shithub: choc

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ref: 91d265dfdf7c358d4917c1bc8b5050183848bba3
parent: 27901a5b8a8536ff0c236c96f24970a09821fc31
author: Simon Howard <fraggle@gmail.com>
date: Mon Oct 3 09:21:11 EDT 2005

Weapons mapping code

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 158

--- a/src/deh_weapon.c
+++ b/src/deh_weapon.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: deh_weapon.c 157 2005-10-03 11:08:16Z fraggle $
+// $Id: deh_weapon.c 158 2005-10-03 13:21:11Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -21,6 +21,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.4  2005/10/03 13:21:11  fraggle
+// Weapons mapping code
+//
 // Revision 1.3  2005/10/03 11:08:16  fraggle
 // Replace end of section functions with NULLs as they arent currently being
 // used for anything.
@@ -38,6 +41,9 @@
 //
 //-----------------------------------------------------------------------------
 
+#include <stdlib.h>
+#include <string.h>
+
 #include "doomdef.h"
 #include "doomtype.h"
 
@@ -44,6 +50,7 @@
 #include "d_items.h"
 
 #include "deh_defs.h"
+#include "deh_main.h"
 #include "deh_mapping.h"
 
 DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t)
@@ -57,11 +64,37 @@
 
 static void *DEH_WeaponStart(deh_context_t *context, char *line)
 {
-    return NULL;
+    int weapon_number = 0;
+
+    sscanf(line, "Weapon %i", &weapon_number);
+
+    if (weapon_number < 0 || weapon_number >= NUMWEAPONS)
+        return NULL;
+
+    return &weaponinfo[weapon_number];
 }
 
 static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag)
 {
+    char *variable_name, *value;
+    weaponinfo_t *weapon;
+    int ivalue;
+    
+    if (tag == NULL)
+        return;
+
+    weapon = (weaponinfo_t *) tag;
+
+    if (!DEH_ParseAssignment(line, &variable_name, &value))
+    {
+        // Failed to parse
+       
+        return;
+    }
+
+    ivalue = atoi(value);
+
+    DEH_SetMapping(&weapon_mapping, weapon, variable_name, ivalue);
 }
 
 deh_section_t deh_section_weapon =