       { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 },        //1193
+/*S_BOOM_03*/       { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 },        //1194
+/*S_BOOM_04*/       { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 },        //1195
+/*S_BOOM_05*/       { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 },        //1196
+/*S_BOOM_06*/       { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 },        //1197
+/*S_BOOM_07*/       { SPR_BOOM, 32775, 1, { A_DeathExplode4 }, S_BOOM_08 },     //1198
+/*S_BOOM_08*/       { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 },        //1199
+/*S_BOOM_09*/       { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 },        //1200
+/*S_BOOM_10*/       { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 },        //1201
+/*S_BOOM_11*/       { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 },        //1202
+/*S_BOOM_12*/       { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 },        //1203
+/*S_BOOM_13*/       { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 },        //1204
+/*S_BOOM_14*/       { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 },        //1205
+/*S_BOOM_15*/       { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 },        //1206
+/*S_BOOM_16*/       { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 },        //1207
+/*S_BOOM_17*/       { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 },        //1208
+/*S_BOOM_18*/       { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 },        //1209
+/*S_BOOM_19*/       { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 },        //1210
+/*S_BOOM_20*/       { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 },     //1211
+/*S_BOOM_21*/       { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 },        //1212
+/*S_BOOM_22*/       { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 },        //1213
+/*S_BOOM_23*/       { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 },        //1214
+/*S_BOOM_24*/       { SPR_BOOM, 32792, 3, { NULL }, S_NULL },       //1215
+/*S_RATT_00*/       { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 },     //1216
+/*S_RATT_01*/       { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 },     //1217
+/*S_RATT_02*/       { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 },     //1218
+/*S_RATT_03*/       { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 },     //1219
+/*S_RATT_04*/       { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 },     //1220
+/*S_RATT_05*/       { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 },        //1221
+/*S_RATT_06*/       { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 },        //1222
+/*S_HOGN_00*/       { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 },     //1223
+/*S_HOGN_01*/       { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 },     //1224
+/*S_HOGN_02*/       { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 },      //1225
+/*S_DEAD_00*/       { SPR_DEAD, 0, -1, { NULL }, S_NULL },      //1226
+/*S_SBAN_00*/       { SPR_SBAN, 0, -1, { NULL }, S_NULL },      //1227
+/*S_BOTR_00*/       { SPR_BOTR, 0, -1, { NULL }, S_NULL },      //1228
+/*S_HATR_00*/       { SPR_HATR, 0, -1, { NULL }, S_NULL },      //1229
+/*S_TOPR_00*/       { SPR_TOPR, 0, -1, { NULL }, S_NULL },      //1230
+/*S_COUP_00*/       { SPR_COUP, 0, 5, { NULL }, S_COUP_01 },        //1231
+/*S_COUP_01*/       { SPR_COUP, 1, 5, { NULL }, S_COUP_00 },        //1232
+/*S_COUP_02*/       { SPR_COUP, 2, -1, { NULL }, S_COUP_01 },       //1233
+/*S_BUBB_00*/       { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 },       //1234
+/*S_BUBF_00*/       { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 },       //1235
+/*S_BUBC_00*/       { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 },       //1236
+/*S_ASPR_00*/       { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 },       //1237
+/*S_SPDL_00*/       { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 },       //1238
+/*S_SPDL_01*/       { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 },       //1239
+/*S_SPDL_02*/       { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 },       //1240
+/*S_TOKN_00*/       { SPR_TOKN, 0, -1, { NULL }, S_NULL },      //1241
+/*S_OTOK_00*/       { SPR_OTOK, 0, -1, { NULL }, S_NULL },      //1242
+/*S_HELT_00*/       { SPR_HELT, 0, -1, { NULL }, S_NULL },      //1243
+/*S_GUNT_00*/       { SPR_GUNT, 0, -1, { NULL }, S_NULL },      //1244
+/*S_FULL_00*/       { SPR_FULL, 0, 35, { NULL }, S_FULL_01 },       //1245
+/*S_FULL_01*/       { SPR_FULL, 1, 35, { NULL }, S_FULL_00 },       //1246
+/*S_MEAT_00*/       { SPR_MEAT, 0, 700, { NULL }, S_NULL },     //1247
+/*S_MEAT_01*/       { SPR_MEAT, 1, 700, { NULL }, S_NULL },     //1248
+/*S_MEAT_02*/       { SPR_MEAT, 2, 700, { NULL }, S_NULL },     //1249
+/*S_MEAT_03*/       { SPR_MEAT, 3, 700, { NULL }, S_NULL },     //1250
+/*S_MEAT_04*/       { SPR_MEAT, 4, 700, { NULL }, S_NULL },     //1251
+/*S_MEAT_05*/       { SPR_MEAT, 5, 700, { NULL }, S_NULL },     //1252
+/*S_MEAT_06*/       { SPR_MEAT, 6, 700, { NULL }, S_NULL },     //1253
+/*S_MEAT_07*/       { SPR_MEAT, 7, 700, { NULL }, S_NULL },     //1254
+/*S_MEAT_08*/       { SPR_MEAT, 8, 700, { NULL }, S_NULL },     //1255
+/*S_MEAT_09*/       { SPR_MEAT, 9, 700, { NULL }, S_NULL },     //1256
+/*S_MEAT_10*/       { SPR_MEAT, 10, 700, { NULL }, S_NULL },        //1257
+/*S_MEAT_11*/       { SPR_MEAT, 11, 700, { NULL }, S_NULL },        //1258
+/*S_MEAT_12*/       { SPR_MEAT, 12, 700, { NULL }, S_NULL },        //1259
+/*S_MEAT_13*/       { SPR_MEAT, 13, 700, { NULL }, S_NULL },        //1260
+/*S_MEAT_14*/       { SPR_MEAT, 14, 700, { NULL }, S_NULL },        //1261
+/*S_MEAT_15*/       { SPR_MEAT, 15, 700, { NULL }, S_NULL },        //1262
+/*S_MEAT_16*/       { SPR_MEAT, 16, 700, { NULL }, S_NULL },        //1263
+/*S_MEAT_17*/       { SPR_MEAT, 17, 700, { NULL }, S_NULL },        //1264
+/*S_MEAT_18*/       { SPR_MEAT, 18, 700, { NULL }, S_NULL },        //1265
+/*S_MEAT_19*/       { SPR_MEAT, 19, 700, { NULL }, S_NULL },        //1266
+/*S_JUNK_00*/       { SPR_JUNK, 0, 700, { NULL }, S_NULL },     //1267
+/*S_JUNK_01*/       { SPR_JUNK, 1, 700, { NULL }, S_NULL },     //1268
+/*S_JUNK_02*/       { SPR_JUNK, 2, 700, { NULL }, S_NULL },     //1269
+/*S_JUNK_03*/       { SPR_JUNK, 3, 700, { NULL }, S_NULL },     //1270
+/*S_JUNK_04*/       { SPR_JUNK, 4, 700, { NULL }, S_NULL },     //1271
+/*S_JUNK_05*/       { SPR_JUNK, 5, 700, { NULL }, S_NULL },     //1272
+/*S_JUNK_06*/       { SPR_JUNK, 6, 700, { NULL }, S_NULL },     //1273
+/*S_JUNK_07*/       { SPR_JUNK, 7, 700, { NULL }, S_NULL },     //1274
+/*S_JUNK_08*/       { SPR_JUNK, 8, 700, { NULL }, S_NULL },     //1275
+/*S_JUNK_09*/       { SPR_JUNK, 9, 700, { NULL }, S_NULL },     //1276
+/*S_JUNK_10*/       { SPR_JUNK, 10, 700, { NULL }, S_NULL },        //1277
+/*S_JUNK_11*/       { SPR_JUNK, 11, 700, { NULL }, S_NULL },        //1278
+/*S_JUNK_12*/       { SPR_JUNK, 12, 700, { NULL }, S_NULL },        //1279
+/*S_JUNK_13*/       { SPR_JUNK, 13, 700, { NULL }, S_NULL },        //1280
+/*S_JUNK_14*/       { SPR_JUNK, 14, 700, { NULL }, S_NULL },        //1281
+/*S_JUNK_15*/       { SPR_JUNK, 15, 700, { NULL }, S_NULL },        //1282
+/*S_JUNK_16*/       { SPR_JUNK, 16, 700, { NULL }, S_NULL },        //1283
+/*S_JUNK_17*/       { SPR_JUNK, 17, 700, { NULL }, S_NULL },        //1284
+/*S_JUNK_18*/       { SPR_JUNK, 18, 700, { NULL }, S_NULL },        //1285
+/*S_JUNK_19*/       { SPR_JUNK, 19, 700, { NULL }, S_NULL },        //1286
+/*S_FFOT_00*/       { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 },        //1287
+/*S_FFOT_01*/       { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 },        //1288
+/*S_FFOT_02*/       { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 },        //1289
+/*S_FFOT_03*/       { SPR_FFOT, 3, 9, { NULL }, S_NULL },       //1290
+/*S_DIE1_00*/       { SPR_DIE1, 0, -1, { NULL }, S_NULL },      //1291
+/*S_BEAC_00*/       { SPR_BEAC, 0, -1, { NULL }, S_NULL },      //1292
+/*S_BEAC_01*/       { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 },       //1293
+/*S_BEAC_02*/       { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 },      //1294
+/*S_ARM1_00*/       { SPR_ARM1, 0, -1, { NULL }, S_NULL },      //1295
+/*S_ARM2_00*/       { SPR_ARM2, 0, -1, { NULL }, S_NULL },      //1296
+/*S_BARW_00*/       { SPR_BARW, 0, -1, { NULL }, S_NULL },      //1297
+/*S_BARW_01*/       { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 },        //1298
+/*S_BARW_02*/       { SPR_BARW, 2, 2, { NULL }, S_BARW_03 },        //1299
+/*S_BARW_03*/       { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 },      //1300
+/*S_BARW_04*/       { SPR_BARW, 4, 2, { NULL }, S_BARW_05 },        //1301
+/*S_BARW_05*/       { SPR_BARW, 5, 2, { NULL }, S_BARW_06 },        //1302
+/*S_BARW_06*/       { SPR_BARW, 6, 2, { NULL }, S_BARW_07 },        //1303
+/*S_BARW_07*/       { SPR_BARW, 7, -1, { NULL }, S_NULL },      //1304
+/*S_BART_00*/       { SPR_BART, 0, -1, { NULL }, S_NULL },      //1305
+/*S_BART_01*/       { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 },        //1306
+/*S_BART_02*/       { SPR_BART, 32770, 2, { NULL }, S_BART_03 },        //1307
+/*S_BART_03*/       { SPR_BART, 32771, 2, { NULL }, S_BART_04 },        //1308
+/*S_BART_04*/       { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 },      //1309
+/*S_BART_05*/       { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 },     //1310
+/*S_BART_06*/       { SPR_BART, 32774, 2, { NULL }, S_BART_07 },        //1311
+/*S_BART_07*/       { SPR_BART, 32775, 2, { NULL }, S_BART_08 },        //1312
+/*S_BART_08*/       { SPR_BART, 32776, 2, { NULL }, S_BART_09 },        //1313
+/*S_BART_09*/       { SPR_BART, 32777, 3, { NULL }, S_BART_10 },        //1314
+/*S_BART_10*/       { SPR_BART, 32778, 3, { NULL }, S_BART_11 },        //1315
+/*S_BART_11*/       { SPR_BART, 11, -1, { NULL }, S_NULL },     //1316
+/*S_LAMP_00*/       { SPR_LAMP, 0, -1, { NULL }, S_NULL },      //1317
+/*S_LANT_00*/       { SPR_LANT, 0, -1, { NULL }, S_NULL },      //1318
+/*S_BARL_00*/       { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 },        //1319
+/*S_BARL_01*/       { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 },        //1320
+/*S_BARL_02*/       { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 },        //1321
+/*S_BARL_03*/       { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 },        //1322
+/*S_BOWL_00*/       { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 },       //1323
+/*S_BOWL_01*/       { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 },        //1324
+/*S_BOWL_02*/       { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 },        //1325
+/*S_BOWL_03*/       { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 },        //1326
+/*S_BRAZ_00*/       { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 },       //1327
+/*S_BRAZ_01*/       { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 },        //1328
+/*S_BRAZ_02*/       { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 },        //1329
+/*S_BRAZ_03*/       { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 },        //1330
+/*S_TRCH_00*/       { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 },       //1331
+/*S_TRCH_01*/       { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 },        //1332
+/*S_TRCH_02*/       { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 },        //1333
+/*S_TRCH_03*/       { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 },        //1334
+/*S_LTRH_00*/       { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 },        //1335
+/*S_LTRH_01*/       { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 },        //1336
+/*S_LTRH_02*/       { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 },        //1337
+/*S_LTRH_03*/       { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 },        //1338
+/*S_LMPC_00*/       { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 },       //1339
+/*S_LMPC_01*/       { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 },        //1340
+/*S_LMPC_02*/       { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 },        //1341
+/*S_LMPC_03*/       { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 },        //1342
+/*S_LOGS_00*/       { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 },       //1343
+/*S_LOGS_01*/       { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 },        //1344
+/*S_LOGS_02*/       { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 },        //1345
+/*S_LOGS_03*/       { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 },        //1346
+/*S_TRHO_00*/       { SPR_TRHO, 0, -1, { NULL }, S_NULL },      //1347
+/*S_WATR_00*/       { SPR_WATR, 0, -1, { NULL }, S_NULL },      //1348
+/*S_MUGG_00*/       { SPR_MUGG, 0, -1, { NULL }, S_NULL },      //1349
+/*S_FUSL_00*/       { SPR_FUSL, 0, -1, { NULL }, S_NULL },      //1350
+/*S_CRD1_00*/       { SPR_CRD1, 0, -1, { NULL }, S_NULL },      //1351
+/*S_CRD2_00*/       { SPR_CRD2, 0, -1, { NULL }, S_NULL },      //1352
+/*S_TPAS_00*/       { SPR_TPAS, 0, -1, { NULL }, S_NULL },      //1353
+/*S_KY1G_00*/       { SPR_KY1G, 0, -1, { NULL }, S_NULL },      //1354
+/*S_KY2S_00*/       { SPR_KY2S, 0, -1, { NULL }, S_NULL },      //1355
+/*S_KY3B_00*/       { SPR_KY3B, 0, -1, { NULL }, S_NULL },      //1356
+/*S_HAND_00*/       { SPR_HAND, 0, -1, { NULL }, S_NULL },      //1357
+/*S_CRYS_00*/       { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 },      //1358
+/*S_CRYS_01*/       { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 },       //1359
+/*S_CRYS_02*/       { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 },       //1360
+/*S_CRYS_03*/       { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 },       //1361
+/*S_CRYS_04*/       { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 },       //1362
+/*S_CRYS_05*/       { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 },       //1363
+/*S_PRIS_00*/       { SPR_PRIS, 0, -1, { NULL }, S_NULL },      //1364
+/*S_PWR1_00*/       { SPR_PWR1, 0, -1, { NULL }, S_NULL },      //1365
+/*S_PWR2_00*/       { SPR_PWR2, 0, -1, { NULL }, S_NULL },      //1366
+/*S_PWR3_00*/       { SPR_PWR3, 0, -1, { NULL }, S_NULL },      //1367
+/*S_ORAC_00*/       { SPR_ORAC, 0, -1, { NULL }, S_NULL },      //1368
+/*S_GYID_00*/       { SPR_GYID, 0, -1, { NULL }, S_NULL },      //1369
+/*S_FUBR_00*/       { SPR_FUBR, 0, -1, { NULL }, S_NULL },      //1370
+/*S_WARE_00*/       { SPR_WARE, 0, -1, { NULL }, S_NULL },      //1371
+/*S_RCRY_00*/       { SPR_RCRY, 32768, -1, { NULL }, S_NULL },      //1372
+/*S_BCRY_00*/       { SPR_BCRY, 32768, -1, { NULL }, S_NULL },      //1373
+/*S_CHAP_00*/       { SPR_CHAP, 0, -1, { NULL }, S_NULL },      //1374
+/*S_TUNL_00*/       { SPR_TUNL, 0, -1, { NULL }, S_NULL },      //1375
+/*S_BLTK_00*/       { SPR_BLTK, 0, -1, { NULL }, S_NULL },      //1376
+/*S_SECK_00*/       { SPR_SECK, 0, -1, { NULL }, S_NULL },      //1377
+/*S_MINE_00*/       { SPR_MINE, 0, -1, { NULL }, S_NULL },      //1378
+/*S_REBL_00*/       { SPR_REBL, 0, -1, { NULL }, S_NULL },      //1379
+/*S_PROC_00*/       { SPR_PROC, 0, -1, { NULL }, S_NULL },      //1380
+/*S_ANKH_00*/       { SPR_ANKH, 0, -1, { NULL }, S_NULL },      //1381
+/*S_GOID_00*/       { SPR_GOID, 0, -1, { NULL }, S_NULL },      //1382
+/*S_STMP_00*/       { SPR_STMP, 0, -1, { NULL }, S_NULL },      //1383
+/*S_MDKT_00*/       { SPR_MDKT, 0, -1, { NULL }, S_NULL },      //1384
+/*S_COIN_00*/       { SPR_COIN, 0, -1, { NULL }, S_NULL },      //1385
+/*S_CRED_00*/       { SPR_CRED, 0, -1, { NULL }, S_NULL },      //1386
+/*S_SACK_00*/       { SPR_SACK, 0, -1, { NULL }, S_NULL },      //1387
+/*S_CHST_00*/       { SPR_CHST, 0, -1, { NULL }, S_NULL },      //1388
+/*S_SHD1_00*/       { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 },        //1389
+/*S_SHD1_01*/       { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 },     //1390
+/*S_SHD1_02*/       { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 },     //1391
+/*S_SHD1_03*/       { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 },     //1392
+/*S_MASK_00*/       { SPR_MASK, 0, -1, { NULL }, S_NULL },      //1393
+/*S_UNIF_00*/       { SPR_UNIF, 0, -1, { NULL }, S_NULL },      //1394
+/*S_OFIC_00*/       { SPR_OFIC, 0, -1, { NULL }, S_NULL },      //1395
+/*S_PMAP_00*/       { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 },        //1396
+/*S_PMAP_01*/       { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 },        //1397
+/*S_PMUP_00*/       { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 },        //1398
+/*S_PMUP_01*/       { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 },        //1399
+/*S_BLIT_00*/       { SPR_BLIT, 0, -1, { NULL }, S_NULL },      //1400
+/*S_BBOX_00*/       { SPR_BBOX, 0, -1, { NULL }, S_NULL },      //1401
+/*S_MSSL_00*/       { SPR_MSSL, 0, -1, { NULL }, S_NULL },      //1402
+/*S_ROKT_00*/       { SPR_ROKT, 0, -1, { NULL }, S_NULL },      //1403
+/*S_BRY1_00*/       { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 },        //1404
+/*S_BRY1_01*/       { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 },        //1405
+/*S_CPAC_00*/       { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 },        //1406
+/*S_CPAC_01*/       { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 },        //1407
+/*S_PQRL_00*/       { SPR_PQRL, 0, -1, { NULL }, S_NULL },      //1408
+/*S_XQRL_00*/       { SPR_XQRL, 0, -1, { NULL }, S_NULL },      //1409
+/*S_GRN1_00*/       { SPR_GRN1, 0, -1, { NULL }, S_NULL },      //1410
+/*S_GRN2_00*/       { SPR_GRN2, 0, -1, { NULL }, S_NULL },      //1411
+/*S_BKPK_00*/       { SPR_BKPK, 0, -1, { NULL }, S_NULL },      //1412
+/*S_RELC_00*/       { SPR_RELC, 32768, -1, { NULL }, S_NULL },      //1413
+/*S_RIFL_00*/       { SPR_RIFL, 0, -1, { NULL }, S_NULL },      //1414
+/*S_RIFL_01*/       { SPR_RIFL, 1, -1, { NULL }, S_NULL },      //1415
+/*S_FLAM_00*/       { SPR_FLAM, 0, -1, { NULL }, S_NULL },      //1416
+/*S_BFLM_00*/       { SPR_BFLM, 0, -1, { NULL }, S_NULL },      //1417
+/*S_MMSL_00*/       { SPR_MMSL, 0, -1, { NULL }, S_NULL },      //1418
+/*S_TRPD_00*/       { SPR_TRPD, 0, -1, { NULL }, S_NULL },      //1419
+/*S_GRND_00*/       { SPR_GRND, 0, -1, { NULL }, S_NULL },      //1420
+/*S_CBOW_00*/       { SPR_CBOW, 0, -1, { NULL }, S_NULL },      //1421
+/*S_SIGL_00*/       { SPR_SIGL, 0, -1, { NULL }, S_NULL },      //1422
+/*S_SIGL_01*/       { SPR_SIGL, 1, -1, { NULL }, S_NULL },      //1423
+/*S_SIGL_02*/       { SPR_SIGL, 2, -1, { NULL }, S_NULL },      //1424
+/*S_SIGL_03*/       { SPR_SIGL, 3, -1, { NULL }, S_NULL },      //1425
+/*S_SIGL_04*/       { SPR_SIGL, 4, -1, { NULL }, S_NULL },      //1426
+/*S_LITE_00*/       { SPR_LITE, 32768, -1, { NULL }, S_NULL },      //1427
+/*S_CNDL_00*/       { SPR_CNDL, 32768, -1, { NULL }, S_NULL },      //1428
+/*S_CLBR_00*/       { SPR_CLBR, 32768, -1, { NULL }, S_NULL },      //1429
+/*S_LITS_00*/       { SPR_LITS, 32768, -1, { NULL }, S_NULL },      //1430
+/*S_LITB_00*/       { SPR_LITB, 32768, -1, { NULL }, S_NULL },      //1431
+/*S_LITG_00*/       { SPR_LITG, 32768, -1, { NULL }, S_NULL },      //1432
+/*S_ROK1_00*/       { SPR_ROK1, 0, -1, { NULL }, S_NULL },      //1433
+/*S_ROK2_00*/       { SPR_ROK2, 0, -1, { NULL }, S_NULL },      //1434
+/*S_ROK3_00*/       { SPR_ROK3, 0, -1, { NULL }, S_NULL },      //1435
+/*S_ROK4_00*/       { SPR_ROK4, 0, -1, { NULL }, S_NULL },      //1436
+/*S_LOGG_00*/       { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 },       //1437
+/*S_LOGG_01*/       { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 },       //1438
+/*S_LOGG_02*/       { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 },       //1439
+/*S_LOGG_03*/       { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 },       //1440
+/*S_RUB1_00*/       { SPR_RUB1, 0, -1, { NULL }, S_NULL },      //1441
+/*S_RUB2_00*/       { SPR_RUB2, 0, -1, { NULL }, S_NULL },      //1442
+/*S_RUB3_00*/       { SPR_RUB3, 0, -1, { NULL }, S_NULL },      //1443
+/*S_RUB4_00*/       { SPR_RUB4, 0, -1, { NULL }, S_NULL },      //1444
+/*S_RUB5_00*/       { SPR_RUB5, 0, -1, { NULL }, S_NULL },      //1445
+/*S_RUB6_00*/       { SPR_RUB6, 0, -1, { NULL }, S_NULL },      //1446
+/*S_RUB7_00*/       { SPR_RUB7, 0, -1, { NULL }, S_NULL },      //1447
+/*S_RUB8_00*/       { SPR_RUB8, 0, -1, { NULL }, S_NULL },      //1448
+/*S_CHAN_00*/       { SPR_CHAN, 0, -1, { NULL }, S_NULL },      //1449
+/*S_STAT_00*/       { SPR_STAT, 0, -1, { NULL }, S_NULL },      //1450
+/*S_DSTA_00*/       { SPR_DSTA, 0, -1, { NULL }, S_NULL },      //1451
+/*S_CRAB_00*/       { SPR_CRAB, 0, -1, { NULL }, S_NULL },      //1452
+/*S_CAGE_00*/       { SPR_CAGE, 0, -1, { NULL }, S_NULL },      //1453
+/*S_TREE_00*/       { SPR_TREE, 0, -1, { NULL }, S_NULL },      //1454
+/*S_TREE_01*/       { SPR_TREE, 1, -1, { NULL }, S_NULL },      //1455
+/*S_TREE_02*/       { SPR_TREE, 2, -1, { NULL }, S_NULL },      //1456
+/*S_TRE1_00*/       { SPR_TRE1, 0, -1, { NULL }, S_NULL },      //1457
+/*S_BUSH_00*/       { SPR_BUSH, 0, -1, { NULL }, S_NULL },      //1458
+/*S_SHRB_00*/       { SPR_SHRB, 0, -1, { NULL }, S_NULL },      //1459
+/*S_STAK_00*/       { SPR_STAK, 0, -1, { NULL }, S_NULL },      //1460
+/*S_BAR1_00*/       { SPR_BAR1, 0, -1, { NULL }, S_NULL },      //1461
+/*S_VASE_00*/       { SPR_VASE, 0, -1, { NULL }, S_NULL },      //1462
+/*S_VASE_01*/       { SPR_VASE, 1, -1, { NULL }, S_NULL },      //1463
+/*S_STOL_00*/       { SPR_STOL, 0, -1, { NULL }, S_NULL },      //1464
+/*S_POT1_00*/       { SPR_POT1, 0, -1, { NULL }, S_NULL },      //1465
+/*S_TUB1_00*/       { SPR_TUB1, 0, -1, { NULL }, S_NULL },      //1466
+/*S_ANVL_00*/       { SPR_ANVL, 0, -1, { NULL }, S_NULL },      //1467
+/*S_TLMP_00*/       { SPR_TLMP, 0, -1, { NULL }, S_NULL },      //1468
+/*S_TLMP_01*/       { SPR_TLMP, 1, -1, { NULL }, S_NULL },      //1469
+/*S_TRAY_00*/       { SPR_TRAY, 0, -1, { NULL }, S_NULL },      //1470
+/*S_APOW_00*/       { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 },       //1471
+/*S_AFED_00*/       { SPR_AFED, 0, -1, { NULL }, S_NULL },      //1472
+/*S_DRIP_00*/       { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 },       //1473
+/*S_DRIP_01*/       { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 },        //1474
+/*S_DRIP_02*/       { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 },        //1475
+/*S_DRIP_03*/       { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 },       //1476
+/*S_DRIP_04*/       { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 },        //1477
+/*S_DRIP_05*/       { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 },        //1478
+/*S_DRIP_06*/       { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 },       //1479
+/*S_DRIP_07*/       { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 },        //1480
+/*S_CDRP_00*/       { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 },       //1481
+/*S_CDRP_01*/       { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 },        //1482
+/*S_CDRP_02*/       { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 },        //1483
+/*S_CDRP_03*/       { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 },        //1484
+/*S_SPLH_00*/       { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 },        //1485
+/*S_SPLH_01*/       { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 },        //1486
+/*S_SPLH_02*/       { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 },        //1487
+/*S_SPLH_03*/       { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 },        //1488
+/*S_SPLH_04*/       { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 },        //1489
+/*S_SPLH_05*/       { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 },        //1490
+/*S_SPLH_06*/       { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 },        //1491
+/*S_SPLH_07*/       { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 },       //1492
+/*S_WTFT_00*/       { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 },        //1493
+/*S_WTFT_01*/       { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 },        //1494
+/*S_WTFT_02*/       { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 },        //1495
+/*S_WTFT_03*/       { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 },       //1496
+/*S_HERT_00*/       { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 },        //1497
+/*S_HERT_01*/       { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 },        //1498
+/*S_HERT_02*/       { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 },        //1499
+/*S_TELP_00*/       { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 },        //1500
+/*S_TELP_01*/       { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 },        //1501
+/*S_TELP_02*/       { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 },        //1502
+/*S_TELP_03*/       { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 },        //1503
+/*S_MONI_00*/       { SPR_MONI, 0, -1, { NULL }, S_NULL },      //1504
+/*S_STEL_00*/       { SPR_STEL, 0, -1, { NULL }, S_NULL },      //1505
+/*S_STLA_00*/       { SPR_STLA, 0, -1, { NULL }, S_NULL },      //1506
+/*S_STLE_00*/       { SPR_STLE, 0, -1, { NULL }, S_NULL },      //1507
+/*S_HUGE_00*/       { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 },        //1508
+/*S_HUGE_01*/       { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 },        //1509
+/*S_HUGE_02*/       { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 },        //1510
+/*S_HUGE_03*/       { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 },        //1511
+/*S_STLG_00*/       { SPR_STLG, 0, -1, { NULL }, S_NULL },      //1512
+/*S_STLG_01*/       { SPR_STLG, 1, -1, { NULL }, S_NULL },      //1513
+/*S_STLG_02*/       { SPR_STLG, 2, -1, { NULL }, S_NULL },      //1514
+/*S_STLG_03*/       { SPR_STLG, 3, -1, { NULL }, S_NULL },      //1515
+/*S_STLG_04*/       { SPR_STLG, 4, -1, { NULL }, S_NULL },      //1516
+/*S_STLG_05*/       { SPR_STLG, 5, -1, { NULL }, S_NULL },      //1517
 };
 
+
 // villsa [STRIFE] TODO - add strife mobjtypes
 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
 
-    {		// MT_PLAYER
-	-1,		// doomednum
-	S_PLAY,		// spawnstate
-	100,		// spawnhealth
-	S_PLAY_RUN1,		// seestate
-	sfx_None,		// seesound
-	0,		// reactiontime
-	sfx_None,		// attacksound
-	S_PLAY_PAIN,		// painstate
-	255,		// painchance
-	sfx_plpain,		// painsound
-	S_NULL,		// meleestate
-	S_PLAY_ATK1,		// missilestate
-	S_PLAY_DIE1,		// deathstate
-	S_PLAY_XDIE1,		// xdeathstate
-	sfx_pldeth,		// deathsound
-	0,		// speed
-	16*FRACUNIT,		// radius
-	56*FRACUNIT,		// height
-	100,		// mass
-	0,		// damage
-	sfx_None,		// activesound
-	MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
-	S_NULL		// raisestate
+    {       /*MT_PLAYER*/
+        -1,     //doomednum
+        S_PLAY_00,      //spawnstate
+        100,        //spawnhealth
+        S_PLAY_01,      //seestate
+        sfx_None,       //seesound
+        0,      //reactiontime
+        sfx_None,       //attacksound
+        S_PLAY_07,      //painstate
+        255,        //painchance
+        sfx_plpain,     //painsound
+        S_NULL,     //meleestate
+        S_PLAY_05,      //missilestate
+        S_NULL,     //crashstate
+        S_PLAY_09,      //deathstate
+        S_RGIB_00,      //xdeathstate
+        sfx_pldeth,     //deathsound
+        0,      //speed
+        18*FRACUNIT,        //radius
+        56*FRACUNIT,        //height
+        100,        //mass
+        0,      //damage
+        sfx_None,       //activesound
+        MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH/*|MF_ALLY*/,       //flags
+        NULL,       //namepointer
     },
 };
 
--- a/src/strife/info.h
+++ b/src/strife/info.h
@@ -32,1120 +32,1799 @@
 // Needed for action function pointer handling.
 #include "d_think.h"
 
+// villsa [STRIFE]
 typedef enum
 {
-    SPR_TROO,
-    SPR_SHTG,
-    SPR_PUNG,
-    SPR_PISG,
-    SPR_PISF,
-    SPR_SHTF,
+    SPR_PLAY,
+    SPR_PNCH,
+    SPR_WAVE,
+    SPR_RBPY,
+    SPR_TRGT,
+    SPR_XBOW,
+    SPR_MMIS,
+    SPR_RIFG,
+    SPR_RIFF,
+    SPR_FLMT,
+    SPR_FLMF,
+    SPR_BLST,
+    SPR_BLSF,
+    SPR_GREN,
+    SPR_GREF,
+    SPR_SIGH,
+    SPR_SIGF,
+    SPR_POW1,
+    SPR_POW2,
+    SPR_POW3,
+    SPR_ZAP1,
+    SPR_SPRY,
+    SPR_BLOD,
+    SPR_PUFY,
+    SPR_SHT1,
     SPR_SHT2,
-    SPR_CHGG,
-    SPR_CHGF,
-    SPR_MISG,
-    SPR_MISF,
-    SPR_SAWG,
-    SPR_PLSG,
-    SPR_PLSF,
-    SPR_BFGG,
-    SPR_BFGF,
-    SPR_BLUD,
-    SPR_PUFF,
-    SPR_BAL1,
-    SPR_BAL2,
-    SPR_PLSS,
-    SPR_PLSE,
+    SPR_GRIN,
+    SPR_GRAP,
+    SPR_UBAM,
+    SPR_BNG2,
+    SPR_BNG4,
+    SPR_BNG3,
+    SPR_FLBE,
+    SPR_XPRK,
+    SPR_OCLW,
+    SPR_CCLW,
+    SPR_TEND,
+    SPR_MICR,
+    SPR_MISS,
+    SPR_AROW,
+    SPR_ARWP,
+    SPR_TORP,
+    SPR_THIT,
+    SPR_TWAV,
     SPR_MISL,
-    SPR_BFS1,
-    SPR_BFE1,
-    SPR_BFE2,
     SPR_TFOG,
     SPR_IFOG,
-    SPR_PLAY,
-    SPR_POSS,
-    SPR_SPOS,
-    SPR_VILE,
-    SPR_FIRE,
-    SPR_FATB,
-    SPR_FBXP,
-    SPR_SKEL,
-    SPR_MANF,
-    SPR_FATT,
-    SPR_CPOS,
-    SPR_SARG,
-    SPR_HEAD,
-    SPR_BAL7,
-    SPR_BOSS,
-    SPR_BOS2,
-    SPR_SKUL,
+    SPR_SHRD,
+    SPR_RGIB,
+    SPR_MRYS,
+    SPR_MRNO,
+    SPR_MRST,
+    SPR_MRLK,
+    SPR_MRBD,
+    SPR_MRPN,
+    SPR_MRGT,
+    SPR_BURN,
+    SPR_DISR,
+    SPR_PEAS,
+    SPR_GIBS,
+    SPR_AGRD,
+    SPR_ARMR,
+    SPR_SACR,
+    SPR_TNK1,
+    SPR_TNK2,
+    SPR_TNK3,
+    SPR_TNK4,
+    SPR_TNK5,
+    SPR_TNK6,
+    SPR_NEAL,
+    SPR_BEGR,
+    SPR_HMN1,
+    SPR_LEDR,
+    SPR_LEAD,
+    SPR_ROB1,
+    SPR_PGRD,
+    SPR_ROB2,
+    SPR_MLDR,
+    SPR_ORCL,
+    SPR_PRST,
+    SPR_PDED,
+    SPR_ALN1,
+    SPR_AL1P,
+    SPR_NODE,
+    SPR_MTHD,
+    SPR_MNAM,
+    SPR_MNAL,
+    SPR_MDTH,
+    SPR_NEST,
+    SPR_PODD,
+    SPR_ZAP6,
+    SPR_ZOT3,
+    SPR_ZAP7,
+    SPR_ZOT1,
+    SPR_ZAP5,
+    SPR_ZOT2,
+    SPR_SEWR,
     SPR_SPID,
-    SPR_BSPI,
-    SPR_APLS,
-    SPR_APBX,
-    SPR_CYBR,
-    SPR_PAIN,
-    SPR_SSWV,
-    SPR_KEEN,
-    SPR_BBRN,
-    SPR_BOSF,
+    SPR_ROB3,
+    SPR_RBB3,
+    SPR_PRGR,
+    SPR_BASE,
+    SPR_FRBL,
+    SPR_KLAX,
+    SPR_TURT,
+    SPR_BALL,
+    SPR_PSTN,
+    SPR_SECR,
+    SPR_TARG,
+    SPR_RING,
+    SPR_EARS,
+    SPR_COMM,
+    SPR_BOOM,
+    SPR_RATT,
+    SPR_HOGN,
+    SPR_DEAD,
+    SPR_SBAN,
+    SPR_BOTR,
+    SPR_HATR,
+    SPR_TOPR,
+    SPR_COUP,
+    SPR_BUBB,
+    SPR_BUBF,
+    SPR_BUBC,
+    SPR_ASPR,
+    SPR_SPDL,
+    SPR_TOKN,
+    SPR_OTOK,
+    SPR_HELT,
+    SPR_GUNT,
+    SPR_FULL,
+    SPR_MEAT,
+    SPR_JUNK,
+    SPR_FFOT,
+    SPR_DIE1,
+    SPR_BEAC,
     SPR_ARM1,
     SPR_ARM2,
-    SPR_BAR1,
-    SPR_BEXP,
-    SPR_FCAN,
-    SPR_BON1,
-    SPR_BON2,
-    SPR_BKEY,
-    SPR_RKEY,
-    SPR_YKEY,
-    SPR_BSKU,
-    SPR_RSKU,
-    SPR_YSKU,
-    SPR_STIM,
-    SPR_MEDI,
-    SPR_SOUL,
-    SPR_PINV,
-    SPR_PSTR,
-    SPR_PINS,
-    SPR_MEGA,
-    SPR_SUIT,
+    SPR_BARW,
+    SPR_BART,
+    SPR_LAMP,
+    SPR_LANT,
+    SPR_BARL,
+    SPR_BOWL,
+    SPR_BRAZ,
+    SPR_TRCH,
+    SPR_LTRH,
+    SPR_LMPC,
+    SPR_LOGS,
+    SPR_TRHO,
+    SPR_WATR,
+    SPR_MUGG,
+    SPR_FUSL,
+    SPR_CRD1,
+    SPR_CRD2,
+    SPR_TPAS,
+    SPR_KY1G,
+    SPR_KY2S,
+    SPR_KY3B,
+    SPR_HAND,
+    SPR_CRYS,
+    SPR_PRIS,
+    SPR_PWR1,
+    SPR_PWR2,
+    SPR_PWR3,
+    SPR_ORAC,
+    SPR_GYID,
+    SPR_FUBR,
+    SPR_WARE,
+    SPR_RCRY,
+    SPR_BCRY,
+    SPR_CHAP,
+    SPR_TUNL,
+    SPR_BLTK,
+    SPR_SECK,
+    SPR_MINE,
+    SPR_REBL,
+    SPR_PROC,
+    SPR_ANKH,
+    SPR_GOID,
+    SPR_STMP,
+    SPR_MDKT,
+    SPR_COIN,
+    SPR_CRED,
+    SPR_SACK,
+    SPR_CHST,
+    SPR_SHD1,
+    SPR_MASK,
+    SPR_UNIF,
+    SPR_OFIC,
     SPR_PMAP,
-    SPR_PVIS,
-    SPR_CLIP,
-    SPR_AMMO,
-    SPR_ROCK,
-    SPR_BROK,
-    SPR_CELL,
-    SPR_CELP,
-    SPR_SHEL,
-    SPR_SBOX,
-    SPR_BPAK,
-    SPR_BFUG,
-    SPR_MGUN,
-    SPR_CSAW,
-    SPR_LAUN,
-    SPR_PLAS,
-    SPR_SHOT,
-    SPR_SGN2,
-    SPR_COLU,
-    SPR_SMT2,
-    SPR_GOR1,
-    SPR_POL2,
-    SPR_POL5,
-    SPR_POL4,
-    SPR_POL3,
-    SPR_POL1,
-    SPR_POL6,
-    SPR_GOR2,
-    SPR_GOR3,
-    SPR_GOR4,
-    SPR_GOR5,
-    SPR_SMIT,
-    SPR_COL1,
-    SPR_COL2,
-    SPR_COL3,
-    SPR_COL4,
-    SPR_CAND,
-    SPR_CBRA,
-    SPR_COL6,
+    SPR_PMUP,
+    SPR_BLIT,
+    SPR_BBOX,
+    SPR_MSSL,
+    SPR_ROKT,
+    SPR_BRY1,
+    SPR_CPAC,
+    SPR_PQRL,
+    SPR_XQRL,
+    SPR_GRN1,
+    SPR_GRN2,
+    SPR_BKPK,
+    SPR_RELC,
+    SPR_RIFL,
+    SPR_FLAM,
+    SPR_BFLM,
+    SPR_MMSL,
+    SPR_TRPD,
+    SPR_GRND,
+    SPR_CBOW,
+    SPR_SIGL,
+    SPR_LITE,
+    SPR_CNDL,
+    SPR_CLBR,
+    SPR_LITS,
+    SPR_LITB,
+    SPR_LITG,
+    SPR_ROK1,
+    SPR_ROK2,
+    SPR_ROK3,
+    SPR_ROK4,
+    SPR_LOGG,
+    SPR_RUB1,
+    SPR_RUB2,
+    SPR_RUB3,
+    SPR_RUB4,
+    SPR_RUB5,
+    SPR_RUB6,
+    SPR_RUB7,
+    SPR_RUB8,
+    SPR_CHAN,
+    SPR_STAT,
+    SPR_DSTA,
+    SPR_CRAB,
+    SPR_CAGE,
+    SPR_TREE,
     SPR_TRE1,
-    SPR_TRE2,
-    SPR_ELEC,
-    SPR_CEYE,
-    SPR_FSKU,
-    SPR_COL5,
-    SPR_TBLU,
-    SPR_TGRN,
-    SPR_TRED,
-    SPR_SMBT,
-    SPR_SMGT,
-    SPR_SMRT,
-    SPR_HDB1,
-    SPR_HDB2,
-    SPR_HDB3,
-    SPR_HDB4,
-    SPR_HDB5,
-    SPR_HDB6,
-    SPR_POB1,
-    SPR_POB2,
-    SPR_BRS1,
+    SPR_BUSH,
+    SPR_SHRB,
+    SPR_STAK,
+    SPR_BAR1,
+    SPR_VASE,
+    SPR_STOL,
+    SPR_POT1,
+    SPR_TUB1,
+    SPR_ANVL,
     SPR_TLMP,
-    SPR_TLP2,
+    SPR_TRAY,
+    SPR_APOW,
+    SPR_AFED,
+    SPR_DRIP,
+    SPR_CDRP,
+    SPR_SPLH,
+    SPR_WTFT,
+    SPR_HERT,
+    SPR_TELP,
+    SPR_MONI,
+    SPR_STEL,
+    SPR_STLA,
+    SPR_STLE,
+    SPR_HUGE,
+    SPR_STLG,
     NUMSPRITES
 
 } spritenum_t;
 
+// villsa [STRIFE]
 typedef enum
 {
-    S_NULL,
-    S_LIGHTDONE,
-    S_PUNCH,
-    S_PUNCHDOWN,
-    S_PUNCHUP,
-    S_PUNCH1,
-    S_PUNCH2,
-    S_PUNCH3,
-    S_PUNCH4,
-    S_PUNCH5,
-    S_PISTOL,
-    S_PISTOLDOWN,
-    S_PISTOLUP,
-    S_PISTOL1,
-    S_PISTOL2,
-    S_PISTOL3,
-    S_PISTOL4,
-    S_PISTOLFLASH,
-    S_SGUN,
-    S_SGUNDOWN,
-    S_SGUNUP,
-    S_SGUN1,
-    S_SGUN2,
-    S_SGUN3,
-    S_SGUN4,
-    S_SGUN5,
-    S_SGUN6,
-    S_SGUN7,
-    S_SGUN8,
-    S_SGUN9,
-    S_SGUNFLASH1,
-    S_SGUNFLASH2,
-    S_DSGUN,
-    S_DSGUNDOWN,
-    S_DSGUNUP,
-    S_DSGUN1,
-    S_DSGUN2,
-    S_DSGUN3,
-    S_DSGUN4,
-    S_DSGUN5,
-    S_DSGUN6,
-    S_DSGUN7,
-    S_DSGUN8,
-    S_DSGUN9,
-    S_DSGUN10,
-    S_DSNR1,
-    S_DSNR2,
-    S_DSGUNFLASH1,
-    S_DSGUNFLASH2,
-    S_CHAIN,
-    S_CHAINDOWN,
-    S_CHAINUP,
-    S_CHAIN1,
-    S_CHAIN2,
-    S_CHAIN3,
-    S_CHAINFLASH1,
-    S_CHAINFLASH2,
-    S_MISSILE,
-    S_MISSILEDOWN,
-    S_MISSILEUP,
-    S_MISSILE1,
-    S_MISSILE2,
-    S_MISSILE3,
-    S_MISSILEFLASH1,
-    S_MISSILEFLASH2,
-    S_MISSILEFLASH3,
-    S_MISSILEFLASH4,
-    S_SAW,
-    S_SAWB,
-    S_SAWDOWN,
-    S_SAWUP,
-    S_SAW1,
-    S_SAW2,
-    S_SAW3,
-    S_PLASMA,
-    S_PLASMADOWN,
-    S_PLASMAUP,
-    S_PLASMA1,
-    S_PLASMA2,
-    S_PLASMAFLASH1,
-    S_PLASMAFLASH2,
-    S_BFG,
-    S_BFGDOWN,
-    S_BFGUP,
-    S_BFG1,
-    S_BFG2,
-    S_BFG3,
-    S_BFG4,
-    S_BFGFLASH1,
-    S_BFGFLASH2,
-    S_BLOOD1,
-    S_BLOOD2,
-    S_BLOOD3,
-    S_PUFF1,
-    S_PUFF2,
-    S_PUFF3,
-    S_PUFF4,
-    S_TBALL1,
-    S_TBALL2,
-    S_TBALLX1,
-    S_TBALLX2,
-    S_TBALLX3,
-    S_RBALL1,
-    S_RBALL2,
-    S_RBALLX1,
-    S_RBALLX2,
-    S_RBALLX3,
-    S_PLASBALL,
-    S_PLASBALL2,
-    S_PLASEXP,
-    S_PLASEXP2,
-    S_PLASEXP3,
-    S_PLASEXP4,
-    S_PLASEXP5,
-    S_ROCKET,
-    S_BFGSHOT,
-    S_BFGSHOT2,
-    S_BFGLAND,
-    S_BFGLAND2,
-    S_BFGLAND3,
-    S_BFGLAND4,
-    S_BFGLAND5,
-    S_BFGLAND6,
-    S_BFGEXP,
-    S_BFGEXP2,
-    S_BFGEXP3,
-    S_BFGEXP4,
-    S_EXPLODE1,
-    S_EXPLODE2,
-    S_EXPLODE3,
-    S_TFOG,
-    S_TFOG01,
-    S_TFOG02,
-    S_TFOG2,
-    S_TFOG3,
-    S_TFOG4,
-    S_TFOG5,
-    S_TFOG6,
-    S_TFOG7,
-    S_TFOG8,
-    S_TFOG9,
-    S_TFOG10,
-    S_IFOG,
-    S_IFOG01,
-    S_IFOG02,
-    S_IFOG2,
-    S_IFOG3,
-    S_IFOG4,
-    S_IFOG5,
-    S_PLAY,
-    S_PLAY_RUN1,
-    S_PLAY_RUN2,
-    S_PLAY_RUN3,
-    S_PLAY_RUN4,
-    S_PLAY_ATK1,
-    S_PLAY_ATK2,
-    S_PLAY_PAIN,
-    S_PLAY_PAIN2,
-    S_PLAY_DIE1,
-    S_PLAY_DIE2,
-    S_PLAY_DIE3,
-    S_PLAY_DIE4,
-    S_PLAY_DIE5,
-    S_PLAY_DIE6,
-    S_PLAY_DIE7,
-    S_PLAY_XDIE1,
-    S_PLAY_XDIE2,
-    S_PLAY_XDIE3,
-    S_PLAY_XDIE4,
-    S_PLAY_XDIE5,
-    S_PLAY_XDIE6,
-    S_PLAY_XDIE7,
-    S_PLAY_XDIE8,
-    S_PLAY_XDIE9,
-    S_POSS_STND,
-    S_POSS_STND2,
-    S_POSS_RUN1,
-    S_POSS_RUN2,
-    S_POSS_RUN3,
-    S_POSS_RUN4,
-    S_POSS_RUN5,
-    S_POSS_RUN6,
-    S_POSS_RUN7,
-    S_POSS_RUN8,
-    S_POSS_ATK1,
-    S_POSS_ATK2,
-    S_POSS_ATK3,
-    S_POSS_PAIN,
-    S_POSS_PAIN2,
-    S_POSS_DIE1,
-    S_POSS_DIE2,
-    S_POSS_DIE3,
-    S_POSS_DIE4,
-    S_POSS_DIE5,
-    S_POSS_XDIE1,
-    S_POSS_XDIE2,
-    S_POSS_XDIE3,
-    S_POSS_XDIE4,
-    S_POSS_XDIE5,
-    S_POSS_XDIE6,
-    S_POSS_XDIE7,
-    S_POSS_XDIE8,
-    S_POSS_XDIE9,
-    S_POSS_RAISE1,
-    S_POSS_RAISE2,
-    S_POSS_RAISE3,
-    S_POSS_RAISE4,
-    S_SPOS_STND,
-    S_SPOS_STND2,
-    S_SPOS_RUN1,
-    S_SPOS_RUN2,
-    S_SPOS_RUN3,
-    S_SPOS_RUN4,
-    S_SPOS_RUN5,
-    S_SPOS_RUN6,
-    S_SPOS_RUN7,
-    S_SPOS_RUN8,
-    S_SPOS_ATK1,
-    S_SPOS_ATK2,
-    S_SPOS_ATK3,
-    S_SPOS_PAIN,
-    S_SPOS_PAIN2,
-    S_SPOS_DIE1,
-    S_SPOS_DIE2,
-    S_SPOS_DIE3,
-    S_SPOS_DIE4,
-    S_SPOS_DIE5,
-    S_SPOS_XDIE1,
-    S_SPOS_XDIE2,
-    S_SPOS_XDIE3,
-    S_SPOS_XDIE4,
-    S_SPOS_XDIE5,
-    S_SPOS_XDIE6,
-    S_SPOS_XDIE7,
-    S_SPOS_XDIE8,
-    S_SPOS_XDIE9,
-    S_SPOS_RAISE1,
-    S_SPOS_RAISE2,
-    S_SPOS_RAISE3,
-    S_SPOS_RAISE4,
-    S_SPOS_RAISE5,
-    S_VILE_STND,
-    S_VILE_STND2,
-    S_VILE_RUN1,
-    S_VILE_RUN2,
-    S_VILE_RUN3,
-    S_VILE_RUN4,
-    S_VILE_RUN5,
-    S_VILE_RUN6,
-    S_VILE_RUN7,
-    S_VILE_RUN8,
-    S_VILE_RUN9,
-    S_VILE_RUN10,
-    S_VILE_RUN11,
-    S_VILE_RUN12,
-    S_VILE_ATK1,
-    S_VILE_ATK2,
-    S_VILE_ATK3,
-    S_VILE_ATK4,
-    S_VILE_ATK5,
-    S_VILE_ATK6,
-    S_VILE_ATK7,
-    S_VILE_ATK8,
-    S_VILE_ATK9,
-    S_VILE_ATK10,
-    S_VILE_ATK11,
-    S_VILE_HEAL1,
-    S_VILE_HEAL2,
-    S_VILE_HEAL3,
-    S_VILE_PAIN,
-    S_VILE_PAIN2,
-    S_VILE_DIE1,
-    S_VILE_DIE2,
-    S_VILE_DIE3,
-    S_VILE_DIE4,
-    S_VILE_DIE5,
-    S_VILE_DIE6,
-    S_VILE_DIE7,
-    S_VILE_DIE8,
-    S_VILE_DIE9,
-    S_VILE_DIE10,
-    S_FIRE1,
-    S_FIRE2,
-    S_FIRE3,
-    S_FIRE4,
-    S_FIRE5,
-    S_FIRE6,
-    S_FIRE7,
-    S_FIRE8,
-    S_FIRE9,
-    S_FIRE10,
-    S_FIRE11,
-    S_FIRE12,
-    S_FIRE13,
-    S_FIRE14,
-    S_FIRE15,
-    S_FIRE16,
-    S_FIRE17,
-    S_FIRE18,
-    S_FIRE19,
-    S_FIRE20,
-    S_FIRE21,
-    S_FIRE22,
-    S_FIRE23,
-    S_FIRE24,
-    S_FIRE25,
-    S_FIRE26,
-    S_FIRE27,
-    S_FIRE28,
-    S_FIRE29,
-    S_FIRE30,
-    S_SMOKE1,
-    S_SMOKE2,
-    S_SMOKE3,
-    S_SMOKE4,
-    S_SMOKE5,
-    S_TRACER,
-    S_TRACER2,
-    S_TRACEEXP1,
-    S_TRACEEXP2,
-    S_TRACEEXP3,
-    S_SKEL_STND,
-    S_SKEL_STND2,
-    S_SKEL_RUN1,
-    S_SKEL_RUN2,
-    S_SKEL_RUN3,
-    S_SKEL_RUN4,
-    S_SKEL_RUN5,
-    S_SKEL_RUN6,
-    S_SKEL_RUN7,
-    S_SKEL_RUN8,
-    S_SKEL_RUN9,
-    S_SKEL_RUN10,
-    S_SKEL_RUN11,
-    S_SKEL_RUN12,
-    S_SKEL_FIST1,
-    S_SKEL_FIST2,
-    S_SKEL_FIST3,
-    S_SKEL_FIST4,
-    S_SKEL_MISS1,
-    S_SKEL_MISS2,
-    S_SKEL_MISS3,
-    S_SKEL_MISS4,
-    S_SKEL_PAIN,
-    S_SKEL_PAIN2,
-    S_SKEL_DIE1,
-    S_SKEL_DIE2,
-    S_SKEL_DIE3,
-    S_SKEL_DIE4,
-    S_SKEL_DIE5,
-    S_SKEL_DIE6,
-    S_SKEL_RAISE1,
-    S_SKEL_RAISE2,
-    S_SKEL_RAISE3,
-    S_SKEL_RAISE4,
-    S_SKEL_RAISE5,
-    S_SKEL_RAISE6,
-    S_FATSHOT1,
-    S_FATSHOT2,
-    S_FATSHOTX1,
-    S_FATSHOTX2,
-    S_FATSHOTX3,
-    S_FATT_STND,
-    S_FATT_STND2,
-    S_FATT_RUN1,
-    S_FATT_RUN2,
-    S_FATT_RUN3,
-    S_FATT_RUN4,
-    S_FATT_RUN5,
-    S_FATT_RUN6,
-    S_FATT_RUN7,
-    S_FATT_RUN8,
-    S_FATT_RUN9,
-    S_FATT_RUN10,
-    S_FATT_RUN11,
-    S_FATT_RUN12,
-    S_FATT_ATK1,
-    S_FATT_ATK2,
-    S_FATT_ATK3,
-    S_FATT_ATK4,
-    S_FATT_ATK5,
-    S_FATT_ATK6,
-    S_FATT_ATK7,
-    S_FATT_ATK8,
-    S_FATT_ATK9,
-    S_FATT_ATK10,
-    S_FATT_PAIN,
-    S_FATT_PAIN2,
-    S_FATT_DIE1,
-    S_FATT_DIE2,
-    S_FATT_DIE3,
-    S_FATT_DIE4,
-    S_FATT_DIE5,
-    S_FATT_DIE6,
-    S_FATT_DIE7,
-    S_FATT_DIE8,
-    S_FATT_DIE9,
-    S_FATT_DIE10,
-    S_FATT_RAISE1,
-    S_FATT_RAISE2,
-    S_FATT_RAISE3,
-    S_FATT_RAISE4,
-    S_FATT_RAISE5,
-    S_FATT_RAISE6,
-    S_FATT_RAISE7,
-    S_FATT_RAISE8,
-    S_CPOS_STND,
-    S_CPOS_STND2,
-    S_CPOS_RUN1,
-    S_CPOS_RUN2,
-    S_CPOS_RUN3,
-    S_CPOS_RUN4,
-    S_CPOS_RUN5,
-    S_CPOS_RUN6,
-    S_CPOS_RUN7,
-    S_CPOS_RUN8,
-    S_CPOS_ATK1,
-    S_CPOS_ATK2,
-    S_CPOS_ATK3,
-    S_CPOS_ATK4,
-    S_CPOS_PAIN,
-    S_CPOS_PAIN2,
-    S_CPOS_DIE1,
-    S_CPOS_DIE2,
-    S_CPOS_DIE3,
-    S_CPOS_DIE4,
-    S_CPOS_DIE5,
-    S_CPOS_DIE6,
-    S_CPOS_DIE7,
-    S_CPOS_XDIE1,
-    S_CPOS_XDIE2,
-    S_CPOS_XDIE3,
-    S_CPOS_XDIE4,
-    S_CPOS_XDIE5,
-    S_CPOS_XDIE6,
-    S_CPOS_RAISE1,
-    S_CPOS_RAISE2,
-    S_CPOS_RAISE3,
-    S_CPOS_RAISE4,
-    S_CPOS_RAISE5,
-    S_CPOS_RAISE6,
-    S_CPOS_RAISE7,
-    S_TROO_STND,
-    S_TROO_STND2,
-    S_TROO_RUN1,
-    S_TROO_RUN2,
-    S_TROO_RUN3,
-    S_TROO_RUN4,
-    S_TROO_RUN5,
-    S_TROO_RUN6,
-    S_TROO_RUN7,
-    S_TROO_RUN8,
-    S_TROO_ATK1,
-    S_TROO_ATK2,
-    S_TROO_ATK3,
-    S_TROO_PAIN,
-    S_TROO_PAIN2,
-    S_TROO_DIE1,
-    S_TROO_DIE2,
-    S_TROO_DIE3,
-    S_TROO_DIE4,
-    S_TROO_DIE5,
-    S_TROO_XDIE1,
-    S_TROO_XDIE2,
-    S_TROO_XDIE3,
-    S_TROO_XDIE4,
-    S_TROO_XDIE5,
-    S_TROO_XDIE6,
-    S_TROO_XDIE7,
-    S_TROO_XDIE8,
-    S_TROO_RAISE1,
-    S_TROO_RAISE2,
-    S_TROO_RAISE3,
-    S_TROO_RAISE4,
-    S_TROO_RAISE5,
-    S_SARG_STND,
-    S_SARG_STND2,
-    S_SARG_RUN1,
-    S_SARG_RUN2,
-    S_SARG_RUN3,
-    S_SARG_RUN4,
-    S_SARG_RUN5,
-    S_SARG_RUN6,
-    S_SARG_RUN7,
-    S_SARG_RUN8,
-    S_SARG_ATK1,
-    S_SARG_ATK2,
-    S_SARG_ATK3,
-    S_SARG_PAIN,
-    S_SARG_PAIN2,
-    S_SARG_DIE1,
-    S_SARG_DIE2,
-    S_SARG_DIE3,
-    S_SARG_DIE4,
-    S_SARG_DIE5,
-    S_SARG_DIE6,
-    S_SARG_RAISE1,
-    S_SARG_RAISE2,
-    S_SARG_RAISE3,
-    S_SARG_RAISE4,
-    S_SARG_RAISE5,
-    S_SARG_RAISE6,
-    S_HEAD_STND,
-    S_HEAD_RUN1,
-    S_HEAD_ATK1,
-    S_HEAD_ATK2,
-    S_HEAD_ATK3,
-    S_HEAD_PAIN,
-    S_HEAD_PAIN2,
-    S_HEAD_PAIN3,
-    S_HEAD_DIE1,
-    S_HEAD_DIE2,
-    S_HEAD_DIE3,
-    S_HEAD_DIE4,
-    S_HEAD_DIE5,
-    S_HEAD_DIE6,
-    S_HEAD_RAISE1,
-    S_HEAD_RAISE2,
-    S_HEAD_RAISE3,
-    S_HEAD_RAISE4,
-    S_HEAD_RAISE5,
-    S_HEAD_RAISE6,
-    S_BRBALL1,
-    S_BRBALL2,
-    S_BRBALLX1,
-    S_BRBALLX2,
-    S_BRBALLX3,
-    S_BOSS_STND,
-    S_BOSS_STND2,
-    S_BOSS_RUN1,
-    S_BOSS_RUN2,
-    S_BOSS_RUN3,
-    S_BOSS_RUN4,
-    S_BOSS_RUN5,
-    S_BOSS_RUN6,
-    S_BOSS_RUN7,
-    S_BOSS_RUN8,
-    S_BOSS_ATK1,
-    S_BOSS_ATK2,
-    S_BOSS_ATK3,
-    S_BOSS_PAIN,
-    S_BOSS_PAIN2,
-    S_BOSS_DIE1,
-    S_BOSS_DIE2,
-    S_BOSS_DIE3,
-    S_BOSS_DIE4,
-    S_BOSS_DIE5,
-    S_BOSS_DIE6,
-    S_BOSS_DIE7,
-    S_BOSS_RAISE1,
-    S_BOSS_RAISE2,
-    S_BOSS_RAISE3,
-    S_BOSS_RAISE4,
-    S_BOSS_RAISE5,
-    S_BOSS_RAISE6,
-    S_BOSS_RAISE7,
-    S_BOS2_STND,
-    S_BOS2_STND2,
-    S_BOS2_RUN1,
-    S_BOS2_RUN2,
-    S_BOS2_RUN3,
-    S_BOS2_RUN4,
-    S_BOS2_RUN5,
-    S_BOS2_RUN6,
-    S_BOS2_RUN7,
-    S_BOS2_RUN8,
-    S_BOS2_ATK1,
-    S_BOS2_ATK2,
-    S_BOS2_ATK3,
-    S_BOS2_PAIN,
-    S_BOS2_PAIN2,
-    S_BOS2_DIE1,
-    S_BOS2_DIE2,
-    S_BOS2_DIE3,
-    S_BOS2_DIE4,
-    S_BOS2_DIE5,
-    S_BOS2_DIE6,
-    S_BOS2_DIE7,
-    S_BOS2_RAISE1,
-    S_BOS2_RAISE2,
-    S_BOS2_RAISE3,
-    S_BOS2_RAISE4,
-    S_BOS2_RAISE5,
-    S_BOS2_RAISE6,
-    S_BOS2_RAISE7,
-    S_SKULL_STND,
-    S_SKULL_STND2,
-    S_SKULL_RUN1,
-    S_SKULL_RUN2,
-    S_SKULL_ATK1,
-    S_SKULL_ATK2,
-    S_SKULL_ATK3,
-    S_SKULL_ATK4,
-    S_SKULL_PAIN,
-    S_SKULL_PAIN2,
-    S_SKULL_DIE1,
-    S_SKULL_DIE2,
-    S_SKULL_DIE3,
-    S_SKULL_DIE4,
-    S_SKULL_DIE5,
-    S_SKULL_DIE6,
-    S_SPID_STND,
-    S_SPID_STND2,
-    S_SPID_RUN1,
-    S_SPID_RUN2,
-    S_SPID_RUN3,
-    S_SPID_RUN4,
-    S_SPID_RUN5,
-    S_SPID_RUN6,
-    S_SPID_RUN7,
-    S_SPID_RUN8,
-    S_SPID_RUN9,
-    S_SPID_RUN10,
-    S_SPID_RUN11,
-    S_SPID_RUN12,
-    S_SPID_ATK1,
-    S_SPID_ATK2,
-    S_SPID_ATK3,
-    S_SPID_ATK4,
-    S_SPID_PAIN,
-    S_SPID_PAIN2,
-    S_SPID_DIE1,
-    S_SPID_DIE2,
-    S_SPID_DIE3,
-    S_SPID_DIE4,
-    S_SPID_DIE5,
-    S_SPID_DIE6,
-    S_SPID_DIE7,
-    S_SPID_DIE8,
-    S_SPID_DIE9,
-    S_SPID_DIE10,
-    S_SPID_DIE11,
-    S_BSPI_STND,
-    S_BSPI_STND2,
-    S_BSPI_SIGHT,
-    S_BSPI_RUN1,
-    S_BSPI_RUN2,
-    S_BSPI_RUN3,
-    S_BSPI_RUN4,
-    S_BSPI_RUN5,
-    S_BSPI_RUN6,
-    S_BSPI_RUN7,
-    S_BSPI_RUN8,
-    S_BSPI_RUN9,
-    S_BSPI_RUN10,
-    S_BSPI_RUN11,
-    S_BSPI_RUN12,
-    S_BSPI_ATK1,
-    S_BSPI_ATK2,
-    S_BSPI_ATK3,
-    S_BSPI_ATK4,
-    S_BSPI_PAIN,
-    S_BSPI_PAIN2,
-    S_BSPI_DIE1,
-    S_BSPI_DIE2,
-    S_BSPI_DIE3,
-    S_BSPI_DIE4,
-    S_BSPI_DIE5,
-    S_BSPI_DIE6,
-    S_BSPI_DIE7,
-    S_BSPI_RAISE1,
-    S_BSPI_RAISE2,
-    S_BSPI_RAISE3,
-    S_BSPI_RAISE4,
-    S_BSPI_RAISE5,
-    S_BSPI_RAISE6,
-    S_BSPI_RAISE7,
-    S_ARACH_PLAZ,
-    S_ARACH_PLAZ2,
-    S_ARACH_PLEX,
-    S_ARACH_PLEX2,
-    S_ARACH_PLEX3,
-    S_ARACH_PLEX4,
-    S_ARACH_PLEX5,
-    S_CYBER_STND,
-    S_CYBER_STND2,
-    S_CYBER_RUN1,
-    S_CYBER_RUN2,
-    S_CYBER_RUN3,
-    S_CYBER_RUN4,
-    S_CYBER_RUN5,
-    S_CYBER_RUN6,
-    S_CYBER_RUN7,
-    S_CYBER_RUN8,
-    S_CYBER_ATK1,
-    S_CYBER_ATK2,
-    S_CYBER_ATK3,
-    S_CYBER_ATK4,
-    S_CYBER_ATK5,
-    S_CYBER_ATK6,
-    S_CYBER_PAIN,
-    S_CYBER_DIE1,
-    S_CYBER_DIE2,
-    S_CYBER_DIE3,
-    S_CYBER_DIE4,
-    S_CYBER_DIE5,
-    S_CYBER_DIE6,
-    S_CYBER_DIE7,
-    S_CYBER_DIE8,
-    S_CYBER_DIE9,
-    S_CYBER_DIE10,
-    S_PAIN_STND,
-    S_PAIN_RUN1,
-    S_PAIN_RUN2,
-    S_PAIN_RUN3,
-    S_PAIN_RUN4,
-    S_PAIN_RUN5,
-    S_PAIN_RUN6,
-    S_PAIN_ATK1,
-    S_PAIN_ATK2,
-    S_PAIN_ATK3,
-    S_PAIN_ATK4,
-    S_PAIN_PAIN,
-    S_PAIN_PAIN2,
-    S_PAIN_DIE1,
-    S_PAIN_DIE2,
-    S_PAIN_DIE3,
-    S_PAIN_DIE4,
-    S_PAIN_DIE5,
-    S_PAIN_DIE6,
-    S_PAIN_RAISE1,
-    S_PAIN_RAISE2,
-    S_PAIN_RAISE3,
-    S_PAIN_RAISE4,
-    S_PAIN_RAISE5,
-    S_PAIN_RAISE6,
-    S_SSWV_STND,
-    S_SSWV_STND2,
-    S_SSWV_RUN1,
-    S_SSWV_RUN2,
-    S_SSWV_RUN3,
-    S_SSWV_RUN4,
-    S_SSWV_RUN5,
-    S_SSWV_RUN6,
-    S_SSWV_RUN7,
-    S_SSWV_RUN8,
-    S_SSWV_ATK1,
-    S_SSWV_ATK2,
-    S_SSWV_ATK3,
-    S_SSWV_ATK4,
-    S_SSWV_ATK5,
-    S_SSWV_ATK6,
-    S_SSWV_PAIN,
-    S_SSWV_PAIN2,
-    S_SSWV_DIE1,
-    S_SSWV_DIE2,
-    S_SSWV_DIE3,
-    S_SSWV_DIE4,
-    S_SSWV_DIE5,
-    S_SSWV_XDIE1,
-    S_SSWV_XDIE2,
-    S_SSWV_XDIE3,
-    S_SSWV_XDIE4,
-    S_SSWV_XDIE5,
-    S_SSWV_XDIE6,
-    S_SSWV_XDIE7,
-    S_SSWV_XDIE8,
-    S_SSWV_XDIE9,
-    S_SSWV_RAISE1,
-    S_SSWV_RAISE2,
-    S_SSWV_RAISE3,
-    S_SSWV_RAISE4,
-    S_SSWV_RAISE5,
-    S_KEENSTND,
-    S_COMMKEEN,
-    S_COMMKEEN2,
-    S_COMMKEEN3,
-    S_COMMKEEN4,
-    S_COMMKEEN5,
-    S_COMMKEEN6,
-    S_COMMKEEN7,
-    S_COMMKEEN8,
-    S_COMMKEEN9,
-    S_COMMKEEN10,
-    S_COMMKEEN11,
-    S_COMMKEEN12,
-    S_KEENPAIN,
-    S_KEENPAIN2,
-    S_BRAIN,
-    S_BRAIN_PAIN,
-    S_BRAIN_DIE1,
-    S_BRAIN_DIE2,
-    S_BRAIN_DIE3,
-    S_BRAIN_DIE4,
-    S_BRAINEYE,
-    S_BRAINEYESEE,
-    S_BRAINEYE1,
-    S_SPAWN1,
-    S_SPAWN2,
-    S_SPAWN3,
-    S_SPAWN4,
-    S_SPAWNFIRE1,
-    S_SPAWNFIRE2,
-    S_SPAWNFIRE3,
-    S_SPAWNFIRE4,
-    S_SPAWNFIRE5,
-    S_SPAWNFIRE6,
-    S_SPAWNFIRE7,
-    S_SPAWNFIRE8,
-    S_BRAINEXPLODE1,
-    S_BRAINEXPLODE2,
-    S_BRAINEXPLODE3,
-    S_ARM1,
-    S_ARM1A,
-    S_ARM2,
-    S_ARM2A,
-    S_BAR1,
-    S_BAR2,
-    S_BEXP,
-    S_BEXP2,
-    S_BEXP3,
-    S_BEXP4,
-    S_BEXP5,
-    S_BBAR1,
-    S_BBAR2,
-    S_BBAR3,
-    S_BON1,
-    S_BON1A,
-    S_BON1B,
-    S_BON1C,
-    S_BON1D,
-    S_BON1E,
-    S_BON2,
-    S_BON2A,
-    S_BON2B,
-    S_BON2C,
-    S_BON2D,
-    S_BON2E,
-    S_BKEY,
-    S_BKEY2,
-    S_RKEY,
-    S_RKEY2,
-    S_YKEY,
-    S_YKEY2,
-    S_BSKULL,
-    S_BSKULL2,
-    S_RSKULL,
-    S_RSKULL2,
-    S_YSKULL,
-    S_YSKULL2,
-    S_STIM,
-    S_MEDI,
-    S_SOUL,
-    S_SOUL2,
-    S_SOUL3,
-    S_SOUL4,
-    S_SOUL5,
-    S_SOUL6,
-    S_PINV,
-    S_PINV2,
-    S_PINV3,
-    S_PINV4,
-    S_PSTR,
-    S_PINS,
-    S_PINS2,
-    S_PINS3,
-    S_PINS4,
-    S_MEGA,
-    S_MEGA2,
-    S_MEGA3,
-    S_MEGA4,
-    S_SUIT,
-    S_PMAP,
-    S_PMAP2,
-    S_PMAP3,
-    S_PMAP4,
-    S_PMAP5,
-    S_PMAP6,
-    S_PVIS,
-    S_PVIS2,
-    S_CLIP,
-    S_AMMO,
-    S_ROCK,
-    S_BROK,
-    S_CELL,
-    S_CELP,
-    S_SHEL,
-    S_SBOX,
-    S_BPAK,
-    S_BFUG,
-    S_MGUN,
-    S_CSAW,
-    S_LAUN,
-    S_PLAS,
-    S_SHOT,
-    S_SHOT2,
-    S_COLU,
-    S_STALAG,
-    S_BLOODYTWITCH,
-    S_BLOODYTWITCH2,
-    S_BLOODYTWITCH3,
-    S_BLOODYTWITCH4,
-    S_DEADTORSO,
-    S_DEADBOTTOM,
-    S_HEADSONSTICK,
-    S_GIBS,
-    S_HEADONASTICK,
-    S_HEADCANDLES,
-    S_HEADCANDLES2,
-    S_DEADSTICK,
-    S_LIVESTICK,
-    S_LIVESTICK2,
-    S_MEAT2,
-    S_MEAT3,
-    S_MEAT4,
-    S_MEAT5,
-    S_STALAGTITE,
-    S_TALLGRNCOL,
-    S_SHRTGRNCOL,
-    S_TALLREDCOL,
-    S_SHRTREDCOL,
-    S_CANDLESTIK,
-    S_CANDELABRA,
-    S_SKULLCOL,
-    S_TORCHTREE,
-    S_BIGTREE,
-    S_TECHPILLAR,
-    S_EVILEYE,
-    S_EVILEYE2,
-    S_EVILEYE3,
-    S_EVILEYE4,
-    S_FLOATSKULL,
-    S_FLOATSKULL2,
-    S_FLOATSKULL3,
-    S_HEARTCOL,
-    S_HEARTCOL2,
-    S_BLUETORCH,
-    S_BLUETORCH2,
-    S_BLUETORCH3,
-    S_BLUETORCH4,
-    S_GREENTORCH,
-    S_GREENTORCH2,
-    S_GREENTORCH3,
-    S_GREENTORCH4,
-    S_REDTORCH,
-    S_REDTORCH2,
-    S_REDTORCH3,
-    S_REDTORCH4,
-    S_BTORCHSHRT,
-    S_BTORCHSHRT2,
-    S_BTORCHSHRT3,
-    S_BTORCHSHRT4,
-    S_GTORCHSHRT,
-    S_GTORCHSHRT2,
-    S_GTORCHSHRT3,
-    S_GTORCHSHRT4,
-    S_RTORCHSHRT,
-    S_RTORCHSHRT2,
-    S_RTORCHSHRT3,
-    S_RTORCHSHRT4,
-    S_HANGNOGUTS,
-    S_HANGBNOBRAIN,
-    S_HANGTLOOKDN,
-    S_HANGTSKULL,
-    S_HANGTLOOKUP,
-    S_HANGTNOBRAIN,
-    S_COLONGIBS,
-    S_SMALLPOOL,
-    S_BRAINSTEM,
-    S_TECHLAMP,
-    S_TECHLAMP2,
-    S_TECHLAMP3,
-    S_TECHLAMP4,
-    S_TECH2LAMP,
-    S_TECH2LAMP2,
-    S_TECH2LAMP3,
-    S_TECH2LAMP4,
+    S_NULL,     // 00
+    S_PNCH_00,      // 01
+    S_WAVE_00,      // 02
+    S_WAVE_01,      // 03
+    S_WAVE_02,      // 04
+    S_WAVE_03,      // 05
+    S_RBPY_00,      // 06
+    S_RBPY_01,      // 07
+    S_RBPY_02,      // 08
+    S_RBPY_03,      // 09
+    S_TRGT_00,      // 10
+    S_TRGT_01,      // 11
+    S_TRGT_02,      // 12
+    S_PNCH_01,      // 13
+    S_PNCH_02,      // 14
+    S_PNCH_03,      // 15
+    S_PNCH_04,      // 16
+    S_PNCH_05,      // 17
+    S_PNCH_06,      // 18
+    S_PNCH_07,      // 19
+    S_PNCH_08,      // 20
+    S_XBOW_00,      // 21
+    S_XBOW_01,      // 22
+    S_XBOW_02,      // 23
+    S_XBOW_03,      // 24
+    S_XBOW_04,      // 25
+    S_XBOW_05,      // 26
+    S_XBOW_06,      // 27
+    S_XBOW_07,      // 28
+    S_XBOW_08,      // 29
+    S_XBOW_09,      // 30
+    S_XBOW_10,      // 31
+    S_XBOW_11,      // 32
+    S_XBOW_12,      // 33
+    S_XBOW_13,      // 34
+    S_XBOW_14,      // 35
+    S_XBOW_15,      // 36
+    S_XBOW_16,      // 37
+    S_XBOW_17,      // 38
+    S_XBOW_18,      // 39
+    S_XBOW_19,      // 40
+    S_XBOW_20,      // 41
+    S_XBOW_21,      // 42
+    S_XBOW_22,      // 43
+    S_MMIS_00,      // 44
+    S_MMIS_01,      // 45
+    S_MMIS_02,      // 46
+    S_MMIS_03,      // 47
+    S_MMIS_04,      // 48
+    S_MMIS_05,      // 49
+    S_MMIS_06,      // 50
+    S_MMIS_07,      // 51
+    S_MMIS_08,      // 52
+    S_MMIS_09,      // 53
+    S_RIFG_00,      // 54
+    S_RIFG_01,      // 55
+    S_RIFG_02,      // 56
+    S_RIFF_00,      // 57
+    S_RIFF_01,      // 58
+    S_RIFG_03,      // 59
+    S_RIFG_04,      // 60
+    S_RIFG_05,      // 61
+    S_FLMT_00,      // 62
+    S_FLMT_01,      // 63
+    S_FLMT_02,      // 64
+    S_FLMT_03,      // 65
+    S_FLMF_00,      // 66
+    S_FLMF_01,      // 67
+    S_BLST_00,      // 68
+    S_BLST_01,      // 69
+    S_BLST_02,      // 70
+    S_BLST_03,      // 71
+    S_BLST_04,      // 72
+    S_BLST_05,      // 73
+    S_BLSF_00,      // 74
+    S_BLST_06,      // 75
+    S_BLST_07,      // 76
+    S_BLST_08,      // 77
+    S_BLST_09,      // 78
+    S_BLST_10,      // 79
+    S_BLST_11,      // 80
+    S_BLST_12,      // 81
+    S_BLST_13,      // 82
+    S_BLST_14,      // 83
+    S_BLST_15,      // 84
+    S_BLST_16,      // 85
+    S_BLST_17,      // 86
+    S_BLST_18,      // 87
+    S_BLST_19,      // 88
+    S_BLST_20,      // 89
+    S_BLSF_01,      // 90
+    S_BLST_21,      // 91
+    S_BLST_22,      // 92
+    S_BLST_23,      // 93
+    S_BLST_24,      // 94
+    S_GREN_00,      // 95
+    S_GREN_01,      // 96
+    S_GREN_02,      // 97
+    S_GREN_03,      // 98
+    S_GREN_04,      // 99
+    S_GREN_05,      // 100
+    S_GREN_06,      // 101
+    S_GREN_07,      // 102
+    S_GREF_00,      // 103
+    S_GREF_01,      // 104
+    S_GREF_02,      // 105
+    S_GREN_08,      // 106
+    S_GREN_09,      // 107
+    S_GREN_10,      // 108
+    S_GREN_11,      // 109
+    S_GREN_12,      // 110
+    S_GREN_13,      // 111
+    S_GREN_14,      // 112
+    S_GREN_15,      // 113
+    S_GREF_03,      // 114
+    S_GREF_04,      // 115
+    S_GREF_05,      // 116
+    S_SIGH_00,      // 117
+    S_SIGH_01,      // 118
+    S_SIGH_02,      // 119
+    S_SIGH_03,      // 120
+    S_SIGH_04,      // 121
+    S_SIGH_05,      // 122
+    S_SIGH_06,      // 123
+    S_SIGH_07,      // 124
+    S_SIGH_08,      // 125
+    S_SIGH_09,      // 126
+    S_SIGH_10,      // 127
+    S_SIGF_00,      // 128
+    S_SIGF_01,      // 129
+    S_SIGF_02,      // 130
+    S_POW1_00,      // 131
+    S_POW1_01,      // 132
+    S_POW1_02,      // 133
+    S_POW1_03,      // 134
+    S_POW1_04,      // 135
+    S_POW1_05,      // 136
+    S_POW1_06,      // 137
+    S_POW1_07,      // 138
+    S_POW1_08,      // 139
+    S_POW1_09,      // 140
+    S_POW2_00,      // 141
+    S_POW2_01,      // 142
+    S_POW2_02,      // 143
+    S_POW2_03,      // 144
+    S_POW3_00,      // 145
+    S_POW3_01,      // 146
+    S_POW3_02,      // 147
+    S_POW3_03,      // 148
+    S_POW3_04,      // 149
+    S_POW3_05,      // 150
+    S_POW3_06,      // 151
+    S_POW3_07,      // 152
+    S_ZAP1_00,      // 153
+    S_ZAP1_01,      // 154
+    S_ZAP1_02,      // 155
+    S_ZAP1_03,      // 156
+    S_ZAP1_04,      // 157
+    S_ZAP1_05,      // 158
+    S_ZAP1_06,      // 159
+    S_ZAP1_07,      // 160
+    S_ZAP1_08,      // 161
+    S_ZAP1_09,      // 162
+    S_ZAP1_10,      // 163
+    S_ZAP1_11,      // 164
+    S_SPRY_00,      // 165
+    S_SPRY_01,      // 166
+    S_SPRY_02,      // 167
+    S_SPRY_03,      // 168
+    S_SPRY_04,      // 169
+    S_SPRY_05,      // 170
+    S_SPRY_06,      // 171
+    S_BLOD_00,      // 172
+    S_BLOD_01,      // 173
+    S_BLOD_02,      // 174
+    S_PUFY_00,      // 175
+    S_PUFY_01,      // 176
+    S_PUFY_02,      // 177
+    S_PUFY_03,      // 178
+    S_SHT1_00,      // 179
+    S_SHT1_01,      // 180
+    S_SHT2_00,      // 181
+    S_SHT2_01,      // 182
+    S_GRIN_00,      // 183
+    S_GRIN_01,      // 184
+    S_GRAP_00,      // 185
+    S_GRAP_01,      // 186
+    S_UBAM_00,      // 187
+    S_UBAM_01,      // 188
+    S_BNG2_00,      // 189
+    S_BNG2_01,      // 190
+    S_BNG2_02,      // 191
+    S_BNG2_03,      // 192
+    S_BNG2_04,      // 193
+    S_BNG2_05,      // 194
+    S_BNG2_06,      // 195
+    S_BNG2_07,      // 196
+    S_BNG2_08,      // 197
+    S_BNG4_00,      // 198
+    S_BNG4_01,      // 199
+    S_BNG4_02,      // 200
+    S_BNG4_03,      // 201
+    S_BNG4_04,      // 202
+    S_BNG4_05,      // 203
+    S_BNG4_06,      // 204
+    S_BNG4_07,      // 205
+    S_BNG4_08,      // 206
+    S_BNG4_09,      // 207
+    S_BNG4_10,      // 208
+    S_BNG4_11,      // 209
+    S_BNG4_12,      // 210
+    S_BNG4_13,      // 211
+    S_BNG3_00,      // 212
+    S_BNG3_01,      // 213
+    S_BNG3_02,      // 214
+    S_BNG3_03,      // 215
+    S_BNG3_04,      // 216
+    S_BNG3_05,      // 217
+    S_BNG3_06,      // 218
+    S_BNG3_07,      // 219
+    S_BNG3_08,      // 220
+    S_BNG3_09,      // 221
+    S_BNG3_10,      // 222
+    S_FLBE_00,      // 223
+    S_FLBE_01,      // 224
+    S_FLBE_02,      // 225
+    S_FLBE_03,      // 226
+    S_FLBE_04,      // 227
+    S_FLBE_05,      // 228
+    S_FLBE_06,      // 229
+    S_FLBE_07,      // 230
+    S_FLBE_08,      // 231
+    S_FLBE_09,      // 232
+    S_FLBE_10,      // 233
+    S_XPRK_00,      // 234
+    S_OCLW_00,      // 235
+    S_CCLW_00,      // 236
+    S_TEND_00,      // 237
+    S_MICR_00,      // 238
+    S_MISS_00,      // 239
+    S_MISS_01,      // 240
+    S_AROW_00,      // 241
+    S_ARWP_00,      // 242
+    S_AROW_01,      // 243
+    S_TORP_00,      // 244
+    S_TORP_01,      // 245
+    S_TORP_02,      // 246
+    S_TORP_03,      // 247
+    S_THIT_00,      // 248
+    S_THIT_01,      // 249
+    S_THIT_02,      // 250
+    S_THIT_03,      // 251
+    S_THIT_04,      // 252
+    S_TWAV_00,      // 253
+    S_TWAV_01,      // 254
+    S_TWAV_02,      // 255
+    S_MISL_00,      // 256
+    S_MISL_01,      // 257
+    S_MISL_02,      // 258
+    S_MISL_03,      // 259
+    S_MISL_04,      // 260
+    S_MISL_05,      // 261
+    S_MISL_06,      // 262
+    S_MISL_07,      // 263
+    S_TFOG_00,      // 264
+    S_TFOG_01,      // 265
+    S_TFOG_02,      // 266
+    S_TFOG_03,      // 267
+    S_TFOG_04,      // 268
+    S_TFOG_05,      // 269
+    S_TFOG_06,      // 270
+    S_TFOG_07,      // 271
+    S_TFOG_08,      // 272
+    S_TFOG_09,      // 273
+    S_IFOG_00,      // 274
+    S_IFOG_01,      // 275
+    S_IFOG_02,      // 276
+    S_IFOG_03,      // 277
+    S_IFOG_04,      // 278
+    S_IFOG_05,      // 279
+    S_IFOG_06,      // 280
+    S_SHRD_00,      // 281
+    S_SHRD_01,      // 282
+    S_SHRD_02,      // 283
+    S_SHRD_03,      // 284
+    S_SHRD_04,      // 285
+    S_SHRD_05,      // 286
+    S_PLAY_00,      // 287
+    S_PLAY_01,      // 288
+    S_PLAY_02,      // 289
+    S_PLAY_03,      // 290
+    S_PLAY_04,      // 291
+    S_PLAY_05,      // 292
+    S_PLAY_06,      // 293
+    S_PLAY_07,      // 294
+    S_PLAY_08,      // 295
+    S_PLAY_09,      // 296
+    S_PLAY_10,      // 297
+    S_PLAY_11,      // 298
+    S_PLAY_12,      // 299
+    S_PLAY_13,      // 300
+    S_PLAY_14,      // 301
+    S_PLAY_15,      // 302
+    S_PLAY_16,      // 303
+    S_PLAY_17,      // 304
+    S_PLAY_18,      // 305
+    S_RGIB_00,      // 306
+    S_RGIB_01,      // 307
+    S_RGIB_02,      // 308
+    S_RGIB_03,      // 309
+    S_RGIB_04,      // 310
+    S_RGIB_05,      // 311
+    S_RGIB_06,      // 312
+    S_RGIB_07,      // 313
+    S_MRYS_00,      // 314
+    S_MRNO_00,      // 315
+    S_MRNO_01,      // 316
+    S_MRNO_02,      // 317
+    S_MRNO_03,      // 318
+    S_MRNO_04,      // 319
+    S_MRST_00,      // 320
+    S_MRLK_00,      // 321
+    S_MRLK_01,      // 322
+    S_MRBD_00,      // 323
+    S_MRBD_01,      // 324
+    S_MRBD_02,      // 325
+    S_MRBD_03,      // 326
+    S_MRBD_04,      // 327
+    S_MRBD_05,      // 328
+    S_MRBD_06,      // 329
+    S_MRBD_07,      // 330
+    S_MRBD_08,      // 331
+    S_MRBD_09,      // 332
+    S_MRPN_00,      // 333
+    S_MRPN_01,      // 334
+    S_MRPN_02,      // 335
+    S_MRPN_03,      // 336
+    S_MRPN_04,      // 337
+    S_MRPN_05,      // 338
+    S_MRPN_06,      // 339
+    S_MRGT_00,      // 340
+    S_MRGT_01,      // 341
+    S_MRGT_02,      // 342
+    S_MRGT_03,      // 343
+    S_MRGT_04,      // 344
+    S_MRGT_05,      // 345
+    S_MRGT_06,      // 346
+    S_MRGT_07,      // 347
+    S_MRGT_08,      // 348
+    S_BURN_00,      // 349
+    S_BURN_01,      // 350
+    S_BURN_02,      // 351
+    S_BURN_03,      // 352
+    S_BURN_04,      // 353
+    S_BURN_05,      // 354
+    S_BURN_06,      // 355
+    S_BURN_07,      // 356
+    S_BURN_08,      // 357
+    S_BURN_09,      // 358
+    S_BURN_10,      // 359
+    S_BURN_11,      // 360
+    S_BURN_12,      // 361
+    S_BURN_13,      // 362
+    S_BURN_14,      // 363
+    S_BURN_15,      // 364
+    S_BURN_16,      // 365
+    S_BURN_17,      // 366
+    S_BURN_18,      // 367
+    S_BURN_19,      // 368
+    S_BURN_20,      // 369
+    S_BURN_21,      // 370
+    S_BURN_22,      // 371
+    S_BURN_23,      // 372
+    S_DISR_00,      // 373
+    S_DISR_01,      // 374
+    S_DISR_02,      // 375
+    S_DISR_03,      // 376
+    S_DISR_04,      // 377
+    S_DISR_05,      // 378
+    S_DISR_06,      // 379
+    S_DISR_07,      // 380
+    S_DISR_08,      // 381
+    S_DISR_09,      // 382
+    S_PEAS_00,      // 383
+    S_PEAS_01,      // 384
+    S_PEAS_02,      // 385
+    S_PEAS_03,      // 386
+    S_PEAS_04,      // 387
+    S_PEAS_05,      // 388
+    S_PEAS_06,      // 389
+    S_PEAS_07,      // 390
+    S_PEAS_08,      // 391
+    S_PEAS_09,      // 392
+    S_PEAS_10,      // 393
+    S_PEAS_11,      // 394
+    S_PEAS_12,      // 395
+    S_PEAS_13,      // 396
+    S_PEAS_14,      // 397
+    S_PEAS_15,      // 398
+    S_PEAS_16,      // 399
+    S_PEAS_17,      // 400
+    S_PEAS_18,      // 401
+    S_PEAS_19,      // 402
+    S_PEAS_20,      // 403
+    S_PEAS_21,      // 404
+    S_PEAS_22,      // 405
+    S_PEAS_23,      // 406
+    S_PEAS_24,      // 407
+    S_GIBS_00,      // 408
+    S_GIBS_01,      // 409
+    S_GIBS_02,      // 410
+    S_GIBS_03,      // 411
+    S_GIBS_04,      // 412
+    S_GIBS_05,      // 413
+    S_GIBS_06,      // 414
+    S_GIBS_07,      // 415
+    S_GIBS_08,      // 416
+    S_GIBS_09,      // 417
+    S_PEAS_25,      // 418
+    S_AGRD_00,      // 419
+    S_ARMR_00,      // 420
+    S_ARMR_01,      // 421
+    S_PLAY_19,      // 422
+    S_SACR_00,      // 423
+    S_TNK1_00,      // 424
+    S_TNK1_01,      // 425
+    S_TNK1_02,      // 426
+    S_TNK2_00,      // 427
+    S_TNK2_01,      // 428
+    S_TNK2_02,      // 429
+    S_TNK3_00,      // 430
+    S_TNK3_01,      // 431
+    S_TNK3_02,      // 432
+    S_TNK4_00,      // 433
+    S_TNK4_01,      // 434
+    S_TNK4_02,      // 435
+    S_TNK5_00,      // 436
+    S_TNK5_01,      // 437
+    S_TNK5_02,      // 438
+    S_TNK6_00,      // 439
+    S_TNK6_01,      // 440
+    S_TNK6_02,      // 441
+    S_NEAL_00,      // 442
+    S_NEAL_01,      // 443
+    S_NEAL_02,      // 444
+    S_NEAL_03,      // 445
+    S_NEAL_04,      // 446
+    S_NEAL_05,      // 447
+    S_NEAL_06,      // 448
+    S_NEAL_07,      // 449
+    S_NEAL_08,      // 450
+    S_NEAL_09,      // 451
+    S_NEAL_10,      // 452
+    S_NEAL_11,      // 453
+    S_NEAL_12,      // 454
+    S_NEAL_13,      // 455
+    S_BEGR_00,      // 456
+    S_BEGR_01,      // 457
+    S_BEGR_02,      // 458
+    S_BEGR_03,      // 459
+    S_BEGR_04,      // 460
+    S_BEGR_05,      // 461
+    S_BEGR_06,      // 462
+    S_BEGR_07,      // 463
+    S_BEGR_08,      // 464
+    S_BEGR_09,      // 465
+    S_BEGR_10,      // 466
+    S_BEGR_11,      // 467
+    S_BEGR_12,      // 468
+    S_BEGR_13,      // 469
+    S_BEGR_14,      // 470
+    S_BEGR_15,      // 471
+    S_BEGR_16,      // 472
+    S_BEGR_17,      // 473
+    S_BEGR_18,      // 474
+    S_BEGR_19,      // 475
+    S_BEGR_20,      // 476
+    S_BEGR_21,      // 477
+    S_BEGR_22,      // 478
+    S_HMN1_00,      // 479
+    S_HMN1_01,      // 480
+    S_HMN1_02,      // 481
+    S_HMN1_03,      // 482
+    S_HMN1_04,      // 483
+    S_HMN1_05,      // 484
+    S_HMN1_06,      // 485
+    S_HMN1_07,      // 486
+    S_HMN1_08,      // 487
+    S_HMN1_09,      // 488
+    S_HMN1_10,      // 489
+    S_HMN1_11,      // 490
+    S_HMN1_12,      // 491
+    S_HMN1_13,      // 492
+    S_HMN1_14,      // 493
+    S_HMN1_15,      // 494
+    S_HMN1_16,      // 495
+    S_HMN1_17,      // 496
+    S_HMN1_18,      // 497
+    S_HMN1_19,      // 498
+    S_HMN1_20,      // 499
+    S_HMN1_21,      // 500
+    S_HMN1_22,      // 501
+    S_HMN1_23,      // 502
+    S_HMN1_24,      // 503
+    S_HMN1_25,      // 504
+    S_HMN1_26,      // 505
+    S_HMN1_27,      // 506
+    S_HMN1_28,      // 507
+    S_HMN1_29,      // 508
+    S_HMN1_30,      // 509
+    S_HMN1_31,      // 510
+    S_RGIB_08,      // 511
+    S_RGIB_09,      // 512
+    S_RGIB_10,      // 513
+    S_RGIB_11,      // 514
+    S_RGIB_12,      // 515
+    S_RGIB_13,      // 516
+    S_RGIB_14,      // 517
+    S_RGIB_15,      // 518
+    S_LEDR_00,      // 519
+    S_LEDR_01,      // 520
+    S_LEDR_02,      // 521
+    S_LEAD_00,      // 522
+    S_LEAD_01,      // 523
+    S_LEAD_02,      // 524
+    S_LEAD_03,      // 525
+    S_LEAD_04,      // 526
+    S_LEAD_05,      // 527
+    S_LEAD_06,      // 528
+    S_LEAD_07,      // 529
+    S_LEAD_08,      // 530
+    S_LEAD_09,      // 531
+    S_LEAD_10,      // 532
+    S_LEAD_11,      // 533
+    S_LEAD_12,      // 534
+    S_LEAD_13,      // 535
+    S_LEAD_14,      // 536
+    S_LEAD_15,      // 537
+    S_LEAD_16,      // 538
+    S_LEAD_17,      // 539
+    S_LEAD_18,      // 540
+    S_LEAD_19,      // 541
+    S_LEAD_20,      // 542
+    S_LEAD_21,      // 543
+    S_LEAD_22,      // 544
+    S_LEAD_23,      // 545
+    S_LEAD_24,      // 546
+    S_LEAD_25,      // 547
+    S_LEAD_26,      // 548
+    S_LEAD_27,      // 549
+    S_LEAD_28,      // 550
+    S_LEAD_29,      // 551
+    S_LEAD_30,      // 552
+    S_LEAD_31,      // 553
+    S_LEAD_32,      // 554
+    S_LEAD_33,      // 555
+    S_LEAD_34,      // 556
+    S_LEAD_35,      // 557
+    S_LEAD_36,      // 558
+    S_LEAD_37,      // 559
+    S_PUFY_04,      // 560
+    S_PUFY_05,      // 561
+    S_PUFY_06,      // 562
+    S_PUFY_07,      // 563
+    S_PUFY_08,      // 564
+    S_MICR_01,      // 565
+    S_MICR_02,      // 566
+    S_ROB1_00,      // 567
+    S_ROB1_01,      // 568
+    S_ROB1_02,      // 569
+    S_ROB1_03,      // 570
+    S_ROB1_04,      // 571
+    S_ROB1_05,      // 572
+    S_ROB1_06,      // 573
+    S_ROB1_07,      // 574
+    S_ROB1_08,      // 575
+    S_ROB1_09,      // 576
+    S_ROB1_10,      // 577
+    S_ROB1_11,      // 578
+    S_ROB1_12,      // 579
+    S_ROB1_13,      // 580
+    S_ROB1_14,      // 581
+    S_ROB1_15,      // 582
+    S_ROB1_16,      // 583
+    S_ROB1_17,      // 584
+    S_ROB1_18,      // 585
+    S_ROB1_19,      // 586
+    S_ROB1_20,      // 587
+    S_ROB1_21,      // 588
+    S_ROB1_22,      // 589
+    S_ROB1_23,      // 590
+    S_ROB1_24,      // 591
+    S_ROB1_25,      // 592
+    S_ROB1_26,      // 593
+    S_ROB1_27,      // 594
+    S_ROB1_28,      // 595
+    S_ROB1_29,      // 596
+    S_ROB1_30,      // 597
+    S_ROB1_31,      // 598
+    S_ROB1_32,      // 599
+    S_AGRD_01,      // 600
+    S_AGRD_02,      // 601
+    S_AGRD_03,      // 602
+    S_AGRD_04,      // 603
+    S_AGRD_05,      // 604
+    S_AGRD_06,      // 605
+    S_AGRD_07,      // 606
+    S_AGRD_08,      // 607
+    S_AGRD_09,      // 608
+    S_AGRD_10,      // 609
+    S_AGRD_11,      // 610
+    S_AGRD_12,      // 611
+    S_AGRD_13,      // 612
+    S_AGRD_14,      // 613
+    S_AGRD_15,      // 614
+    S_AGRD_16,      // 615
+    S_AGRD_17,      // 616
+    S_AGRD_18,      // 617
+    S_AGRD_19,      // 618
+    S_AGRD_20,      // 619
+    S_AGRD_21,      // 620
+    S_AGRD_22,      // 621
+    S_AGRD_23,      // 622
+    S_AGRD_24,      // 623
+    S_AGRD_25,      // 624
+    S_AGRD_26,      // 625
+    S_AGRD_27,      // 626
+    S_AGRD_28,      // 627
+    S_AGRD_29,      // 628
+    S_AGRD_30,      // 629
+    S_AGRD_31,      // 630
+    S_GIBS_10,      // 631
+    S_GIBS_11,      // 632
+    S_GIBS_12,      // 633
+    S_GIBS_13,      // 634
+    S_GIBS_14,      // 635
+    S_GIBS_15,      // 636
+    S_GIBS_16,      // 637
+    S_GIBS_17,      // 638
+    S_GIBS_18,      // 639
+    S_GIBS_19,      // 640
+    S_GIBS_20,      // 641
+    S_GIBS_21,      // 642
+    S_PGRD_00,      // 643
+    S_PGRD_01,      // 644
+    S_PGRD_02,      // 645
+    S_PGRD_03,      // 646
+    S_PGRD_04,      // 647
+    S_PGRD_05,      // 648
+    S_PGRD_06,      // 649
+    S_PGRD_07,      // 650
+    S_PGRD_08,      // 651
+    S_PGRD_09,      // 652
+    S_PGRD_10,      // 653
+    S_PGRD_11,      // 654
+    S_PGRD_12,      // 655
+    S_PGRD_13,      // 656
+    S_PGRD_14,      // 657
+    S_PGRD_15,      // 658
+    S_PGRD_16,      // 659
+    S_PGRD_17,      // 660
+    S_PGRD_18,      // 661
+    S_PGRD_19,      // 662
+    S_PGRD_20,      // 663
+    S_PGRD_21,      // 664
+    S_PGRD_22,      // 665
+    S_PGRD_23,      // 666
+    S_PGRD_24,      // 667
+    S_PGRD_25,      // 668
+    S_PGRD_26,      // 669
+    S_PGRD_27,      // 670
+    S_PGRD_28,      // 671
+    S_PGRD_29,      // 672
+    S_PGRD_30,      // 673
+    S_PGRD_31,      // 674
+    S_PGRD_32,      // 675
+    S_PGRD_33,      // 676
+    S_PGRD_34,      // 677
+    S_PGRD_35,      // 678
+    S_PGRD_36,      // 679
+    S_PGRD_37,      // 680
+    S_ROB2_00,      // 681
+    S_ROB2_01,      // 682
+    S_ROB2_02,      // 683
+    S_ROB2_03,      // 684
+    S_ROB2_04,      // 685
+    S_ROB2_05,      // 686
+    S_ROB2_06,      // 687
+    S_ROB2_07,      // 688
+    S_ROB2_08,      // 689
+    S_ROB2_09,      // 690
+    S_ROB2_10,      // 691
+    S_ROB2_11,      // 692
+    S_ROB2_12,      // 693
+    S_ROB2_13,      // 694
+    S_ROB2_14,      // 695
+    S_ROB2_15,      // 696
+    S_ROB2_16,      // 697
+    S_ROB2_17,      // 698
+    S_ROB2_18,      // 699
+    S_ROB2_19,      // 700
+    S_ROB2_20,      // 701
+    S_ROB2_21,      // 702
+    S_ROB2_22,      // 703
+    S_ROB2_23,      // 704
+    S_ROB2_24,      // 705
+    S_ROB2_25,      // 706
+    S_ROB2_26,      // 707
+    S_ROB2_27,      // 708
+    S_ROB2_28,      // 709
+    S_ROB2_29,      // 710
+    S_MLDR_00,      // 711
+    S_MLDR_01,      // 712
+    S_MLDR_02,      // 713
+    S_MLDR_03,      // 714
+    S_MLDR_04,      // 715
+    S_MLDR_05,      // 716
+    S_MLDR_06,      // 717
+    S_MLDR_07,      // 718
+    S_MLDR_08,      // 719
+    S_MLDR_09,      // 720
+    S_MLDR_10,      // 721
+    S_MLDR_11,      // 722
+    S_MLDR_12,      // 723
+    S_MLDR_13,      // 724
+    S_MLDR_14,      // 725
+    S_MLDR_15,      // 726
+    S_MLDR_16,      // 727
+    S_MLDR_17,      // 728
+    S_MLDR_18,      // 729
+    S_MLDR_19,      // 730
+    S_MLDR_20,      // 731
+    S_MLDR_21,      // 732
+    S_MLDR_22,      // 733
+    S_MLDR_23,      // 734
+    S_MLDR_24,      // 735
+    S_MLDR_25,      // 736
+    S_MLDR_26,      // 737
+    S_MLDR_27,      // 738
+    S_ORCL_00,      // 739
+    S_ORCL_01,      // 740
+    S_ORCL_02,      // 741
+    S_ORCL_03,      // 742
+    S_ORCL_04,      // 743
+    S_ORCL_05,      // 744
+    S_ORCL_06,      // 745
+    S_ORCL_07,      // 746
+    S_ORCL_08,      // 747
+    S_ORCL_09,      // 748
+    S_ORCL_10,      // 749
+    S_ORCL_11,      // 750
+    S_ORCL_12,      // 751
+    S_ORCL_13,      // 752
+    S_ORCL_14,      // 753
+    S_ORCL_15,      // 754
+    S_ORCL_16,      // 755
+    S_PRST_00,      // 756
+    S_PRST_01,      // 757
+    S_PRST_02,      // 758
+    S_PRST_03,      // 759
+    S_PRST_04,      // 760
+    S_PRST_05,      // 761
+    S_PRST_06,      // 762
+    S_PRST_07,      // 763
+    S_PRST_08,      // 764
+    S_PRST_09,      // 765
+    S_PRST_10,      // 766
+    S_PRST_11,      // 767
+    S_PRST_12,      // 768
+    S_PRST_13,      // 769
+    S_PRST_14,      // 770
+    S_PRST_15,      // 771
+    S_PDED_00,      // 772
+    S_PDED_01,      // 773
+    S_PDED_02,      // 774
+    S_PDED_03,      // 775
+    S_PDED_04,      // 776
+    S_PDED_05,      // 777
+    S_PDED_06,      // 778
+    S_PDED_07,      // 779
+    S_PDED_08,      // 780
+    S_PDED_09,      // 781
+    S_PDED_10,      // 782
+    S_PDED_11,      // 783
+    S_PDED_12,      // 784
+    S_PDED_13,      // 785
+    S_PDED_14,      // 786
+    S_PDED_15,      // 787
+    S_PDED_16,      // 788
+    S_PDED_17,      // 789
+    S_PDED_18,      // 790
+    S_PDED_19,      // 791
+    S_PDED_20,      // 792
+    S_PDED_21,      // 793
+    S_PDED_22,      // 794
+    S_PDED_23,      // 795
+    S_ALN1_00,      // 796
+    S_ALN1_01,      // 797
+    S_ALN1_02,      // 798
+    S_ALN1_03,      // 799
+    S_ALN1_04,      // 800
+    S_ALN1_05,      // 801
+    S_ALN1_06,      // 802
+    S_ALN1_07,      // 803
+    S_ALN1_08,      // 804
+    S_ALN1_09,      // 805
+    S_ALN1_10,      // 806
+    S_ALN1_11,      // 807
+    S_ALN1_12,      // 808
+    S_ALN1_13,      // 809
+    S_ALN1_14,      // 810
+    S_ALN1_15,      // 811
+    S_ALN1_16,      // 812
+    S_ALN1_17,      // 813
+    S_ALN1_18,      // 814
+    S_ALN1_19,      // 815
+    S_AL1P_00,      // 816
+    S_AL1P_01,      // 817
+    S_AL1P_02,      // 818
+    S_AL1P_03,      // 819
+    S_AL1P_04,      // 820
+    S_AL1P_05,      // 821
+    S_AL1P_06,      // 822
+    S_AL1P_07,      // 823
+    S_AL1P_08,      // 824
+    S_AL1P_09,      // 825
+    S_AL1P_10,      // 826
+    S_AL1P_11,      // 827
+    S_AL1P_12,      // 828
+    S_AL1P_13,      // 829
+    S_AL1P_14,      // 830
+    S_AL1P_15,      // 831
+    S_AL1P_16,      // 832
+    S_AL1P_17,      // 833
+    S_NODE_00,      // 834
+    S_NODE_01,      // 835
+    S_NODE_02,      // 836
+    S_NODE_03,      // 837
+    S_NODE_04,      // 838
+    S_NODE_05,      // 839
+    S_NODE_06,      // 840
+    S_MTHD_00,      // 841
+    S_MTHD_01,      // 842
+    S_MTHD_02,      // 843
+    S_MTHD_03,      // 844
+    S_MTHD_04,      // 845
+    S_MTHD_05,      // 846
+    S_MTHD_06,      // 847
+    S_MTHD_07,      // 848
+    S_MTHD_08,      // 849
+    S_MTHD_09,      // 850
+    S_MTHD_10,      // 851
+    S_ALN1_20,      // 852
+    S_ALN1_21,      // 853
+    S_ALN1_22,      // 854
+    S_ALN1_23,      // 855
+    S_ALN1_24,      // 856
+    S_ALN1_25,      // 857
+    S_ALN1_26,      // 858
+    S_ALN1_27,      // 859
+    S_ALN1_28,      // 860
+    S_ALN1_29,      // 861
+    S_ALN1_30,      // 862
+    S_ALN1_31,      // 863
+    S_ALN1_32,      // 864
+    S_ALN1_33,      // 865
+    S_ALN1_34,      // 866
+    S_ALN1_35,      // 867
+    S_ALN1_36,      // 868
+    S_ALN1_37,      // 869
+    S_ALN1_38,      // 870
+    S_ALN1_39,      // 871
+    S_ALN1_40,      // 872
+    S_ALN1_41,      // 873
+    S_ALN1_42,      // 874
+    S_ALN1_43,      // 875
+    S_ALN1_44,      // 876
+    S_ALN1_45,      // 877
+    S_ALN1_46,      // 878
+    S_ALN1_47,      // 879
+    S_ALN1_48,      // 880
+    S_ALN1_49,      // 881
+    S_ALN1_50,      // 882
+    S_ALN1_51,      // 883
+    S_ALN1_52,      // 884
+    S_ALN1_53,      // 885
+    S_ALN1_54,      // 886
+    S_ALN1_55,      // 887
+    S_ALN1_56,      // 888
+    S_ALN1_57,      // 889
+    S_MNAM_00,      // 890
+    S_MNAM_01,      // 891
+    S_MNAM_02,      // 892
+    S_MNAM_03,      // 893
+    S_MNAM_04,      // 894
+    S_MNAM_05,      // 895
+    S_MNAM_06,      // 896
+    S_MNAM_07,      // 897
+    S_MNAM_08,      // 898
+    S_MNAM_09,      // 899
+    S_MNAM_10,      // 900
+    S_MNAM_11,      // 901
+    S_MNAL_00,      // 902
+    S_MNAL_01,      // 903
+    S_MNAL_02,      // 904
+    S_MNAL_03,      // 905
+    S_MNAL_04,      // 906
+    S_MNAL_05,      // 907
+    S_MNAL_06,      // 908
+    S_MNAL_07,      // 909
+    S_MNAL_08,      // 910
+    S_MNAL_09,      // 911
+    S_MNAL_10,      // 912
+    S_MNAL_11,      // 913
+    S_MNAL_12,      // 914
+    S_MNAL_13,      // 915
+    S_MNAL_14,      // 916
+    S_MNAL_15,      // 917
+    S_MNAL_16,      // 918
+    S_MNAL_17,      // 919
+    S_MNAL_18,      // 920
+    S_MNAL_19,      // 921
+    S_MNAL_20,      // 922
+    S_MNAL_21,      // 923
+    S_MNAL_22,      // 924
+    S_MNAL_23,      // 925
+    S_MNAL_24,      // 926
+    S_MNAL_25,      // 927
+    S_MNAL_26,      // 928
+    S_MNAL_27,      // 929
+    S_MNAL_28,      // 930
+    S_MNAL_29,      // 931
+    S_MNAL_30,      // 932
+    S_MNAL_31,      // 933
+    S_MNAL_32,      // 934
+    S_MNAL_33,      // 935
+    S_MNAL_34,      // 936
+    S_MNAL_35,      // 937
+    S_MNAL_36,      // 938
+    S_MNAL_37,      // 939
+    S_MNAL_38,      // 940
+    S_MNAL_39,      // 941
+    S_MNAL_40,      // 942
+    S_MDTH_00,      // 943
+    S_MDTH_01,      // 944
+    S_MDTH_02,      // 945
+    S_MDTH_03,      // 946
+    S_MDTH_04,      // 947
+    S_MDTH_05,      // 948
+    S_MDTH_06,      // 949
+    S_MDTH_07,      // 950
+    S_MDTH_08,      // 951
+    S_MDTH_09,      // 952
+    S_MDTH_10,      // 953
+    S_MDTH_11,      // 954
+    S_MDTH_12,      // 955
+    S_MDTH_13,      // 956
+    S_MDTH_14,      // 957
+    S_NEST_00,      // 958
+    S_PODD_00,      // 959
+    S_PODD_01,      // 960
+    S_PODD_02,      // 961
+    S_PODD_03,      // 962
+    S_PODD_04,      // 963
+    S_PODD_05,      // 964
+    S_ZAP6_00,      // 965
+    S_ZAP6_01,      // 966
+    S_ZAP6_02,      // 967
+    S_ZOT3_00,      // 968
+    S_ZOT3_01,      // 969
+    S_ZOT3_02,      // 970
+    S_ZOT3_03,      // 971
+    S_ZOT3_04,      // 972
+    S_ZAP6_03,      // 973
+    S_ZAP6_04,      // 974
+    S_ZAP6_05,      // 975
+    S_ZAP7_00,      // 976
+    S_ZAP7_01,      // 977
+    S_ZAP7_02,      // 978
+    S_ZAP7_03,      // 979
+    S_ZAP7_04,      // 980
+    S_ZOT1_00,      // 981
+    S_ZOT1_01,      // 982
+    S_ZOT1_02,      // 983
+    S_ZOT1_03,      // 984
+    S_ZOT1_04,      // 985
+    S_ZAP5_00,      // 986
+    S_ZAP5_01,      // 987
+    S_ZAP5_02,      // 988
+    S_ZAP5_03,      // 989
+    S_ZOT2_00,      // 990
+    S_ZOT2_01,      // 991
+    S_ZOT2_02,      // 992
+    S_ZOT2_03,      // 993
+    S_ZOT2_04,      // 994
+    S_SEWR_00,      // 995
+    S_SEWR_01,      // 996
+    S_SEWR_02,      // 997
+    S_SEWR_03,      // 998
+    S_SEWR_04,      // 999
+    S_SEWR_05,      // 1000
+    S_SEWR_06,      // 1001
+    S_SEWR_07,      // 1002
+    S_SEWR_08,      // 1003
+    S_SEWR_09,      // 1004
+    S_SEWR_10,      // 1005
+    S_SEWR_11,      // 1006
+    S_SEWR_12,      // 1007
+    S_SEWR_13,      // 1008
+    S_SPID_00,      // 1009
+    S_SPID_01,      // 1010
+    S_SPID_02,      // 1011
+    S_SPID_03,      // 1012
+    S_SPID_04,      // 1013
+    S_SPID_05,      // 1014
+    S_SPID_06,      // 1015
+    S_SPID_07,      // 1016
+    S_SPID_08,      // 1017
+    S_SPID_09,      // 1018
+    S_SPID_10,      // 1019
+    S_SPID_11,      // 1020
+    S_SPID_12,      // 1021
+    S_SPID_13,      // 1022
+    S_SPID_14,      // 1023
+    S_SPID_15,      // 1024
+    S_SPID_16,      // 1025
+    S_SPID_17,      // 1026
+    S_SPID_18,      // 1027
+    S_SPID_19,      // 1028
+    S_SPID_20,      // 1029
+    S_SPID_21,      // 1030
+    S_SPID_22,      // 1031
+    S_SPID_23,      // 1032
+    S_SPID_24,      // 1033
+    S_SPID_25,      // 1034
+    S_SPID_26,      // 1035
+    S_SPID_27,      // 1036
+    S_SPID_28,      // 1037
+    S_SPID_29,      // 1038
+    S_SPID_30,      // 1039
+    S_SPID_31,      // 1040
+    S_SPID_32,      // 1041
+    S_SPID_33,      // 1042
+    S_SPID_34,      // 1043
+    S_SPID_35,      // 1044
+    S_SPID_36,      // 1045
+    S_SPID_37,      // 1046
+    S_ROB3_00,      // 1047
+    S_ROB3_01,      // 1048
+    S_ROB3_02,      // 1049
+    S_ROB3_03,      // 1050
+    S_ROB3_04,      // 1051
+    S_ROB3_05,      // 1052
+    S_ROB3_06,      // 1053
+    S_ROB3_07,      // 1054
+    S_ROB3_08,      // 1055
+    S_ROB3_09,      // 1056
+    S_ROB3_10,      // 1057
+    S_ROB3_11,      // 1058
+    S_ROB3_12,      // 1059
+    S_ROB3_13,      // 1060
+    S_ROB3_14,      // 1061
+    S_ROB3_15,      // 1062
+    S_ROB3_16,      // 1063
+    S_ROB3_17,      // 1064
+    S_ROB3_18,      // 1065
+    S_ROB3_19,      // 1066
+    S_ROB3_20,      // 1067
+    S_ROB3_21,      // 1068
+    S_ROB3_22,      // 1069
+    S_ROB3_23,      // 1070
+    S_ROB3_24,      // 1071
+    S_ROB3_25,      // 1072
+    S_ROB3_26,      // 1073
+    S_ROB3_27,      // 1074
+    S_ROB3_28,      // 1075
+    S_ROB3_29,      // 1076
+    S_ROB3_30,      // 1077
+    S_ROB3_31,      // 1078
+    S_ROB3_32,      // 1079
+    S_ROB3_33,      // 1080
+    S_ROB3_34,      // 1081
+    S_ROB3_35,      // 1082
+    S_ROB3_36,      // 1083
+    S_ROB3_37,      // 1084
+    S_RBB3_00,      // 1085
+    S_RBB3_01,      // 1086
+    S_RBB3_02,      // 1087
+    S_RBB3_03,      // 1088
+    S_RBB3_04,      // 1089
+    S_RBB3_05,      // 1090
+    S_RBB3_06,      // 1091
+    S_RBB3_07,      // 1092
+    S_PRGR_00,      // 1093
+    S_PRGR_01,      // 1094
+    S_PRGR_02,      // 1095
+    S_PRGR_03,      // 1096
+    S_PRGR_04,      // 1097
+    S_PRGR_05,      // 1098
+    S_PRGR_06,      // 1099
+    S_PRGR_07,      // 1100
+    S_PRGR_08,      // 1101
+    S_PRGR_09,      // 1102
+    S_PRGR_10,      // 1103
+    S_PRGR_11,      // 1104
+    S_PRGR_12,      // 1105
+    S_PRGR_13,      // 1106
+    S_PRGR_14,      // 1107
+    S_PRGR_15,      // 1108
+    S_PRGR_16,      // 1109
+    S_PRGR_17,      // 1110
+    S_PRGR_18,      // 1111
+    S_PRGR_19,      // 1112
+    S_PRGR_20,      // 1113
+    S_PRGR_21,      // 1114
+    S_PRGR_22,      // 1115
+    S_PRGR_23,      // 1116
+    S_PRGR_24,      // 1117
+    S_PRGR_25,      // 1118
+    S_PRGR_26,      // 1119
+    S_PRGR_27,      // 1120
+    S_PRGR_28,      // 1121
+    S_PRGR_29,      // 1122
+    S_PRGR_30,      // 1123
+    S_PRGR_31,      // 1124
+    S_PRGR_32,      // 1125
+    S_PRGR_33,      // 1126
+    S_BASE_00,      // 1127
+    S_BASE_01,      // 1128
+    S_BASE_02,      // 1129
+    S_BASE_03,      // 1130
+    S_BASE_04,      // 1131
+    S_BASE_05,      // 1132
+    S_BASE_06,      // 1133
+    S_BASE_07,      // 1134
+    S_FRBL_00,      // 1135
+    S_FRBL_01,      // 1136
+    S_FRBL_02,      // 1137
+    S_FRBL_03,      // 1138
+    S_FRBL_04,      // 1139
+    S_FRBL_05,      // 1140
+    S_FRBL_06,      // 1141
+    S_FRBL_07,      // 1142
+    S_FRBL_08,      // 1143
+    S_KLAX_00,      // 1144
+    S_KLAX_01,      // 1145
+    S_KLAX_02,      // 1146
+    S_TURT_00,      // 1147
+    S_TURT_01,      // 1148
+    S_TURT_02,      // 1149
+    S_TURT_03,      // 1150
+    S_TURT_04,      // 1151
+    S_BALL_00,      // 1152
+    S_BALL_01,      // 1153
+    S_BALL_02,      // 1154
+    S_BALL_03,      // 1155
+    S_BALL_04,      // 1156
+    S_TURT_05,      // 1157
+    S_PSTN_00,      // 1158
+    S_PSTN_01,      // 1159
+    S_PSTN_02,      // 1160
+    S_PSTN_03,      // 1161
+    S_PSTN_04,      // 1162
+    S_PSTN_05,      // 1163
+    S_PSTN_06,      // 1164
+    S_PSTN_07,      // 1165
+    S_PSTN_08,      // 1166
+    S_PSTN_09,      // 1167
+    S_PSTN_10,      // 1168
+    S_SECR_00,      // 1169
+    S_SECR_01,      // 1170
+    S_SECR_02,      // 1171
+    S_SECR_03,      // 1172
+    S_SECR_04,      // 1173
+    S_SECR_05,      // 1174
+    S_SECR_06,      // 1175
+    S_SECR_07,      // 1176
+    S_SECR_08,      // 1177
+    S_SECR_09,      // 1178
+    S_SECR_10,      // 1179
+    S_SECR_11,      // 1180
+    S_SECR_12,      // 1181
+    S_SECR_13,      // 1182
+    S_SECR_14,      // 1183
+    S_SECR_15,      // 1184
+    S_XPRK_01,      // 1185
+    S_XPRK_02,      // 1186
+    S_TARG_00,      // 1187
+    S_RING_00,      // 1188
+    S_EARS_00,      // 1189
+    S_COMM_00,      // 1190
+    S_BOOM_00,      // 1191
+    S_BOOM_01,      // 1192
+    S_BOOM_02,      // 1193
+    S_BOOM_03,      // 1194
+    S_BOOM_04,      // 1195
+    S_BOOM_05,      // 1196
+    S_BOOM_06,      // 1197
+    S_BOOM_07,      // 1198
+    S_BOOM_08,      // 1199
+    S_BOOM_09,      // 1200
+    S_BOOM_10,      // 1201
+    S_BOOM_11,      // 1202
+    S_BOOM_12,      // 1203
+    S_BOOM_13,      // 1204
+    S_BOOM_14,      // 1205
+    S_BOOM_15,      // 1206
+    S_BOOM_16,      // 1207
+    S_BOOM_17,      // 1208
+    S_BOOM_18,      // 1209
+    S_BOOM_19,      // 1210
+    S_BOOM_20,      // 1211
+    S_BOOM_21,      // 1212
+    S_BOOM_22,      // 1213
+    S_BOOM_23,      // 1214
+    S_BOOM_24,      // 1215
+    S_RATT_00,      // 1216
+    S_RATT_01,      // 1217
+    S_RATT_02,      // 1218
+    S_RATT_03,      // 1219
+    S_RATT_04,      // 1220
+    S_RATT_05,      // 1221
+    S_RATT_06,      // 1222
+    S_HOGN_00,      // 1223
+    S_HOGN_01,      // 1224
+    S_HOGN_02,      // 1225
+    S_DEAD_00,      // 1226
+    S_SBAN_00,      // 1227
+    S_BOTR_00,      // 1228
+    S_HATR_00,      // 1229
+    S_TOPR_00,      // 1230
+    S_COUP_00,      // 1231
+    S_COUP_01,      // 1232
+    S_COUP_02,      // 1233
+    S_BUBB_00,      // 1234
+    S_BUBF_00,      // 1235
+    S_BUBC_00,      // 1236
+    S_ASPR_00,      // 1237
+    S_SPDL_00,      // 1238
+    S_SPDL_01,      // 1239
+    S_SPDL_02,      // 1240
+    S_TOKN_00,      // 1241
+    S_OTOK_00,      // 1242
+    S_HELT_00,      // 1243
+    S_GUNT_00,      // 1244
+    S_FULL_00,      // 1245
+    S_FULL_01,      // 1246
+    S_MEAT_00,      // 1247
+    S_MEAT_01,      // 1248
+    S_MEAT_02,      // 1249
+    S_MEAT_03,      // 1250
+    S_MEAT_04,      // 1251
+    S_MEAT_05,      // 1252
+    S_MEAT_06,      // 1253
+    S_MEAT_07,      // 1254
+    S_MEAT_08,      // 1255
+    S_MEAT_09,      // 1256
+    S_MEAT_10,      // 1257
+    S_MEAT_11,      // 1258
+    S_MEAT_12,      // 1259
+    S_MEAT_13,      // 1260
+    S_MEAT_14,      // 1261
+    S_MEAT_15,      // 1262
+    S_MEAT_16,      // 1263
+    S_MEAT_17,      // 1264
+    S_MEAT_18,      // 1265
+    S_MEAT_19,      // 1266
+    S_JUNK_00,      // 1267
+    S_JUNK_01,      // 1268
+    S_JUNK_02,      // 1269
+    S_JUNK_03,      // 1270
+    S_JUNK_04,      // 1271
+    S_JUNK_05,      // 1272
+    S_JUNK_06,      // 1273
+    S_JUNK_07,      // 1274
+    S_JUNK_08,      // 1275
+    S_JUNK_09,      // 1276
+    S_JUNK_10,      // 1277
+    S_JUNK_11,      // 1278
+    S_JUNK_12,      // 1279
+    S_JUNK_13,      // 1280
+    S_JUNK_14,      // 1281
+    S_JUNK_15,      // 1282
+    S_JUNK_16,      // 1283
+    S_JUNK_17,      // 1284
+    S_JUNK_18,      // 1285
+    S_JUNK_19,      // 1286
+    S_FFOT_00,      // 1287
+    S_FFOT_01,      // 1288
+    S_FFOT_02,      // 1289
+    S_FFOT_03,      // 1290
+    S_DIE1_00,      // 1291
+    S_BEAC_00,      // 1292
+    S_BEAC_01,      // 1293
+    S_BEAC_02,      // 1294
+    S_ARM1_00,      // 1295
+    S_ARM2_00,      // 1296
+    S_BARW_00,      // 1297
+    S_BARW_01,      // 1298
+    S_BARW_02,      // 1299
+    S_BARW_03,      // 1300
+    S_BARW_04,      // 1301
+    S_BARW_05,      // 1302
+    S_BARW_06,      // 1303
+    S_BARW_07,      // 1304
+    S_BART_00,      // 1305
+    S_BART_01,      // 1306
+    S_BART_02,      // 1307
+    S_BART_03,      // 1308
+    S_BART_04,      // 1309
+    S_BART_05,      // 1310
+    S_BART_06,      // 1311
+    S_BART_07,      // 1312
+    S_BART_08,      // 1313
+    S_BART_09,      // 1314
+    S_BART_10,      // 1315
+    S_BART_11,      // 1316
+    S_LAMP_00,      // 1317
+    S_LANT_00,      // 1318
+    S_BARL_00,      // 1319
+    S_BARL_01,      // 1320
+    S_BARL_02,      // 1321
+    S_BARL_03,      // 1322
+    S_BOWL_00,      // 1323
+    S_BOWL_01,      // 1324
+    S_BOWL_02,      // 1325
+    S_BOWL_03,      // 1326
+    S_BRAZ_00,      // 1327
+    S_BRAZ_01,      // 1328
+    S_BRAZ_02,      // 1329
+    S_BRAZ_03,      // 1330
+    S_TRCH_00,      // 1331
+    S_TRCH_01,      // 1332
+    S_TRCH_02,      // 1333
+    S_TRCH_03,      // 1334
+    S_LTRH_00,      // 1335
+    S_LTRH_01,      // 1336
+    S_LTRH_02,      // 1337
+    S_LTRH_03,      // 1338
+    S_LMPC_00,      // 1339
+    S_LMPC_01,      // 1340
+    S_LMPC_02,      // 1341
+    S_LMPC_03,      // 1342
+    S_LOGS_00,      // 1343
+    S_LOGS_01,      // 1344
+    S_LOGS_02,      // 1345
+    S_LOGS_03,      // 1346
+    S_TRHO_00,      // 1347
+    S_WATR_00,      // 1348
+    S_MUGG_00,      // 1349
+    S_FUSL_00,      // 1350
+    S_CRD1_00,      // 1351
+    S_CRD2_00,      // 1352
+    S_TPAS_00,      // 1353
+    S_KY1G_00,      // 1354
+    S_KY2S_00,      // 1355
+    S_KY3B_00,      // 1356
+    S_HAND_00,      // 1357
+    S_CRYS_00,      // 1358
+    S_CRYS_01,      // 1359
+    S_CRYS_02,      // 1360
+    S_CRYS_03,      // 1361
+    S_CRYS_04,      // 1362
+    S_CRYS_05,      // 1363
+    S_PRIS_00,      // 1364
+    S_PWR1_00,      // 1365
+    S_PWR2_00,      // 1366
+    S_PWR3_00,      // 1367
+    S_ORAC_00,      // 1368
+    S_GYID_00,      // 1369
+    S_FUBR_00,      // 1370
+    S_WARE_00,      // 1371
+    S_RCRY_00,      // 1372
+    S_BCRY_00,      // 1373
+    S_CHAP_00,      // 1374
+    S_TUNL_00,      // 1375
+    S_BLTK_00,      // 1376
+    S_SECK_00,      // 1377
+    S_MINE_00,      // 1378
+    S_REBL_00,      // 1379
+    S_PROC_00,      // 1380
+    S_ANKH_00,      // 1381
+    S_GOID_00,      // 1382
+    S_STMP_00,      // 1383
+    S_MDKT_00,      // 1384
+    S_COIN_00,      // 1385
+    S_CRED_00,      // 1386
+    S_SACK_00,      // 1387
+    S_CHST_00,      // 1388
+    S_SHD1_00,      // 1389
+    S_SHD1_01,      // 1390
+    S_SHD1_02,      // 1391
+    S_SHD1_03,      // 1392
+    S_MASK_00,      // 1393
+    S_UNIF_00,      // 1394
+    S_OFIC_00,      // 1395
+    S_PMAP_00,      // 1396
+    S_PMAP_01,      // 1397
+    S_PMUP_00,      // 1398
+    S_PMUP_01,      // 1399
+    S_BLIT_00,      // 1400
+    S_BBOX_00,      // 1401
+    S_MSSL_00,      // 1402
+    S_ROKT_00,      // 1403
+    S_BRY1_00,      // 1404
+    S_BRY1_01,      // 1405
+    S_CPAC_00,      // 1406
+    S_CPAC_01,      // 1407
+    S_PQRL_00,      // 1408
+    S_XQRL_00,      // 1409
+    S_GRN1_00,      // 1410
+    S_GRN2_00,      // 1411
+    S_BKPK_00,      // 1412
+    S_RELC_00,      // 1413
+    S_RIFL_00,      // 1414
+    S_RIFL_01,      // 1415
+    S_FLAM_00,      // 1416
+    S_BFLM_00,      // 1417
+    S_MMSL_00,      // 1418
+    S_TRPD_00,      // 1419
+    S_GRND_00,      // 1420
+    S_CBOW_00,      // 1421
+    S_SIGL_00,      // 1422
+    S_SIGL_01,      // 1423
+    S_SIGL_02,      // 1424
+    S_SIGL_03,      // 1425
+    S_SIGL_04,      // 1426
+    S_LITE_00,      // 1427
+    S_CNDL_00,      // 1428
+    S_CLBR_00,      // 1429
+    S_LITS_00,      // 1430
+    S_LITB_00,      // 1431
+    S_LITG_00,      // 1432
+    S_ROK1_00,      // 1433
+    S_ROK2_00,      // 1434
+    S_ROK3_00,      // 1435
+    S_ROK4_00,      // 1436
+    S_LOGG_00,      // 1437
+    S_LOGG_01,      // 1438
+    S_LOGG_02,      // 1439
+    S_LOGG_03,      // 1440
+    S_RUB1_00,      // 1441
+    S_RUB2_00,      // 1442
+    S_RUB3_00,      // 1443
+    S_RUB4_00,      // 1444
+    S_RUB5_00,      // 1445
+    S_RUB6_00,      // 1446
+    S_RUB7_00,      // 1447
+    S_RUB8_00,      // 1448
+    S_CHAN_00,      // 1449
+    S_STAT_00,      // 1450
+    S_DSTA_00,      // 1451
+    S_CRAB_00,      // 1452
+    S_CAGE_00,      // 1453
+    S_TREE_00,      // 1454
+    S_TREE_01,      // 1455
+    S_TREE_02,      // 1456
+    S_TRE1_00,      // 1457
+    S_BUSH_00,      // 1458
+    S_SHRB_00,      // 1459
+    S_STAK_00,      // 1460
+    S_BAR1_00,      // 1461
+    S_VASE_00,      // 1462
+    S_VASE_01,      // 1463
+    S_STOL_00,      // 1464
+    S_POT1_00,      // 1465
+    S_TUB1_00,      // 1466
+    S_ANVL_00,      // 1467
+    S_TLMP_00,      // 1468
+    S_TLMP_01,      // 1469
+    S_TRAY_00,      // 1470
+    S_APOW_00,      // 1471
+    S_AFED_00,      // 1472
+    S_DRIP_00,      // 1473
+    S_DRIP_01,      // 1474
+    S_DRIP_02,      // 1475
+    S_DRIP_03,      // 1476
+    S_DRIP_04,      // 1477
+    S_DRIP_05,      // 1478
+    S_DRIP_06,      // 1479
+    S_DRIP_07,      // 1480
+    S_CDRP_00,      // 1481
+    S_CDRP_01,      // 1482
+    S_CDRP_02,      // 1483
+    S_CDRP_03,      // 1484
+    S_SPLH_00,      // 1485
+    S_SPLH_01,      // 1486
+    S_SPLH_02,      // 1487
+    S_SPLH_03,      // 1488
+    S_SPLH_04,      // 1489
+    S_SPLH_05,      // 1490
+    S_SPLH_06,      // 1491
+    S_SPLH_07,      // 1492
+    S_WTFT_00,      // 1493
+    S_WTFT_01,      // 1494
+    S_WTFT_02,      // 1495
+    S_WTFT_03,      // 1496
+    S_HERT_00,      // 1497
+    S_HERT_01,      // 1498
+    S_HERT_02,      // 1499
+    S_TELP_00,      // 1500
+    S_TELP_01,      // 1501
+    S_TELP_02,      // 1502
+    S_TELP_03,      // 1503
+    S_MONI_00,      // 1504
+    S_STEL_00,      // 1505
+    S_STLA_00,      // 1506
+    S_STLE_00,      // 1507
+    S_HUGE_00,      // 1508
+    S_HUGE_01,      // 1509
+    S_HUGE_02,      // 1510
+    S_HUGE_03,      // 1511
+    S_STLG_00,      // 1512
+    S_STLG_01,      // 1513
+    S_STLG_02,      // 1514
+    S_STLG_03,      // 1515
+    S_STLG_04,      // 1516
+    S_STLG_05,      // 1517
     NUMSTATES
+
 } statenum_t;
 
 
@@ -1157,8 +1836,8 @@
     // void (*action) ();
     actionf_t action;
     statenum_t nextstate;
-    int misc1;
-    int misc2;
+    //int misc1;    // villsa [STRIFE] unused
+    //int misc2;    // villsa [STRIFE] unused
 } state_t;
 
 extern state_t	states[NUMSTATES];
@@ -1306,32 +1985,33 @@
 
 } mobjtype_t;
 
+// villsa [STRIFE] updated mobjinfo struct
 typedef struct
 {
-    int	doomednum;
-    int	spawnstate;
-    int	spawnhealth;
-    int	seestate;
-    int	seesound;
-    int	reactiontime;
-    int	attacksound;
-    int	painstate;
-    int	painchance;
-    int	painsound;
-    int	meleestate;
-    int	missilestate;
-    int	deathstate;
-    int	xdeathstate;
-    int	deathsound;
-    int	speed;
-    int	radius;
-    int	height;
-    int	mass;
-    int	damage;
-    int	activesound;
-    int	flags;
-    int	raisestate;
-
+    int     doomednum;
+    int     spawnstate;
+    int     spawnhealth;
+    int     seestate;
+    int     seesound;
+    int     reactiontime;
+    int     attacksound;
+    int     painstate;
+    int     painchance;
+    int     painsound;
+    int     meleestate;
+    int     missilestate;
+    int     crashstate;
+    int     deathstate;
+    int     xdeathstate;
+    int     deathsound;
+    int     speed;
+    int     radius;
+    int     height;
+    int     mass;
+    int     damage;
+    int     activesound;
+    int     flags;
+    char*   name;
 } mobjinfo_t;
 
 extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -1138,8 +1138,9 @@
     if (thing->tics != -1)
 	return true;	// not lying still yet
     
-    if (thing->info->raisestate == S_NULL)
-	return true;	// monster doesn't have a raise state
+    // villsa [STRIFE] unused
+    //if (thing->info->raisestate == S_NULL)
+	//return true;	// monster doesn't have a raise state
     
     maxdist = thing->info->radius + mobjinfo[MT_VILE].radius;
 	
@@ -1165,9 +1166,10 @@
 // A_VileChase
 // Check for ressurecting a body
 //
+// villsa [STRIFE] TODO depcricate this later
 void A_VileChase (mobj_t* actor)
 {
-    int			xl;
+/*    int			xl;
     int			xh;
     int			yl;
     int			yh;
@@ -1224,7 +1226,7 @@
     }
 
     // Return to normal attack.
-    A_Chase (actor);
+    A_Chase (actor);*/
 }
 
 
@@ -1855,9 +1857,10 @@
 }
 
 
+// villsa [STRIFE] TODO - depcricate this later
 void A_BrainScream (mobj_t*	mo)
 {
-    int		x;
+/*    int		x;
     int		y;
     int		z;
     mobj_t*	th;
@@ -1876,14 +1879,14 @@
 	    th->tics = 1;
     }
 	
-    S_StartSound (NULL,sfx_swish);  // villsa [STRIFE] TODO - fix sounds
+    S_StartSound (NULL,sfx_swish);  // villsa [STRIFE] TODO - fix sounds*/
 }
 
 
-
+// villsa [STRIFE] TODO - depcricate this later
 void A_BrainExplode (mobj_t* mo)
 {
-    int		x;
+/*    int		x;
     int		y;
     int		z;
     mobj_t*	th;
@@ -1898,7 +1901,7 @@
 
     th->tics -= P_Random()&7;
     if (th->tics < 1)
-	th->tics = 1;
+	th->tics = 1;*/
 }
 
 
@@ -2015,3 +2018,473 @@
     
     S_StartSound (mo, sound);
 }
+
+void A_RandomWalk(mobj_t* actor)
+{
+
+}
+
+void A_FriendLook(mobj_t* actor)
+{
+
+}
+
+void A_Listen(mobj_t* actor)
+{
+
+}
+
+void A_PeasantPunch(mobj_t* actor)
+{
+
+}
+
+void A_ReavShoot(mobj_t* actor)
+{
+
+}
+
+void A_BulletAttack(mobj_t* actor)
+{
+
+}
+
+void A_CheckTargetVisible(mobj_t* actor)
+{
+
+}
+
+void A_SentinelAttack(mobj_t* actor)
+{
+
+}
+
+void A_StalkerThink(mobj_t* actor)
+{
+
+}
+
+void A_StalkerSetLook(mobj_t* actor)
+{
+
+}
+
+void A_StalkerDrop(mobj_t* actor)
+{
+
+}
+
+void A_StalkerScratch(mobj_t* actor)
+{
+
+}
+
+void A_FloatWeave(mobj_t* actor)
+{
+
+}
+
+void A_ReavAttack(mobj_t* actor)
+{
+
+}
+
+void A_TemplarMauler(mobj_t* actor)
+{
+
+}
+
+void A_CrusaderAttack(mobj_t* actor)
+{
+
+}
+
+void A_CrusaderLeft(mobj_t* actor)
+{
+
+}
+
+void A_CrusaderRight(mobj_t* actor)
+{
+
+}
+
+void A_CheckTargetVisible2(mobj_t* actor)
+{
+
+}
+
+void A_InqFlyCheck(mobj_t* actor)
+{
+
+}
+
+void A_InqGrenade(mobj_t* actor)
+{
+
+}
+
+void A_InqTakeOff(mobj_t* actor)
+{
+
+}
+
+void A_InqFly(mobj_t* actor)
+{
+
+}
+
+void A_FireSigilWeapon(mobj_t* actor)
+{
+
+}
+
+void A_ProgrammerAttack(mobj_t* actor)
+{
+
+}
+
+void A_Sigil_A_Action(mobj_t* actor)
+{
+
+}
+
+void A_SpectreEAttack(mobj_t* actor)
+{
+
+}
+
+void A_SpectreCAttack(mobj_t* actor)
+{
+
+}
+
+void A_AlertSpectreC(mobj_t* actor)
+{
+
+}
+
+void A_Sigil_E_Action(mobj_t* actor)
+{
+
+}
+
+void A_SigilTrail(mobj_t* actor)
+{
+
+}
+
+void A_SpectreDAttack(mobj_t* actor)
+{
+
+}
+
+void A_FireSigilEOffshoot(mobj_t* actor)
+{
+
+}
+
+void A_ShadowOff(mobj_t* actor)
+{
+
+}
+
+void A_ModifyVisibility(mobj_t* actor)
+{
+
+}
+
+void A_ShadowOn(mobj_t* actor)
+{
+
+}
+
+void A_SetTLOptions(mobj_t* actor)
+{
+
+}
+
+void A_BossMeleeAtk(mobj_t* actor)
+{
+
+}
+
+void A_BishopAttack(mobj_t* actor)
+{
+
+}
+
+void A_FireHookShot(mobj_t* actor)
+{
+
+}
+
+void A_FireChainShot(mobj_t* actor)
+{
+
+}
+
+void A_MissileSmoke(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSparkPuff(mobj_t* actor)
+{
+
+}
+
+void A_ProgrammerMelee(mobj_t* actor)
+{
+
+}
+
+void A_PeasantCrash(mobj_t* actor)
+{
+
+}
+
+void A_HideZombie(mobj_t* actor)
+{
+
+}
+
+void A_MerchantPain(mobj_t* actor)
+{
+
+}
+
+void A_ProgrammerDie(mobj_t* actor)
+{
+
+}
+
+void A_InqTossArm(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSpectreB(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSpectreD(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSpectreE(mobj_t* actor)
+{
+
+}
+
+void A_SpawnEntity(mobj_t* actor)
+{
+
+}
+
+void A_EntityDeath(mobj_t* actor)
+{
+
+}
+
+void A_SpawnZombie(mobj_t* actor)
+{
+
+}
+
+void A_ZombieInSpecialSector(mobj_t* actor)
+{
+
+}
+
+void A_CrystalExplode(mobj_t* actor)
+{
+
+}
+
+void A_DeathMsg(mobj_t* actor)
+{
+
+}
+
+void A_ExtraLightOff(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode4(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode5(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode1(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode2(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode3(mobj_t* actor)
+{
+
+}
+
+void A_RaiseAlarm(mobj_t* actor)
+{
+
+}
+
+void A_MissileTick(mobj_t* actor)
+{
+
+}
+
+void A_SpawnGrenadeFire(mobj_t* actor)
+{
+
+}
+
+void A_NodeChunk(mobj_t* actor)
+{
+
+}
+
+void A_HeadChunk(mobj_t* actor)
+{
+
+}
+
+void A_BurnSpread(mobj_t* actor)
+{
+
+}
+
+void A_AcolyteSpecial(mobj_t* actor)
+{
+
+}
+
+void A_InqChase(mobj_t* actor)
+{
+
+}
+
+void A_StalkerChase(mobj_t* actor)
+{
+
+}
+
+void A_TeleportBeacon(mobj_t* actor)
+{
+
+}
+
+void A_BodyParts(mobj_t* actor)
+{
+
+}
+
+void A_ClaxonBlare(mobj_t* actor)
+{
+
+}
+
+void A_ActiveSound(mobj_t* actor)
+{
+
+}
+
+void A_ClearSoundTarget(mobj_t* actor)
+{
+
+}
+
+void A_DropBurnFlesh(mobj_t* actor)
+{
+
+}
+
+void A_FlameDeath(mobj_t* actor)
+{
+
+}
+
+void A_ClearForceField(mobj_t* actor)
+{
+
+}
+
+void A_FireFlameThrower(mobj_t* actor)
+{
+
+}
+
+void A_FireMauler2(mobj_t* actor)
+{
+
+}
+
+void A_FireGrenade(mobj_t* actor)
+{
+
+}
+
+void A_FireElectricBolt(mobj_t* actor)
+{
+
+}
+
+void A_FirePoisonBolt(mobj_t* actor)
+{
+
+}
+
+void A_FireRifle(mobj_t* actor)
+{
+
+}
+
+void A_FireMauler1(mobj_t* actor)
+{
+
+}
+
+void A_SigilSound(mobj_t* actor)
+{
+
+}
+
+void A_FireSigil(mobj_t* actor)
+{
+
+}
+
+void A_GunFlashThinker(mobj_t* actor)
+{
+
+}
+
+void A_SigilShock(mobj_t* actor)
+{
+
+}
+
+void A_TorpedoExplode(mobj_t* actor)
+{
+
+}
+
+void A_MaulerSound(mobj_t* actor)
+{
+
+}
\ No newline at end of file
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -116,7 +116,9 @@
     // We were down to zero,
     // so select a new weapon.
     // Preferences are not user selectable.
-    switch (ammo)
+
+    // villsa [STRIFE] TODO - BEWARE! NO WEAPON PREFERENCE MUST FIX
+    /*switch (ammo)
     {
       case am_clip:
 	if (player->readyweapon == wp_fist)
@@ -154,7 +156,7 @@
 	}
       default:
 	break;
-    }
+    }*/
 	
     return true;
 }
@@ -366,7 +368,8 @@
     // Identify by sprite.
     switch (special->sprite)
     {
-	// armor
+        // villsa [STRIFE] TODO - update actual strife sprite pickups
+/*	// armor
       case SPR_ARM1:
 	if (!P_GiveArmor (player, deh_green_armor_class))
 	    return;
@@ -650,7 +653,7 @@
 	    return;
 	player->message = DEH_String(GOTSHOTGUN2);
 	sound = sfx_wpnup;	
-	break;
+	break;*/
 		
       default:
 	I_Error ("P_SpecialThing: Unknown gettable thing");
@@ -818,7 +821,7 @@
 	&& !(target->flags & MF_NOCLIP)
 	&& (!source
 	    || !source->player
-	    || source->player->readyweapon != wp_chainsaw))
+	    /*|| source->player->readyweapon != wp_chainsaw*/)) // villsa [STRIFE] unused
     {
 	ang = R_PointToAngle2 ( inflictor->x,
 				inflictor->y,
--- a/src/strife/p_map.c
+++ b/src/strife/p_map.c
@@ -1333,7 +1333,7 @@
     // crunch bodies to giblets
     if (thing->health <= 0)
     {
-	P_SetMobjState (thing, S_GIBS);
+	//P_SetMobjState (thing, S_GIBS);   // villsa [STRIFE] TODO - update proper gib state
 
 	thing->flags &= ~MF_SOLID;
 	thing->height = 0;
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -229,8 +229,9 @@
 		&& player->cmd.sidemove == 0 ) ) )
     {
 	// if in a walking frame, stop moving
-	if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_RUN1) < 4)
-	    P_SetMobjState (player->mo, S_PLAY);
+        // villsa [STRIFE] TODO - verify
+	if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_01) < 4)
+	    P_SetMobjState (player->mo, S_PLAY_00);
 	
 	mo->momx = 0;
 	mo->momy = 0;
@@ -878,8 +879,9 @@
 	th->tics = 1;
 	
     // don't make punches spark on the wall
-    if (attackrange == MELEERANGE)
-	P_SetMobjState (th, S_PUFF3);
+    // villsa [STRIFE] TODO - proper puff state
+    //if (attackrange == MELEERANGE)
+	//P_SetMobjState (th, S_PUFF3);
 }
 
 
@@ -904,10 +906,11 @@
     if (th->tics < 1)
 	th->tics = 1;
 		
-    if (damage <= 12 && damage >= 9)
+    // villsa [STRIFE] TODO - proper blood states
+    /*if (damage <= 12 && damage >= 9)
 	P_SetMobjState (th,S_BLOOD2);
     else if (damage < 9)
-	P_SetMobjState (th,S_BLOOD3);
+	P_SetMobjState (th,S_BLOOD3);*/
 }
 
 
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -78,12 +78,13 @@
 	psp->state = state;
 	psp->tics = state->tics;	// could be 0
 
-	if (state->misc1)
+        // villsa [STRIFE] unused
+	/*if (state->misc1)
 	{
 	    // coordinate set
 	    psp->sx = state->misc1 << FRACBITS;
 	    psp->sy = state->misc2 << FRACBITS;
-	}
+	}*/
 	
 	// Call action routine.
 	// Modified handling.
@@ -141,8 +142,9 @@
     if (player->pendingweapon == wp_nochange)
 	player->pendingweapon = player->readyweapon;
 		
-    if (player->pendingweapon == wp_chainsaw)
-	S_StartSound (player->mo, sfx_swish);   // villsa [STRIFE] TODO - fix sounds
+    // villsa [STRIFE] unused
+    /*if (player->pendingweapon == wp_chainsaw)
+	S_StartSound (player->mo, sfx_swish);   // villsa [STRIFE] TODO - fix sounds*/
 		
     newstate = weaponinfo[player->pendingweapon].upstate;
 
@@ -165,11 +167,12 @@
     ammo = weaponinfo[player->readyweapon].ammo;
 
     // Minimal amount for one shot varies.
-    if (player->readyweapon == wp_bfg)
+    // villsa [STRIFE] unused
+    /*if (player->readyweapon == wp_bfg)
 	count = deh_bfg_cells_per_shot;
     else if (player->readyweapon == wp_supershotgun)
 	count = 2;	// Double barrel.
-    else
+    else*/
 	count = 1;	// Regular.
 
     // Some do not need ammunition anyway.
@@ -179,7 +182,8 @@
 		
     // Out of ammo, pick a weapon to change to.
     // Preferences are set here.
-    do
+    // villsa [STRIFE] TODO - BEWARE, NO WEAPON PREFERENCE, MUST FIX!
+    /*do
     {
 	if (player->weaponowned[wp_plasma]
 	    && player->ammo[am_cell]
@@ -228,7 +232,7 @@
 	    player->pendingweapon = wp_fist;
 	}
 	
-    } while (player->pendingweapon == wp_nochange);
+    } while (player->pendingweapon == wp_nochange);*/
 
     // Now set appropriate weapon overlay.
     P_SetPsprite (player,
@@ -249,7 +253,8 @@
     if (!P_CheckAmmo (player))
 	return;
 	
-    P_SetMobjState (player->mo, S_PLAY_ATK1);
+    // villsa [STRIFE] TODO - verify
+    P_SetMobjState (player->mo, S_PLAY_05);
     newstate = weaponinfo[player->readyweapon].atkstate;
     P_SetPsprite (player, ps_weapon, newstate);
     P_NoiseAlert (player->mo, player->mo);
@@ -286,17 +291,19 @@
     int		angle;
     
     // get out of attack state
-    if (player->mo->state == &states[S_PLAY_ATK1]
-	|| player->mo->state == &states[S_PLAY_ATK2] )
+    // villsa [STRIFE] TODO - verify
+    if (player->mo->state == &states[S_PLAY_05]
+	|| player->mo->state == &states[S_PLAY_06] )
     {
-	P_SetMobjState (player->mo, S_PLAY);
+	P_SetMobjState (player->mo, S_PLAY_00);
     }
     
-    if (player->readyweapon == wp_chainsaw
+        // villsa [STRIFE] unused
+    /*if (player->readyweapon == wp_chainsaw
 	&& psp->state == &states[S_SAW])
     {
 	S_StartSound (player->mo, sfx_swish);   // villsa [STRIFE] TODO - fix sounds
-    }
+    }*/
     
     // check for change
     //  if player is dead, put the weapon away
@@ -313,9 +320,10 @@
     //  the missile launcher and bfg do not auto fire
     if (player->cmd.buttons & BT_ATTACK)
     {
+        
 	if ( !player->attackdown
-	     || (player->readyweapon != wp_missile
-		 && player->readyweapon != wp_bfg) )
+	     /*|| (player->readyweapon != wp_missile    // villsa [STRIFE] unused?
+		 && player->readyweapon != wp_bfg)*/ )
 	{
 	    player->attackdown = true;
 	    P_FireWeapon (player);		
@@ -449,7 +457,8 @@
 ( player_t*	player,
   pspdef_t*	psp ) 
 {
-    P_SetMobjState (player->mo, S_PLAY_ATK2);
+    // villsa [STRIFE] TODO - verify
+    P_SetMobjState (player->mo, S_PLAY_06);
     P_SetPsprite (player,ps_flash,weaponinfo[player->readyweapon].flashstate);
 }
 
@@ -667,7 +676,7 @@
 {
     S_StartSound (player->mo, sfx_swish);   // villsa [STRIFE] TODO - fix sounds
 
-    P_SetMobjState (player->mo, S_PLAY_ATK2);
+    P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
     DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
 
     P_SetPsprite (player,
@@ -690,7 +699,7 @@
     int		i;
 	
     S_StartSound (player->mo, sfx_swish);   // villsa [STRIFE] TODO - fix sounds
-    P_SetMobjState (player->mo, S_PLAY_ATK2);
+    P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
 
     DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
 
@@ -720,7 +729,7 @@
 		
 	
     S_StartSound (player->mo, sfx_swish);   // villsa [STRIFE] TODO - fix sounds
-    P_SetMobjState (player->mo, S_PLAY_ATK2);
+    P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
 
     DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 2);
 
@@ -756,14 +765,14 @@
     if (!player->ammo[weaponinfo[player->readyweapon].ammo])
 	return;
 		
-    P_SetMobjState (player->mo, S_PLAY_ATK2);
+    P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
     DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
 
-    P_SetPsprite (player,
+    /*P_SetPsprite (player,
 		  ps_flash,
 		  weaponinfo[player->readyweapon].flashstate
 		  + psp->state
-		  - &states[S_CHAIN1] );
+		  - &states[S_CHAIN1] );*/
 
     P_BulletSlope (player->mo);
 	
--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -164,10 +164,11 @@
     if (cmd->sidemove && onground)
 	P_Thrust (player, player->mo->angle-ANG90, cmd->sidemove*2048);
 
+    // villsa [STRIFE] TODO - verify
     if ( (cmd->forwardmove || cmd->sidemove) 
-	 && player->mo->state == &states[S_PLAY] )
+	 && player->mo->state == &states[S_PLAY_00] )
     {
-	P_SetMobjState (player->mo, S_PLAY_RUN1);
+	P_SetMobjState (player->mo, S_PLAY_01);
     }
 }	
 
@@ -287,8 +288,16 @@
 	//  when the weapon psprite can do it
 	//  (read: not in the middle of an attack).
 	newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT;
+
+        // villsa [STRIFE] TODO - placeholder
+        if (player->weaponowned[newweapon]
+	    && newweapon != player->readyweapon)
+	{
+            player->pendingweapon = newweapon;
+	}
 	
-	if (newweapon == wp_fist
+        // villsa [STRIFE] TODO - MUST FIX!!!
+	/*if (newweapon == wp_fist
 	    && player->weaponowned[wp_chainsaw]
 	    && !(player->readyweapon == wp_chainsaw
 		 && player->powers[pw_strength]))
@@ -316,7 +325,7 @@
 	    {
 		player->pendingweapon = newweapon;
 	    }
-	}
+	}*/
     }
     
     // check for use
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -585,7 +585,8 @@
       // 'choppers' invulnerability & chainsaw
       else if (cht_CheckCheat(&cheat_choppers, ev->data2))
       {
-	plyr->weaponowned[wp_chainsaw] = true;
+          // villsa [STRIFE] unused
+	//plyr->weaponowned[wp_chainsaw] = true;
 	plyr->powers[pw_invulnerability] = true;
 	plyr->message = DEH_String(STSTR_CHOPPERS);
       }