shithub: choc

Download patch

ref: 5f9fe97f7cfedec45fb8cf599d2c52eb69e76027
parent: fee277eb0a3bfee3000a6f2adb610ab0b274a917
author: James Haley <haleyjd@hotmail.com>
date: Mon Sep 27 13:40:54 EDT 2010

Code for line types 196 and 212 (thought I committed that already o_O),
and code to transfer leveltime across map changes in G_DoWorldDone.

Subversion-branch: /branches/strife-branch
Subversion-revision: 2144

--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1567,16 +1567,31 @@
 //
 void G_DoWorldDone (void) 
 {        
+    int temp_leveltime = leveltime;
+
     gamestate = GS_LEVEL; 
     gamemap = destmap;
-    
+
     // STRIFE-TODO: hubs bullshit
-    
+    // G_LoadPath();
+    // if (!deathmatch)
+    //  ebx0 = (*(_DWORD *)(players[0].mo + 104) & 0x8000000) > 0;
+    // G_DoLoadGame(...);
+
+    // temporary substitute:
     G_DoLoadLevel (); 
 
+    // [STRIFE] leveltime carries over between maps
+    leveltime = temp_leveltime;
+
     if(!deathmatch)
     {
         // STRIFE-TODO: powerup transfers etc
+        // *(_WORD *)(players[0].mo + 106) &= 0xF7FBu;
+        // if (v1)
+        //    *(_BYTE *)(plaeyrs[0].mo + 106) |= 4u;
+        // if (ebx0)
+        //    *(_BYTE *)(players[0].mo + 107) |= 8u;
 
         G_RiftPlayer();
 
@@ -1612,9 +1627,9 @@
 void G_DoLoadGame (void) 
 { 
     int savedleveltime;
-	 
+
     gameaction = ga_nothing; 
-	 
+
     save_stream = fopen(savename, "rb");
 
     if (save_stream == NULL)
@@ -1644,12 +1659,12 @@
     P_UnArchiveSpecials (); 
  
     if (!P_ReadSaveGameEOF())
-	I_Error ("Bad savegame");
+        I_Error ("Bad savegame");
 
     fclose(save_stream);
     
     if (setsizeneeded)
-	R_ExecuteSetViewSize ();
+        R_ExecuteSetViewSize ();
     
     // draw the pattern into the back screen
     R_FillBackScreen ();   
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -612,7 +612,7 @@
     mobj->health = info->spawnhealth;
 
     // haleyjd 09/25/10: [STRIFE] Doesn't do this; messes up flamethrower
-    // and a lot of other stuff.
+    // and a lot of other stuff using reactiontime as a counter.
     //if (gameskill != sk_nightmare)
     mobj->reactiontime = info->reactiontime;
     
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -560,11 +560,8 @@
     // decide on what type of grenade to spawn
     if(player->readyweapon == wp_hegrenade)
         type = MT_HEGRENADE;
-    else
-    {
-        if(player->readyweapon == wp_wpgrenade)
-            type = MT_PGRENADE;
-    }
+    else if(player->readyweapon == wp_wpgrenade)
+        type = MT_PGRENADE;
 
     player->ammo[weaponinfo[player->readyweapon].ammo]--;
 
@@ -749,8 +746,8 @@
             t = P_Random();
             angle += (t - P_Random()) << 19;
             t = P_Random();
-            P_LineAttack(player->mo, angle, (2112*FRACUNIT),
-                bulletslope + ((t - P_Random())<<5), damage);
+            P_LineAttack(player->mo, angle, 2112*FRACUNIT,
+                         bulletslope + ((t - P_Random())<<5), damage);
         }
     }
 }
--- a/src/strife/p_spec.c
+++ b/src/strife/p_spec.c
@@ -980,6 +980,15 @@
         line->special = 0;
         break;
 
+    case 196:
+        // haleyjd 09/26/10: [STRIFE] W1 Floor Lower to Lowest if Sigil Type > 0
+        if(thing->player->sigiltype > 0)
+        {
+            EV_DoFloor(line, lowerFloorToLowest);
+            line->special = 0;
+        }
+        break;
+
     case 200:
         // haleyjd 09/21/10: [STRIFE] W1 Open Door if Sigil Owned
         if(!(thing->player->weaponowned[wp_sigil]))
@@ -1042,6 +1051,15 @@
         // Put up a message
         thing->player->message = DEH_String("Incoming Message from BlackBird...");
         line->special = 0;
+        break;
+
+    case 212:
+        // haleyjd 09/25/10: [STRIFE] W1 Floor Lower to Lowest if Have Flamethrower
+        if(thing->player->weaponowned[wp_flame])
+        {
+            EV_DoFloor(line, lowerFloorToLowest);
+            line->special = 0;
+        }
         break;
 
     case 215:
--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -485,10 +485,7 @@
             break;
         }
     }
-
-    // [STRIFE] TODO: here on down mostly untouched so far,
-    // except for a few new types at the bottom.
-    
+   
     // do something  
     switch(line->special)
     {