ref: 8d3e982584c8ea904fe7c12044c147a19494310d
parent: f48bc14086eeeacc5f3bab4361d7302f019baca5
author: Mike Swanson <mikeonthecomputer@gmail.com>
date: Sat Mar 31 20:41:03 EDT 2018
Revert "video: allow setting linear filtering via config file" Due to a misunderstanding of the rendering buffers, the prior commit was a little pointless. To achieve the same effect, instead use `max_scaling_buffer_pixels 64000` in the extra cfg. This reverts commit f48bc14086eeeacc5f3bab4361d7302f019baca5.
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -104,10 +104,6 @@
char *window_position = "center";
-// Scaling filter applied
-
-char *scaling_filter = "nearest";
-
// SDL display number on which to run.
int video_display = 0;
@@ -1294,20 +1290,11 @@
SDL_DestroyTexture(texture);
}
- // Set the scaling quality for rendering and immediate texture.
- // Defaults to "nearest", which is gritty and pixelated and resembles
- // software scaling pretty well. "linear" can be set as an alternative,
- // which may give better results at low resolutions.
+ // Set the scaling quality for rendering the intermediate texture into
+ // the upscaled texture to "nearest", which is gritty and pixelated and
+ // resembles software scaling pretty well.
- if (!strcmp(scaling_filter, "linear"))
- {
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
- }
- else
- {
- scaling_filter = "nearest";
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
- }
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
// Create the intermediate texture that the RGBA surface gets loaded into.
// The SDL_TEXTUREACCESS_STREAMING flag means that this texture's content
@@ -1469,7 +1456,6 @@
M_BindIntVariable("grabmouse", &grabmouse);
M_BindStringVariable("video_driver", &video_driver);
M_BindStringVariable("window_position", &window_position);
- M_BindStringVariable("scaling_filter", &scaling_filter);
M_BindIntVariable("usegamma", &usegamma);
M_BindIntVariable("png_screenshots", &png_screenshots);
}
--- a/src/i_video.h
+++ b/src/i_video.h
@@ -86,7 +86,6 @@
extern int usegamma;
extern pixel_t *I_VideoBuffer;
-extern char *scaling_filter;
extern int screen_width;
extern int screen_height;
extern int fullscreen;
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -706,16 +706,6 @@
CONFIG_VARIABLE_STRING(window_position),
//!
- //
- // Scaling filter to use, accepted values are "nearest" (default)
- // and "linear" - nearest gives a crisper display, but linear
- // might produce more pleasing results at low resolutions
- // (sub-640x480).
- //
-
- CONFIG_VARIABLE_STRING(scaling_filter),
-
- //!
// If non-zero, the game will run in full screen mode. If zero,
// the game will run in a window.
//
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -65,7 +65,6 @@
static char *video_driver = "";
static char *window_position = "";
-static char *scaling_filter = "nearest";
static int aspect_ratio_correct = 1;
static int integer_scaling = 0;
static int vga_porch_flash = 0;
@@ -262,7 +261,6 @@
M_BindIntVariable("startup_delay", &startup_delay);
M_BindStringVariable("video_driver", &video_driver);
M_BindStringVariable("window_position", &window_position);
- M_BindStringVariable("scaling_filter", &scaling_filter);
M_BindIntVariable("usegamma", &usegamma);
M_BindIntVariable("png_screenshots", &png_screenshots);
M_BindIntVariable("vga_porch_flash", &vga_porch_flash);