ref: 7859a115019d7311436fb540ad07bcfb933a7e30
parent: 88e70502930e07626526750e0d3230cc2d1260f7
author: Simon Howard <fraggle@gmail.com>
date: Tue Feb 12 17:07:41 EST 2008
Use SRC_SINC_FASTEST for speed when using libsamplerate for conversions, and precache all sound effects for speed. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1083
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -96,7 +96,7 @@
// unsigned 8 bits --> signed 16 bits
// mono --> stereo
// samplerate --> mixer_freq
-// Rewritten by DWF 2008-02-10:
+// DWF 2008-02-10 with cleanups by Simon Howard.
static void ExpandSoundData_SRC(byte *data,
int samplerate,
@@ -111,7 +111,7 @@
src_data.input_frames = length;
src_data.data_in = malloc(length * sizeof(float));
src_data.src_ratio = (double)mixer_freq / samplerate;
- src_data.output_frames = src_data.src_ratio * length + samplerate;
+ src_data.output_frames = src_data.src_ratio * length + 48000;
src_data.data_out = malloc(src_data.output_frames * sizeof(float));
assert(src_data.data_in != NULL && src_data.data_out != NULL);
@@ -125,7 +125,7 @@
// Do the sound conversion
- retn = src_simple(&src_data, SRC_SINC_MEDIUM_QUALITY, 1);
+ retn = src_simple(&src_data, SRC_SINC_FASTEST, 1);
assert(retn == 0);
// Convert the result back into 16-bit integers.
@@ -472,6 +472,38 @@
sound_initialised = false;
}
+
+// Preload all the sound effects - stops nasty ingame freezes
+
+static void I_PrecacheSounds(void)
+{
+ int i;
+
+ printf("I_PrecacheSounds: Precaching all sound effects..");
+
+ for (i=sfx_pistol; i<NUMSFX; ++i)
+ {
+ if ((i % 6) == 0)
+ {
+ printf(".");
+ fflush(stdout);
+ }
+
+ if (S_sfx[i].link == NULL)
+ {
+ S_sfx[i].lumpnum = I_SDL_GetSfxLumpNum(&S_sfx[i]);
+ CacheSFX(i);
+
+ if (sound_chunks[i].abuf != NULL)
+ {
+ Z_ChangeTag(sound_chunks[i].abuf, PU_CACHE);
+ }
+ }
+ }
+
+ printf("\n");
+}
+
static boolean I_SDL_InitSound()
{
int i;
@@ -502,14 +534,16 @@
ExpandSoundData = ExpandSoundData_SDL;
+ Mix_QuerySpec(&mixer_freq, &mixer_format, &mixer_channels);
+
#ifdef HAVE_LIBSAMPLERATE
if (use_libsamplerate)
{
ExpandSoundData = ExpandSoundData_SRC;
+
+ I_PrecacheSounds();
}
#endif
-
- Mix_QuerySpec(&mixer_freq, &mixer_format, &mixer_channels);
Mix_AllocateChannels(NUM_CHANNELS);