ref: 66205bbff120062dea6bb519e6ec2461c3c85901
parent: ba8400b38d8264fe28ec03f772348b288a6ed075
author: derek57 <derek57@users.noreply.github.com>
date: Mon Dec 22 12:29:44 EST 2014
even more endianness fixes by myself (Ronald Lasmanowicz) I figured this out while porting Chocolate to the Nintendo Wii and also had to change these lines of code.
--- a/src/heretic/in_lude.c
+++ b/src/heretic/in_lude.c
@@ -1004,7 +1004,7 @@
if (digits == 4)
{
patch = FontBNumbers[val / 1000];
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2 - 12, y, patch);
}
if (digits > 2)
{
@@ -1011,7 +1011,7 @@
if (realdigits > 2)
{
patch = FontBNumbers[val / 100];
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
xpos += 12;
}
@@ -1021,7 +1021,7 @@
if (val > 9)
{
patch = FontBNumbers[val / 10];
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
else if (digits == 2 || oldval > 99)
{
@@ -1031,11 +1031,11 @@
}
val = val % 10;
patch = FontBNumbers[val];
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
if (neg)
{
patch = FontBNegative;
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12 * (realdigits),
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2 - 12 * (realdigits),
y, patch);
}
}
@@ -1061,7 +1061,7 @@
{
p = W_CacheLumpNum(FontBLump + c - 33, PU_CACHE);
V_DrawShadowedPatch(x, y, p);
- x += p->width - 1;
+ x += SHORT(p->width) - 1;
}
}
}