ref: 5f4628dcc6400e64f62ad7c3afaac2046f8b1e9a
parent: bc3ed56fcb57da03b3bba4d7a4591535e0e3d44a
author: Simon Howard <fraggle@gmail.com>
date: Sun Jul 29 22:03:23 EDT 2007
Set timedemo start time when demo playback begins, not when the level begins. Using the level start time causes problems when timing multi-level demos. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 942
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -673,7 +673,6 @@
P_SetupLevel (gameepisode, gamemap, 0, gameskill);
displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime ();
gameaction = ga_nothing;
Z_CheckHeap ();
@@ -1974,6 +1973,7 @@
precache = false;
G_InitNew (skill, episode, map);
precache = true;
+ starttime = I_GetTime ();
usergame = false;
demoplayback = true;