ref: 9bf4b180ce06df28c15038db1ea6f6b8efafd240
parent: 110d279326e33d6f2e55123ec47b663286a78a6d
author: Simon Howard <fraggle@gmail.com>
date: Sun Sep 15 17:08:46 EDT 2013
Update README to reflect the fact that Chocolate Doom now includes multiple games. Subversion-branch: /branches/v2-branch Subversion-revision: 2649
--- a/README
+++ b/README
@@ -1,18 +1,21 @@
-Chocolate Doom is a Doom source port which aims to behave as closely
-as possible to the original DOS Doom executables.
+Chocolate Doom aims to accurately reproduce the original DOS version of
+Doom and other games based on the Doom engine in a form that can be
+run on modern computers.
-Chocolate Doom aims to:
+Originally, Chocolate Doom was only a Doom source port. The project
+now includes ports of Heretic and Hexen, and Strife.
- * Be compatible with DOS Doom demos
- * Be compatible with DOS Doom configuration files
- * Be compatible with DOS Doom savegames
- * Be compatible with DOS Doom bugs
- * Provide the same "feel" as DOS Doom (display and input should behave
- the same)
- * As far as possible, provide all the same features that are available
- using the DOS version.
+Chocolate Doom's aims are:
+ * To always be 100% Free and Open Source software.
+ * Portability to as many different operating systems as possible.
+ * Accurate reproduction of the original DOS versions of the games,
+ including bugs.
+ * Compatibility with the DOS demo, configuration and savegame files.
+ * To provide an accurate retro "feel" (display and input should
+ behave the same).
+
== Setting up gameplay ==
For instructions on how to set up Chocolate Doom for play, see the
@@ -66,9 +69,9 @@
you may have regarding the port!
* Chocolate Doom is not perfect. Although it aims to accurately
- emulate Vanilla Doom, some of the behavior of Vanilla Doom can be
- very difficult to reproduce. Because of the nature of the project,
- you may also encounter Vanilla Doom bugs; these are intentionally
+ emulate reproduce the DOS executables, some behavior can be very
+ difficult to reproduce. Because of the nature of the project, you
+ may also encounter Vanilla Doom bugs; these are intentionally
present; see the NOT-BUGS file for more information.
New bug reports can be submitted to the Chocolate Doom bug tracker