shithub: choc

Download patch

ref: 77094ab901ee37f19399cf26b9f527d509e3c778
parent: 939cbfeb115338cf7868e516019a4ae832b1ebde
parent: 98f798dd4b926ff8e97ed0b058c750ba2d5e2b06
author: Simon Howard <fraggle+github@gmail.com>
date: Mon Jan 2 10:02:32 EST 2017

Merge pull request #823 from CapnClever/commandline-savedir

d_main.c: Add "-savedir" command line parameter

--- a/NEWS.md
+++ b/NEWS.md
@@ -1,3 +1,9 @@
+## HEAD
+
+### General
+  * A new parameter -savedir allows users to specify a directory from
+    which to load and save games. (thanks CapnClever)
+
 ## 2.3.0 (2016-12-29)
 
 ### General
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -1614,17 +1614,7 @@
     // we've finished loading Dehacked patches.
     D_SetGameDescription();
 
-#ifdef _WIN32
-    // In -cdrom mode, we write savegames to c:\doomdata as well as configs.
-    if (M_ParmExists("-cdrom"))
-    {
-        savegamedir = configdir;
-    }
-    else
-#endif
-    {
-        savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission));
-    }
+    savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission));
 
     // Check for -file in shareware
     if (modifiedgame && (gamevariant != freedoom))
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -120,6 +120,7 @@
 static int demosequence;
 static int pagetic;
 static char *pagename;
+static char *SavePathConfig;
 
 // CODE --------------------------------------------------------------------
 
@@ -164,7 +165,7 @@
     M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
     M_BindIntVariable("vanilla_demo_limit",     &vanilla_demo_limit);
 
-    M_BindStringVariable("savedir", &SavePath);
+    M_BindStringVariable("savedir", &SavePathConfig);
 
     // Multiplayer chat macros
 
@@ -183,15 +184,31 @@
 {
     SavePath = M_GetSaveGameDir("hexen.wad");
 
-    // If we are not using a savegame path (probably because we are on
-    // Windows and not using a config dir), behave like Vanilla Hexen
-    // and use hexndata/:
-
     if (!strcmp(SavePath, ""))
     {
-        SavePath = malloc(10);
-	M_snprintf(SavePath, 10, "hexndata%c", DIR_SEPARATOR);
+        // only get hexen.cfg path if one is not already found
+
+        if (!strcmp(SavePathConfig, ""))
+        {
+            // If we are not using a savegame path (probably because we are on
+            // Windows and not using a config dir), behave like Vanilla Hexen
+            // and use hexndata/:
+
+            SavePath = malloc(10);
+	    M_snprintf(SavePath, 10, "hexndata%c", DIR_SEPARATOR);
+        }
+        else
+        {
+            SavePath = M_StringDuplicate(SavePathConfig);
+        }
     }
+
+    // only set hexen.cfg path if using default handling
+
+    if (!M_ParmExists("-savedir") && !M_ParmExists("-cdrom"))
+    {
+        SavePathConfig = SavePath;
+    }
 }
 
 // The Mac version of the Hexen IWAD is different to the "normal" DOS
@@ -374,14 +391,14 @@
         M_SetConfigDir(NULL);
     }
 
-    D_SetDefaultSavePath();
     M_SetConfigFilenames("hexen.cfg", PROGRAM_PREFIX "hexen.cfg");
     M_LoadDefaults();
 
+    D_SetDefaultSavePath();
+
     I_AtExit(M_SaveDefaults, false);
 
-
-    // Now that the savedir is loaded from .CFG, make sure it exists
+    // Now that the savedir is loaded, make sure it exists
     CreateSavePath();
 
     ST_Message("Z_Init: Init zone memory allocation daemon.\n");
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -2172,11 +2172,41 @@
 {
     char *savegamedir;
     char *topdir;
+    int p;
 
+    //!
+    // @arg <directory>
+    //
+    // Specify a path from which to load and save games. If the directory
+    // does not exist then it will automatically be created.
+    //
+
+    p = M_CheckParmWithArgs("-savedir", 1);
+    if (p)
+    {
+        savegamedir = myargv[p + 1];
+        if (!M_FileExists(savegamedir))
+        {
+            M_MakeDirectory(savegamedir);
+        }
+
+        // add separator at end just in case
+        savegamedir = M_StringJoin(savegamedir, DIR_SEPARATOR_S, NULL);
+
+        printf("Save directory changed to %s.\n", savegamedir);
+    }
+#ifdef _WIN32
+    // In -cdrom mode, we write savegames to a specific directory
+    // in addition to configs.
+
+    else if (M_ParmExists("-cdrom"))
+    {
+        savegamedir = configdir;
+    }
+#endif
     // If not "doing" a configuration directory (Windows), don't "do"
     // a savegame directory, either.
-
-    if (!strcmp(configdir, ""))
+    else if (!strcmp(configdir, ""))
     {
 	savegamedir = M_StringDuplicate("");
     }