shithub: choc

Download patch

ref: 69a8ad95840704e1061dca31b2427599291a6add
parent: 425b850cd5c7685ecccb588acf93dd47b30f91e1
author: Thomas A. Birkel <capnclever@gmail.com>
date: Thu Oct 20 13:26:08 EDT 2016

Update branch with requested changes, third pass

Improve comments and alignment.

--- a/src/heretic/d_net.c
+++ b/src/heretic/d_net.c
@@ -151,7 +151,7 @@
     settings->timelimit = 0;
 
     settings->lowres_turn = M_ParmExists("-record")
-                        && !M_ParmExists("-longtics");
+                         && !M_ParmExists("-longtics");
 }
 
 static void InitConnectData(net_connect_data_t *connect_data)
@@ -171,7 +171,7 @@
     // Are we recording a demo? Possibly set lowres turn mode
 
     connect_data->lowres_turn = M_ParmExists("-record")
-                            && !M_ParmExists("-longtics");
+                             && !M_ParmExists("-longtics");
 
     // Read checksums of our WAD directory and dehacked information
 
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -527,12 +527,14 @@
 extern int GetWeaponAmmo[NUMWEAPONS];
 
 extern boolean demorecording;
-extern boolean lowres_turn; // Truncate angleturn in ticcmds to nearest 256.
-                            // Used when recording Vanilla demos in netgames.
-extern boolean longtics;    // specifies 16-bit angleturn resolution in demos
+extern boolean longtics;        // specify high resolution turning in demos
 extern boolean demoplayback;
 extern boolean demoextend;      // allow demos to persist through exit/respawn
 extern int skytexture;
+
+// Truncate angleturn in ticcmds to nearest 256.
+// Used when recording Vanilla demos in netgames.
+extern boolean lowres_turn;
 
 extern gamestate_t gamestate;
 extern skill_t gameskill;
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -626,8 +626,6 @@
             BT_SPECIAL | BTS_SAVEGAME | (savegameslot << BTS_SAVESHIFT);
     }
 
-    // low-res turning
-
     if (lowres_turn)
     {
         if (shortticfix)
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -163,7 +163,7 @@
     settings->timelimit = 0;
 
     settings->lowres_turn = M_ParmExists("-record")
-                        && !M_ParmExists("-longtics");
+                         && !M_ParmExists("-longtics");
 }
 
 static void InitConnectData(net_connect_data_t *connect_data)
@@ -182,7 +182,7 @@
     // Are we recording a demo? Possibly set lowres turn mode
 
     connect_data->lowres_turn = M_ParmExists("-record")
-                            && !M_ParmExists("-longtics");
+                             && !M_ParmExists("-longtics");
 
     connect_data->drone = false;
     connect_data->max_players = maxplayers;
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -627,8 +627,6 @@
             BT_SPECIAL | BTS_SAVEGAME | (savegameslot << BTS_SAVESHIFT);
     }
 
-    // low-res turning
-
     if (lowres_turn)
     {
         if (shortticfix)
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -632,12 +632,14 @@
 
 extern boolean DebugSound;      // debug flag for displaying sound info
 
-extern boolean lowres_turn; // Truncate angleturn in ticcmds to nearest 256.
-                            // Used when recording Vanilla demos in netgames.
-extern boolean longtics;    // specifies 16-bit angleturn resolution in demos
+extern boolean longtics;        // specify high resolution turning in demos
 extern boolean demoplayback;
 extern boolean demoextend;      // allow demos to persist through exit/respawn
 extern int maxzone;             // Maximum chunk allocated for zone heap
+
+// Truncate angleturn in ticcmds to nearest 256.
+// Used when recording Vanilla demos in netgames.
+extern boolean lowres_turn;
 
 extern int Sky1Texture;
 extern int Sky2Texture;