shithub: choc

Download patch

ref: 805c6718912fb2532341f36d8f0b4b5092a35d00
parent: 31285f01f292ca3b70851e5551e97f2d483924f4
parent: 533e3726f0fdeb0f679fedd96ab4877f80922456
author: Simon Howard <fraggle@soulsphere.org>
date: Tue Nov 22 18:06:25 EST 2016

Merge remote-tracking branch 'origin/master' into sdl2-branch

--- a/NEWS.md
+++ b/NEWS.md
@@ -52,6 +52,7 @@
 ### Heretic
   * Added map names for Episode 6, fixing a crash after completing a
     level in this episode. (thanks J.Benaim)
+  * Added unlimited demo/savegame support. (thanks CapnClever)
 
 ### Hexen
   * The MRJONES cheat code returns an identical string as vanilla, and
@@ -58,6 +59,10 @@
     enables fully reproducable builds. (thanks Fabian)
   * Fixed an issue where the game crashed while killing the
     Wraithverge in 64-bit builds. (thanks J.Benaim)
+  * Added unlimited demo/savegame support. (thanks CapnClever)
+  * Mouse buttons for strafe left/right and move backward, as well as
+    'Double click acts as "use"' mouse option, now function properly.
+    (thanks CapnClever)
 
 ### Strife
   * Support added for automatic loading of the IWAD from the GOG.com
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -459,13 +459,15 @@
 static char *CheckDirectoryHasIWAD(char *dir, char *iwadname)
 {
     char *filename; 
+    char *probe;
 
     // As a special case, the "directory" may refer directly to an
     // IWAD file if the path comes from DOOMWADDIR or DOOMWADPATH.
 
-    if (DirIsFile(dir, iwadname) && M_FileExists(dir))
+    probe = M_FileCaseExists(dir);
+    if (DirIsFile(dir, iwadname) && probe != NULL)
     {
-        return M_StringDuplicate(dir);
+        return probe;
     }
 
     // Construct the full path to the IWAD if it is located in
@@ -480,9 +482,10 @@
         filename = M_StringJoin(dir, DIR_SEPARATOR_S, iwadname, NULL);
     }
 
-    if (M_FileExists(filename))
+    probe = M_FileCaseExists(filename);
+    if (probe != NULL)
     {
-        return filename;
+        return probe;
     }
 
     free(filename);
@@ -709,13 +712,15 @@
 char *D_FindWADByName(char *name)
 {
     char *path;
+    char *probe;
     int i;
     
     // Absolute path?
 
-    if (M_FileExists(name))
+    probe = M_FileCaseExists(name);
+    if (probe != NULL)
     {
-        return name;
+        return probe;
     }
 
     BuildIWADDirList();
@@ -728,9 +733,10 @@
         // the "directory" may actually refer directly to an IWAD
         // file.
 
-        if (DirIsFile(iwad_dirs[i], name) && M_FileExists(iwad_dirs[i]))
+        probe = M_FileCaseExists(iwad_dirs[i]);
+        if (DirIsFile(iwad_dirs[i], name) && probe != NULL)
         {
-            return M_StringDuplicate(iwad_dirs[i]);
+            return probe;
         }
 
         // Construct a string for the full path
@@ -737,9 +743,10 @@
 
         path = M_StringJoin(iwad_dirs[i], DIR_SEPARATOR_S, name, NULL);
 
-        if (M_FileExists(path))
+        probe = M_FileCaseExists(path);
+        if (probe != NULL)
         {
-            return path;
+            return probe;
         }
 
         free(path);
--- a/src/doom/p_saveg.c
+++ b/src/doom/p_saveg.c
@@ -77,7 +77,7 @@
 
 static byte saveg_read8(void)
 {
-    byte result;
+    byte result = -1;
 
     if (fread(&result, 1, 1, save_stream) < 1)
     {
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -766,6 +766,8 @@
     M_BindIntVariable("music_volume",           &snd_MusicVolume);
     M_BindIntVariable("screenblocks",           &screenblocks);
     M_BindIntVariable("snd_channels",           &snd_Channels);
+    M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+    M_BindIntVariable("vanilla_demo_limit",     &vanilla_demo_limit);
     M_BindIntVariable("show_endoom",            &show_endoom);
     M_BindIntVariable("graphical_startup",      &graphical_startup);
 
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -569,6 +569,9 @@
 extern boolean testcontrols;
 extern int testcontrols_mousespeed;
 
+extern int vanilla_savegame_limit;
+extern int vanilla_demo_limit;
+
 /*
 ===============================================================================
 
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -199,6 +199,8 @@
 int savegameslot;
 char savedescription[32];
 
+int vanilla_demo_limit = 1;
+
 int inventoryTics;
 
 // haleyjd: removed WATCOMC
@@ -1684,6 +1686,38 @@
     cmd->arti = (unsigned char) *demo_p++;
 }
 
+// Increase the size of the demo buffer to allow unlimited demos
+
+static void IncreaseDemoBuffer(void)
+{
+    int current_length;
+    byte *new_demobuffer;
+    byte *new_demop;
+    int new_length;
+
+    // Find the current size
+
+    current_length = demoend - demobuffer;
+
+    // Generate a new buffer twice the size
+    new_length = current_length * 2;
+
+    new_demobuffer = Z_Malloc(new_length, PU_STATIC, 0);
+    new_demop = new_demobuffer + (demo_p - demobuffer);
+
+    // Copy over the old data
+
+    memcpy(new_demobuffer, demobuffer, current_length);
+
+    // Free the old buffer and point the demo pointers at the new buffer.
+
+    Z_Free(demobuffer);
+
+    demobuffer = new_demobuffer;
+    demo_p = new_demop;
+    demoend = demobuffer + new_length;
+}
+
 void G_WriteDemoTiccmd(ticcmd_t * cmd)
 {
     byte *demo_start;
@@ -1717,9 +1751,19 @@
 
     if (demo_p > demoend - 16)
     {
-        // no more space
-        G_CheckDemoStatus();
-        return;
+        if (vanilla_demo_limit)
+        {
+            // no more space
+            G_CheckDemoStatus();
+            return;
+        }
+        else
+        {
+            // Vanilla demo limit disabled: unlimited
+            // demo lengths!
+
+            IncreaseDemoBuffer();
+        }
     }
 
     G_ReadDemoTiccmd(cmd);      // make SURE it is exactly the same
@@ -1842,10 +1886,12 @@
     map = *demo_p++;
 
     // Read special parameter bits: see G_RecordDemo() for details.
-    respawnparm = (*demo_p & DEMOHEADER_RESPAWN) != 0;
-    longtics    = (*demo_p & DEMOHEADER_LONGTICS) != 0;
-    nomonsters  = (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
+    longtics = (*demo_p & DEMOHEADER_LONGTICS) != 0;
 
+    // don't overwrite arguments from the command line
+    respawnparm |= (*demo_p & DEMOHEADER_RESPAWN) != 0;
+    nomonsters  |= (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
+
     for (i = 0; i < MAXPLAYERS; i++)
         playeringame[i] = (*demo_p++) != 0;
 
@@ -1876,9 +1922,11 @@
     map = *demo_p++;
 
     // Read special parameter bits: see G_RecordDemo() for details.
-    respawnparm = (*demo_p & DEMOHEADER_RESPAWN) != 0;
-    longtics    = (*demo_p & DEMOHEADER_LONGTICS) != 0;
-    nomonsters  = (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
+    longtics = (*demo_p & DEMOHEADER_LONGTICS) != 0;
+
+    // don't overwrite arguments from the command line
+    respawnparm |= (*demo_p & DEMOHEADER_RESPAWN) != 0;
+    nomonsters  |= (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
 
     for (i = 0; i < MAXPLAYERS; i++)
     {
--- a/src/heretic/p_saveg.c
+++ b/src/heretic/p_saveg.c
@@ -25,14 +25,11 @@
 #include "p_local.h"
 #include "v_video.h"
 
-#define SVG_RAM 0
-#define SVG_FILE 1
-
 static FILE *SaveGameFP;
-static int SaveGameType;
-static byte *savebuffer, *save_p;
 
+int vanilla_savegame_limit = 1;
 
+
 //==========================================================================
 //
 // SV_Filename
@@ -63,13 +60,11 @@
 
 void SV_Open(char *fileName)
 {
-    SaveGameType = SVG_FILE;
     SaveGameFP = fopen(fileName, "wb");
 }
 
 void SV_OpenRead(char *filename)
 {
-    SaveGameType = SVG_FILE;
     SaveGameFP = fopen(filename, "rb");
 }
 
@@ -81,23 +76,16 @@
 
 void SV_Close(char *fileName)
 {
-    int length;
-
     SV_WriteByte(SAVE_GAME_TERMINATOR);
-    if (SaveGameType == SVG_RAM)
+
+    // Enforce the same savegame size limit as in Vanilla Heretic
+
+    if (vanilla_savegame_limit && ftell(SaveGameFP) > SAVEGAMESIZE)
     {
-        length = save_p - savebuffer;
-        if (length > SAVEGAMESIZE)
-        {
-            I_Error("Savegame buffer overrun");
-        }
-        M_WriteFile(fileName, savebuffer, length);
-        Z_Free(savebuffer);
+        I_Error("Savegame buffer overrun");
     }
-    else
-    {                           // SVG_FILE
-        fclose(SaveGameFP);
-    }
+
+    fclose(SaveGameFP);
 }
 
 //==========================================================================
@@ -108,15 +96,7 @@
 
 void SV_Write(void *buffer, int size)
 {
-    if (SaveGameType == SVG_RAM)
-    {
-        memcpy(save_p, buffer, size);
-        save_p += size;
-    }
-    else
-    {                           // SVG_FILE
-        fwrite(buffer, size, 1, SaveGameFP);
-    }
+    fwrite(buffer, size, 1, SaveGameFP);
 }
 
 void SV_WriteByte(byte val)
@@ -151,15 +131,7 @@
 
 void SV_Read(void *buffer, int size)
 {
-    if (SaveGameType == SVG_RAM)
-    {
-        memcpy(buffer, save_p, size);
-        save_p += size;
-    }
-    else
-    {                           // SVG_FILE
-        fread(buffer, size, 1, SaveGameFP);
-    }
+    fread(buffer, size, 1, SaveGameFP);
 }
 
 byte SV_ReadByte(void)
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -166,6 +166,8 @@
 int savegameslot;
 char savedescription[32];
 
+int vanilla_demo_limit = 1;
+
 int inventoryTics;
 
 // haleyjd: removed externdriver crap
@@ -311,13 +313,13 @@
     {
         forward -= forwardmove[pClass][speed];
     }
-    if (gamekeydown[key_straferight] || joystrafemove > 0
-     || joybuttons[joybstraferight])
+    if (gamekeydown[key_straferight] || mousebuttons[mousebstraferight]
+     || joystrafemove > 0 || joybuttons[joybstraferight])
     {
         side += sidemove[pClass][speed];
     }
-    if (gamekeydown[key_strafeleft] || joystrafemove < 0
-     || joybuttons[joybstrafeleft])
+    if (gamekeydown[key_strafeleft] || mousebuttons[mousebstrafeleft]
+     || joystrafemove < 0 || joybuttons[joybstrafeleft])
     {
         side -= sidemove[pClass][speed];
     }
@@ -503,57 +505,66 @@
     {
         forward += forwardmove[pClass][speed];
     }
+    if (mousebuttons[mousebbackward])
+    {
+        forward -= forwardmove[pClass][speed];
+    }
 
-//
-// forward double click
-//
-    if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1)
+    // Double click to use can be disabled
+
+    if (dclick_use)
     {
-        dclickstate = mousebuttons[mousebforward];
-        if (dclickstate)
-            dclicks++;
-        if (dclicks == 2)
+        //
+        // forward double click
+        //
+        if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1)
         {
-            cmd->buttons |= BT_USE;
-            dclicks = 0;
+            dclickstate = mousebuttons[mousebforward];
+            if (dclickstate)
+                dclicks++;
+            if (dclicks == 2)
+            {
+                cmd->buttons |= BT_USE;
+                dclicks = 0;
+            }
+            else
+                dclicktime = 0;
         }
         else
-            dclicktime = 0;
-    }
-    else
-    {
-        dclicktime += ticdup;
-        if (dclicktime > 20)
         {
-            dclicks = 0;
-            dclickstate = 0;
+            dclicktime += ticdup;
+            if (dclicktime > 20)
+            {
+                dclicks = 0;
+                dclickstate = 0;
+            }
         }
-    }
 
-//
-// strafe double click
-//
-    bstrafe = mousebuttons[mousebstrafe] || joybuttons[joybstrafe];
-    if (bstrafe != dclickstate2 && dclicktime2 > 1)
-    {
-        dclickstate2 = bstrafe;
-        if (dclickstate2)
-            dclicks2++;
-        if (dclicks2 == 2)
+        //
+        // strafe double click
+        //
+        bstrafe = mousebuttons[mousebstrafe] || joybuttons[joybstrafe];
+        if (bstrafe != dclickstate2 && dclicktime2 > 1)
         {
-            cmd->buttons |= BT_USE;
-            dclicks2 = 0;
+            dclickstate2 = bstrafe;
+            if (dclickstate2)
+                dclicks2++;
+            if (dclicks2 == 2)
+            {
+                cmd->buttons |= BT_USE;
+                dclicks2 = 0;
+            }
+            else
+                dclicktime2 = 0;
         }
         else
-            dclicktime2 = 0;
-    }
-    else
-    {
-        dclicktime2 += ticdup;
-        if (dclicktime2 > 20)
         {
-            dclicks2 = 0;
-            dclickstate2 = 0;
+            dclicktime2 += ticdup;
+            if (dclicktime2 > 20)
+            {
+                dclicks2 = 0;
+                dclickstate2 = 0;
+            }
         }
     }
 
@@ -1843,6 +1854,38 @@
     cmd->arti = (unsigned char) *demo_p++;
 }
 
+// Increase the size of the demo buffer to allow unlimited demos
+
+static void IncreaseDemoBuffer(void)
+{
+    int current_length;
+    byte *new_demobuffer;
+    byte *new_demop;
+    int new_length;
+
+    // Find the current size
+
+    current_length = demoend - demobuffer;
+
+    // Generate a new buffer twice the size
+    new_length = current_length * 2;
+
+    new_demobuffer = Z_Malloc(new_length, PU_STATIC, 0);
+    new_demop = new_demobuffer + (demo_p - demobuffer);
+
+    // Copy over the old data
+
+    memcpy(new_demobuffer, demobuffer, current_length);
+
+    // Free the old buffer and point the demo pointers at the new buffer.
+
+    Z_Free(demobuffer);
+
+    demobuffer = new_demobuffer;
+    demo_p = new_demop;
+    demoend = demobuffer + new_length;
+}
+
 void G_WriteDemoTiccmd(ticcmd_t * cmd)
 {
     byte *demo_start;
@@ -1876,9 +1919,19 @@
 
     if (demo_p > demoend - 16)
     {
-        // no more space
-        G_CheckDemoStatus();
-        return;
+        if (vanilla_demo_limit)
+        {
+            // no more space
+            G_CheckDemoStatus();
+            return;
+        }
+        else
+        {
+            // Vanilla demo limit disabled: unlimited
+            // demo lengths!
+
+            IncreaseDemoBuffer();
+        }
     }
 
     G_ReadDemoTiccmd(cmd);      // make SURE it is exactly the same
@@ -2006,10 +2059,12 @@
     map = *demo_p++;
 
     // Read special parameter bits: see G_RecordDemo() for details.
-    respawnparm = (*demo_p & DEMOHEADER_RESPAWN) != 0;
-    longtics    = (*demo_p & DEMOHEADER_LONGTICS) != 0;
-    nomonsters  = (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
+    longtics = (*demo_p & DEMOHEADER_LONGTICS) != 0;
 
+    // don't overwrite arguments from the command line
+    respawnparm |= (*demo_p & DEMOHEADER_RESPAWN) != 0;
+    nomonsters  |= (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
+
     for (i = 0; i < maxplayers; i++)
     {
         playeringame[i] = (*demo_p++) != 0;
@@ -2046,9 +2101,11 @@
     map = *demo_p++;
 
     // Read special parameter bits: see G_RecordDemo() for details.
-    respawnparm = (*demo_p & DEMOHEADER_RESPAWN) != 0;
-    longtics    = (*demo_p & DEMOHEADER_LONGTICS) != 0;
-    nomonsters  = (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
+    longtics = (*demo_p & DEMOHEADER_LONGTICS) != 0;
+
+    // don't overwrite arguments from the command line
+    respawnparm |= (*demo_p & DEMOHEADER_RESPAWN) != 0;
+    nomonsters  |= (*demo_p & DEMOHEADER_NOMONSTERS) != 0;
 
     for (i = 0; i < maxplayers; i++)
     {
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -163,6 +163,8 @@
     M_BindIntVariable("messageson",             &messageson);
     M_BindIntVariable("screenblocks",           &screenblocks);
     M_BindIntVariable("snd_channels",           &snd_Channels);
+    M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+    M_BindIntVariable("vanilla_demo_limit",     &vanilla_demo_limit);
 
     M_BindStringVariable("savedir", &SavePath);
 
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -682,6 +682,9 @@
 extern boolean testcontrols;
 extern int testcontrols_mousespeed;
 
+extern int vanilla_savegame_limit;
+extern int vanilla_demo_limit;
+
 /*
 ===============================================================================
 
--- a/src/hexen/p_acs.c
+++ b/src/hexen/p_acs.c
@@ -56,8 +56,6 @@
 
 // PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
 
-void CheckACSPresent(int number);
-
 // PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
 
 static void StartOpenACS(int number, int infoIndex, int *address);
--- a/src/hexen/sv_save.c
+++ b/src/hexen/sv_save.c
@@ -28,9 +28,6 @@
 #define MAX_TARGET_PLAYERS 512
 #define MOBJ_NULL -1
 #define MOBJ_XX_PLAYER -2
-#define GET_BYTE (*SavePtr.b++)
-#define GET_WORD SHORT(*SavePtr.w++)
-#define GET_LONG LONG(*SavePtr.l++)
 #define MAX_MAPS 99
 #define BASE_SLOT 6
 #define REBORN_SLOT 7
@@ -123,13 +120,19 @@
 static void CopySaveSlot(int sourceSlot, int destSlot);
 static void CopyFile(char *sourceName, char *destName);
 static boolean ExistingFile(char *name);
-static void OpenStreamOut(char *fileName);
-static void CloseStreamOut(void);
-static void StreamOutBuffer(void *buffer, int size);
-static void StreamOutByte(byte val);
-static void StreamOutWord(unsigned short val);
-static void StreamOutLong(unsigned int val);
-static void StreamOutPtr(void *ptr);
+static void SV_OpenRead(char *fileName);
+static void SV_OpenWrite(char *fileName);
+static void SV_Close(void);
+static void SV_Read(void *buffer, int size);
+static byte SV_ReadByte(void);
+static uint16_t SV_ReadWord(void);
+static uint32_t SV_ReadLong(void);
+static void *SV_ReadPtr(void);
+static void SV_Write(void *buffer, int size);
+static void SV_WriteByte(byte val);
+static void SV_WriteWord(unsigned short val);
+static void SV_WriteLong(unsigned int val);
+static void SV_WritePtr(void *ptr);
 
 // EXTERNAL DATA DECLARATIONS ----------------------------------------------
 
@@ -139,6 +142,8 @@
 
 char *SavePath = DEFAULT_SAVEPATH;
 
+int vanilla_savegame_limit = 1;
+
 // PRIVATE DATA DEFINITIONS ------------------------------------------------
 
 static int MobjCount;
@@ -145,14 +150,7 @@
 static mobj_t **MobjList;
 static mobj_t ***TargetPlayerAddrs;
 static int TargetPlayerCount;
-static byte *SaveBuffer;
 static boolean SavingPlayers;
-static union
-{
-    byte *b;
-    short *w;
-    int *l;
-} SavePtr;
 static FILE *SavingFP;
 
 // CODE --------------------------------------------------------------------
@@ -168,15 +166,15 @@
     int i;
 
     // int map;
-    str->map = GET_LONG;
+    str->map = SV_ReadLong();
 
     // int script;
-    str->script = GET_LONG;
+    str->script = SV_ReadLong();
 
     // byte args[4];
     for (i=0; i<4; ++i)
     {
-        str->args[i] = GET_BYTE;
+        str->args[i] = SV_ReadByte();
     }
 }
 
@@ -185,15 +183,15 @@
     int i;
 
     // int map;
-    StreamOutLong(str->map);
+    SV_WriteLong(str->map);
 
     // int script;
-    StreamOutLong(str->script);
+    SV_WriteLong(str->script);
 
     // byte args[4];
     for (i=0; i<4; ++i)
     {
-        StreamOutByte(str->args[i]);
+        SV_WriteByte(str->args[i]);
     }
 }
 
@@ -206,55 +204,55 @@
 static void StreamIn_ticcmd_t(ticcmd_t *str)
 {
     // char forwardmove;
-    str->forwardmove = GET_BYTE;
+    str->forwardmove = SV_ReadByte();
 
     // char sidemove;
-    str->sidemove = GET_BYTE;
+    str->sidemove = SV_ReadByte();
 
     // short angleturn;
-    str->angleturn = GET_WORD;
+    str->angleturn = SV_ReadWord();
 
     // short consistancy;
-    str->consistancy = GET_WORD;
+    str->consistancy = SV_ReadWord();
 
     // byte chatchar;
-    str->chatchar = GET_BYTE;
+    str->chatchar = SV_ReadByte();
 
     // byte buttons;
-    str->buttons = GET_BYTE;
+    str->buttons = SV_ReadByte();
 
     // byte lookfly;
-    str->lookfly = GET_BYTE;
+    str->lookfly = SV_ReadByte();
 
     // byte arti;
-    str->arti = GET_BYTE;
+    str->arti = SV_ReadByte();
 }
 
 static void StreamOut_ticcmd_t(ticcmd_t *str)
 {
     // char forwardmove;
-    StreamOutByte(str->forwardmove);
+    SV_WriteByte(str->forwardmove);
 
     // char sidemove;
-    StreamOutByte(str->sidemove);
+    SV_WriteByte(str->sidemove);
 
     // short angleturn;
-    StreamOutWord(str->angleturn);
+    SV_WriteWord(str->angleturn);
 
     // short consistancy;
-    StreamOutWord(str->consistancy);
+    SV_WriteWord(str->consistancy);
 
     // byte chatchar;
-    StreamOutByte(str->chatchar);
+    SV_WriteByte(str->chatchar);
 
     // byte buttons;
-    StreamOutByte(str->buttons);
+    SV_WriteByte(str->buttons);
 
     // byte lookfly;
-    StreamOutByte(str->lookfly);
+    SV_WriteByte(str->lookfly);
 
     // byte arti;
-    StreamOutByte(str->arti);
+    SV_WriteByte(str->arti);
 }
 
 
@@ -266,19 +264,19 @@
 static void StreamIn_inventory_t(inventory_t *str)
 {
     // int type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // int count;
-    str->count = GET_LONG;
+    str->count = SV_ReadLong();
 }
 
 static void StreamOut_inventory_t(inventory_t *str)
 {
     // int type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // int count;
-    StreamOutLong(str->count);
+    SV_WriteLong(str->count);
 }
 
 
@@ -294,7 +292,7 @@
 
     // This is a pointer; it is stored as an index into the states table.
 
-    state_num = GET_LONG;
+    state_num = SV_ReadLong();
 
     if (state_num != 0)
     {
@@ -306,11 +304,11 @@
     }
 
     // int tics;
-    str->tics = GET_LONG;
+    str->tics = SV_ReadLong();
 
     // fixed_t sx, sy;
-    str->sx = GET_LONG;
-    str->sy = GET_LONG;
+    str->sx = SV_ReadLong();
+    str->sy = SV_ReadLong();
 }
 
 static void StreamOut_pspdef_t(pspdef_t *str)
@@ -320,19 +318,19 @@
     // rather than the pointer itself.
     if (str->state != NULL)
     {
-        StreamOutLong(str->state - states);
+        SV_WriteLong(str->state - states);
     }
     else
     {
-        StreamOutLong(0);
+        SV_WriteLong(0);
     }
 
     // int tics;
-    StreamOutLong(str->tics);
+    SV_WriteLong(str->tics);
 
     // fixed_t sx, sy;
-    StreamOutLong(str->sx);
-    StreamOutLong(str->sy);
+    SV_WriteLong(str->sx);
+    SV_WriteLong(str->sy);
 }
 
 
@@ -346,46 +344,46 @@
 
     // mobj_t *mo;
     // Pointer value is reset on load.
-    str->mo = (void *) (intptr_t) GET_LONG;
+    str->mo = SV_ReadPtr();
     str->mo = NULL;
 
     // playerstate_t playerstate;
-    str->playerstate = GET_LONG;
+    str->playerstate = SV_ReadLong();
 
     // ticcmd_t cmd;
     StreamIn_ticcmd_t(&str->cmd);
 
     // pclass_t class;
-    str->class = GET_LONG;
+    str->class = SV_ReadLong();
 
     // fixed_t viewz;
-    str->viewz = GET_LONG;
+    str->viewz = SV_ReadLong();
 
     // fixed_t viewheight;
-    str->viewheight = GET_LONG;
+    str->viewheight = SV_ReadLong();
 
     // fixed_t deltaviewheight;
-    str->deltaviewheight = GET_LONG;
+    str->deltaviewheight = SV_ReadLong();
 
     // fixed_t bob;
-    str->bob = GET_LONG;
+    str->bob = SV_ReadLong();
 
     // int flyheight;
-    str->flyheight = GET_LONG;
+    str->flyheight = SV_ReadLong();
 
     // int lookdir;
-    str->lookdir = GET_LONG;
+    str->lookdir = SV_ReadLong();
 
     // boolean centering;
-    str->centering = GET_LONG;
+    str->centering = SV_ReadLong();
 
     // int health;
-    str->health = GET_LONG;
+    str->health = SV_ReadLong();
 
     // int armorpoints[NUMARMOR];
     for (i=0; i<NUMARMOR; ++i)
     {
-        str->armorpoints[i] = GET_LONG;
+        str->armorpoints[i] = SV_ReadLong();
     }
 
     // inventory_t inventory[NUMINVENTORYSLOTS];
@@ -395,105 +393,105 @@
     }
 
     // artitype_t readyArtifact;
-    str->readyArtifact = GET_LONG;
+    str->readyArtifact = SV_ReadLong();
 
     // int artifactCount;
-    str->artifactCount = GET_LONG;
+    str->artifactCount = SV_ReadLong();
 
     // int inventorySlotNum;
-    str->inventorySlotNum = GET_LONG;
+    str->inventorySlotNum = SV_ReadLong();
 
     // int powers[NUMPOWERS];
     for (i=0; i<NUMPOWERS; ++i)
     {
-        str->powers[i] = GET_LONG;
+        str->powers[i] = SV_ReadLong();
     }
 
     // int keys;
-    str->keys = GET_LONG;
+    str->keys = SV_ReadLong();
 
     // int pieces;
-    str->pieces = GET_LONG;
+    str->pieces = SV_ReadLong();
 
     // signed int frags[MAXPLAYERS];
     for (i=0; i<maxplayers; ++i)
     {
-        str->frags[i] = GET_LONG;
+        str->frags[i] = SV_ReadLong();
     }
 
     // weapontype_t readyweapon;
-    str->readyweapon = GET_LONG;
+    str->readyweapon = SV_ReadLong();
 
     // weapontype_t pendingweapon;
-    str->pendingweapon = GET_LONG;
+    str->pendingweapon = SV_ReadLong();
 
     // boolean weaponowned[NUMWEAPONS];
     for (i=0; i<NUMWEAPONS; ++i)
     {
-        str->weaponowned[i] = GET_LONG;
+        str->weaponowned[i] = SV_ReadLong();
     }
 
     // int mana[NUMMANA];
     for (i=0; i<NUMMANA; ++i)
     {
-        str->mana[i] = GET_LONG;
+        str->mana[i] = SV_ReadLong();
     }
 
     // int attackdown, usedown;
-    str->attackdown = GET_LONG;
-    str->usedown = GET_LONG;
+    str->attackdown = SV_ReadLong();
+    str->usedown = SV_ReadLong();
 
     // int cheats;
-    str->cheats = GET_LONG;
+    str->cheats = SV_ReadLong();
 
     // int refire;
-    str->refire = GET_LONG;
+    str->refire = SV_ReadLong();
 
     // int killcount, itemcount, secretcount;
-    str->killcount = GET_LONG;
-    str->itemcount = GET_LONG;
-    str->secretcount = GET_LONG;
+    str->killcount = SV_ReadLong();
+    str->itemcount = SV_ReadLong();
+    str->secretcount = SV_ReadLong();
 
     // char message[80];
     for (i=0; i<80; ++i)
     {
-        str->message[i] = GET_BYTE;
+        str->message[i] = SV_ReadByte();
     }
 
     // int messageTics;
-    str->messageTics = GET_LONG;
+    str->messageTics = SV_ReadLong();
 
     // short ultimateMessage;
-    str->ultimateMessage = GET_WORD;
+    str->ultimateMessage = SV_ReadWord();
 
     // short yellowMessage;
-    str->yellowMessage = GET_WORD;
+    str->yellowMessage = SV_ReadWord();
 
     // int damagecount, bonuscount;
-    str->damagecount = GET_LONG;
-    str->bonuscount = GET_LONG;
+    str->damagecount = SV_ReadLong();
+    str->bonuscount = SV_ReadLong();
 
     // int poisoncount;
-    str->poisoncount = GET_LONG;
+    str->poisoncount = SV_ReadLong();
 
     // mobj_t *poisoner;
     // Pointer value is reset.
-    str->poisoner = (void *) (intptr_t) GET_LONG;
+    str->poisoner = SV_ReadPtr();
     str->poisoner = NULL;
 
     // mobj_t *attacker;
     // Pointer value is reset.
-    str->attacker = (void *) (intptr_t) GET_LONG;
+    str->attacker = SV_ReadPtr();
     str->attacker = NULL;
 
     // int extralight;
-    str->extralight = GET_LONG;
+    str->extralight = SV_ReadLong();
 
     // int fixedcolormap;
-    str->fixedcolormap = GET_LONG;
+    str->fixedcolormap = SV_ReadLong();
 
     // int colormap;
-    str->colormap = GET_LONG;
+    str->colormap = SV_ReadLong();
 
     // pspdef_t psprites[NUMPSPRITES];
     for (i=0; i<NUMPSPRITES; ++i)
@@ -502,13 +500,13 @@
     }
 
     // int morphTics;
-    str->morphTics = GET_LONG;
+    str->morphTics = SV_ReadLong();
 
     // unsigned int jumpTics;
-    str->jumpTics = GET_LONG;
+    str->jumpTics = SV_ReadLong();
 
     // unsigned int worldTimer;
-    str->worldTimer = GET_LONG;
+    str->worldTimer = SV_ReadLong();
 }
 
 static void StreamOut_player_t(player_t *str)
@@ -516,45 +514,45 @@
     int i;
 
     // mobj_t *mo;
-    StreamOutPtr(str->mo);
+    SV_WritePtr(str->mo);
 
     // playerstate_t playerstate;
-    StreamOutLong(str->playerstate);
+    SV_WriteLong(str->playerstate);
 
     // ticcmd_t cmd;
     StreamOut_ticcmd_t(&str->cmd);
 
     // pclass_t class;
-    StreamOutLong(str->class);
+    SV_WriteLong(str->class);
 
     // fixed_t viewz;
-    StreamOutLong(str->viewz);
+    SV_WriteLong(str->viewz);
 
     // fixed_t viewheight;
-    StreamOutLong(str->viewheight);
+    SV_WriteLong(str->viewheight);
 
     // fixed_t deltaviewheight;
-    StreamOutLong(str->deltaviewheight);
+    SV_WriteLong(str->deltaviewheight);
 
     // fixed_t bob;
-    StreamOutLong(str->bob);
+    SV_WriteLong(str->bob);
 
     // int flyheight;
-    StreamOutLong(str->flyheight);
+    SV_WriteLong(str->flyheight);
 
     // int lookdir;
-    StreamOutLong(str->lookdir);
+    SV_WriteLong(str->lookdir);
 
     // boolean centering;
-    StreamOutLong(str->centering);
+    SV_WriteLong(str->centering);
 
     // int health;
-    StreamOutLong(str->health);
+    SV_WriteLong(str->health);
 
     // int armorpoints[NUMARMOR];
     for (i=0; i<NUMARMOR; ++i)
     {
-        StreamOutLong(str->armorpoints[i]);
+        SV_WriteLong(str->armorpoints[i]);
     }
 
     // inventory_t inventory[NUMINVENTORYSLOTS];
@@ -564,101 +562,101 @@
     }
 
     // artitype_t readyArtifact;
-    StreamOutLong(str->readyArtifact);
+    SV_WriteLong(str->readyArtifact);
 
     // int artifactCount;
-    StreamOutLong(str->artifactCount);
+    SV_WriteLong(str->artifactCount);
 
     // int inventorySlotNum;
-    StreamOutLong(str->inventorySlotNum);
+    SV_WriteLong(str->inventorySlotNum);
 
     // int powers[NUMPOWERS];
     for (i=0; i<NUMPOWERS; ++i)
     {
-        StreamOutLong(str->powers[i]);
+        SV_WriteLong(str->powers[i]);
     }
 
     // int keys;
-    StreamOutLong(str->keys);
+    SV_WriteLong(str->keys);
 
     // int pieces;
-    StreamOutLong(str->pieces);
+    SV_WriteLong(str->pieces);
 
     // signed int frags[MAXPLAYERS];
     for (i=0; i<maxplayers; ++i)
     {
-        StreamOutLong(str->frags[i]);
+        SV_WriteLong(str->frags[i]);
     }
 
     // weapontype_t readyweapon;
-    StreamOutLong(str->readyweapon);
+    SV_WriteLong(str->readyweapon);
 
     // weapontype_t pendingweapon;
-    StreamOutLong(str->pendingweapon);
+    SV_WriteLong(str->pendingweapon);
 
     // boolean weaponowned[NUMWEAPONS];
     for (i=0; i<NUMWEAPONS; ++i)
     {
-        StreamOutLong(str->weaponowned[i]);
+        SV_WriteLong(str->weaponowned[i]);
     }
 
     // int mana[NUMMANA];
     for (i=0; i<NUMMANA; ++i)
     {
-        StreamOutLong(str->mana[i]);
+        SV_WriteLong(str->mana[i]);
     }
 
     // int attackdown, usedown;
-    StreamOutLong(str->attackdown);
-    StreamOutLong(str->usedown);
+    SV_WriteLong(str->attackdown);
+    SV_WriteLong(str->usedown);
 
     // int cheats;
-    StreamOutLong(str->cheats);
+    SV_WriteLong(str->cheats);
 
     // int refire;
-    StreamOutLong(str->refire);
+    SV_WriteLong(str->refire);
 
     // int killcount, itemcount, secretcount;
-    StreamOutLong(str->killcount);
-    StreamOutLong(str->itemcount);
-    StreamOutLong(str->secretcount);
+    SV_WriteLong(str->killcount);
+    SV_WriteLong(str->itemcount);
+    SV_WriteLong(str->secretcount);
 
     // char message[80];
     for (i=0; i<80; ++i)
     {
-        StreamOutByte(str->message[i]);
+        SV_WriteByte(str->message[i]);
     }
 
     // int messageTics;
-    StreamOutLong(str->messageTics);
+    SV_WriteLong(str->messageTics);
 
     // short ultimateMessage;
-    StreamOutWord(str->ultimateMessage);
+    SV_WriteWord(str->ultimateMessage);
 
     // short yellowMessage;
-    StreamOutWord(str->yellowMessage);
+    SV_WriteWord(str->yellowMessage);
 
     // int damagecount, bonuscount;
-    StreamOutLong(str->damagecount);
-    StreamOutLong(str->bonuscount);
+    SV_WriteLong(str->damagecount);
+    SV_WriteLong(str->bonuscount);
 
     // int poisoncount;
-    StreamOutLong(str->poisoncount);
+    SV_WriteLong(str->poisoncount);
 
     // mobj_t *poisoner;
-    StreamOutPtr(str->poisoner);
+    SV_WritePtr(str->poisoner);
 
     // mobj_t *attacker;
-    StreamOutPtr(str->attacker);
+    SV_WritePtr(str->attacker);
 
     // int extralight;
-    StreamOutLong(str->extralight);
+    SV_WriteLong(str->extralight);
 
     // int fixedcolormap;
-    StreamOutLong(str->fixedcolormap);
+    SV_WriteLong(str->fixedcolormap);
 
     // int colormap;
-    StreamOutLong(str->colormap);
+    SV_WriteLong(str->colormap);
 
     // pspdef_t psprites[NUMPSPRITES];
     for (i=0; i<NUMPSPRITES; ++i)
@@ -667,13 +665,13 @@
     }
 
     // int morphTics;
-    StreamOutLong(str->morphTics);
+    SV_WriteLong(str->morphTics);
 
     // unsigned int jumpTics;
-    StreamOutLong(str->jumpTics);
+    SV_WriteLong(str->jumpTics);
 
     // unsigned int worldTimer;
-    StreamOutLong(str->worldTimer);
+    SV_WriteLong(str->worldTimer);
 }
 
 
@@ -685,14 +683,14 @@
 {
     // struct thinker_s *prev, *next;
     // Pointers are discarded:
-    str->prev = (void *) (intptr_t) GET_LONG;
+    str->prev = SV_ReadPtr();
     str->prev = NULL;
-    str->next = (void *) (intptr_t) GET_LONG;
+    str->next = SV_ReadPtr();
     str->next = NULL;
 
     // think_t function;
     // Function pointer is discarded:
-    str->function = (void *) (intptr_t) GET_LONG;
+    str->function = SV_ReadPtr();
     str->function = NULL;
 }
 
@@ -699,11 +697,11 @@
 static void StreamOut_thinker_t(thinker_t *str)
 {
     // struct thinker_s *prev, *next;
-    StreamOutPtr(str->prev);
-    StreamOutPtr(str->next);
+    SV_WritePtr(str->prev);
+    SV_WritePtr(str->next);
 
     // think_t function;
-    StreamOutPtr(&str->function);
+    SV_WritePtr(&str->function);
 }
 
 
@@ -715,8 +713,8 @@
 {
     unsigned int special1, special2;
 
-    special1 = GET_LONG;
-    special2 = GET_LONG;
+    special1 = SV_ReadLong();
+    special2 = SV_ReadLong();
 
     mobj->special1.i = special1;
     mobj->special2.i = special2;
@@ -760,82 +758,82 @@
     StreamIn_thinker_t(&str->thinker);
 
     // fixed_t x, y, z;
-    str->x = GET_LONG;
-    str->y = GET_LONG;
-    str->z = GET_LONG;
+    str->x = SV_ReadLong();
+    str->y = SV_ReadLong();
+    str->z = SV_ReadLong();
 
     // struct mobj_s *snext, *sprev;
     // Pointer values are discarded:
-    str->snext = (void *) (intptr_t) GET_LONG;
+    str->snext = SV_ReadPtr();
     str->snext = NULL;
-    str->sprev = (void *) (intptr_t) GET_LONG;
+    str->sprev = SV_ReadPtr();
     str->sprev = NULL;
 
     // angle_t angle;
-    str->angle = GET_LONG;
+    str->angle = SV_ReadLong();
 
     // spritenum_t sprite;
-    str->sprite = GET_LONG;
+    str->sprite = SV_ReadLong();
 
     // int frame;
-    str->frame = GET_LONG;
+    str->frame = SV_ReadLong();
 
     // struct mobj_s *bnext, *bprev;
     // Values are read but discarded; this will be restored when the thing's
     // position is set.
-    str->bnext = (void *) (intptr_t) GET_LONG;
+    str->bnext = SV_ReadPtr();
     str->bnext = NULL;
-    str->bprev = (void *) (intptr_t) GET_LONG;
+    str->bprev = SV_ReadPtr();
     str->bprev = NULL;
 
     // struct subsector_s *subsector;
     // Read but discard: pointer will be restored when thing position is set.
-    str->subsector = (void *) (intptr_t) GET_LONG;
+    str->subsector = SV_ReadPtr();
     str->subsector = NULL;
 
     // fixed_t floorz, ceilingz;
-    str->floorz = GET_LONG;
-    str->ceilingz = GET_LONG;
+    str->floorz = SV_ReadLong();
+    str->ceilingz = SV_ReadLong();
 
     // fixed_t floorpic;
-    str->floorpic = GET_LONG;
+    str->floorpic = SV_ReadLong();
 
     // fixed_t radius, height;
-    str->radius = GET_LONG;
-    str->height = GET_LONG;
+    str->radius = SV_ReadLong();
+    str->height = SV_ReadLong();
 
     // fixed_t momx, momy, momz;
-    str->momx = GET_LONG;
-    str->momy = GET_LONG;
-    str->momz = GET_LONG;
+    str->momx = SV_ReadLong();
+    str->momy = SV_ReadLong();
+    str->momz = SV_ReadLong();
 
     // int validcount;
-    str->validcount = GET_LONG;
+    str->validcount = SV_ReadLong();
 
     // mobjtype_t type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // mobjinfo_t *info;
     // Pointer value is read but discarded.
-    str->info = (void *) (intptr_t) GET_LONG;
+    str->info = SV_ReadPtr();
     str->info = NULL;
 
     // int tics;
-    str->tics = GET_LONG;
+    str->tics = SV_ReadLong();
 
     // state_t *state;
     // Restore as index into states table.
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->state = &states[i];
 
     // int damage;
-    str->damage = GET_LONG;
+    str->damage = SV_ReadLong();
 
     // int flags;
-    str->flags = GET_LONG;
+    str->flags = SV_ReadLong();
 
     // int flags2;
-    str->flags2 = GET_LONG;
+    str->flags2 = SV_ReadLong();
 
     // specialval_t special1;
     // specialval_t special2;
@@ -844,27 +842,27 @@
     StreamInMobjSpecials(str);
 
     // int health;
-    str->health = GET_LONG;
+    str->health = SV_ReadLong();
 
     // int movedir;
-    str->movedir = GET_LONG;
+    str->movedir = SV_ReadLong();
 
     // int movecount;
-    str->movecount = GET_LONG;
+    str->movecount = SV_ReadLong();
 
     // struct mobj_s *target;
-    i = GET_LONG;
+    i = SV_ReadLong();
     SetMobjPtr(&str->target, i);
 
     // int reactiontime;
-    str->reactiontime = GET_LONG;
+    str->reactiontime = SV_ReadLong();
 
     // int threshold;
-    str->threshold = GET_LONG;
+    str->threshold = SV_ReadLong();
 
     // struct player_s *player;
     // Saved as player number.
-    i = GET_LONG;
+    i = SV_ReadLong();
     if (i == 0)
     {
         str->player = NULL;
@@ -876,24 +874,24 @@
     }
 
     // int lastlook;
-    str->lastlook = GET_LONG;
+    str->lastlook = SV_ReadLong();
 
     // fixed_t floorclip;
-    str->floorclip = GET_LONG;
+    str->floorclip = SV_ReadLong();
 
     // int archiveNum;
-    str->archiveNum = GET_LONG;
+    str->archiveNum = SV_ReadLong();
 
     // short tid;
-    str->tid = GET_WORD;
+    str->tid = SV_ReadWord();
 
     // byte special;
-    str->special = GET_BYTE;
+    str->special = SV_ReadByte();
 
     // byte args[5];
     for (i=0; i<5; ++i)
     {
-        str->args[i] = GET_BYTE;
+        str->args[i] = SV_ReadByte();
     }
 }
 
@@ -966,8 +964,8 @@
 
     // Write special values to savegame file.
 
-    StreamOutLong(special1);
-    StreamOutLong(special2);
+    SV_WriteLong(special1);
+    SV_WriteLong(special2);
 }
 
 static void StreamOut_mobj_t(mobj_t *str)
@@ -978,70 +976,70 @@
     StreamOut_thinker_t(&str->thinker);
 
     // fixed_t x, y, z;
-    StreamOutLong(str->x);
-    StreamOutLong(str->y);
-    StreamOutLong(str->z);
+    SV_WriteLong(str->x);
+    SV_WriteLong(str->y);
+    SV_WriteLong(str->z);
 
     // struct mobj_s *snext, *sprev;
-    StreamOutPtr(str->snext);
-    StreamOutPtr(str->sprev);
+    SV_WritePtr(str->snext);
+    SV_WritePtr(str->sprev);
 
     // angle_t angle;
-    StreamOutLong(str->angle);
+    SV_WriteLong(str->angle);
 
     // spritenum_t sprite;
-    StreamOutLong(str->sprite);
+    SV_WriteLong(str->sprite);
 
     // int frame;
-    StreamOutLong(str->frame);
+    SV_WriteLong(str->frame);
 
     // struct mobj_s *bnext, *bprev;
-    StreamOutPtr(str->bnext);
-    StreamOutPtr(str->bprev);
+    SV_WritePtr(str->bnext);
+    SV_WritePtr(str->bprev);
 
     // struct subsector_s *subsector;
-    StreamOutPtr(str->subsector);
+    SV_WritePtr(str->subsector);
 
     // fixed_t floorz, ceilingz;
-    StreamOutLong(str->floorz);
-    StreamOutLong(str->ceilingz);
+    SV_WriteLong(str->floorz);
+    SV_WriteLong(str->ceilingz);
 
     // fixed_t floorpic;
-    StreamOutLong(str->floorpic);
+    SV_WriteLong(str->floorpic);
 
     // fixed_t radius, height;
-    StreamOutLong(str->radius);
-    StreamOutLong(str->height);
+    SV_WriteLong(str->radius);
+    SV_WriteLong(str->height);
 
     // fixed_t momx, momy, momz;
-    StreamOutLong(str->momx);
-    StreamOutLong(str->momy);
-    StreamOutLong(str->momz);
+    SV_WriteLong(str->momx);
+    SV_WriteLong(str->momy);
+    SV_WriteLong(str->momz);
 
     // int validcount;
-    StreamOutLong(str->validcount);
+    SV_WriteLong(str->validcount);
 
     // mobjtype_t type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // mobjinfo_t *info;
-    StreamOutPtr(str->info);
+    SV_WritePtr(str->info);
 
     // int tics;
-    StreamOutLong(str->tics);
+    SV_WriteLong(str->tics);
 
     // state_t *state;
     // Save as index into the states table.
-    StreamOutLong(str->state - states);
+    SV_WriteLong(str->state - states);
 
     // int damage;
-    StreamOutLong(str->damage);
+    SV_WriteLong(str->damage);
 
     // int flags;
-    StreamOutLong(str->flags);
+    SV_WriteLong(str->flags);
 
     // int flags2;
-    StreamOutLong(str->flags2);
+    SV_WriteLong(str->flags2);
 
     // specialval_t special1;
     // specialval_t special2;
@@ -1049,60 +1047,60 @@
     StreamOutMobjSpecials(str);
 
     // int health;
-    StreamOutLong(str->health);
+    SV_WriteLong(str->health);
 
     // int movedir;
-    StreamOutLong(str->movedir);
+    SV_WriteLong(str->movedir);
 
     // int movecount;
-    StreamOutLong(str->movecount);
+    SV_WriteLong(str->movecount);
 
     // struct mobj_s *target;
     if ((str->flags & MF_CORPSE) != 0)
     {
-        StreamOutLong(MOBJ_NULL);
+        SV_WriteLong(MOBJ_NULL);
     }
     else
     {
-        StreamOutLong(GetMobjNum(str->target));
+        SV_WriteLong(GetMobjNum(str->target));
     }
 
     // int reactiontime;
-    StreamOutLong(str->reactiontime);
+    SV_WriteLong(str->reactiontime);
 
     // int threshold;
-    StreamOutLong(str->threshold);
+    SV_WriteLong(str->threshold);
 
     // struct player_s *player;
     // Stored as index into players[] array, if there is a player pointer.
     if (str->player != NULL)
     {
-        StreamOutLong(str->player - players + 1);
+        SV_WriteLong(str->player - players + 1);
     }
     else
     {
-        StreamOutLong(0);
+        SV_WriteLong(0);
     }
 
     // int lastlook;
-    StreamOutLong(str->lastlook);
+    SV_WriteLong(str->lastlook);
 
     // fixed_t floorclip;
-    StreamOutLong(str->floorclip);
+    SV_WriteLong(str->floorclip);
 
     // int archiveNum;
-    StreamOutLong(str->archiveNum);
+    SV_WriteLong(str->archiveNum);
 
     // short tid;
-    StreamOutWord(str->tid);
+    SV_WriteWord(str->tid);
 
     // byte special;
-    StreamOutByte(str->special);
+    SV_WriteByte(str->special);
 
     // byte args[5];
     for (i=0; i<5; ++i)
     {
-        StreamOutByte(str->args[i]);
+        SV_WriteByte(str->args[i]);
     }
 }
 
@@ -1119,53 +1117,53 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = sectors + i;
 
     // floor_e type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // int crush;
-    str->crush = GET_LONG;
+    str->crush = SV_ReadLong();
 
     // int direction;
-    str->direction = GET_LONG;
+    str->direction = SV_ReadLong();
 
     // int newspecial;
-    str->newspecial = GET_LONG;
+    str->newspecial = SV_ReadLong();
 
     // short texture;
-    str->texture = GET_WORD;
+    str->texture = SV_ReadWord();
 
     // fixed_t floordestheight;
-    str->floordestheight = GET_LONG;
+    str->floordestheight = SV_ReadLong();
 
     // fixed_t speed;
-    str->speed = GET_LONG;
+    str->speed = SV_ReadLong();
 
     // int delayCount;
-    str->delayCount = GET_LONG;
+    str->delayCount = SV_ReadLong();
 
     // int delayTotal;
-    str->delayTotal = GET_LONG;
+    str->delayTotal = SV_ReadLong();
 
     // fixed_t stairsDelayHeight;
-    str->stairsDelayHeight = GET_LONG;
+    str->stairsDelayHeight = SV_ReadLong();
 
     // fixed_t stairsDelayHeightDelta;
-    str->stairsDelayHeightDelta = GET_LONG;
+    str->stairsDelayHeightDelta = SV_ReadLong();
 
     // fixed_t resetHeight;
-    str->resetHeight = GET_LONG;
+    str->resetHeight = SV_ReadLong();
 
     // short resetDelay;
-    str->resetDelay = GET_WORD;
+    str->resetDelay = SV_ReadWord();
 
     // short resetDelayCount;
-    str->resetDelayCount = GET_WORD;
+    str->resetDelayCount = SV_ReadWord();
 
     // byte textureChange;
-    str->textureChange = GET_BYTE;
+    str->textureChange = SV_ReadByte();
 }
 
 static void StreamOut_floormove_t(floormove_t *str)
@@ -1174,52 +1172,52 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // floor_e type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // int crush;
-    StreamOutLong(str->crush);
+    SV_WriteLong(str->crush);
 
     // int direction;
-    StreamOutLong(str->direction);
+    SV_WriteLong(str->direction);
 
     // int newspecial;
-    StreamOutLong(str->newspecial);
+    SV_WriteLong(str->newspecial);
 
     // short texture;
-    StreamOutWord(str->texture);
+    SV_WriteWord(str->texture);
 
     // fixed_t floordestheight;
-    StreamOutLong(str->floordestheight);
+    SV_WriteLong(str->floordestheight);
 
     // fixed_t speed;
-    StreamOutLong(str->speed);
+    SV_WriteLong(str->speed);
 
     // int delayCount;
-    StreamOutLong(str->delayCount);
+    SV_WriteLong(str->delayCount);
 
     // int delayTotal;
-    StreamOutLong(str->delayTotal);
+    SV_WriteLong(str->delayTotal);
 
     // fixed_t stairsDelayHeight;
-    StreamOutLong(str->stairsDelayHeight);
+    SV_WriteLong(str->stairsDelayHeight);
 
     // fixed_t stairsDelayHeightDelta;
-    StreamOutLong(str->stairsDelayHeightDelta);
+    SV_WriteLong(str->stairsDelayHeightDelta);
 
     // fixed_t resetHeight;
-    StreamOutLong(str->resetHeight);
+    SV_WriteLong(str->resetHeight);
 
     // short resetDelay;
-    StreamOutWord(str->resetDelay);
+    SV_WriteWord(str->resetDelay);
 
     // short resetDelayCount;
-    StreamOutWord(str->resetDelayCount);
+    SV_WriteWord(str->resetDelayCount);
 
     // byte textureChange;
-    StreamOutByte(str->textureChange);
+    SV_WriteByte(str->textureChange);
 }
 
 
@@ -1235,38 +1233,38 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = sectors + i;
 
     // fixed_t speed;
-    str->speed = GET_LONG;
+    str->speed = SV_ReadLong();
 
     // fixed_t low;
-    str->low = GET_LONG;
+    str->low = SV_ReadLong();
 
     // fixed_t high;
-    str->high = GET_LONG;
+    str->high = SV_ReadLong();
 
     // int wait;
-    str->wait = GET_LONG;
+    str->wait = SV_ReadLong();
 
     // int count;
-    str->count = GET_LONG;
+    str->count = SV_ReadLong();
 
     // plat_e status;
-    str->status = GET_LONG;
+    str->status = SV_ReadLong();
 
     // plat_e oldstatus;
-    str->oldstatus = GET_LONG;
+    str->oldstatus = SV_ReadLong();
 
     // int crush;
-    str->crush = GET_LONG;
+    str->crush = SV_ReadLong();
 
     // int tag;
-    str->tag = GET_LONG;
+    str->tag = SV_ReadLong();
 
     // plattype_e type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 }
 
 static void StreamOut_plat_t(plat_t *str)
@@ -1275,37 +1273,37 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // fixed_t speed;
-    StreamOutLong(str->speed);
+    SV_WriteLong(str->speed);
 
     // fixed_t low;
-    StreamOutLong(str->low);
+    SV_WriteLong(str->low);
 
     // fixed_t high;
-    StreamOutLong(str->high);
+    SV_WriteLong(str->high);
 
     // int wait;
-    StreamOutLong(str->wait);
+    SV_WriteLong(str->wait);
 
     // int count;
-    StreamOutLong(str->count);
+    SV_WriteLong(str->count);
 
     // plat_e status;
-    StreamOutLong(str->status);
+    SV_WriteLong(str->status);
 
     // plat_e oldstatus;
-    StreamOutLong(str->oldstatus);
+    SV_WriteLong(str->oldstatus);
 
     // int crush;
-    StreamOutLong(str->crush);
+    SV_WriteLong(str->crush);
 
     // int tag;
-    StreamOutLong(str->tag);
+    SV_WriteLong(str->tag);
 
     // plattype_e type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 }
 
 
@@ -1321,30 +1319,30 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = sectors + i;
 
     // ceiling_e type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // fixed_t bottomheight, topheight;
-    str->bottomheight = GET_LONG;
-    str->topheight = GET_LONG;
+    str->bottomheight = SV_ReadLong();
+    str->topheight = SV_ReadLong();
 
     // fixed_t speed;
-    str->speed = GET_LONG;
+    str->speed = SV_ReadLong();
 
     // int crush;
-    str->crush = GET_LONG;
+    str->crush = SV_ReadLong();
 
     // int direction;
-    str->direction = GET_LONG;
+    str->direction = SV_ReadLong();
 
     // int tag;
-    str->tag = GET_LONG;
+    str->tag = SV_ReadLong();
 
     // int olddirection;
-    str->olddirection = GET_LONG;
+    str->olddirection = SV_ReadLong();
 }
 
 static void StreamOut_ceiling_t(ceiling_t *str)
@@ -1353,29 +1351,29 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // ceiling_e type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // fixed_t bottomheight, topheight;
-    StreamOutLong(str->bottomheight);
-    StreamOutLong(str->topheight);
+    SV_WriteLong(str->bottomheight);
+    SV_WriteLong(str->topheight);
 
     // fixed_t speed;
-    StreamOutLong(str->speed);
+    SV_WriteLong(str->speed);
 
     // int crush;
-    StreamOutLong(str->crush);
+    SV_WriteLong(str->crush);
 
     // int direction;
-    StreamOutLong(str->direction);
+    SV_WriteLong(str->direction);
 
     // int tag;
-    StreamOutLong(str->tag);
+    SV_WriteLong(str->tag);
 
     // int olddirection;
-    StreamOutLong(str->olddirection);
+    SV_WriteLong(str->olddirection);
 }
 
 
@@ -1391,26 +1389,26 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = sectors + i;
 
     // lighttype_t type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // int value1;
-    str->value1 = GET_LONG;
+    str->value1 = SV_ReadLong();
 
     // int value2;
-    str->value2 = GET_LONG;
+    str->value2 = SV_ReadLong();
 
     // int tics1;
-    str->tics1 = GET_LONG;
+    str->tics1 = SV_ReadLong();
 
     // int tics2;
-    str->tics2 = GET_LONG;
+    str->tics2 = SV_ReadLong();
 
     // int count;
-    str->count = GET_LONG;
+    str->count = SV_ReadLong();
 }
 
 static void StreamOut_light_t(light_t *str)
@@ -1419,25 +1417,25 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // lighttype_t type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // int value1;
-    StreamOutLong(str->value1);
+    SV_WriteLong(str->value1);
 
     // int value2;
-    StreamOutLong(str->value2);
+    SV_WriteLong(str->value2);
 
     // int tics1;
-    StreamOutLong(str->tics1);
+    SV_WriteLong(str->tics1);
 
     // int tics2;
-    StreamOutLong(str->tics2);
+    SV_WriteLong(str->tics2);
 
     // int count;
-    StreamOutLong(str->count);
+    SV_WriteLong(str->count);
 }
 
 
@@ -1453,26 +1451,26 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = &sectors[i];
 
     // vldoor_e type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // fixed_t topheight;
-    str->topheight = GET_LONG;
+    str->topheight = SV_ReadLong();
 
     // fixed_t speed;
-    str->speed = GET_LONG;
+    str->speed = SV_ReadLong();
 
     // int direction;
-    str->direction = GET_LONG;
+    str->direction = SV_ReadLong();
 
     // int topwait;
-    str->topwait = GET_LONG;
+    str->topwait = SV_ReadLong();
 
     // int topcountdown;
-    str->topcountdown = GET_LONG;
+    str->topcountdown = SV_ReadLong();
 }
 
 static void StreamOut_vldoor_t(vldoor_t *str)
@@ -1481,25 +1479,25 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // vldoor_e type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // fixed_t topheight;
-    StreamOutLong(str->topheight);
+    SV_WriteLong(str->topheight);
 
     // fixed_t speed;
-    StreamOutLong(str->speed);
+    SV_WriteLong(str->speed);
 
     // int direction;
-    StreamOutLong(str->direction);
+    SV_WriteLong(str->direction);
 
     // int topwait;
-    StreamOutLong(str->topwait);
+    SV_WriteLong(str->topwait);
 
     // int topcountdown;
-    StreamOutLong(str->topcountdown);
+    SV_WriteLong(str->topcountdown);
 }
 
 
@@ -1515,14 +1513,14 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = &sectors[i];
 
     // int index;
-    str->index = GET_LONG;
+    str->index = SV_ReadLong();
 
     // int base;
-    str->base = GET_LONG;
+    str->base = SV_ReadLong();
 }
 
 static void StreamOut_phase_t(phase_t *str)
@@ -1531,13 +1529,13 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // int index;
-    StreamOutLong(str->index);
+    SV_WriteLong(str->index);
 
     // int base;
-    StreamOutLong(str->base);
+    SV_WriteLong(str->base);
 }
 
 
@@ -1553,11 +1551,11 @@
     StreamIn_thinker_t(&str->thinker);
 
     // mobj_t *activator;
-    i = GET_LONG;
+    i = SV_ReadLong();
     SetMobjPtr(&str->activator, i);
 
     // line_t *line;
-    i = GET_LONG;
+    i = SV_ReadLong();
     if (i != -1)
     {
         str->line = &lines[i];
@@ -1568,34 +1566,34 @@
     }
 
     // int side;
-    str->side = GET_LONG;
+    str->side = SV_ReadLong();
 
     // int number;
-    str->number = GET_LONG;
+    str->number = SV_ReadLong();
 
     // int infoIndex;
-    str->infoIndex = GET_LONG;
+    str->infoIndex = SV_ReadLong();
 
     // int delayCount;
-    str->delayCount = GET_LONG;
+    str->delayCount = SV_ReadLong();
 
     // int stack[ACS_STACK_DEPTH];
     for (i=0; i<ACS_STACK_DEPTH; ++i)
     {
-        str->stack[i] = GET_LONG;
+        str->stack[i] = SV_ReadLong();
     }
 
     // int stackPtr;
-    str->stackPtr = GET_LONG;
+    str->stackPtr = SV_ReadLong();
 
     // int vars[MAX_ACS_SCRIPT_VARS];
     for (i=0; i<MAX_ACS_SCRIPT_VARS; ++i)
     {
-        str->vars[i] = GET_LONG;
+        str->vars[i] = SV_ReadLong();
     }
 
     // int *ip;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->ip = (int *) (ActionCodeBase + i);
 }
 
@@ -1607,47 +1605,47 @@
     StreamOut_thinker_t(&str->thinker);
 
     // mobj_t *activator;
-    StreamOutLong(GetMobjNum(str->activator));
+    SV_WriteLong(GetMobjNum(str->activator));
 
     // line_t *line;
     if (str->line != NULL)
     {
-        StreamOutLong(str->line - lines);
+        SV_WriteLong(str->line - lines);
     }
     else
     {
-        StreamOutLong(-1);
+        SV_WriteLong(-1);
     }
 
     // int side;
-    StreamOutLong(str->side);
+    SV_WriteLong(str->side);
 
     // int number;
-    StreamOutLong(str->number);
+    SV_WriteLong(str->number);
 
     // int infoIndex;
-    StreamOutLong(str->infoIndex);
+    SV_WriteLong(str->infoIndex);
 
     // int delayCount;
-    StreamOutLong(str->delayCount);
+    SV_WriteLong(str->delayCount);
 
     // int stack[ACS_STACK_DEPTH];
     for (i=0; i<ACS_STACK_DEPTH; ++i)
     {
-        StreamOutLong(str->stack[i]);
+        SV_WriteLong(str->stack[i]);
     }
 
     // int stackPtr;
-    StreamOutLong(str->stackPtr);
+    SV_WriteLong(str->stackPtr);
 
     // int vars[MAX_ACS_SCRIPT_VARS];
     for (i=0; i<MAX_ACS_SCRIPT_VARS; ++i)
     {
-        StreamOutLong(str->vars[i]);
+        SV_WriteLong(str->vars[i]);
     }
 
     // int *ip;
-    StreamOutLong((byte *) str->ip - ActionCodeBase);
+    SV_WriteLong((byte *) str->ip - ActionCodeBase);
 }
 
 
@@ -1661,22 +1659,22 @@
     StreamIn_thinker_t(&str->thinker);
 
     // int polyobj;
-    str->polyobj = GET_LONG;
+    str->polyobj = SV_ReadLong();
 
     // int speed;
-    str->speed = GET_LONG;
+    str->speed = SV_ReadLong();
 
     // unsigned int dist;
-    str->dist = GET_LONG;
+    str->dist = SV_ReadLong();
 
     // int angle;
-    str->angle = GET_LONG;
+    str->angle = SV_ReadLong();
 
     // fixed_t xSpeed;
-    str->xSpeed = GET_LONG;
+    str->xSpeed = SV_ReadLong();
 
     // fixed_t ySpeed;
-    str->ySpeed = GET_LONG;
+    str->ySpeed = SV_ReadLong();
 }
 
 static void StreamOut_polyevent_t(polyevent_t *str)
@@ -1685,22 +1683,22 @@
     StreamOut_thinker_t(&str->thinker);
 
     // int polyobj;
-    StreamOutLong(str->polyobj);
+    SV_WriteLong(str->polyobj);
 
     // int speed;
-    StreamOutLong(str->speed);
+    SV_WriteLong(str->speed);
 
     // unsigned int dist;
-    StreamOutLong(str->dist);
+    SV_WriteLong(str->dist);
 
     // int angle;
-    StreamOutLong(str->angle);
+    SV_WriteLong(str->angle);
 
     // fixed_t xSpeed;
-    StreamOutLong(str->xSpeed);
+    SV_WriteLong(str->xSpeed);
 
     // fixed_t ySpeed;
-    StreamOutLong(str->ySpeed);
+    SV_WriteLong(str->ySpeed);
 }
 
 
@@ -1716,26 +1714,26 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = &sectors[i];
 
     // int ceilingSpeed;
-    str->ceilingSpeed = GET_LONG;
+    str->ceilingSpeed = SV_ReadLong();
 
     // int floorSpeed;
-    str->floorSpeed = GET_LONG;
+    str->floorSpeed = SV_ReadLong();
 
     // int floordest;
-    str->floordest = GET_LONG;
+    str->floordest = SV_ReadLong();
 
     // int ceilingdest;
-    str->ceilingdest = GET_LONG;
+    str->ceilingdest = SV_ReadLong();
 
     // int direction;
-    str->direction = GET_LONG;
+    str->direction = SV_ReadLong();
 
     // int crush;
-    str->crush = GET_LONG;
+    str->crush = SV_ReadLong();
 }
 
 static void StreamOut_pillar_t(pillar_t *str)
@@ -1744,25 +1742,25 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // int ceilingSpeed;
-    StreamOutLong(str->ceilingSpeed);
+    SV_WriteLong(str->ceilingSpeed);
 
     // int floorSpeed;
-    StreamOutLong(str->floorSpeed);
+    SV_WriteLong(str->floorSpeed);
 
     // int floordest;
-    StreamOutLong(str->floordest);
+    SV_WriteLong(str->floordest);
 
     // int ceilingdest;
-    StreamOutLong(str->ceilingdest);
+    SV_WriteLong(str->ceilingdest);
 
     // int direction;
-    StreamOutLong(str->direction);
+    SV_WriteLong(str->direction);
 
     // int crush;
-    StreamOutLong(str->crush);
+    SV_WriteLong(str->crush);
 }
 
 
@@ -1776,35 +1774,35 @@
     StreamIn_thinker_t(&str->thinker);
 
     // int polyobj;
-    str->polyobj = GET_LONG;
+    str->polyobj = SV_ReadLong();
 
     // int speed;
-    str->speed = GET_LONG;
+    str->speed = SV_ReadLong();
 
     // int dist;
-    str->dist = GET_LONG;
+    str->dist = SV_ReadLong();
 
     // int totalDist;
-    str->totalDist = GET_LONG;
+    str->totalDist = SV_ReadLong();
 
     // int direction;
-    str->direction = GET_LONG;
+    str->direction = SV_ReadLong();
 
     // fixed_t xSpeed, ySpeed;
-    str->xSpeed = GET_LONG;
-    str->ySpeed = GET_LONG;
+    str->xSpeed = SV_ReadLong();
+    str->ySpeed = SV_ReadLong();
 
     // int tics;
-    str->tics = GET_LONG;
+    str->tics = SV_ReadLong();
 
     // int waitTics;
-    str->waitTics = GET_LONG;
+    str->waitTics = SV_ReadLong();
 
     // podoortype_t type;
-    str->type = GET_LONG;
+    str->type = SV_ReadLong();
 
     // boolean close;
-    str->close = GET_LONG;
+    str->close = SV_ReadLong();
 }
 
 static void StreamOut_polydoor_t(polydoor_t *str)
@@ -1813,35 +1811,35 @@
     StreamOut_thinker_t(&str->thinker);
 
     // int polyobj;
-    StreamOutLong(str->polyobj);
+    SV_WriteLong(str->polyobj);
 
     // int speed;
-    StreamOutLong(str->speed);
+    SV_WriteLong(str->speed);
 
     // int dist;
-    StreamOutLong(str->dist);
+    SV_WriteLong(str->dist);
 
     // int totalDist;
-    StreamOutLong(str->totalDist);
+    SV_WriteLong(str->totalDist);
 
     // int direction;
-    StreamOutLong(str->direction);
+    SV_WriteLong(str->direction);
 
     // fixed_t xSpeed, ySpeed;
-    StreamOutLong(str->xSpeed);
-    StreamOutLong(str->ySpeed);
+    SV_WriteLong(str->xSpeed);
+    SV_WriteLong(str->ySpeed);
 
     // int tics;
-    StreamOutLong(str->tics);
+    SV_WriteLong(str->tics);
 
     // int waitTics;
-    StreamOutLong(str->waitTics);
+    SV_WriteLong(str->waitTics);
 
     // podoortype_t type;
-    StreamOutLong(str->type);
+    SV_WriteLong(str->type);
 
     // boolean close;
-    StreamOutLong(str->close);
+    SV_WriteLong(str->close);
 }
 
 
@@ -1857,32 +1855,32 @@
     StreamIn_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    i = GET_LONG;
+    i = SV_ReadLong();
     str->sector = &sectors[i];
 
     // fixed_t originalHeight;
-    str->originalHeight = GET_LONG;
+    str->originalHeight = SV_ReadLong();
 
     // fixed_t accumulator;
-    str->accumulator = GET_LONG;
+    str->accumulator = SV_ReadLong();
 
     // fixed_t accDelta;
-    str->accDelta = GET_LONG;
+    str->accDelta = SV_ReadLong();
 
     // fixed_t targetScale;
-    str->targetScale = GET_LONG;
+    str->targetScale = SV_ReadLong();
 
     // fixed_t scale;
-    str->scale = GET_LONG;
+    str->scale = SV_ReadLong();
 
     // fixed_t scaleDelta;
-    str->scaleDelta = GET_LONG;
+    str->scaleDelta = SV_ReadLong();
 
     // int ticker;
-    str->ticker = GET_LONG;
+    str->ticker = SV_ReadLong();
 
     // int state;
-    str->state = GET_LONG;
+    str->state = SV_ReadLong();
 }
 
 static void StreamOut_floorWaggle_t(floorWaggle_t *str)
@@ -1891,31 +1889,31 @@
     StreamOut_thinker_t(&str->thinker);
 
     // sector_t *sector;
-    StreamOutLong(str->sector - sectors);
+    SV_WriteLong(str->sector - sectors);
 
     // fixed_t originalHeight;
-    StreamOutLong(str->originalHeight);
+    SV_WriteLong(str->originalHeight);
 
     // fixed_t accumulator;
-    StreamOutLong(str->accumulator);
+    SV_WriteLong(str->accumulator);
 
     // fixed_t accDelta;
-    StreamOutLong(str->accDelta);
+    SV_WriteLong(str->accDelta);
 
     // fixed_t targetScale;
-    StreamOutLong(str->targetScale);
+    SV_WriteLong(str->targetScale);
 
     // fixed_t scale;
-    StreamOutLong(str->scale);
+    SV_WriteLong(str->scale);
 
     // fixed_t scaleDelta;
-    StreamOutLong(str->scaleDelta);
+    SV_WriteLong(str->scaleDelta);
 
     // int ticker;
-    StreamOutLong(str->ticker);
+    SV_WriteLong(str->ticker);
 
     // int state;
-    StreamOutLong(str->state);
+    SV_WriteLong(str->state);
 }
 
 
@@ -1933,27 +1931,27 @@
 
     // Open the output file
     M_snprintf(fileName, sizeof(fileName), "%shex6.hxs", SavePath);
-    OpenStreamOut(fileName);
+    SV_OpenWrite(fileName);
 
     // Write game save description
-    StreamOutBuffer(description, HXS_DESCRIPTION_LENGTH);
+    SV_Write(description, HXS_DESCRIPTION_LENGTH);
 
     // Write version info
     memset(versionText, 0, HXS_VERSION_TEXT_LENGTH);
     M_StringCopy(versionText, HXS_VERSION_TEXT, HXS_VERSION_TEXT_LENGTH);
-    StreamOutBuffer(versionText, HXS_VERSION_TEXT_LENGTH);
+    SV_Write(versionText, HXS_VERSION_TEXT_LENGTH);
 
     // Place a header marker
-    StreamOutLong(ASEG_GAME_HEADER);
+    SV_WriteLong(ASEG_GAME_HEADER);
 
     // Write current map and difficulty
-    StreamOutByte(gamemap);
-    StreamOutByte(gameskill);
+    SV_WriteByte(gamemap);
+    SV_WriteByte(gameskill);
 
     // Write global script info
     for (i = 0; i < MAX_ACS_WORLD_VARS; ++i)
     {
-        StreamOutLong(WorldVars[i]);
+        SV_WriteLong(WorldVars[i]);
     }
 
     for (i = 0; i < MAX_ACS_STORE + 1; ++i)
@@ -1964,10 +1962,10 @@
     ArchivePlayers();
 
     // Place a termination marker
-    StreamOutLong(ASEG_END);
+    SV_WriteLong(ASEG_END);
 
     // Close the output file
-    CloseStreamOut();
+    SV_Close();
 
     // Save out the current map
     SV_SaveMap(true);           // true = save player info
@@ -1993,13 +1991,13 @@
 
     // Open the output file
     M_snprintf(fileName, sizeof(fileName), "%shex6%02d.hxs", SavePath, gamemap);
-    OpenStreamOut(fileName);
+    SV_OpenWrite(fileName);
 
     // Place a header marker
-    StreamOutLong(ASEG_MAP_HEADER);
+    SV_WriteLong(ASEG_MAP_HEADER);
 
     // Write the level timer
-    StreamOutLong(leveltime);
+    SV_WriteLong(leveltime);
 
     // Set the mobj archive numbers
     SetMobjArchiveNums();
@@ -2013,10 +2011,10 @@
     ArchiveMisc();
 
     // Place a termination marker
-    StreamOutLong(ASEG_END);
+    SV_WriteLong(ASEG_END);
 
     // Close the output file
-    CloseStreamOut();
+    SV_Close();
 }
 
 //==========================================================================
@@ -2029,6 +2027,7 @@
 {
     int i;
     char fileName[100];
+    char version_text[HXS_VERSION_TEXT_LENGTH];
     player_t playerBackup[MAXPLAYERS];
     mobj_t *mobj;
 
@@ -2043,29 +2042,33 @@
     M_snprintf(fileName, sizeof(fileName), "%shex6.hxs", SavePath);
 
     // Load the file
-    M_ReadFile(fileName, &SaveBuffer);
+    SV_OpenRead(fileName);
 
     // Set the save pointer and skip the description field
-    SavePtr.b = SaveBuffer + HXS_DESCRIPTION_LENGTH;
+    fseek(SavingFP, HXS_DESCRIPTION_LENGTH, SEEK_CUR);
 
     // Check the version text
-    if (strcmp((char *) SavePtr.b, HXS_VERSION_TEXT))
+
+    for (i = 0; i < sizeof(version_text); ++i)
+    {
+        version_text[i] = SV_ReadByte();
+    }
+    if (strncmp(version_text, HXS_VERSION_TEXT, HXS_VERSION_TEXT_LENGTH) != 0)
     {                           // Bad version
         return;
     }
-    SavePtr.b += HXS_VERSION_TEXT_LENGTH;
 
     AssertSegment(ASEG_GAME_HEADER);
 
     gameepisode = 1;
-    gamemap = GET_BYTE;
-    gameskill = GET_BYTE;
+    gamemap = SV_ReadByte();
+    gameskill = SV_ReadByte();
 
     // Read global script info
 
     for (i = 0; i < MAX_ACS_WORLD_VARS; ++i)
     {
-        WorldVars[i] = GET_LONG;
+        WorldVars[i] = SV_ReadLong();
     }
 
     for (i = 0; i < MAX_ACS_STORE + 1; ++i)
@@ -2078,8 +2081,6 @@
 
     AssertSegment(ASEG_END);
 
-    Z_Free(SaveBuffer);
-
     // Save player structs
     for (i = 0; i < maxplayers; i++)
     {
@@ -2086,6 +2087,8 @@
         playerBackup[i] = players[i];
     }
 
+    SV_Close();
+
     // Load the current map
     SV_LoadMap();
 
@@ -2358,13 +2361,12 @@
     M_snprintf(fileName, sizeof(fileName), "%shex6%02d.hxs", SavePath, gamemap);
 
     // Load the file
-    M_ReadFile(fileName, &SaveBuffer);
-    SavePtr.b = SaveBuffer;
+    SV_OpenRead(fileName);
 
     AssertSegment(ASEG_MAP_HEADER);
 
     // Read the level timer
-    leveltime = GET_LONG;
+    leveltime = SV_ReadLong();
 
     UnarchiveWorld();
     UnarchivePolyobjs();
@@ -2378,7 +2380,7 @@
 
     // Free mobj list and save buffer
     Z_Free(MobjList);
-    Z_Free(SaveBuffer);
+    SV_Close();
 }
 
 //==========================================================================
@@ -2402,10 +2404,10 @@
 {
     int i;
 
-    StreamOutLong(ASEG_PLAYERS);
+    SV_WriteLong(ASEG_PLAYERS);
     for (i = 0; i < maxplayers; i++)
     {
-        StreamOutByte(playeringame[i]);
+        SV_WriteByte(playeringame[i]);
     }
     for (i = 0; i < maxplayers; i++)
     {
@@ -2413,7 +2415,7 @@
         {
             continue;
         }
-        StreamOutByte(PlayerClass[i]);
+        SV_WriteByte(PlayerClass[i]);
         StreamOut_player_t(&players[i]);
     }
 }
@@ -2431,7 +2433,7 @@
     AssertSegment(ASEG_PLAYERS);
     for (i = 0; i < maxplayers; i++)
     {
-        playeringame[i] = GET_BYTE;
+        playeringame[i] = SV_ReadByte();
     }
     for (i = 0; i < maxplayers; i++)
     {
@@ -2439,7 +2441,7 @@
         {
             continue;
         }
-        PlayerClass[i] = GET_BYTE;
+        PlayerClass[i] = SV_ReadByte();
         StreamIn_player_t(&players[i]);
         P_ClearMessage(&players[i]);
     }
@@ -2459,27 +2461,27 @@
     line_t *li;
     side_t *si;
 
-    StreamOutLong(ASEG_WORLD);
+    SV_WriteLong(ASEG_WORLD);
     for (i = 0, sec = sectors; i < numsectors; i++, sec++)
     {
-        StreamOutWord(sec->floorheight >> FRACBITS);
-        StreamOutWord(sec->ceilingheight >> FRACBITS);
-        StreamOutWord(sec->floorpic);
-        StreamOutWord(sec->ceilingpic);
-        StreamOutWord(sec->lightlevel);
-        StreamOutWord(sec->special);
-        StreamOutWord(sec->tag);
-        StreamOutWord(sec->seqType);
+        SV_WriteWord(sec->floorheight >> FRACBITS);
+        SV_WriteWord(sec->ceilingheight >> FRACBITS);
+        SV_WriteWord(sec->floorpic);
+        SV_WriteWord(sec->ceilingpic);
+        SV_WriteWord(sec->lightlevel);
+        SV_WriteWord(sec->special);
+        SV_WriteWord(sec->tag);
+        SV_WriteWord(sec->seqType);
     }
     for (i = 0, li = lines; i < numlines; i++, li++)
     {
-        StreamOutWord(li->flags);
-        StreamOutByte(li->special);
-        StreamOutByte(li->arg1);
-        StreamOutByte(li->arg2);
-        StreamOutByte(li->arg3);
-        StreamOutByte(li->arg4);
-        StreamOutByte(li->arg5);
+        SV_WriteWord(li->flags);
+        SV_WriteByte(li->special);
+        SV_WriteByte(li->arg1);
+        SV_WriteByte(li->arg2);
+        SV_WriteByte(li->arg3);
+        SV_WriteByte(li->arg4);
+        SV_WriteByte(li->arg5);
         for (j = 0; j < 2; j++)
         {
             if (li->sidenum[j] == -1)
@@ -2487,11 +2489,11 @@
                 continue;
             }
             si = &sides[li->sidenum[j]];
-            StreamOutWord(si->textureoffset >> FRACBITS);
-            StreamOutWord(si->rowoffset >> FRACBITS);
-            StreamOutWord(si->toptexture);
-            StreamOutWord(si->bottomtexture);
-            StreamOutWord(si->midtexture);
+            SV_WriteWord(si->textureoffset >> FRACBITS);
+            SV_WriteWord(si->rowoffset >> FRACBITS);
+            SV_WriteWord(si->toptexture);
+            SV_WriteWord(si->bottomtexture);
+            SV_WriteWord(si->midtexture);
         }
     }
 }
@@ -2513,26 +2515,26 @@
     AssertSegment(ASEG_WORLD);
     for (i = 0, sec = sectors; i < numsectors; i++, sec++)
     {
-        sec->floorheight = GET_WORD << FRACBITS;
-        sec->ceilingheight = GET_WORD << FRACBITS;
-        sec->floorpic = GET_WORD;
-        sec->ceilingpic = GET_WORD;
-        sec->lightlevel = GET_WORD;
-        sec->special = GET_WORD;
-        sec->tag = GET_WORD;
-        sec->seqType = GET_WORD;
+        sec->floorheight = SV_ReadWord() << FRACBITS;
+        sec->ceilingheight = SV_ReadWord() << FRACBITS;
+        sec->floorpic = SV_ReadWord();
+        sec->ceilingpic = SV_ReadWord();
+        sec->lightlevel = SV_ReadWord();
+        sec->special = SV_ReadWord();
+        sec->tag = SV_ReadWord();
+        sec->seqType = SV_ReadWord();
         sec->specialdata = 0;
         sec->soundtarget = 0;
     }
     for (i = 0, li = lines; i < numlines; i++, li++)
     {
-        li->flags = GET_WORD;
-        li->special = GET_BYTE;
-        li->arg1 = GET_BYTE;
-        li->arg2 = GET_BYTE;
-        li->arg3 = GET_BYTE;
-        li->arg4 = GET_BYTE;
-        li->arg5 = GET_BYTE;
+        li->flags = SV_ReadWord();
+        li->special = SV_ReadByte();
+        li->arg1 = SV_ReadByte();
+        li->arg2 = SV_ReadByte();
+        li->arg3 = SV_ReadByte();
+        li->arg4 = SV_ReadByte();
+        li->arg5 = SV_ReadByte();
         for (j = 0; j < 2; j++)
         {
             if (li->sidenum[j] == -1)
@@ -2540,11 +2542,11 @@
                 continue;
             }
             si = &sides[li->sidenum[j]];
-            si->textureoffset = GET_WORD << FRACBITS;
-            si->rowoffset = GET_WORD << FRACBITS;
-            si->toptexture = GET_WORD;
-            si->bottomtexture = GET_WORD;
-            si->midtexture = GET_WORD;
+            si->textureoffset = SV_ReadWord() << FRACBITS;
+            si->rowoffset = SV_ReadWord() << FRACBITS;
+            si->toptexture = SV_ReadWord();
+            si->bottomtexture = SV_ReadWord();
+            si->midtexture = SV_ReadWord();
         }
     }
 }
@@ -2590,8 +2592,8 @@
     int count;
     thinker_t *thinker;
 
-    StreamOutLong(ASEG_MOBJS);
-    StreamOutLong(MobjCount);
+    SV_WriteLong(ASEG_MOBJS);
+    SV_WriteLong(MobjCount);
     count = 0;
     for (thinker = thinkercap.next; thinker != &thinkercap;
          thinker = thinker->next)
@@ -2628,7 +2630,7 @@
     TargetPlayerAddrs = Z_Malloc(MAX_TARGET_PLAYERS * sizeof(mobj_t **),
                                  PU_STATIC, NULL);
     TargetPlayerCount = 0;
-    MobjCount = GET_LONG;
+    MobjCount = SV_ReadLong();
     MobjList = Z_Malloc(MobjCount * sizeof(mobj_t *), PU_STATIC, NULL);
     for (i = 0; i < MobjCount; i++)
     {
@@ -2820,7 +2822,7 @@
     thinker_t *thinker;
     thinkInfo_t *info;
 
-    StreamOutLong(ASEG_THINKERS);
+    SV_WriteLong(ASEG_THINKERS);
     for (thinker = thinkercap.next; thinker != &thinkercap;
          thinker = thinker->next)
     {
@@ -2828,7 +2830,7 @@
         {
             if (thinker->function == info->thinkerFunc)
             {
-                StreamOutByte(info->tClass);
+                SV_WriteByte(info->tClass);
                 info->writeFunc(thinker);
                 break;
             }
@@ -2835,7 +2837,7 @@
         }
     }
     // Add a termination marker
-    StreamOutByte(TC_NULL);
+    SV_WriteByte(TC_NULL);
 }
 
 //==========================================================================
@@ -2851,7 +2853,7 @@
     thinkInfo_t *info;
 
     AssertSegment(ASEG_THINKERS);
-    while ((tClass = GET_BYTE) != TC_NULL)
+    while ((tClass = SV_ReadByte()) != TC_NULL)
     {
         for (info = ThinkerInfo; info->tClass != TC_NULL; info++)
         {
@@ -2921,16 +2923,16 @@
 {
     int i;
 
-    StreamOutLong(ASEG_SCRIPTS);
+    SV_WriteLong(ASEG_SCRIPTS);
     for (i = 0; i < ACScriptCount; i++)
     {
-        StreamOutWord(ACSInfo[i].state);
-        StreamOutWord(ACSInfo[i].waitValue);
+        SV_WriteWord(ACSInfo[i].state);
+        SV_WriteWord(ACSInfo[i].waitValue);
     }
 
     for (i = 0; i< MAX_ACS_MAP_VARS; ++i)
     {
-        StreamOutLong(MapVars[i]);
+        SV_WriteLong(MapVars[i]);
     }
 }
 
@@ -2947,13 +2949,13 @@
     AssertSegment(ASEG_SCRIPTS);
     for (i = 0; i < ACScriptCount; i++)
     {
-        ACSInfo[i].state = GET_WORD;
-        ACSInfo[i].waitValue = GET_WORD;
+        ACSInfo[i].state = SV_ReadWord();
+        ACSInfo[i].waitValue = SV_ReadWord();
     }
 
     for (i = 0; i < MAX_ACS_MAP_VARS; ++i)
     {
-        MapVars[i] = GET_LONG;
+        MapVars[i] = SV_ReadLong();
     }
 }
 
@@ -2967,10 +2969,10 @@
 {
     int ix;
 
-    StreamOutLong(ASEG_MISC);
+    SV_WriteLong(ASEG_MISC);
     for (ix = 0; ix < maxplayers; ix++)
     {
-        StreamOutLong(localQuakeHappening[ix]);
+        SV_WriteLong(localQuakeHappening[ix]);
     }
 }
 
@@ -2987,7 +2989,7 @@
     AssertSegment(ASEG_MISC);
     for (ix = 0; ix < maxplayers; ix++)
     {
-        localQuakeHappening[ix] = GET_LONG;
+        localQuakeHappening[ix] = SV_ReadLong();
     }
 }
 
@@ -3032,18 +3034,18 @@
     int difference;
     int i;
 
-    StreamOutLong(ASEG_SOUNDS);
+    SV_WriteLong(ASEG_SOUNDS);
 
     // Save the sound sequences
-    StreamOutLong(ActiveSequences);
+    SV_WriteLong(ActiveSequences);
     for (node = SequenceListHead; node; node = node->next)
     {
-        StreamOutLong(node->sequence);
-        StreamOutLong(node->delayTics);
-        StreamOutLong(node->volume);
-        StreamOutLong(SN_GetSequenceOffset(node->sequence,
+        SV_WriteLong(node->sequence);
+        SV_WriteLong(node->delayTics);
+        SV_WriteLong(node->volume);
+        SV_WriteLong(SN_GetSequenceOffset(node->sequence,
                                            node->sequencePtr));
-        StreamOutLong(node->currentSoundID);
+        SV_WriteLong(node->currentSoundID);
         for (i = 0; i < po_NumPolyobjs; i++)
         {
             if (node->mobj == (mobj_t *) & polyobjs[i].startSpot)
@@ -3056,14 +3058,14 @@
             sec = R_PointInSubsector(node->mobj->x, node->mobj->y)->sector;
             difference = (int) ((byte *) sec
                                 - (byte *) & sectors[0]) / sizeof(sector_t);
-            StreamOutLong(0);   // 0 -- sector sound origin
+            SV_WriteLong(0);   // 0 -- sector sound origin
         }
         else
         {
-            StreamOutLong(1);   // 1 -- polyobj sound origin
+            SV_WriteLong(1);   // 1 -- polyobj sound origin
             difference = i;
         }
-        StreamOutLong(difference);
+        SV_WriteLong(difference);
     }
 }
 
@@ -3089,18 +3091,18 @@
     AssertSegment(ASEG_SOUNDS);
 
     // Reload and restart all sound sequences
-    numSequences = GET_LONG;
+    numSequences = SV_ReadLong();
     i = 0;
     while (i < numSequences)
     {
-        sequence = GET_LONG;
-        delayTics = GET_LONG;
-        volume = GET_LONG;
-        seqOffset = GET_LONG;
+        sequence = SV_ReadLong();
+        delayTics = SV_ReadLong();
+        volume = SV_ReadLong();
+        seqOffset = SV_ReadLong();
 
-        soundID = GET_LONG;
-        polySnd = GET_LONG;
-        secNum = GET_LONG;
+        soundID = SV_ReadLong();
+        polySnd = SV_ReadLong();
+        secNum = SV_ReadLong();
         if (!polySnd)
         {
             sndMobj = (mobj_t *) & sectors[secNum].soundorg;
@@ -3125,14 +3127,14 @@
 {
     int i;
 
-    StreamOutLong(ASEG_POLYOBJS);
-    StreamOutLong(po_NumPolyobjs);
+    SV_WriteLong(ASEG_POLYOBJS);
+    SV_WriteLong(po_NumPolyobjs);
     for (i = 0; i < po_NumPolyobjs; i++)
     {
-        StreamOutLong(polyobjs[i].tag);
-        StreamOutLong(polyobjs[i].angle);
-        StreamOutLong(polyobjs[i].startSpot.x);
-        StreamOutLong(polyobjs[i].startSpot.y);
+        SV_WriteLong(polyobjs[i].tag);
+        SV_WriteLong(polyobjs[i].angle);
+        SV_WriteLong(polyobjs[i].startSpot.x);
+        SV_WriteLong(polyobjs[i].startSpot.y);
     }
 }
 
@@ -3149,19 +3151,19 @@
     fixed_t deltaY;
 
     AssertSegment(ASEG_POLYOBJS);
-    if (GET_LONG != po_NumPolyobjs)
+    if (SV_ReadLong() != po_NumPolyobjs)
     {
         I_Error("UnarchivePolyobjs: Bad polyobj count");
     }
     for (i = 0; i < po_NumPolyobjs; i++)
     {
-        if (GET_LONG != polyobjs[i].tag)
+        if (SV_ReadLong() != polyobjs[i].tag)
         {
             I_Error("UnarchivePolyobjs: Invalid polyobj tag");
         }
-        PO_RotatePolyobj(polyobjs[i].tag, (angle_t) GET_LONG);
-        deltaX = GET_LONG - polyobjs[i].startSpot.x;
-        deltaY = GET_LONG - polyobjs[i].startSpot.y;
+        PO_RotatePolyobj(polyobjs[i].tag, (angle_t) SV_ReadLong());
+        deltaX = SV_ReadLong() - polyobjs[i].startSpot.x;
+        deltaY = SV_ReadLong() - polyobjs[i].startSpot.y;
         PO_MovePolyobj(polyobjs[i].tag, deltaX, deltaY);
     }
 }
@@ -3174,7 +3176,7 @@
 
 static void AssertSegment(gameArchiveSegment_t segType)
 {
-    if (GET_LONG != segType)
+    if (SV_ReadLong() != segType)
     {
         I_Error("Corrupt save game: Segment [%d] failed alignment check",
                 segType);
@@ -3243,16 +3245,73 @@
 //
 // CopyFile
 //
+// This function was rewritten to copy files with minimal strain on zone
+// allocation and allow for big maps that technically work in vanilla to
+// save without error.
 //==========================================================================
 
-static void CopyFile(char *sourceName, char *destName)
+static void CopyFile(char *source_name, char *dest_name)
 {
-    int length;
+    const int BUFFER_CHUNK_SIZE = 0x10000;
+
     byte *buffer;
+    int file_length, file_remaining;
+    FILE *read_handle, *write_handle;
+    int buf_count, read_count, write_count;
 
-    length = M_ReadFile(sourceName, &buffer);
-    M_WriteFile(destName, buffer, length);
+    read_handle = fopen(source_name, "rb");
+    if (read_handle == NULL)
+    {
+        I_Error ("Couldn't read file %s", source_name);
+    }
+    file_length = file_remaining = M_FileLength(read_handle);
+
+    // Vanilla savegame emulation.
+    //
+    // CopyFile() typically calls M_ReadFile() which stores the entire file
+    // in memory: Chocolate Hexen should force an allocation error here
+    // whenever it's appropriate.
+
+    if (vanilla_savegame_limit)
+    {
+        buffer = Z_Malloc(file_length, PU_STATIC, NULL);
+        Z_Free(buffer);
+    }
+
+    write_handle = fopen(dest_name, "wb");
+    if (write_handle == NULL)
+    {
+        I_Error ("Couldn't read file %s", dest_name);
+    }
+
+    buffer = Z_Malloc (BUFFER_CHUNK_SIZE, PU_STATIC, NULL);
+
+    do
+    {
+        buf_count = BUFFER_CHUNK_SIZE;
+        if( file_remaining < BUFFER_CHUNK_SIZE)
+        {
+            buf_count = file_remaining;
+        }
+
+        read_count = fread(buffer, 1, buf_count, read_handle);
+        if (read_count < buf_count)
+        {
+            I_Error ("Couldn't read file %s", source_name);
+        }
+
+        write_count = fwrite(buffer, 1, buf_count, write_handle);
+        if (write_count < buf_count)
+        {
+            I_Error ("Couldn't write to file %s", dest_name);
+        }
+
+        file_remaining -= buf_count;
+    } while (file_remaining > 0);
+
     Z_Free(buffer);
+    fclose(read_handle);
+    fclose(write_handle);
 }
 
 //==========================================================================
@@ -3278,22 +3337,27 @@
 
 //==========================================================================
 //
-// OpenStreamOut
+// SV_Open
 //
 //==========================================================================
 
-static void OpenStreamOut(char *fileName)
+static void SV_OpenRead(char *fileName)
 {
+    SavingFP = fopen(fileName, "rb");
+}
+
+static void SV_OpenWrite(char *fileName)
+{
     SavingFP = fopen(fileName, "wb");
 }
 
 //==========================================================================
 //
-// CloseStreamOut
+// SV_Close
 //
 //==========================================================================
 
-static void CloseStreamOut(void)
+static void SV_Close(void)
 {
     if (SavingFP)
     {
@@ -3303,57 +3367,70 @@
 
 //==========================================================================
 //
-// StreamOutBuffer
+// SV_Read
 //
 //==========================================================================
 
-static void StreamOutBuffer(void *buffer, int size)
+static void SV_Read(void *buffer, int size)
 {
-    fwrite(buffer, size, 1, SavingFP);
+    fread(buffer, size, 1, SavingFP);
 }
 
-//==========================================================================
-//
-// StreamOutByte
-//
-//==========================================================================
+static byte SV_ReadByte(void)
+{
+    byte result;
+    SV_Read(&result, sizeof(byte));
+    return result;
+}
 
-static void StreamOutByte(byte val)
+static uint16_t SV_ReadWord(void)
 {
-    fwrite(&val, sizeof(byte), 1, SavingFP);
+    uint16_t result;
+    SV_Read(&result, sizeof(unsigned short));
+    return SHORT(result);
 }
 
+static uint32_t SV_ReadLong(void)
+{
+    uint32_t result;
+    SV_Read(&result, sizeof(int));
+    return LONG(result);
+}
+
+static void *SV_ReadPtr(void)
+{
+    return (void *) (intptr_t) SV_ReadLong();
+}
+
 //==========================================================================
 //
-// StreamOutWord
+// SV_Write
 //
 //==========================================================================
 
-static void StreamOutWord(unsigned short val)
+static void SV_Write(void *buffer, int size)
 {
+    fwrite(buffer, size, 1, SavingFP);
+}
+
+static void SV_WriteByte(byte val)
+{
+    fwrite(&val, sizeof(byte), 1, SavingFP);
+}
+
+static void SV_WriteWord(unsigned short val)
+{
     val = SHORT(val);
     fwrite(&val, sizeof(unsigned short), 1, SavingFP);
 }
 
-//==========================================================================
-//
-// StreamOutLong
-//
-//==========================================================================
-
-static void StreamOutLong(unsigned int val)
+static void SV_WriteLong(unsigned int val)
 {
     val = LONG(val);
     fwrite(&val, sizeof(int), 1, SavingFP);
 }
 
-//==========================================================================
-//
-// StreamOutPtr
-//
-//==========================================================================
-
-static void StreamOutPtr(void *val)
+static void SV_WritePtr(void *val)
 {
     long ptr;
 
@@ -3362,7 +3439,5 @@
     // going to be much use when we reload the game.
 
     ptr = (long) val;
-    StreamOutLong((unsigned int) (ptr & 0xffffffff));
+    SV_WriteLong((unsigned int) (ptr & 0xffffffff));
 }
-
-
--- a/src/i_joystick.c
+++ b/src/i_joystick.c
@@ -68,7 +68,7 @@
 // Virtual to physical button joystick button mapping. By default this
 // is a straight mapping.
 static int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
-    0, 1, 2, 3, 4, 5, 6, 7, 8, 9
+    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
 };
 
 void I_ShutdownJoystick(void)
--- a/src/i_joystick.h
+++ b/src/i_joystick.h
@@ -22,7 +22,7 @@
 // Number of "virtual" joystick buttons defined in configuration files.
 // This needs to be at least as large as the number of different key
 // bindings supported by the higher-level game code (joyb* variables).
-#define NUM_VIRTUAL_BUTTONS 10
+#define NUM_VIRTUAL_BUTTONS 11
 
 // If this bit is set in a configuration file axis value, the axis is
 // not actually a joystick axis, but instead is a "button axis". This
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -1042,6 +1042,13 @@
     CONFIG_VARIABLE_INT(joystick_physical_button9),
 
     //!
+    // The physical joystick button that corresponds to joystick
+    // virtual button #10.
+    //
+
+    CONFIG_VARIABLE_INT(joystick_physical_button10),
+
+    //!
     // Joystick virtual button to make the player strafe left.
     //
 
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -83,6 +83,75 @@
     }
 }
 
+// Check if a file exists by probing for common case variation of its filename.
+// Returns a newly allocated string that the caller is responsible for freeing.
+
+char *M_FileCaseExists(char *path)
+{
+    char *path_dup, *filename, *ext;
+
+    path_dup = M_StringDuplicate(path);
+
+    // 0: actual path
+    if (M_FileExists(path_dup))
+    {
+        return path_dup;
+    }
+
+    filename = strrchr(path_dup, DIR_SEPARATOR);
+    if (filename != NULL)
+    {
+        filename++;
+    }
+    else
+    {
+        filename = path_dup;
+    }
+
+    // 1: lowercase filename, e.g. doom2.wad
+    M_ForceLowercase(filename);
+
+    if (M_FileExists(path_dup))
+    {
+        return path_dup;
+    }
+
+    // 2: uppercase filename, e.g. DOOM2.WAD
+    M_ForceUppercase(filename);
+
+    if (M_FileExists(path_dup))
+    {
+        return path_dup;
+    }
+
+    // 3. uppercase basename with lowercase extension, e.g. DOOM2.wad
+    ext = strrchr(path_dup, '.');
+    if (ext != NULL && ext > filename)
+    {
+        M_ForceLowercase(ext + 1);
+
+        if (M_FileExists(path_dup))
+        {
+            return path_dup;
+        }
+    }
+
+    // 4. lowercase filename with uppercase first letter, e.g. Doom2.wad
+    if (strlen(filename) > 1)
+    {
+        M_ForceLowercase(filename + 1);
+
+        if (M_FileExists(path_dup))
+        {
+            return path_dup;
+        }
+    }
+
+    // 5. no luck
+    free(path_dup);
+    return NULL;
+}
+
 //
 // Determine the length of an open file.
 //
@@ -247,6 +316,24 @@
     for (p = text; *p != '\0'; ++p)
     {
         *p = toupper(*p);
+    }
+}
+
+//---------------------------------------------------------------------------
+//
+// PROC M_ForceLowercase
+//
+// Change string to lowercase.
+//
+//---------------------------------------------------------------------------
+
+void M_ForceLowercase(char *text)
+{
+    char *p;
+
+    for (p = text; *p != '\0'; ++p)
+    {
+        *p = tolower(*p);
     }
 }
 
--- a/src/m_misc.h
+++ b/src/m_misc.h
@@ -30,10 +30,12 @@
 void M_MakeDirectory(char *dir);
 char *M_TempFile(char *s);
 boolean M_FileExists(char *file);
+char *M_FileCaseExists(char *file);
 long M_FileLength(FILE *handle);
 boolean M_StrToInt(const char *str, int *result);
 void M_ExtractFileBase(char *path, char *dest);
 void M_ForceUppercase(char *text);
+void M_ForceLowercase(char *text);
 char *M_StrCaseStr(char *haystack, char *needle);
 char *M_StringDuplicate(const char *orig);
 boolean M_StringCopy(char *dest, const char *src, size_t dest_size);
--- a/src/setup/compatibility.c
+++ b/src/setup/compatibility.c
@@ -45,10 +45,7 @@
 
 void BindCompatibilityVariables(void)
 {
-    if (gamemission == doom || gamemission == strife)
-    {
-        M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
-        M_BindIntVariable("vanilla_demo_limit",     &vanilla_demo_limit);
-    }
+    M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+    M_BindIntVariable("vanilla_demo_limit",     &vanilla_demo_limit);
 }
 
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -82,7 +82,7 @@
 
 // Virtual to physical mapping.
 int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
-    0, 1, 2, 3, 4, 5, 6, 7, 8, 9
+    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
 };
 
 static txt_button_t *joystick_button;
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -226,9 +226,8 @@
                        (TxtWidgetSignalFunc) ConfigMouse, NULL),
         TXT_NewButton2("Configure Gamepad/Joystick",
                        (TxtWidgetSignalFunc) ConfigJoystick, NULL),
-        TXT_If(gamemission == doom || gamemission == strife,
-            TXT_NewButton2("Compatibility",
-                           (TxtWidgetSignalFunc) CompatibilitySettings, NULL)),
+        TXT_NewButton2("Compatibility",
+                       (TxtWidgetSignalFunc) CompatibilitySettings, NULL),
         GetLaunchButton(),
         TXT_NewStrut(0, 1),
         TXT_NewButton2("Start a Network Game",
--- a/src/setup/txt_joybinput.c
+++ b/src/setup/txt_joybinput.c
@@ -44,7 +44,7 @@
 // button that the user wants to use for firing. We do this so that
 // the menus work (the game code is hard coded to interpret
 // button #0 = select menu item, button #1 = go back to previous menu).
-static int *all_joystick_buttons[] =
+static int *all_joystick_buttons[NUM_VIRTUAL_BUTTONS] =
 {
     &joybfire,
     &joybuse,
@@ -72,7 +72,7 @@
 }
 
 // Get the virtual button number for the given variable, ie. the
-// variable's index in all_joystick_buttons[].
+// variable's index in all_joystick_buttons[NUM_VIRTUAL_BUTTONS].
 static int VirtualButtonForVariable(int *variable)
 {
     int i;
@@ -91,7 +91,7 @@
 
 // Rearrange joystick button configuration to be in "canonical" form:
 // each joyb* variable should have a value equal to its index in
-// all_joystick_buttons[] above.
+// all_joystick_buttons[NUM_VIRTUAL_BUTTONS] above.
 static void CanonicalizeButtons(void)
 {
     int new_mapping[NUM_VIRTUAL_BUTTONS];
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -868,6 +868,18 @@
 #define MOUSE_SPEED_BOX_WIDTH  120
 #define MOUSE_SPEED_BOX_HEIGHT 9
 
+//
+// V_DrawMouseSpeedBox
+//
+
+// If box is only to calibrate speed, testing relative speed (as a measure
+// of game pixels to movement units) is important whether physical mouse DPI
+// is high or low. Line resolution starts at 1 pixel per 1 move-unit: if
+// line maxes out, resolution becomes 1 pixel per 2 move-units, then per
+// 3 move-units, etc.
+
+static int linelen_multiplier = 1;
+
 void V_DrawMouseSpeedBox(int speed)
 {
     extern int usemouse;
@@ -876,6 +888,8 @@
     int original_speed;
     int redline_x;
     int linelen;
+    int i;
+    boolean draw_acceleration = false;
 
     // Get palette indices for colors for widget. These depend on the
     // palette of the game being played.
@@ -887,14 +901,19 @@
     yellow = I_GetPaletteIndex(0xff, 0xff, 0x00);
     white = I_GetPaletteIndex(0xff, 0xff, 0xff);
 
-    // If the mouse is turned off or acceleration is turned off, don't
-    // draw the box at all.
-
-    if (!usemouse || fabs(mouse_acceleration - 1) < 0.01)
+    // If the mouse is turned off, don't draw the box at all.
+    if (!usemouse)
     {
         return;
     }
 
+    // If acceleration is used, draw a box that helps to calibrate the
+    // threshold point.
+    if (mouse_threshold > 0 && fabs(mouse_acceleration - 1) > 0.01)
+    {
+        draw_acceleration = true;
+    }
+
     // Calculate box position
 
     box_x = SCREENWIDTH - MOUSE_SPEED_BOX_WIDTH - 10;
@@ -905,41 +924,44 @@
     V_DrawBox(box_x, box_y,
               MOUSE_SPEED_BOX_WIDTH, MOUSE_SPEED_BOX_HEIGHT, bordercolor);
 
-    // Calculate the position of the red line.  This is 1/3 of the way
-    // along the box.
+    // Calculate the position of the red threshold line when calibrating
+    // acceleration.  This is 1/3 of the way along the box.
 
     redline_x = MOUSE_SPEED_BOX_WIDTH / 3;
 
-    // Undo acceleration and get back the original mouse speed
+    // Calculate line length
 
-    if (speed < mouse_threshold)
+    if (draw_acceleration && speed >= mouse_threshold)
     {
-        original_speed = speed;
-    }
-    else
-    {
+        // Undo acceleration and get back the original mouse speed
         original_speed = speed - mouse_threshold;
         original_speed = (int) (original_speed / mouse_acceleration);
         original_speed += mouse_threshold;
+
+        linelen = (original_speed * redline_x) / mouse_threshold;
     }
+    else
+    {
+        linelen = speed / linelen_multiplier;
+    }
 
-    // Calculate line length
-
-    linelen = (original_speed * redline_x) / mouse_threshold;
-
     // Draw horizontal "thermometer" 
 
     if (linelen > MOUSE_SPEED_BOX_WIDTH - 1)
     {
         linelen = MOUSE_SPEED_BOX_WIDTH - 1;
+        if (!draw_acceleration)
+        {
+            linelen_multiplier++;
+        }
     }
 
     V_DrawHorizLine(box_x + 1, box_y + 4, MOUSE_SPEED_BOX_WIDTH - 2, black);
 
-    if (linelen < redline_x)
+    if (!draw_acceleration || linelen < redline_x)
     {
         V_DrawHorizLine(box_x + 1, box_y + MOUSE_SPEED_BOX_HEIGHT / 2,
-                      linelen, white);
+                        linelen, white);
     }
     else
     {
@@ -949,9 +971,21 @@
                         linelen - redline_x, yellow);
     }
 
-    // Draw red line
-
-    V_DrawVertLine(box_x + redline_x, box_y + 1,
-                 MOUSE_SPEED_BOX_HEIGHT - 2, red);
+    if (draw_acceleration)
+    {
+        // Draw acceleration threshold line
+        V_DrawVertLine(box_x + redline_x, box_y + 1,
+                       MOUSE_SPEED_BOX_HEIGHT - 2, red);
+    }
+    else
+    {
+        // Draw multiplier lines to indicate current resolution
+        for (i = 1; i < linelen_multiplier; i++)
+        {
+            V_DrawVertLine(
+                box_x + (i * MOUSE_SPEED_BOX_WIDTH / linelen_multiplier),
+                box_y + 1, MOUSE_SPEED_BOX_HEIGHT - 2, yellow);
+        }
+    }
 }