shithub: choc

Download patch

ref: 924bdbaa9a8f8af8c0da5cb7a50c1ee6b20db561
parent: 32a49c6e5bd4974f7afe695196da6225ebdcedfe
author: Samuel Villareal <svkaiser@gmail.com>
date: Sun Sep 12 18:35:15 EDT 2010

+ Updating pagetics in D_DoAdvanceDemo to ticrates

Subversion-branch: /branches/strife-branch
Subversion-revision: 2078

--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -578,6 +578,7 @@
     paused = false;
     gameaction = ga_nothing;
     
+    // villsa 09/12/10: [STRIFE] converted pagetics to ticrate
     switch (demosequence)
     {
     case -5: // exit the game
@@ -585,7 +586,7 @@
         return;
     case -4: // show exit screen
         menuactive = false;
-        pagetic = 105;
+        pagetic = (3*TICRATE);
         gamestate = GS_DEMOSCREEN;
         pagename = DEH_String("PANEL7");
         S_StartMusic(mus_fast);
@@ -595,13 +596,13 @@
             demosequence = -5; // exit
         return;
     case -3: // show Velocity logo for demo version
-        pagetic = 210;
+        pagetic = (6*TICRATE);
         gamestate = GS_DEMOSCREEN;
         pagename = DEH_String("vellogo");
         demosequence = -5; // exit
         return;
     case -2: // title screen
-        pagetic = 210;
+        pagetic = (6*TICRATE);
         gamestate = GS_DEMOSCREEN;
         pagename = DEH_String("TITLEPIC");
         S_StartMusic(mus_logo);
@@ -615,13 +616,13 @@
         wipegamestate = -1;
         break;
     case 0: // Rogue logo
-        pagetic = 140;
+        pagetic = (4*TICRATE);
         gamestate = GS_DEMOSCREEN;
         pagename = DEH_String("RGELOGO");
         wipegamestate = -1;
         break;
     case 1:
-        pagetic = 245;                    // The comet struck our planet without
+        pagetic = (7*TICRATE);            // The comet struck our planet without
         gamestate = GS_DEMOSCREEN;        // warning.We lost our paradise in a 
         pagename = DEH_String("PANEL1");  // single, violent stroke.
         I_StartVoice(DEH_String("pro1")); 
@@ -628,37 +629,37 @@
         S_StartMusic(mus_intro);
         break;
     case 2:
-        pagetic = 315;                    // The impact released a virus which 
+        pagetic = (9*TICRATE);            // The impact released a virus which 
         gamestate = GS_DEMOSCREEN;        // swept through the land and killed 
         pagename = DEH_String("PANEL2");  // millions. They turned out to be 
         I_StartVoice(DEH_String("pro2")); // the lucky ones...
         break;
     case 3:
-        pagetic = 420;                    // For those that did not die became 
+        pagetic = (12*TICRATE);           // For those that did not die became 
         gamestate = GS_DEMOSCREEN;        // mutations of humanity. Some became
         pagename = DEH_String("PANEL3");  // fanatics who heard the voice of a
         I_StartVoice(DEH_String("pro3")); // malignant God in their heads, and 
         break;                            // called themselves the Order.
     case 4:
-        pagetic = 385;                    // Those of us who were deaf to this
+        pagetic = (11*TICRATE);           // Those of us who were deaf to this
         pagename = DEH_String("PANEL4");  // voice suffer horribly and are 
         gamestate = GS_DEMOSCREEN;        // forced to serve these ruthless
         I_StartVoice(DEH_String("pro4")); // psychotics, who wield weapons more
         break;                            // powerful than anything we can muster.
     case 5:
-        pagetic = 350;                    // They destroy our women and children,
+        pagetic = (10*TICRATE);           // They destroy our women and children,
         gamestate = GS_DEMOSCREEN;        // so that we must hide them underground,
         pagename = DEH_String("PANEL5");  // and live like animals in constant
         I_StartVoice(DEH_String("pro5")); // fear for our lives.
         break;
     case 6:                               // But there are whispers of discontent.
-        pagetic = 560;                    // If we organize, can we defeat our
+        pagetic = (16*TICRATE);           // If we organize, can we defeat our
         gamestate = GS_DEMOSCREEN;        // masters? Weapons are being stolen,
         pagename = DEH_String("PANEL6");  // soldiers are being trained. A 
         I_StartVoice(DEH_String("pro6")); // Movement is born! Born of lifelong 
         break;                            // STRIFE!
     case 7: // titlepic again - unused...
-        pagetic = 315;
+        pagetic = (9*TICRATE);
         gamestate = GS_DEMOSCREEN;
         pagename = DEH_String("TITLEPIC");
         wipegamestate = -1;
@@ -665,11 +666,11 @@
         break;
     case 8: // demo
         //ClearTmp();  STRIFE-TODO
-        pagetic = 315;
+        pagetic = (9*TICRATE);
         G_DeferedPlayDemo(DEH_String("demo1"));
         break;
     case 9: // velocity logo? - unused...
-        pagetic = 210;
+        pagetic = (6*TICRATE);
         gamestate = GS_DEMOSCREEN;
         pagename = DEH_String("vellogo");
         wipegamestate = -1;
@@ -676,7 +677,7 @@
         break;
     case 10: // credits
         gamestate = GS_DEMOSCREEN;
-        pagetic = 420;
+        pagetic = (12*TICRATE);
         pagename = DEH_String("CREDIT");
         wipegamestate = -1;
         break;