ref: 8777b99cf72daed3cae0aa0a0ee730dc6610de2d
parent: 76d893ee98d691f86bda114d7901648fc2b91737
author: Simon Howard <fraggle@soulsphere.org>
date: Sat Dec 30 17:15:53 EST 2017
Update NEWS, bump version to 3.0.0.
--- a/NEWS.md
+++ b/NEWS.md
@@ -1,4 +1,4 @@
-## 3.0.0 (????-??-??)
+## 3.0.0 (2017-12-30)
Chocolate Doom 3.0 is a new major revision. The main change is that
the codebase has been ported to SDL 2.0. This brings a number of
@@ -32,6 +32,9 @@
* Keyboard input is improved and uses the new SDL input API; on
systems with on-screen keyboards, this should activate the on-screen
keyboard when it is appropriate.
+ * Menu navigation with the joystick is now much more practical, and
+ it's possible to bind a joystick axis to look up/down in games which
+ support it (thanks Jon, Wintermute0110).
* Several command line options were removed that were judged to be
useless: `-grabmouse`, `-novert` and `-nonovert`. The mouse grabbing
and novert settings can still be configured in the setup tool.
@@ -43,14 +46,28 @@
* There is no longer a soft dependency on Zenity on Unix systems; the
SDL API is now used to display error dialogs.
* Joysticks are identified more precisely using GUID now.
- * A new parameter -savedir allows users to specify a directory from
+ * A new parameter, `-savedir` allows users to specify a directory from
which to load and save games. (thanks CapnClever)
+ * The midiproc code from Eternity Engine has been imported, improving
+ native MIDI playback on Windows and fixing a long-standing bug with
+ music volume adjustment (thanks AlexMax, Quasar).
+ * VGA "porch" emulation was added (thanks Jon).
+ * The codebase now compiles with OpenWatcom (thanks Stephen Finniss).
+### Doom
+ * The GOG install of Doom 3: BFG Edition is now detected (thanks chungy)
+ * A `-shorttics` command line parameter was added that simulates
+ recording a vanilla demo without actually recording a demo.
+
### Hexen
* The CD audio option for music playback has been removed; the CD
playback API has been removed from SDL 2.0. However, it is possible
to use digital music packs as an alternative.
+### Strife
+ * `voices.wad` is now correctly loaded before PWADs (thanks
+ @Catoptromancy)
+
### libtextscreen
* On OS X on machines with retina displays, text screens are rendered
using a high detail font.
@@ -61,6 +78,8 @@
* Handling of code pages was cleaned up, so it is easier to change the
code to work with a different code page now.
* Lots of the UI code was changed to use UTF-8 strings.
+ * File extensions when using the Zenity file selector are now case
+ insensitive (thanks Jon).
## 2.3.0 (2016-12-29)
--- a/codeblocks/config.h
+++ b/codeblocks/config.h
@@ -9,13 +9,13 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 3.0.0-beta1"
+#define PACKAGE_STRING "Chocolate Doom 3.0.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
-#define PACKAGE_VERSION "3.0.0-beta1"
+#define PACKAGE_VERSION "3.0.0"
/* Change this when you create your awesome forked version */
#define PROGRAM_PREFIX "chocolate-"
@@ -24,7 +24,7 @@
#define STDC_HEADERS 1
/* Version number of package */
-#define VERSION "3.0.0-beta1"
+#define VERSION "3.0.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/codeblocks/game-res.rc
+++ b/codeblocks/game-res.rc
@@ -9,13 +9,13 @@
{
BLOCK "040904E4"
{
- VALUE "FileVersion", "3.0.0-beta1"
- VALUE "FileDescription", "3.0.0-beta1"
+ VALUE "FileVersion", "3.0.0"
+ VALUE "FileDescription", "3.0.0"
VALUE "InternalName", "Chocolate Doom"
VALUE "CompanyName", "Chocolate Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
- VALUE "ProductVersion", "3.0.0-beta1"
+ VALUE "ProductVersion", "3.0.0"
}
}
BLOCK "VarFileInfo"
--- a/codeblocks/setup-res.rc
+++ b/codeblocks/setup-res.rc
@@ -9,13 +9,13 @@
{
BLOCK "040904E4"
{
- VALUE "FileVersion", "3.0.0-beta1"
+ VALUE "FileVersion", "3.0.0"
VALUE "FileDescription", "Chocolate Doom Setup"
VALUE "InternalName", "chocolate-setup"
VALUE "CompanyName", "Chocolate Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom Setup"
- VALUE "ProductVersion", "3.0.0-beta1"
+ VALUE "ProductVersion", "3.0.0"
}
}
BLOCK "VarFileInfo"
--- a/configure.ac
+++ b/configure.ac
@@ -1,4 +1,4 @@
-AC_INIT(Chocolate Doom, 3.0.0-beta1,
+AC_INIT(Chocolate Doom, 3.0.0,
chocolate-doom-dev-list@chocolate-doom.org, chocolate-doom)
PACKAGE_SHORTNAME=${PACKAGE_NAME% Doom}
--- a/msvc/config.h
+++ b/msvc/config.h
@@ -11,19 +11,19 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 3.0.0-beta1"
+#define PACKAGE_STRING "Chocolate Doom 3.0.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
-#define PACKAGE_VERSION "3.0.0-beta1"
+#define PACKAGE_VERSION "3.0.0"
/* Change this when you create your awesome forked version */
#define PROGRAM_PREFIX "chocolate-"
/* Version number of package */
-#define VERSION "3.0.0-beta1"
+#define VERSION "3.0.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/msvc/win32.rc
+++ b/msvc/win32.rc
@@ -34,12 +34,12 @@
BLOCK "040904E4"
BEGIN
VALUE "FileVersion", "1.0.0"
- VALUE "FileDescription", "Chocolate Doom 3.0.0-beta1"
+ VALUE "FileDescription", "Chocolate Doom 3.0.0"
VALUE "InternalName", "chocolate-doom"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
- VALUE "ProductVersion", "3.0.0-beta1"
+ VALUE "ProductVersion", "3.0.0"
END
END
BLOCK "VarFileInfo"