ref: 66b295d461789f204d19b7181b1a11804a666728
parent: 176050dcb3b595b8f4e6ab270e44261e766f9528
author: Simon Howard <fraggle@soulsphere.org>
date: Mon Nov 3 20:00:12 EST 2014
setup: Fix bug with strdup() of NULL pointer. getenv() can return NULL if the environment variable is not set, but the result of getenv() was always being passed to M_StringDuplicate() without any check. This could cause crashes on some platforms. Instead, rework the code into a first stage that gets the player's name and a second that duplicates it into a mutable form. This fixes #455.
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -1059,28 +1059,29 @@
{
if (net_player_name == NULL)
{
- net_player_name = M_StringDuplicate(getenv("USER"));
+ net_player_name = getenv("USER");
}
if (net_player_name == NULL)
{
- net_player_name = M_StringDuplicate(getenv("USERNAME"));
+ net_player_name = getenv("USERNAME");
}
- // On Windows, environment variables are in OEM codepage
- // encoding, so convert to UTF8:
-
-#ifdef _WIN32
- if (net_player_name != NULL)
- {
- net_player_name = M_OEMToUTF8(net_player_name);
- }
-#endif
-
if (net_player_name == NULL)
{
- net_player_name = M_StringDuplicate("player");
+ net_player_name = "player";
}
+
+ // Now strdup() the string so that it's in a mutable form
+ // that can be freed when the value changes.
+
+#ifdef _WIN32
+ // On Windows, environment variables are in OEM codepage
+ // encoding, so convert to UTF8:
+ net_player_name = M_OEMToUTF8(net_player_name);
+#else
+ net_player_name = M_StringDuplicate(net_player_name);
+#endif
}
void MultiplayerConfig(void)