ref: 87185424769c6c2dd8207f0b63dc787f98011496
parent: 546efd64b71ff3935e2068f2e0dbf950e7a7dd03
author: James Haley <haleyjd@hotmail.com>
date: Wed Sep 1 02:48:16 EDT 2010
Started work on status bar, including loading and drawing some of the background graphics. Added ST_DrawExternal routine and corresponding call logic in D_Display for drawing popups and other bits that are outside the normal statbar. Moved automap mapname widget up 7 pixels. Needs verification via screenshots. Subversion-branch: /branches/strife-branch Subversion-revision: 1994
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -178,6 +178,7 @@
//
// haleyjd 08/23/10: [STRIFE]:
// * Changes to eliminate intermission and change timing of screenwipe
+// * 9/01/10: Added ST_DrawExternal and popupactivestate static variable
//
gamestate_t wipegamestate = GS_DEMOSCREEN;
extern boolean setsizeneeded;
@@ -189,6 +190,7 @@
static boolean viewactivestate = false;
static boolean menuactivestate = false;
static boolean inhelpscreensstate = false;
+ static boolean popupactivestate = false; // [STRIFE]
static boolean fullscreen = false;
static gamestate_t oldgamestate = -1;
static int borderdrawcount;
@@ -267,16 +269,13 @@
if (gamestate == GS_LEVEL && gametic)
{
HU_Drawer ();
- // STRIFE-TODO: ST_DrawMore, unknown variable dword_861C8
- /*
- if(ST_DrawMore())
- dword_861C8 = 1;
- else if(dword_861C8)
+ if(ST_DrawExternal())
+ popupactivestate = true;
+ else if(popupactivestate)
{
- dword_861C8 = 0;
+ popupactivestate = false;
menuactivestate = 1;
}
- */
}
// clean up border stuff
@@ -296,8 +295,7 @@
if (menuactive || menuactivestate || !viewactivestate)
{
borderdrawcount = 3;
- // STRIFE-FIXME / TODO: Unknown variable
- // dword_861C8 = 0;
+ popupactivestate = false;
}
if (borderdrawcount)
{
--- a/src/strife/hu_stuff.c
+++ b/src/strife/hu_stuff.c
@@ -54,7 +54,9 @@
#define HU_TITLE (mapnames[gamemap-1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
-#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
+
+// haleyjd 09/01/10: [STRIFE] 167 -> 160 to move up level name
+#define HU_TITLEY (160 - SHORT(hu_font[0]->height))
#define HU_INPUTTOGGLE 't'
#define HU_INPUTX HU_MSGX
--- a/src/strife/r_draw.c
+++ b/src/strife/r_draw.c
@@ -50,6 +50,7 @@
#define MAXHEIGHT 832
// status bar height at bottom of screen
+// haleyjd 08/31/10: Verified unmodified.
#define SBARHEIGHT 32
//
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -72,64 +72,18 @@
// Palette indices.
// For damage/bonus red-/gold-shifts
-#define STARTREDPALS 1
-#define STARTBONUSPALS 9
-#define NUMREDPALS 8
-#define NUMBONUSPALS 4
+#define STARTREDPALS 1
+#define STARTBONUSPALS 9
+#define NUMREDPALS 8
+#define NUMBONUSPALS 4
// Radiation suit, green shift.
-#define RADIATIONPAL 13
+#define RADIATIONPAL 13
-// N/256*100% probability
-// that the normal face state will change
-#define ST_FACEPROBABILITY 96
-
-// For Responder
-#define ST_TOGGLECHAT KEY_ENTER
-
// Location of status bar
-#define ST_X 0
-#define ST_X2 104
+#define ST_X 0
-#define ST_FX 143
-#define ST_FY 169
+#define ST_FX 143
-// Should be set to patch width
-// for tall numbers later on
-#define ST_TALLNUMWIDTH (tallnum[0]->width)
-
-// Number of status faces.
-#define ST_NUMPAINFACES 5
-#define ST_NUMSTRAIGHTFACES 3
-#define ST_NUMTURNFACES 2
-#define ST_NUMSPECIALFACES 3
-
-#define ST_FACESTRIDE \
- (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES)
-
-#define ST_NUMEXTRAFACES 2
-
-#define ST_NUMFACES \
- (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES)
-
-#define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES)
-#define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES)
-#define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1)
-#define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1)
-#define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE)
-#define ST_DEADFACE (ST_GODFACE+1)
-
-#define ST_FACESX 143
-#define ST_FACESY 168
-
-#define ST_EVILGRINCOUNT (2*TICRATE)
-#define ST_STRAIGHTFACECOUNT (TICRATE/2)
-#define ST_TURNCOUNT (1*TICRATE)
-#define ST_OUCHCOUNT (1*TICRATE)
-#define ST_RAMPAGEDELAY (2*TICRATE)
-
-#define ST_MUCHPAIN 20
-
-
// Location and size of statistics,
// justified according to widget type.
// Problem is, within which space? STbar? Screen?
@@ -241,79 +195,67 @@
#define ST_DETHX 109
#define ST_DETHY 191
-//Incoming messages window location
-//UNUSED
-// #define ST_MSGTEXTX (viewwindowx)
-// #define ST_MSGTEXTY (viewwindowy+viewheight-18)
-#define ST_MSGTEXTX 0
-#define ST_MSGTEXTY 0
// Dimensions given in characters.
#define ST_MSGWIDTH 52
-// Or shall I say, in lines?
-#define ST_MSGHEIGHT 1
-#define ST_OUTTEXTX 0
-#define ST_OUTTEXTY 6
-
-// Width, in characters again.
-#define ST_OUTWIDTH 52
- // Height, in lines.
-#define ST_OUTHEIGHT 1
-
-#define ST_MAPTITLEX \
- (SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH)
-
-#define ST_MAPTITLEY 0
-#define ST_MAPHEIGHT 1
-
// graphics are drawn to a backing screen and blitted to the real screen
byte *st_backing_screen;
// main player in game
-static player_t* plyr;
+static player_t* plyr;
// ST_Start() has just been called
-static boolean st_firsttime;
+static boolean st_firsttime;
// lump number for PLAYPAL
-static int lu_palette;
+static int lu_palette;
// used for timing
-static unsigned int st_clock;
+static unsigned int st_clock;
// used for making messages go away
-static int st_msgcounter=0;
+static int st_msgcounter=0;
// used when in chat
-static st_chatstateenum_t st_chatstate;
+static st_chatstateenum_t st_chatstate;
// whether in automap or first-person
-static st_stateenum_t st_gamestate;
+static st_stateenum_t st_gamestate;
// whether left-side main status bar is active
-static boolean st_statusbaron;
+static boolean st_statusbaron;
// whether status bar chat is active
-static boolean st_chat;
+static boolean st_chat;
// value of st_chat before message popped up
-static boolean st_oldchat;
+static boolean st_oldchat;
// whether chat window has the cursor on
-static boolean st_cursoron;
+static boolean st_cursoron;
// !deathmatch
-static boolean st_notdeathmatch;
+static boolean st_notdeathmatch;
// !deathmatch && st_statusbaron
-static boolean st_armson;
+static boolean st_armson;
// !deathmatch
-static boolean st_fragson;
+static boolean st_fragson;
-// main bar left
-static patch_t* sbar;
+// haleyjd 09/01/10: [STRIFE]
+// Whether or not a popup is currently displayed
+static boolean st_displaypopup;
+// haleyjd 09/01/10: [STRIFE] sbar -> invback
+// main inventory background and other bits
+static patch_t* invback; // main bar
+static patch_t* invtop; // top bit
+static patch_t* invpop; // popup frame with text
+static patch_t* invpop2; // plain popup frame
+static patch_t* invpbak; // popup background w/details
+static patch_t* invpbak2; // plain popup background
+
// 0-9, tall numbers
static patch_t* tallnum[10];
@@ -327,7 +269,8 @@
static patch_t* keys[NUMCARDS];
// face status patches
-static patch_t* faces[ST_NUMFACES];
+// haleyjd 08/31/10: [STRIFE] Removed faces
+//static patch_t* faces[ST_NUMFACES];
// face background
static patch_t* faceback;
@@ -380,8 +323,8 @@
// used for evil grin
static boolean oldweaponsowned[NUMWEAPONS];
- // count until face changes
-static int st_facecount = 0;
+// count until face changes
+//static int st_facecount = 0;
// current face index, used by w_faces
static int st_faceindex = 0;
@@ -390,7 +333,7 @@
static int keyboxes[3];
// a random number per tick
-static int st_randomnumber;
+static int st_randomnumber;
cheatseq_t cheat_mus = CHEAT("idmus", 2);
cheatseq_t cheat_god = CHEAT("iddqd", 0);
@@ -422,21 +365,21 @@
void ST_refreshBackground(void)
{
-
if (st_statusbaron)
{
V_UseBuffer(st_backing_screen);
- V_DrawPatch(ST_X, 0, sbar);
+ V_DrawPatch(ST_X, 0, invback);
- if (netgame)
- V_DrawPatch(ST_FX, 0, faceback);
-
+ // haleyjd 09/01/10: STRIFE-TODO: status bar stuff
+ /*
+ if (netgame)
+ V_DrawPatch(ST_FX, 0, faceback);
+ */
V_RestoreBuffer();
- V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
+ V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
}
-
}
@@ -662,24 +605,13 @@
}
-
+/*
int ST_calcPainOffset(void)
{
- int health;
- static int lastcalc;
- static int oldhealth = -1;
-
- health = plyr->health > 100 ? 100 : plyr->health;
-
- if (health != oldhealth)
- {
- lastcalc = ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101);
- oldhealth = health;
- }
- return lastcalc;
+ // haleyjd 08/31/10: [STRIFE] Removed.
}
+*/
-
//
// This is a not-very-pretty routine which handles
// the face states and their timing.
@@ -686,177 +618,12 @@
// the precedence of expressions is:
// dead > evil grin > turned head > straight ahead
//
+/*
void ST_updateFaceWidget(void)
{
- int i;
- angle_t badguyangle;
- angle_t diffang;
- static int lastattackdown = -1;
- static int priority = 0;
- boolean doevilgrin;
-
- if (priority < 10)
- {
- // dead
- if (!plyr->health)
- {
- priority = 9;
- st_faceindex = ST_DEADFACE;
- st_facecount = 1;
- }
- }
-
- if (priority < 9)
- {
- if (plyr->bonuscount)
- {
- // picking up bonus
- doevilgrin = false;
-
- for (i=0;i<NUMWEAPONS;i++)
- {
- if (oldweaponsowned[i] != plyr->weaponowned[i])
- {
- doevilgrin = true;
- oldweaponsowned[i] = plyr->weaponowned[i];
- }
- }
- if (doevilgrin)
- {
- // evil grin if just picked up weapon
- priority = 8;
- st_facecount = ST_EVILGRINCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_EVILGRINOFFSET;
- }
- }
-
- }
-
- if (priority < 8)
- {
- if (plyr->damagecount
- && plyr->attacker
- && plyr->attacker != plyr->mo)
- {
- // being attacked
- priority = 7;
-
- if (plyr->health - st_oldhealth > ST_MUCHPAIN)
- {
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
- }
- else
- {
- badguyangle = R_PointToAngle2(plyr->mo->x,
- plyr->mo->y,
- plyr->attacker->x,
- plyr->attacker->y);
-
- if (badguyangle > plyr->mo->angle)
- {
- // whether right or left
- diffang = badguyangle - plyr->mo->angle;
- i = diffang > ANG180;
- }
- else
- {
- // whether left or right
- diffang = plyr->mo->angle - badguyangle;
- i = diffang <= ANG180;
- } // confusing, aint it?
-
-
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset();
-
- if (diffang < ANG45)
- {
- // head-on
- st_faceindex += ST_RAMPAGEOFFSET;
- }
- else if (i)
- {
- // turn face right
- st_faceindex += ST_TURNOFFSET;
- }
- else
- {
- // turn face left
- st_faceindex += ST_TURNOFFSET+1;
- }
- }
- }
- }
-
- if (priority < 7)
- {
- // getting hurt because of your own damn stupidity
- if (plyr->damagecount)
- {
- if (plyr->health - st_oldhealth > ST_MUCHPAIN)
- {
- priority = 7;
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
- }
- else
- {
- priority = 6;
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET;
- }
-
- }
-
- }
-
- if (priority < 6)
- {
- // rapid firing
- if (plyr->attackdown)
- {
- if (lastattackdown==-1)
- lastattackdown = ST_RAMPAGEDELAY;
- else if (!--lastattackdown)
- {
- priority = 5;
- st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET;
- st_facecount = 1;
- lastattackdown = 1;
- }
- }
- else
- lastattackdown = -1;
-
- }
-
- if (priority < 5)
- {
- // invulnerability
- if ((plyr->cheats & CF_GODMODE)
- || plyr->powers[pw_invulnerability])
- {
- priority = 4;
-
- st_faceindex = ST_GODFACE;
- st_facecount = 1;
-
- }
-
- }
-
- // look left or look right if the facecount has timed out
- if (!st_facecount)
- {
- st_faceindex = ST_calcPainOffset() + (st_randomnumber % 3);
- st_facecount = ST_STRAIGHTFACECOUNT;
- priority = 0;
- }
-
- st_facecount--;
-
+ // haleyjd 08/31/10: [STRIFE] Removed.
}
+*/
void ST_updateWidgets(void)
{
@@ -896,8 +663,10 @@
}
// refresh everything if this is him coming back to life
- ST_updateFaceWidget();
+ // haleyjd 08/31/10: [STRIFE] No face widget
+ //ST_updateFaceWidget();
+
// used by the w_armsbg widget
st_notdeathmatch = !deathmatch;
@@ -1036,21 +805,21 @@
void ST_doRefresh(void)
{
-
st_firsttime = false;
// draw status bar background to off-screen buff
ST_refreshBackground();
+ // haleyjd 09/01/10: STRIFE-TODO: widgets!
// and refresh all widgets
- ST_drawWidgets(true);
-
+ //ST_drawWidgets(true);
}
void ST_diffDraw(void)
{
+ // haleyjd 09/01/10: STRIFE-TODO: widgets!
// update all widgets
- ST_drawWidgets(false);
+ //ST_drawWidgets(false);
}
void ST_Drawer (boolean fullscreen, boolean refresh)
@@ -1061,15 +830,50 @@
// Do red-/gold-shifts from damage/items
ST_doPaletteStuff();
- // haleyjd 08/31/10: STRIFE-TODO: disabled statbar drawing
- /*
+ // haleyjd 09/01/10: STRIFE-TODO: work out statbar details
+
// If just after ST_Start(), refresh all
if (st_firsttime) ST_doRefresh();
// Otherwise, update as little as possible
else ST_diffDraw();
- */
}
+//
+// ST_DrawExternal
+//
+// haleyjd 09/01/10: [STRIFE] New function.
+// * Draws external portions of the status bar such the top bar and popups.
+//
+boolean ST_DrawExternal(void)
+{
+ if (st_statusbaron)
+ {
+ V_DrawPatchDirect(0, 160, invtop);
+ // STRIFE-TODO:
+ // STlib_drawNum2(&stru_DC750); // still unknown!
+ // STlib_drawNum2(&w_ready);
+ }
+ else
+ {
+ // STRIFE-TODO:
+ // ST_drawNumFontY2(15, 194, plyr->health);
+ // v5 = weaponinfo[plyr->readyweapon].ammo;
+ // if (v5 != am_noammo)
+ // ST_drawNumFontY2(310, 194, plyr->ammo[v5]);
+ }
+
+ if(!st_displaypopup)
+ return false;
+
+ // STRIFE-TODO: Shitloads more stuff:
+ // * showobjective shit
+ // * keys/frags popup
+ // * weapons/ammo/stats popup
+ // * etc etc etc
+
+ return true;
+}
+
typedef void (*load_callback_t)(char *lumpname, patch_t **variable);
// Iterates through all graphics to be loaded or unloaded, along with
@@ -1124,44 +928,20 @@
}
// face backgrounds for different color players
- sprintf(namebuf, DEH_String("STFB%d"), consoleplayer);
- callback(namebuf, &faceback);
+ // haleyjd 08/31/10: [STRIFE] No face - STRIFE-TODO: but there are similar
+ // color patches, which appear behind the armor in deathmatch...
+ */
+ // haleyjd 09/01/10: [STRIFE] sbar -> invback
// status bar background bits
- callback(DEH_String("STBAR"), &sbar);
+ callback(DEH_String("INVBACK"), &invback);
+ callback(DEH_String("INVTOP"), &invtop);
+ callback(DEH_String("INVPOP"), &invpop);
+ callback(DEH_String("INVPOP2"), &invpop2);
+ callback(DEH_String("INVPBAK"), &invpbak);
+ callback(DEH_String("INVPBAK2"), &invpbak2);
- // face states
- facenum = 0;
- for (i=0; i<ST_NUMPAINFACES; i++)
- {
- for (j=0; j<ST_NUMSTRAIGHTFACES; j++)
- {
- sprintf(namebuf, DEH_String("STFST%d%d"), i, j);
- callback(namebuf, &faces[facenum]);
- ++facenum;
- }
- sprintf(namebuf, DEH_String("STFTR%d0"), i); // turn right
- callback(namebuf, &faces[facenum]);
- ++facenum;
- sprintf(namebuf, DEH_String("STFTL%d0"), i); // turn left
- callback(namebuf, &faces[facenum]);
- ++facenum;
- sprintf(namebuf, DEH_String("STFOUCH%d"), i); // ouch!
- callback(namebuf, &faces[facenum]);
- ++facenum;
- sprintf(namebuf, DEH_String("STFEVL%d"), i); // evil grin ;)
- callback(namebuf, &faces[facenum]);
- ++facenum;
- sprintf(namebuf, DEH_String("STFKILL%d"), i); // pissed off
- callback(namebuf, &faces[facenum]);
- ++facenum;
- }
-
- callback(DEH_String("STFGOD0"), &faces[facenum]);
- ++facenum;
- callback(DEH_String("STFDEAD0"), &faces[facenum]);
- ++facenum;
- */
+ // haleyjd 08/31/10: [STRIFE] No face.
}
static void ST_loadCallback(char *lumpname, patch_t **variable)
@@ -1283,12 +1063,7 @@
ST_FRAGSWIDTH);
// faces
- STlib_initMultIcon(&w_faces,
- ST_FACESX,
- ST_FACESY,
- faces,
- &st_faceindex,
- &st_statusbaron);
+ // haleyjd 08/31/10: [STRIFE] No face.
// armor percentage - should be colored later
STlib_initPercent(&w_armor,
@@ -1393,14 +1168,12 @@
void ST_Start (void)
{
-
if (!st_stopped)
- ST_Stop();
+ ST_Stop();
ST_initData();
ST_createWidgets();
st_stopped = false;
-
}
void ST_Stop (void)
--- a/src/strife/st_stuff.h
+++ b/src/strife/st_stuff.h
@@ -53,6 +53,11 @@
// Called by main loop.
void ST_Drawer (boolean fullscreen, boolean refresh);
+// haleyjd 09/01/10: [STRIFE] New function.
+// Called by main loop to draw external status bar bits.
+// Returns true if a popup is drawing.
+boolean ST_DrawExternal(void);
+
// Called when the console player is spawned on each level.
void ST_Start (void);