ref: 72e92d3bd0a0081473e78b50eda59daed4fd21c3
parent: 37d108a5abb9e81fde6f1f47169d1130294d08e0
parent: dcfb67dadbe8b9671588c393fdcdb09182302be2
author: Simon Howard <fraggle+github@gmail.com>
date: Tue Dec 6 07:43:14 EST 2016
Merge pull request #828 from nukeykt/hereticfix heretic: fix random value order in function arguments to match disassembly
--- a/src/heretic/p_enemy.c
+++ b/src/heretic/p_enemy.c
@@ -845,8 +845,8 @@
r1 = P_SubRandom();
r2 = P_SubRandom();
- mo = P_SpawnMobj(actor->x + (r1 << 11),
- actor->y + (r2 << 11), actor->z,
+ mo = P_SpawnMobj(actor->x + (r2 << 11),
+ actor->y + (r1 << 11), actor->z,
MT_BLOOD);
mo->momx = P_SubRandom() << 10;
mo->momy = P_SubRandom() << 10;
@@ -920,9 +920,9 @@
r1 = P_SubRandom();
r2 = P_SubRandom();
r3 = P_SubRandom();
- P_SpawnMobj(actor->x + (r1 << 10),
+ P_SpawnMobj(actor->x + (r3 << 10),
actor->y + (r2 << 10),
- actor->z + (r3 << 10), MT_PUFFY);
+ actor->z + (r1 << 10), MT_PUFFY);
}
}
@@ -1769,8 +1769,8 @@
r2 = P_SubRandom();
actor->z = actor->floorz;
- mo = P_SpawnMobj(actor->x + (r1 << 10),
- actor->y + (r2 << 10), ONFLOORZ,
+ mo = P_SpawnMobj(actor->x + (r2 << 10),
+ actor->y + (r1 << 10), ONFLOORZ,
MT_MNTRFX3);
mo->target = actor->target;
mo->momx = 1; // Force block checking
@@ -2419,8 +2419,8 @@
int r;
r = P_Random();
- mo = P_SpawnMobj(actor->x + ((r & 31) - 16) * FRACUNIT,
- actor->y + ((P_Random() & 31) - 16) * FRACUNIT,
+ mo = P_SpawnMobj(actor->x + ((P_Random() & 31) - 16) * FRACUNIT,
+ actor->y + ((r & 31) - 16) * FRACUNIT,
actor->subsector->sector->floorheight, MT_TELEGLITTER);
mo->momz = FRACUNIT / 4;
}
@@ -2437,8 +2437,8 @@
int r;
r = P_Random();
- mo = P_SpawnMobj(actor->x + ((r & 31) - 16) * FRACUNIT,
- actor->y + ((P_Random() & 31) - 16) * FRACUNIT,
+ mo = P_SpawnMobj(actor->x + ((P_Random() & 31) - 16) * FRACUNIT,
+ actor->y + ((r & 31) - 16) * FRACUNIT,
actor->subsector->sector->floorheight, MT_TELEGLITTER2);
mo->momz = FRACUNIT / 4;
}