ref: 81bebcd0f6549bcb29d27b9399e919e67c9559ec
parent: 6b0056854476030c496c6303835d1a90d4042376
author: Simon Howard <fraggle@soulsphere.org>
date: Sat May 30 10:04:59 EDT 2015
NEWS: Improve 2.2.0 release notes. Tweaks to the Strife notes based on feedback from Quasar, and add mention of the OPL3 support now that it has been merged.
--- a/NEWS
+++ b/NEWS
@@ -4,9 +4,11 @@
* The Hexen four level demo IWAD is now supported. Thanks to
Fabian Greffrath for his careful investigation and emulation of
the demo game's behavior in developing this.
- * OPL music playback has been changed to match the behavior of
- Vanilla Doom's DMX library much more closely (thanks to Alexey
- Khokholov for the excellent research).
+ * OPL music playback has been improved in a number of ways to
+ match the behavior of Vanilla Doom's DMX library much more
+ closely. OPL3 playback is also now supported. Thanks go to
+ Alexey Khokholov for his excellent research into the Vanilla
+ DMX library that enabled these improvements.
* New gamepad configurations:
- PS4 DualShock 4 (thanks Matt '3nT' Davis).
- Xbox One controller on Linux (thanks chungy).
@@ -82,11 +84,12 @@
* Code that starts ACS scripts is no longer compiler-dependent.
Strife (all these are thanks to Quasar):
- * Sound priority was changed to match Vanilla, fixing a bug
- that caused the Stalker enemies to make a constant ticking
- sound (thanks GeoffLedak).
+ * Sound priority was changed, so that the ticking sound that
+ Stalker enemies make while active matches Vanilla behavior
+ (thanks GeoffLedak).
* Minor fixes to game behavior to match Vanilla, discovered
during development of Strife: Veteran edition.
+ * Behavior of descending stairs was fixed to match Vanilla.
* Inventory items beyond the 8-bit range are now allowed in
netgames.
* Automap behavior better matches Vanilla now.