shithub: choc

Download patch

ref: 74e95f3f2b632798d08be675f7fd7abb53303239
parent: dee1ed97a1c031a9c055088c53fd4189d09d81ab
author: Simon Howard <fraggle@gmail.com>
date: Sat Oct 15 13:39:33 EDT 2011

Add weapon cycling keys for Hexen.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2431

--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -144,6 +144,8 @@
     &key_weapon4,
 };
 
+static int next_weapon = 0;
+
 #define SLOWTURNTICS    6
 
 #define NUMKEYS 256
@@ -457,18 +459,44 @@
         dclicks = 0;            // clear double clicks if hit use button
     }
 
-    for (i=0; i<arrlen(weapon_keys); ++i)
+    // Weapon cycling. Switch to previous or next weapon.
+    // (Disabled when player is a pig).
+
+    if (players[consoleplayer].morphTics == 0 && next_weapon != 0)
     {
-        int key = *weapon_keys[i];
+        if (players[consoleplayer].pendingweapon == WP_NOCHANGE)
+        {
+            i = players[consoleplayer].readyweapon;
+        }
+        else
+        {
+            i = players[consoleplayer].pendingweapon;
+        }
 
-        if (gamekeydown[key])
+        do {
+            i = (i + next_weapon) % NUMWEAPONS;
+        } while (!players[consoleplayer].weaponowned[i]);
+
+        cmd->buttons |= BT_CHANGE;
+        cmd->buttons |= i << BT_WEAPONSHIFT;
+    }
+    else
+    {
+        for (i=0; i<arrlen(weapon_keys); ++i)
         {
-	    cmd->buttons |= BT_CHANGE; 
-	    cmd->buttons |= i<<BT_WEAPONSHIFT; 
-	    break; 
+            int key = *weapon_keys[i];
+
+            if (gamekeydown[key])
+            {
+                cmd->buttons |= BT_CHANGE; 
+                cmd->buttons |= i<<BT_WEAPONSHIFT; 
+                break; 
+            }
         }
     }
 
+    next_weapon = 0;
+
 //
 // mouse
 //
@@ -710,6 +738,15 @@
     if (ev->type == ev_mouse)
     {
         testcontrols_mousespeed = abs(ev->data2);
+    }
+
+    if (ev->type == ev_keydown && ev->data1 == key_prevweapon)
+    {
+        next_weapon = -1;
+    }
+    else if (ev->type == ev_keydown && ev->data1 == key_nextweapon)
+    {
+        next_weapon = 1;
     }
 
     switch (ev->type)