shithub: choc

Download patch

ref: 920ffea9b631e712ff0826911db01a76edbe7521
parent: c6b8f1163708db85251daac24b2ffa6bea24a72a
author: Simon Howard <fraggle@gmail.com>
date: Sat Feb 4 18:05:42 EST 2012

On Windows, convert the USER and USERNAME environment variables from OEM
codepage to UTF-8 encoding. This should fix the case where the user has
a username that includes non-ASCII characters (thanks Alexandre Xavier).

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2495

--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -793,6 +793,28 @@
     }
 }
 
+#ifdef _WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+char *M_OEMToUTF8(const char *oem)
+{
+    unsigned int len = strlen(oem) + 1;
+    wchar_t *tmp;
+    char *result;
+
+    tmp = malloc(len * sizeof(wchar_t));
+    MultiByteToWideChar(CP_OEMCP, 0, oem, len, tmp, len);
+    result = malloc(len * 4);
+    WideCharToMultiByte(CP_UTF8, 0, tmp, len, result, len * 4, NULL, NULL);
+    free(tmp);
+
+    return result;
+}
+
+#endif
+
 void SetPlayerNameDefault(void)
 {
     if (net_player_name == NULL)
@@ -804,6 +826,16 @@
     {
         net_player_name = getenv("USERNAME");
     }
+
+    // On Windows, environment variables are in OEM codepage
+    // encoding, so convert to UTF8:
+
+#ifdef _WIN32
+    if (net_player_name != NULL)
+    {
+        net_player_name = M_OEMToUTF8(net_player_name);
+    }
+#endif
 
     if (net_player_name == NULL)
     {
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -30,9 +30,9 @@
 #include <ctype.h>
 #include <errno.h>
 
-// for mkdir:
-
 #ifdef _WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
 #include <io.h>
 #ifdef _MSC_VER
 #include <direct.h>
@@ -205,4 +205,23 @@
         || sscanf(str, " 0%o", result) == 1
         || sscanf(str, " %d", result) == 1;
 }
+
+#ifdef _WIN32
+
+char *M_OEMToUTF8(const char *oem)
+{
+    unsigned int len = strlen(oem) + 1;
+    wchar_t *tmp;
+    char *result;
+
+    tmp = malloc(len * sizeof(wchar_t));
+    MultiByteToWideChar(CP_OEMCP, 0, oem, len, tmp, len);
+    result = malloc(len * 4);
+    WideCharToMultiByte(CP_UTF8, 0, tmp, len, result, len * 4, NULL, NULL);
+    free(tmp);
+
+    return result;
+}
+
+#endif
 
--- a/src/m_misc.h
+++ b/src/m_misc.h
@@ -40,6 +40,7 @@
 boolean M_FileExists(char *file);
 long M_FileLength(FILE *handle);
 boolean M_StrToInt(const char *str, int *result);
+char *M_OEMToUTF8(const char *ansi);
 
 #endif
 
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -33,6 +33,7 @@
 #include "i_system.h"
 #include "i_timer.h"
 #include "m_argv.h"
+#include "m_misc.h"
 #include "net_client.h"
 #include "net_common.h"
 #include "net_defs.h"
@@ -1273,6 +1274,17 @@
         net_player_name = getenv("USER");
     if (net_player_name == NULL)
         net_player_name = getenv("USERNAME");
+
+    // On Windows, environment variables are in OEM codepage
+    // encoding, so convert to UTF8:
+
+#ifdef _WIN32
+    if (net_player_name != NULL)
+    {
+        net_player_name = M_OEMToUTF8(net_player_name);
+    }
+#endif
+
     if (net_player_name == NULL)
         net_player_name = "Player";
 }